#Weird Inconsistencies with Target Mode Move Triggers

12 messages · Page 1 of 1 (latest)

granite spear
#

I'm (slowly) working on a Flandre Scarlet fight recreation in GD, and I came across this annoying problem when trying to use a target mode move trigger to re-center a bunch of objects into one spot.

To explain, what these triggers do once the main trigger is fired, is instantly teleport the red bullets (all starting clustered in that circle) to Flandre's position using a target mode move trigger and then after a short delay fire them off in their appropriate directions, and then once they are done moving a delayed spawn trigger fires a second target mode move trigger to bring all the bullets back into the circular cluster they started in (brings them to an object in the center with group 79), so that the system is then ready to be called and fired again when needed.

However, as you can see in the attached video, after teleporting back to the center group, all of the bullets are slightly offset, seemingly at random, causing any subsequent shots fired to be slightly off-center. Is there any way to fix this?? I have tried firing the re-center trigger multiple times on a delay to maybe regroup them but that didn't do anything, and I can't really think of anything I could do to get around this. Any help / advice on fixing would be super appreciated!! Thanks.

royal martenBOT
#

@granite spear

Make sure your post follows the format!

- Read #1150177220418085006 (especially the [Solving Problems](#1268155631991521321 message) guide) before posting here!

  • Title your post informatively so people understand your main issue.
  • Describe your issue in clear language, and provide images/videos so others have enough info to help you. Without enough info, you won't get your issue solved in time.
  • Describe what you've done to fix the issue. Use the -faq commands to see common fixes to questions, and read fixes to common questions [here](#1199510794111553686 message).
rose tartan
granite spear
rose tartan
#

np, hopefully that fixes it

#

youll have to modify your setup a bit though

granite spear
#

yeah that's alr, it's mostly just a test / proof-of-concept anyways

granite spear
# rose tartan np, hopefully that fixes it

okay so this does seem to have promise, however my lack of knowledge on the adv. follow is causing new issues I think. It seems to bring them all back to the center properly, though it also seemingly turns the bullets invisible and does not allow the system to trigger the firing a second time. Apologies if this is a stupid question or whatnot but do you have any idea of a way I could properly set up the trigger here? I've been reading through the official editor guide pdf but it isn't really giving me the info I seemingly need

#

I can also probably just continue to trial and error it until I learn, which would be smart, but I thought I'd at least ask first

#

I also realize now that I apparently used some adv. follow triggers for a somewhat similar purpose back whenever it was that I started working on this project, so I'll also look into those to try and see what I did there, and maybe replicate it

#

they were hiding from me in this block near the start lol

rose tartan