I'm (slowly) working on a Flandre Scarlet fight recreation in GD, and I came across this annoying problem when trying to use a target mode move trigger to re-center a bunch of objects into one spot.
To explain, what these triggers do once the main trigger is fired, is instantly teleport the red bullets (all starting clustered in that circle) to Flandre's position using a target mode move trigger and then after a short delay fire them off in their appropriate directions, and then once they are done moving a delayed spawn trigger fires a second target mode move trigger to bring all the bullets back into the circular cluster they started in (brings them to an object in the center with group 79), so that the system is then ready to be called and fired again when needed.
However, as you can see in the attached video, after teleporting back to the center group, all of the bullets are slightly offset, seemingly at random, causing any subsequent shots fired to be slightly off-center. Is there any way to fix this?? I have tried firing the re-center trigger multiple times on a delay to maybe regroup them but that didn't do anything, and I can't really think of anything I could do to get around this. Any help / advice on fixing would be super appreciated!! Thanks.
to re-center the objects?
the advanced follow trigger right after it activates