#Recording (& Testing)
47 messages · Page 1 of 1 (latest)
@sacred wraith
- State your in-game username, the level name, and the level ID.
- Additionally, state what you need help with, whether that's playtesting or recording.
- You'll get XP for helping people with their playtest or recording requests.
first thing i see
take the logo
put it on a group if it isnt
and at the start put a link visible trigger
and set it to that group
ok for the part at about 55%
the solid color for the beam looks a bit awkward
try a mix of a few different brightnesses of blending colors
and some warp tool
also the white tech (electroman adventures ig) blocks clash weirdly with the solid purple
first parts gameplay is a bit unsightreadable because of the offscreen orbs
the second part is probably the best in the whole level
the only issue i find is that the foreground blocks the gameplay often
the orb in the yellow portal is nearly invisible
the first part is nearly rate worthy
just feels a bit empty
theres a background and blocks, it needs air deco
you could copy the planets in the background
with different colors and just closer to the player
add a black glow ball behind it to make it feel closer
and have it move quicker in the parallax
similar to the second parts foreground
the second part is around rate worthy i would say
its good
only issue i see is sightreadability and solid yellow spikes but those are fine
wait i should be sending this in the channel so i get my xp
Thank you so much bro 🙏
the third part about the same as the first
its pretty good just lacks air deco and a foreground
i would additionally recommend a more in depth background parallax like the first part
with planets/stars moving at varying speeds
fourth part is also pretty good, i would still recommend changing the glow beam to be more glowy instead of a solid color
and the blocks could use additional structuring
and overall the part could use some work with colors
object color, inside block design color, etc
the part after that is solid, i think the rocks should be more dynamic
i see they already spin, but it feels strange having them spin in place
i think all the rocks should at least move a little bit or float around
it was also unclear to me that the ground kills me
in the swing copter part
the end screen is nice
no change needed really
I tried to indicate that with red glow but I'm not sure how else to do it that's not in your face
i have an idea
you can use varying speeds with particle triggers to make entire landscapes
you could use it to
make a parallax of like an asteroid belt
and the rocks kill you
and just have those at the floor/ceiling
I was also told that the Swingcopter needs more air deco but i'm also not sure how to do that without reusing stuff previously in the level
its fine to reuse assets
common assets found in the level can actually tie parts together
make them feel more in touch and not just randomly put together
like, they fit
okay! I have an idea then
and it conveys the theme
this is some awesome feedback, thank you again. I'd say my post is solved, other than the recording lol.
but I'll put the rec on hold until I finish the level
Added 500 xp to finrex01., they are now level 19 with 17,624 xp.
@wheat saffron btw ^^
Nobody record it quite yet, I'm having an issue with the level. I'll get back to this post tmr.
just in case i'll post it anyway, ping me when you'll the fix issues and i'll re record it.
Added 500 xp to chromanical_, they are now level 38 with 71,000 xp.
Solved the issue and did some bugfixes, It's ready now 
Please record it until the level complete screen shows up with the attempts
@sacred wraith