#Alpha trigger not triggering/working at all

7 messages · Page 1 of 1 (latest)

magic krakenBOT
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@mental skiff

Make sure your post follows the format!

- Read #1150177220418085006 (especially the [Solving Problems](#1268155631991521321 message) guide) before posting here!

  • Title your post informatively so people understand your main issue.
  • Describe your issue in clear language, and provide images/videos so others have enough info to help you. Without enough info, you won't get your issue solved in time.
  • Describe what you've done to fix the issue. Use the -faq commands to see common fixes to questions, and read fixes to common questions [here](#1199510794111553686 message).
mental skiff
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opacity trigger just has 0 opacity + .6 fade time

lusty stratus
magic krakenBOT
#
Creator FAQ

Having trouble getting a trigger to work? Make sure to follow these instructions.

  1. You know how to use the trigger that you're having trouble with (Otherwise, see Triggers 1).
  2. Your trigger isn't accidentally Touch/Spawn Triggered, Stopped, or Toggled Off, it is set to the correct channel, has the correct order, and targets the correct Item ID/Group.
  3. Your trigger's settings are modified from the default values so it can actually do something.
  4. If you're using one of these triggers Move (Target/Direction) GradientTrigger Rotate Follow ScaleTrigger FollowPlayerY AdvancedFollow AreaMove (ANY Area Trigger) CamStaticTrigger CamEdgeTrigger SongTrigger SFXTrigger (Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group.
  5. If you're using one of these triggers to activate other triggers Spawn OnDeath Touch Collision InstantCollision Count InstantCount RandomTrigger AdvancedRandom EndLevelTrigger SpawnParticleTrigger, you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered.
  6. If you're using one of these triggers Collision InstantCollision Count InstantCount ItemEditTrigger ResetCollectibleTrigger SpawnParticleTrigger, the additional inputs (Collision Blocks, Pickup Triggers, Item IDs, etc.) exist and are working properly. Double-check that at least one Collision block is Dynamic.
keen willow