#Gameplay feedback
8 messages · Page 1 of 1 (latest)
@limpid jackal
- State your in-game username, the level name, and the level ID.
- Additionally, state what you need help with, whether that's playtesting or recording.
- You'll get XP for helping people with their playtest or recording requests.
oh and also, what difficulty do you think it is ?
I find the gameplay fun, but the dual feels a little bit harder than the rest of the level, and its a little awkward, but its unique and I find it fun; as for the difficulty, I think its like a 6*, with a few 7* parts and a few 5* parts (idk why it italicized)
ok it got rid of the stars; mainly 6 star, with a few 7 star parts and a few 5 star parts
ok, so do you think it is too unbalanced ? Which part of the cube, the robot and the ship felt the most awkward in the dual ?
sorry for late reply; I think the balancing is fine, and even though there are jump indicators, the 2nd half of the cube felt the most awkward, since all other parts of dual are symmetrical, while the 2nd half of the cube is asymmetrical, and even though it rly doesn't feel like it should work, it just does; I don't think it needs much changing though since it's really easy
side note: i don't know why, but the dual ship feels a little lighter or something; its more sensitive to clicks, but it might just be the lower gravity or smthin like that
another thing I just noticed it that the dual part doesn't sync that much, though it might be a little bit of a weird part to sync