I have invisible trigger orbs triggering two spawn triggers in order to trigger a cool effect but in the playtest it does not show up properly. The video and screenshots should show what I'm trying to talk about. (The red orbs part)
#Effect looks different in editor vs playtesting
8 messages · Page 1 of 1 (latest)
@crude crag
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that probably happens because the orbs scale up when you click them, and since they are so big already, they get out of the screen's bounds and temporarily don't render. Try using
on the orbs and test what happens, maybe it solves your issue
I put it right before the triggers and it didn't help anything. It's still doing that.
i even tried disabling audio pulse but nothing
did you check the 'don't fade' and 'don't enter' options in the extra tab?