#Making a level plan
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LEVEL NAME:
Will be called Dark Cubes
(as a reference to dark souls)
SONG:
Will be custom made, TBD 
LENGTH:
Extremely long 
DIFFICULTY:
Hard - Extreme Demon 
(1/5)
Concept:
The level revolves around the mechanics of the game dark souls 3, with an intricate and in-depth defense and damage formula, well mad bosses, and hopefully a system to save your progress, well, most of your progress and full combat mechanics from dark souls 3
The project was started for fun and also because I like triggers and that's all, and I already have a defense formula set up and I have everything in mind for it
(2/5)
Gameplay:
Will consist of the player starting in the cemetery of ash as in the original game, slowly showcasing the mechanics and how the game works, first introducing the player to the attacking mechanics, then the dodging and blocking (if it's made properly) mechanics, then showing the player the checkpoint of the game, a bonfire
Then the player will continue down a path fighting some more enemies, after acquiring their main healing item, the estus cube, and they will be met with the first boss of the game, Iudex Gundyr, being the tutorial boss
The boss's moveset is fairly predictable and easy to understand, and the boss will also have a second phase, giving the player what seems like an impossible fight because of how majestic the boss is
After defeating the boss, they'll acquire the coiled sword which will be explained later, and can continue up to the firelink shrine, the main hub for the game
(3/4)
Goals:
-Impress the player with the visuals and gameplay mechanics of the game
-Immerse the player into the bosses and mechanics of the game
-Allow the player to have a variety in their character build
(4/4)
Am I missing anything?
You need to make separate posts per exercise
And also name your most the name of the exercise
Ah sh mb, I'll do it rn
Sure
You mind if I ping you when I do it?
Not at all, ping me whenever you feel like
Thanks man, also if you don't mind me asking, how've you been doing?
We could move that conversation to #general-english
A
Making a level plan
Pretty solid level idea
I like
(Might actually do it ๐ญ)
Only thing I don't like is the custom made song. It would be overly complicated to make a song with sfx triggers that could probably bug out and also have different timings due to fps
@dense bronze
No not just sfx triggers
I have friends which have access to upload new grounds songs, which is what I'll use
Also is there anything left for grade 1
Ahhh I see yeah
Well, make sure to read #beginner-exercises as itnstates which exercises are required to get grade 1. This is one of them, so you have 3 more to go iirc
This is a pass 
The only required exercises I see are done and the others are not done yet
Oh yeah true
You should do the other exercises in the mean time, or apply for a grade in #1107444877647679599
We provide a criteria of what we consider when grading apps so you can take them into account on your creation
I tried making a post in that channel around an hour ago
It wouldn't create after 20 minutes of trying
That's odd
I also tried right now and it wouldn't
Are you adding tags?