#Warping particle effects not keeping edits

11 messages · Page 1 of 1 (latest)

little portal
#

My problem is that I try to use the warp editor on more complex particle effects, the warp edits will not stay when it leaves the screen. If I scroll away from it in the editor, or go to the main menu, or save and play the level, or do multiple playtests, it reverts the object back to a "default" warp state. I don't think it changes the size of the object, just the orientation, if that makes sense. The first picture is of the correct orientation and the second is the orientation it reverts to.
It seems other levels with similar effects do not have this problem. The closest I can find is things about "static" objects and portals not being allowed to warp in certain ways. Does that apply to particles? Is there a limit to warp feature that I don't know about?
I guess i could theoretically use scale and rotate triggers in the level itself, but other levels with effects like this dont need to do that. Im not a GD nerd so i might be missing something obvious.

little portal
#

ok well i ended up just using scale and rotation triggers which may have been what i needed to do all along, but i havent seen other levels needing to do that to warp their objects properly so idk

languid ivy
#

I think its a visual bug

#

I tested some stuff

#

And what i see is that like when you ward the particle and play it looks normal

#

But when you go back into the editor it shows the particle normally without warping

#

I think you can fix it by warping it a bit then pressing the undo button

#

Then itll show normally but you dont need to do that because it looks like it just shows like that in the editor

#

But playing normally it looks warped i guess

prime hawk
#

scale should work too