For the first 2 parts of my solo I have toggle orbs placed beneath the gameplay orbs so that when the player hits the gameplay orb, the toggle orb beneath it activates a rotate trigger causing the orb to look like it is swaying back and forth on a string. On attempt 1 the toggle orbs work just fine, though after that attempt the layering becomes bugged so instead of both orbs being toggled at the same time, either the toggle orb is activated or the gameplay orb is activated. The gameplay orbs are on Z Layer B1 and Z Order 12 while the toggle orbs are on Z Layer B1 and Z Order 11.
I have looked through the priority guide and moved the toggle orbs to the right 40 or so units (AKA I moved them to the right enough so that they would always have low priority) and then moved them back in place using a move trigger in-game, though the problem would still persist. I put the toggle orbs on a lower B layer and Order yet the problem would still remain. I even deleted the gameplay orbs and toggle orbs then placed the toggle orbs first then the gameplay orbs. Problem still persisted. Interestingly enough when I first created these orbs the bug didn't show up; it only appeared months or so after I had already created the orbs. I also scaled up and down the toggle orbs and that didn't help.
Marked as a layering bug as the layering for them affects the orbs I'm pretty sure. Bug is also a 2.1 bug as I am still in 2.1 so any 2.2 suggestions cannot be followed through with.