#Reverse Orbs ruin song
1 messages · Page 1 of 1 (latest)
I do not think so, as loops are possible with reverse trigger and that would make accurately timing the song impossible code.
You could try and use a song trigger, to jump to where the song is now to sync it back up manually.
Hm ok
I would suggest using arrow triggers, and please use channels when you use them. Guides for both can be found in #1197970940882067466 and #1189381935412285450
Oh wait
I might've misunderstood what you meant, not sure though
I mean the green song line I have an issue where it ignores the red jumpad because it already past it so it hits the yellow reverse orb and plays backwards
yeah, that's an issue with the game being coded the way it is. I suggest just using arrow triggers (and channels) instead of the "Reverse" option in
if that's what you're using.
yea I was ok I assume using arrow triggers don't affect the song line thing whatever you call it
It does but it will actually follow the direction the player is going ^^
ah ok
so if you've got an arrow trigger pointing left the song line goes left but when it hits an arrow trigger pointing right it goes right as well
just make sure to use channels so that you don't have issues. People use touch triggered and it just causes a lot of issues later down
so is the arrow trigger that white one?
yes 
oh
The line under it is the ground, so if the line is on top of the arrow the ground is up, if it's under the arrow it's normal
More info on channels and arrow triggers are in the guides here ^^