#Reverse Orbs ruin song

1 messages · Page 1 of 1 (latest)

kind raft
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in other words is there a way to have it so the song line thing ignores the reverse effects? or the opposite where it acknowledges the reverse but I can make it so the line is back to normal going to the right?

tame swan
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I do not think so, as loops are possible with reverse trigger and that would make accurately timing the song impossible code.

You could try and use a song trigger, to jump to where the song is now to sync it back up manually.

kind raft
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Hm ok

median moth
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I would suggest using arrow triggers, and please use channels when you use them. Guides for both can be found in #1197970940882067466 and #1189381935412285450

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Oh wait

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I might've misunderstood what you meant, not sure though

kind raft
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I mean the green song line I have an issue where it ignores the red jumpad because it already past it so it hits the yellow reverse orb and plays backwards

median moth
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yeah, that's an issue with the game being coded the way it is. I suggest just using arrow triggers (and channels) instead of the "Reverse" option in EditGroup if that's what you're using.

kind raft
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yea I was ok I assume using arrow triggers don't affect the song line thing whatever you call it

median moth
kind raft
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ah ok

median moth
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so if you've got an arrow trigger pointing left the song line goes left but when it hits an arrow trigger pointing right it goes right as well

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just make sure to use channels so that you don't have issues. People use touch triggered and it just causes a lot of issues later down

kind raft
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so is the arrow trigger that white one?

median moth
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yes ArrowTrigger

kind raft
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oh

median moth
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The line under it is the ground, so if the line is on top of the arrow the ground is up, if it's under the arrow it's normal

median moth