#Triggers randomly stop working

9 messages · Page 1 of 1 (latest)

autumn tapir
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i was working on an intro cutscene to my level, when all of a sudden during playtesting, all of the triggers seemed to no longer do their thing. i tried every possible thing that came to mind, and none of them worked. no groups were missing, it wasnt external mods, i couldnt find anything. (this level seems to be the only one affected by the bug)

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the triggers work again if touch triggered, but making cutscenes when everything is touch triggered doesnt sound fun

woven aspenBOT
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Creator FAQ

Having trouble getting a trigger to work? Make sure to follow these instructions.

  1. You know how to use the trigger that you're having trouble with (Otherwise, see Triggers 1).
  2. Your trigger isn't accidentally Touch/Spawn Triggered, Stopped, or Toggled Off, it is set to the correct channel, has the correct order, and targets the correct Item ID/Group.
  3. Your trigger's settings are modified from the default values so it can actually do something.
  4. If you're using one of these triggers Move (Target/Direction) GradientTrigger Rotate Follow ScaleTrigger FollowPlayerY AdvancedFollow AreaMove (ANY Area Trigger) CamStaticTrigger CamEdgeTrigger SongTrigger SFXTrigger (Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group.
  5. If you're using one of these triggers to activate other triggers Spawn OnDeath Touch Collision InstantCollision Count InstantCount RandomTrigger AdvancedRandom EndLevelTrigger SpawnParticleTrigger, you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered.
  6. If you're using one of these triggers Collision InstantCollision Count InstantCount ItemEditTrigger ResetCollectibleTrigger SpawnParticleTrigger, the additional inputs (Collision Blocks, Pickup Triggers, Item IDs, etc.) exist and are working properly. Double-check that at least one Collision block is Dynamic.
arctic garden
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see #2 @autumn tapir

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you need to make sure you're setting all your triggers to the right channel

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i saw that when you selected some of the objects they were put on channel 1, if you put everything on that channel then use ArrowTrigger to set your trigger channel to channel 1

drowsy field
autumn tapir
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thanks so much!!! :3