I need a spawn trigger to activate at a specific point in the song during a timewarp, but the TimeWarp start time is dependent on the player's actions. Any workaround? I did think that if there was a way to make an accurate stopwatch, it would be possible to use that to determine when the timewarp begins and then start the spawn trigger at the right time based on that, but I haven't managed to make a stopwatch. the first option would be much better though
#How to stop spawn trigger from being affected by TimeWarp
21 messages · Page 1 of 1 (latest)
You can make a stopwatch using the Timer triggers, which have an option to be affected by timewarp IIRC
I can't get the Timer trigger to activate and it doesn't appear to be in the creator guides unless i'm blind.
Okay, the timer trigger is working, but the option to not be affected by timewarp is not
we're working on getting that added
can you send a video?
yep, will do
you can see that when I delay my clicks, the slow motion ends much sooner than when I clich faster.
I guess I didn't show that I had the box checked for ignoring timewarp, but I did check it
hold on
time trigger settings
lol
well, how would I make a stopwatch with it then?
I should still be able to make it work if I can do that
might be worth using another time control trigger with "dont override" enabled, and mess with the timemod
looks like this
that should work, thank you!