#need help recreating limbo keys

6 messages · Page 1 of 1 (latest)

limber fog
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so i made this setup so that every 0.01 seconds the pickup trigger adds 1 to the current count of id 1 and count triggers are for when the count reaches 6 it takes 6 away from the count so it goes to 6 and back down to 1 over and over. when the player taps, it removes 1 from the count. this works well but the problem is getting the right key to pulse. i made this setup to pulse the right key but its not working. need help.

trail oyster
vestal arrow
vestal arrow
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shake random relies on the shake trigger on a dual gamemode to affect the bottom icon's physics. This can be used to make a random detection, therefore making use of binary out of it and then convert it back to decimal. Youll then have a pregenerated random seed for your limbo key

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Psuedo randomness just refers to a bunch of unpredictable patterns to the point where we classify that as "random"