#how to manually break spawn loops on mobile?

89 messages · Page 1 of 1 (latest)

manic turtle
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hi, i was wondering if theres a way to break spawn loops on mobile? kinda in need of this for a mechanic for a level!

i know spawn loops break due to lag, and i've figured a way to break them consistently on PC, but i'm worried that its impossible to manually lag the GD app on mobile!

lethal radish
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Just put a lot of objects on screen at Once?

manic turtle
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no can do, sadly, im thinking the player would have to manually break the spawn triggers using bugs / mechanics instead of just lagging intensely on mobile!

tender blade
manic turtle
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ok let me rephrase the question

i want to have the Player be the one to break the spawn loops, for example, if you make a spawn loop to move a wall down, normally the level is impossible, but if you're on PC, you can click on the top bar(? i forgot what its called) of the GD app and it manually lags the game, thus breaking the spawn loop without any other triggers (stop trigger, toggle trigger, etc)

im wondering if theres any methods of manually lagging your GD app on mobile, or whether this is a PC only bug. because i want to use this as a mechanic in a level, but at the same time i'm also unsure if thats possible because i dont want to put the mechanic at the end of a genuine level incase its impossible on mobile

woeful shuttle
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This is discussed in the Loops guide

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In the future please do read over the guides first since they’ll often answer the questions youre asking

manic turtle
woeful shuttle
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You don’t need to use an inconsistent method like lag to break them

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Because that’s going to depend on the player’s device

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And trying to intentionally create lag can have unintended consequences

manic turtle
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its just whether its possible on mobile

woeful shuttle
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With far less lag

woeful shuttle
manic turtle
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i wouldnt have a toggle trigger that spontaneously makes 50 trillion objects appear to break it, the player would have to find out how to disable them!

cerulean pikeBOT
woeful shuttle
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I think you should send your current level to someone you know plays with a mobile device and use that to test it

manic turtle
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i tried wording it the best i can

manic turtle
woeful shuttle
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So it’s not “does my method of breaking spawn loops by intentionally lagging the player work on mobile”, since you cant just get someone to playtest your gimmick on mobile?

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Have you gotten someone to playtest your level using a mobile device yet?

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If not, you need to do that first before speculating further

manic turtle
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i can try? i dunno if mobile players would spontaneously find a bug that im searching for

woeful shuttle
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Do your due diligence, yk?

manic turtle
manic turtle
woeful shuttle
woeful shuttle
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Touch -> Stop -> loop breaks

manic turtle
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i think having a "meta" or niche strategy in a level would be nice. like that one jamattack level (i forgot the name 😭 i dont keep up with levels) where you have to play with your audio off!

woeful shuttle
manic turtle
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a little, yeah!

woeful shuttle
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Well

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This bug is being patched out in 2.2 from what I know

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And upon watching the video, it also doesnt work for people who play on fullscreen or on mobile considering theres no way to drag windows around in either of those cases

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If you want to be unique I would suggest finding some other means honestly

manic turtle
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im thinking of just maybe commissioning someone to look into it, or atleast helping me brainstorm unique ideas that havent really been seen before

woeful shuttle
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Id say consider checking out SCAMPER or the Ramsey method for making ideas: #1083453897848393799 message

manic turtle
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maybe!

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id have to think of all the super niche mechanics i know 😭

woeful shuttle
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Btw

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If youre trying to be unique I would suggest taking existing, known mechanics and using them in new ways

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Because the more niche you are the higher the chance that the bugs get patched out, are unintuitive to use, or are just plain annoying for everyone

manic turtle
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id have to think intensely for that! ^^

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ty!

woeful shuttle
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Np

woeful shuttle
manic turtle
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yeah!

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what mechanics would you say have the most untapped potential?

woeful shuttle
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Idk

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When it comes to uniqueness I try to use commonly known mechanics in new ways

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As opposed to limiting my entire search to what mechanics have nobody used

manic turtle
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maybe, maybe!

lethal radish
lethal radish
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Gtg have lunch brb

lethal radish
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No face reveals today lol

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@woeful shuttle

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I'm on Samsung btw

woeful shuttle
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@lethal radish Please stop pinging me for this. Crcrr was the person who was interested, not me

lethal radish
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Sry

lethal radish
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I was just trying to disprove u

cerulean pikeBOT
lethal radish
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When did I get to lvl 1 tf

coarse carbon
oblique egret
lethal radish
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Eh

upper nebula
upper nebula
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using a stop trigger instead will deactivate the loop immediately

tender blade
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ive been doing it wrong this whole time 💀

upper nebula
upper nebula
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Im not entirely sure whether window pausing would break spawn loops. Remember that spawn loops and spawn triggers rely on the in-game time, whereas collision looping and frame looping relies on in-game frames. If this bug drops any frames at all, I think perhaps its more consistent to do frame looping to detect an absurd amount of lag instead of spawn loops, but thats just my guess.

ivory jackal
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That's about it

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Otherwise stop triggers are better in every way

tender blade
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🥖

ivory jackal
tender blade
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Baguette