#Collision block/trigger help wanted

1 messages · Page 1 of 1 (latest)

celest tinsel
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Hi, I'm trying to make a platform that lowers continuously when you are on it, but rises when you either fall off, or jump while on it, lowering when you land back on it.

I thought I had the right setup of triggers but the platform only lowers, and wont rise up again

(Screenshot soon)

frigid basinBOT
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@fervent trout

Creator FAQ

Having trouble getting a trigger to work? Make sure to follow these instructions.

  1. You know how to use the trigger that you're having trouble with (Otherwise, see #1126727032961765407 and #1085294189618671666).
  2. Your trigger isn't accidentally Touch/Spawn Triggered, Stopped, or Toggled Off, and it targets the correct group.
  3. If you're using one of these triggers Color Alpha Toggle Pulse Move Rotate, the settings are modified from the default values.
  4. If you're using one of these triggers rotate Follow Move (Use Target) FollowPlayerY, your Center Group ID only has one object assigned to it.
  5. If you're using one of these triggers Spawn OnDeath Touch Collision Count InstantCount, you've assigned other triggers to the right groups and marked those triggers as Spawn Triggered.
  6. If you're using one of these triggers Collision Count InstantCount, the additional inputs (Collision Blocks, Pickup Triggers) exist and are working properly. Double-check that at least one Collision block is Dynamic.
fervent trout
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try using this checklist first

celest tinsel
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all of those are correct

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I checked

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no other objects have groups, and the player is the dynamic object

fervent trout
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so you have a collision block locked to player x and y

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which is dynamic

celest tinsel
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im using the option to use the player itself as a collision block

fervent trout
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oh wait

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this is in 2.2 i see

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didnt realize that

celest tinsel
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wait thats a 2.2 thing?

fervent trout
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yes

celest tinsel
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oh

fervent trout
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so is lock to camera x/y

celest tinsel
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so...I should ask this in the gdps server?

fervent trout
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i think that might help because that system could be bugged for one reason or another

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wait

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actually

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i see what's going on

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both of your triggers move the platform at the same rate, but in opposite directions, and with the same easings

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which means that the movements cancel out

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try making the movement which pushes the platform down use sine out, and the one which pushes it up use sine in

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or something like that

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that way the movements wont cancel each other out

celest tinsel
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ok lemme try

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now it goes down faster, and doesnt stop

fervent trout
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you have to mess around with the easings more

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also, consider using stop triggers to completely stop the other movements when they occur

celest tinsel
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ok so stop triggers helped

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YOOO I GOT IT WORKINH

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THANK YOU

grave gate
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Funny bug

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I've never had this issue

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The again I used a different system