#feedback-readonly
1 messages · Page 61 of 1
wwb already got fixed to only killing protectors now, in newer versions it works as intended finally
that is not true
No
i literally just saw doc witch die
It still kills jailer AND gunner
with doc on witch
just my last game aldsie was doc and was on witch
and they both died to wwb
I've seen it do the opposite a few times as well. That's probbaly caue people use different versions of the game atm
wdym
Whatever version the ww berserk player has, is what effect it does
Okay wwb will be fixed at some time
so i should just not update my app to keep wwb busted??
is it intended to still kill jailer and gunner can u answer this first
the game will be force updated eventually, there's been a rapidfire of small updates lately and some deices just dont get it faster
is it intended to still kill jailer gunner
It's intended to kill jailer, but not gunner
that is the broken part
Only the protecTOR
it is literally unwinnable in fool games if all 3 bullets are gone cuz someone tapped a button
Yup
literally a 10% win rate can tap a button and attack gunner
and suddenly we r screwed as town
I just answered your question, it's not so op anymore when that update rolls out to everyone
Berserk will be fixed
NERF PACI WHENNN
I still want a good argument for paci not being nerfed
No
and berserk can shake up the age-old gunner/jailer dynamic and force people to adapt, which i have also said before ^^
Uff no
Or sth else
But paci also revealing fake dets would still be op
So paci should just go
It sounds logical, and would be in-line with priest but also paci often alsready suicides anyway and that woud just make people random it even more
Wws have enough of a hard time to win in ranked especially. Leave them have their win chances go up a little with the wwb’s power.
Yeah and go down with paci’s power
Good fixes would be: remove regular ww, nerf paci, rework hh so he can’t be benevolent
Yes
Like town of Salem executioner doesn’t suddenly turn good boy when his target dies
Why is the cancelled voting not enough of a drawback to you? It gives the ww's more time to adapt to the situation. If they jail revealed ww, you can now kill gunner cause you know he's not protected for example
Wwb is literally the easiest role in the game
Yeah I agree on hh.
And watering confirms priest
Also can reveal doctors rvs
@quaint bramble y u dont understand that it always screws my plans
I think the best would be to make paci a rsv
U have a double autoconfirm how do u fail to see this is broken
If u have a genius plan and acting well it can be busted by the most stupid people by clicking on a button
to suggest this
It’s not even paci individually making the reveal
@solar dew that would be indeed good
Usually bad players on paci r told who to reveal
Wait. Mayor clicks on a button too. Aura on a person. Gunner on a button. Do we take all roles with buttons?
It’s a double autoconfirm auras can be faked
@wicked flume @charred kiln you two aren't sure how you want to need it. Maybe discuss private and come back with your final version?
Aura can be faked det can be faked paci is paci
Gunner can’t be faked but it’s a hard role
Paci makes a decision too
Paci doesnt alwaysreveal himself with it, so it's not a guaranteed double confirm
If gunner shoot bad the olayer dies
With paci not
@quaint bramble yeah but thats just being dumb
For real you spam. Please think a little bit about what you want to suggest and come back
and the player not dying is not an advantage, so its not in favour of your suggestion...
Yup good idea
I might sound like I'm fully against it, but i jst want some clear, undisputable arguments that paci is not balanced, and how you would want to change it
I said a lot of arguments
so did I
@charred kiln then please list them and add them to your final suggestion
Just merge everything into 1 message guys.
And as a little sidenote, the whole buff-paci act that went on for like 20 minutes, didnt really help. At all.
More like, wasted my time...
Yes no trolling in the future @wicked flume
Ill come back
After all this i dont want you to be done, i 100% agree please come back and show me something solid 👍
Okay now back to my outfit gift suggestions. What do think about it? Can it be added to #feedback-devs ?
Yeah I am now gonna look back and check the few things I missed, very srry for the delay
Okay thanks :D
@keen jewel Have you tried writing in the description that your clan is set to this nationality and you want people only joining if they speak the language?
And if yes, how bad was it really, that people still try to join?
like 15 people join in 1 hour and none of them is from my Country
Everything is clear that its not english clan or something
Your formulation isn't really clear... Can you maybe send a screen from your description?
is it set to invite only? Like you could just say 'write your join request in X language' and if they dont, you simply hit deny
He wanted his clan free to join so I don't think he have this
well i think even if there would be a country filter added, it would not be free to join anymore if you activate it for your clan
Sure
@keen jewel can you please explain yourself a little bit?
When I'm acting like a helper or something just say it. I'm just interested in feedbacks and so on. If I'm in the way just say it
Another reason why a setting like this would not work very well, you currently dont have all languages possible to pick as your language. But the clan might be set to this language, but how will the game know if the player speaks it, if the player cant choose the language in his own settings?
Or, what if I have my game set to english, but I want to join a German clan cause I speak that too? I wouldnt allow me because of your setting
Oh yeah. My game is in English but I'm German.
I really don't think it's hard to handle with the invitation option. Or maybe he just have to make cleaner which language is valid.
Yeah I think invite-only works just fine for this too.. The name is a bit wrong, cause it means they can also request to join...
Ping me when you have to think about my suggestion
@solar dew It's a sweet idea, but I believe this kind of trading options are usually not very well received by the devs. And it's probably harder to make than it sounds. What if you give an outfit away, and you buy another random outfit but youget the one you already gave away? Stuff like that
@charred kiln Put it in 1 message as much as you can, and then hit send ^^
yeah seems like they left before we were finished, perhaps you wanna wait for her feedback first then?
@quaint bramble yeah but if this will be denied it is like this. But like I understood you there isn't a big reason to denie it right here so can you maybe add it to #feedback-devs ?
Nah ill start
@solar dew If you can give me a more in-depth view of how the feature would work maybe, like it should def not allow people to trade it around endlessly, and would it basically become unchecked from your outfit shop that means you can get the same thing again which is probbaly pretty painful
Sorry for sayin that but most of people are so dumb that they Just join any open clan they See, they dont Look at Description or anything
Its a lot of players
Those are the types that Also suicide all the time
And most of them are from Asia
Okay I'll think about it, add it and repost the full version
Okay my opinion is pacifist is op. Spacially in ranked. If u play sandbox there are more noobs in so i understand it that u think its less op than it really is. In sandbox also theres one rv and paci mostly reveals random and if they revealed a ww theres no priest to water it so they have to vote a day later or jail kill or shoot so even if a ww is revealed u can take advantage of it so after i thought about that i understand ur point. However ranked is so much harder becuz yes ofc there are 3 rv ig but theres only those 3 rv to claim and a doc so ww have 4 role claims. So our first argument: when paci reveals an rv there are suddenly 2 things to claim instead of 4 and if a ww is revealed he will get watered also not being able to lunch is not a big deal since they dont really lynch unless aura or det found sth. mostly there are also other rv who can prove so its almost impossible for ww to win with a paci. Also something that is pretty frequent seen in ranked is the fake detective. Paci? Bye fake det and this is the meaning of clicking on a button only. Like a gunner its a risk and u have to think about it becuz u dont want to shoot the real det. Revealing the real det, no problem. Also mostly having amazing plans wont work too with paci u can just give up. Like i played very well as rv pr fake aura and the whole village believes me, my work is hard to do but whats pacis work? nothing but clicking on a button what out weights what we have done. These are kinda important things what ruin everything for werewolfs. Ofc u can simply say “nah i just think u can take advantage of it bla bla bla bla” but try to think about what im saying and try to feel how it is that ur plans get just ruined. Try to think about what im saying and that paci is more than just revealing a role not claiming and yeah.
So i heared a couple ways to nerf paci.
-One of them (by @solar dew) was making it a rsv. This isnt even so bad cuz this would still have paci in sandbox and not in ranked anymore. What the con is of this suggestion is that some people may find it weird to compare this with gunner med jailer det and seer.
-the second one (by @wicked flume) was making him die when revealing a good role. Well this one is okay cuz would prevent random revealing but still makes him the ability to from 4 claims to 2 claims but instead now u have one less villager and still can reveal werewolfs and ruin ur plans. So i think this one wouldnt be it
-the third one (by @charred kiln (me))was making him die with revealing. Well since hes so op its not a big deal but it still ruin ur plans and i dont think a role should die 100% when using their function
If i had to choose between these ones i would choose the first one but the devs may think of better ways to nerf it if its just nerfed its already fine since now nobody wants to nerf it. I hope i convinced u guys why pacifist is op. Thank u for reading
[if u put this to #feedback-devs add a 1️⃣2️⃣3️⃣ for witch suggestion is the best]
Two messages cuz to long for discord
Here u go @quaint bramble
And @solar dew
Why is paci op?
Maybe both ;)
Lol
Arsonist, a small tip for everybody that doesn't have the time or the envy of reading more than 3000 letters, you should do a small summary (TL;DR)
Would be very useful
I had to explain it in one message
If i did it in a short message they didnt listen
Looks like a bad priest to me 🤔
What you said*
So many people want at least one item from a previous battle pass because they didn't discover the game earlier, and that's a shame/a bit unfair.
How about making 1 redeem code of a desirable item obtainable through maybe tier 99 of the next battle pass (so new players can have a chance to obtain an item from BP1 for example) and so a player can choose what outfit item/emoji/player icon they want to have.
And this redeem code would only work on battle passes 1 through 5 maybe (or all of them up to the current one)
This feature will give everyone a fair chance (if they achive tier 99 of the next BP) to obtain something a player who dicovered the game earlier, and by chance has obtained.
Can I suggest a thing about fool?
When fool the Last one village win but if the village win fool lose
@full falcon I replied to a similar thing earlier today. Ofcourse its sad that you cant get them anymore, but thats how a battlepass is supposed to be, it's a limited and exclusive thing.
It's something that will split a community apart, cause they are entitled to their exlusive items.
Also villagers goal are killing all of the wws and solos but if jww and couple Last and couple kill jww and jww kill couple all of the ww and solos dies but its a tie
The paci’s role is to reveal another player. Literally to settle a fight, because he’s a pacifist. Like, it doesn’t make sense to make him die if he settles the fight (reveal one of the 2 det claims for example). It’s literally what his name says he does, it’s his only job. Maybe there’s another way to weaken his ability if more players really think paci is too op, but in my opinion, killing him when he does his job isn’t the way. 🤷🏽♀️
I like the idea of paci dying if they reveal an evil role because they are disappointed that they saved someone so heinous
So?
Thats the thing. They don’t save. They settle the fight for the village to know the rights and wrongs in a situation that confuses them.
Yeah I know it but fool is a solo role
@round rose Fool's win condition is to be lynched by the village. If he doesn't die, he doesn't win
Cuz fool isnt a villager
Ok
But if you want to make it a tie..
Yeah waffleyumboy is right
Okay
Can be
@warm helm
Please do TG back in Sandbox
Mhm?
A tie just like when jww kills cpl
suggestion from @round rose...
If fool is last one alive, make it a tie. Since its a solo role, village shouldnt win
Fool is a solo voting role, and if it doesnt meet the win requirements (in this case getting lynched) it wont win. So why would it become a tie when there is still someone alive. All wws are dead, the solo role is dead and all villagers are dead, the voting role wont win in any way
oh....
Because why wws are not winning
All villagers are dead
İts like cheating
Wws cant win if they all are dead 
Why the Villagers can win
Villagers shouldnt either
The goal of the villagers is to get all dangers eliminated (wws and solo role). And that did happen, the fool is the last one alive and didnt meet his win requirement. So thats why villagers win
This obviously something the devs overlooked in game design
Than its a tie
If no one is alive no one can win
Pls make it consistent
Either have village win with all dead or have it tie with only fool left
Fool his goal is to get him lynched. That didnt happen, on the other side the villagers completed their requirements so thats why they win
To be equal to the villagers and have the solo role dead
Well the ww can win when fool is alive
Seryuslix so if fool is only left its 1 non ww and 0 ww
If everyone dies, no one wins
When fool is the last one alive village wins because of reasons i told before
So we did not accomplish goal while village did
But it doesnt make sense they died why should be win
Ww*
Waffle you are totally right
Ok thx for the help ^^
So what you mean?
Np ❤
I still dont get it
Look to my message i sended before i said waffle was totally right
I know but you are saying villagers goal is killing all wws and solos so when everyone dies villagers goal is okay
That makes sense about headhunter but not fool
Wait, lemme word it like this:
Wws win when they are equal to the villagers and the solo role (sk, sl or one of these)
Villagers win when they eliminated all dangers, being the wws and the solo role (like sk and zombie)
Fool his goal is to get lynched by the villagers.
With this all summed up, theres a clear thing why villagers win, there arent any treaths anymore (fulfilling the villager win requierment). The fool didnt fulfill his since he didnt get lynched. With the only team being the villagersthat fullfilled the requierement they win
I got it but I Just cant understand why when all of the player die villagers dont win
Because ww = villagers
Waffleyumboy??
When everyone is dead, almost all or sometimes no of the requirements are fulfilled, and than it becomes a tie
But villagers requriements is finished when everyone die
There are 0 ww and 0 villagers
0 solo too
So ww requirement is full I would say
Ww requirement is being last
When everybody is dead, wws are equal to villagers but village killed all dangers. Because it is not possible that two teams win, it is a tie
^
Banana just explained everything pretty well 😄
Yeah also wws requirement is being equal with villagers
So when 0 ww and 0 villagers
Just fool
Fool counts as solo voting role like hh. And solo voting roles count as villagers so village wins if fool is the last one alive
İt Must be a tie
But when village win solo cant win
*fool
@warm helm you Said it 2 teams requirements are Okay so when fool is left it Must be a tie 0 ww 0 Villager
Wws requirement is being equal with villagers
0=0
I explained why village wins when the fool is the last one alive, and apart from that i explained how a tie works
You are combining them 😅
But wws requirement is clean when fool last
Nope, since they all died they cant win. When everyone from one team is dead, they cant win
But wws req is being equal with villagers and Villagers is killing all dangements
When fool is Last 0 ww=0 villager
Fool still didnt fulfill his win requirement
Fool counts as village: ww 0 village 1.
Fool counts as solo: ww 0 solo 1
In both cases wws didnt met their win requirements
please do back Though guy in sandbox and remove doc pls
Tough guy is still there as random regular villager and since there are pretty strong werewolves in game right now, a doc as protection is better ^^
Even then thank you for the suggestion
Actually when everyone from one team is dead they can win in theory but not literally
In an typical scenario with 3 pacifists. The medium/jailer/gunner will be known, and by extension we assume that they will never be revealed because if a pacifist THREATENS to reveal one of them they will say not to.
Now the counterargument to this is “wait a moment blep’s mom, won’t wolves also say don’t reveal me, I’m good I swear etc?”
This isn’t actually the case. Most wolves will not respond should a pacifist threaten to reveal them. I haven’t seen the meta shift away from pacifist being able to do this yet and I’ve been with the game for two seasons.
So back to our assumption which is that med/jailer/gunner never get revealed.. so who can realistically be revealed if a pacifist threatens to reveal someone?
Let’s assume a priest will always claim.. after all he’s just waiting to water anyway he doesn’t give a stuff about staying hidden.
The 3 pacifists I will give around a 50% chance that at least one pacifist is revealed by another, which shouldn’t really happen but it does so I have to include this caveat here
That leaves these people to be revealed: Aura, det, any of the 4 wolves, fool/hh, sk/arso and doctor for a grand total of 6 evils: 3 good village roles and I would argue that a village doctor revealed day 1 is good for village but that’s another subject.
The aura and det are only likely to be revealed under the assumption that the wolves either A. Fake aura or B. Fake det.. it is highly unusual for both to be faked in a game. So let’s assume here that if an aura is revealed. The det cannot be revealed and vice versa
List of assumptions so far
A. Med/jailer/gunner are not revealed by pacifist
B. At most half the time, a pacifist will reveal another pacifist in a scenario where there are 3 pacifists in game
C. It is improbable that in a 3 pacifist game that both the aura and detective will be revealed
D Priest is never revealed by paci either
So can we get some percentages?
Based on this?
I’ll give full disclosure here
A pacifist in a 3 pacifist game can reveal:
4 wolves, HH/fool, Sk/arso
2 pacifists, doctor, det or aura
By randoming as pacifist under this model alone with no other reads/factors. You will reveal someone non-village a majority of the time
Let’s assume that if one pacifist is revealed, then no more pacifists can be revealed?
3 paci never happens tho
^
It does happen from time to time.
If the game can roll a village win through sheer RNG something is wrong
Imagine getting 3 forkmen xD
You’re right Waffle
There’s a major difference in village winrate with 3 pacifists to 3 forkmen
If a pacifist reveals another pacifist, we can take revealing two pacifists out of the pool, and thus up the odds to 6:3 which means 66% of the time when you random as pacifist you reveal an evil role
Is the chance of getting forkman the same as any rrv?
As far as I know, yes
Yikers
The chance of any combination of rrv is the same
I love multiple paci games xd
So P(3 doc rvs) = P(2 doc rvs one forkman) = P(3 pacifists) = ...
P = probability of
That’s the random ww, the fool and arso found on day 1.
At which point it’s more or less impossible for wolves to win
Wolves win?
This situation where village has an inevitable win by the end of day 1 doesn’t even happen when 2 wolves are found by det the first night. There is still wiggle room because the solo grants additional kill power
Rolling 3 pacifists is akin to the village instantly winning. I would happily bet money that 3 pacifist games is the rrv combo with the most village wins.
*- Best village win loss ratio
I wish we could see those types of statistics
Would help devs alot in balancing the game I bet
@wicked flume we could collate our pacifist winrates from our profile?
It doesn’t give the full picture. But it gives a good piece of it
Showing my other rv win:loss for reference
My paci winrate is the same as village winrate. But I only play sandbox xD
Small sample. There is a good deal of other people’s winrates I can probably get
I play almost exclusively ranked
Thats where the extremely high village winrate comes from xD
Well if the ranked pool was given the quick game load out for instance the village winrate would skyrocket
If a helper+ would like me to provide some more evidence to the claim that the pacifist is the most beneficial rv for village. I’m happy to go get some
Lmaoo I was 20-2 but I get gamethrowers or gunner med dies N1 as paci I swear I’m cursed
did someone say they were 
What is the ideal ww winrate the devs want?
I’m not sure they have a goal. But the intended winrate imo is proportional to how many members each team has
10 villagers
4 wolves
1 hh/fool
1 solo
62.5%
25%
6.25%
6.25%
I see the majority of good players win fool/HH games 1:2 win loss
Hh has higher winrate than fool tho
That’s around 33% of the time
Yes well that happens when you can still win after target dying
You can’t win if your target (yourself) dies as fool
Also ppl say hh is too good for village team?
HH is always better for village than fool
HH can provide an extra vote in most circumstances according to his win condition. The fool doesn’t have to and usually won’t side village
Does that mean devs will make it gamethrowing to reveal ur target / dont turn hh into village?
Or do they enjoy rng based games?
Kinda buns paci winrate
I was lynched as paci and shot as paci in won games
But I was 20-2 at one point just recently there were some rly dumb ppl
Afaik revealing your target as hh isn’t reportable currently but it is definitely frowned upon in ranked
You’ve also being lynched as paci in losing village games xD
been*
IT WASNT LOSING AT ALL
It was a loss after you were mislynched 😂
Yup mislynch = loss
I was wolf the game where BP was lynched as paci and wolves won
In some cases yes Waffle but usually not
Well 2 would certainly seal the deal?
If it’s a day 1/2 mislynch it usually outs a ton of wolves. Any later in the game is quite bad for village
Right
I WAS ALSO SHOT YESTERDAY BY A GUNNER WHO THEN SUICIDED
In theory wolves need to make two mislynches/bullets hit village in order to win
At the core of this game it’s all about numbers.
What about mayor?
That’s why if there’s one wolf and 4 villagers left you should just give up because even if you mislynch you can’t win
Mayor is more or less a pacifist that self reveals.
Bro skip any games prizmatic is in she shoots pacis who revealed and claimed before reveal
Which is one less person than any common sense pacifist reveals
Prizmatic gets too stressed playing ranked imo. I’ve tried to give them advice once or twice before
Mayor reveals and dies to solo next day
I know they really hate being gunner
I love being gunner 😃
^ me too
I feel ur evil I shoot
I go by feel and get reported by rvs who don’t claim and r dead silent
Yeet
So mm is just nerfed gunner?
Im wondering if mm can be rrv
It is
Lol I just havent seen it yet
MM is definitely rv
Most MMs only get the one shot before the game is won or lost.. that’s why I think witch is actually better for village
Duh
Mm is what arso claims to buy time
I can’t claim MM the way I play evil claiming MM
I will just die at day 3
or day 4.. depending on how convincing I am :^)
why did you guys send all of these messages in feedback-
Who's gonna stop us >:)
It’s all semi-related if you read the thread @sudden dock
@sudden dock not really needed, mouths would still go over beards probably, and if they didnt, you wouldnt see them 🤔
@golden wyvern I would, if it wasnt already quiet 👀
@wicked flume I would prefer if you dont just post loads of screenshots of paci games here, cause those are not helping your point either. Summarizing your ideas helps, I am willing to read super long feedbacks but i draw the line at random game footage...
@charred kiln Sorry the reply took a lot longer than I planned... I will post a very shortened version of your reasoning, together with the 3 options in #feedback-devs and we'll jst see how it goes from there. I dont 100% agree with everything you say, but definately enough to get the topic noticed.
I dont know if any of those options still include the vote-cancel or not though, thats a little unexplored there...
esp your option, paci dies when revealing, but does the vote happen then or is death the price?
I'm sorry for starting with this again...
I understood the reasons and so on, but I think it's unfair to the fool if the village win if he's the last one alive.
I know he counts as villager because he's a solo voting role, but he isn't a real villager. HH can become a villager but for the fool it's impossible to win with the village.
I suggest to add something to the village win conditions: 1 villager have to be alive
or make fool a real solo role (not counting for ww win condition) so it don't count as villager anymore, because fool is also allowed to work with ww if he is revealed and do whatever he want as long as it's fair and friendly.
my wish: make it a tie when fool is last one alive
You don't have to repeat what was explained in the discussion above. If you don't want to add it in #feedback-devs you can just ignore it, because then I know the reason...
I think you should ping Sonblo for that, I dont really wanna mingle in your discussion and counter their response with my own opinions ^^
Sonblo may take awhile to respond given timezones and time for sleep 👍
Yeah I know. I have to sleep too imao. It's. 02:37
@sudden dock add what exactly? All the things listed there are in game
The "Do not show again" button is not.
lol once again this helper is proving the brains in their possession
@sudden dock Was that a joke? I dont really get what you mean
it only shows up when you tap on the clan button, so to not show it again, you just dont tap the clan button? 👀
It's there to inform people how it works, so it makes sense to be there. Clans used to be kinda confusing cause they werent explained at all
I was just talking about how you shouldn't have that pop up when going into the clan window
Just an idea, it would bring you to the clans screen
it stops showing if you join a clan, caue ive never seen that before
Yea i know
why is the rose wheel only 1 loot box
i dont know... 1 loot box doesn't seem equivalent to 30 roses... you know?
and 1 banner for 30 roses?
Add what tier you are to your profile. Just afun way to show it off. I suggested this a while ago (multiple months) and somebody said it was useless lol
I agree with @sudden dock about fool thing. I think villagers goal must be change. At least 1 villager must be alive.
Don't allow non-developers react with
or
in #feedback-devs and #bugs-devs .
@sudden dock hey ^^ this has been suggested and was declined because it's just to show off ^^ it's useless yes
Thank you for your suggestion anyways 
@runic dragon we already talked about it in the staff and in our opinion it is okay, since you can check if a dev added this reaction or not
...
@slender nimbus Do you have any game feedback? 
This what happen when you tie in ranked, Even a lose is a better than losing that much points
@quaint bramble
So instead pf losing points we should gain a small amount of skill (7~15) as a tie never a bad thing most of the times
add a rule making it so adding "ping for help" to ur name is bannable cuz thst shit is cancerous af
It's technical staff impersonation in the #rules-archived :-(
I have a suggestion, it's not so useful but i think when the game ends, a quote should appear. Either real life quotes or like wwo related ones idk. Just a fun addition.
I have a suggestion to add a News feature. It would appear as a newspaper 🗞
And when players click it, they see recent updates and changes
@runic dragon Hello, it has been suggested many times before, thanks for your feedback😄
@runic dragon Emanuel recently liked a feedback for a patch notes channel on Discord, perhaps when thats a success we can also ask to add it to the game :)
Simple but nice @sudden dock , added to #feedback-devs 😁
🎉
I want to suggest something, can you load only last 100 msgs (in the chat) and make a button to load the rest. its annoying to scroll down so much when i want to send a message to a friend.
To me the more logical fix would be that it automatically opens on the latest messages intead of the oldest, and I believe thats been suggested before ^^
can you add the number of the remaining add available next to the gold
@drowsy yarrow I dont think there's an accurate number for that, since ads may run out before you reach the game's limit of 100, based on your ad provider.
how about the roses you have available for trade next to the gold
the ones you can send not receive
i think the received roses makes more sense to be there, since they are both currency
i would like to know how many i have so i can send to friends
but i can only see that in game
you can aslo see it in your inventory > items > roses tab
forgot about that
I wish dev fixed rank too much newbie get in det game :) stop it , we want seariusly ranked game :) no more water random , shoot random, sucide beacuse boring role , afk .... ( Pls fixx 4 k point for det game pls )
1700 is just tooo easy to get it
Any idea how to fix it? Cause a lot of people that play seriusly actually find it hard to get up there, so idk how bad players manage it
@quaint bramble you need 100 win to join rank :/ ( 0-> 3000 point seer game ) (<3000 for det game )
Give them a warning for who don't do anything in 3 day ( vote, choose who to bite,stab,sect,checked,Revive.... ) ( they afk bc lazy to play , i seen alot of them )
Auto banned is a bit hard..
Warning i think
sometimes you have a bad connection and can't do anything against it..

You can report for afk people and suicides in ranked, to encourage the serious gameplay
@quaint bramble Too many of them now i can't report all
The increased requirement to join ranked is been suggested very often, the skill points border sounds like a decent idea
Yep, i think that will make det game harder
I got one specific nerf for paci: If they reveal a good role, they will be unable to vote for maybe 2 day, maybe 3, maybe even permanent, but I will stay for 2 as of now. Or the reverse, mute them(but muting is still useless , so unable to vote might be the best)
(to be included in the nerf Pacifist pact lol)
It would be like a shame on pacifist that they revealed a good role , and people would blame them really similar to irl wwo in fact lol
And they will be hiding in their house, either muted or just simply hate the crowd
Helloo it would be nice to get some sort of overview about the quests that are currently available by shuffling. Mostly because I often wonder where people get certain outfit items from, but also because it gives us the chance of weighing in if shuffling is “worth it”.
The Symbols (👍 and 👎) showing wether people participate in quests are not very easy to tell apart on first sight. Maybe replace them with something easier to see like 👍 and ❌?
Could you also implement a button like "step down from being co-leader"?
Why do anyone wrote:"They are the Arsonist." But it is always one human.
@runic dragon It's gender neutral ^^
otherwise you'd have he/she
@lofty perch Good idea, I will post it!
It can be make with the gender.
Male: He
Women: She
Both: It
They is much simpler and is becoming a widely accepted gender neutral term
most messages in the game are slowly changing to this
@serene lotus So you mean somewhere in the game should be a list of all clan quests available? because shuffle includes literally all of them.
I don;t know if it's a fair or fun idea to show all the upcoming outfits on it, yes you can get them from a shuffle but that's kind of meant as a bonus thing.
@silver ruin I dont like the muting, but not being able to vote is an interesting fix 🤔
Could you check with Arsonist what he thinks about that, if its suitable for ranked, mix some opinions and all that
@wicked flume I am not going to do this with you again. No.
@quaint bramble yes that‘s what I mean. All of the quests that are available in shuffling will get to the „normal“ quests anyway, it just takes some time. Shuffling is just a way of doing these quests before they get available to everyone, so it‘s not as if we wouldn‘t get to see them anyway
@ Buff Paci If you have a feedback, be serious and give some solid ideas and arguments. No trolling sarcasm mode.
i just think that it would also be appealing to get to see them because maybe more people would shuffle then, but having literally no idea about what you might get from shuffling makes many clan-leaders „fear“ wasting money
@charred kiln how do you think, if paci were to given a nerf via the direction of unable to vote instead of well, instantly dies
(if they reveal a good role, that is)
maybe 2 day, maybe more
Im not a big fan of that sorry
It would be just a nerfed priest if it dies tbf
Ofc its a nerf so it would be fine by me since the devs wouldnt do anything now
I think
I dont want u to feel u make bad ideas sorry
@serene lotus showing what you might get also could lead to disappointment if you get 3 older quests
Since the shuffle isnt guaranteed to include an upcoming outfit
Yes of course. I just thought that it might help to decide if you wanna shuffle or not. But thank you anyway 
I suggested this before and Emanuel himself told me he would add this, but this is months ago and @serene lotus suggested something similar so I repost :33
Add a (picture) list of all clan quests that are ig.
Because I understand the argument of majestical bug apprentice I have two ways it could be and choosed by the Devs:
-
All quest, also the ones that are completely new and wasn't in the normal quest shuffle at Tuesday till then.
-
All quest that were in the clan shop, but not the ones who are new and you only can get by shuffling.
Reasons:
You can ask the clan for a wish list and everyone can wish one outfit they want, so if this outfit is available the (co-) leader(s) can start with the new quest directly and don't have to wait till the clan made a voting and got a winner, because sometimes you lose a lot of time with this.
It's good to know how much quest you don't have.
I thought I had more reasons but I don't get them now
oops i was gonna change that ebfore posting it, but didnt save
@solar dew eh fair enough, i will post it
@solar dew I wanna leave out the reasons-part because it sounds like youre suggesting a new wishlist feature too, and might be too much to add on to one idea
And i added my own option to your 2 as well 👀 sorry fr double ping
Yeah it's okay that you removed this.
And I really love your option :3
Thanks you dev
I doesn't found my bugs anymore
I win in rank and my score go up now
😊
I still highly suggest that the first night protection should be removed asap. Nearly once in every 3 times, the target we attack first night is being randomly protected which in turn gives total advantage to village and we lose.
We attacked seer first night and we was protected. Then later on it's almost impossible to kill seer since there is doc and bg
Its already in feedback devs i believe
I think at the extreme least doctor shouldn't be allowed first night protect, coz in turn bg or witch will lose their shield and potion, so atleast that makes an impact.
We added it there, there's nothing else we can do for you
You didn't add the full explanation as I requested earlier. But nvm I just hope someone gets it
It had way more dislikes than likes, and even then, it;s ultimately up to the devs
That's exactly the point why I'm asking to post the full explanation that answers all the doubts people have. Then you'll watch the likes go above dislikes
Anyways I had another point to discuss about. Cursed is by far the most boring role in the game. He literally just votes for the team he's in. Guys any suggestions how this role can be improved?
Look at feedback-devs, we dont post wall of texts will full explanations
I have offered to post a summary, and thats all there is to this topic now
Alright then I'll make a short summary if you insist.
Another suggestion I had is to add a sound effect when you're getting your role. Like a spinning casino wheel sound effect.
It's not about me, dont make this about me. you insist on coming back with the same feedback
@quaint bramble you misinterpreted what I meant but nevermind. No need to take everything that seriously and literally man.
So yeah about the sounds, when we get our role we should hear the related sound to the role, e.g. gunner - gunshot, ww - howl, etc.
We have a channel for sound ideas, it;s called #sound-ideas
It sounds like a fun suggestion
@serene lotus @solar dew bcuz u dont follow me i post all clan quests in game
You didn't posted all available clan quest...
And your account is just a spoiler account sooooo ... Just something for monaps
who want to see old quest
all quest does include old ones ^^'
and wow ur suggestion is not spoiler
@quaint bramble not really which you cant start them without shuffle is new like pug
I did not understand that sentence..
i mean the outfits which you get them every 7 days its new outfit
yeah i know?
then
but anyway, you got a nice insta account but thats not a game feature so the feedback is fine as it is right now
I mean if you didnt post all old ons, you dont have all quests on the page
ik and im going to do that
@latent saddle i follow you but i was talkin bout a ig option 
@serene lotus
aha i got ur feedback

So today in a game, after doc died seer said he will check 4 and emote if evil. 2 bh said it was against the rules and cheating but 4 jailer said it was not cheating and it was a smart move. I reported both of them cuz they were high level players and should know it was cheating. So it got me thinking, as long as people can emote at night, they will use it and will even use the pretense that it's okay to emote like that. So I think people should only be able to emote first night. This way they can't do that. If it is too much to remove emoting at night I suggest those get reported and banned for this get a lock on their acc for a duration after ban that they can't emote as punishment. Say for a month or two. And if repeated, and they don't get a perma ban, then the punishment duration will be increased as well.
It was already suggested to remove them from night. Idk what get out of it I just know I don't like it.
What I like is your other idea, that the emotes will be blocked if you're reported for doing this

Well, I'd like to have an option where you can search for certain items in the avatar section. If you have a lot, it will get confusing in the long run and you might miss them. I would have imagined it that way:
In the inventory you have an icon which looks like a magnifying glass (see picture). If you click on this magnifying glass, a menu appears, where you can select certain things and these items are then filtered. Maybe by color or gender, maybe Special Offer or not? If you now click on "Okay" or "Search", all the items you own or possibly have will appear, depending on which mode you are in, whether preview mode or normal. This might make it a bit easier to find certain items.
feedback: if at least 50% of the village reports gamethrowers, and village loses, can the points loss be given back to us?
I have been losing a lot to gamethrowers but seriously I can't tell if they are pure stupid or really gamethrowing
I was aura, I have been saying info every single day
ppl left: me, gun w one bullet, jailer w bullet, arso, doc, one ww
me: 14 (arso) unk
14: lie im doc
me: gun shoot 14 if 14 not jailer plz. 14 unk, either arso or jailer
gun: what are you?
me: I am aura, 14 unk
gun proceeds to shoot me
they didn't vote that day
jailer jails 14, doesn't kill (wtf?)
next day: 14 claim doc, I jailed him
2(real doc): I saved gunner
idk why, but everyone lynched 2(wtp??)
jailer jail killed arso, ww won
(this is ranked match btw)
i think you should partially return of the rank point instead of all of the rank point
like 10-30% of it
maybe more if more gamethrower exist
it's not fair to the village who played really well, and lose just because ppl gamethrow and that match costed 45 points AND 5 gold
because its still partially villager fault that they would lose tho
@silver ruin read the above, how is it villager fault that we lost because of an idiotic gun and jailer??
again , partially
I said so clearly, I am aura, 14 unk, if 14 not jailer, shoot 14
WHY SHOOT ME WHEN 14 DIDNT TALK THE ENTIRE GAME
trust is also a factor
that one still nvm. Isn't it clear that 14 was arso to jailer?? why didn't jailer jail kill arso then??? they could win so easily that way
if they trust a person , its partially the luck bases thing
and its definately villager fault for not remembering your info
please , that is pure gamethrowing
@quaint bramble in case you didn't realise, sir, my feedback is upstairs
Now my feedback got flooded 
Feedback by sheep: If at least 50% of the village reports gamethrowers, and village loses, can the points loss be given back to us?
My extra feedback:I think you should partially return of the rank point instead of all of the rank point
like 10-30% of it
maybe more if more gamethrower exist(not removed from the wolves)
ye and im just saying it's not other villagers fault when the gamethrowers have bullets and live till the end only for village to face with a devastating loss
@placid cove personally I do not care of emotes and they might as well be removed completely imo, but they are meant to be fun, if nobody can use them what's the point?
I do think the emote lock is a good idea, Idk if that would be difficult technically, but I am gonna add it to #feedback-devs
And please do report anyone who uses it, even if they claim its not against the rules or pretend that they dont know
@normal wyvern I will check if for you later, but I am pretty sure that things like filters for the inventory have been suggested before
okay but still thanks 
return 50% at least
winning as villager is +20 on average
losing to ww abt -45
a game that could be so easily won, even -22 is a great loss
if ww/solo played well ye I have nothing to say but gj but if it is villagers gamethrowing like no one's business then I care
Its still partially villager fault in most situation where gamethrowing would take an adverse turn
ye, the gamethrowing villager's fault
Your feedback is very much saturated by your anger about this specific match, and we cannot judge if they were just stupid or gamethrowing, or overthinking it 🤔
definitely gamethrowing
yes ok stop raging about that part please, keep it out of your feedback cause i dont want to deal with that. I want to look at a calm and objective feedback idea and not 'change this cause ppl gamethrow reeee'
i mean , theres like 10 villager exist, if it took just 1 person that gamethrows for the game to take such an adverse turn to be ended as other role to win, then its still partially villager fault for losing
most of that village got burned by arso sadly
:/
@quaint bramble meanwhile, you're also ignoring my calm and objective idea
||you can don't look and leave it to the other helpers to look||
Yeah if you could repost it in an hour or so without the ranting, that would be nice
||and didn't the Devs add in the gold penalty to avoid gamethrowers which btw doesn't work||
that game was done 2 days ago
I considered it for a long time
in reality I doubt you would get 8 people reporting, a lot of people just log off after gamethrowers rui n things
just so happens, out of 8 villagers dead, 7 were watching for the outcome
i mean, if a gamethrower exist instead of 50%
thou they still need to verified to be gamethrowing
entire village was screaming for reporting of gun n jailer

feedback: if at least 50% of the village reports gamethrowers, and village loses, can the points lost (about 50% of it) be given back to us?
and/or
when more than half the village reports someone for gamethrowing , auto ban the player for 5 days
I have been losing a lot to gamethrowers but seriously I can't tell if they are pure stupid or really gamethrowing
example:
I was aura, I have been saying info every single day
ppl left: me, gun w one bullet, jailer w bullet, arso, doc, one ww
me: 14 (arso) unk
14: lie im doc
me: gun shoot 14 if 14 not jailer plz. 14 unk, either arso or jailer
gun: what are you?
me: I am aura, 14 unk
gun proceeds to shoot me
they didn't vote that day
jailer jails 14, doesn't kill (wtf?)
next day: 14 claim doc, I jailed him
2(real doc): I saved gunner
idk why, but everyone lynched 2(wtp??)
jailer jail killed arso, ww won
(this is ranked match btw)
back to my suggestion^
replay system is for like guardian
they do have access to it
but certainly not common player base
@ornate sun After all its a game with the aim to trick people and lie (as long as you follow rules)
I think your suggestion could be easily abused to regain points -> villagers are always the majority
Thanks for sharing your ideas 
@mighty cypress yup! Guardians can see the logs and players can use the game chat after game or the list where they can see who had which role 😅
Thanks for the suggestion 
@quaint bramble well I do understand the emotes are for fun that's why I suggested nights with no emoting way first. I want to deliver this point to the devs, the emoting should not affect the game, if it does it cause a huge change in the game and changes the gameplay entirely. So I think they must make a choice if they would implement this change and allow it (which I think should not be done cuz it will cause a huge disadvantage to ww and solo roles) or not allow it cuz it's not a part of gameplay. But I understand a lot of players like the emote system and it will be difficult to block emoting at night so recommended the punishment.
@meager gyro I understand, however, that gunner and jailer was unacceptable, they gamethrowed like nobody's business
@placid cove hey ^^ I don't want to lie so ye I just read your first suggestion. Basically it already has been suggested before to change it so you're not able to use emotes at night. But to be honest this is not really useful, since emotes are for fun, as maje said.
Oh and I also think you should implement a punishment on clans that cheat. The other day I played a game I was seer and found 2 ww. I said 2 was ww but we couldn't lynch her cuz many people followed who 2 voted. I noticed 1 and 3 did that same and checked 1 and found 1 bh so I said 1 was bh so that they will know I was seer but still 1 followed 2 and lynched villager. Ww won the game in that manner. When game ended I checked and said to report 1, 2 and 3 cuz they were from the same clan. But other ww defended saying 2 and 3 were ww and it was not gamethrow. So I checked 1, 2 and 3 profile and it seemed 1 and 3 were new accs. They didn't talk at all and 2 did all the talking. So which led me to believe either teaming or multi-accs. I suggest people who do this and in same clan gets a punishment to the clan. Like clan quest needs 50% more exp, if repeated 75% more and such. And also some way to inform people that defending cheaters is to be reported too cuz many people seems to think it's not a problem.
If that's the case, if the emoting prob is not solved or greatly reduced, will you guys consider it. Cuz this is a game. You implement an emote system to make it fun. But that is having an effect on the fun of the game itself
@placid cove in this suggestion now, I see the problem with clans and cheating. Yes it's right, that there is many teaming right now and that's a huge problem the guardians have to handle.
There are two suggestions I can remember. The first is, that you should be able to report clans ( link to the post in #feedback-devs: https://discordapp.com/channels/414179354814185498/452605920233652224/612998548580990997)
And another suggestion, which includes xp...
Your suggestion is not really fair, since you should not punish the whole clan if one person is multi accounting... Also it's pretty hard to see, if it's really clan teaming or normal teaming. It would probably lead to many problems.
I don't think the idea is that bad, but think about the cons in this.
Okay I accept punishing the whole clan is a problem. But clanmates teaming and cheating is something that happens. The incentive of that are clan quest. So I thought putting penalty on clan will be a good enough punishment. In that case a I suggest clan should be notified if a player or players cheat while clan quest are active. Of this repeats with the same clan I suggest you implement a punishment. This way by informing clan about the cheating, you are giving the clan a chance to stop the cheaters. I know this system I am suggesting isn't perfect. But I do hope you get the general idea of what I am suggesting. If a thief steals something, you don't let them keep it when you catch them. So warm the clans and if the clan repeats, they should get a penalty of some sort. It's my suggestion. It might help bring more fair play.
Remove an a amount of their gold lol
That's also good but I'm saying exp cuz you can get gold by donating if I'm not wrong. So it doesn't have as much of an effect as a penalty on exp
make it so only like lvl 15s or smthn can apply for roles cuz randoms becoming various important roles is pretty stupid lmfao
apply for roles?
trial helper, mentor, guardian
Might be a good idea to suggest to Lisa, since as helper i dont really influence that decision nor can i put it on the devs channel cause it's not for the devs
someone forward it to her, i dont care enough to lmao
@meager gyro Sorry for ping, here's an idea about staff applications
Yeah this is also Discord related, but what if you opened more positions for certain sectors. That way you could cover more ground easily and wouldn't have to jump from section to section if there is a lot of activity. If it makes sense lol
they're already trying to expand the team by having the trial applications back2back
Ohh okey dokey then
it really wouldnt work to hold applications for higher roles
And i can say from personal experience, it helps to have a trial period, to familiarize the new staff with their job
which would be hard to do if we got like 10 trials at the time
The possibility to select multiple players from your friend list, to maybe send a broadcast message and/or remove them (instead of going through each of their profiles and doing it separately)
I'd like nicknames to be implemented so I can remember who's who as some ppl change names often
Also I'd think itd be cool if zodiac signs were player icons
@full falcon heyo ^^ you mean a message you can send so many players get it right? I like the idea and would like to post it in #feedback-devs. Do you have anything to add?
@abstract stone hello 
The first thing already has been suggested before. A few times tho ^^ I really like the idea and I hope it gets added 💡
The second one... I think this is already in work 🤔 I remember something you could use for libra in the battle pass. I know what you mean, but it depends on the person which designs these 
Thank you for both suggestions ^^
Yes. And that would be possible by being able to select multiple people in your friend's list (by maybe long pressing on someone's name?), and then the option to remove/send a message to all. @glacial warren
Yes I undetood this
thank you for the suggestion 
I’ve been playing this game non-stop since I started this month and have been blazing through ranked. I’m now gold and realizing that gold league is stacked against ww. Village gets mandatory doc and 2 seeing roles (det and aura) while ww are only guaranteed a seer with no protective roles in ranked. Ww win also depends hugely on the competence of the match’s killer. In fact, I think I’ve seen solo killers win more in gold league than ww. The ww should either get one protective role or 2 rww. Or village should get a softer role/less rvv. These may not work, but my general point is that ww have their work cut out for then in ranked the most out of all the teams.
I forgot to add that village having 3 rrv increases their chances by adding more seers/protectors
i have a suggestion about the Cupid role
Cupid will belong to the same team as his couple
Reasons: cupid can win if his couple are the last to live or with village
what if the cupid choose 2 wolfs to be couple? it's not common but it sure happen
in this case the cupid can just say who is the wolfs and kill 2/4 in the first day only!! he wont care because he is still able to win with village right?
but if the cupid became in the wolfs team in order not to leak then its good
Update:
- if cupid couple both village then cupid will belong to village
- if cupid couple both wolfs then cupid will belong to wolfs
- if cupid couple are different then cupid shall stay villager as if he leak the evil role a villager will die so its lose for both teams
@lapis drum heyo
thank you for this long feedback and explanation 
I understand your point and also the problems. Basically this is not only in ranked, but in sandbox and quick game too. It already has been suggested before to change these things 
Yea, that’s true. My main concern was ranked only cuz when I see ww, I think “automatic skill loss”
Just a spontaneous idea but maybe Cursed could be added to the rrv, it has the chance of giving the wolves a higher winning chance atleast. And after all Cursed is still villager until attacked
@normal jungle heyo ^^ this idea is really nice, but since the cupid is not allowed to reveal his couple or act against it, it's pretty useless. A cupid doesn't know, if his couple is evil or good and like this he can't leak two wws.
And it would spice the rv things up xD
And maybe regulr ww removed from the random wolves because they are already weak enough
@willow zinc hmm I don't think this would be that good tho ^^' I understand what you mean, since the wws are pretty weak. This has been complained about many times. But even if I don't like it I will post it in #feedback-devs 
The second thing is a no. Random is random and there are basically all wolves. Thank you for both suggestions 
This has probably been said before but I'll go ahead and put it up again, couples shouldn't win with their individual team unless they die or are both villagers/ww to prevent one of them only trying to win with their team
Sesperate Feedback, paci shouldn't be able to reveal before voting on day 1 like how gunner can't shoot
@willow zinc @glacial warren Please dont add cursed to rrv. The existence of a cursed is actually anti village. If he really wants to play to his win condition he should just suicide if he wants to play optimally. Not if he wants to win the most as the role.. but if he wants to stick to his village win condition then suiciding is technically the best option
If he is turned village loses a vote and wolves gain a vote. Do you see how problematic this is?
being jailed would actually be best, but I support cursed as rrv
@craggy dagger you can react to the feedback in #feedback-devs
I’ve done that
Good ^^
I’m also voicing my strong opinion against this suggestion.
Im adamant this suggestion is horrid
@craggy dagger you can give feedback and I really appreciate it, but it is in #feedback-devs and I won't delete it
Village need balance, this helps that in sandbox
Aha just read up. I see you have foreseen this
I don’t want it deleted. I want people to be aware of why it’s not a great suggestion
Kayo are there rrvs in sandbox?
That's an incredibly low chance
Well suiciding is basically gamethrowing and would result in a ban and making the ww stronger is pretty much the point behind the idea because ww are way to weak
1 in a million is negligible chances
happens as well as 3 docs or bg what makes ww win impossible
I know, just making my point, melo has a good one too
Sure, but I'm not planning on rereading it
The chance actually is 1:5832
Assume village wins all games with 3 pacifists (a somewhat shaky suggestion at worst, predictable at best) then village can win the game by pure RNG
I think that is bearable
why not make a suggestion that only 2 RRV of the 3 can be the same? all win in this case
And now think about the chance getting 3 protectors
That's been suggested before, thanks for your concern ^^
That has been suggested and not added as far as I’m aware
Pssssst, staff people, say something about my suggestions
there is nothing we can do about it then, afaik
chance of getting 3 protectors as rv is 1:1152
What’s the main rationale behind not considering that supporting that suggestion?
what is worse?
3 forkman
...
Also 3 protectors is a very good thing for village esp in sk games
I'll be back later I suppose
@limpid hound hey ^^ may I help you?
All good 👍 always up for a discussion
Why do people think wws should have the same chance at winning as the villagers ?
Blep, that's correct, 3 protectors for village is very good for them. That's the point. It's unbalanced.
because if not then u better suicide in ranked once u be a ww @full falcon
so far the only way to win as a ww is to play against a dumb village tbh
I mean that it's unbalanced and the fact that cursed can't be in there too is even more unbalanced - why give vills so much luck and not ww?
@full falcon I don’t think that. Nobody I know thinks that. They want wolves to win more than they do currently but not to the point where they are 1:1 with village
Exactly
Because I think cursed as a role is very broken
@sand dome hmmmm so the second thing is reasonable but to be honest it could be useful for the discussion, if paci reveals then. I think it's still a nice idea so I will post this in #feedback-devs.
The first idea has been suggested before yes ^^ do you have anything to add to the second one?
Not because it wouldn’t be good for wolves
And the chances its good for village is still 18 good roles and 1 role that might turn into a ww
Cursed existence ig is very good for wolves
Nah I don't have anything else to add :p thanks for scrolling all the way up btw
@sand dome thanks to you for the patience and feedback 
It’s such a detrimental role for village that allowing itself to get turned is more or less throwing imo
Now that I think about it it’s an okay suggestion. On the caveat that there can only be a single cursed in game
No more curseds can be in game if one is randomly selected as rrv
Town of Salem bypasses multiple retributionists (mediums) being in game by making them unique. Meaning only one can spawn
I think there’s a few classes like Mayor, pacifist that should also be unique
why would u cut the randomness to only one tho. The chances are below 0.02% that three cursed would be in game and even if it happens I would be pretty fine with it
Because 3 curseds is the worst rrv combo for village
Just like how 3 pacifists is the best
It’s an attempt to lower the variance
You seem to have a giant bias to favor village
Hahahaha
Both should have equal chances of winning, no?
It is exactly the point to give ww a better chance
I don’t favour village I just don’t want the game to be swingy
and they dont know how many cursed are there
It already is without cursed?
the cursed dont know eiter
No they shouldn’t win 40ish % of the time
Wolves win rate should be proportional to how many members they have in relation to how many other people are in game
So that’s 25% in ranked.
I think it should be slightly more in actuality
I disagree, that makes things too easy for village and too hard for ww
It would make things unfun as a ww
Somewhere around 30-33% is good
To lose so much
Wolves already lose a lot in ranked. Making it so they can sometimes have more wolves just makes the game more swingy. Not more balanced
3 cursed would add below 0.002% to the winrate if the ww win all gmaes with them
I want village nerfed more than I want wolves buffed
I disagree too @craggy dagger
What about the chance of 2 cursed?
2 cursed 0.308%
cursed is fun for werewolves, but it's not the most tactical advantage.. if there's 1 or 2 cursed, the ww mayority win can kick in really fast
just gunning the wrong person and bam, oops 6 wws now win the game
How about changing cursed to an actual werewolf from the beginning?
(I never thought the autowin system was balanced)
and making rvs spawn wolves on occasion?
That doesnt keep it boring and also makes game even for the ww
Changing cursed to ww right from the get go seems like you're advocating for removing cursed entirely
I really hate it when there are 2 auras ig. So why not one more ww?
5 werewolves is too much, then i;d prefer cursed rrv for sure
Oh and btw @quaint bramble I have a really really strong suggestion. Whenever there are 2 auras ig, there must always be wolf shaman. That's like the one good thing that can solve overpowered village. Plz post this to feedback devs
Knightwolf’s suggestion to make wolves spawn is consistent with wanting to buff werewolves and nerf village
thats simply not how rrv slots work, Knight
Rip knight's idea
Theres recently been a feedback to reduce/prevent 3 of the same role from appearing, thats a fair fix
Is that going to be implemented?
@craggy dagger also, you don't see the contrast. Being a ww, we want some confidence when playing. And as village, we want some challenge, because being a villager these days is like an easy guaranteed win.
Or is it just going to stay on the #feedback-devs wall and forgotten about
@quaint bramble What do you mean how rrv slots work?
Not necessarily in fool games.
only 3 of the same kind denied or 2 as well?
Can't you just change the regular ww to wolf shaman in the game with 2 auras?
the game cant make role set up depend on rrv slot-results
I think 2 of the same role in game is fine so long as they aren’t confirmable. Ie pacifist gg or mayor
Or in all honesty, keep wolf shaman in all games. That sounds good?
But I have a separate suggestion for confirmable rv
@willow zinc the post is ehre if you wanna give it a look
https://discordapp.com/channels/414179354814185498/452605920233652224/626013922184396810
@vivid blaze sounds like a fine suggestion to me
How about keeping wolf shaman in every game then?
It'll surely make the game more fun especially when there are 2 auras
so which wolf combos should be in ranked then?
Please post it to feedback devs. We can discuss more if you want
Idk whichever combo is fine. Simple thing is there always must be wolf shaman ig.
shaman is instead of jww usually, right?
I have no problem with it. I see no reason to further discuss it.
Shaman has their own spawn slot in ranked
I'd rather suggest instead of the regular ww @quaint bramble
It spawns once in all ranked games and sometimes there are 2 shamans
alpha, w seer, random, shaman/jww is the common combo isnt it?
ww seer ww shaman jww random
Well but still... 3 of the same kind happens once in 324 games now. I dont think that is too bad tbh
I'm talking about quick game mostly. There isn't wolf shaman in it. And many people play quick game more bcoz ranked takes way too long to load
I'd say simply change the regular ww to shaman in quick games.
yeah no quickgame is probbaly off worse with always a shaman
And the cursed can become a regular ww anyways
@willow zinc do you think village winning the game because 3 pacifists or mayors spawned is fair?
@quaint bramble why?
and we really were talking about ranked just now 🤔
I'm talking in general.
Knight wants a ww shaman in every game I think
If shaman does spawn in ranked, it doesnt in quick
everyone else wasnt, is what i mean
reasons to implement shaman in ranked or in quick, thats two completely different topics imo
I think having the tiny chance oh having 3times the same rv isn't that thing that pulls down wws winrate significantly
If you can win the game by pure rng I think that’s a bad thing
Wolf shaman should always be there in quick games, especially when there are 2 auras ig. This will balance the game more and will make it fun.
It’s not affecting wolfs winrate that’s right. But in that game it’s very unfun for non village.
there is always still the chance u loose with all 3 the same
I'm talking about quick. Coz as I said in ranked it can spawn by rrw
i had games with 3 rv auras docs and bhs and so on and they always got lynched because no one believed them
i would just prefer to get rid of the triple seer thing in quick... no more double auras
Why have the game be unfun by design, even if it’s a minority of the time? When you can do without it?
@willow zinc sorry but you make no sense. We are trying to make the game even.
Obviously there is always a little chance to lose....
@willow zinc Thats an argument I often bring up but then all the goldleaguers are like noo we are smart and we will believe them
He makes sense and is consistent, it’s just not a strong position to take imo
And I say the propabilities of having 3 of the same kind isnt statistically that significant as that the ww team in general is underpowered
No @quaint bramble keeping the 3 total seers is fine as long as we have shaman
And in fact having shaman with 3 seers actually makes it fun
nah 3 seers and 2 protectors always is just too much padding that never learns people how to lie and deceive properly
I want werewolves to have a consistent, reliable way to win games.3 pacifists spawning is a win for village. 3 mayors is a win for village. Any combo of mayors and pacifists is a win for village
Either add shaman or remove the extra aura
Simple
Its your point of view on removing the 3 seers, but I see it fun if we keep them and just put shaman as an always.
In turn the auras will have higher chance to find the enchanted
shaman is too chaotic and complicated for new players, and can also just be an excuse for gamethrowing
It's kinda stupid tbh. When there are 2 seers we have shaman and when we have 3 seers we dont. Weird
Man the game already has shaman
Those combos are not safe wins again tho. And having 3 villagers of the same kind with considering this comb a 100%winrate gives the village a consistend winrate of approximately +0.4%
This is changing nothing
Just make it an always or atleast make it when there are 3 seers. Simple
This simple thing could balance the game so so much
Just because power surges don’t happen that often doesn’t mean that you should ignore the possibility. In the same way statistical insignificance shouldn’t be considered arbitrary
You're bringing in out of context arguments. @craggy dagger also says there's no need to discuss much on this.
In statistics most things are considered sifnificant if they are at least 10
I think replace one of the wolves in seer games with a shaman. Problem solved
*10% but thats to much here
That's exactly what I suggested since the start @craggy dagger
They slowly drifted away from the topic
Also Melo there is a big difference between having a 50% winrate in ranked and a 55% winrate. I don’t understand your point about 10% statistical significance
just a quick suggestion
Adding skill points needed for next league : xxx
in player profile
in order to know how many more skill point to reach the next league
Example:
Current league: bronze
Current points: 1200
Skill points needed to promotion: 1700 / Skill points left for promotion: 400
@vivid blaze ok i will add the shaman thing to feedback devs, if you give me a nice short wording, out with the x and in with the shaman, or write out the full role lis for 3 seer/shaman and you could send it directly to the devs cause they like setup lists
@normal jungle that would 500 ;) and i think thats pretty easy to see by yourself tbh
if you have 1368 or somethign random, you roughly need 350 points.
I expect people that play a tactical mindgame, to be able to figure that out
this was just an example
currently i am in silver league with 2200 points i have no idea how much points i need to be gold etc...
it will just make things easier even if it said how many skill point needed to promo as shown in example
@willow zinc Are you somewhat experienced in 1700+ Elo league? I might give your points more weight if you can add some anecdotal experience.
Something like: Seer, Aura, Gunner, Jailer, Med, Doc, Solo, Solokiller, Priest, 3* RRV, Wolf Seer, Jrww, Shaman ww, random ww?
Wolves winrate would be lower in mayor/pacifist games over any other combo of rrvs. I am certain of this and can collect evidence to make this somewhat clear if need be
No I mean have you played in det games?
@normal jungle I think thats mostly because the devs never released clearly, what skill points is the cut-off between the leagues
and most staff doesnt play ranked at all so we're not sure about it either
I think Alisonn is the most qualified staff member to talk about high elo ranked
I played ranked for 11 seasons, top placing 54, top skill 5314, currently 961 because i started playing ranked today for the season (tried some Sandbox over last weeks).
Did you play det games consistently last season?
What’s your IGN out of interest?
well tbh i play ranked a lot maybe its the only mode i play and take break in sandbox thus i suggest many things in this section @quaint bramble as it's not really clear
I played ranked like 90% of my games and just some sandbox lately. Always gold league besides season start
Then surely you understand that games with only mayors/pacifists will have lower non village winrate?
Village is able to figure out who’s rv quicker and thus do process of elimination to find evils
Yes but it is such a low propability to happen that for me it is not statistically relevant
My point is ww in general are too weak
Then the inverse of your argument
Curseds rolling will be statistically insignificant to change ww winrate
And I wanted to grow their chances by adding cursed and lowering the winrate of village a little. Then those 3 paci games have even a lower propability
If you accept that pacifists/mayors in game do not change the village winrate significantly. You must also hold that cursed rolling wouldn’t either
I’m sort of strawmanning, but only in the case of multiple in game
keep in mind that games with 3rrv of the same role make village fight with each other then troll happen as none keep in mind that maybe this other exact role as you isn't lying because he is rrv
rrv cursed is different cause it affects the balance in a different way than full villager rrv's
exactly
Multiple curseds in game doesn’t change the wolf winrate significantly by your argument
it changes it a little. it is not the point to make ww win all their games
that would not be balanced
it shouldnt be significant, but it adds an interesting diversity perhaps. rrv, besides the claim space, are almost always very anti-wolf
Does at least one pacifist affect the game in a statistically significant way?
You want make Paci permanent or what?
If the answer is no, then the same must be true of cursed
No. I’m trying to find consistency in your argument about statistical relevance
In other words, what rrv combinations aren’t arbitrary?
What rvs affect village winrate the most?
My argument would be those which can prove their roles. This is self-evident imo
And thus not arbitrary
And if I am wrong in my arguments and they don’t affect the game much at all, then I don’t see why cursed would make much difference either
Am I making sense or just rambling?
This is still going?
So wait I understand ur point as well but I will try to explain mine
why in the world does it show that a ww is killed when they are jailed
Was the ww killed by jailer?
no
So....ww was jailed, not killed at all, and everyone got the message that they were killed?
Sounds like a bug if I understand that
yeah all ww's show as red regardless of voting or actual kill capability (aka wolf seer)
Idk why it;s decided like that, but it is
@quaint bramble Has it been confirmed that it's not a bug?
if a werewolf is jailed they should show up that they did not kill that night. Because in auctuality, they didn't.
wolf seer and non-voting wolfs are confirmed by dev Philipp to show red, so yeah
Okay thanks 🙂
Sounds like feedback I would upvote if someone wants to put it up there
To change that
Perhaps it was too difficult to differntiate between wolf seer and other wolves 🤷
spirit seer did have a lot of problems for a while, so perhaps simplifying it like this, helped to fix it
No you asked if it was a bug or not, and a dev saying he programmed it like that, means the answer to that question is no >.>
That escalated quickly
I’m just watching whilst waiting for Melo to make his case
Someone asked "Has it been confirmed that it's not a bug?"so it was a reply to them
I think ss detects killers by killing team rather than participating killer(s)
At least that what it seems
And I see you make a remark about the devs and I’m like monkaS
i just thought it was weird that if a werewolf is jailed they show up that they killed that night. Because in auctuality, they didn't.
weakest wolf also dies by bh trap even if he;s jailed
That also sucks, poor wolf
^
yup agreed
And presumably weakest ww will be displayed to the sheriff?
If 1 ww voted to kill, the entire ww team will be red
I am def willing to add a feedback to make wwseer blue
For a game called werewolf online, werewolves have it hard haha
Good idea @quaint bramble
but i suspect the voting is too complicated to be taken in account, and will also make spirit seer nerfed a lot
cause then you get teams that just make 1 ww vote
Yea. I actually was on a team that tried that.
And have been on vill team when ww complain about it
Earlier my idea of removing regular ww from rww was denied because it random should be random which i understand. So I think it should apply for rrv as well. Besides that adding Cursed affects the propabilities in another way in my oppinion. The chances of getting the strong combos gets lowered alone by adding cursed. And Cursed in game is doing actively something for the ww win chances if they find him in time. If cursed is added villagers would trust the rv in general less and makes the chances of having 3 protector combs for example work less possible then tbh no one believs bh and doc claims already, it would get even less. Cursed might even want to avoid claiming at all if they want to stand with villager chances. But if we are talking bout the 3 guys of the same kind then we might have to look at like 3 protectors but not all the same (like doc, bg, tg) as well, because that would not be balanced as well. And programming something like if there is a mayor dont do a random paci isn't good to do for the game either like we had earlier with if there is aura then do shaman. After all 3 of the same kinde is not a guarantee to win and it happens with lower propability while I do thing Cursed is impacting this in a whole other way with being able to actually add people to the ww team. You know how I mean this? @craggy dagger
Woah
I think it’s be fair tbh. That’s kinda op.
I like the cursed idea but I think reg ww should stay in rww.
I don't think it's a good idea because there may be bad combots like 4 alpha wolf
I think I understand your argument better thanks a lot Melo
Yeah we are just talking about adding cursed and denying the possibility of 3 same rv rn and how it affects winrates
I love the idea of adding cursed to rrv.
That would add a new dynamic to ranked.
And adding to the ww winrate a little
Wait till I can hop on my computer because I think we’ve found a lot of common ground
So some things we can agree on:
-WWs winrate needs to be increased
-By consequence, village winrate needs to be decreased
yes xD
Both might be worth a try but not at the same time so we shall see how each change wors for the winrate (and the gameplay if cursed would be added)
I think we both advocate the model of making small, non-arbitrary additions/subtractions that will affect winrates but not make it so ranked looks completely different, correct?
Yes
Yes
I think that all the suggestions put forward
- 3 of the same rv is a no-no
- Make it so cursed can spawn in ranked
- Make some rvs that can prove themselves such as pacifist and mayor unique
- Remove regular ww from the random ww slot
.. that they focus on the two goals stated above and are small non-arbitrary changes
Making it so that the ww/village winrate is consistent no matter which rvs are in the game
and rww as well of course
- I already suggested and it got denied
I want every game to be fun and engaging if it can be helped, not just most of them, not just 99% of them. Every game
Nevertheless I would still support all of those now
I will still support removing regular werewolf from ranked in light of its rejection
^^
Only one I dont agree with is removing reg ww
Ey people we got a plan now xD
I think this is the point where you two hold hands and run off into the sunset start taking it to dms to make some solid feedback instead of this random plotting that kinda starts flooding the chat and going off-topic from the current discussions
I could see how that would affect ww winrate, but I feel like it also increases the chance of bad combos
normal ww is by definition the worst random werewolf to spawn
We are kinda done now tho, we settled on something^^
there's no counterplay from it
Yea. But if reg vill can spawn its only fair for reg ww (who is stronger than reg vill)
ww is the guy thay could do the fake aura, without putting his ability at risk
any werewolf can do that though
you don't need to have an ability to incentivise not doing that
you should be making plays anyway
That’s true but since ww is only a voting role, he can be pawned
jr is the best for that. but point with just removing regular ww would be that village already has a much to high winrate
you're more or less forced to as normal ww because you have less chance to win from the get go
you should but with jww and reg ww, you have less risk of weakening your team with the tactical moves
^
I also think jww should be taken out of the random ww slot
Hard disagree lol
for the same sort of reasoning, jww is the strongest role in the game
if wolf seer is accused of fake seering, you're gonna have a real bad time as wolf team
2 jwws is an extra kill for the wws if used correctly
Nevertheless could we add our new list up to vote?
@quaint bramble You dont get to call this agreement kawaii if you dont put our suggestions in #feedback-devs
