#feedback-readonly
1 messages · Page 59 of 1
Maybe you need the latest version
I updated the game to the latest version and it still doesnt show that tutorial
My tutorial still looks like that
Maybe we should add titles to the game too
Like maybe achievements give you titles that you can choose from and put under your name in-game
Like: "Village Hero" for winning 100 times with village
@full falcon That sounds really cool, titles as rewards for completing your achievements, I don't honestly don't think they can be added under your in-game name (in an actual match), what about choosing which one you want to display on your profile?
@dreamy lion that would be awesome too, but being able to display a title under your main in-game name is much faster for other players to see, it can also give an idea about how skilled you are or what achievements you accomplished in a single glance, it also provides something to look at to pass the night if one doesn't have other things to do ^
@full falcon That would be a lot of work to actually add them to the in-game name, if I remember correctly something like this has been suggested before (I mean adding extras on your in-game name) and got rejected, that's why I asked about only displaying it on your profile ^^
Anyone here can answer me how I can find that tutorial?
@gentle hemlock The new tutorial is still in a testing phase, so someone might actually have it, someone else not, I don't have it aswell
Ah ic
We can just wait until it will be definitively added ^^
I saw many posts about the new tutorial. I thought it was hidden like the vote sign, quiz and matching game
Lol
Those are ester eggs, but tutorial isn't really one, you can easily find it
The new tutorial looks interesting :p
@dreamy lion I see, well maybe not "add" the titles themselves but use the title image to work around the problem? Idk but being able to add titles to your profile is a first step
@full falcon I'd say, let's add only displaying on profile to #feedback-devs for now, I personally like it, but it has to be approved
What is this nonsense? All ww were dead after an explosion but I still got killed by ww
@dreamy lion sure, sounds awesome!
It would be so many ranked but by clan (basically one representative per clan will face)
@vivid blaze please only report bugs in #bugs-readonly
@quaint bramble What about the no protection first night I suggested? Did you post it to feedback-devs?
Dev. Why you hidden people stat? Its not important. The important think is go up the minimum required for match in rank.its very annoying omg
@iron girder The problem with suicides is, that none of the staff could reduce that number for you. It seems that's what you want, but it;s not possible. I don;t know if even the devs can change it...
And if you let players appeal to get rid of those 10 mins, well most of the time there wont be guardian who wants to drop all their work and look at that within 10 mins. Or they would go with sob stories and lame excuses.
Well my suggestion with that one of @craggy dagger, make sometimes berserk and sometimes jww in ranked like fool and hh and arso and sk. This also variates ranked
Since Halloween is coming up and the next battle pass will be centered around it, I think we should add a new feature to the game, Themes! Specifically music themes. Let's say that we add a Halloween music theme (and backgrounds, like Christmas, lovely one, it gave the whole game a wholesome Christmas feel to it you know, although the background image/portrait isn't my idea and has probably already been suggested or worked on). The Halloween music theme is played for all players during the time of the battle pass (or during the Halloween event) but it can be won through the battle pass and thus players can choose between it and the default game music theme even after Halloween ends.
So I'm suggesting to add obtainable soundtracks basically, it would help customize your game and make it feel more like home
Correction : apparently the next BP will be a post apocalyptic world, so just replace each Halloween word I said by post apocalyptic
@vivid blaze I am pretty sure I did not agree on that suggestion 🤔
@quaint bramble You did. You said you'll post it. Please stop ignoring me and all the others who suggested it. We had a long in depth suggestion and you said it sounds good. Don't let all that discussion go to waste
My idea is so big everyone is ignoring it
That was a reply to Jin below yours. not part of y ping to you. I said I wanted to hear some discussion on the topic, and I remember only 1 person talking about this.
@full falcon it's been 10 minutes that is not ignoring :/ The people I replied to, were here first...
You could talk about music ideas in #sound-ideas or directly with Crush who makes most of the ingame music.
It's not up to us or the devs to decide if we add more, it depends on it someone actually wants to make it.
That wouldnt really fit the game probably, and again, thats a topic for #sound-ideas
Alright
If you can find something nice, post it there. Crush manages that channel and he knows a lot more about the games music than I do
untranslated
Can you pls tell the translator?
I think we should increase the winning xp of sect member from 80 to 105 like zom
@unkempt junco heya! Thats a newly added line to our translations and will be ingame with the next update! Please be patient till that gets added. Also, from where the 25 extra xp for sect?
I mean, why would it be a good idea to add 25 extra xp for sect wins?
because winning as sect is more difficult tham zom
Well my suggestion with that one of @craggy dagger, make sometimes berserk and sometimes jww in ranked like fool and hh and arso and sk. This also variates ranked. When its not gonna be ignored?
@vivid blaze I have reread our conversations on your feedback, and I do think you mistaken my reply to someone else, as a promise to post it. I only asked for more opinions from other people on yours.
But there has been a few and it can be more easily discussed further if I do post it, so I am going to do that now.
You should make players below the required level for sandbox unable to play with friends since they can easily access sandbox mode via that game mode.
the game being not strategic enough. Not enough bluffing and mindgames. Now its just seer checks someone and everyone votes that's it. it is mainly the seer that makes the game not strategic. Because the role can literally check if someone is good. The game should be about bluffing, talking your way out of suspicions and overall mind games and psychological thinking. Once a werewolf gets checked, there is literally no way of talking your way out of it. So it comes down to luck, which i really hate
Hey, pls add a notification when you have finished the clan quest (between games like having a chest, finishing a tier, etc)
@steady lichen I spoke to them about this already they aren't interested in expanding the game
The game has phenomenal potential that won't be reached at this pace. Both the Devs and the Community lack key qualities we need for a successful game.
wdym by expanding?
I agree with your feedback, but the main problem is, how would you do it? 🤔
i just wanna have a more strategic more complex game
can you give more example?
@unkempt junco Tbh I don't really see the point of having a notification once it's over 😅
Thanks for suggesting tough 
I mean if they really want seers at least make it a few protectors/1 jailer/1 gunner/1 det that way it's a bit easier to claim protections than to actually have aura constantly be the one who checks ww and have priority
I often stop playing when the quest is done
if @runic dragon is right then that really sucks
but everytime returning to see is a waste of time and losing xp streak
especially if the devs are really like that
Seers/auras should be a rare rv tbh since they're already so op
@unkempt junco oki, I didn't realize that, thanks for explaining further ^^ I'll post it
@steady lichen The seer is not an op role on itself, but in some combinations like quickgame 1 seer + 2 aurs is a lot.
The lack of deceit and chaos isnt to blame on a role, it's to blame on the people who play the werewolves/ solo roles Imo
It may work
@heady raptor good idea, thanks for the suggestion! I will add it to #feedback-devs 
people here criticizing feedback lmao
that is not what feedback means
that's called a discussion 🤔 As long as it's polite and argumented, we encourage discussions here.
@steady lichen Look at how long we've been waiting for them to nerf zombie. At least 6 months
It would be better if you have any suggestions
i dont have ideas, i just give my opinion and feedback, which should be more than enough
Ok
All they've been doing is polishing the app and not the game itself
lol
We enjoy the thought of more roles but we need more than more roles
they nerfed zombies?
no
When we post something to feedback-devs, it's a very one-sided view, someone else might disagree that it;s good for the game, so discussions help us find a balance of what most people would agree on
at this point I dont think they will.
we've been waiting for over 6 months. SANDBOX IS A LIBERATERAL MESS AND IT HAS BEEN FILLED WITH GAMETHROWERS FOR AT LEAST HALF A YEAR
I think that at the point of him, ww should seperate feedback and suggestion
SInce feedback is the mostly about opinion about the game
The community only cares about their win rate and their exp in all honesty
If you buy a skin or have received it as a gift, it will not be visible again later
a) whether you bought it/received it as a gift
b) from whom you got this skin
It should be possible to understand this later, for example if you want to give something back to the person later to find out who it was. I've now thought about that you might be able to look it up in the shop. As with the quests, you now click on a skin and then a small tab appears, which shows you whether you have this skin or not. If you own this skin, you can see if you bought it yourself or who gave it to you.
@runic dragon agreed
@runic dragon you can shout about it, we do all we can to bring it to the devs attention, and it's out of our hands. Devs decide to change them or not, adnd so far, they dont...
Ok I would think we should add level required for sandbox
since sandbox is a kind of testing
i hope@runic dragon wont get kicked for his/her heavy critique
@quaint bramble that's the problem
and newbie won't understand what is going on
I know it is, I also think zombies need changing, but we dont make that decision.
but waiting 6 months for a simple nerf is inexcusable
if you need, you can DM to them to express your opinion
ahh my feedback will get flooded 
I know, my sect fb has already been flooded
so at this point everyone here has critique about how the devs arent doing anything?
Okay I'll dm them I suppose
@normal wyvern Instead of adding more text bars, which would make the random outfit shop super long, maybe it looks better if the green tick mark is changed to a little present icon or something? And then if you tap that, it shows who gifted you that?
@steady lichen btw everyone is free to give their opinions, why would we punish someone for disliking a feature 
@kind nexus the game being not strategic enough. Not enough bluffing and mindgames. Now its just seer checks someone and everyone votes that's it. it is mainly the seer that makes the game not strategic. Because the role can literally check if someone is good. The game should be about bluffing, talking your way out of suspicions and overall mind games and psychological thinking. Once a werewolf gets checked, there is literally no way of talking your way out of it. So it comes down to luck, which i really hate
This is more about your skill
@quaint bramble and when you click on it you will see the message you.received when you.got this gift? Would this work?
It's missing a concrete suggestion @steady lichen ^^
Can I ask you @steady lichen, which level are you in?
@pallid merlin I have had servers where the mods couldnt handle the critique and so
idk just to be sure
There is a difference between a calm discussion about a feature, and being rude + creating drama 
🤷 can't say without knowing
well it was just a headsup
He's not rude, but I do agree we like concrete suggestions here. Just saying 'doesnt work' is not that helpful for change.
Roughly translated, you are saying 'i dont like it, idc how you fix it not my problem' but it IS your problem cause you're the one disliking something, that they worked hard on.
The point is when you play the game, you should find a suitable way to play, not by just simply wait for info and done
a
nah i was talking about @runic dragon , he or she was quite heavy on the comments, but i do agree with him or her

feedback should be more than enough imo
how am i supposed to know how to fix it? I dont work at wwo and am not a mastermind
or if there is technical bug, i dont know anything about programming so how am i supposed to come up with suggestions?
EX: If you are ww, you should often fake seer, aura or something to increase your skill in ww, if you are checked you should to defend your self, not just accepting to die
This has nothing to do with bugs. And we are just nicely asking if you have any concrete ideas that would encourage people to play better
if feedback isnt enough for you then just dont reply on it
i dont sorry
this was just my opinion
uhmm we are just giving fb on your fb
And I realise when I were discuss with you, I were playing WWO too as a gunner and I almost reported because of afk ^^
What maje is saying, is that the purpose of this channel is to add the new, or very wanted ideas in #feedback-devs, so if those are just "I don't like x", nothing will be done, as we need a fix solution, or a new idea (I mean, devs know people dislike stuff, but what a community can come up with, is more than what 2 people can do)
Yeah we try to not ignore anyone cause that would just trigger people as well. We disucss and reason about a topic, to let someone knowwhy we wont post it the other channel.
Ok my suggestion is flooded
should I post my answer again?
No I saw it Duden, dont worry <3
do you guys also dislike my the stuff i was saying about the game?
what about me :((
problem is, when its ww/hh game, ww is more likely to fake hh than aura so they're less likely to be checked by det. And most hh will likely say they are hh and state thier actual targets than to respect thier mission @unkempt junco
About the thing in #feedback-devs
-
Mostly i am conserned that bg/doc would suicide even more likely if they cant protect anyone
-
Sk and ww ig would be bad if they both kill and there is 0% someone get protected
-
Harder for ww when they attack tg, because mostly they claim rv fast enough and there is no chance later that ww get trust from vill not real tg
and I think that the game will be more strategic if you use logic more oftenly
@steady lichen Nope, your opinion is respected and fair. All we are saying is, we cant post it over to the devs-channel since there is no concrete idea.
just curious
Should I repost :((
and btw in other games much bigger then wwo the players normally dont come up with an idea. They just give feedback and the devs will come up with a solution. I find it very weird that I as a player should come up with ideas for their problems of their games.
- Increase sect xp winning
- higher the level of playing sandbox
- Seperate feedback to suggestion and real feedback (only your opinion about the game)
@unkempt junco also a problem with hh is if your target is det/aura your mission is likely to fail
how does the info role in town of salem get info?
Uhmm, truth
because with wwo seer you just press a player and hope to get lucky. No skill, no thought, just by pressing a player
really, dont concentrate on beatiful skin, they are mostly protected
@unkempt junco
- Sect xp should not increase cause it will make them just as broken as zombies aare.
- Level increasements are suggested before
- I dont think that will clear things up, since people would just post it in the wrong place half of the time, and opinions will mean more angry rants than I am willing to deal with, personally
Skill in wwo is convincing town that your fool but ww catches on and calls themselves fool to help fool get pushed by killing the good killing roles while ww also claim fool to throw town off
@steady lichen If you wanna talk about Town of Salem, please do so in #off-topic
keep this open for clear, solid ideas and discussions about them
opinion shouldnt be dealed with, it is their thought
i was just wondering, cuz i heard that game is pretty strategic and stuff
Yeah but this isnt the place for it
The whole idea of having the community come up with a suggestion, is as the community has much more creativity than 2 people, who are already pretty busy fixing bugs and taking care of the rest
So yeah, the bigger games probably have more devs
That's unbelievaboat?
maybe seer should have like: one of these 5 players is ww. So it creates more talking and more convince based winning
an example of their felling and thought with no defence
yeah thats just a wall of compliments by the looks of it
yep
I agree this is a good way of showing customer service, but well I'd personally doubt the realness of it
those 5 people will be battling it out through convincing and arguments, bluffing and mind games.
Cause it's easy to delete bad opinions
The problem is that whenever I see that sort of stuff, I don't trust it
Personal reason I guess
@steady lichen This is kinda like outside game ^^
Just to make the devs happier when see this @pallid merlin
Real game out life
This is just a quick game
XD sorry
Smh I always forget to remove it 👀
I'm on the discord for a year 🍰
oh
Wwo discord ^^
- Sect xp should not increase cause it will make them just as broken as zombies aare.
I think this is wrong
Cuz I think zomb broken because of its easy game
And sect need more skill than zomb
I posted a feedback about increasing
and decreasing
xp some time ago
But...
Emanuel gave it a dislike

Thank god
@quaint bramble thank you 
It is time to face the truth: Even if zombie is Phillip and Emanuel's favourite role, the zombies are too hard for zombie and too unbalanced in game (lead to team up with villager) but the sect leader is too useful for ww (unbalance again). They are solo role, not teaming one, mean they should be working alone
^^
?
So the origin of the role 🤷
yep
Zombie vs sect game xD
thats is the problem
I'd find that intresting
convertig is not at all the core of the problem, giving all zombies the solo killer xp is, and how quick the spread with almost no limits
Give it 2 days maybe?
At least find it more balance like if sl die, the next one in sect should be the sect leader
With my improvement, it is still worse than zom ^^
Sl then would turn into a zombie situation
I think maybe giving Zombs 2 days each to infect that way ww will have time to find a zomb
yep
if xom survive from first night, the percentage of winning as zom is almost 100%
Pretty sure that's been added to #feedback-devs tough there are so many about zombie there, I don't think I'll find it
hic
We all suggested
But they are so powerful
They can do anything even hack the game :))
I messaged Emmanuel... but my message was too long
I hope they won't see this ^^
?
I don't know what to takw out in order for ut to be under 2000
just kidding
@runic dragon you can split it in 2
ok bye gonna sleep
Gn ^^
thank you @pallid merlin
I got it to fit and he stopped idling
Don't know why but I'm feeling somewhat scared.
Hi i have a problem this is the third day that i cant speel the Wheel to get money
Can some one help me
@runic dragon Have you tried clearing your cache and restarting the game? This usually fixes it.
Or if you have not played any actual games for a while, that might also work.
If something isn"t shown right ingame try to clear your cache
Here you see how to do it
Well I had an idea. I don't know if I put this in #battle-pass-49-outfit-ideas or #sound-ideas but if the next bp maybe add music songs to play in a game. (Like a song/soundtrack I don't know)...
@verbal pasture You can easily play music in ww. Turn off music and sound effects and play whatever you want using some 3rd party app. I use soundcloud.
Yea but I thought other soundtracks never mind then ^^"
@cursive pike Heya do you need help with anything?
I have a suggestion. I know it has a really really slim chance, but since I've seen multiple people suggesting it also here it goes.
I think seer should be thrown out of some game modes (or at least ranked). Because seer basically doesn't take any skill, it crushes the psychology basis of the game and trust/lie tricks that revolve around the whole point. Games with just aura/spirit/detective would be more intense and challenging to achieve. Now i know seer is basically a ground basis role, i think it should be left in quick game since most of rookies go there first and need to catch the mechanics of how game and role works. That's why i suggest only kicking it out from certain game modes (possibly sandbox also but idk). Tell me what you think.
@quaint bramble thx its back
Good side:
-Friendly players
-Not that much scammer
-Not 24/7 a role call from idk.. werwolf..
Bad side:
-Its roblox -> Online daters af..
@runic dragon Im sorry but, what is your suggestion..?
every 10 rounds i see a online dater.. @quaint bramble
and what do you mean by that, people who are a couple? or people who are beig inappropriate or asking for gf..? please explain better.
-> Report those bc wwo isnt a dating app and if they r being penetrant etc you can always report for "others" and then write something like "penetrantly demanding others to be their girlfriend" or any other comment that describes their inappropriate behaviour
I dont rly think there can be much more fixed about this than simply reporting it
||also define between "lol someone wanna be my gf?" as an one time joke and people being like "5 be my gf or die" in your comment bc the second one's a tad gamethrowing-y too||
An option show stats in ranked (if we want)
@lament knoll i agree with this. A guy started lashing out insults on a girl because she said she didn't want to be his gf. It was dissgusting.
That one was intentionally removed from being a thing for ranked. You'll have a hard time arguing that one. @runic dragon
It's if we want only there is no problem if I want to show my stats no ?
I think it's best to keep them hidden, targetting is really a problem in Ranked
Targetting ...
But we don't have time to check everyone point in ranked before the end of the day 1
Why u want to check someone else points lol
The more level the more skill, points dont matter
Another think to add
Marks with role
Level is not all I think
At least you can do
Allow to see %victory (allow:yes/no)
Level (...)
Etc ...
Point
but.. why do you want this badly?
and currently the % are not seperated from the numbers so that would be a bunch of pointless extra coding
Ho ...
@vivid blaze for consistencies sake, will you make it so that a random villager dies if the wws and sk (if sk game) target the same person? It’s not fair when the sk doesn’t get their first night kill?
This is the kind of argument you have made to ensure wws can get their kill. Will you also allow sk to get their kill for the sake of consistency?
I have literally no idea what u mean @craggy dagger but as far as I understand yes its for the good of both. Atleast for the first night they'll have a chance to kill to give them some momentum rather than village overruling all the time.
you cant add random effects
Please elaborate on what exactly you mean @craggy dagger
I mean that sometimes sk and wws attack the same target right?
In this case, the sk “loses” his kill because they attacked the same target
In the case that this were to happen
Let’s have a random villager die to make up for this
Dude. The argument is to allow ww and sk to kill/make an impact the first night. Not 'guarantee' them a kill
This is basically what you are advocating for under a different situation
Nah thats just way too weird
How is it weird?
Then how r u gonna argue about if sk stabs bg for example?
Games where the sk and ww have separate kills are better than ones where they both kill the same target
The simple thing is to have no protection first night.... Not 'guarantee' ww and sk to kill someone thats way too much
Well its luck u know. based on the same argument when ww and sk kill bg at once he dies
so yeah it has it ups and downs
but what you
you're* arguing about
is totally off topic, or atleast not much in context
You want the removal of a luck taken out of the game
And when I present a situation that isn’t too dissimilar, suddenly it’s not alright?
I’m looking for some consistency in your argument here
Dude in summary, removing first night protection is the first step in improving game balance
what you're saying is additional
so..... yeah
Even without protection..... sk and ww still bump into same targets..... so.......
I’m just trying to make sure that BOTH ww and SK get a kill first night, that’s the first step in improving game balance
Yes and that’s WORSE than if they didn’t!
idk mate no offence either your argument is totally weird or I can't understand u at all
Same as if you attack a protected target
As I said bruh. Guaranteeing ww and sk both a kill is another thing
Attacking a protected target is WORSE than attacking a non protected target
but removing first night protection is the 'least' and first step
Sk and ww attacking same target is WORSE than attacking different targets
I kinda understand your argument but its for later.... first the random protection must be removed
omfg
bruh I'm sick of explaining no offence. Your argument isn't too much in context with mine. You might not have seen the entire discussion we had earlier about this
Please discuss about your topic with someone else.
Alright then, thanks for discussing, we agree to disagree
We aren't here to roast or insult anybody so plz be friendly also btw.
its simple suggestions
I am being friendly. I don’t think your argument is consistent. For instance you say that the medium can revive the target anyway.. what if the target is the medium?
Mate. scroll up... we discussed EVERYTHING you are asking for here
A few days ago we did if I'm right
I clearly mentioned that 'This suggestion just like any other will have arguments, its pros and cons, but the simple thing is that the benefits outweigh the cons'. Simple as that
Sorry I can't explain again its too long, besides I hardly even remember all of it
use my username to seach my messages 😉
You say that it’s benefits outweigh its cons, but I don’t think that’s objective, was there a consensus reached in your discourse?
In other words, did you manage to agree on things?
Can I hop on this train
Sure
Sort of yes. That's the reason why its been finally posted in feeback-devs
feedback*
But I'm really surprised that it got 15 disagrees compared to 8 agrees. Seems like the staff doesn't want to improve their game so be it. We did what we could
I read the suggestion, and I like it, it does make it more balanced, but it's still nonsensical. You should find others ways to keep balance.
They and everyone clearly know that the game clearly benefits village everytime and the stats prove it. Idk why tf they refuse to improve the odds for ww.
Yeah, it's usually quite hard to win as ww, mostly I believe because villagers have too many special roles
It’s been stated a number of times that the devs are trying to make the game more balanced
Idk about u @sand dome But this is literally the simplest method I could imagine. Even if this is implemented village still has advantage
Yes @craggy dagger It maybe stated but it ain't being implemented. Implementation is what matters ultimately
easier said than done
I agree with you that it's the simplist, but it's still nonsensical if we look at it realistically, which is a big thing for me. I'd vote down too
For instance, remove medium, add 5 RANDOM REGULAR VILLAGERS
I really don't see any point in random protection first night. Ww shouldn't be costed for the luck of protectors
Replace medium and the rrvs
Yeah I think medium is super op
I thought about it deeply and can answer all the arguments that u have on it but unfortunately I don't have that much time. atleast not rn
No, but I mean he wanted ranked changed to be forkmen and special roles in a snap of a finger
And that’s just not realistic
Besides I nearly answered all the arguments a while ago. Almost all of them
I searched your name in this channel and didn’t find much
Well, unless you continue to convince people, they'll gonna keep downvoting it
btw @quaint bramble Can you please post the long discussion we had on feedback-devs? That'll give the devs a clearer idea on why it should be implemented
except for a couple of rants from a few months ago but U don’t want to get into that
coz I mean @quaint bramble himself got slightly convinced after that discussion so
You can always PM a dev I think
Better let devs see the bigger picture also
I just scrolled through and nthing new and concrete got added.
I just want them to make a justified decision. Not one without knowing the whole story. Simple as that
Ultimately its their choice... I just want them to know everything before deciding
Blep here is representing the sceptical, the counter arguements. I told you tere would be people who would find it controversial.
Ultimately the chance to attack a protected target is small, and random and luck IS part of the game
Not to mention sk, being an attacker himself can take advantage of this
What’s to stop sk from not attacking and “claiming” doc that protected someone?
Any wolf can do this too, to a degree.
Well @quaint bramble I won't repeat myself again so I'm saying for the last time that the game is unbalanced enough so that's the least that can be done. Besides first night kills don't tactically cost village anything. They can't rely on luck for wins
and besides tbh... these days ww rely on luck to win.. coz they're so weak bcoz of the rules
It’s a suggestion that makes the game have a more consistent order
Recommending a bad solution to a problem isn't the way to go if u want more balance
@sand dome Tell me what's bad about it
I humored your suggestion and posted it there, and people are free to add their opinion. So far most of them disagree with you that it;s a good thing for the game.
This is part of the solution, allowing a first night kill consistency isn’t going to make the wolves win much more often
Again, it's unreasonable that they can't protect day 1
It’s like arsonist’s ww beserk removal suggestion
From a fundamental standpoint this suggestion does nothing
If u want to talk about luck, its actually the WW that NEED luck to win these days
and that luck being not having the seer check them
His suggestion was that ww beserk’s potential existence doesn’t change the metagame
Guys think about it. If ww find seer first night and they cant kill due to random protection, they almost can't kill him the whole game due to full protection
and that in turn literally guarantees the village a win coz seer will find the ww as long as he's alive
Random luck cannot and will not be taken out of the game. Protectors will be disadvantaged too if you roleblock them in night 1.
They could also random protect a ww from being stabbed, as I have mentioned before, probably
Your suggestion that 1/14 times werewolves don’t get a kill doesn’t change the metagame
Additionally werewolves could attack the arso/sk and also lose the first night kill that way
What should we do then?
I don't think conversation will go anywhere
How will the protectors be disadvantaged first night ugh wow
because they re role blocked and useless
Only for the first night omfg
They’re effectively forkmen for the first night
It only functionally halves the chance that werewolves lose their nightkill
And if u wanna talk about randomlt protecting wolf from stab, the village won't want that right? thats what makes it even
you are not taking critiques very well hm... I posted it there to get more reactions, this is the reaction you get, no offense, dealwith it. Most people disagree with you, go argue with them instead of me?
Protectors are supposed to protect important roles. Not someone bcoz of their fancy avatar or random fun first night
Well fine then. If this game refuses to improve then be it. I'm not wasting my time anymore
they are supposed to protect, its up to them who they pick, they can pick forkman all they want
I think of town of Salem and Throne of lies here, other fast social deduction games
And the argument I had a few months ago it was true after all. That the staff refuses to improve
They allow doctors to protect first night
The dislikes are from regular players dude.
U literally find each and every way to keep village advantageous. Even after knowing that some arguments clearly outweighs the counters
I gave you a fair chance to display your idea in the spotlight
Scroll up. I had many people who agreed with me
and many who dont.
But you're not gonna mention them aren't u
aka controversial, as i said from the start it would be
Well then go if you think the developers don’t care. I think the fact they make money off of it should be an indicator
the dislikes are more than the likes, thats a fact
Also reminder to keep it friendly..
I kept a open mind and gave my fair arguements on it
Indeed buddy. They make money bcoz we guys play it
That’s right
And its so weird that the game simply refuses to improve
for starters, did they improve the voting system? no
Uhh, they took seer out of ranked silver league
the dislikes and likes are all players, giving their opinion just like you.
@quaint bramble This entire argument wasn't even about opinion. Most of it was having commonsense
It’s not even at a 1.0 release and you’re saying they don’t care!?
On what necessary things need to be done to improve game balance
I took a break and it looks like I'm right still, this isn't going anywhere
They don’t know that’s why they want suggestions
I think we should all agree to disagree
Balance can be improved in hundreds of different ways
And I literally don't see any sense of random protection first night. You literally reduce ww chances on purpose by doing that
they’re game developers not balancers
removing triple seer from quick game is one, replacing regular ww from the ww team
I said many months ago that the staff refuses to listen to feedback and oh boy I've ben proven right again
Alright then leave if you’re going to rant about the devs again
No one wants to hear it
This is the legit truth lol
stop calling them 'the staff' I am not refusing to listen at all, I gave you a fair chance and youre just not taking it very well
All I'll say is that you literally all need to see the bigger pictures in suggestions
If you want to say it t the devs directly, youre free to do so
The staff literally put your suggestion in feedback devs
For my suggestion u everytime look for each and every little possible argument to make it fail
Even in the end knowing that its pointless compared to the whole
I asked him to post the full discussion in the devs channel
to get a clearer picture
I did not, im just goign by the likes/dislikes that currently indicate more people believe in the counter arguements apparantly
Should they post the whole discussion on EVERY SINGLE SUGGESTION in there too?
Posting the discussion in the devs channel will only clog it up
and I mentioned at the beginning that idc if they implement the suggestion or not. I just want the devs to make a justified decision
literally HOW am I supposed to put 500 random comments over there? And why should you have that priviilege?
@quaint bramble Plz just post the whole discussion or dm them. End of story
if you want to make me summary of this and add it, I will.
There's no point in ranting at each other here and finding ways to ignore points
So that's it. Tc bye
Come back anytime you have a well arguemented idea
And I did my job and have used up more than enough time. Its your job to make a summary
If you really want the game to improve which is technically a basic duty of the staff to do, do it youself
thats not their job
make the summary
It’s their job to come up with a summary of a suggestion they may or may not agree with!?!?
No its not, you want your idea to get through and I gave you a chance while not quite agreeing personally, cause i try to be impartial
You’re the one providing the suggestion, you should really be the one to do it
If you want to add anything else, you bring it to me and I will do it.
@craggy dagger You have no idea how much I have suggested and discussed. I don't want to do it all over againa and waste my time
My personal opinion doesnt keep me from posting it there so stop blaming it on me that your idea is not doing so well
Well for your sake have it the last time. I'll copy and paste. And I'm leaving after this then
"There can be counter-arguments for everything mate but you simply have to realise which one has more weight, and its clearly the no protection first night. As mentioned earlier we all know that the game is already advantageous to village so removing this first night protection is the least we can do.
About what you said for protectors, even though the protectors lose their shield/potion, the ww aren’t aware of who they are so they cannot kill them soon. The main thing is doctor. Usually its the doctor who always randoms bcoz they have nothing to lose. Secondly, more experienced players don’t justify “I protected someone” bcoz they know it will reveal them.
Due to this random first protection combined with the normal protection later on, it gives way too much time to seers, aura seers, detectives to find the ww. Its only fair to atleast give the ww a chance first night.
If the ww accuse the player of being solo killer, when he gets shot by gunner, it justifies that the player is a ww, and that makes it even worse. Even if the target is actually the solo killer, after he dies the real seer will accuse the player to be wolf seer. So accusing the player of being the killer is a bad idea in itself.
These aren’t really strategies they are kinda dumb tricks as they backstab everytime. So removing the first night protection would actually be a good thing overall.
Even when we remove the random first night protection the village still have the advantage, because the target can be revived by medium anyways. Think about it, if the ww kill seer and med revives him later then he is fully protected later on well. So I say again that removing the first night protection is the least that we can do in the process of making the game fair to everyone."
"Idk why you emphasised the 'mate' in this topic. Besides it the most friendly way to call someone.
Revealing the solo killer doesn’t really make a difference for the ww in anyway, and in fact it almost always costs them instead as I explained earlier. And revealing the sk before dying in fact gives further advantage to the village as they’ll have another nail in the coffin. And another secret downfall of that for the ww is that since the sk is revealed the seer will have less targets to check, so in turn increasing the chance for seers to find the ww.
This argument and counter argument can go on forever and at one point it becomes totally pointless which I think it has now as we’re discussing too deep and weird things. In the end we all know that ‘removing the first night protection’ is the least that can be and should be done as it clearly outweighs all arguments attached to it, so I think its enough discussion now to make a decision.
Thanks for posting it to #feedback-devs because its ultimately upto them to analyse and implement it so let’s see what they say :)"
That's a hefty af summary
These were the 2 exact messages I sent a few days ago. Read through them and you'll realize atleast some of the truth
thats not a summary of the conversations here, thats just you pushing the same points again
and summaries are usually... shorter
I read walls of texts, devs and most players considering your idea won't
Yeah coz as I said I'm not wasting my time on it again. I've done hard enough already. Besides you should appreciate for everything I've done coz I don't owe the game anything so why should I work hard for it? especially if I'm being treated like this.....
Summarize it yourself if u want alright
Being scrutinised for new ideas is what happens in real life too buddy
get used to it
The only reason why I did this far is bcoz I myself is a computer student and enthusiast so I want everything in tech to be improved
If you thnk its a waste arguing over your own idea, then why should I continue putting effort for you and summarizing it?
But ofc I won't be making myself a servant for something that can't even respect me
Disagreeing≠disrespect
I dont owe you anything either, I gave you a fair display of your idea and let you discuss it here freely, and all you do is blame 'the staff' for not listening, while thats exactly what ive been doing
I have shown you no disrespect
And btw my final say for the day is, and many others say this too. "The game only improves little things but refuses to improve the major faults such as reporting system, game unbalance etc." Anyways enough arguments and ranting for the day. I'
I'll come back tomorrow or later if I have the time. Bye bye for now tc
Alright, bye, have a good day mate
Have a nice day, and just like now I would not reject your ideas out of personal opinion. keep em coming, these discussions keep the game fresh.

Something slightly off topic, but if I was in a community that treated me like dirt and everyone else in it. I would leave that community
I believe that wwo cares about its playerbase, as evidenced by the fact that so much of this game comes out of user input and volunteer time. I don’t think anyone of the volunteers would give up time to make this community a better place if they didn’t believe that they didn’t have the support to do so.
Well i somewhat agree that it seems that they ask us suggestions to post here but even id it ends up on #feedback-devs it looks like the suggestions get buried and ignored
But thats just a personal opinion
Also regarding about the balance i fully agree that village is far stronger than ww
Just a quick look at the win rates supports this
Why is most people's win rate at ~50% then? ;3
Source?
I agree that village wins more than wws/solos and that their winrate does not accurately represent what it should
Screeshot it please
My winrate is 53% over 1600 games and I consider myself a strong player
Stuff like that^ mine is exactly 50%
It'd be too many screenshots since I can't view multiple profiles on one screen
This is mine
So you have a 48% win rate
Now if village wins so much, what is the reason for the disparity?
Werta
48% is defeats
Oh my bad, 36% then
Not every villager is a robot that knows exactly how to play the game at all stages
Ranked is the closest representation of ideal villager play
Needless to mention, almost half of the defeats are caused by villagers who gamethrow. And I mean it
Oh, you're back
Imma keep this on while im working lol its getting fun
@fervent compass Feedback is staff's voluntary realm to deal with, but what happens with the stuff posted in #feedback-devs is completely out of our hands. That's the devs's job and responsibility to look at and choose what to do with it.. They're only 2 guys and might not have the same views as we do on everything
yeah I'll occasionally talk here in between when working
Look at team stats, victory as village 146 and 131 defeat
Victory as ww team 44 and 80 defeat
U see all? here comes someone with a factual point
that supports my suggestion
and u cannot compare the stats by looking at someone win ratio, coz I literally mean it. Nearly everytime villagers gamethrow
I have a suggestion too Knightwolf
You'll agree to it as well
Jesus 53 wins va 337 defeats i mean its pretty clear isnt it?
Let’s replace med jailer and gunner with regular villagers
No, it's rare I see someone game throw. You must be playing quick game, knight.
Because village wins too much
I mean it’s the least they could do if they want to make this game balanced
U can repleace gunner with marksman, marksman IS balanced
Well @craggy dagger if you're take this funny and make useless jokes there's no point in talking
I don't think taking out important characters is the way to go
Why don’t we just nerf village?
Marksman makes the player to not random and actually pay attentiom to the game
@craggy dagger It wasnt a serious suggestion and I would you to not trigger anyone with that kinda jokes
Because if we nerf too hard it'll be unfun
Here we go. Players who wanna joke and be sarcastic in between such serious discussions
anyways try to brb gtg again
Okay that’s fair then
Take your time knight
@quaint bramble what about fully replacing gunner with mm
That’s a good suggestion though, if we try and change the game too drastically then the game becomes unfun
It’s through the accumulation of small balance changes that the goal of reducing villages winrate is achieved
What leeway we have is discussing which small changes are good and impactful and which ones aren’t
Light at the end of the tunnel here is that this game isn’t going to be fixed overnight
Nor should we expect it to
Another i said that is just a quality of life change (and i think it was rejected) is that if you are HH and your target dies/suicides first night, get a new one
Cupid already has this
I like that idea
I would upvote it
Ditto
Another one i proposed was to make Fool part of the village, so it does not feel so bad to play
Downvote
Why, i have got timea that i got revealed by paci first day and i just got ignored the whole game
@fervent compass I will check if the hh one's been posted to feed-back devs before
Making fool part of the village means he wont try to get lynched at all anymore, and afaects the balance more than you'd think
Well HH is part of village and i still see all people try to lynch their target
Hh isn't part of village until their target dies
Suggestion
Give HH another target when the first target dies
Why? Right now hh as a solo voting generally wins from siding village after their target dies, this seems unintended from a perspective of how the game is designed, and making the HH have a new target will make it more likely to actually have an impact as a separate faction in HH games.
Credit’s to Werta for the suggestion
Its almost the same @sand dome Hh target usually dies fast
I actually usually have trouble with my target dying at all. A better idea, I would say, is that hh gets a new goal when their target dies - not to become villager
Like their new goal is to get seer lynched or smth
I dont like that
@craggy dagger that looks good! I think werta moslty mean the first night though, and yours seems to have no limit?
Yeah, I think no limit is better
If they still want hh to go village then no limit would not work, amybe first 2 nights?
I think hh having to side village is a game breaking concept
in every other game like wwo, when the hh target dies, the hh can side whoever they want
this usually ends up being the wolves or solo
I wouldn't say gamebreaking, but unbalanced
so hh would be able to win with those teams too?
Wait, so what determines who they get to pick?
Is it just a "stay alive to win" thing?
Another suggestion to improve couple team
Make couple team independent so people ACTUALLY try to win as couple, those players can still use their abilities or kill ppl ig killing role or ww, but now they MUST win as couple in order to win
Unless they get revived after dead
Rn couple is like oh well we couple hope my partner does not die so i also dont
In my experience it's a "hope they don't game throw to win with their own team"
Suggestion
Make it so hh can side whoever they want when their target dies, but they have to survive
Why? HH having to side village forces the role's existence to benefit village when it should benefit wolves. This change seeks to remedy the headhunter post target death with the roles intended effect of being a third party that benefits evil roles
@quaint bramble
@sand dome assuming players know that not playing as couple IS gamethrow, its like the village teaming with zombies, it is gamethrow but nobody reports it
So its allowed in the end
I think the problem is that most everyone doesn't realize it's gamethrowing
To help your individual team instead of trying to win as a couple
From my experience ppl only report random gunner, sometimes random paci reveal (only if revealed a good role) and random jailer kill
Worth noting that random gunner and jailer is only reported if it killed a village role
Do you have shotty internet connection?
Yeah the servers had a maintenance restart
Idk if its still going, usually only happens once at a time
@craggy dagger so this suggestion replaces your previous hh idea about the newtarget?
uhh theyre both suggestions so you can take both or just one
I'd support either of them making it in game
i'll put them as seperate posts so can have 2 votes on them
cheers
added a little introduction there xD
so much for not listening to feedback
c:
hi, about the last feedback: letting the hh choose would be a little too op in my opinion, because he will obviously choose the team that is winning which will just lead to a quicker game over for the opponent
and for example if target dies in the begining of the game, there can be 5 ww in game, which would be way too difficult to deal with for village, even more when we know that the target can only be a villager
It would not be an additional ww, it would just be a forkman that wins if he survives
he wouldnt literally choose the team i think, he just has to support them and make sure he doesnt get killed while doing it
if he sides with villagers still, ww's would kill him. if he sides with ww, the gunner might have a bullet left for him
and he wouldnt actually see who is who
He would be priority for lynch for either team, ww have hh as distraction from actual wws and village would have a forkman that can vote out ww
@fervent compass this is a common occurrence for "survive to win" classes
I think that hh should get one shot attack immunity
sort of like a bg but he cant protect anyone
only himself
Streaks
Adding a losing / winning streak (Also in player's profile as, [current streak: x] )
Winning:
When you win 5 games in a row you get a winning streak which makes the next matches you win give you extra skill.
Why? Because it's very rare to win 5 games in a row and if you did then for sure you aren't a random player who just win by luck thus those players should be rewarded so they keep up the good work also this will decrease the suicides limit as all will try to win specially after 4 W Streaks
Losing:
When you lose 3 games in a row you get a losing streak which makes the next matches you lose makes you lose less skill.
Why: so you don't give up hope about earning what you lost again easily
For example when you lose as a werewolf you lose 15 skill against villagers
But if you are in a losing streak you will just lose 7-10 skill instead
Devs should be the one who decide the amount of skill Gained and Lost in the streaks for better results
too much variance in winstreaking this game imo
feedback: add like a box where you can say why you need to suicide and the town can see the message.
Can we add a section for other languages in sandbox? My english sandbox server is being flooded by Spanish and other languages because they all want to try out the new roles
Blocked by his avatar
Yes thats the point
Can we make it so that you can only watch 2 ads to reduce ur ban time for commiting too many suicides? I think this should be fair because their punishment really is only maximum 1 minute and 30 seconds because they can just watch 3 ads. I feel like this is right because they're not getting what they really deserve for commiting too many suicides in a short amount of time.
How about lengthening the ban time so they have to get the devs more dank ad revenue to shorten their ban?
Please bring sk back
@heady trellis it looks like a bug? But it isn't one ^^ the bird is just really light and it's bleeding in with the number. It's nothing we can change since the designer decides how he wants to place things on their avatars ^^ thank you for suggesting anyways 
@runic dragon suicide bans are getting longer with every ban and I think, that it's pretty annoying for these players to watch ads. This is also one reason why the bans are getting longer. Thank you for your feedback and describing your suggestion ^^ we really appreciate it 
@coral marsh heyo. The roles in quick game will change every week on Wednesday 
Guardian Werewolf shouldn't be able to protect himself.
can i add an idea about daily tasks, i know it had been suggested but in more spicific and because we need this...
Just wanted to note with cannibal that it’s an SK that can choose which nights to increase power.
Cannibal can wait for 4 nights for example and kill 4 people exactly how SK would kill a MAX of 4 people by that time too. The only difference is after that night, the Cannibal can repeat 4 kills on the following night while SK has to constantly stay on killing 1 player per night. Basically if you play Cannibal right then you are an SK who can choose how many people you want to kill every night up to 5 people so long as you wait a few nights incase you risk killing any scapegoats.
My role suggestions before for this type of role is to give the role a 1 night cooldown for each night they decide to kill so that they cannot constantly kill 2 every night like buffed SK. In the cooldown period, the game still increases their kill count by 1 since they do not kill that night.
How Cannibal should work:
Night 1: No kill (so 2 kills now)
Night 2: Kill 2 people
Night 3: Have to wait 1 night because killed people on Night 2
Night 4: Kill 3 people
Night 5: Wait again.. (KPN still goes up because didn’t kill this night).
Night 6: Kill 4 people and etc
Also if the Cannibal cannot Kill players because they were protected then their KPN should not go up, but they will have a chance to attack the next night without the cooldown.
@floral heath btw, just giving you a quick note, that's not how cannibal uses it's kill. You didn't see the role yet so you will have to wait until dev released them but that's definitely not how cannibal works
I m not going to reveal how it kills, but your explanation of how it works is not correct 👀
I believe he can choose to keep marking each night or to kill one (or how many people he has marked to that point)
Up to 5 players
No guessing allowed, just wait for the roles to be released
They are released
But not in game yet(I supposed?)
(somebody did mention it in sandbox but I doubt it's true)
Welp
idk if it's still available for all players but i have the lates version and it's there lol
*latest
I had a heated game earlier with guardian wolf and flower child lol.
Also sheriff is not really a checking role, it’s more of a protection role
I mean it's not ? He checkes a potential player that can/will be killed and then acts as a spirit seer basically
@floral heath you tried out cannibal already?
It is, you protect the player from dying because if they die then the sheriff gets info
You don't protect anyone xD
@silver ruin I had it in one game when I was wolf but he got checked first lol
@cold cypress you don’t protect them, you scare the werewolves away from them
Well, the thing is, cannibal, after killing, will lose its use. What you had mentioned is probably a bug @floral heath
I mean, you can store up to 5 use. Kill 1 player, loses 1 use
Protection means blocking the attack. Sheriff doesn't do that. We could call seer and spirit seer also protectors if that was true
You don’t “check” the player, the info is if they die, you see who killed them, 2 suspects
But u don't protect them
You just said that a couple of times
And that's not true
What I’m saying is, you scare ww away from them, so technically you are protecting them
Unless sandbox have a different version but that's probably not intended by dev
To a degree maybe. But it's not a full protection
It's still up to them if they get scared or not
What scare away from them?
This player gets killed and then u can see 2 ppl who was it
Wws don't get scared from sheriff
Yes, ofc the ww don’t want the sheriff to get info (early) so they won’t attack players being watched by the sheriff
He's talking tacticly wise, they could avoid certain targets because of sherrif
Well u don't know who the sheriff is gonna watch
Idk If anyone said this but The Finnish translation of sheriff is wrong. It says seeiffi but the correct one is sheriffi
But the role itself is not designed as a protector
Unless the Village tells the sheriff to watch someone
You're debating from two different perspectives and both are true
Yeah it's fine now.
It can protect with tactics, but he is not a real protector
Also if the ww are aware of a sheriff in game then they might not risk killing important targets too, same with protectors.
I never said it was a protector
But it can protect
U actually did 😒
Only Sir Felnuses perspective is from a really certain standpoint where late in game let's say wws will have to use their brain if they want to minimise the risk of getting 50/50 from sheriff.
As for the role itself, it doesn't serve as doc,bg,bh and it's ability falls into investigation section more. I mean jailer can serve also as a protector/killer.
Feedback for Werewolf Classic
I personally think that the doctor should not be able to heal itself because in Werewolf Online it can't. If this feature is implemented, remove the "You can't protected the same person twice in a row". That's all from me!
@native epoch that's just luck and other people probably using talismans
@safe python I am referring to ranked
So I've been playing in the Arabic version and it's nice to have switched the texts (from left to right into right to left as the Arabic language is read) but the English names and such remain on the left side and this makes the game much less readable/beautiful, so I was wondering if that can be changed
@floral quail that's how doctor works in the classic Werewolf game.
@native epoch it isn't a bug, but just you getting unlucky!
@full falcon i will add this to #feedback-devs, thank you for the suggestion!
Alrighty
Also, in the Arabic version of the game, sandbox mode text and its description remain in English for some reason, and we don't have the English/original text to translate it to Arabic in Poeditor.
@full falcon Not sure if there even is one. Lemme check
@full falconthere i none
its in english for everyone
Profile shouldn't be disabled in ranked... why
@gentle hemlock hey ^^
The stats are not visible because you can easie calculate the level and other things. I'm sorry, but in my opinion it's good to keep it the way it is.
Thank you for the time to write a suggestion

Ok :) but sometimes it is not disabled for some and disabled for some others. I know this should be in #bugs-readonly but I wanted to continue the conversation here
IMPORTANT MESSAGE
@autumn tangle have been working on new soundtracks for the new Battle Pass/Event, they will be (like the battle pass) centered around a post apocalyptic theme. The post-apocalyptic music will be played for all players throughout the time of the Battle Pass/Event this would help make the whole game and the Battle Pass more enjoyable, immersing and synchronized together. I've been helping him choose the best ones that he made so far, but we're still unsure which one is the best so we need the help/vote of all the players we can get, but I can't post them in #dev-vote or #feedback-devs, thus I need the help of a helper to post it there so people can vote on which soundtrack is the best.
side suggestion: we can make one of the soundtracks an obtainable one via the battle pass itself so that even after the Event/BP ends people can still choose a personal soundtrack that they prefer, it's a further step to help people customize their game and make it feel more like home, knowing there's an obtainable soundtracks, people will seek to play more to win them from the battle pass !
@gentle hemlock if it is enabled, then it is a bug ^^ as soon as Philipp and/or Emanuel notice this, they disable it again. It already happened two times
^
@pallid merlin the music is already made, we need people to vote on them
They are named 1 through 5 for a purpose
No one is active on #sound-ideas but me and @autumn tangle, the famous crush isn't available at the moment
he'll check it as soon as he can ^^
Can he post them in #dev-vote or #feedback-devs ?
We need his # or @ to send him a message
@pallid merlin
That would be great @pallid merlin but I still need Crush's tag to contact him
gimme a sec
I think it's a good idea that I hadn't thought about, I hope it will be added to the game💡
Putting background as new element would be cool
It's a good idea indeed, I had it the last Christmas but didn't think it was possible because it might overwhelm everything
@full falcon
Im active too..
I posted sounds. For pacifist or tough guy. .. i searched.
And. Yeah. The famous crush😢
Let Hh win with village if Hh dies 🤔
Hey i have some ideas. It is minor but it helps a lot. When you become a med or doc or something. When you already click on player, if you want to change or undo the click should get a notice info. You can missclick it and didnt get the protect or rev from doc or med
@mighty cypress I'll add that to #feedback-devs 
@balmy ibex you can change it after again if you missclicked, so I don't see the point of that 🤔
No wait, i mean like this. I play as a medium before and i already click heart to rev someone but dunno accidently touch the heart again or touching something so that people didnt get revive. Thats the part of clicking
Alright so whoever was arguing about the removal of first night protection suggestion. Here’s my final say
Look, we can keep arguing all life for the littlest and most pointless of reasons. So I’m not gonna repeat all those arguments and answers or make any summary on it I think we’ve discussed and ranted more than enough. I repeat myself again that ‘The benefits of this suggestions outweighs all the cons clearly”.
Look, the game is unbalanced way too much for the ww already. Removing the first night protection is the LEAST that can be done to improve the game balance. As a player I want some momentum being a ww, and want some challenge when playing as a villager. Even if we remove first night protection the game still favours the village. By arguing about the littlest of things you’re just annoying the suggester which quite frankly I am annoyed right now.
The kinda pointless downsides (in my opinion) that you feel will be caused if first night protection is removed, are a worthy trade to improve the game balance. Of course to get something u have to lose something, so stop holding onto the little things that will be lost and do the right thing coz after all what matters is ‘fairplay’.
By bringing up each and every argument possible on my suggestion you’re only trying to help and support village strength, but are you/have you ever thought and helped about ww strength? That’s the point.
This is my final say. Please don’t bring in any other arguments on it as we’ve discussed enough and let’s now only discussed in yes or no if this should be implemented. Its clear that initially this suggestion was getting some praise, but over time since it wasn’t done quickly people are finding ways to argue for littlest of things.
In my opinion if this feature or atleast something similar isn’t implemented even after so much discussion, its clear that the staff simply refuses to improve the game and don’t agree to major feedback.
So I repeat again. Removing the first night protection is the least that can be done. Yes it will have its very minor drawbacks but you have to stop holding onto them and sacrifice those little drawbacks for a major improvement.
Also, @quaint bramble and all others who were discussing with me yesterday, I want to clarify with you in a much simpler and shorter talk. Let me know when you're here we can talk.
I agree, first night protection is a bit annoying for wws
Here's another idea: a badge for people whose roles suggestions get added to the game
Pros: it will encourage more people to bring new role ideas to the game
Already suggested, thanks for suggesting 
So will it be added ?
Depends on the dev's minds 
Tbh the problem is that people will come and think it's easy to put a role in-game
Most of the roles come from the rt
To all the people who were using the overall win ratio to argue about the game balance yesterday, win ratio includes the losses caused by gamethrowers, newbies, and also suicide count. So using win ratio is the wrong way.
Calculate how many times you win when you’re a ww. I just did mine and out of the 93 times I have been a ww, I’ve only won 34 times. That roughly estimates to a ww win ratio of just 36% does that ring a bell???? That’s the one proof that how much unbalanced the game is.
My suggestion on the feedback-devs got 22 likes compared to 25 dislikes. The message that was posted on the devs channel was only my first message and not the full explanation that answered all the arguments people had. I'm sure once someone posts the full explanations and answers I gave to the arguments we had here, the likes will go beyond the dislikes and get this implemented finally.
About the thing in #feedback-devs
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Mostly i am conserned that bg/doc would suicide even more likely if they cant protect anyone FIRST NIGHT
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Sk and ww ig would be bad if they both kill and there is 0% someone get protected
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Harder for ww when they attack tg, because mostly they claim rv fast enough and there is no chance later that ww get trust from vill not real tg
reposted ||that's why i did 👎 ||
Also yes the game is unbalanced that's why you get more points for ww win
Mate, we're talking about first night only. It's not like doc and bg can't protect anyone like you're saying. Besides, its rare that they actually manage a protection first night, but when they do it makes it almost impossible for ww to win.
- Sk and ww are supposed to be made stronger atleast for the first night that's the whole point of the argument here.
Idea for new Instagram schedule:
Monday - Misc.
Tuesday Misc.
Wednesday - Tutorials
Thursday - Misc.
Friday - Fan Art Monday
Saturday - Misc
Sunday - Giveaway
if you want, there isn't a pure reason for it
fan art friday sounds like absolute fire tho
@vivid blaze yea i meant they cant protect only first night its not changing the fact people would like to Play those roles even less and suicide
Hey ^^ I really understand your point on this. Yes the games are unbalanced at the moment since there ate two teams, which immediately kill. (serial killer and Werewolves) kill 2 people each night. Yes it may be unfair, but there are also other role combinations. The combination with the cursed as example. In this rotation the wws have a higher chance to win.
The xp of a ww win is higher because they have less members and its hard to win with this team. Same goes for solo killers. They get even more xp.
The role combination is not the problem, which causes gamethrowing and such things tho. That's a thing a player has to decide themselves. If they break the rules and get cought, they get punished.
Your suggestion was posted in #feedback-devs and to be honest you can complain about it but it was your suggestion and you wrote it like this. This means, that you didn't add the explanation. It's our job to post it and helping. It's not our job to write your feedback and explain it.
The community decides, how they vote and even if it has a bad vote, the devs could still like it.
@sudden dock That sounds like a fun idea, I think it would help if you post it in #social-media-ideas :)
feedback-devs is for feedback for the devs, so it would not really fit there, nor reach the right people
Thanks!!
@burnt kiln Because If Jailer jailed killer in 1:1. Game would be tie
And everyone loses
Same case of 
Not sometimes its always just jailer
Nah I know that it was really specific situation but come on that was sad that I could win this but game end
Resort rose outfit to be with other outfit items from the golden wheel
If no bullets left I know he can jail infinity and then killer should win
But If jailer have got bullets then no
@glacial warren Most of the explanation was after people added arguments and questions to my suggestion. I cannot write the whole point in the first place without knowing what questions/arguments people have. A whole suggestion is a process which cannot be expressed in the first message. So now if you want you can post the whole explanation on feedback-devs otherwise nvm.
@latent saddle I remember, that Philipp said that's not possible ^^ thank you anyways. I don't know what exactly he wrote so I can't find the message for a screen
Search by my username and copy paste the complete explanation message if you're gonna do it.
Since it's already in #feedback-devs I won't repost it ^^ I will ask to edit it but I can't promise anything
@glacial warren its possible
Hi guys, I got corrupted, but I still was able to talk.
Device: Samsung Galaxy A50
Version: 0.35.4
@latent saddle hmm it was suggested before tho ^^' but with other items
so its bcuz of the item but im sure he can sort the items
i will tell him how if he dont know
Fix all the descriptions that say "he" or "him" and instead say "they, you, them"
@bright pagoda this already has been suggested an they are already trying this ^^
Plz change guardian logo
@latent saddle hmm already suggested tho👀
@runic dragon Heya, what do you mean with guardian logo, and why should it be changed then?
Because it's white
And I always think only 3 wolf dead
But the gardian is white so sometime I don't vote the right personne
@mighty cypress hey ^^ I will post it for you ^^ thank you for your suggestion 
@runic dragon Hy ^^ why do you want this?
@latent saddle. Already answered you...
Make the ability to save photos to use as backgrounds.
So you don't have to go fishing through your photo reel trying to find the right image.

@runic dragon I dont think the white wolf blends in that much with the blue background personally, and esp the red on it stands out a lot
@sudden dock hey ^^ I will add it to #feedback-devs for you since I like the idea and couldn't find it in there. Thank you for your suggestion. Anything to add?
@mighty cypress you're welcome
No i dont think so
Okay!
I also had the idea about the instagram schedule changed. Majestical said that she would do it but I'm just making sure😀
@sudden dock if she says, that she posts it, she will ^^
@runic dragon hmm you can Chang your status to do not disturb ^^
Okay ✧。٩(๑˙╰╯˙๑)و✧。
I know ^^ but I don't see any use of it than not getting invited
@sudden dock No I told you to post it in #social-media-ideas yurself because thats the best way to reach the Social media staff, besides dm'ing them ofc
Ohh I'm so sorry i didnt see that
Petition to add creative mode, it let's you play as any character you want to test it
I'm working on the details but I'm just posting the initial idea here so people can see it
Feel free to develop this idea
that sounds more like a tutorial, the devs recently created a new one and there might be more for different roles if it is well received ^^
And ofc, custom game lets you play any role you want as well
Yes but in custom games you need to wait for people to join and you can't decide what role you'll have
Can there be other language servers in sandbox? My games are being flooded with so many people speaking other languages and I just dont feel like playing anymore cuz they just say f*** me for asking them to speak English
@runic dragon Sadly no, new language servers are not likely to be added for Sandbox mode. When they do speak something else, they are reportable esp. if they keep going after being told nicely that its against the rules
I am in a game with racist spammer is there anything that I can do to help him get ban?
Hi^^ in my opinion, the gamethrowing part by the pacifist should be put in a clearer way in the rules. Like how it was made on instagram. In game, it isn t clear that random reveal before day 3 is gamethrow, and it leads me to all sort of fights between me and other villagers because they always want to reveal day 1 or ask the paci to reveal day 1, which is really annoying because I usually end up being the one "in the wrong" in their opinions, even more when the one random revealed is a ww
Add cannibal to ranked
@quaint bramble what can I report them for? Gamethrow?
Maybe add an Auto button in game?
@peak bramble You should always report bad behaviour in-game, bt for very serious stuff like racism you can also send a screenshot directly to a Guardian
Message one of the following guardians and make sure you include your Ingamename and name any reasons why the ban is invalid in your initial message. If it comes to discussions do not be rude or your ban will not be taken away.
List of guardians:
- ioannis => @strong olive (@ioannis#0936)
- Kem => @crisp thistle (@KemTrangTien#9980)
- Myrros => @lethal storm (@Myrros#1340)
- Alisonn => @naive whale (@Alisonn_#4655)
- Boy => @arctic nova (@BoyHanQuoc#6473)
@runic dragon I think it doesnt really fit in anything else so I would say 'other' unless you actually notice/suspect them of communicating game-info in their language
@quaint bramble it would be hard to notice cuz I dont really understand what they're saying
So if they keep carrying on after asking them politely to speak english that's reportable?
Yeah definately reportable, by joining SB they have read and agreed that it's an English only mode
Can we at least see the players bio in a ranked match?
I think we should have an amount of inviting friend limits (Like you can invite at most 4 friends)
This can prevent clan farming loopholes (Letting solo killers win indefinitely without being reported)
I have a picture of a server of people who random killed me because they need someone to kill do I just report them all or send the picture of their names also I didn't know if I report here?
everyone voting for you doesnt really equal game throwing, you cant just report the whole village every game they lynch without info
if they said things that backup they were killing you for no reason, then you can report those people ingame for gamethrowing
@next smelt
OK but they killed me for no reason they said they just needed someone to kill and they knew I was bodyguard @quaint bramble
If you are sure they knew, then you can try sending it to the guardians, Idk for sure if they can do something in tis case though
OK I'll try but yeah they knew cuz I saved 13 but she still voted me and I also told them I was BG and they said they trusted me but they started voting me saying they needed to kill someone
Idk how to report to the Guardian but it's fine
I am not trying to defend gamethrowers but ust you saying you saved someone, is not a confirm
I just wanted someone to know in case those people do it again
Message one of the following guardians and make sure you include your Ingamename and name any reasons why the ban is invalid in your initial message. If it comes to discussions do not be rude or your ban will not be taken away.
List of guardians:
- ioannis => @strong olive (@ioannis#0936)
- Kem => @crisp thistle (@KemTrangTien#9980)
- Myrros => @lethal storm (@Myrros#1340)
- Alisonn => @naive whale (@Alisonn_#4655)
- Boy => @arctic nova (@BoyHanQuoc#6473)
^these are the guardians, you can contact one of them
OK thanks
and yeah, in any case, always report in game first ^^
I did
If nothing happens I'll report it to them later or tmr
I remember their usernames so I'll check
What do you mean with 'if nothing happens' then?
Well I reported them so like if they get ban for like a few days
I think that when corrupter corrupts jww that their tag shouldn't work because when corrupter corrupts someone they loose all abilitys and jwws tag is a ability
@quaint bramble because I atleast want them ban for a few days because I want them to know to not do it again
Yeah if they get enough reports they will get a ban for a few days
but you cant check that yourself
Oh ok
It wasn't just me who reported some else did to
I hated that they kept saying I was stupid for dying as a good role when the Lynched me
At this point I think you done what you can, just let the system do the rest, or contact a guardian
Junior Werewolf's tag should disable if he is corrupted. Gunner can't shoot when corrupted, so why should jww kill when he dies?
The tag only works if its already on someone, corrupted jww cant move or remove the tag
Ik
Ima just say it rn, I don’t think it should cost 1.6k to shuffle quests. I really don’t. We barely get coins for playing and if it’s gonna cost 1.6k to shuffle and 6.4k to buy quests, atleast give us more ways to earn coins or more coins when earned
@runic dragon Shuffle is a very optional feature, for clans who do want to go that extra mile and have the money.
you always get a new quesst automatically every week, so shuffling can be ignored completely if you dont think its worth the money...
There should be a gamemode with 20 our 25 people in total
@undone quail Been suggested before but it doesnt really work with the current game mehcanics, it would be even harder to balance it right. And harder to keep it organized with so much info and people talking
When you play with friends, you should have the option to set the maximum players. At first, it's always 16 and can be edited. The minimum is 8 and the maximum is 16
Replace sometimes berserk instead of jww in ranked just like arso/sk and hh/fool. This would variete ranked more and make it more skilled becuz of berserk
Suggested by me and @craggy dagger
@runic dragon i'll add that to #feedback-devs 
@charred kiln beserk is not yet balanced enough to be in ranked as a role 😉
@modest vessel We don't know what that is 🤔
Also, please change your name to an easily pingable name 😁
A sneak peek
@vernal dune not balanced enough to be in ranked? Gee that’s funny, I could’ve sworn it could spawn as the RWW 😉
@craggy dagger it shall only spawn in rww then, else there could be 2 wwb 
But 2 jwws isn’t broken 🤔
Even though it effectively gives wolves an extra kill for just existing, as opposed to say random ww being a Shaman and sometimes not being able to do anything
Yeah and they're down 2 wolves
And any other case they’re just down two wolves..
In this one they’re down two wolves AND village is down two villagers
The villager:wolf ratio doesn’t change when a jww dies
(Assuming villager is tagged ofc for simplicity)
We already had complaints about wwb exisiting in rww, so we are probably not going to add it as a full role
Actually, the ratio does change, unless ww and villagers are the same number of players, and that solo role is still alive
Let’s say there are 4 villagers and two wolves
So 4:2
If one of the wolves is jww it goes to 3:1, otherwise villager count stays the same at 4, and ww goes down to 1 so 4:1
If you were to lynch a jww and the werewolves killed that night, you would lose the game as village.
This situation doesn’t happen in every other wolf combination. My point being 2 Jwws on a wolfteam is a definite advantage over just 1
My suggestion is
Make it so jww or ww beserk can spawn in the one slot, and a random Non jww non ww beserk can roll in the random wolf slot
So effectively this wolfteam composition:
Ww seer
Ww shaman
Jww or ww beserk
Ww seer, ww shaman, nightmare ww, alpha ww
so 8 possible wolfteam compositions
And each composition is more or less as strong as any other wolfteam
Could you make a favourite section in the avatar inventory? Pleaaaaaase?
Already suggested and in #feedback-devs. You can upvote if you want to 
Omfg @vernal dune
It is already in ranked as rww
Thats a lot worse becuz u dont know if theres a berserk or not
When u get achievement its bit buggy it appears and disappears and so one but after while its normal
^As you can see, the Status is green despite he being offline when I check his profile. This gets confusing when the person is actually offline. Mind actually either hiding it or putting it red once offline?
Nerf zombie
@iron girder don’t see the use for making it red but hiding it or saying it should show to be offline could be good
@runic dragon how to nerf zombie
I dont know if Im allowed to post this but how about to translate that to the different languages?
Could you also make medium unable to revive suicided people?
@runic dragon yeah but having to do it manually...
when someone's ban is over, the ban message will stay for 2 weeks, to remind the player that they were banned recently
but a lot of players don't understand that it's just a reminder message, and think they are still ban (and contact us 😭)
so, when a player gets unban / ban over, the message should mention "ban over, this is a reminder"
^Reading this thought me of my previous suggestion that is in #feedback-devs . Maybe instead adding 10 minutes for every new ban, next ban can also decrease in time for every day the player isn't banned(and the warning is over). 1 minute/day.(Excluding the base ban time of course)
@craggy dagger rww is unmodifiable, as it must remain like that for custom games.
@charred kiln Because you want so much wwb in ranked, i'll add that to #feedback-devs, but I'm mostly sure it won't get there because everyone currently wants wwb to be permantly removed from ranked, which contradicts your suggestion.
@lean nymph that is already known. It'll be fixed soon! Next time, use #bugs-readonly please 😁
@iron girder will add to #feedback-devs 
@runic dragon the devs will nerf them if they want, but currently they don't plan to do it.
@austere relic no need to translate easter eggs 😉
Secondly, med unable to rev suicided players is a nice idea, will add that to #feedback-devs 👍
@lethal storm
i'll add to #feedback-devs
@vernal dune thxx