#Meta feedback regarding dev feedback posts

1 messages · Page 1 of 1 (latest)

vale plover
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Alright so the devs seem to be trying out posting feedback posts to collect feedback about features ( #1497282922917658634 ) . That's great! It seems to be working well and I see people who don't usually show up chime in with their opinions as well. Broad diversity of views helps improve the game.

I do have some suggestions to increase engagement with these posts and hence the quality of the feedback.
I feel it would be handy for the devs to set aside an hour or so when such posts are made to participate in the thread and actively probe for more information as well as share plans or potential ideas that players can work off of and give their opinion on. This will allow more depth to be explored on problems, help align upcoming features with community desires and expose more ideas that the developers can use.

I feel that the devs are too guarded about what's upcoming and should be more open about potential ideas that they get from our feedback so we can iterate with them. This is a good first step.

Players need to feel heard and need to feel that their feedback actually matters, and I think that if the devs engage with the community on a more casual, conversational basis it can actually improve the quality of feedback that they get. Right now there seems to be some worry that they might make promises that they cannot fulfill. I think the benefits of making the community feel heard and able to contribute on the direction on the game outweigh this.

vale plover
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I do think that the developers have a critical role in driving community engagement and that an healthy vibrant community is a healthy game

stoic venture
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While it is nice for them to do so, it is almost impossible to gauge on where this is at, similar to the so-called Ranked on the Road map.

Unlike Weapon Dev FB post, it is a broad topic that even the community doesn't necessarily agree on. Why aren't there like specific thread for

  • Map balance,
  • New class suggestion/general class changes,
  • New Cosmetics
  • Readability and Technical Issues (i.e. Bot pathing and eating you like piranhas)
  • or what do the community dislike and loathe about SvR?"
    The folks that like SvR (for some reason), prolly don't have much issue with them tbh.

I'm feeling upset that I'm a bit too busy to really design any UI / mock-ups, right now. Altho, it's not like I'm super excited about SvR whatsoever, even with the recent quests.

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I'd reckon even players that really like the mode itself aren't necessarily heard .. atm, imo. Pretty similar sad state akin to Mystery Mode enjoyers corgiu_u

imo it feels like trying to chuck random things at a void, trying to even come up with anything due to the 200+ comments on the same thread. I'd reckon even with that, it will not bring "older crowd who previously left" into it .. since the mode itself is a mess.

proper badger
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@vale plover
I felt that when you asked for community inputs, you meant something else, and while this direct feedback asking in case of SVR thread is an improvement of what we had before, it's still not A. devs show what will they do B. people then leave feedback about that

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It still feels more like closed cards thing

vale plover
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correct

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it's an improvement though

proper badger
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(sorry that i didn't actually read your OP right now, just wanted to say it in short way lol what i think)

vale plover
# proper badger (sorry that i didn't actually read your OP right now, just wanted to say it in s...

I think it's critical that they are open about what's coming up, especially since they do a quarterly development cycle which is longer than it was during pre-1.0. It keeps the community in the loop about what to expect next, and helps tailor it better to what the community wants

There's an argument to be made about hype, but let's be real, people play when updates happen, not because of hype, but because there was an update

And yeah you said something relevant to the thread dw.

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Hype doesn't do much in the long term, dissipates fast once the update gets old, whereas being open ensures the game develops in the direction of what players actually want over time

proper badger
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you can see how far can hype go on steam charts. rock and waves. then the same

vale plover
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Yeah... 2.0 was hyped up, then it disspiated really fast. Long term, being open is better

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Imagine if 2.0 was actually talked through with the community, we'd have a 2.0 that'd have a longer player retention

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instead of permamently being on catch-up

proper badger
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i think the main 2 things that are risky with being open is: A underdelivering B fighting between people on what is correct path for the game

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i think both are acceptable cons

vale plover
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Idk, I mean there is a thread already and it seems fine. There's definitely going to be some disagreement but... better we disagree before they develop than after they develop. At least they know it's contentious

proper badger
vale plover
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Like, let's think about point A, underdelivering.

You set people's expectations high ==> fail to meet it

But let's look at this at the current closed model, e.g. SAW had high expectations ==> still failed to meet expectations, so there's not a difference there

Another thing is, people's expectations might differ from what the devs are doing, which is another kind of underdelivering. You delivered X, but people wanted Y, and hence you kind of "underdelivered" for them

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I think that large changes like SAW really had to be talked through, since it moved a lot of things around. For instance, had people known that you had to go to the MTN station to change your cosmetics, that might've been caught early as difficult for users, or the decentralization of features moving from the old menu to the new

vale plover
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and also the latest thread and call for feedback shows that people here actually do want to contribute

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there's been a ton of engagement not just on here but on reddit too