#The new update is not good in my opinion
1 messages · Page 1 of 1 (latest)
I love the banana shrine, just not the bananinized weapons, as long as you throw your bananas from a distance when making an offering, or insta run away from the shrine if ur using an emu, you can usually avoid any danger, plus the sloth drops a legendary if u kill it so it seems fair.
Everything else, especially the uzis and cannon, do seem ridiculously op.
i find banana shrine cringe, the concept of gambling in BR. I get it that it has its fans tho. banana uzi seemed like aprils fool day
often with this updates, the aesthetics are cool, new QOL of stuff is cool, but gameplay doesn't make sense, doesn't click(juicer etc.)
and that is the most important part for me
"It feels like the devs didn't gave themselves enough time with this update"
I'd rather it be like this than returning to big chunks
im glad that they returned to quarterly model
Yeah, I'm alright with incremental improvements and lore drops
I feel that @celest eagle idea of input sessions before updates should be given another consideration
I get it that some things are experimental, but some things are just bad, even on paper
yeah... basically... involve the community more in the development process, gauge opinion before sinking too much time into something
even if it means losing a bit of hype
every update will always be hype anyway
not so sure about that, maybe it would be the other way around. rn the hype was pretty mild anyway, i played at release and there wasnt much people, even on hotmode mode
exactly - in fact it might be more hype that way knowing that the community's problems are actually being addressed
I feel like the solutions given by Pixile to some of the game's problems have been very prescriptive in a sense
to be fair about devs - they are being addressed. post factum. which is a really cool thing, it's just that with barell of polish we get another batch of gremlins
I think that aside from hotmode, all QOL are good additions in this update
Yeah the play again and autoaccept is a good improvement
I don't know if it's enough to bring the players back but I do see more populated lobbies now (I am not sure if this is just update bump though)
the recent players list ofr easy of reporting and the warning not to share your name and adress - i felt safer now for the kids and what not
this is a big thing
I feel that, a lot of those changes are reflecting the discord talks
unfortunately, new stuff is just bonkers XD
I still think there's a lot of UI jank like how coupon code is in settings for some reason
It can definitely be better organized
i hope they reorganize it one more time --- would be very good to involve the community on that
well, if people still report problems, they will probably be adressed in next update if devs will keep up the good work
sometimes i find myself just clicking through all the tabs looking for what i wanted to find
that's not good
it's so hard to develop muscle memory with bananos
i searched for 2 minutes on how to start the game in the menu
then exited, only to see a press t to start
(if i recall corectly now on how it works)
it's definitely not the easiest ui
especially when compared to before
definitely
i mean it took like four months to integrate things into the new ui that were already in the game before
I agree with everything you've said. The update does everything to encourage toxic player behaviour and push the wholesome players to leave.
I especially hate the banan altars, so much. One player described it as "emu murder for loot". I genuinely hope the "meteor crash" update is a temporary thing, otherwise I've decided I won't be coming back.
I will no longer support the devs and I will not play the game until banan altars are removed completely. I've made many friends through this game and I will always love the community, but I will not support devs that center their game mechanics around toxic behaviour and cater to toxic players. I feel like the devs are out of touch with a large portion of their player base.
Could you elaborate a bit further by what you mean by our game mechanics centering around toxic behavior? Is this about emus being able to be sacrificed?
The emu sacrifice is a thing that I personally dislike the most, with the altars showing an emu icon to imply that sacrificing emus is their main prupose. I feel like the animal sacrifice theme ties in with dark humour, which encourages aggression.
I recall making a new friend one day who was upset with me for killing the "Not a Rat" NPC in the cave. Turns out they really like rats. We worked it out afterwards, but empathy for other players plays a big role in the friend groups I play with. Not all players are like that though, and I've encountered players that enjoy causing distress to other players (e.g. pretending to be friendly and then turning on you). It's not against the rules, but it is toxic and shows a lack of empathy.
Many elements of the new update seem to tie in nicely with troll like behaviour, such as banana enhanced weapons slipping players. I genuinly feel bad for how easily I took out newish players with those enhanced weapons, to the point that it didn't feel sportmanlike.
I don't like the shrines, but I disagree
dark humor was always tied with this game, there were many ideas, like chicken getting fried, blobfish, getting accidentally turned into juice in working accident etc.
And op weapons are just op weapons. It's not toxic, just dumb game breaking imho.
I don't get it why sacrificing emus is toxic. Emus have almost no counter play, at least now people can profit some of them to have a gun that shots bananas, even if I don't agree with that because it makes fights more random. It's even awful if it's a uzi or a shotgun that got bananified
"I feel like the animal sacrifice theme ties in with dark humour, which encourages aggression. "
feels a bit like christian moms wanting banning doom all over again
in the 90's
I still don't get how tbh, if people want to be toxic they will be anyway, with sacrificing emus or not
on the flipside shooting bananas is more wholesome. lets turn bullets to banans for more family friendly aspect
I'm only giving my opinion. You don't have to agree with it. Kill all the emus you want. I'm not trying to ban anything. I'm just saying I don't enjoy it and it's caused me to lose interest in the game.
on the Uzi's, the need to remove the dualzi's. it fixes every con of the Uzi with no drawback. 33 speed is insane. and I think it fires faster than the minigun/silenced pistol (I think Uzi's had 5xx-ish rpm while minigun/silenced pistol had 429 or something, and that's with NO drawbacks like windup time or being semi automatic)
no, with Uzi's you just HOLD the trigger and you have a better silenced pistol.
btw, if you feel like you can leave a line here to archive what people don't like https://discord.com/channels/413200888010637313/1456591004273606826
Would you stay if they balanced the weapons, but sacrificing emus stayed?
This is a fair question and I appreciate you listening. For personal reasons, no. Although I don't mind dark humour in story elements, I do not like it when the player is incentivized to perform cruel actions, especially on animal or child characters. It crosses a line for me.
Additionally, I think there is a limit to how much the element of randomness in this update could be balanced. Mole crates are balanced since everyone knows where it will spawn. Banan altars cannot be balanced in the same way, at least not in squads, since they are easy to farm. For that matter, the randomly appearing sloth monster spawning in the middle of a match also severely disrupted one of my matches. (TF2 at least made all players invulnerable to each other's attacks when the game randomly spawned monsters during Halloween events.)
Competitive gameplay needs to be reasonably predictable, and I think this update went overboard with random rewards and punishments.
Personally, I think it’s a bit of a reach to say sacrificing emus is toxic when you’re playing a game centered around killing other players that are also animals. Just the same as a player riding an emu in a match, that emu will have to die before the player takes damage, thus it’s still a sacrificial emu in that sense.
Two others already expressed their disagreement with my views. There's no need to dogpile on me.
Besides, if I was undecided about leaving the game before, I'm definitely decided now.
It's okay that you are uncomfortable with it but I see it completely within the realm of normalacy and acceptability when it comes to games. SAR is already incredibly sensitive when it comes to player preferences and in some ways it's already held back by it (e.g. super insects). The reason why I'm writing this is that I hope they do not change the mechanic and are daring enough to add mechanics even if they may offend players as they need their creative freedom.
I understand your views and they make sense to me logically now. It's good that people express themselves and their opinions in a good, clear way.
While I disagree about how dark humor influence people, or that sacrificing emus is toxic in itself(if you meant to say that, or you meant other behaviours), It's true that most of the dark humour was more in the background, in lore movies etc. This time it's more in your face. I totally get that.