After seeing the roadmap to address Quests Balancing;
Kind of figured that setting up a discussion on which one the community agreed being too much might have been the way instead of sending passive aggressive remarks. While I do understand that most of side-quests are not intended to be finished in a day; Most of these felt like padding CHORE, even from a wiki editor standpoint that haven't done this.
Also I would like to add that: Please LET US DO THE QUEST OUTSIDE OF BR / at our own pace (Don't time gate them).. :cc
Anyways, nerfs.
John Murr
- Q5 Wander in the Rain ||(Wander 1km in the rain.)||
-# Reduce it by 50%, waiting for Rain RNG and requiring you to be in the lobby is already annoying enough as it is, imo. - Q8 Wander as Wide as Weirdo Would ||(Wander 50km in the lobby) (opt: With frends.)||
-# Maybe half this too? Mayhaps ||25km|| would suffice .. what about those that plays alone? - Q9 Wander in Danger ||(Wander 50km in the BR)||
-# I'd highly suggest a NERF by doubling the distance, but ALLOW you to play ANY MODE /w Friends. (if the invisible stick remain as a reward).
John Emu / Jack Three-Toed
- E5 Speedy Steed ||(Ride Fast Emu for 10km )||
-# Halve this. RNG of Emu is already tedious.
Possibly More Ideas to replace them. - E9 Emu There, Yet? (Ride someone else's emu and speedboost them for XY km)
- E10 Emu-nity Time (Heal Emu for 500HP using Dart Gun in a game)
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last thread (till Feb).
