#Why aren't you playing? old version

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halcyon lily
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To put it lightly (and constructively), to me the update was very underwhelming.
I've written a Steam review that goes into more detail but not only is it extremely long, there's a pretty passive aggressive and non-constructive vibe to it, mainly because I was so disappointed.
There's a lot of factors, but here's a few:

Timegated quests. Those two words alone. (Honest and less snarky explanation: It feels like those were added to artificially pad out the story. Like, it's very obvious that's most likely the case. "Promoting healthy gaming" doesn't work here when there's a very controversial quest that promotes unhealthy grinding mechanics (See: https://discord.com/channels/413200888010637313/1449576898504953947).

The socializing aspect doesn't really work out for me either. I play the game to get in, do whatever I need to do, then leave. I don't want to talk to others, especially since I've seen a lot of very explicit and uncomfortable conversations. I'm aware these are reportable, but these instances occur way too much for me to properly keep track of.
For me, this took out a lot of enjoyment I had for the game. There's quests that require party participation and frankly I'm not a huge fan of such.

Lack of things being added to the main modes at launch really bummed me out. I didn't expect a complete overhaul of any of the modes, but I expected at least some noticeable changes. (I know they are planning to work on the modes in the future, but will I still be playing to see those changes? Very unlikely).

I have a lot of other minor nitpicks but to be honest, I'm unsure how to express them without any snarkiness sneaking through.

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(whoops, pressed enter early, will edit)

drifting fox
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I believe:

  • SAW failed to address repetitiveness in the game (adding respawn tanks, new mechanics every update does not decrease repetitiveness, core gameplay remains the same)
  • Lack of developer communication -> uncertainty about what updates will come next -> low player confidence in the game
  • Low streamability of the game affects player count: caused by lack of "surprise"/unpredictability in the game - who wants to watch something where it's the same all the time? I mean, what is there even for content creators to react to in the game? Any moments that are like WHATT "can't believe SAR did this"?
  • Game might be overdesigned: Game mechanics are designed too well that they fence players into one way of playing. Instead, I think features should be released as prototypes and allowing the playerbase to polish it through feedback. Affects streamability as well. Players need to be in the loop, game needs to be developed based on feedback instead of what the devs want
  • Release cycle: Not fast enough to keep players on the hype train, SAW should have been released as many small updates rather than one big update - feels like it got overscoped and they ended up having to rush to get it released
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  • I know this is not done because the team is small, but a lot of players will be asking "where's the new modes? where's the new maps?" They'll have to address those at some point
halcyon lily
vale mason
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but yeah I noticed the negative reviews ofc

halcyon lily
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Would like to note in advance that my intentions aren't to dunk on the game, of course. I'm mainly this critical because I want to see improvements in a game I've been playing for a while now. I want to see SAR thrive. Therefore my takes may be a bit more honest than most.

drifting fox
halcyon lily
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^^^
This, all the way.

soft needle
# drifting fox I believe: - SAW failed to address repetitiveness in the game (adding respawn ta...

Adding new mechanics can breathe new life into the familiar - I think that you hit the nail on the head with your last point that the game might have been overscoped.

With benefit of hindsight one could have had a situation where an optional untimed lobby keeping track of upcoming modes to join could have existed - with a big 'work in progress' sign in the welcome center.

Then build in MTN stations with only the fast travel option for easier traversal.

Then maybe a certain sloth for some spice.

Then maybe Questless NPCs.

Hamsterball racing could have been its own update, and could have been a trial for the quests system.

Again... hindsight... as it's kind of like talking about a precarious Jenga tower and saying that it would be easier if previous moves were done differently. Easier said after the fact.

I am fairly sure that Pixile always wanted SAW - even before I started harping on about LSAW (SAR had to start from somewhere - and a glance at the game's development over the years, from the map to the mechanics to the modes to the species, and more, makes this easier to appreciate).

I hadn't realized that there were negative reviews rolling in. That is unfortunate, but also an opportunity to figure out what is causing friction and why.

I do believe that there is good potential for the game, moving forward, and that the rough edges can be smoothed - and pointing out that the game was made to the devs' vision doesn't change this.

It certainly hurts to hear and acknowledge that this game isn't a very strong 'watcher'. It 'is' easier to appreciate from a player's perspective - which is why I made a few suggestions in the past specifically to improve the spectator experience.

I will say that it 'would' be good to have seen more two way communication between Pixile and its community. Not sure why they went so quiet on the Twitch front (maybe because participant players tended to focus them, interfering with their ability to demonstrate places or mechanics 🤔)

frigid nexus
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Have to wait longer for matchmaking

drifting fox
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There have been negative reviews, a playerbase drop (SteamDB), and a very obvious empty royale queue (easily verified) yeah

frigid nexus
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Lack of unique gameplay concepts that make half of the English reviews on steam are just compare this game with other more famous games like furry fornite, webfishing royale, animal crossing...

vale mason
halcyon lily
# frigid nexus Lack of unique gameplay concepts that make half of the English reviews on steam ...

I've been noticing this not only on Steam but on other websites where people are trying to recommend the game to others.
The main appeal shouldn't have to be "Animal Crossing but with more furries!", SAR needs something to set itself a part from the crowd, because at that point why not just.. Play AC then.. (The game being free obviously makes it more accessible, but I feel like my point still stands).

winged obsidian
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Because my switch keeps crashing

soft needle
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...

To go back to the original post's question.

I do play the game. I've spent most of my time in SAW.

That is an improvement on pre-SAW. I practically stopped playing SvR (the only mode I played). Got tired of queuing up for getting punched in the face. That's partially a me problem (also partially a high level player problem).

The SAW quests compelled me to get more matches in, in more modes, including in royale. Most matches delved into are quest-driven. If I were able to hide the Quests I'd be less compelled to do so, but it's good that the Challenges are no longer front and center.

A second reason would be that a lowered tolerance for being punched in the face means shorter play times. I know that the analogy sounds negative - there isn't a positive way to spin it without trivializing it. Not a problem that 90% of the players will experience - though they might take flak from the fallout.

I guess a third reason would be that I found a different experience that allows me more expression. Still come back to SAW.

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It seems to me that a portion of the new update's issue is that Pixile dropped the original menu.

I do wonder if it would be plausible to simply reintroduce the old menu (without needing to join SAW) so that players who don't want to interact with LSAW don't have to do so.

While also figuring out the friction points that make LSAW unliked by some players: Starting with the separation of certain features from each other (customize/ photo booth/ labs/ shops)

vale mason
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I hope more people speak up. If not, then that means those that left aren't active on discord even, so I bark up the wrong tree, so to speak.

soft needle
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If a player wants to go from one match to the next without interacting with SAW, I see no issue with that. It wasn't a problem before SAW update, and pushing them onto SAW was a strategic error.

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SAW should be seen more like a story mode, repeatable on a per superanimal basis (optional)

halcyon lily
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At this point I feel like it's too late to make SAW optional, they went all in on it, and it's up to people to decide if they're dipping or staying to get used to the changes.
Old UI has to be a toggle though, or at least the new one has to be tuned to be less cluttered. I've been playing the update since it came out and I'm still utterly confused on navigating it. Doesn't help that my unfamiliarity with it made me accidentally purchase something using tickets, but that could very well just be a me issue.

soft needle
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Very few new elements aren't already translated to the old UI. Namely Quests, Inventory, Badges and Museum stuff. 🤔

vale mason
halcyon lily
woeful flame
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I don't know if I truly have anything I haven't said on my review, if anything - It felt .. justified?

-# While I do still, and will be contributing in the background -- and I could understand the dev team is very smol -- I think it is certainly a bit disappointing that after overhyping the update - we have almost little to no feedback on what got in.

Pt1;
A lot of the community and me, have been suggesting a lot of stuff .. While, yes I do understand the devs have their own vision for the following;

  • Friend List
  • Fishing, Bug Catching
  • Quests, NPCs, etc.
    but removing a lot of the features while giving us no feedback on it is certainly uncalled for. Kind of wished there was a better communication, beyond "damage control" on Steam, especially forums.

Pt2;
The promised balance changes never really came to fruition? No balance changes, new weapons, or anything really exciting for Streamers to bring new players in, beyond being MMO.

To add to that, BR along with other LTM is now pretty much dead with the new queue, thanks to split playerbase, etc. Well you can certainly tell me to add "ranked" in there or wait months, but its just kind of there.

Pt3;
Lastly, I think the old fb cycle or Roadmap should at least been there. Because now that the content is kind of left like this for months - we will be left questioning about non-seasonal updt, without any guarantee of whether the feedback goes anywhere. Like what about the promised Social stuff? Are they just done too?

soft needle
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Future tense. Hence not too late.

woeful flame
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I think the slight backlash is fair game, even on Steam.

I doubt it is that late to turn this mess around, provided that they are willing to at least communicate with us -- after they're back on Next Patch or so.

vale mason
woeful flame
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Sorry for "stealing" some of the points. I don't think disliking the current update is really a brave take for me.

"Damage control" ~ Issuing mute, deletion, or bans on forums under guise of excessively criticizing the game .. instead of yknow, addressing them.
-# Might as well not do anything at that point.

I think its about time for the community to get slightly critical. The game would sit like this for next few years, if we remain silent.

soft needle
halcyon lily
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A really small one is the animal counter, afaik you can only check that during ||A quest that keeps track of your animal count|| now. <-- (Quest spoilers).

soft needle
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Ah okay. Wasn't even aware that that was a thing.

vale mason
halcyon lily
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I think it's also a case of some people feeling afraid to criticize the game as a whole, as it's often viewed negatively if not worded very specifically.

woeful flame
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There are a lot actually.

  • Emu/Hamsterball in the Lobby.
  • Additional lag (not sure what they did there, AS is slightly more unstable now).
  • Collected animal count ?/552 in Labs
  • Accessible Loadout, Squad, etc from main menu.
  • Ability to preview and equip things from the Shop directly.
  • Something to do with AIs being dumber, especially on melee range.
  • Various "fixes" that was never even mentioned in the patch note. Which apparently causes new silly behaviours with the AIs?
    These are a few. There are lots more which aren't mentioned anywhere -- and I don't think anyone complaints about them??
vale mason
halcyon lily
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Correct, this is why I'm being very careful with my critiques.

soft needle
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Focusing upon a perceived issue, qualifying it as an issue and proposing options for solving it, is one way to go about it. Harder to pull off if one's personal temperature is running high.

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There has also been criticism of certain quests for being too RNG.

The more that I think about it, the more that I'm in agreement. The odds for certain things shouldn't be pull quests, but rather should be push achievements. 🤔

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Exceedingly rare things can still exist - but just not be an official requirement to 100% the game.

halcyon lily
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I've noticed the pearl quests in specific (As mentioned earlier) causes people the most agony, and I even saw someone drop the game altogether from it, which may seem silly on the surface, but is completely fair once you take note at how mind-numbing the process is. (As much as I want to yipyap about this, there's like, what, two threads about this? So I won't clog this one with the same thing I've been saying for multiple days now).

soft needle
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Better, in my mind, for a semi-'repetitive but achievable' quest ("I lost my (thingymajig). Could you help me find it" quest to occur. Like union work.

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Oh yes, I'm aware that those quests exist - but it was worth mentioning as a potential friction point.

halcyon lily
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Overall, these are all very good points I agree with, now to hope if the devs will take note of them.

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Of course, there's some things that just can't be fixed because it's simply a side effect of SAW existing, but the things that can be reasonably tweaked will go a long way.

deft tusk
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the majority of the playerbase didn't specifically ask for most of the mechanics that were added, but there was definitely a percentage of players that liked the social aspect of SAR

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in my opinion the current game is less social than it was before

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in some lobbies maybe just as social

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from my own experience the only two times i had a natural opportunity to interact with other players were clam hunting and fish frenzies

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i hate to be critical of a game im so passionate about but nearly every mechanic could have been done better in my opinion. there's definitely still hope for sar but i think they should listen to their community more next time they add a content update

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console chat is huge and a step in the right direction

fishing is very limited and a mechanic that can easily be fully explored in a single day

bug catching is not really too appealing since there's nothing to do with the bugs (keep in mind there's a museum update wip though)

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the biggest question mark coming from me is the decision to add respawn tanks, because a quick search from before the update (if you search reboot for example) in the feedback will show that the community was strongly against the idea of respawn tanks

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i am not too bothered by them personally but it was just strange to me that the devs ignored any other popular br suggestions and added one of the most downvoted ideas instead

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i guess it's just a bit discouraging, i have been active in feedback chat/forum since i joined the server around a year and a half ago, and i have seen so many unique, creative, and most importantly, fun suggestions over time. so many of them get lots of upvotes and it's clear that the community thinks they would be awesome additions to the game.

so when a large update finally comes out and none of those inspiring, creative ideas are added, it kinda hurts. i know the playerbase doesn't necessarily know what's best for the game, but if a game is community-oriented then listening to the community more often (or at least interacting with them more) would seem to help with a lot of issues

vale mason
# deft tusk the majority of the playerbase didn't specifically ask for most of the mechanics...

I think those suggestions from people arose earlier than a year and a half when you joined the server, since Pixel develops this project for 3 years. I wouldn't be suprised that the freshest ones didn't get added, if they were busy developing. At least, that's what I asssume, it's just my assumptions that they did this big chonky update actually listening to some people. And I ask those: where are you now? Perhaps, there were no suggestions like that to begin with.

deft tusk
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i dont believe it was a full 3 years

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i am pretty sure i started playing immediately after superite was added which was around when they started development for SAW

worldly fiber
deft tusk
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in any case fishing and bug catching were never popular suggestions to my knowledge, maybe they were suggested a couple times but im pretty sure majority of the community preferred updates to br

worldly fiber
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Bug catching doesn't seem like a social activity to me, especially when you consider that bugs can be stolen by people

deft tusk
drifting fox
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remember discord doesnt represent most of sar players too

deft tusk
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this is just one random feedback post out of like a dozen

deft tusk
worldly fiber
drifting fox
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if you look at other platforms you see many players not on here

deft tusk
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you can't really listen to a community outside of discord unless you're roaming for feedback on other social media which seems

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odd

drifting fox
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mostly due to lack of responses from devs

deft tusk
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the most dedicated place for feedback to my knowledge is this channel

drifting fox
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used to be that a lot of discussions theyd join in

worldly fiber
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Caused by, like in most cases of vocal minorities, a lack of concern from the majority

deft tusk
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so even if active members here are the minority, this is still their best chance to gather feedback since there is no central place within the game for it

worldly fiber
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I think another thing is that the theme of the game made respawn tanks basically inevitable

drifting fox
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same thing with the saw thing - look on reddit you'll see people not knowing there was negative opinions on it at all

worldly fiber
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The setting outright says animals are cloned for each game, it'd be thematically weird that there are no rebooting features

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So despite how much it irks me that respawn tanks have been added, it makes sense to me that they were

deft tusk
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that's a fair point but lore should not be sacrificed for the sake of player convenience, ever

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or

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other way around mb

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and to be clear, i think respawn tanks are not necesarily a bad update

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i am just disappointed that they were added instead of the several other upvoted suggestions

worldly fiber
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Like <caps>removing player collision</caps>

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<caps>unless you coded your game badly it should not even take a week to do this</caps>

deft tusk
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cosmetic ideas get their stuff added quite often which is awesome, but when it comes to game mechanics, it seems like nothing ever gets done

drifting fox
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Anyway, I think what I mentioned is likely to be the core problems rather than individual stuff like these

Overscoping, lack of communication, lack of regular updates, overdesign, players kept out of the loop of dev (release prototypes and let players be involved in making modes), repetitiveness, lack of streamability

deft tusk
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the only changes they made due to player feedback from my memory is zipline buff, bandolier buff, and removing super juicer

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all of those were very simple changes and not necessarily adding anything new

vale mason
deft tusk
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not to mention none of them really helped the game thrive (other than maybe bandolier buff depending on who you ask)

vale mason
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Bandolier buff was my suggestion and I'm glad they added it, but it wasn't SAW package

drifting fox
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This server felt alive then

deft tusk
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i wasnt around back then, but

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in feedback, kaity and logan used to be more active because i would see them around

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i think ever since it switched to feedback forum they both went pretty inactive

drifting fox
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And clogg and michael too

deft tusk
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not to say they dont still read over things

vale mason
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that required their intervention

deft tusk
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i dont think thats why

drifting fox
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Not really

deft tusk
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kaity would upvote a lot of suggestions

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logan would comment on things

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positive things

drifting fox
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I think feedback chats was more civil actually

vale mason
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I was absent over 2 years i think here. So I have no opinion about communication from devs tbh.

deft tusk
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intervention was only done by mods or logan a handful of times from what i can remember

drifting fox
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Here it's looping around the same topics, losing track of the OP like we are now

deft tusk
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yeah i don't even bother staying on topic anymore most the time because i shouldn't feel discouraged to have open discussion just because they got rid of the only real sar-related chat

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forums make way more sense for cosmetics

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feedback for an entire game is much more likely to branch out into new ideas naturally

drifting fox
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I just wish Pixile acknowledged the negative feedback and not just the good

deft tusk
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yeah communication and interaction are both missing

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it's their game they can do what they want, i just dont want to see it die

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i wish i was around in the earlier days because from what others say, it seems like they cared a lot more back then

drifting fox
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Yeah

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At least talked more

vale mason
drifting fox
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You'd at least hear from michael or clogg every day or so

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So at least you had an idea what they were doing

deft tusk
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well also from my understanding there are multiple people working under pixile that have roles dedicated to the community side of sar

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and the most active community to my knowledge is the discord

drifting fox
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And you barely see them either, yeah

deft tusk
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so if thats true then where are they? i dont see them posting anywhere or conversing outside of steam posts

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i get they are busy but assuming its a full-time job it seems like members should be around more often

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im not even trying to call anyone specific out, i dont really know exactly who should be interacting with the community

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but for a game like this, they really need more interaction

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not only from a community perspective but also from a business perspective

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because interaction between the dev team and the players builds trust

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and i think a lot of players have lost trust over time due to lack of communication and basically zero interaction at all

tardy quartz
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Once we're back from the break we're going to address feedback and talk a bit more about what's next, it's a bit more effective than responding to feedback posts that won't be seen by every player

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Though we have already talked about what we'd like to do next in some of the previous Mooseletters, and even at the bottom of our patch notes

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There's a lot to talk about so it'll be a bit project for the comms team, but I think you should also manage your expectations as expecting an update from individual team members on what we're working on publicly, daily isn't reasonable

deft tusk
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thank you for the communication! i appreciate it

drifting fox
tardy quartz
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Feedback is always helpful and we do read it all, hope the timeliness helps with reassurance on that at least. Also discussions about Discord not always being reflective of the larger playerbase is also accurate, there's a lot of folks who give us feedback through all sorts of different channels

deft tusk
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thank you and i wanna apologize because part of my frustrations is from recent lack of activity but i didn't realize the team was on break

tardy quartz
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it's the holidays, tends to happen, and it's not like our work stopped with the release of SAW too

vale mason
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Sadly, I think most of the playerbase do not bother and use any of the channels for feedback. You either amaze them as consumers or not.

drifting fox
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I like the SAW update fwiw, I just want more people to play with, so I'm trying to think about the player count issue

tardy quartz
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I also wouldn't call it an issue, it's an improvement from where we were, I think you're looking at the glass half full

drifting fox
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I mean, sure, but queuing into a lobby of 13 players for royale is kind of a buzz kill

deft tusk
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i personally really appreciate interaction from pixile, whether it be you or clogg or anyone else. i understand the discord isn't the only active area but it seems like the most community-oriented at least, so i'm happy that feedback is still being read and i guess i just would prefer more interaction like what you're doing now. if there are reasons why that can't or shouldn't happen then i understand though

tardy quartz
tardy quartz
drifting fox
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All my feedback is about that and repetitiveness tbh

vale mason
deft tusk
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in any case thank you for addressing our issues!! it helps to know people are still listening

tardy quartz
drifting fox
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Well, again, I did mention: what can Pixile do to improve repetitiveness and increase the streamability of this game? As well as involve the community more in developing new modes and features e.g. by releasing a prototype and taking feedback on how it can be improved

vale mason
deft tusk
# vale mason "fuller BR matches" and "not enough players in BR" is about the same feedback

perhaps give feedback expressing ideas on how the team can counteract or even capitalize on the fact that there are smaller lobbies

counteracting it would be suggesting methods to grow the playerbase and if you have any unique thoughts to help the team then i'm sure they wouldn't mind reading them and considering them

capitalizing on it means find ways to add content that is engaging regardless of player-count. this could be improving bots or just adding fun activities that aren't as community-oriented

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that's my take on it at least

vale mason
tardy quartz
tardy quartz
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I think wanting more people in BR matches is a fine request and something we can talk about, I know I have ideas and I'm sure others do internally too

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Panicking over player population doesn't help any discussion though

deft tusk
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in other words pixile is always aware of how much their game is thriving so it's best to only mention it if it adds something constructive

tardy quartz
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yep!

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we should hopefully have something to share that'll address some expressed concerns and what's next in the near-ish future though, so make sure to just keep giving feedback so we can dig into it. even if we aren't responding, many of us are always reading and checking things out (even during our vacation time) birbthumbup

deft tusk
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thank you logoctopus

bitter belfry
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I think it was a very bold move

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SAW added respawn tanks, but they didn't balance them to address the concerns many players had about adding respawn tanks in the first place.

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I was one of the many players who suggested respawn tanks, and honestly I regret supporting it. The execution was really bad, imo

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I thought all the discussions we had about respawn tanks in the feedback chat would've been taken into account, tbh

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It feels very one‑sided

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I'm not sure what the point of having debates was if the negative feedback was just going to be ignored in favor of "by popular demand" 💀 I honestly got upset at that SAR reddit post, lol. I think it's somewhat demotivating

tardy quartz
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I'd be interested to hear what these other popular BR suggestions are that dog's referring to (or even you Saotekin) as it's a bit hard to address them when they're not stated

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But Respawning Tanks have been a popularly-requested topic for years, we've had numerous discussions on it and there's pro's and con's to it, which we can balance around with feedback too, but there's only so much you can do without testing them in a live enviornment and giving time for people to play around with them

bitter belfry
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I'd say it's kind of too late to properly test respawn tanks at this point. There aren't many players in royale anymore, so I can't give the same level of feedback as I used to.

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Bots don't get angry when you use a respawn tank 5 times in one game frog_sweat

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So it seems fair at the moment

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I think it would've been easier to get feedback on respawn tanks in old SAR than in SAW, before the playerbase was split.

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imo

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I'm not going to focus too much on respawn tanks, though, since this isn't the topic of the forum and probably would be better in another post

bitter belfry
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They were horrible and poorly thought out, lol. But I think others made some very valid points there

soft needle
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(I notice that there doesn't seem to be a feedback thread dedicated to respawn tanks post-introduction)

bitter belfry
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This might be the reason

tardy quartz
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Sorry what reason is that?

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I'm not really following

bitter belfry
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We don't have to deal with really good players getting respawned over and over, since we're mostly in bot lobbies. They seem balanced right now

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But I find it very annoying, but it's very rare to occur with the current size of royales. And mine and possibly other claims would be invalid because of that.

Reasons: Bots don't respawn tank camp, bots don't take advantage of respawn tanks. Flaws are invisible

I don't bother giving feedback when everything is already positive, so I've been quiet in these channels.

tardy quartz
bitter belfry
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Cool

soft needle
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I notice that there have been a few events organized since introduction. They would probably also have provided some feedback on respawn tanks.

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I've not had any interaction with them - so I'm going to take a step back on discussing them - though I do recall that respawning was always contentious as a proposed mechanic (and that an alternative would have been to allow dead players to leave duos/squads before the end of match as if it was solos, if they want to).

The new mechanic makes this alternative make less sense (and could put a team with a leaver at a disadvantage) but both could technically co-exist - especially if players who leave aren't automatically out of team and simply wait until the next match.

Actually, one way to mitigate issues with the respawn tanks could be to say that there is only enough power to run the respawners for a limited number of times (darn SASR) - translating to a limit of 4 revives per match.

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This would have the effect of being more likely to be benefited from by less experienced teams - or unlucky skilled teams.

unreal jetty
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looking back at the event afterwards, respawn tanks were pretty rarely used and didnt affect much in terms of gameplay

soft needle
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I see. So they over-corrected for the expected or potential impact of the tanks.

unreal jetty
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yes

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my own personal opinion (i have very little experience with battle royales with respawning features) i preferred the game before they were implemented

deft tusk
# tardy quartz I'd be interested to hear what these other popular BR suggestions are that dog's...

to clarify, i want to make the distinction between popular and upvoted, because popular might imply it's been suggested numerous times, while upvoted just means it was a post that had lots of support from the community. so the one time i mistakenly said "popular", i was still talking about posts with lots of support, not other ideas that were suggested multiple times.

i could still link a few examples of posts that had overwhelmingly positive reception if you want, because there are dozens of posts with above-average upvotes and zero downvotes, which speaks to me as something that players would love to see added to the game. but these posts are not difficult to find within the two feedback channels, and i don't want to subject you to my bias by cherry-picking the ones that sound most appealing to me personally.

the interesting thing about respawn tanks is that, while they were a popular suggestion, the idea was widely hated within the community (at least here on discord). i suspect this is because players who are used to the game have a much easier time realizing the issues with adding respawn tanks to this game, while newer players are less experienced and simply think "this thing in fortnite should be in this game too" without fully realizing that SAR is a much faster-paced game with a higher skill gap

#

so in other words the only players that wanted respawn tanks were the ones who weren't active in the community. and i get that appealing to new players is good for retention, but when reception for an idea is shown to be overwhelmingly negative within feedback channels and then the concept is still implemented, i hope you can understand how that can be shocking

vale mason
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I would say that this is more complicated, and voting here doesnt mean that suggestion is bad or good.

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But I also think that the respawn thingy wasnt popular, as far as I remember when i was active here. Popular as in voted for.

bitter belfry
#

Same

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And I think it's mainly new players who'd suggest it

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Since long time users would know the consequences

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As far as I know

vale mason
#

We still do not have much answer to the main question

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titular

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im glad that lots of talking happened during the day, but I hoped for more answers

vale mason
bitter belfry
#

Well, there were some QoLs that were popular

vale mason
bitter belfry
#

Yep

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And better customization UI

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And mini games

vale mason
#

i know that people asked for some place not to fight, generally speaking. even if they didnt have specific idea

bitter belfry
#

Yeah

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I suggested a way to quick travel, but I'm sure many others done as well

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But they are MTNs

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Not what I suggested

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though

vale mason
#

somtimes people have very general suggestions or the devs have something else in mind what somebody had in mind. when somebody asked for mini-games, maybe he thought that they would be better. But not much can be improved if people don't speak up

bitter belfry
#

Yeah

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I know fishing was suggested before

vale mason
#

tbh fishing was the thing i was looking most forwards to

bitter belfry
#

Not sure how popular the idea was though

bitter belfry
vale mason
#

but the execution was far from the kind of fishing i enjoy

deft tusk
#

thats the whole point of the reactions, otherwise the posts here would just be posts with nothing else

bitter belfry
#

The devs add features to the game regardless of whether a suggestion gets positive or negative reactions

deft tusk
#

yeah that was my point i made earlier, i think suggestions deserve more focus because i really wanna see a lot of the ideas in feedback being added at some point

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for now i've realized most of the ideas weren't necessarily aligned with SAW so i understand why there's been a hold on content updates

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and the QoL stuff that was added was good

bitter belfry
#

Yeah

polar totem
#

SAR is the kind of game where id enjoy 7-30 minute sessions, but with all the new additions, its disrupted that completely

I was an avid SAR player years ago, but even after that phase id play about 4 times a month just to relax

Now I just don't even feel like logging on and going into a match, it's just not as cosy as it used to be

deft tusk
#

console chat was really good, im happy they finally got around to that

polar totem
#

Regardless of my own reception of the update, I'm really happy to see SAR spark up back to life! I can see that lots of people are having fun with the new content

vale mason
#

not neceserily, at least

deft tusk
#

that's true

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but it's still a representation of what players want

vale mason
#

and that's how I remember also Pixel said(long tima go), that voting isn't always taken into consideration only

vale mason
deft tusk
#

i would think it's fair to say that representation on discord is proportional to the rest of the playerbase

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there is not much difference other than the fact that you have to be 13+ to be on discord

vale mason
#

you could have more furries for example on discord, people that are more casual and "artsy"

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less older people since they dont use discord

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etc

deft tusk
#

they do

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i don't think it's a noticeable difference between players in this server and players outside of this server

vale mason
#

I think younger people have more time to be in some discord communities, while older just jump in the game(because they have kids jobs and every minute matters)

deft tusk
#

i think being in a discord server mostly just shows that you are a bit more dedicated to the game, but it's not even that much trouble to join a server so really it hardly means anything

vale mason
#

If it's really like you say, then im not sure why respawning was added.

deft tusk
#

i think the difference isnt that they are on discord

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i think its that the people who leave any sort of feedback are active

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and active players are more experienced and understand the game better

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90% of the players who came into the server to suggest adding a respawn are fortnite players who died in 20 seconds because they didn't land with their squad and then are too impatient to wait 7 minutes or just re-queue to wait even less time

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they are almost always not active members of the community, so they don't understand that adding respawn tanks makes the skill gap even worse than it already is and decreases their odds of winning by even more

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the only true benefit is that they potentially get to play the game longer if they are dying early all the time

vale mason
#

they don't neceserily care about winning

deft tusk
#

yeah and thats fine, but for casual players, playing the game isn't really that fun against the more competitive players who are really skilled and put in more effort

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and to add respawn tanks is to make those players even stronger

vale mason
#

you are right. people don't think about long term consequences

deft tusk
#

it helps skilled players more than it helps new players

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and that isn't good for sar in my opinion because the #1 complaint if you look at the steam reviews is that players don't stand a chance against other players with way more experience

bitter belfry
#

Yeah

vale mason
vale mason
bitter belfry
#

I don't know about steam, but I seen many complaints here

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Steam has a bunch of UI complaints, yeah

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Was reading through them

deft tusk
#

i was talking about before the update

soft needle
#

A pain point that the respawn suggestions wanted to address was needing to wait until other players finished a given match. That includes fill matches.

deft tusk
#

i have no doubts most of the recent negative reviews are about the update

deft tusk
soft needle
#

That is a penalty.

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Especially if you're chasing challenges or similar.

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(eg. Duos day)

bitter belfry
deft tusk
#

that is a very minor penalty compared to most team-based online games

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but youre right

soft needle
#

Okay I should actually take a look at the feedback to get an idea of what people are focusing on.

vale mason
deft tusk
#

it wasnt overwhelming, just very positive, and it still is very positive

#

recent is mostly positive due to the update though

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but overall its still around the same average

#

what im saying is

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if you look at any of the negative reviews from before the update, over half of them are just complaining about how difficult it is to face other players

vale mason
#

I am doing that right nw

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will see

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those in english are for various reasons, i found only 3-4 that mentioned skill gap. many are in foreign languages though

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so "over half of them" is a great exageration

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it's definitely a problem for many people. such old game make such problems by default, when they are niche

copper ice
#

Even in English the top rated review right now is about the content of the newest update; specifically the stagnation/repetition of BR and the clunkiness of new features

vale mason
#

I think repetition is the most touched topic overall,pre-update

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others are lags, some personal conflicts, various things, teaming, cheating, ban complaints...

copper ice
#

As a generally newer player (~1 month, played very briefly prior) that hasn't quite hit me yet but I do still have gripes with the newest update specifically

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But I do consider SAW and the social hub a really strong foundation for things to come and I'm looking forward to how it's expanded on

bitter belfry
#

When I used to suggest fishing

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This was mine

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FISHING SUPER ANIMAL DNA
I want to be able to fish for super animal DNA in the waiting lobby. Maybe have a little pond that players can gather together and fish for Super animal DNA.

While fishing, you'll have to wait for a while before you catch a random Super animal DNA.

After fishing Super animal DNA in the waiting lobby, you'll have to wait until after the match to receive the Super animal DNA.

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Very basic, lol

vale mason
#

now we know who to blame lol

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just kidding

bitter belfry
#

xD

vale mason
#

but respawning and fishing are two birds with one stone

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or, one snake

bitter belfry
#

rip

#

FIRST TIME PLAYERS
When you first play the game, you will be assigned to an offline battle royale mode where you face against bots only. The mode should play like a normal battle royale mode, but you're against bots instead of real players.

You should be able to pause the game at any time, since it's an offline battle royale against bots.

When you open your inventory, the game should pause so you're able to read the stats and learn what each weapon and power up does.

When you get killed, you will automatically respawn after a short duration. However, if a bot was to get killed, they won't respawn. The goal of this mode is to teach new players how to play, and not to get rid of the new player.

There should be an in depth in game tutorial on how to use controls, movement, weapons, power ups, etc. As you're playing and picking up items, the tutorial should explain the basics of what everything is and does.

Once you've eliminated all remaining bots in the match, you will win and exit to the main menu. After completing the offline battle royale match, you will earn a special reward for completing your first battle royale match.

Once you exit to the main menu, you will be able to play against real players.

#

This is kind of like SAW's tutorial

copper ice
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as for respawn tanks, i personally don't think they really fit the pacing and match length of the game

vale mason
bitter belfry
#

Lol

#

Yeah

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SAW's tutorial has been stretched across multiple days, though

copper ice
#

I mean fortnite does the same thing tbh. they force you into entirely bot lobbies until you hit a certain account level

bitter belfry
#

Mine was in a single game of BR deer_sweat💀

bitter belfry
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I won't say that these were my ideas, though

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Many were refined and expanded within the feedback chat channel and based on previous feedback

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Which I miss a lot skullcat_sad

copper ice
bitter belfry
#

Yeah

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True

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Though, I think that's how most tutorials have it

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Never seen one where you lose owl_think

copper ice
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I feel like I have! and then they do the whole like "don't give up, it's just that not everyone can win every match" thing

bitter belfry
#

Cool

copper ice
#

and then it would also organically integrate the cloning thing this game has going on

bitter belfry
#

I think that's how SAW has it, though

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In Dogna's first dialogue in the SAW clip

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When your super fox gets shot

copper ice
#

Oh for sure

deft tusk
#

i omitted 2 reviews which were not real reviews because they just said profanity and "many problems"

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but these are the top 6 reviews for me and only 2 of them arent complaining about the playerbase being too difficult to play against

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i am not cherrypicking and i have made a collage of this before to demonstrate that it's a real problem that is reflected by players, it's also the reason why my irl friends won't get into the game

copper ice
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thats an interesting take because I managed to get new people into the game and they liked how competitive the lobbies were with a mix of skill levels - I guess different people want different things

vale mason
deft tusk
#

i would keep going but it took me too long to fit those into one image lol

vale mason
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I took all reviews from 2024-2025 and it didn't seem like even 1/4

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no ways it's more than half

deft tusk
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oh, i took them from release to nov 2025

copper ice
#

for me (also in english) i have one recent negative review and then the others are like...0.2 hours played "i don't know how to start a match"-style reviews

deft tusk
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because recent reviews are all about the update that came out a few weeks ago

vale mason
copper ice
#

OH right

deft tusk
copper ice
#

steam reviews are also generally skewed because people who like something are statistically less likely to leave a review for something

deft tusk
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yeah, there arent a whole lot of negative reviews in general other than the recent ones

wispy pumice
#

Hey dog and ORSIENE,

I have drafted a fairly long message that I want to drop here that is entirely in context of this post

If you're both still the middle of talking, I can wait to post it, or I could perhaps put it in a new thread if you think that would be better.

Just felt like giving a heads up is the right thing to do.

copper ice
#

Oh yeah go for it! what we were talking about was generally pretty inconsequential

wispy pumice
#

okay, gotcha.

#

lemme just look up rq what the url syntax is again

#

ah yep i got it backwards, good thing i checked lol

#

I want to share a half thought, half rant. This is partly in continuation to last year's conversations on the topic of ranked mode in the context of SAR (link below). This afternoon in solos, I came across a very skilled player; they did very well to snipe me from a distance in the swamps and took out all of my armour with it, then proceeded to push up with a close ranged weapon for the kill. it was quite impressive, but, I was so preoccupied with completing quests and challenges that I felt like my goal and their goal were completely different. That is why I am posting about this here.

I've felt that with all the quests and challenges in BR, I have become so desensitized to playing for sport and instead just settle for quest running, which is largely in part due to my ADHD. Regardless, I am sure many players are doing as well in BR now, especially new players that are just now coming in and getting quests like "kill 1 player with [gun X]". Granted, I think that challenges pre-update were already encouraging similar behaviour, but now it's far more egregious - just run and gun until you hit your goal(s), then quickly die and go back to the Overworld! It was already an issue pre-update with challenges, but now it's even more egregious.

I genuinely feel bad for those skilled players that have been around the longest out of all of us. Even people who aren't good like me see how they are struggling to cope, and it genuinely breaks my heart. These players need an outlet to call their own (that's the thread link), although personally I would be fine with just some kind of Victory Island-exclusive version of the available BR modes so that there's a simple enough way for longtime players to not get drowned out by the quest grinders. It would be ideal if it was not possible to even complete quests or challenges in this other mode, IMO, so as to remove all distractions from the game mode.

Now, to be fair, I have been around other small communities in the past that have always had the option to separate casual players with one interest, and the competitive players with other interests. I have seen firsthand how amazing it is to see these players have a good time and what the benefits are IRL, and I have also seen the flipside and how it negatively impacted the community. So, I am very biased.

Based on my personal observation, I genuinely believe that most longtime players, BR skill notwithstanding, have likely already resorted to making smurf accounts from being burnt out long ago with that black gem after reaching level 1000+. Now, they have more incentives, especially with the introduction of this new social platform and them getting constantly slammed in the lobbies by randoms friend-requesting simply because of their level, they have even more motivation to continue playing. That inspires more antisocial behavior, particularly siloing of that part of the community who are already on their own doing tournaments and the like away from the public eye.

Which stinks, because based on what I have seen from the intent of this update, Pixile had been heavily pushing prosocial behavior. And, to that end, I am genuinely happy for Pixile with getting this update, but I don't think they ever saw the writing on the wall about this personally.

vale mason
#

all separations etc are a moot point until there are 54 bots, 10 players per lobby

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I remember I made a suggestion for some competetive mode myself

wispy pumice
vale mason
#

it does lol

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unfortunately the count doesnt discriminate against bots

wispy pumice
#

Although you are right

vale mason
#

perhaps it would be good idea to have separate numbers

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but generally people discern

wispy pumice
#

the goal here is not to bring together a community of longstanding players and new players with entirely different goals

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it never was

#

they were just pushing this update to attract new players

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if that was not the intent, then the general thoughts/consensus among longtime players must be wholly misrepresented

vale mason
#

you are right about siloing. I myself stopped playing at one point and only played at private servers

wispy pumice
#

then the separation is already there

vale mason
#

it was my suggestion to make it official and not like right now. the separation is since years

copper ice
wispy pumice
#

well this whole update should have come years ago, frankly

#

i understand that pixile was not an independent company for a while

vale mason
wispy pumice
#

if that was partly to blame, that genuinely stinks, but the point is still the same

vale mason
wispy pumice
#

I believe a higher-up, corporate CEO/CPO/etc can understand that

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but if it wasn't even on the docket to begin with, then either the agenda shifted completely without player input, or the input was there and they ignored it

vale mason
wispy pumice
#

yea..

vale mason
#

and i didnt think of this on a whim, there were serious reasons

wispy pumice
#

absolutely

#

i would have been there with you too

vale mason
#

but right now, the game is kinda dead, so not sure if we want to divide 10 players at peak hours lol. EU servers have even less

wispy pumice
#

but I had my own things to deal with

#

the reason I am invested in this is because I understand that this community is fractured

#

there's a difference between large playerbases having their own little niches within the larger system and this kind of situation

#

and that difference is far from small

#

I don't care about new players or people who hate the idea of ranked or competitive being available

#

I get that

#

but, these updates shift the focus entirely away from it

#

among others

#

I would imagine that now would be the best time for them to think about this as a whole

copper ice
#

I do agree that the social hub pulling focus away from the core mode is a little...ehhh

vale mason
#

there is no easy solution to this right now, as you can't really forbid people hunting newbies, this will always be a problem to some degree. People that played for 1000+ hours probably know about private matches that Ruki and others organize. Pixel could make separate lobby for pro players, but not sure if they want to at this time in particular.

wispy pumice
#

I don't want it to have to be the case that your private community has to find a way to get more publicity and involvement that will always get pushed aside because Pixile hasn't done enough to recognize it on their own volition

#

but whatever lol, I am tooting my own horn

#

this isn't something that I can possibly fix all by myself

vale mason
#

those private communities host matches rarely, thats how you can even have players at such small playerbase. this wouldn't work daily

#

not right now i think

wispy pumice
#

well, if it does, do anything and everything you guys can to make it known that it's there

vale mason
#

this would have to be done 1 hour per day or something like that

wispy pumice
#

that is how you can help

#

feedback is great, but if you guys end up being just as prosocial as pixile wants the community to be

#

despite your disadvantage

vale mason
#

compteteive as in tops of the tops

wispy pumice
#

many people have

copper ice
wispy pumice
#

threads like these that speak it plainly, and I can read in between the lines so I figured that was what was going on

vale mason
wispy pumice
#

hmm

wispy pumice
# copper ice legitimately wondering what you mean by "prosocial"

prosocial is like, being encouraged or given the opportunity to express yourself, to feel heard and represented in the community, no matter your view, opinion, etc.

what's more important is that Pixile's updates are prosocial with respect to the more advanced communication system; you can use that to bring people over to these private servers and events

#

just like casual players can do the same for their interests

copper ice
#

OH I gotcha, the way you were talking about implied being prosocial was a bad thing

#

my bad

wispy pumice
#

no it's the opposite of antisocial

copper ice
#

Yeah I mean specifically within the context of this game

wispy pumice
#

right

#

gotcha

#

well I am glad my conversation in this thread has been helpful for you guys

vale mason
#

the more people ask about something, the better. if you feel like it's a problem right now for newbies or casuals, the prosocial thing would be to make a thread to report the problem for this group

wispy pumice
#

way ahead of you, I am mentally preparing for exactly that

vale mason
#

instead of expecting the other group to make more moves(i already did a lot and I won't anymore in topics of ranked, made plenty of suggestions and conversations and I have more important problems with this game right now)

#

i don't mean to be rude at all, sorry if this came off like this

wispy pumice
#

ironically, my ADHD meds are currently rippling through my entire body, so I completely understand what you're talking about 🙂

vale mason
#

i really like that you participated in the discussion and adressed this problem. well, "dog" adressed this as well, but you added more context. Im happy that the linked suggestion for ranked was so popular. Back in my days, when I suggested this, there was some backlash towards my person

copper ice
#

I 100% think more competitive options would be cool but I have seen some people phrase it as like, a ranked mode would fix every problem with the game

#

which i just don't think is true or fair

vale mason
#

people were more divided about the idea. i guess time changes, people get better and better with years. pros are getting more pro. more people see that its a problem

wispy pumice
#

yeah communicating this not just amicably but in a way that everyone understands and isn't torn apart by the suggestion is an extremely difficult skill to master

vale mason
wispy pumice
#

because when most people do it it comes across as either leaving information out entirely or it's too brash

#

plus the usual norm on social media is to try to be as ratioed as possible for whatever reason

#

but i digress

#

if you have other links to share from back in the day I can add those in as well

#

otherwise I will go off what I have now

vale mason
#

good luck with your thread VicPariah

long elm
#

I'm a very quest-oriented player; I go where the quests are.
Since most tasks are locked to Battle Royale, I play that much more than the other game modes.
With that advent of Super Animal World and all its quests, I've been playing the other game modes more. Entirely to get quests in them, really.
When I'm playing with friends, usually I either let them pick the game mode, or I suggest Battle Royale.

vale mason
#

SAW - why aren't you playing? Share with us some reasons.

vale mason
#

I guess my title is bad, I should rename it. I meant people that do not play the game at all(or play less), not only SAW.

#

Why aren't you playing? Please share your reasons.

severe moat
#

I'm going to chime in that I am playing, but the drop in players across all modes is making me hesitant to recommend the game to the friends I wanted to play with.

lofty plover
#

I think it's a mixed bag because I'm sure other players are like me who enjoy the game and just fighting bots. I can just chill and do some mindless shooting

long shore
#

lately i keep getting matchmaking failed a lot even playing on NA where i live , so it makes me not being able to play as much

graceful urchin
# deft tusk i personally really appreciate interaction from pixile, whether it be you or clo...

Hey, we do read and collect the feedback! Just tbh (especially as SAR grew) it's easier for me to have a more async approach. I used to get locked in long debates and it can be quite time consuming with making sure to put care into it. It's good when we can see how the community debates something too, not always black and white.

Regarding stuff like respawn tanks, that's an interesting case. We did go through the posts on it and decided to try it as Logan mentioned. Maybe they'll need tweaks and bigger changes, but as you can see even with that new thread that people have different opinions on it. Also, this is part of adding anything into the BR... which I think most of the people here want us to try more experimental and bigger changes (or am I wrong?).

Also, I really want to reiterate that constructive criticism is great and important, like much of this thread. It was a long road to getting SAW done and it's a lot of big changes so of course there'll be things we need to adjust. It's probably not obvious at the surface how crazy some features can be lol, like "ez just add a friends list". Some things were simply not added just due to time constraint (ie animal count in lab is already designed internally).

RE "seen so many unique, creative, and most importantly, fun suggestions over time", of course not all ideas will make it in or are possible, but we're definitely hoping to spend more time on that. The tanks had been started quite a while ago actually. But for instance people asked for a friends list, party invites, console chat, etc which finally we have now.

Anyway, hope this helped clear up some things! slothtv

woeful flame
#

While you're here Clogg,
Can we know what happened to PTR for major non-seasonal content update (to at least soften the blow)?

I have to be honest that compared to bugs / cosmetics, It really felt disheartening to see a numerous suggestion .. since the post-feedback thread never really went anywhere.
-# Guess I'll stop with the stuff for now, since there haven't been any sync fb to them anymore. Thanks for letting us know.

vale mason
#

there were some ideas that were even upvoted recently, despite the idea was very controversial (usually downvoted in old feedback chat)

vestal coyote
#

Honestly I LOVE the new update but with so many quests and non combat stuff to get dug into there's not many people in the royale now

#

I still play but like only five people are in lobbies

#

🙁

graceful urchin
vestal coyote
#

Clogg bit of topic but could I get a hint or something to work of on what's beyond the overgrown door in victory island

#

Plsssss

graceful urchin
vestal coyote
#

Just thought I'd ask while Pixile is around

graceful urchin
#

and we haven't made any hard decisions on it yet jattaman

graceful urchin
vestal coyote
#

Ohh

vale mason
vestal coyote
#

I thought it was lore related

#

xD

desert valley
#

Hope that the dev team is doing alright.

graceful urchin
#

we're alive 🫡

#

last week I survived the flu going around lol, it is BAD

#

(sorry getting off topic)

desert valley
#

Hope ya get better. Still though, game is kind of the same after a several year hiatus. Except the whole expansion, BD, and SvR.

#

And a few more places

#

The game is pretty good though.

#

Just that people are getting way too experienced for newcomers.

soft needle
#

Yes, that flu is bad. All the best with your recovery.

#

I did not get the impression that people are more experienced than they previously were.

#

That statement did get me thinking about something, though.

vale mason
#

EU server was known to have more hardcore players in particular

#

when EU died those could go to NA

soft needle
#

It's a little off-brand... but what if players could peace out before the end of a match (not a win - not a "loss" - but not a win)? This might be an option for less skilled players who don't like hitting the grindstone. 🤔 It's kind of like extracting early in an extraction shooter.

vale mason
#

jokes aside, what do you mean?

#

i never played extraction shooter so im not experienced

soft needle
#

What I mean. Players load into a match. There are several opportunities to get tunnel-smuggled out, if that's something that a player prefers.

wispy pumice
# graceful urchin yeah, I will just say that michael and I both like ranked in games we play and i...

I wanted to make a dedicated thread about this topic, but since you're here. Also, yea the flu stinks! I'm happy you were able to get through it.

I am not going to mince words here. This community will surely die if you don't build out a ranked mode, or some kind of quest and challenge agnostic gamemode (i.e., the mode disables using the BR/LTM game as a way to grind for quest/challenge completion).

#

It will die for two reasons. First, the quests will eventually dwindle. And second, the players will be divided, pro players always getting upset, newbies getting upset by being the only ones doing quests and everyone else not doing them & those players slaughtering newbies all the time, and less players will play.

soft needle
#

Predictive claims of game death are a little categorical.

vale mason
soft needle
soft needle
vale mason
wispy pumice
soft needle
#

In a royale? I don't believe it has been done.

vale mason
#

also, hmm, people could get obsessed with statistics, trying to get extracted right before they die. i wonder how that would work

soft needle
tardy quartz
# wispy pumice I wanted to make a dedicated thread about this topic, but since you're here. Als...

Knowing there's an interest in ranked mode or with other features is always helpful, but this is a bit of an extreme as the game has been around since 2018. Ranked won't solve the skill gap problem on its own since that basically operates under the assumption that people who are good at the game will want to play ranked all the time, which likely wouldn't be the case. Bit of a nuanced problem and not one with a clear solution like just adding ranked, SBMM (that's a whole can of worms itself), etc.

desert valley
#

Maybe a progression system for people who pour hours upon hours into the game, the hard-core players. Maybe a post progression system for battle passes. Another is a sort of grand tournament for competitive players that occurs occasionally in a regular schedule.

tardy quartz
#

All for good discussion and more thoughts, but we should refrain from going "your game will die unless you do this thing" at a developer in an active conversation

vale mason
#

shady as in, sometimes not family friendly lol

near anvil
#

currently typing a dissertation on the new update...
but for the SBMM idea... I cant imagine the queue times for that.

vale mason
#

(speaking from experience as a guy that hunted those discord servers)

#

(and its a pain)

wispy pumice
# tardy quartz All for good discussion and more thoughts, but we should refrain from going "you...

I understand.

I am merely expressing what I fear in the back of my head. But yeah, making aggressive pushes toward more big updates is bad for everyone. I just don't know exactly how long people will stick around, though.

In my opinion, I think just a victory-island exslusive thing would be totally fine. Like, a private MM that can bar entry to games based on how many days since the last win... number of wins lately, I think that would be the fairest and least intrusive method.

soft needle
desert valley
vale mason
#

the problem is more nuanced than "lets do ranked" given the nature and scope of SAR. but they are really nuanced suggestions that people worked on in both feedback and forum.

#

that were really popular

near anvil
soft needle
#

Yes, a couple of quests do qualify as potential or actual time sinks. Some things are better understood with hindsight.

wispy pumice
#

i should point out that events and tournaments that happen on specific times of the week are usually the best way to get people in general... it's also the most likely to get people that are there to play, instead of just mindless quest grinding

#

and are also the easiest to moderate, technically

desert valley
#

Super tournament as a mode only during a specific day on a week.

wispy pumice
#

then the community will always be around no matter what

soft needle
#

What would keep them around, no matter what?

vale mason
wispy pumice
#

completely in-house

vale mason
#

the solution would be easy to just add more tournaments here on discord, but i don't think thats what people that propose many solutions had in mind

#

for those that want the pros to.... go somewhere

desert valley
#

Some people don't have discord too.

soft needle
#

Okay, so if I understand correctly, a mode slot that shows up at specific intervals, which are linked to ranking.

#

Discord sounds optional for this.

wispy pumice
#

exactly.

soft needle
#

Okay. As a quick aside are you familiar with 🦀 ?

wispy pumice
#

and because it's an isolated server hosting the event most likely the stats / rank are much easier to make changes to each week between events

vale mason
#

you mean crab running around with guns?

soft needle
#

No - an opt-in ranked mode that doesn't separate the player base.

vale mason
#

what does it ahve to do with crabs?

soft needle
#

Theming - the secret society of the super crusty.

#

But anyway. That's a mild tangent.

desert valley
#

An opt in mode will also lead into pros crushing newcomers on the regular.

soft needle
#

Not any more than at present. They would gain nothing, competitively speaking.

#

But anyway, SAR doesn't have to do what all other BRs do. Perhaps even less so when being criticised for being less original (which probably hurts).

wispy pumice
#

Focus less on the ranked for now and just focus on building a new tradition in the community, in-house, where players regardless of skill will have the option of just playing on the once per week.

However, if you think the event should really just be like ranks - to go based on mario kart terms, 100cc could be newbies, 150cc could be people who had access to victory island in the last week, and 200cc could be people who currently have access to victory island.

soft needle
#

Victory Island access does pose a bit of an issue in assessing BD and SvR main players.

wispy pumice
#

i don't know if that really matters

#

i couldn't say

#

"not my rodeo"

soft needle
#

An overall ranked 'elo' rating based on 1v1 interactions is potentially cleaner even if various 1v1 interactions will be discarded as tainted.

#

(due to interference)

wispy pumice
#

well regardless, i would think the metric would have to be automated because you'd ideally want to have a certain distribution

desert valley
#

Elitism is a way of toxicity to fester as well though, kinda dislike 'Elo' ratings in general. Maybe a board or statue that shows the previous winner(s?) of last week? Victory Island is already good for new players when they finally get that victory after all. Dislike these ideas here tbh

wispy pumice
#

a distribution that people don't know about

#

and only pixile knows

soft needle
#

I mean... this is a game that has (semi-meaningless) gems and level counts. Why would you consider Elo to be elitist in nature?

wispy pumice
#

it's not that

#

ppl talk

#

they will talk about anything that seems like a reason to feel better

#

it could be a totally fake number

#

it's silly but it's just that kinda thing

soft needle
#

The fisk situation has also taught that any information that can be garnered can be put into a list.

wispy pumice
#

heh

#

well yea that's sorta what i mean, yea

soft needle
#

A leader board of any sort would be similar. As is the point of ranked. It's kind of in the name. ^_^

wispy pumice
#

as much as i hated counterstrike back in the day... they were smart to keep elo hidden... the rank system was still garbage IMHO haha, but... that decision made it so nobody talks about ELO in cs

soft needle
#

Elo being hidden is a fine way to obfuscate any issues with the ranking system.

desert valley
#

I'm just fearful of a comp or ranking of sort. But at the same time, people as I said before, are getting way too experienced.

soft needle
#

However, perhaps there are different ways to go about 'revealing' elo. Things like only showing one's own elo, but not showing that of others, so it's less leaderboardey.

#

Of course, there is also the option of doing what other games do - with rank brackets (your bronzes, silvers, golds, etc.)

wispy pumice
#

if every person on this thread is in agreement that they would trust pixile to make a wise choice on whatever method they choose, then is everyone in agreement as well that this doesn't have to be available 24/7 and can be offered only at certain times?

#

as long as the feature is made available to you.

#

or would you HAVE to have it available 24/7 in order to be satisfied

soft needle
#

I trust that it is in Pixile's best interest to make the best decisions that they can in the circumstances presented to them. They have come this far - and the IP has strong potential.

As for ranked - I do believe that the complaints aren't primarily about the lack of a ranked mode, but rather the points of friction that were introduced with the latest major update (which uprooted the entire old UI in place of a new one), the long time it took to deliver this update, and perceived communication shortfalls.

As such addressing the friction points should probably take precedence. Ranked may be explored later.

wispy pumice
#

I just think that, from a solutions architect standpoint, if it's a temporary feature that people can play at certain times of the week, specially designated for each region - could even be voted on in some way with a weekly poll, maybe - then... the solution Pixile will choose will be the least intrusive, won't change a single thing about the game as-is, but still makes people happy for a short period of time each week. It also gives the team time in between sessions to listen to player feedback as it gets further refined. That's where I stand on this, solutions wise.

#

If that is fine, then I will diverge this conversation topic and I will use that as a basis for a feedback thread that everyone can opine on in their own time.

#

And that's where I leave on this topic for tonight

soft needle
#

Okay. This may be a little grating, but each of us is representative of our own individual views, and are not collectively representative of portions of the player base or even portions of the participant members within this thread. I like to think that we are all seeking solutions to a perceived problem, and our solution-crafting and proposals offer options which may or may not be picked up.

With that being said, by all means, when you have time and energy to do so, solidify your views on this within a dedicated thread. That allows for dedicated discussion on the matter, and that will hopefully provide a more steady case for the course of direction which you are proposing.

In the meantime I do think that it is important to fix the new foundation before adding layers of features on top. A shiny sticker on a cracked tank might halt a leak but it diminishes the visibility of a structural issue. Yes, calling ranked a shiny sticker is reductive, and you have my apology on that - but it is an added feature upon a platform the complaints of which weren't about the lack of that feature but are instead about the perceived shortfalls of recent changes.

Not saying there isn't a case for ranked/competitive but I do believe in a different priority.

wispy pumice
#

I'm just going to write it up now

soft needle
#

No worries. It is natural to want to be heard. I look forward to hearing more about what you have in mind in your new thread. ^_^ I'll get back to it some point after dawn. skullcat_happy

wispy pumice
#

I made the thread. Anyway, one thing I wanted to say here is it's kinda annoying that SvR gets less DNA than it once did... makes it feel a bit worse for me cuz I used to grind DNA on it

#

it's a small pet peeve though

deft tusk
# graceful urchin Hey, we do read and collect the feedback! Just tbh (especially as SAR grew) it's...

thank you! i really appreciate your response. i don't blame you at all for the async approach and truthfully you're still more active than most staff via the bugs channel, i mainly brought your name up because i have seen you active in channels before.

i have the mindset that it's healthy for the community when there are staff members who are actively interacting with players somewhat regularly, especially for an indie studio. i believe it helps with trust and transparency, and it definitely keeps some players much more invested in the game when they are reminded that the devs are human and care about their community!

with that being said, i would never expect every single member of pixile to actively engage in conversations daily, and the fact that you and logan responded to this thread at all is proof that you guys are still listening which is awesome!

as for the tanks, my opinion on them is still indifferent, but i understand taking risks can be worth it sometimes. i was just hoping that the next additions to br would be less controversial and more appealing to everyone considering a large portion of players expressed that they didn't like the idea.

i might be biased here because i haven't really ever seen anything permanently added to br since i started playing in summer 2024 and tanks just felt like a bit of a letdown. but i know SAW was the focus of this update so i shouldn't have expected much for br in the first place. i just hope that next time something controversial gets added, its reception isn't as overwhelmingly negative as tanks were.

thank you again for your reply! you and logan are awesome for taking time to respond here and i really appreciate it!

vale mason
#

this needs some testing and time. and many people just dont play BR anymore

soft needle
#

It posed a bit of a culture shock - and it will take more time to see how and if the player base adapts to their inclusion.

deft tusk
shadow sedge
#

Because the ping is too high, I can only play on the EU server. Bare in mind, I've been playing SAR since early access, I love the game but the high ping makes me rage quit and then not play for months and months. I've been begging for a South African server for years now. No, there isn't one, the current SA is another region. I can't use certain guns like the sniper and the hunting rifle because I'm too slow and thus I can't reach those milestones. It's extremely frustrating!!! It looks like people are fast forwarded and I'm in slow motion. And it feels horrible. It's very difficult and frustrating to try play like that.

soft needle
#

This is one reason why there really should be more support for a client-side (v AI) experience. Perhaps even a P2P connection option for private matches set up in unsupported regions. 🤔

shadow sedge
#

Also, I can't find the black pearl. dogna_notes frog_cry frog_sweat

soft needle
#

That's a quest that you are best not focusing on. It'll happen when it happens. Is it a quest?

#

If it's a quest then that's more than half of the problem.

shadow sedge
soft needle
#

Actually, it might be interesting if certain quests only trigger if you have a thing in your inventory. 🤔 ||"Oh! You have black twinkley! Gibs me black shiny?"||

shadow sedge
true steeple
#

Since the SAW update, we saw an increasing amount of players during the first days of the update. Now the game is back to the numbers before the update. I still love the game, but I don't play it a lot like I did before. First of all, even before SAW update released, I was scared that having a permanent social hub will split more the playerbase. It would be fine if the game had a reasonable amount of players, but that's not the case. We got around ~40 players before the update. When SAW was released, we kept that numbers for a few days until now, the BR lobbies are just empty, around 20 people at maximum during NA peak time. People prefers hanging out in the social hub than playing what the game was supposed to be: a battle royale. It's even worse since Bwoking and SvR are now permanent modes. The respawn tanks are useless in my opinion, a game of BR is around 7 minutes, which is really low. Why adding a respawn system in a such fast game? I can only see it to satisfy people that die first minute of the game. The only servers that have people anyway are now #🏆events. It's so sad to see the current state.

soft needle
#

It could be that a contributing factor might be the longest of the quests that require being in SAW (mostly the clams).

In theory what should happen is that players should be able to reset following matches (and participation in SAW is preferable to logging out). Perhaps something that is missing from this update is the ability for players to chain queue multiple matches back-to-back without manually needing to requeue. So there is always that conscious choice to re-queue.

true steeple
#

Also the fact that everytime you need to do something you need to be in the social hub is annoying. I use a VPN to lower my ping on NA servers and everytime I find a match and it cannot connect I am sent back to the main menu, I need to reconnect to SAW hub and research a match again. The older system where the BR lobby was always open was better because you could reconnect to the lobby since it didnt started

soft needle
#

Can definitely see how that would be annoying.

deft tusk
vale mason
wispy pumice
#

I think on a universal scale EU players are far more used to going to NA-based servers than the other way around

vale mason
#

anyway, NA is experiencing now that EU had to endure a bit earlier

wispy pumice
#

Is there an easy way to scroll all the way to the top? haha

#

oh I literally just found it

#

oh, it doesn't go all the way to the top, it seems to go just below the top though so that's just as fine

bitter belfry
#

Yeah, discord suck, lol

wispy pumice
#

Anyway, I sincerely apologise for when I explicitly wrote yesterday that "the community will surely die [if...]". I really don't want to be someone that creates mass panic and hysteria over the plethora of comments, complaints, etc. over this update.

When CorgiCam played SAR on launch day and I was able to play with him and his viewers on my potato laptop, that was an unbelivable moment. I do genuinely feel bad that variety streamers like him were so quick to stop playing the game though. But, the experience that I had overall is irreplaceable.

I know that, with time and effort, there will be more of that to come. It is not just because I'm seeing such great threads like these, but because I believe in Pixile - I have nothing but respect for the team that's behind this game, and I fully stand by them. Even if there is still stuff to resolve, I am passionate about this game.

signal walrus
cunning apex
#

Well, I like the game, and while I feel that way, I can't deny that the update left something to be desired, and these are my main points:

  • Social center: Yes, the idea of adding a social aspect is good, but that's only if the game had a larger player base, because, as @true steeple said, we are seeing a drop of more than 50% in Battle Royale Mode. We have 50 people in the lobby, but only 10-20 are in the queue. For SAR, a game focused on BR, this causes a huge division among players, drastically reducing the number of players in the main mode.
    -# Curious fact: I'm someone who comes from the SA server. Before, the place was a desert with a few huts, but now there's only sand left.

  • Waiting queue: I particularly liked the way we could start any game mode, I could switch between solos, duos, squads, and also servers to reduce waiting time, finding a lobby that was just seconds away from starting. Now, I can't be sure which one to choose, I don't know which one takes less time. With long waits, you lose the time of an entire match because of the amount of time you accumulated while playing 2 or 3 matches previously. We don't always have time to wait.

  • Game modes: This reinforces my first point. Now SvR and Bwoking are permanent, but not only that, we now have the hamster ball race mode. Now there are three options that further divide the number of players for all modes, where bots dominate in their greater number, something that is very negative when we realize it.

  • “Empty” effect: We know that there was an increase in players in the update, it even appeared featured on Steam, but the novelty didn't last long. Soon after seeing the active player graph today, the drop was overwhelming. We're back to the same numbers as before, but we have an even worse scenario. With so much division of players across all modes, we end up feeling that the lobbies are emptying, demotivating the vast majority of players who want to play WITH PLAYERS. As a result, people stop playing, turning the place into a small desert and causing this feeling due to the lack of players we used to have.

I love the game, and I don't say this in a negative way. On the contrary, we as a community want the game to be more and more alive. We hope that these problems will be solved and that players will return, filling the lobbies and seeing the game grow again.
Communication between developers and the community is key to this. It's not an easy task, but it is possible.
Our wish is for SAR to return!

vale mason
#

on EU it was like it is now on NA

north wadi
#

Because I expected this update to be a new addition to the game instead of one that entirely replaced a lot of the menu options and locked much lower quality menus behind having to load into the game and physically go to a place

wispy pumice
#

somewehat disappointed by how unreliable it is to actually have a teammate in duos without partying up

#

i guess it's just that, autofill has to be turned on (which I don't really remember disabling..), but even when it's on it isn't totally foolproof

wispy pumice
#

For anything related to ranked mode going forward, since I'm sure it will be mentioned again and again - I made a thread for that discussion.

On the off chance that the intent that I was trying to bring yesterday still unclear - I fully recognize that I can be a very poor communicator - I frankly don't care what Pixile does to make the mode, only that it's done with the best interest of both the developers and the community in mind.

I know this thread is giant, and it just feels better for discussion to be diverted to there. Others are doing the same, and I wonder if we should bookmark a specific post here that can point everyone to the appropriate threads for every topic, to make things a bit more guided.

vale mason
vale mason
#

a specific post, wouldnt work, as there is problem that people don't even read pinned ones, let alone those in 500+ posts threads. it's just that discord forum is more messy than normal forum

#

still, i will try to make some solution

wispy pumice
# vale mason a specific post, wouldnt work, as there is problem that people don't even read p...

I would have mentioned this sooner but, with my ADHD and knack for being unorganized, I waited until I was about to sleep for work in the morning, lol.

I am sure that Pixile has some internalized method of keeping track of it. But, I wouldn't expect them to summarize everyone's points, and frankly neither should we/you/I.

I am merely thinking that less duplication of ideas is the best approach, and puts a greater emphasis on people checkmarking thread OPs. The more voices, the better!

As I was waking up, I was thinking maybe there could be a new tag, like SAW Update perhaps... I guess. But, IDK.

Anyway, I gotta go to work now. Be sure to have an awesome day if you can! I'll see you all around. 🙂

vale mason
#

Ofcourse, i still encourage to give skill gap/or lack of ranked as one of the reasons in this thread here if that is case. But I would encourage to discuss solutions in the other thread.

vale mason
wispy pumice
#

Alright, sounds good

final monolith
#

Matches have too many bots and most of hamster balls race matches are just only me solo race because half of active players is staying in hub.

#

I don't know what this game suppose to be like its name, battle royale players are now less than players prefer to stay in hub.

#

Just change the game name to Super Animal World I guess

signal walrus
#

For me anytime a game provides a credits screen it clicks to me i am done. I'm sure they'll be more post game activities but as of now my only quests are perfect all bug and fish catches and find a 1 in 10000 black pearl.

I'm personally not playing because im playing palworld. Nothing wrong with sar nor is there for not playing. I just want to play different games.

I still love the battleroyale I tend to jump on when friends ask but as of late radio silence. Solos starting circle I admit feels slow? Im sure it was increased for respawn tanks and some quests but ive played a match that had 10 people left before the first circle closed Umbraderp

#

As an Aussie the times I play i would consider off peak for both NA and AS. Bot lobbies arent something im new to. I personally love the direction of animal world but I wish there were more rewards for expanding inventory getting better fishing rod or different designs from quests. Having unique quests within the hub beyond a fetch quest. I feel quests are just simple tasks to do within the royale, im fine with it ofcouse I understand players need to be directed into different modes to fill them up which was SO FUN! Week 1, 2 and even 3 was so crazy! Having some players in browking being chickens to infect, others trying desperately to survive for a dif quest. It was heckin fun! I think pixile needs to find avenues to have that ongoing feeling throughout the modes

#

I know something players disliked, me included was handing in a quest a day after you do the task to be hit with "come back tomorrow" I know I handed in the quest I gotta wait but a small error of not talking to an npc before I slept now turned into an extra day of waiting PEAK_Fall

Its quite the demotivator to jump back into a game after being absent for a day or two to be told hey lil bro come back again another day UmbraDead

vale mason
halcyon lily
#

I know it was mostly designed for new players in mind, but what about us who have been playing for years now?

vale mason
#

quests timegating is just bad. i know it can be explained as" we dont want kids to play too much", but frankly i don't buy such explanations

#

imho, it was made to keep players longer, but it can only work for month tops

#

it's really disruptive if someone has planned 2 hours to spend a cozy evening, play SAR as an adventure game, only to be kicked out after 20 minutes

halcyon lily
# vale mason quests timegating is just bad. i know it can be explained as" we dont want kids ...

I agree with this. I know most of the playerbase are children, but the adults who play this game don't need their screentime limited as most of them can manage that on their own accord. My second reasoning is slightly more controversial, but: It's up to the parents to limit playtime for their children, not SAR.
Kids staying up late to play the game shouldn't have to impact the entire community, that's another reason why I'm skeptical on the explanation given.

lone rover
signal walrus
#

I think the time gates are fine when a process is required by an npc say rabitta for instance when developing the film.

Quack shot shouldnt require a day waits as well, home dude is teaching the players about weapons. If they want to keep him time gated remove half or more imo so people can quickly wrap up getting to know each weapon Umbra_nod

lone rover
#

I don't inherently mind the Rabbita timegate, although I do wish it was made clear earlier in the main quest that ||it's a requirement later down the line.||

signal walrus
# vale mason just seen rabbita annoyance thread https://discord.com/channels/4132008880106373...

I imagine getting told about hey buddy these main quests need to be done can be annoying if u get to the later portion that requires it.

I believe she is marked as main quest atleast. Her time gates imo still make sense as well film do be developing. Perhaps allowing us to use carl coins to speed up the process of certaib time gates Umbrathink

Adjusting tutorial presence ones would be nice still.

Not the reason I dont play but certainly a contributing factor for some potentially

vale mason
#

She is marked as main quest, that is true. One can calculate from this she is important.

#

If they wished to do timegating for roleplay, this could take 30 minutes, not whole day.

#

Using carl coins to bribe every NPC would be funny but not very immersive.

lone rover
#

It is marked, true. It's only my experience but I'm unsure how much it helps really. Her quests feel so... side-quest-y, for lack of a better word, that I genuinely didn't notice they were marked as main. But still, fair point.

vale mason
halcyon lily
# lone rover I agree, I wish more people would acknowledge the fact that, to an extent, playe...

Exactly.
I also want to note another answer I have to a counterargument I saw a bit ago: If people rush, then complain about how lacking the story was (Without any proper criticisms), that's on the player, not the game.
If people want to rush, by all means, let them do so. I've seen quite a few completionists (Such as myself) who would rather get things done fast than wait.
Timegates should be available as an option for those who know they will rush and want to limit themselves willingly/complete things at their own pace, but the option to opt-out of the timegates should also be available for those who dislike them and feel like they're unnecessary. A toggle for this shouldn't be too hard to implement, but other options could be suggested too.

(My bad if this is off-topic by the way. As mentioned way earlier, part of my reason for disliking the update is how timegated quests are implemented with zero way to disable them, so I feel like this is at least semi-relevant to mention.)

#

About Rabbita: Those are main story quests? Completely forgot about that actually.

vale mason
halcyon lily
#

Worded it weirdly on my end, I meant those who would rush then complain about the lack of content/short story, even though they, you know, rushed.

vale mason
#

ah, ook

drifting fox
#

I'm pretty much convinced the reason why royale is empty is because of the queuing system now. There isn't much SH activities you can do while queuing: you can't really get into fishing or bug catching in 2 mins and if you do quests your dialogue can get interrupted. It is just much easier to click "join match" and go into a game immediately. Therefore I think the game should revert to "queue and put you in match lobby waiting for other players". Perhaps have some small activities on the tarmac for fun fun (players always liked when mods spawned foxballs)

lone rover
deft tusk
#

i guess they wanted to give players time to do overworld things while queuing but i think that's kind of forcing players to be in the overworld, if they really wanted to spend an extra 2 minutes in the overworld then thats their choice

#

and like you said, they can still include things to do after queuing up so it isnt just sitting around half the time for 1-2 minutes doing nothing while players load in

drifting fox
#

Yeah the SH stuff are more like downtime activities

#

when you're queuing its not downtime anymore

gray gyro
#

since super animal world came out i played for about a week before i got mostly tired of it, main culprits to this was somewhat the gun balancing (im looking at you, AK) making the skill ceiling tragically low and it made the royales hard to play for awhile in general, basically every one of these quests are just tedious junk that required me to have a friend stand still for me to kill them on a zipline or whatnot, or just use bots, doing them with real players legititmately is only sometimes a possible feat and if it is it would take you an eternity to get the most specific occurence of all time to happen in the royale for a quest that gives you like 500xp 💀

And then theres the main lobby quests (black pearl) that drive completionists like me to the brink of insanity with unrealistic drop chance that requires you to farm for like 40 hours straight if your lucky, also did i mention farming for them gives you not benefit so any clam you open gives you no sort of progress to getting the pearl at all, once i got the black pearl i basically just handed in the towel and gave up the game cause theres literally no benefit to playing if theres no quests you can complete, ive played like 250 solo matches in that time, solo play being the only mode ive used cause theres like 4 quests that require you to be in a squad, like half of the beaver quests (explode someone with bomb barrel, kill someone on a permanant zipline) are ridiculous and push away new players, literally every single emu quest on the board, the unfun and dried out ice skating quests both from thomas and the penguin that require you to walk on ice for several miles (in royale too) is just unoriginal and unfun, they defy the basic rules that the quest should obey, walking around with the speedy and giant emu, sounds normal right? no, you have to run ten miles with the super rare emu and the quests takes you like 3 days, how are we supposed to get actual non-bot kills with the chonk emu or knife emu anyway?/1

#

2/ the problem with emu quests is how many miles/kills you have to get, like make it 2 or something, be realistic, a good example of what the quests are supposed to be? that eagle general guys quests are great, i dont have to queue like 20 solo games to farm them, im not grinding them in the lobby, it comes naturally within a few games, when im not even thinking about doing the quest even, getting kills with certain guns from the duck quests? amazing. it teaches new players about the guns, they arent tedious or unoriginal, its perfect all around with those two npcs, its what questing in this game SHOULDVE been. thats right, the fishing and bug catching quests, what makes me mad about those two? is that you have to submit a NEW fish or bug of whatever they are asking, same with the tiger guy, what if i already caught a perfect legendary fish or perfect fish/bug that they ask for and i donated it like any normal train of thought would lead me to do, aaaand looks like i gotta do it again, its just silly isnt it? make the donated fishes and bugs count for the quests sometimes, and those questlines i could consider perfect. TLDR for the lizard quests, good overall encourage new players to learn the map, original overall, svr quests are tedious and grindey, i like the premise of them but they require too much of what they ask, similar to emus.

#

3/
anyways thats basically it, I dont mean to hate on the game by any means cause this new update really saved it overall, i like the new additions, the quests give me a new reason to keep playing instead of playing just to level up, i like the new map being a good social hub where you can have gameplay outside of the royales so much, i see people complain about not having the old menu cause it takes a little bit more time to get to shops or navigate through the menu but its much better than the previous watered down design where every little thing in the game is just there in one click, i believe its made the game so much more replayable overall, just that some of the quests are tedious rather than relaxing and it ruins alot of peoples experiences after a week of playing

Also nerf the ak pls sphinx_sadcat

soft needle
# gray gyro 3/ anyways thats basically it, I dont mean to hate on the game by any means caus...

A lot of good feedback.

Interesting note about the AK - As a matter of curiosity, what are your favoured weapon types (which you'd typically be facing AK with)?

A good point about Ronald. Should probably be a small reminder that somebody might like to see it, while the quest is active, since it takes 'ages' to find 'a' perfect legendary.

That applies to a lot of the collect quests. They require a conscious traversal and effort to go from place to place and do the thing and maybe collect the thingie. Black pearl should be an achievement, not a quest. That way it isn't always reminding you of it on the left (which is something that can be improved about quests in general).

#

Now that I think about it, I am surprised that Pixile didn't opt for recurring 'Donate a perfect legendary bug/fish' quests (until complete) so as to portion out quests better. 🤔

vale mason
#

For experienced players, that is. Balance is a diferent matter of different tiers.

#

as for SAW "saving it", I wouldn't be so sure...

worldly fiber
#

It feels like AK shuts down dodging hard though. No safe range, no predictable shots, no window of opportunity to damagelessly change movement directions, no hope of waiting out the ammo clip.

vale mason
#

with AK, you usually use sniper rifle because it's OP, or try to surprise with shotgun, that's what i do

frigid nexus
#

AK is meta in squads

vale mason
worldly fiber
#

(Sniper Rifles may not be found for an entire game!)

vale mason
#

but true, you might not find them

worldly fiber
#

Even if you assume all players have shotguns by default, that makes AK devastating in open areas where they cannot be surprised

vale mason
#

I played lots of pro matches but people didn't use AK much

worldly fiber
#

In solos, yeah, AK might be a bit behind compared to others

vale mason
#

it is difficult to balance as there are many modes

#

and players with different needs

worldly fiber
#

I can't help but wonder if people steer clear of the AK because it's bad, or because they're holding on to the idea that it's bad

vale mason
#

in solos, newbies usually complain about AK and laser something

#

because fighting it requires excelence in mobility

worldly fiber
#

I don't think perfection in mobility cuts it if Murphy's Law says no

vale mason
#

but i never heard pros saying "nerf AK" ever

#

then again I played long time ago so my memory is blurry

worldly fiber
#

My experience could be biased, because of my unorthodox playstyles, but as a lot of my playstyles involve using melee, it still strikes me as odd that shotgun users are a lesser threat than AK users

vale mason
#

he used jag exclusively and was very, very good

worldly fiber
#

Shotgun trick?

vale mason
#

he said its a bug, but nobody cares to patch it

worldly fiber
#

That would be concerning... but I reckon that AK still has a greater fire rate, which still makes AK shots more difficult to weave through

vale mason
#

I used to play that, they seem very good

#

I'm not an expert here but overall I almost never get killed by AK, it's mostly sniper/switch to melee users

#

in open spaces

worldly fiber
#

On the other hand, for me it usually feels like snipers are of least concern to me; its devastating power doesn't mean anything if they can't hit me

vale mason
vale mason
#

And to join in with Pathforger question, what weapon do you use against AK?

lone rover
#

I don't find the AK too OP. It's solid if you catch someone at mid-range in the open, but if you close the distance many other guns can out-damage it.

gray gyro
#

problem with that thing and what sets it apart from the m16 is the fact you can get a rare ak in your first land super fast, its probably the most common thing out there in terms of rarity, it can 3 shot a full health bar, its automatic and lets you move decently fast, it only takes you like 5 seconds to smite someone with level 3 armor if they dont get away immediately or they are out in the open, i basically never find the m16 in normal matches and its rare in the mole crates too so the simple rarity of the m16 in my opinion makes it fine, but the ak is ridiculous, it has ammo to last the whole match and not run out plus its a common ammo type, the reload speed is fast enough ifyou even run out of bullets in the first place since it takes 10/20 to kill someone in an average fight

#

plus the bullet spread is insanely tight, you always hit your target using it, the smg and thomas gun at least require you to be close up to an enemy to melt an enemy the same way the ak does, but the ak does close and long range, you cant really counter it because you just get melted as soon as you enter an ak users point of view so you have no time to retaliate on your own so its run away or just hope to god that you can juke out their bullets to force a reload and kill them then, but what sense does that make when you can just switch to a second gun, a second ak even.

unreal jetty
#

i dont think the ak is very overpowered

#

its a favorite crutch gun for newer players learning the game and is overall pretty solid

#

excels in recoil and territory control

#

but there are equivalent and better options most of the time

#

some people complain aboht the m16 being ridiculously easy to control recoil but im unsure about that

gray gyro
# vale mason good feeback imho about some of the quests. btw if they wouldnt be annoying, and...

ive already completed most of the questlines, save for a the eagle general, the mouse girl who wants me to party up with people to do random stuff which nobody ever wants to help you with, and you certainly wont get it naturally so i just gave up on those quests, i just recently played for a day and finished the sloth and thomas, but i complain about these quests even though i completed them is because i could hardly do any of them legitimately, i finished the svr questline using the SA servers to fight easy bots for example, same for emus and stuff, also the really specific ones like the bomb barrel, i used it for banana slip kills, zipline kills everything in the book but ijust wonder how are we supposed to do this against real players? i know damn well they didint intend me to just use the cheese server everytime... and even with the cheese server there comes quests like the ice skating that are tedious and unoriginal, im just sitting there holding two keys down, what kind of quest is that???? oh and now i have to get a friend to willingly go through the ice skating agony with me? its just so awful....

unreal jetty
#

thomas, three toed jack, and claire all have pretty terrible quests

gray gyro
#

i forgot about the bwoking dead quests

#

those are all abysmal, similar experience to the svr ones but just a little less annoying

gray gyro
unreal jetty
#

sweaty grease goblin bcg users lmao

#

not entirely unjustified

gray gyro
#

reason i dont complain about the bcg being nerfed is cause you cant just nerf the gun cause some people are way too good with it, i almost never pick it up because the mouse inputs and holding down confuses me so much so i can tell theres skill behind that weapon

unreal jetty
#

ehh

#

theres some skill ceiling but if you learn the basic idea you already have most of the potential of the gun

true steeple
#

This is probably linked to ping, but sometimes it's hard to tell

unreal jetty
#

has bcg been blanking (shots hitting but not dealing damage usually due to connection) more after the servers moved?

#

in the past i remember the bcg almost never blanked, it was more likely the spray weapons and sometimes shotguns/single shot guns

true steeple
signal walrus
soft needle
#

As others have stated, the AK has solid performance and is easy to use but does offer counterplay to other kinds of weapons.

You mention using dual or silenced pistols and they are both respectable weapons - but they (especially duals) will lose out to AK in any mid-to-long range engagement 'and' both kinds of pistols are not automatic. SMG has an easier time of exhibiting its greater effectiveness at short range due to its fire-rate.

AK is solid and is about as solid a non-epic/legendary weapon as one can find - depending on one's playstyle preference. It will perform 'well-to-decently' at all ranges.

vale mason
#

AK debate is as old SAR itself, almost. I have a feeling that some people just don't want to adapt, however, and want game adapted to them.

#

While some of the points about AK are justified, if someone just rushes AK with a knife or fight it mid-range and complaints....

#

then it's time to learn the game

lone rover
#

I wonder if part of the AK seeming OP has to do with how it's not really BAD in any situation. It can operate well in general, which can make it seem very dominant. But in practice, any specialized weapons will outperform it in their respective specialty.

vale mason
#

I would be fine with nerfing the weapon if enough people would vote for it and if that's a factor to really not playing the game for them

lone rover
#

That's best, I think it's fine but if that many people find it too dominant, fair enough

vale mason
#

I would be fine with lowering rounds in the magazine further if that's what some people want. Frankly this topic resurface for years, and the more players the better. Yes, it's appealing to casuals basically but what can you do

#

besides for squads it might be really op actually rn

drifting fox
#

at this point, whatever will make people actually play royale

vale mason
lone rover
#

I can see that, respawn tanks gave me enough confidence to play squads more, I never would've otherwise most likely

#

So if making the AK a little less effective gets more players I can support that

vale mason
#

I don't want to post this suggestion though, let the people interested do that. If they can't bother then so be it.

drifting fox
#

i still feel too shy to ask in chat for squads

#

let me put a little tag above my head saying "im looking for a squad press e on me to invite uwu"

#

LFG tag

lone rover
#

I'd like that too

vale mason
drifting fox
#

social anxiety

soft needle
#

I personally think that micro buffs to non-AK weapons would be a better overall direction, especially when one considers that AK was already nerfed down 5 bullets to the current 25 clip-size.

If the AK 'were' to experience any kind of nerf then a sensitivity to bloom for full-autoing might be the way to go.

lethal geyser
#

trying to join a game after the saw update is nuts

#

"the game has already started"

vale mason
#

perhaps it would be good to report it in bugs-and-tech-help

lethal geyser
vale mason
#

ofc, this is a good feedback on why you don't play, here as well 🙂

vale mason
#

no idea why someone would play crossbow instead of sniper, other than skill level

#

lower bullet speed

#

darts is a healer weapon so it will always kinda have a pass

#

I also feel that people that complain about AK complain about superite, but that is just my assumption

lone rover
#

I think superite might get a pass from more people because it's pretty inaccurate at range. it's not as good at bursting someone down unless you're closer to them

worldly fiber
soft needle
#

(I wonder how the bwoking enhancements for sluggers, rifles and bows would shift things in royale)

worldly fiber
#

Also rough to fight against in squads, particularly in my experience due to being a solo squadder back in the day; dealing with a minigun requires some mixture of prescience (identify the minigun user before they start revving) and overextension

soft needle
#

I am guessing (okay, I heard) that the respawn tanks made soloing squads harder.

vale mason
#

But I doubt that majority of people want to melee AK out of those that complain. They just lack skill in "normal" fights.

worldly fiber
#

Matchups against melee isn't my only grievance against AK though. Squads, too.

vale mason
lone rover
#

Squads does pose the issue that you can pretty much have infinite suppressive fire if everyone has AKs

vale mason
#

but not sure if that's meta

vale mason
#

Btw that is a bit related, but maybe trios would be better than squads

#

easier to assemble, easier to make balance that fits every mode

worldly fiber
#

as a replacement to squads, you mean?

vale mason
#

yeah, definitely not another mode that would be dead in this state

worldly fiber
#

Despite the promise of easier balance, I feel like having 1/2/4 was a better choice than 1/2/3; squads loosely caters to teams of 3, while trios does not cater to teams of 4 at all.

lone rover
#

Yeah, either way of adding trios wouldn't really be ideal... if it's added alongside squads it means even more division of the playerbase, if it's replacing squads it causes issues for both anyone who just liked 4-squads, and for anyone with a dedicated 4-person team

#

And as was said, a trio can play squads anyway if they really wish it, even if that's not the specific intent

vale mason
#

fair points

signal walrus
# soft needle As others have stated, the AK has solid performance and is easy to use but does ...

Ak excels at punishing those in wide open areas and those forced to rotate in one predictable area. It is punished after sufficient shots are fired causing an unpredictable bullet pattern. Players should try predicting when ak users need to reload to have a jab back. Regarding aks in range department, closing the gap with a close range weapon can offer a good standoff as the gun fails to measure up against all close ranged weapons at a spray off at point blank.

Please dont approach an ak head on approach with cover and play around things to block bullets, we all wish we were that guy from the matrix but a safer bet is to always apply cover to your game plan.

worldly fiber
#

playing around things that can block bullets is a universal strategy, not an AK-specific one...

#

And two AKs can counter that, too, if the cover is small enough: start firing from opposite ends and close in

signal walrus
worldly fiber
#

hm...

soft needle
#

Perhaps any balancing of melee AK should focus more on the capabilities of melee rather than AK.

Such as a perfect parry mechanic.

worldly fiber
#

don't worry about melee AK. Nothing should be balanced around melee

soft needle
#

Agreed but not entirely so. Melee is a weapon like any other.

worldly fiber
#

I only brought it up as a potential source of bias on my part

worldly fiber
soft needle
#

It's also the best mobility one can get. And doesn't use ammo.

worldly fiber
#

forcing your opponent to use melee (because their ammo clips are empty) should be a reward, not a mere change in the opponent's strategy

lone rover
#

Melee is not exactly a weapon like any other, it's the absolute final fallback when you have literally nothing else. And for one to HAVE nothing else implies that they have made some tactical errors.

soft needle
#

Fair enough.

unreal jetty
#

a very well rounded gun

vale mason
urban merlin
#

I barely play now because of the lack of players and the new NA servers.

even when the game had 1000 players the BR lobbies would have 12 players, most of them are in the social hub nowadays, leaving the BR modes feel desolate. Some friends from my group are quitting the game just from this, no point for them to play bot games.

And if that wasn't enough, the new servers made it even worse, I legit had moments where I cannot tell if it's my connection having a stroke, or if the servers are genuinely struggling.

Not saying the social hub is bad, but rather, that the social aspect recieved plenty of love and focus, while BR only has the new barrels and respawn tanks. Even if the new tanks are great, it still isn't enough to keep the BR players hooked in, as the game feels mostly the same for them.

When I'd ask some players prior to the update, they wanted some sort of ranked mode, or atleast more new guns, have some sort of goal or achievement to go for, beause me, myself included, feel we have done everything already in this game.

worldly fiber
#

...did I already state my reasons to the thread's original question?

vale mason
soft needle
unreal jetty
#

is that a genuine suggestion or satire

vale mason
soft needle
#

The parry mechanic? Leaving aside for the moment that you chose to miss that this was presented as an alternative to nerfing the ranged weapon... in a 'if you broaden your line of thinking' kind of way ... sure, any kind of damage mitigation is 'one' way to go about improving a melee weapon's odds in such an encounter.

urban merlin
#

tbh a parry mechanic sounds silly

unreal jetty
soft needle
#

That's fine. You're welcome to think that avenue is silly.

vale mason
soft needle
#

Depending on who you ask, bow and sparrow or BCG would be bottom tier.

urban merlin
#

only weapon to be bottom tier is superite or gray magnum, most guns can shine if you know how to use them

unreal jetty
soft needle
#

I trust that you were actually following the conversation before you latched onto that one message, right?

#

Because I'm starting to doubt it.

unreal jetty
#

i scrolled through the entire thread yes

soft needle
#

And actually 'read' the thread, right?

urban merlin
#

I mean, if you wanna nerf the AK just reduce the blue one's damage by 1

cuz blue AK has the same damage as the purple M16

soft needle
#

Because if you did then you would know that there was a previous section of discussion concerning AK and melee.

unreal jetty
#

yes i read that

soft needle
#

Oh good.

#

I'll go back and double check. Perhaps things weren't as clear as I recall.

unreal jetty
#

melee was never a counter to any other weapon in the game and it isnt really intended to be

#

as others have said it's literally just a last resort weapon that you use to finish a kill

#

i see no reason to center the entire meta and balance around it

soft needle
worldly fiber
#

Also I'd like to point out that a parry mechanic would most probably be much more effective against non-spammy weapons.

#

I.e. Sniper/HR/Magnum/etc

unreal jetty
soft needle
#

I 'did' point out that looking at the melee weapon is an alternative to nerfing the ranged weapon. That's a world apart from the narrative you're manufacturing.

unreal jetty
#

the ability to completely just stop bullets is not a thing with any other item in the game but technically the armored items

#

why would making an item every player spawns with and permanently has have the ability to make other weapons less viable due to a parry system

#

be needed

soft needle
#

Okay. Let's hyperfocus on that for a moment even though it was clearly stated as an example. I'm more than open to any kind of parry being a bad take. Are you ready for this conversation to be de-derailed?

lone rover
#

The idea was never to center the meta around it, the idea was to make it slightly more viable against other weapons. Which isn't necessary either but is a very different argument.

unreal jetty
#

no im not interested in continuing this conversation in the slightest

soft needle
#

I didn't think so. I was the target, not the conversation.

unreal jetty
#

??

#

i replied to your message just to say "this is not a good idea and would ruin the meta, why are you suggesting this as a counter to the ak"

#

thats it

#

i have no interest in making this go on longer than it should

vale mason
#

I'm voting in forgoing melee conversation at all. Please stop or take it somewhere else.

urban merlin
#

indeed, a parry mechanic is just so silly that it shouldn't be entertained.

soft needle
#

Agreed. This is a continued derailment. I'll be stepping away.

unreal jetty
vale mason
#

It's not that I have something against pathforger but I don't want to discuss something that 99% of players do not want. The aim of this thread is to focus on what people would want.

worldly fiber
# worldly fiber ...did I already state my reasons to the thread's original question?

My interpretation of the question is that the important part is "What would've made you return?", to which I would answer "I don't know if anything would". I mean, it's wrong to say that I've stopped playing, but the only reason I play is because of a friendgroup who plays SvR often. I think I'm just naturally moving on from the game.
Although, I will say that SAW most definitely waters down the social aspect of the game rather than playing it up. I spend a lot of the time in the SAW Lobby miles away from my friends while waiting for the next game of SvR because my fish collection isn't complete (and, prior to today, I had quests from General Macarfur). There's also effectively no post-match lobby; there isn't much of a way to gather players from the same match together.

urban merlin
median crest
median crest
unreal jetty
median crest
#

actaully decent bcg

#

user

unreal jetty
#

or actually decent bow

#

yea

median crest
#

roink would fiddle him

soft needle
worldly fiber
#

I don't know what Webfishing does that SAW manages fails so badly that I'd argue it had the polar opposite effect, but I have theories.

unreal jetty
#

mel would

urban merlin
#

wether or not he faced good players is irrelevant to the topic of having players return to the game.

vale mason
median crest
#

maybe they are bottom tier

median crest
#

if u don’t know how to load and shoot the gun

#

maybe that’s ur fault not the guns

soft needle
#

Hence the "Depending on who you ask" part that was conveniently ignored.

median crest
#

doesn’t matter who u ask the gun is top no matter what 😭

worldly fiber
unreal jetty
#

that is true

median crest
#

@unreal jetty quite a community 🤔

#

i hope ykwim by that

unreal jetty
#

im saying the core aspect of hte game was battle royale, and the transition between a focus on combat to a focus on a social hub was kinda rocky

unreal jetty
worldly fiber
#

And it feels like SAW's driving this community apart (no, not like in the way this feedback forum is going, as in making them more distant, not adversarial)

vale mason
urban merlin
#

to be fair

unreal jetty
#

the old game was more social

#

but whatever

urban merlin
#

the social hub is only 64 players

vale mason
#

or that im surrounded by social blanket, to be more precise

urban merlin
#

if we had a single, massive social hub, the game would be way more precise

#

wait no

#

social

median crest
urban merlin
#

had a brain stroke

median crest
#

i like talking to

worldly fiber
#

To some, they come to SAR for the community, but despite being the target audience, I think those people have been let down

median crest
#

actaully not gonna say that

urban merlin
median crest
#

that would have gotten me banned

unreal jetty
#

we all know what you like talking to

median crest
unreal jetty
#

128

median crest
#

bunny don’t make me pull up the dms from last night

#

@urban merlin a extra 3 players wouldn’t be bad

#

who is

#

wth

urban merlin
#

it's because

#

64 players on the massive map? and with the npcs?

half the people will just be roaming around from quest to quest, fishing or bug catching, and a couple few would actually talk to eachother

vale mason
urban merlin
#

128 or 256 would be better considering the size of the map

median crest
#

did Einstein really die?

worldly fiber
unreal jetty
#

reasonable

#

everyone else is

median crest
#

i only play for umbra

unreal jetty
#

i only play for privs

urban merlin
#

i only play when a couple friends ask for duels in pubs, otherwise, no point.

median crest
#

koth ❤️

urban merlin
#

yeah

unreal jetty
worldly fiber
#

Some say that if the game had new content they might come back. I think that I might not, either the content would be so novel that the game is unrecognizable, (inclusive) or the content would not change the formula enough

unreal jetty
#

as ive said in other servers i think the br aspect is beyond saving at this point

urban merlin
#

ranked perhaps? yes i know some people are hellbent on "Ranked can never happen" but it'd give lots of players something to aim for, the game after all had +1800 new people on steam show up on launch day for the update, 2300 people total.

unreal jetty
#

yea ranked is worth a shot

urban merlin
#

make it fast games and smaller circles with 32 players if the concern is not enough players

#

private games can already speed things up when there's not enough players. ranked could do that.

worldly fiber
torn sky
#

yo u think the gold bcg that 2shots you is f tier?

worldly fiber
#

SAW feels like a whole other game

worldly fiber
torn sky
#

it does :D

urban merlin
#

it still does

unreal jetty
urban merlin
#

a direct hit if you're lucky deals 51 damage with armor, if you're unlucky, 49

worldly fiber
#

My speculations as to why the social hub seems less social than the old pregame lobby include:

  • Too much activity, too little downtime for conversation/interaction. Particularly traversal!
  • No post-match chatroom; Major barriers to converse with the people you spent an multiple matches fighting against. (The next lobby usually served this purpose) (Way to alienate the winner(s), Victory Island!)
    Getting too sleepy to write more, so leaving it at this
#

I mean, you can't chat while bug hunting. Fishing has too small a window for saying anything, too. Both only have localized chat.

#

Questing splits players up faaaaar across the map

urban merlin
#

too much activity, only 64 players

vale mason
#

lower population density + activities that do not facilitate socializing = not so social hub

worldly fiber
#

It would definitely help if the social hub housed all the players instead of splitting them into multiple social hubs, but I feel that the 10 player "dead" lobbies also took a sharp dip in interaction. Back then, at least I keep seeing those same 10 players, same time, same place.

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It would be nice if bug hunting required teamwork

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Rather than something better done alone due to bugs' first-come-first-served nature

zealous swan
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For me, it's cause playing on Switch is nothing but pain

vale mason
zealous swan
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Mainly after the update. I came back to it when it dropped but I can't play via steam anymore, so I'm kinda stuck.

lone rover
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There is a Switch update that's still waiting for Nintendo to review and let it through, so hopefully that will help when it goes through.

zealous swan
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More reasons why I hate it lmao

drifting fox
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Tbh what I've been thinking is that SAR doesn't know what it should be, and that might actually just be the fate of a lot of BRs, lean too much into BR and it dies out of repetitiveness, lean too much out of BR, but you still have to support the BR being there

deft tusk
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i scanned through most of these posts and here are my general thoughts

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ak isn't op, it's just easier to get kills with than any other weapon so a lot more players will seem op with it

no weapon is op and the closest i would argue are shotgun/jag or bcg

shotgun/jag just has an insane ttk which can sometimes feel unfair especially if the player has initiative, but it can still be countered and its just sometimes annoying to adjust your playstyle to avoid shotguns in closed areas

bcg is only op if its gold and if the player is really good at using it, but its charge time still makes its ttk pretty bad and its just op because of its splash damage. in closer ranges the ttk can go up rapidly, but even seeing skilled players use gold bcg, it doesn't seem like it needs balancing. it just needs to be fixed so that the eggs dont magically do zero damage sometimes

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in terms of balancing weapons, any minor adjustments to the existing weapons are not going to help players come back because no one is leaving the game because they got killed by an ak

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the game needs new content; new interesting weapons that are unique like the blunderbuss was, or just new br mechanics in general. right now all the players are focusing on SAW because SAW is what the update was focused on. when BR gets a large update then players will return to BR and it will be more alive and hopefully even retain a steady playerbase like it used to have before SAW

deft tusk
vale mason
vale mason
vale mason
vale mason
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I agree on shotgun

drifting fox
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/stupididea

soft needle
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I know that it has already been mentioned here and other places - but high turnaround time quests specific to SAW like the later pearl quests will have players choosing if they want to queue up for a mode or scour a coast for opportunities to try and get lucky.

vale mason
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There is only so little you can come up with, when everything has to be made to please the jumping mechanic.

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like sniper rifle just being almost magnum etc

soft needle
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The current spread of weapons 'is' broad. More niches exist and some ammo types are more represented than others.

vale mason
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I would like to see more creative powerups and throwables however.

soft needle
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They tried with the Juicer, and they did give us the catmine and the zip and go in recent years.

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Which isn't to say they shouldn't keep trying.

vale mason
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juicer was trash

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the concept was just bad

soft needle
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It had many revision options.

vale mason
drifting fox
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how about skunk gas spray and windup laserbeam flash weapon

vale mason
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many suggestions were written

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but the whole idea "item that helps you collect more juice" was flawed from begiing since juice collection is very easy

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instead of building on flawed concept, it's better to do something else

soft needle
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It wasn't enough. It was a boon at the start and pretty much just the start. The extra juice carry was of limited use too.

drifting fox
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imagine spraying a bit of skunk gas that lasts 0.5s over an entrance to slow enemies down

soft needle
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As a weapon?

drifting fox
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yes

vale mason
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catmine is not competetive

soft needle
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Sounds like a basis for a suggestion thread. ^_^

deft tusk
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any sort of new creative idea in br could absolutely be implemented

drifting fox
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flamethrower (sfw)

deft tusk
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catmines would benefit from a rework more than a buff but they have their uses already and even competitive players get hit by them occasionally, i think they are better to use as sensors or area control

drifting fox
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i thought catmines should explode into skunk gas like skunkshrooms when triggered

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maybe as a variant

vale mason
soft needle
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Ah yes. I did not include weapons since the topic detour was throwables and powerups.

Yes, new things to add something fresh would be nice - but care needs to be taken when introducing new things. People do complain about new inclusions competing with loot pools.

deft tusk
vale mason
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aaand ziplines is a joke

deft tusk
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i dont think grenades are op but ive seen the sentiment before