#Shift to Walk! Need it for my character charisma

1 messages · Page 1 of 1 (latest)

wraith crystal
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then what do you call the default movement? running?

lone vapor
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Obviously, you think it's walking? That's like sprinting

wraith crystal
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for me its fast walking

cloud obsidian
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Yeah I would love a nice RP walk movment.

bronze burrow
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A slow walk feature like in marvel rivals or ffxiv would be great, they dont take up a bind and would look cool on your character like holding shift or shift+e or something, although the bind is optional cause those on controller may not be able to make space

lone vapor
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Finally some people that can understand me, walking gives aura, slow walking, at crawling speed, imagine the potential for the players characters, gives a lot of charisma, especially for videos and edits.

undone imp
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I think this would be nice, but not the shift bind, I already have to rebind control to shift to not cramp when sneaking.

lone vapor
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You can change it, but the default for walking in most games is shift, you can use whatever you want obviously, I don't think it's should be the default state, because running is, and the game is mostly running towards goals, so you cannot have walking as default as it will disturb the players in they quests and battles, so it's a matter of esthetics, but I want it in game battle and lobby, it's a great feature especially for streamers and content creators

lone vapor
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We want walking DR Dogna!

hot plume
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The problem with new binds is other input methods (controllers) don't have a lot of suitable buttons left. Though if it was only in social I guess we don't have a use for several of the buttons

wise bobcat
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Maybe a walking emote

bronze burrow
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not everything gotta be a 10 dollar emote lol

final mural
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Different NPCs already have walking animations included. Falls into the 'why not?' category - along with non-super auto-jump chaining.

pliant tangle
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some emotes allow walking

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like the coffee or the drink juice ones

wraith crystal
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or t-pose

lone vapor
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I want walking everywhere, not an emote, emoting doesn't allow you to shoot, shift is not binded to anything in PC, its literally sitting there screaming for a walking cycle, I mean what game doesn't have walking, it's really needed for role playing too especially in battle royale

final mural
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For in-match roleplaying purposes the emote system provides enough functionality. Perhaps one or more new walking emotes would cover the desired vibe that one is going for.

Any default keybind for walking as a core movement mode would need to be such that it is very unlikely to accidentally take place instead of match-useful movement.

pliant tangle
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If it's a keybind i think it would cause confusion between that and sneaking

Because sounds are a crucial part of this game and most newer players will confuse it for being just a faster "Sneak"

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on the other hand if you add the noise reduction mechanic to it, it will make sneaking useless

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unless it is used for snipers and their extended range

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controller players might have a field day with this tho cause they already enter a semi-sneak mode where the scope POV extension does not get triggered for some reason

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so replacing it with a walk might be better in that regard

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but then it will be also another reason of why people would wanna use controllers instead of kbm

final mural
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It 'could' be an upright "sneak" - so a cosmetic sneak.

pliant tangle
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still brings confusion

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maybe you will know that but imagine you just started the game
You'd think, if there's a walking mode, why should i sneak? what difference does it make?
and you'd have a barely used button that now gets even more unused

hot plume
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If it's added as a button but only in the social lobby that might help, alternativly a collection of simple movement emotrd might be nice and are proably the easiest implementation for the team

hot plume
pliant tangle
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but like i stated

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it could be just an animation if you

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do not move the analog all the way to the edges

pliant tangle
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what kind of person walks THAT slow

final mural
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It needs to be slower than running. By walking being a cosmetic replacement for sneaking you reduce the need for a keybind solution.

Of course, technically there would still be those who want to have access to both walking 'and' sneaking (equivalent to each other) and to that end I suppose that double-tapping the keybind could be used to toggle.

Again, the emote system gaining new additions seems to be the correct play instead.

hot flicker
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... i keep forgetting that ping is Z by default

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shift is my ping

jaunty stump
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I think it'd be better if this was just an emote that entered you into a cosmetic walk mode like other mobile emotes. We don't need cosmetic walking during actual gameplay.

All these gameplay considerations for adding a new mode of movement during BR are frankly excessive for a roleplaying feature. Just make it an emote.

wraith crystal
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there is ONE button that is not used on consoles: pressing right stick

lone vapor
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As emote I don't really needed, not everything has to be purchased, I want walking in game, in battle, walking while shooting, it could decrease noise yes but the speed would be the same as crawling, if it's just an emote then it's unwanted since you cannot shoot and it would be impractical to even use it in game, for the game controller it could be a press of 2 buttons or double press on the crawling button, I mean there are many buttons on the controller it can even be a slight analogue stick move like old games and when pushed too far it becomes running, easy

willow plank
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For controller we could remember they have an analogue stick and wouldn't need a keybind. Overall though I think this would be a decent thing to add (perhaps with an option for always run for those with weaker sticks or just don't want to have a slower option)

final mural
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Pointing is part of a pass.
Sitting is part of a pass (and admittedly that one 'should' have a non-paid equivalent - eg. kneeling)
A deliberate walk emote could probably be part of a pass - although it'd have to be pretty over the top to be suitable (then again T-pose also exists 🤔 ). A number of emotes allow movement and it would be nice for some kind of free emote to allow movement, eventually. I'm not sure if one already exists off the top of my head. Various NPCs have walks that could be drawn from.

lone vapor
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Not everything has to be paid, walking is basic game play mechanics, as I mentioned before it needs to be used in battle royale while shooting, or else I wouldn't really need it, it's also for roleplaying to make videos either on the lobby or the battle, t pose allows movement but it's unusable in battle royale, emotes are pretty much unusable when fighting, battle needs quick control over the character, that's why I asked for a keybind, and shooting while walking

stuck osprey
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you mean like this?

final mural
# stuck osprey you mean like this?

Kristina is a little 'skippy'. Lawton might be closer to a regular walk. Both seem okay as emotes.

One wrinkle that turns up is that such emotes would need both idle and moving animations.

stuck osprey
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at what point do we want to distinguish between "emotes" and "actions" haha

jaunty stump
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I didn't really say it had to be paid, just that this mechanic seems like it would fit best as an emote. I don't think we need to add new functional modes of movement into the actual game for "roleplaying." Roleplaying stuff can stay in emotes.

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Though tbh I probably would pick it up in a pass. Especially that big stompy walk the dogs do in the Welcome Center.

lone vapor
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Yea, I don't think he understands the needs to have it as an action instead of an emote, maybe he has a different type of use for it, walking is basic gameplay mechanics in almost every platformer or shooter, you think I would open my emote wheel mid battle and look for a walking emote lol, if it's not a mechanic In both lobby and battle then I would rather not have this thread at all, by the way, the speed would be the same as crawling like NPCs walk, Kristina is a bit jumpy haha

hot plume
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Why would you need walk in combat when there is already sneak?

lone vapor
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Stealth, looks mafia, read my first poste, why splntercell has crawling and walking, cs? Hl, Zelda, almost every game

stuck osprey
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This game already has sneak walking

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Press ctrl while moving or press down left stick

lone vapor
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You obviously didn't read the whole post, but nevermind thank you.

keen sage
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slow walk would be cool, i agree though it should be an emote because it's not necessary for gameplay (as you say, its simply for aura)

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mainly because dedicating an entire button to a purely cosmetic effect when we already have an emote wheel doesn't seem like a great idea

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so just add it to the emote wheel

bronze burrow
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maybe make it toggleable to be a bind or a default emote? it would be ridiculous to charge players a ten dollar ticket bundle for something so simple, makes it accessible for controller players who dont have bind space, and pc players who have plenty of keys for something like that

lone vapor
# keen sage slow walk would be cool, i agree though it should be an emote because it's not n...

To be honest if you need a walking emote you can go ahead and make a suggestion in the cosmetic ideas section, my post is about game mechanics not about emoting, if you have the feel to need something like that please go ahead and create a new suggestion, I am one emote-suggesting-reply away from deleting this post, it blows my mind how people don't read or stick to the main feedback without reading it entirely.
By the way you can buy one of the plushie-walking emote or sipping or whatever many emotes that allows you to walk, there are plenty already lol
I am starting to feel stupid asking for simple basic movement mechanics to be honest, this post is starting to feel useless 🥲 yolo and why someone is called dog and the other cat lmao

keen sage
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a game mechanic should add something to gameplay that isn't purely cosmetic

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i think for joysticks, not moving the stick all the way could allow walking

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but i don't see a reason for an entire hotkey if its just cosmetic

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also the name thing is funny lol

lone vapor
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Yea did you notice that, I had a friend that plays with me he was called cat, I don't know if it's the same person.
Walking is the game mechanic, it gives you stealth, and normal walking, like every other game, in PC its the shift key since it's not used for anything and most pc games use shift to walk.

hot flicker
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the same way the default dance is

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emotes already slow you down and have a toggle for traversable

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it's entirely possible they could throw rp walking into the emotes to be controller friendly

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you don't need a slow walk bind when sneaking exists (mounti is right)

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genuinely i feel like this has been blown out of proportion. Think about the controller players is all i say (not me. I use kbm) but i feel like controller is already rammed full of buttons and you're not really able to add more without impacting anything else.
Right stick in wont work due to aiming, left stick in is already sneaking - and + are both bound to chat and bOS respectively

final mural
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Must. Ram. More. BUTTONS! skullcat_happy

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Jokes aside - agreed that added keys to press should come with reasonable justification.

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Not entirely sure if Lawton is good for the purpose (I also note that this emote, with an idle state, would be great for simply disarming the melee, let alone for walking slow without one - although I suppose somebody might say that they want a variant with weapon armed).

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Lastly, I'm not sure if this would need to be a free emote. It provides no in-game advantage that I can anticipate.

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Although it would be nice for something like this to be one.

pliant tangle
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It's funny cause with some weapons it already feels like walking

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Especially when you are firing them

jaunty stump
keen sage
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there's only one free emote and i think it should stay that way

i think adding it as a new level up drop would be cooler (we keep getting new paid emotes but the level up pool literally never gets added to)

lone vapor
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Behold the first game in the world to make a basic game mechanic an emote. Wooohooo I give up, I don't want it anymore. marten_sip

final mural
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Let's add walking to Super Mario... Crouching to Pac Man... Flower Sniffing to Golden Axe... and Cycling to Outrun. Player charisma isn't a good enough reason to add an entirely new core gameplay mechanic.

final mural
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I certainly didn't call it "useless" - though you yourself have stated in the title that you just want walking for "character charisma" - which is not something that has an immediately apparent in-match use.

I may be misremembering but Super Mario's movement has an acceleration gradient rather than two entirely different modes of motion. So, yes, it had some form of walking after all, which could be helpful for more precise platforming. So it had a purpose for it.

I have no intention of hijacking your thread (and I am sorry that you think that's my aim). I may not be a dev but you posted your feedback to the feedback forum where other players provide their inputs.

lone vapor
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Super Mario bros is mostly waking, you hold the B button to run, it's my childhood game, I played it more than counter strike, thanks for your input though

final mural
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Okay. Thanks for clarifying. I didn't know it required a second button to run. I stand corrected in that regard.

lone vapor
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You're trying too hard to be relevant. Maybe if you just scoped a little more through the post you might have a slight idea of what we were talking about marten_sip
But nice game you have there nevertheless yeah

wraith crystal
lone vapor
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It's about the 1985 game not this one lol it's way better than this one to be honest

pliant tangle
lone vapor
pliant tangle
lone vapor
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Minecraft feels like walking instead of running, the animations are so premitive it's hard to judge

bronze burrow
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who put an x on this 💔

lone vapor
frank ether
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some also simply disagree and prefer developer to focus on other things

lone vapor
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I was just joking haha

wraith crystal
spiral atlas
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It’s called a battle royale for a reason so if it were put into the game emote

frank ether
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I'm not sure if it was already talked about, but the biggest limitation is amount of buttons on joypad on console versions

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meaning it's better to have less functions

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3 ways of moving would require more button or button combos

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something to consider when developing outside of emotes

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that's really toxic

bronze burrow
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why is ts so controversial its literally a simple BIND!!!!

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or i dont know toggle it to be an emote to fit your consoles need?

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its not that complicated

velvet canopy
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we have walking gng

frank ether
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in all seriousness, it would be better for console players to take voice. i remember some of my suggestions were rejected due to how console version is limited, so I thought I would chime in now. I have no opinion on this myself as I play PC version

pliant tangle
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Same reason why devs won't pay too much attention to windows XP users

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Old

frank ether
pliant tangle
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Just don't move the stick all the way to the edge

pliant tangle
# bronze burrow why is ts so controversial its literally a simple BIND!!!!

They could add several simple binds such as: weapon taunts, dives/slide animation as an cosmetic alternative to jumprolls, maybe a keybind to stick to the walls

Anyways my point is SAR is already overbloated with mechanics and gameplay details that people still have to learn, adding another walk into the game, like i said, it's gonna confuse other players or even start false rumors like "x is better than y"
I agree that it sounds simple
But it's hard to predict what kind of feedback this can receive
Especially that depends on how it's implemented, it can either make sneaking useless or get confused for a better sneak

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This is similar to how the game allows you to spam the bow but in reality you are just throwing your game for doing that

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Waste of ammo and you are a free target

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The same thing can happen to walking

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You can do it but nobody knows how it can ever help

frank ether
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true, some people in the community are too confused when wardrobe changes it's location

pliant tangle
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And then you need to specify in-game that it's a cosmetic mechanic

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While you could use that time to develop actual mechanics

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At that point i'd love the shift to be used for a quick deployable zip-n-go that does not use grenades inventory

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And it has it's own slot

frank ether