#Shift to Walk! Need it for my character charisma
1 messages · Page 1 of 1 (latest)
Obviously, you think it's walking? That's like sprinting
for me its fast walking
Yeah I would love a nice RP walk movment.
A slow walk feature like in marvel rivals or ffxiv would be great, they dont take up a bind and would look cool on your character like holding shift or shift+e or something, although the bind is optional cause those on controller may not be able to make space
Finally some people that can understand me, walking gives aura, slow walking, at crawling speed, imagine the potential for the players characters, gives a lot of charisma, especially for videos and edits.
I think this would be nice, but not the shift bind, I already have to rebind control to shift to not cramp when sneaking.
You can change it, but the default for walking in most games is shift, you can use whatever you want obviously, I don't think it's should be the default state, because running is, and the game is mostly running towards goals, so you cannot have walking as default as it will disturb the players in they quests and battles, so it's a matter of esthetics, but I want it in game battle and lobby, it's a great feature especially for streamers and content creators
We want walking DR Dogna!
The problem with new binds is other input methods (controllers) don't have a lot of suitable buttons left. Though if it was only in social I guess we don't have a use for several of the buttons
Maybe a walking emote
not everything gotta be a 10 dollar emote lol
Different NPCs already have walking animations included. Falls into the 'why not?' category - along with non-super auto-jump chaining.
or t-pose
I want walking everywhere, not an emote, emoting doesn't allow you to shoot, shift is not binded to anything in PC, its literally sitting there screaming for a walking cycle, I mean what game doesn't have walking, it's really needed for role playing too especially in battle royale
For in-match roleplaying purposes the emote system provides enough functionality. Perhaps one or more new walking emotes would cover the desired vibe that one is going for.
Any default keybind for walking as a core movement mode would need to be such that it is very unlikely to accidentally take place instead of match-useful movement.
If it's a keybind i think it would cause confusion between that and sneaking
Because sounds are a crucial part of this game and most newer players will confuse it for being just a faster "Sneak"
on the other hand if you add the noise reduction mechanic to it, it will make sneaking useless
unless it is used for snipers and their extended range
controller players might have a field day with this tho cause they already enter a semi-sneak mode where the scope POV extension does not get triggered for some reason
so replacing it with a walk might be better in that regard
but then it will be also another reason of why people would wanna use controllers instead of kbm
It 'could' be an upright "sneak" - so a cosmetic sneak.
still brings confusion
maybe you will know that but imagine you just started the game
You'd think, if there's a walking mode, why should i sneak? what difference does it make?
and you'd have a barely used button that now gets even more unused
If it's added as a button but only in the social lobby that might help, alternativly a collection of simple movement emotrd might be nice and are proably the easiest implementation for the team
Unbound button on pc isn't the issue the issue is finding a button on the controller
also this
but like i stated
it could be just an animation if you
do not move the analog all the way to the edges
and also sneaking is very slow
what kind of person walks THAT slow
It needs to be slower than running. By walking being a cosmetic replacement for sneaking you reduce the need for a keybind solution.
Of course, technically there would still be those who want to have access to both walking 'and' sneaking (equivalent to each other) and to that end I suppose that double-tapping the keybind could be used to toggle.
Again, the emote system gaining new additions seems to be the correct play instead.
I think it'd be better if this was just an emote that entered you into a cosmetic walk mode like other mobile emotes. We don't need cosmetic walking during actual gameplay.
All these gameplay considerations for adding a new mode of movement during BR are frankly excessive for a roleplaying feature. Just make it an emote.
there is ONE button that is not used on consoles: pressing right stick
As emote I don't really needed, not everything has to be purchased, I want walking in game, in battle, walking while shooting, it could decrease noise yes but the speed would be the same as crawling, if it's just an emote then it's unwanted since you cannot shoot and it would be impractical to even use it in game, for the game controller it could be a press of 2 buttons or double press on the crawling button, I mean there are many buttons on the controller it can even be a slight analogue stick move like old games and when pushed too far it becomes running, easy
For controller we could remember they have an analogue stick and wouldn't need a keybind. Overall though I think this would be a decent thing to add (perhaps with an option for always run for those with weaker sticks or just don't want to have a slower option)
Pointing is part of a pass.
Sitting is part of a pass (and admittedly that one 'should' have a non-paid equivalent - eg. kneeling)
A deliberate walk emote could probably be part of a pass - although it'd have to be pretty over the top to be suitable (then again T-pose also exists 🤔 ). A number of emotes allow movement and it would be nice for some kind of free emote to allow movement, eventually. I'm not sure if one already exists off the top of my head. Various NPCs have walks that could be drawn from.
Not everything has to be paid, walking is basic game play mechanics, as I mentioned before it needs to be used in battle royale while shooting, or else I wouldn't really need it, it's also for roleplaying to make videos either on the lobby or the battle, t pose allows movement but it's unusable in battle royale, emotes are pretty much unusable when fighting, battle needs quick control over the character, that's why I asked for a keybind, and shooting while walking
you mean like this?
Kristina is a little 'skippy'. Lawton might be closer to a regular walk. Both seem okay as emotes.
One wrinkle that turns up is that such emotes would need both idle and moving animations.
at what point do we want to distinguish between "emotes" and "actions" haha
I didn't really say it had to be paid, just that this mechanic seems like it would fit best as an emote. I don't think we need to add new functional modes of movement into the actual game for "roleplaying." Roleplaying stuff can stay in emotes.
Though tbh I probably would pick it up in a pass. Especially that big stompy walk the dogs do in the Welcome Center.
Yea, I don't think he understands the needs to have it as an action instead of an emote, maybe he has a different type of use for it, walking is basic gameplay mechanics in almost every platformer or shooter, you think I would open my emote wheel mid battle and look for a walking emote lol, if it's not a mechanic In both lobby and battle then I would rather not have this thread at all, by the way, the speed would be the same as crawling like NPCs walk, Kristina is a bit jumpy haha
Why would you need walk in combat when there is already sneak?
Stealth, looks mafia, read my first poste, why splntercell has crawling and walking, cs? Hl, Zelda, almost every game
Uhhh press wasd or left stick without rolling is walking
This game has walk, roll, crouch
This game already has sneak walking
Press ctrl while moving or press down left stick
You obviously didn't read the whole post, but nevermind thank you.
slow walk would be cool, i agree though it should be an emote because it's not necessary for gameplay (as you say, its simply for aura)
mainly because dedicating an entire button to a purely cosmetic effect when we already have an emote wheel doesn't seem like a great idea
so just add it to the emote wheel
maybe make it toggleable to be a bind or a default emote? it would be ridiculous to charge players a ten dollar ticket bundle for something so simple, makes it accessible for controller players who dont have bind space, and pc players who have plenty of keys for something like that
To be honest if you need a walking emote you can go ahead and make a suggestion in the cosmetic ideas section, my post is about game mechanics not about emoting, if you have the feel to need something like that please go ahead and create a new suggestion, I am one emote-suggesting-reply away from deleting this post, it blows my mind how people don't read or stick to the main feedback without reading it entirely.
By the way you can buy one of the plushie-walking emote or sipping or whatever many emotes that allows you to walk, there are plenty already lol
I am starting to feel stupid asking for simple basic movement mechanics to be honest, this post is starting to feel useless 🥲 yolo and why someone is called dog and the other cat lmao
a game mechanic should add something to gameplay that isn't purely cosmetic
i think for joysticks, not moving the stick all the way could allow walking
but i don't see a reason for an entire hotkey if its just cosmetic
also the name thing is funny lol
Yea did you notice that, I had a friend that plays with me he was called cat, I don't know if it's the same person.
Walking is the game mechanic, it gives you stealth, and normal walking, like every other game, in PC its the shift key since it's not used for anything and most pc games use shift to walk.
it could just be a free emote?
the same way the default dance is

emotes already slow you down and have a toggle for traversable
it's entirely possible they could throw rp walking into the emotes to be controller friendly
you don't need a slow walk bind when sneaking exists (mounti is right)
genuinely i feel like this has been blown out of proportion. Think about the controller players is all i say (not me. I use kbm) but i feel like controller is already rammed full of buttons and you're not really able to add more without impacting anything else.
Right stick in wont work due to aiming, left stick in is already sneaking - and + are both bound to chat and bOS respectively
Must. Ram. More. BUTTONS! 
Jokes aside - agreed that added keys to press should come with reasonable justification.
Not entirely sure if Lawton is good for the purpose (I also note that this emote, with an idle state, would be great for simply disarming the melee, let alone for walking slow without one - although I suppose somebody might say that they want a variant with weapon armed).
Lastly, I'm not sure if this would need to be a free emote. It provides no in-game advantage that I can anticipate.
Although it would be nice for something like this to be one.
It's funny cause with some weapons it already feels like walking
Especially when you are firing them
I think it'd be reasonable for it to be a free emote, but considering sitting down is a paid emote exclusive to progressing a Season Pass I wouldn't hold my breath for it.
there's only one free emote and i think it should stay that way
i think adding it as a new level up drop would be cooler (we keep getting new paid emotes but the level up pool literally never gets added to)
Behold the first game in the world to make a basic game mechanic an emote. Wooohooo I give up, I don't want it anymore. 
Let's add walking to Super Mario... Crouching to Pac Man... Flower Sniffing to Golden Axe... and Cycling to Outrun. Player charisma isn't a good enough reason to add an entirely new core gameplay mechanic.
I certainly didn't call it "useless" - though you yourself have stated in the title that you just want walking for "character charisma" - which is not something that has an immediately apparent in-match use.
I may be misremembering but Super Mario's movement has an acceleration gradient rather than two entirely different modes of motion. So, yes, it had some form of walking after all, which could be helpful for more precise platforming. So it had a purpose for it.
I have no intention of hijacking your thread (and I am sorry that you think that's my aim). I may not be a dev but you posted your feedback to the feedback forum where other players provide their inputs.
Super Mario bros is mostly waking, you hold the B button to run, it's my childhood game, I played it more than counter strike, thanks for your input though
Okay. Thanks for clarifying. I didn't know it required a second button to run. I stand corrected in that regard.
this one?
(the video shows the „walking“)
You're trying too hard to be relevant. Maybe if you just scoped a little more through the post you might have a slight idea of what we were talking about 
But nice game you have there nevertheless 
i just wanted to know if that‘s what you meant by „walking“ (i‘m sorry if that wasn‘t clear with my original message, wich it clearly wasn‘t)
It's about the 1985 game not this one lol it's way better than this one to be honest
I have a feeling you do not like minecraft
How did you know lmao, I really don't like it
cause like sar, it only has a sneak button
Minecraft feels like walking instead of running, the animations are so premitive it's hard to judge
who put an x on this 💔
They want to cancel my thread 🥺 it's the only feedback post I have, is it too much to ask for a simple thing
🥲
some people are trolling and X every thread(had a guy that downvoted all 100 of my suggestions in the old times)
some also simply disagree and prefer developer to focus on other things
I was just joking haha
ok good because this one isn‘t really walking
It’s called a battle royale for a reason so if it were put into the game emote
I'm not sure if it was already talked about, but the biggest limitation is amount of buttons on joypad on console versions
meaning it's better to have less functions
3 ways of moving would require more button or button combos
something to consider when developing outside of emotes
that's really toxic
why is ts so controversial its literally a simple BIND!!!!
or i dont know toggle it to be an emote to fit your consoles need?
its not that complicated
we have walking gng
you heard the man, please just do it devs
in all seriousness, it would be better for console players to take voice. i remember some of my suggestions were rejected due to how console version is limited, so I thought I would chime in now. I have no opinion on this myself as I play PC version
Ngl, i wouldn't really prioritize joypads the same way as analog controllers
Same reason why devs won't pay too much attention to windows XP users
Old
i used the term interchangable here. controllers=joypads
Ah, if it's a controller with analog stick then no button needs to be mapped
Just don't move the stick all the way to the edge
They could add several simple binds such as: weapon taunts, dives/slide animation as an cosmetic alternative to jumprolls, maybe a keybind to stick to the walls
Anyways my point is SAR is already overbloated with mechanics and gameplay details that people still have to learn, adding another walk into the game, like i said, it's gonna confuse other players or even start false rumors like "x is better than y"
I agree that it sounds simple
But it's hard to predict what kind of feedback this can receive
Especially that depends on how it's implemented, it can either make sneaking useless or get confused for a better sneak
This is similar to how the game allows you to spam the bow but in reality you are just throwing your game for doing that
Waste of ammo and you are a free target
The same thing can happen to walking
You can do it but nobody knows how it can ever help
true, some people in the community are too confused when wardrobe changes it's location
And then you need to specify in-game that it's a cosmetic mechanic
While you could use that time to develop actual mechanics
At that point i'd love the shift to be used for a quick deployable zip-n-go that does not use grenades inventory
And it has it's own slot
also, having pushing analog stick to the edge can just be plain annoying for some people, just to accomodate "useless" walking