#Add parrying to melee

1 messages · Page 1 of 1 (latest)

dry crag
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what exactly would you be parrying?

dry scroll
# dry crag what exactly would you be parrying?

Other melee users, it'd be helpful if it could help block common pistol damage, since new players could adjust alot easier, as parry is more common within modern videogames,

bullets higher than common could be absorbed with 25% taken from the damage the gun would normally, but idk how that wouldn't make it too overpowered

autumn island
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Hitting frag grenades with melee to get them further from yourself would be a good utility use too

dry scroll
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you wouldn't be able to parry your own items like in ultrakill, just fling them back, and i feel like it'd be fair throwables don't count as something to parry

autumn island
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Not all the throwables, just the frag grenades, and only after they hit the ground. They even have a small delay before the explosion, perfect for a chance to take less damage

dry scroll
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maybe bananas that'd be funny to fling back lol

autumn island
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That would only make bananas an even rarer sight to behold

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Besides, there's already a power-up that lets you get rid of them

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Not to mention that you can use hamster ball and emus to ignore them too

abstract ledge
dry scroll
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yea maybe less of a parry and more of a block with an added deflect towards certain throwables, i might need to redo this post at a later date

abstract ledge
dry scroll
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yeaaa this kinda doesn't work out, thanks for convincin' me douglas!

abstract ledge
dry scroll
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it's nothing to feel bad about, i'll eventually remake it with a better idea of what i'm thinkin' up! originally I did it way too fast and I honestly don't think I even considered my own words lol

abstract ledge