#My suggestions

1 messages · Page 1 of 1 (latest)

grim coyote
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Add sensitivity so players can get what they asked for sensitivity wise then add Recommendation add sprint to super animal world maybe double xp every 2 weeks it’s super hard to level up and add more cosmetics almost daily maybe add like a creative mode and like build something like Fortnite that it shows you can compete in for cosmetics or money etc

rugged umbra
grim coyote
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I met like add like something like Fortnite built

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So like the compete tabs

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And add ranks like (king of jungle) as its highest (newbie) as it lowest

rugged umbra
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The game already uses a gem colour system to tell players apart by level. ^_^

You can view it from the top-left corner - presing on your level number.

And what about the sensitivity suggestion? Can you elaborate?

grim coyote
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Sensitivity helps you aim faster, react better, and play smoother. The right sensitivity boosts your accuracy, speed, and overall control — and in a fast-paced game like Super Animal Royale, that’s the edge you need to survive and win.

rugged umbra
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Oh right. I can see how that would be helpful.

We keep in mind that unlike in Fortnite, in Super Animal Royale you aim over two dimensions, not three - so that might be a consideration. Do you use a controller? And does Fortnite do sensitivity for both controller and keyboard and mouse?

grim coyote
# rugged umbra Oh right. I can see how that would be helpful. We keep in mind that unlike in F...

Yeah, exactly — and that’s a really good point about the 2D vs. 3D difference. In Super Animal Royale, since it’s top-down and everything happens on a flat plane, your aim is all about horizontal and vertical tracking, not vertical height or building angles like in Fortnite. So your sensitivity mostly affects how quickly you can line up your shots left-right or up-down, without worrying about looking up or down at different elevations.

As for input types — yeah, Fortnite does separate sensitivity settings for both controller and keyboard/mouse. Each input type has its own set of options because the mechanics feel really different. Controllers usually have aim assist and smoother analog input, while mouse and keyboard allow for faster flicks and more precision. Super Animal Royale supports both as well, and a lot of people play with controller even though it’s a twin-stick shooter. Sensitivity tuning matters for both, but especially for mouse users, since every small hand movement translates directly to aim changes.

rugged umbra
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Don't worry. I can read through most typos. I just might need to ask a question here or there. 🙂

grim coyote
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I should have elaborated more in the first place lol

verbal basin
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Sensitivity to what?
Mouse sensitivity (which can be adjusted by the PC you're playing on?)

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Makes sense in Fortnite where moving your mouse no longer moves a cursor around but instead changes the direction you look, not so much in SAR where your mouse still controls a cursor

grim coyote
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On CoNtRoLlER

verbal basin
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That makes even less sense, you can't aim more accurately on controller, unless you're suggesting the aim direction to be adjusted towards targets on screen, which raises two problems:

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Firstly, it ruins controller players' ability to aim ahead of distant targets if aiming ahead causes their aim to get adjusted right onto the target.
Secondly, in CQC the inverse problem happens, controller players get their aim automatically adjusted to their target even if they failed to react to the target's movement. To put it succinctly, it's aimbot.