#Sia
1 messages · Page 5 of 1
At the beginning of the fight, I precast sirius, so now do I cast Capella first, or Vega or Canopus? I haven’t tested to see casting which one first will yield best dps
If really wanted max output, precast Sirius is the best already
Right. But from my survey some of the new players want to keep spamming ray
Yea coz Canopus will reset Capella. I’m thinking not Capella first since everyone probably have enof crit dmg.
But you have to standby earlier than other ppl, like 1min++ before the run starts
Then they have to find easier classes to play 😂
Probably Vega is best
If really timed well with the bossing start time
You could cast another skill to reset Capella, right before it ends
Can I cast Capella in waiting room and have it buff the whole party when we enter?
I normally cast Capella > Boom > Shine > Pole, then wait till Capella buff left 25s before I enter GHB
Then my first Ray will cast Sirius, followed by Fomalhaut > Vega > Bellatrix, which will reset Capella CD on time
Ghb is 1 min. And Vega duration is longer than that
I think you can get the idea 😂
Oh wait but we can’t do that because precasting Sirius waiting on cd will make Vega times out before shine is off cd and ready for ghb
How?
Do the same thing like this, but change Capella to Vega
Cast Vega. Precast sirius. Wait for shine cd. when shine is off cd, Vega already ran out. Right?
But you still need to re-cast Vega in GHB anyway😂
Just that the first few sec you can continue hit with your short Vega duration
Yea coz I’m assuming if I do it like u, in ghb, I’ll cast Canopus after Sirius
Capella > Vega > Precast Sirius before GHB
What’s shine cd max level and Vega duration max (90s?)?
Yup, Shine max lv is 90s CD
Damn
So change Capella enhancement from final dmg (which is what I usually do) to duration since we don’t need fd in ghb
So Capella last 3 min. No need to worry about it
I mean, that could work as well
Or you don't even need Capella?
If you already cap
Vega is 3 min so we definitely need some high level shine to make sure we don’t need
Wait u right, we cap pretty hard already as sia
So I guess just precast Vega
But Vega duration is 90s without enhancement
Enhancement give more line
And shine max cd is 90s
Still need cast Vega Fomalhaut + Bellatrix at the beginning
After your first Sirius
You don't need to have Shine CD to finish before entry
Oh?
Ah coz 1 min content, we wouldn’t be able to reuse it
Should be able to
Wait
I usually managed to finish 3rd Sirius before time ends
Something seems not right
So u enter ghb, and fuse Sirius. Shine has 30s cooldown. Halfway through , you can cast 1 more Sirius
And equalize whenever
Ya
Yea yea
Lol sorry I’m going all this in my head to see how it works out
But Vega duration is a must then
I think not worth sacrificing the extra hit count
True true
But I could be wrong
Maybe we can use one extra Canopus to compensate? Haha
Haven't done the calculation yet
I think u right, cast Vega, precast sirius, when shine has 30s cooldown , we enter (Vega at 30s now),
Yeah, that's what I do
Finish siruus, cast Canopus right away, formalhaut and bellatrix, then link will be off cd with 15s left on shine and 15s left on Vega. Cast Vega then. And then just Canopus and ray
Still need to re-cast Vega anyway, but our existing Vega can hit for first few sec
Instead of entering GHB without Vega
The problem is…. I have 1 preset for manual bossing, 1 for AB, and 1 for eos
Now I need 1 more for ghb specifically …
I actually never use preset in bossing

Memorize the sequence hahaha
Oops I don’t mean preset. I mean like the 3 skill option u allow
Skill set
That’s what I meant
My usual is still Vega duration since I can’t cap if I do the enhancement
And things like that so until I can cap, I don’t use any of the reduce fd enhancement for more lines
How's your current stat like?
Mine is like 32.5k MA only, with necro weapon
Unless I took full buff 50% (which I only do in Lotus and SC)
Other times I don't normally cap, just get carried 😂
I’m using my friend acc as a bench mark since I don’t have a geared sia acct. but hard cap with 33k ma, 100 BA and 385cd unbuff
In lotus
Yea his is 15m
So when u reach 20-23m, the fd reduction from those enhancement May start hindering our ability to cap
But hit count increase
Even though you can't hit cap, but overall dmg still increase
3x 15m (cap) vs. 5x 14m (not capped)
Gotcha. I gotta test it out to see it holds true at yummy current gear
But reduce duration also mean an extra or two recast of Vega
Where I could have cast Canopus
Also, how do I activate the stun btw?
What are the different ways to activate stun
Only one way to activate stun
Use the Shine skill when hourglass is on the map
If you try to stun the boss but hourglass suddenly disappear before you do, you won't be able to stun
So
What if hourglass is up and we cast shine again?
Must it be Sirius to stun?
What if I don’t wanna stun the boss and use Sirius, must i not have hourglass up then? Since it looks like when hourglass is up and I manual cast Sirius, it stuns. I know equalize Sirius doesn’t stun
Anytime you cast Shine when hourglass is up, it will trigger the stun
Doesn't matter whether you use Shine alone or as a part of Sirius
But Shine will be on CD after stun
Gotcha
Can anyone send me AB setup please ( under lvl 200 )
this is what i used: https://www.youtube.com/watch?v=knsbLHqUIvE&ab_channel=TrevorSeah
7 hyper stats in SF not shown in vid
0:15 Skillwheel setup
0:36 Constellation enhancements
1:18 Gear setup
1:59 Getting ready to AB
Thanks
Thts op
Hey guys how you doing, any Sia selling a necro weapon? scania🫣
can someone guide me on sadalsuud active. Why am i unable to cast [death and rebirth] for the party when the skill indicates that the target is party?
It is a party buff, like heaven’s door. The only buff for sadalsuud that isn’t party is the BA buff
Whats your hyper stats? When you full 🧢
yes but I had a party member standing beside me, I set sadalsuud to equalize but it doesn't seem like she received it
Not sure what’s the exact situation. Which boss was this?or was it a public sf/af map? You mean you used equalize and she didn’t get an hourglass buff? Was there already an hourglass up at the time, like the manual constellation for V3. (When you used Sadalsuud, did it have a cooldown or not) and was there a chance of not being in the same map (either you or your pt portaled/tomb)
arkarium multi waiting map. No there was only me and my party member. Yes I used equalize and she didn't get an hourglass buff. There was no hourglass up at that time.
Maybe try it once you’re inside the boss map instead?
i see. Let me try again later
Hyperstats can be FD, MDC, MDI, additional lines, BA - roughly in this order of priority
How you guys set up the skill wheel for bossing??
Pinned messages
0 preset is the setup 
Lmao
Being honest english is my second laguange
And i barely understand the pinned section sorry to be such a pain here and ask dumb questions that for you guys look basic
Whats the perfect trio for sia 🥺
@echo belfry this is exactly my wheel for bossing
Five marking on each skill slot, one equalize and teleport
The remaining slot u maybe can use “Fair Trade” if you’re using necro weapon
#1060008793406181467 message
it seems Sia is pretty lucky where most trios are perfect, it just depends on bossing vs mobbing(though there's more priority on bossing)
Sia use all skills looks like
is there a tldr for this ? 😅 basically just need to know which to lvl for alt 🙏🏻
lv 181 now
Can someone post AB wheel and preset pre lvl 200 please ?
What's the preferred ratio for Sia when it comes to emblems?
Considering all, looks like CD is hard meta right now if you can afford it, go all CD
But a 5CD 3 BA works fine i guess
don't think theres a fixed ratio
im personally running 1BA 7 CD
Oh for alt it probably depends on whether you’re going petless. If so, no point investing in Appear hypers, you can go for the constellation hyper that increases FD after each constellation, extra starlight link (think it’s called stellar marking enhance?) and the marking skills (FD would be the best)
nice ok thanks! 🙏🏻
Sorry to bother u guys! Again and again
What's the best way to improve while bossing, I read somewhere about buff before get into the boss and something else about have a pre-made constellation just to use it inside the boss ?
It’s to cast Sirius 3x
So you’d cast ray, boom, shine , then shine will go on cooldown, u wait til it’s off cooldown then go inside boss.
Then cast pole to complete Sirius constellation
Then u can cast another Sirius
And use equalize Sirius
i thought now you can only cast 2 Sirius at the same time
waiting 2 minutes is rough tho 😄
Yeah personally I only use this trick at the strongest boss that I do. Usually you spend some time waiting for team members and buffing anyway.
Any suggestion for hourglass visibility with Sirius/Canopus out?
Run to 1 corner to cast then come back and cast those 2?
Too much movement just drop them where u stand
With higher bosses you’ll barely have visibility on high anyway. Learn to remember cooldowns and recast time.
Personally, I use the buff icon (you will see the hourglass without a cooldown time, so it's easy to distinguish with other buffs) instead of seeing the hourglass itself. That worked fine for me.
The icon is small but always visible even with transparent skills.
I don’t think it works with hourglass because people die at random time. No way to predict it
I see. So you look at the buff bar
It’s to be able to dps and keep up hourglass as often as I can, which is a lot of micromanaging. I’m trying to get used to successfully cast constellation without having to look at the constellation above my head
Trying to look at boss, dodging, remember boss rotation, see which buff I need to reset , cast Canopus n Sirius , all while keeping an eye on hourglass has been kinda rough
yeah for constellations I also use the top left constellation symbols instead of the one on the head. It's slightly closer to the buffs.
but yes, it's very hard to do good support, and dps, and dodging. I don't do much dps anyway, so I'm focusing on support. Specifically I don't use shine for sirius, then hourglass can always be up.
Do you need sirius in V matrix to activate it? Or u just need shine to complete the combo
Yes you need it in V matrix
hihi can I ask about the sequence to maximize damage in immortal dungeons? I was told that I should be doing much more than I currently am, but I feel like i've peaked.
Presently i'm doing:
shine
boom > shine > pole (wait)
Enter immortal dungeon:
appear, observe
ray to complete sirius
equalized sirius
ray ray ray link (vega)
ray ray boom pole (bellatrix)
ray ray ray ray
shine
boom > shine > pole > ray (sirius)
continue my canopus or whatever is available to me
is there a more optimal way?
Curious about precasting Sirius for ghb since the boss moved right away aftrr spawn, causing Sirius to miss
You can use formalhaut with the enhancement for dps (swirling?). Just once will do to keep it as a buff and it will periodically send homing seashells to hit the boss
Also between Canopus, I use Alchiba - it triggers the starlight link lines instantly as it’s a single mark constellation
perhaps you can pre cast it on the right then and hit the boss to move it toward Sirius
is the time to cast fomalhaut worthwhile? as opposed to ray?
like as opposed to casting more rays?
Oh I see. Yea good idea
as I said once is enough. Like bellatrix
Formalhaut range is so short tho. In lotus u basically have to hug him
Range is as good as Vega
If you use swirling (offensive, homing shells) instead of quintile (defensive, 30% all dmg reduction)
alright thx so much for the suggestion! really hope to hit 1b mark soon ><
Oh visually it looks so small
I am not sure that I follow the point being illustrated here
Oh I just reread. You meant the range of quintile and not of formalhaut itself
You think it’s worth keeping formalhaut up and be up close w the boss?
nope, I meant the range of Formalhaut (Swirling) vs Formalhaut (Quintile)
thanks for your suggestion! I managed to reach 962M in immortal guild dungeon! I think w alil bit more practice and less hesitant in pressing my skills shld be able to hit my goal of 1b soon ><
Hey, new to Sia! Just started one the other day and hit 120.
MoonBean's video (https://youtu.be/RfBw2AwG2jY) looks great, but I'm not sure I understand how the AB wheel works here. In the screenshot, the first two make sense to me: Ray + Link is a skill preset as well as Boom + Pole + Link.
However, does "Vega + Algol" mean you have one preset for Vega and then another preset for Algo? Or is there a way to cast both Vega and Algo using 1 preset?
花了超過64小時 在60藍星圖 測試清怪數最高的掛機擺法~並將能控制的變因都維持一致 (一樣的裝備、一樣的隊員、一樣的星座強化技能、一樣的核心、隊友皆沒有輪寵)+反覆測試~給大家參考~數據皆有錄影存證~
⭐️200等前 掛機擺法推薦(根據影片裡的清怪數排名):
🔹150等前(尚未解鎖冒險之錨) - 影子+兔子 平衡老鷹 or 老鷹+蜥蜴 平衡影子 or 影子+蜥蜴 平衡老鷹
🔹150等後,180等前(已解鎖冒險之錨) - 可以沿用150等前的擺法 等到180等解鎖冒險之錨的星座強化(選冬季時節) 或是直接用180等後推薦的擺法 可以在所在地圖測試看看哪種效率更高
🔹180等後,200等前 - 錨+蜥蜴 平衡錨 or 錨+蜥蜴 平衡老鷹 冒險之錨的星座強化 選冬季時節
🔹0...
I’ll explain from first principles, generally speaking you can have one constellation per preset as most constellations are combinations of four (marking) skills. This means 4 presets x 4 marking skills. Depending on skill rate, you usually can have one link-containing constellation and two pole-containing constellations. The pole-containing constellations can’t be next to each other as the game will skip the next preset if its component marking skill is still on cooldown.
I would think Vega + Algol is 2 presets entirely (1. ✨🌙✨✨ 2.💥💥💥💥)
congrats!!
Ahhh, that makes sense, so appreciate it. Also, thanks for explaining the special bit about pole-containing constellations too
Hi everybody im new sia and i wanna know what constellation do u prioritize when u do boss, vega or canopus?
I mean when sirius go on cd what constellation do u spam more
You only need to Vega once every 2mins! Keeping Vega up is very important because it is a huge chunk of lines if you can stay near enough to the boss. But it is a buff so recasting it won’t add to the passive tick damage. Canopus for the rest of your Links
Help! Does anyone know which setting do I turn on for the constellation side bar next to the hp bar?
It’s not showing now, it was showing before
Believe 1st job passive there is a toggle button for Stellagram
If this is what you talking about
Tried that, but that toggle displays the constellations above your character
I’m referring to the side bar on the top left
Any advice for hyper passives??
i based mine off this: #1060008793406181467 message
Any constellation guide? Boss and farm plsss
You have to boss manually without presets. Use all the offensive constellation for DPS. If you play support use extended time for or additional 30% reduce damage for all related skills
Im not using any preset for bossing, im trying to learn how to use the constellation manually
I was asking for the constellation enhancement guide what options are suitable for bossing and farm
Im using canopus time extend but idk if its suitable for bossing
how much can a
unique utgard
cd emblem
sia weapon sell for?
Constellation options
Antares - CDres preferred over duration for bossing. You can’t have more than two rabbit holes active at a time, there is no incremental benefit to extending time
Algol - not relevant to bossing, for farm get the chonker
Alchiba - final dmg (duration doesn’t help when fair trade ticks rapidly deplete hats)
Bellatrix - additional hit count for bossing, additional shift for mobbing
Formalhaut - no, it’s not about support vs DPS. It depends on whether you can survive. If you can survive, go for swirling, if not use quintile so you can tank. For mobbing you can choose either depending on whether you want more aoe mobbing or less potion usage
Izar - not relevant to bossing. Blade duration for mobbing
Vega - additional lines is superior if you have enhanced nodes whether capping or not (tested); otherwise with low level nodes the output is (theoretically) similar and duration can be considered instead
Sadalmelik - duration
Canopus - duration (winter phase) actually seems to increase overall lines, but comet is more bursty
Capella - final damage
Sirius - damage during howl
Sadalsuud - usually 5s iframe is the superior option as it prevents recurrent dying that depletes hourglass (eg people who don’t see DR, or lotus lasers) and can be exploited for stuff like Mulung 45, but in Damien’s black altar, having the iframe is a disadvantage and will need to be disabled
Agree on most choices. One discussions: Vega - Shall we recommend more lines for almost everyone regardless of capping or not? Since final dmg decrease matters not much given the final dmg increase from nodes?
(Addendum: only applies if nodes are not enhanced) Vega additional lines: the number of lines is roughly 1.5x increased (27 instead of 18 for the initial attack and 8 instead of 5 for the tornado buff), which makes the dmg output 97% for the initial attack and 104% for the tornado buff. So if not capping with the duration enhancement, changing to additional lines won’t really affect dps. But if you can cap on duration enhancement, increasing the lines will improve the dmg output
Node final dmg applies to both constellation options and helps bring you closer to cap regardless of which you choose, so it should not affect the choice. What affects is whether the player’s overall stats and MDC allows them to cap on Vega - some people won’t cap even with level 60 nodes, others will cap without enhancing nodes
Maybe it’s a formula problem: if I’m understanding correctly, with lvl60 nodes, we get 120FD so 220% dmg if the character FD is 0. Then with -35%, should we get 185% dmg?
This assumes the constellation -35% FD is additive on top of all FD including node FD, rather than a multiplicative 65% outside the regular FD term.
It’s skill FD, separate and multiplicative from FD%, not additive
but either way, whether it is additive or multiplicative, in my opinion, it has no bearing on the choice of constellation option
As an example, if somebody has max nodes 60, but cannot cap (either because their other stats are not sufficient, or their dmg cap is very high), choosing either constellation option gives around the same DPS. The final dmg % and skill FD% are just two of the many factors that go into the dmg formula
On the other hand, someone who doesn’t have enough nodes to get a high skill FD% but can cap on option 1 (duration) can consider option 2 (lines) for more dps
I just tested without any buff. The dmg ratio is 118%, which is the same as 218/183 (sorry using a 59lvl node setup).
My point is, if one has max node and does not cap, then their tornado buff dmg is 1.6:1.18 with the two options, rather than 1.04:1.0
I think testing should be with buffs to compare accurately!
For instance, the variance in crit vs non crit hits in a smaller sample size 300-400 lines, your max and min dmg is very different
Separately, is your character FD 0? That was your original working assumption
Yeah noticed the crit variance too so I was using max and min numbers for comparison, which is consistently 1.18.
The testing setting has 15% FD unfortunately, so this quick try cannot test the normal FD and skill FD hypothesis. But it should be enough for the Vega point (in your hypothesis, the 1.18 would be 100/65=1.54).
I’m getting a ratio of 1.21-1.23
This is using unique weapon with stat crit rate 120%
This is closer to your 1.18! so I think we can conclude that the constellation option of -35% FD is a mistranslation. It is in fact -35% skill FD (same category as nodes, as you say)
I’ll change the constellation recommendations 🙂 seems like with enhanced nodes, regardless of capping, the additional line enhancement is better; for unenhanced or low level nodes, the ratio is probably closer to 1.04 instead of 1.20, hence the dmg cap consideration applies (if someone can cap without high level nodes)
Awesome! Thanks for confirming! 
Testing the FD formula with appear on (25.2FD in the info page) and off (15.2FD). The damage is 1.05 different. So i convinced myself FD is additive (I.e. FD and skill FD is the same thing and additive): in the tested case, it is 100%+118%(mynode)-35%+15.2%=198.5% fullFD vs. 208.5%FD with appear, which is 1.05. (My dmg also reproduces the result last night. I also tested with tornado on and then cancel all passive buffs like some Stella ones).
Srry i lost it, so i put more hit count on vega enhancement? Or not? XD
Usually better if more hit count, but the main reason is we don't need the extended Vega duration enhancement 😂
always hit count especially if u are capping. increasing hit counts means free increase in dmg haha
Okok ty to much whale conversation up there hahahaha
hello, im selling this in Asia 2 Scania for 1.5b, haven't been able to sell this out, is there anyone interested? I'm new to the market so take it easy on me for the pricings, I'm not sure whats too high and whats too low.
The price it's too high mate, 1.5b is the price for Jaihin
what do you suggest?
sry ts market is too new for me
I would try start with 1.2b and go with the price down till someone buy
okay thanks for the advice
when i started selling i put 3b lol
💀
You welcome!
what are the cons of sia?
Sia is not easy to play/learn. You need to know the constellations. Sia does good continuous damage, but burst damage within 5-10seconds may not be first tier (three Sirius requires prep and recasting buffs)
sorry, sia's burst is only 5-10 seconds, is that what you are saying?
I meant “the damage or lines that can be done within 5-10 seconds” may not be first tier.
Sia’s burst is longer than that
Anyone have sia hyper passive order?
#1060008793406181467 message
Sia good for first time playing?
Definitely not lol
It has a learning curve. Once you get use to it, it will be fine
im a bit new to the game with a lvl 170 sia, im reading up on guides but gear seems a bit confusing/im not sure if im doing things right. i was wondering if i could dm someone for help?
i'm not at all an expert but feel free to message me!
i can try to help where i can 👀
you could always message in the game help channel too, we've got a lot of knowledgeable people in there
okay ty!
is this enough gear to do sf168 when i get there
well i’m gonna switch belt, shoulder and cape
and secondary
If you swap those. Get a CPB belt and 7 boss accessory set, I think you'll probably be fine 😄
Sia is challenging to learn but I think very rewarding and fun to play. She's also F2P/low spending friendly. Once you hit lvl200, you can get into boss teams solely for her hourglass skill
what link skills does sia 100% need ?
I'm not sure of any that she would 100% need. They help but I would prioritize exp for leveling.
yah, you should get what you need, but if u just start out, can prioritize exp as what @hearty gyro said.
but moving forward if u start to do end game content, then certainly the hp% and dmg stuff would be a nice addition
Anyone have wheel setting for auto battle pre 200 pls
whats CPB & 7 boss accessory set?
So the belt is the Chaos pink bean belt. It's best in slot until you have a lvl 3 emblemed mythic belt so it will stay with you for awhile. It will drop from choas pink bean so if you end up joining a guild people will most likely carry you through it. 7 boss set is the set bonus you get for equiping 7 different expedition items. you will see it on your earings/hortail rings as "Set bonus"
You could also get the hard zakum belt which is decent and easier to get and to star force. just not as good but much better than a unique belt
Hello everyone! I’m super new to this game and watched a whole bunch of videos but I can’t figure out what hyper skills at level 141 I should use my points for.
Should I save them? Or use them for the recommended hyper skills sia says to use?
Final damage first for some reason and deals additional damage
Thank you very much
Whats the usual price for a CD jaihin celestial light 🥺
depends on server, rank of item etc
what is the go to for sia's hyper passive
anyone have a bossing wheel setup?
If you want to maximize dmg you gotta memorize everything
what are presets 1-4?
gimme 1 sec
idk which constellations to use
also what’s the hyper skill passive route?
what constellations 1-7 cause i never set those up. didn’t really have to bother with them at sf130
without amending your wheel too much, can I suggest:
- changing preset 4 (magenta) to formalhaut (boom-pole-boom-boom)
- Change preset 1 (yellow) to Algol (boom x4)
- Remove the standalone link from the top middle of your wheel. It’s going to mess up your constellation fusions
- Can keep equalize izar, or change to Canopus
- Ensure that formalhaut constellation option is set to “Quintile”, all dmg 30% reduction
- Vega’s constellation option to the shorter duration one.
Your wheel has too many link presets which means your sia is probably walking around and repeating the non-link presents when it is on cooldown. I’d recommend one, maybe two at most so you actually cycle through the rest of the presets.
With survivability issues, you want to have formalhaut uptime 100% so that it can reduce incoming dmg. Part of this can be helped by reducing Vega uptime (it’s slower to fuse constellations with Vega on as you need to target lock to attack) and increasing Appear uptime (improves the range of your skills)
thanks so much!! i will make those adjustments
this worked btw i survived all night. when sia came out i basically copied the first skill wheel i saw and turns out things have changed
What bosses?
What’s your ign
I would recommend following the gear progression guide here https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.reddit.com/r/MapleStoryM/comments/v8aq3w/gear_progression_milestones/&ved=2ahUKEwjCif2qq52GAxXIKkQIHXE_CawQFnoECB0QAQ&usg=AOvVaw3CMGE6xJgTTf4EO7XjQy2u
For bossing you just use all of the skills (no presets) and make the constellations you need manually.
have you cap with your current max damage ?
Not fully, a couple of my skills cap but not all
Sorry and thank you. But please, I’m totally noob to this; what does this mean? I don’t understand what BA means (battle attack?? boss atk?)… also is if it is boss atk, is it better than PA or MA? and why would I need a secondary weapon?
“Single line rebirth flame - PA or MA according to your class. EXP, CD, HP, MP, BA
Epic Secondary Weapon, max SF
Single line flame on ESW as well”
Also could some explain this line to me?
“Option 1: Save Up 500m for BA emblem, or 1b for CD emblem unique Jaihin weapon”
What is emblem refer to? CD is cooldown I assume?
BA means boss attack. The only usable gear emblems are BA/CD. MA is not a good route. For secondary weapon you do want MAG DMG though. Mag dmg > mag attack
So with rebirth flames there's a 1% chance when you use one to get two lines instead of 1. MA scaled to HP/MP will be your best for F2p endgame but earlier on u can scale your flames to EXP. You can farm flames from chaos expeditions and mu lungs (use alts to get more)
CD refers to crit damage. There is a cheat sheet with all the abbreviations on Reddit. It's saying to save up for a weapon with those emblems and with a jaihin base. The prices are outdated and Sia weps are typically more rare and expensive but this has changed recently
Abbreviations guide: https://threesnailsmsm.com/progression/beginners-guide/acronyms/.
Good job reading the gear progression guide! It's great to follow that instead of learning for yourself that everything u did was wrong haha
Check here to understand the common acronyms used in MapleStory M.
Thank you so much for explaining!!! And linking!!
Sorry to bother again, but why would I need just legendary items with no E on them? Don’t we want them to be able to upgrade?? I thought only items with E could do that?
nope. This really isn't class specific but u can defo upgrade legend items without E
infact, that is the norm.
Oh… o_O then what the heck does an E even stand for?
event item
Thank you for responding 🙂
(E) items are usually non-tradeable
Oh I see! Okay, tyvm 
Ahh, but if we ever equip an item we work on doesn’t it mean that it’s unreadable regardless
I see, thank you! 🙂
Hello everyone
F2P players Inherit - Chaos Route Option 2: Chaos 3 + 3 Set and RA Top and Bottom + Level 50 Inherit / Necro Belt
(Jaihin Weapon + Muspell Hat + Muspell Shoes) + (Bloody Gloves + Bloody Cape + Challenger Shoulders)
^^^ I can’t find bloody gloves or cape anywhere
Am I tripping or is that a dg item
Bloody cape is the evd cape and as for gloves they probably meant to say eligos gloves (the prefix changes depending on the class)
Bloody gloves aren’t actually a thing either
Is there a recommended split for Sia for emblems? Or is all CD best?
I wouldn’t recommend all cd
Best ratio is 2ba and 5 cd
Or even 3ba and 4 cd when you get higher equipment you’ll be wanting more BA
im at 7cd 1ba
I haven’t seen a convincing answer to the emblem split question, but testing the dmg calculator, (currently 8:0 ratio) changing to 1 or more BA emblems does not improve my line dmg. This may depend on your individual build and differs between classes. I recall there was some testing done very long ago which showed BA% benefited high skill% while CD% was better for weaker lines. I would regard having BA emblems as a blessing already, and if one has a choice for BA vs CD, a luxury.
How does v3 hourglass work with the lotus electric field? In image 1, I was not revived when hourglass is on (as seen in the buffs). But in image 2 from a YouTube video, that Sia was revived and granted 5s invincibility.
I haven’t been able to consistently reproduce this
When hourglass is up and floor lightning appears, you’ll likely have half the team for and half alive
That’s my experience so far
I’m gonna venture a guess the people who are alive have some sort of iframe or skill that block 1 tick of dmg in that moment
But that doesn’t explain it really
Coz the floor is 1m dmg, so everyone should die simultaneously but they don’t
Yeah, both of my screenshots are in solo mode (but still one Sia died and one revived) which should make it easier to understand but we are also getting contradictions up there. multi-player situation looks even more challenging...
I have just been casting link as iframe for the whole team
Maybe some members were out of the link range and then they died? hourglass might just have no effect for this. Not sure what happened in the youtube video though.
Link will reach everyone. I meant in since hourglass was inconsistent, I’ve been using link only for that phase
If you only care about solo, lotus will do 1 push before he summon lightning on ground, after push and u can’t reach platform, just jump up and glide left n right
This video said the Sia shells are aoes and have a range, but I didn't test myself.
Yeah I can probably avoid lightning. Mainly curious about hourglass mechanism.
Yea. The range of link is quite far
Sadalmelik will reach everyone only if you centralize before casting Link. If you’re on one side and your target is too far to the other side, you won’t shell them
I’m not sure how to explain the solo death, but in one of my earlier multi lotus run with 5 people, only 4 survived lightning (V3 was not maxed and 30 seconds had elapsed from hourglass cast) - possibly lightning doesn’t apply the 1 million dmg all at the same time hence it overloads the hourglass?
yeah I can accept the answer of "not at the same time", i.e. different from Ark screen crack, but the solo death puzzled me.
For simultaneous dmg like Ark’s screen crack, it seems to work very well for 10 simultaneous deaths. But for consecutive deaths the hourglass time is depleted according to its remaining time, which gives around 4-5 death counts
For more infomation, after the puzzling death when hourglass is on, I revived myself and recast shine and shine got into CD, which means the hourglass was indeed on but didn't revive.
Also this is a bit hard to test as it's 2nd/3rd stage...
Did the 5s invincibility apply to everyone when once revived, or just apply to the one that received lethal dmg and revived ?
It only applies to the one died and revived.
Was hourglass on with the icon in the buff running or the hourglass on your screen too?
I’m with @hearty gyro regarding the explanation for this. In damien, I also see a lot of unexpected death during p1 while hourglass is still up.
I wish I had the recording of when we died from floor lightning with hourglass up. I can’t recall if all died or only 3-4. It’d be hard to determine anyway since I don’t have my buff bar open, so if your theory is right and I have 5s remaining on hourglass, then 3-4 would die. But if I have 2 min on hourglass and a bunch of people die, storm explanation seeems more reasonable
sorry where is this opinion from? I can’t find the source
The buff bar does not show the remaining hourglass time haha. You’ll see two hourglass buffs. One with the time is the self crit rate and BA buff. The other with no time correlates with the presence of the hourglass on the field. Seeing it disappear means that there is no more death-revive time inside the hourglass and you should refresh it
What do u mean? It always show the remaining duration of hourglass o.O
I just always assume the hourglass icon with the time means the hourglass itself. You’re saying it’s only for the dmg buff?
for Damien I could be wrong as I haven’t seen I haven’t seen what you saw, but personally have not experienced unexpected deaths with hourglass. The only death that I’ve seen bypassing hourglass is 7/7 branding death
The theory he has was when someone died, hiurglass disappear for a split of a second (nothing that we can visually see)
And during that moment, floor lightning or laser from p1 also kills someone
So for a split of a second there, if u die, then technically there’s no hourglass
Things like Magnus clone and ark cracks have been killing everyone simultaneously consistently and refreshing hourglass
But floor lightning is also a 1 hit of 1 million. So everyone shoulda die together. But maybe it’s bugged and it distributes the dmg one at a time, it’s just so fast we assume it’s simultaneous.
I def see in Damien phase 1 and lotus laser people dying while hourglass is up.
you can see two buffs, right? one with time. One with a blue “S”. Sadalsuud has two effects. Each correlate to a different buff icon, and you can test for yourself with something like solo multi ark to see which buff icon disappears when the field hourglass is depleted. That is the one that tells you about death-revive
Yea there are always 2 buffs
here
You say “the buff bar does not show the remaining time of hourglass”. This is what I’m confused about.
It shows the buff time of the crit rate and BA buff for the individual sia
But when hourglass is depleted, it is gone also, no?
Okay. Which part of Damien specifically? And for lotus you mean floor laser and not the spinning laser, right?
I mean for laser p1 of lotus and I notice it when p1 of Damien, when someone stands on top of black smoke and sword together
No.
but don’t take my word for it. you can test it and see for yourself
I’ll have to see. But I never use the buff bar. I always just based off the giant hourglass on the screen so far
I see what u mean now! Thank you.
But both incident of people dying in p1 lotus or p1 Damien while hourglass is up is very inconsistent. Sometimes hourglass will time out, sometimes it will let people die
@weak stratus an example of when a teammate die with hourglass up.
He has 2/7 stack. Then he blocks tornados and die
He got hit by tornado and stacked his branding to 7/7
When the player got 7/7, he/she will die immediately regardless of any revive buff effect
If you look closely he gets 4/7 stack very quickly then dies. The video is obscured by your skill buttons but exactly as Yeow says, it is branding death
So without iframe, does each ball give u 2 stack?
Your video shows the answer. Count Naeno’s brand stacks
I don't think I posted it here but what I've noticed is when someone dies, instead of just reducing the timer on hourglass it will essentially recast it with the lesser timer causing a flicker in the hourglass. So on lotus if 2 people stagger in a split second on lasers the first one is rezzed, the 2nd one dies, and hourglass is still up.
If you watch the buff bar you can see hourglass being rebuffed which I think is the cause of these staggered deaths not rezzing
Yes, confirming for the solo death case (by rewatching the video), the hourglass was on in both the buff bar and on the screen, both before death and after manual reviving, but the hourglass didn't revive. It's still mystery to me.
This is really interesting. Within a second of my death, the hourglass was indeed moved from somewhere in the middle of the buff bar to the end, which looks like an internal recast.
And it looks like two 700k dmg numbers appeared. Maybe I was revived instantly, but before hourglass is rebuffed, I was affected by electric field again some how and died.
If u were to die first and u are lvl 210 and have the 5 invulnerability timer u should be fine, but if someone else died, then u I could see that
But yeah, it's a weird one but I'm still happy with how strong hourglass is
I do have the 5s invulnerability timer though. This adds to the puzzle. My take is the 5s invulnerability might also take like 0 second to take effect, but the electric field might have won the race condition and applies another 700k before invulnerability kicks in.
That doesn't happen to me for lasers if I'm the one to die so I'm not sure 
Just gotta stick to stun before the lasers i guess
This is more clearly two 700k applied. Hourglass has been always up. Very reproducible death on my side, consistently 2x 700k for three times.
Ohhhh that's solo. Yeah... That's wack. Guess there might be a delay for that too -.-
I’m interested if this happens when you turn off formalhaut or use the swirling enhancement. It probably applies an additional calculation to deduct 30% dmg and I wonder if that staggers the timing enough. Because we see the person who took 1 million dmg survive but not the one who took 700k dmg
Thanks for sharing! Interesting theory
Yes, that's my top theory too, but to be tested. I also found a few videos from other sias on Youtube, and it appears if one takes 1m dmg, they take it only once. (maybe going too far but not sure if the dmg reduction theory might explain multi-player cases or not.) I didn't find any video on Youtube that's about 700k dmg.
Looks like it's not dmg reduction. I took 2x 1m as well.
1 branding per ball FYI
One must need iframe to fully block the tornado, not even those ethereal form
Ohh this is interesting. Thanks for showing. I’ll try testing too now that there’s a weekly reset
Anyone got a ss of Sia’s v4?
What is that owl constellation
I think that's the tornado constellation (Vega)
Thanks yeow 🫶
I tested and hourglass works fine for me whether formalhaut is quintile or swirling. As mentioned by @hearty gyro there is an hourglass buff refresh after the revive (and the 5s iframe if applied)
Hmmm interesting. Now we know it’s not formalhaut but it’s still not clear what’s different between our runs.
Oh interestingly it looks like my ethereal form is up for the second one! But floor laser is still killing/reviving me and proccing the 5s iframe
Could anyone help me with auto battle build for auto battlem
#1059997593507221555 message
Seems sia line count for v4 is low? I thought it’s a buff that increase line count by a lot, no?
That's just the skill itself I think
Doesn't include bonus lines
Like night walker V2 for example is an extra clone, but that doesn't show up on damage analysis so it's difficult to add that into the list
I think the skill itself is a pure buff that does no dmg. The video was testing the bonus lines from Sirius.
but I think this video counts only one cast of Sirius. We can probably fit two during the buff. Other parts are more difficult to calculate, like the extra line from Antares and extra duration that might be useful, bonus duration/lines from Canopus, fewer cast of Vega to keep it up, etc.
Ahh ye that's possible aswell
It gives extra hit counts to Algol, Sirius, and Antares. Additionally, it activates all constellation skills simultaneously. Normally, you can choose only one active constellation, like Alchiba's final damage buff duration or shield protection for 15 seconds. With v4, both become active at the same time, so you benefit from both the final damage duration and protection duration.
Seems like a good bonus to me
So does that mean the ifram from link will go on the 90s cooldown too?
Coz I wouldn’t want to use the iframe when I cast v4
There is always a 90 sec cool down for alchiba and sadal
That’s inconvenient since what if I don’t wanna use sadal when I use v4 to burst
It won't activate
All it does, is you will benefit from the constellations list.
You know the list you choose which effect you any to be active?
This
Both will be activated at the same time
When v4 is in affect
When is v4 coming
Is sia v4 good?
More lines and the other option of the constalation option
Where did u get this
@astral lynx do you have mdc soul on your weapon ?
Interesting, tks for the info
According to some players. Pre cast for Sia will be removed. Apparently removed for KR msm. If that’s the case then GG to high burst
😦
Yes. What’s up?
I heard they removing it
But also aren’t they gonna reduce shine cooldown?
Or equalize Sirius cooldown
Yea removing cooldown does help but the precast is what makes Sia’s burst insane. 22.4m mdc outbursting 25-28m mdc players
Yea for ghb. But for other content like lotus n Damien it’ll be a buff
I don't think they'll remove this for 1 class specifically tbh
Would make no sense
Precasting had been removed indeed, stellagram resets when they change location. Here's a rough translation what korea got
Wow that sucks
so many more things to recast w the shortened duration
This is terrible… Sia got nerfed
what's the skill on bottom left?
It's pulse. You get it from completing one of of the commander quests
Was testing Sia V3 in lotus just now lvl 210. 2 people. Tested with a shade no pe no buff. Time ran out we had 5 lives remaining. Tested with a DB all lives ran out with maybe 20 seconds left. I noticed with the DB it was dying while my hour glass was still active which is weird. It happened about 3 times
which v matrix is best to level? i was thinking Shine is one of them. and which skills is important?
That’s interesting. Were you testing in phase 1 only or testing the ground electric field in phase 2/3? I didn’t notice any hourglass failure in phase 1 though.
Phase 1
I was always revived. But I only tested in solo mode.
I just leveled all of them at the same time. All of them are good skills. I don’t think it’s worth to extract skill nodes for getting boost nodes.
It’s pretty easy to max lvl60 boost skills but it’s hard to max v skills
Check it. This happened at least 3 times. Look at the hour glass still up as he died
He was stunned first as you can see
It looks like both of you died at roughly the same time. I see you got revived and received the 5s invincibility, but hourglass wasn’t able to recast itself fast enough for the DB.
See this one here.
Right I was wondering to myself if there is a small interval with the hour glass revival and the laser was too fast but the laser took a while to reach him though
I'm looking at my hp I see what you are saying
But wait
Was this from a previous patch?
If you pause it he died before me and maybe close to a second I died and revived
I think this is predicting what will happen in this Wed/Thu patch for us by looking at the kmsm patch before
Yeah seems to be the case. I can’t explain this one lol.
Those changes aren't bad I don't think Sia will be affected
Yeah, I think removing precast is bad for quick bosses like ark but the shorter CD might be ok for Sirius damage in longer boss runs. Each Sirius cast will be 80% of the damage now though given the time and lines reduction.
The v4 will give it an additional+ lines so I guess they did it for that reason
Currently out serius only has 13 hit counts
Maybe they will raise it to 14 or drop it to 12
you use farmed nodes to level boost nodes?
which v-matrix skills for sia is good at bossing?
Check pinned post
oh ty
Np
it also shows the enhancement right for bossing?
This is from v4 release on KMSM, December 2023 patch. Most classes got similar adjustments in the general direction of shortening cooldowns. We'll see if we're getting the same thing
Right ok got it 
Hopefully it’s not that bad of a dps drop
Looking at kms numbers
For a class that has only one offensive V skill
She’s doing pretty well
Just spam the buttons guys
Make the correct combos, and do the longer cd skills as second so you can use it faster
I had the same situation in my lotus run.
P1 laser hit. Just one death
the pinned post of bossing skills , enhancement is different from ab?
If you mean constellation options, yes that’s for bossing. For AB I guess the most important would be formalhaut (quintile) if survivability is an issue, and you can avoid the longer Vega option if you want to cycle through other constellations more (ie more formalhaut uptime)
1,200 lines extra lines for Sirius in 2mins seems to be on par with most other classes for line counts, and this isn’t counting extra lines from Canopus and Antares for bossing
Looks like the cooldown for Sirius/shine/equalize is also reduced - it’s 60s in the stream test build
1k2 lines for a single Sirius or total of 2 sirius ?
maybe just gonna wait to update then test later :v
This ^
Sia got a nerf wwith hour glass :((
i think its fine tho, ray hit count up, appear hit count up, sirius hit count up
So basically hour glass needs to be maxed to get it to 60 seconds
180 to 30 duration I wasn't expecting it to be that much
This whole thing looks like a nerf
And a cooldown on the hourglass recast. If used via shine
So use via the skill itself? Is that possible
Haha
Most people weren't playing Sia as a DPS class
Even the dps got nerfed
Sirius may not justify some of the other skills losing extra lines
Vega sadal Canopus etc
Sirius cool down is very long
Seems they did it this way because v4 opens both sides of the constellation
Yes true. But sometimes i recast it way faster then the bufftime
The duration time does not matter that much then right?
Shine will have a cool down now after hour glass disappears
Doesn't say how long
I doubt that
I would guess if hourglass expires it just applies the 1 min shine CD? Forcing you to use shine to summon Sirius after applying hourglass instead of saving for hourglass spam.
Why didn't they make sadal and alchiba 60 sec also on equalize
this change direct sia to dps instead of standing and casting shine
i kinda like it
but sadly nerf the canopus and vega, the 2 main dps skill
If the cool down isn't bad after cast and you have max sadalsuud it should be fine. Just gonna be casting it a lot more
We will have to see how it pans out on our dps over time with the Sirius changes and ray line count changes. Despite those nerfs to vega and canopus
Being redirected to dps is great an all except when you get invited to teams cus of hourglass lol
i will miss the time casting shine and tank ark so much :((
Yeah rip 😔
why 😭
I set a schedule I want to quit after v4 releases. I've been playing for 7 years continuously. This game is a part time job honestly
Feeling free
i see
Congrats on the new-found freedom!
If they remove time leap effect from bish and made it so it has that long a$$ cool down for every other support that has it. I can imagine shine to cast sadal has a 2 min cooldown 🤭😁
Thx
I actually quit Gmsm too a while back haha..
Spent way too much time doing dailies, then one day realising all of it was futile
So much hard work for pixels
It really became a part-time job
I'm playing Kmsm nowadays, just ab-ing and doing events
No such thing as alt dailies
Lmk if you ever wanna play maple again 
only gms
Thats so weird

Maybe just a reset via sadalsuud on equalize
yeah looks like buff duration 180 -> 60, reviving duration 180 -> 30 at max level. that's sad
this make sia to a real dps player instead of sitting in the corner and casting hourglass
yeah no more special treatments like lower MDC requirements lol
actually i think after this patch sia get stronger, the wolf cooldown decrease make sia can use the wolf more
Ray increase hit and can cast for 4 rabbit
4 rabbit gonna stack a lot
Rip support but congrat dps
Damn v3 of sia is rip af hahahaha
Now we need to change constellation of antares to keep the 4 holes
yeah same
no, that's nerfed
I can but dont use v3 first
also the buff duration decrease mattered more than I thought. It was much harder to cap due to that, not because of increased MDC
yeah but I tried switching map, the marking disappeared
If we stay on the same map, it's still doable, but not in a new map?
That's probably a bug
Yeah can't do it anymore, didn't see it mentioned in patch notes tho
Yeah maybe a bug
Hopefully just a bug
anyone has compared before and after the patch ?
Before i did 18k lines, after patch i did 20k
My biased datapoint with one Ark run (super noisy), comparing with a friend Merc who has 1m higher MDC before and after.
Before: Merc 104b Sia 101b
After: Merc 135b Sia 79b
Overall the run was much faster today though, like half of the time. Didn't test in the battleground which should show more lines than before.
-.- dear lord have mercy they really didn’t just take out precasting without putting it in notes
in 3 minutes ?
the same combo as the previous path or also with the new v4
Yup
Only on training ground cuz precasting semms to be bug
The notes said precasting isn't there anymore
When you switch maps
The very first note on Sia balance
I can't find that 🤔
what note?
ss plz
these r only notes nothing regards precasting
Nexon actually said stop casting hour glass, letting your teammate play no brain. Instead casting Sirius and do some damage
Where.
It just say that shine will go on cd when hourglass dissapear, there's nothing related to marking reset
Then its not a bug? Fk then sia got nerfer as hell xd
i hope its a bug the second ss is from kmsm
they didnt say anything about precasting in the patch notes for gmsm
X2 i already sent a bug report, hope its a bug or sia will be nerf a good time.
please be a bug. they did the same thing before and fixed it
did you and lisa put in a ticket warren?
thinking of putting one in -.- this is just sad
the new 4 holes is already change itself
no need to change constellation
Yes I think so if going for dps to keep 100% rabbit hole uptime
Yeah we did, put a ticket in too Leo

I did
Wat needs to be fixed?
Stellar marking reset when changing maps
I think they just sneaked it in
bruh
oh hell nah whyyyyyy
rip
Hahahaah
But i dont read only 1 hourglass. Or is this the sentence 'ressuraction abbility adjusted'
Also not in ksm patchnotes? Did they just put in some own stuff
i also got 20k line
but with v4
this is with pre casting shine
worse :v
X2 this sucks now its usseles class like when it started, well ty for nothing nexon. They buff all other classes but just nerfed sia so hard lmao
how does this affect sia greatly? I just made sia few days ago then it got nerfed hahaha
They forced dps on a class wich dont want to be on top of charts
Who asked them for this
Nexon want Sia to be dps but nerf her three main skills
Feels like they are nerfing her to make the next class shine more kmsm just announce a new class that’s connected to Sia
Her bro
but they buffed antares
Ikr pretty af
And sirius
The only nerf that hurt me more was the stellar mark :''((
Gimme back my 3rd wolf nexon :''(
we just have to wait until the next re-balance
the one hurt me is the canopus, vega
It all hurts
I’m kinda disappointed. My dmg pre-v4 and post v4 in Damien is exactly the same while others are double of what they did before. Lord help Sia…
how to contact this ?
Nexon, this time you nerf sia a lot, no buff and no dps
What class?
#메이플스토리 #메이플스토리m #확률형아이템포함
대리콘텐츠 문의 : 카톡 [잔망고] 검색 혹은 아래 링크
http://pf.kakao.com/_Rfecs
잔망고의 채널을 추가해주세요~
이미지 출처 : 메이플스토리,메이플스토리M
*부적절한 댓글은 경고없이 삭제될 수 있습니다.
I want to make a wave of tickets with all my accounts

Its a Sia with celestial sword and summons?
I’m thinking for those who used to running w sia
We gonna be doing sia + bishop now
Sia hourglass with the 30s cooldown. Bishop will shell in between the 30s cooldown. Rez people if we got wiped. Single death should just take the life. We can let 1 crack kill us all and use Rez as backup, or ideally it’ll be blocked with ichiba/link iframe
Thoughts?
I did support Sia alongside bish works well
I think even after nerfs Sia is still very good support against ark
Lotus might be different now tho.. If you have good experienced team its no problem. But defo Sia now cant carry unexperienced ppls through P1
I agree
I’m gonna try this w all my teams again
But definitely still great. I just can’t take random who doesn’t know how to dodge
Idk what’s the reason behind all the Rez changes are they saying we need to practice with mechanics.
Let's spam them until they gives us back our stellar mark 
In other games, like blade and soul the mechanis for a boos is so difficult, that u need like 30min or more to clear an stage.
im losing to 31.8 mdc Nl wtf this is a night mare of an update!
how much is your mdc ?
41.5
how can i find kmsm forum ?
Idk someone sent it to me
Before V3 existed we used to ark with just those two skills. Paired with a bishop you have a total of three shells which should be enough for ark runs
Unpopular opinion but I think this change made a broken support skill into what is still a seriously strong support option. You have to level it up to get a decent hourglass time. Also, it makes full support a relevant play style now. That 30s interval can be minimized somewhat. V3 equalize instead of V2 equalize when hourglass expires into 30s Shine cooldown, this resets Shine’s cooldown and puts up another hourglass. Basically in a pinch you can standby/save your hourglass for 6 (correction: 4) death’s worth and that’s still very clutch
Thanks
I do not have any complaints about the changes to the Hourglass ability, but I do have some concerns about the changes to Vega and Canopus.
it seems Nexon's goal is to shift Sia towards a DPS role, but they are also nerfing her main DPS skills. This could leave Sia in a difficult position, not functioning effectively as either a support or a damage dealer.
Yes true.
I cleared lotus yesterday. Its something harder, more mechanics in dodging p1. Thats most important.
In other phases the cd is mostly enough. + use hourglass on equalize then you can cast 2 in a row
6 deaths?
Shine 1
Equalize 1
Then both in cd
Equalize V3 resets shine if the hourglass is not on field
Yes
but if the hourglass disappear, the shine will start cooldown again
This
And the you have to wait 30 sec
now can only cast max 2 hourglass in a row
Equalize goes into 1 min cd
So its more 2 hours glas. 1 hourglass. 2 hourglas and so on
Since timing is off
Tested it out. See cd on the skills
And its not always efficiënt to use it on equalize
If you use up a life it subtracts 15 seconds from the 30 seconds of hourglass, so it only really saves 2 lives
Ah you’re right
2 per hourglass
Yeah
So alternating between 4 ress, 2 ress at best, with gaps in between now
What level is it? I’m getting 2 lives each
15/17.5/20/22.5/25/27.5/30 second duration so you might need to level it up more or it will expire immediately/soon after the 1 death
now sia have to max V to have full rotation without any death
I'd like to make another point on V4 skill, "Additional Hit Count Increase for Algol 2".
It's quite useless for me, because the Algol deals only 5% to Boss.
It'll make more sense if Algol turns to "Boom" for me.
yeah
algol actually did no dmg to boss for me
so i unequip algol node from the trio
Huh thats weird haha
Let me check! I takes 15 second right.
Its should be good now. I have it on 20. - 15 so should have 5 sec. But it disappears.
Can you maybe make a short film from your casts?
Ah i see it now. guess you are right.
5 second aint alot.
So I gues its best when the skill is lv 30
If i make my hp as low as possible. Cast hourgla, die, then it stays active for that 5 sec left. Thats so short
Lol pro
You think sia has more dps now? Or do we all agree they have less dsp then before
Dps improve after update but other class improve more than
Nerf main skill vega canopus and remove precast for sirius that cause of low dps
1 sirius = 1200 hit
Waiting for bring precast back
Poor Sia. Lines got nerfed, support got nerfed. She now at best does average dps while being one of the hardest classes to play properly.
Most people can only pull off around 80% of all her potential damage due to her difficulty which was fine when she had support to compensate but now playing that way makes her by far the worst dps in the game...
Rip sia
I’m with you here. They just made a broken support class into a more balanced class.
She still has her utility. It just all these changes are forcing people to not rely on sia as much. However, the new world record for line count showing bishop to have more line than sia now.
They buff everyone significantly while sia only receiving a minor buff, so essentially they nerf her.
I know what you mean haha. I especially miss the precast and GHB bursts 🥲
I don’t even care for the precast and ghb. It definitely seems like an unintentional mechanic that we were able to utilize. Like precasting Vega also.
I’m more upset about the line nerf. You can’t buff bishop who has way more utility than us to also do more damage than us. Now no one even wants a sia with them. They should have kept our lines somewhere between the top mage and keep bishop lower dps than us so people can make strategic choice on which support they want.
I’ve talked to a few sia friends who play her as main for her support capability. They all wanna quit now because they don’t offer as much utility with low gear and low level of hourglass, which I would understand. To fully utilized her, you can’t just make her a lv200 hourglass mule. You need to level up her v skill to unlock her potential. I get that.
I actually was gonna gear her up so she can be more than just a bossing mule. Seeing this change, I absolutely won’t now. I was even considering transferring gear from my main to her a couple of weeks ago. I’m glad I didn’t.
Not much support left now
Seems like we back to the era of 1 phantom 1 bishop 1 pally.
Sia still a better support than bishop to me
It seems they buff buccaneer quite significantly so maybe he will rise and more people play him for time leap and high dps.
When it comes to survival
2 hour glass and 2 iframes
Well alchiba not an iframe but u understand
Other classes just need to press the V4 skill to deal damage. Sia has to wait for CDs V1 and V2 to use V4 lol
You do realize leap got nerfed into the ground right
Yea but still useful to leap single Rez with pally
Can still leap ds4
Along with that huge buff to phantom dps
I don’t see other classes notice but phantom got such a huge buff
Oh ye this is not about phantom hence why I replied to your bucc message haha
It is. I’ve been using it to block cracks for ark. I welcome skill like that that require practice to utilize perfectly.
It works good for that but doesn't block more than 3
Hits
Good for the train in lotus
Yea it’s definitely tricky to use but very satisfying after u use it correctly.
Maybe what they can do is put some utility back into sia kit. Perhaps a heal in ray like bishop can heal with angel ray.
The next balance will probably try to mask this one but won't be better than what it was before. That's how Nexon plays. Reduce lines and add precast back. Instead of a 30 cd on hour glass they make it 15 seconds 😂
is this hyper passives for sia still relevant? or does anyone know the new recommendation
The usage of link and pole gives sia some more indepth playstyle. Thats also nice
Instead of just hour to the glass
I laugh so hard. lol
Wich skill (s) do you have under the P thing? Starts with new V and then?
Why she still using crit reduction constellation on antares, u cant reach 4 holes with that, u need the time extend to keep the 4 holes and get more dmg
It the 4v with 2 buff from hyper and 4th job
Idk, it's a video on yt, not mine
But using hole extend duration give move dmg ?
More lines if u can keep 4 holes all the time
We only need the stellar making to compete with the rest, right now we are at the bottom on dps and support
And if all of you guys can send a ticket complaining about the last sia rebalance maybe they change it in the next patch.
How to send a ticket to cs ?
Now riot game finally has a worthy competitor
I lost all the effort in the game :((
Log in and settings, account, customer services
me too, Sia is quite nothing neither a good dps nor support. It seems Sia is no need anymore.
I think alot of sia quitting
Trying to give them time to potentially make changes before quitting but it's hard when I don't really feel like playing atm
Tks
Me and my friend intended to jump to lumi :v
Or bis
Now the bis do even more line than sia
At least bishop can actually be a dps or a support role
Tks
Agree, at least w8 until netx rebalance if they don't do anything to change sia then quit.
oh wells hahah. Took me so long to hit top 10 sia on my server
Dont give up 🫰
Play a class you like! Im keeping sia
As main
Hey all
Can you help me to figure out a price for my celestial?
Thanks🫰
M30 ?
HAHAH yes certainly I am staying as sia
your server matters too! I wld say it isnt worth much because 1. untradeable, 2. BA instead of CD, 3. Briser, 4. Previous failures
Maybe better try to make it acient and 23 star and Sell as fodder
Anyone figured out a good place for our new v? First page or second page on skill wheel?
Also When cast it? Before or after cast vega, sirius, canopus?
Burst, wait for v1 v2 v4 cooldown then burst again :((
Sadaluud should be able to toggle if we want the immobilization I think.
From top tier to bottom tier, OMG sia didn't have dmg
From hero to zero
More data from a random YT video. 63m Sia rank 4.
From another YT video (by Echo). Sia 54m, Paladin 48m. rip.
Yeah we’re losing to lower cap classes -.-
echo always outdamaged me lol. paladins are just op
I dont think sias actually that behind in damage. but she requires perfect play and shes hard to execute in damien and lucid cause those bosses move so much
so our damage appears like we have 20% less cap
Yeah almost impossible to keep up the 4 Antares, as well as all the buffs, like Vega Fomalhaut Bellatrix Alchiba, all up at the right time. It takes so much time and effort that could have been used for dmg in other classes.
Our lines in battleground may look ok but that doesn’t transfer to real bossing. If they balance according to that, then sia will do much less in practice with the same cap.
I don’t mind the difficulty. I don’t want pets to cast Fomalhaut. I like the current playing style, but we need something that will make up for the difficulty, something that will make it worth.
I like sia but its so depressing comparing to other classes
On pet
Ikr they got buffed even thier farts but us basically change nothing
Im seriusly wondering how nexon calculate thing before they change things, at least they test the new changes or compare to ther classes? Or just change things like they spit out of their asses -.-
Wow pass with 4 minutes left
I think after this patch; Sia change to burst damage per min and she can't burst damage per sec anymore.
From boss guild, clock, shell or other contents with 1 min the damage drop a lot due to cancel of precast.
Intersisting to see this play! Thanks
Yes. I use ray alot, so the antares comes.... But then you have all these buffs to put
The problem is the lack of lines, other classes got ridiculous line buff, but just sia only keep the same as before, without precasting we are losing like 1500 lines or more
They need to put sirius and shine to 30sec cd at lvl30 or more lines to compete with other classes.
Can we report, hourglass 30 sec nobody died the time not enough
Ikr pretty usseles now, i extracted and feed it to my v4 hahahaha
sia usually perform less well at endgame bosses because of all the mechanics and moving around screwing up the timing of the skills

there is that bug, after the update I thought I was crazy but you get one shot easily after casting or while casting
Like you don’t even know what killed you, in cra for exemple, he just pass over you and you die
Casting wat?
What set should i use -200? Muspel blood or pensalir? And weapon?
Weapon try to get jahin with cd emblem
And for hat you want crit dmg. Muspell
Gloves grand Eligos
Thats wat must be. Other does not realy matter. But there are preferables. Look on YouTube or reddit for tips
Hat - CD
Glove - CD
Shoe. C attack or evade
Cape - any / crit rate (no necro)
Belt - any / crit rate
I use this as guide line. But hat and gloves most important
Sia nerf hits a bit hard 😦
hows the v4 skills is that skill for bossing?
Yeah.. sadly i main her T.T
Its for burst yes
But thats all 🤣
lol. should i even try to get the skills?
Its usseful, just extract the v3 instead lol
the hourglass?
should i craft the v4 then?
Why extract v3?
Its worth more at lv30 right. Since the duration Outlast the decrease time
They trolling cuz v3 hourglass is kinda useless rn because they nerf it.
not enough time for a rotation
Not only that but u can’t really use v4 during hard Damien cuz of altars.
Rn sia is very clunky and her kit wasn’t made for the new bosses. Something like Aran his v4 is a stun so it’s useless unless it’s used with another stun.
Yes.
Did they increase cd of link to 15 seconds?
I can't remember waiting that long
Haven't got any signal from kmsm
The nerf has been decided from last december
I don't think there will be much change for sia skill
Unless kmsm change first
They dont have that cd on shine right
Or also? Since i dont read it in that ss from koreaon patchnotes
This one
Yes
But there is no speaking of shine cd. Yet they put in into gms game
They do have other up and down times.. But still
The gmsm patch has a cd and then they updated again to put in stellar marking notes
They f up badly
If they’re going to nerf her to oblivion at least make her easier to play
feels so bad and unrewarding now lol
I think it was 15s before.
V3 becomes tricky now in bossing. If we make hourglass when the boss is not stunned, we will miss the Sirius for dmg. If we make hourglass when the boss is stunned, we can still do the dmg but we waste the reviving effect (who needs that when the boss is stunned). There are other timings but that mess up with synced bursts.
Yes you said that correctly. And now sia arent support or dps
Yea you are right. Im seeing nerf ghosts 🤣
This. Maybe code blue can compile a list of problem w this new cooldown and put in qol/feedback. It really forces us to have no support when we dps or if we choose to support it’s mediocre.
Exactly! Though technically you can squeeze in between altars (black altar is what, once every 47 seconds?) it becomes really inconvenient and risky to use: it may not sync with burst windows and you end up beyond the cooldown to use it safely. It’s another example of how Sia’s lines may look on par on single target stationary boss (like sage rock panda) but is clunky, and underperforming in real boss content
Haha I’ll probably write something in that section for the first time 😅 but I think your opinions are important too so please continue to write in. I think most of us are on the same page / share the same frustrations with the new changes
This must be how blaster feel getting ignored and unplayable for awhile
from what i read, sia skill change of the kmsm and gmsm is kinda the same, except about the hourglass
the shine cooldown won't applied when the hourglass disappears
#메이플스토리 #메이플스토리m #확률형아이템포함
Music provided by
Track:https://www.youtube.com/watch?v=dy2VXSIQ_2g
대리콘텐츠 문의 : 카톡 [잔망고] 검색 혹은 아래 링크
http://pf.kakao.com/_Rfecs
잔망고의 채널을 추가해주세요~
이미지 출처 : 메이플스토리,메이플스토리M
*부적절한 댓글은 경고없이 삭제될 수 있습니다.
this video also show that sia shine cooldown not applied when hourglass disappears
sia has been at the top since the start now you know how classes like bishop or kanna feel
blaster was the top too before they introduced new bugs to it
maybe anyone could share skill wheel and preset for -200 player?
Sia was lame when she come out, she only got op when v3 come out.
Sia was pushed to one of the top classses the moment they made constellations use 4 skills instead of 12 skills, which was the patch right after she was released
Same patch as Hard Damien release
V3 was amazing at cheesing boss mechanics but dps wise Sia was doing great too
This is what I remember seeing too. The cooldown applied was such an unexpected change
Typical nexon, sneak in something unexpected and go their own way
Why dont give a frenzy totem
For mobbing you can try Bellatrix/Algol, Formalhaut, Vega/Izar/Canopus. Equalize to Vega/Izar/Canopus.Constellation options: giant algol, choose formalhaut (quintile) and vega (comet) if you’re having survival issues. Try not to put Pole too close together on your presets between constellations (space it out by 5-6 marking skills) or you’ll end up skipping presets
Not only sia but also other sp class
Pala ress is unaffected by the support changes. Leap still works on pala ress, but in my lotus teams we’re getting phantom to steal pala ress since leap doesn’t work on bishop ress 😂
So does my lotus team
after v4 the boss attempt is a lot faster, but also harder since most of my teammate depend on sia hourglass and bis res
Quantifying the relative debuff of Sia compared with average classes. I do these damage in Ark.
105B before the patch. 77.5B after the patch. (Average of 7 runs of Ark before and after)
(Obviously I did not sell my equipments. And I was focusing on the bossing.)
Overall, the runs are faster, representing the average buff that every class is getting. Then, the DPS of Sia is 26% lower, relatively compared with other classes.
A boss that dies in 30 seconds is not representative of anything LMAO
We still lost dps is what she’s getting what’s with the push back
Even the top sia In na stated he lost 25% of his dps because of changes
We have on average much longer runs than 30s, but yeah I acknowledge my data is biased from all perspectives.
Lost 25% of dps despite mdc change?
Would love to see SC score before patch and after patch
I'm hoping Sia doesn't become another Evan
Looks like echo did 24751 lines in that 5min fight. Would you mind sharing the battle analysis for comparison? So that we can quantify the difference in real bossing vs hitting the stone. (Acknowledging it’s just one datapoint)
I didnt lose damage at all. my damien damage is almost double what it used to be if I didnt mess up my first sirius from my phone overheating
we're very much in line with other classes. just depends on if the boss moves around a lot or not
heres the ba on that run
adjusting for the increased cap. my ghb and dungeon scores are about the same. maybe like 1-2% worse
culvert sucks for sia. always has. you need to count your ds4 in your head and place your wolves 3 seconds before ds4 pops. so your wolves get the full benefit. now you need to do that 3 times perfectly because of sirius's lower cooldown
idk how people are losing damage on her. if someone wants to show what theyre doing for a boss i'll take a look. shes pretty much equal or better in all content thats not 1 minute content
future bosses barely move compared to damien and lucid so we should get our dummy results on those. I think nexon is balancing based on those bosses
wow hard damien 5m run
Didn’t Sia had the highest scores for Culvert Pre V4
Not sure how it’s bad for her when she is miles apart from other classes other than Luminous and Phantom in Culvert
This is true to some extend for Will. Will has the tendency of teleporting between worlds which will mess up any class burst if he suddenly teleports away.
It’s more detrimental for classes if their burst is prolonged rather than condensed
the stellargram resetting really sucks i hate that change
i just saw echo pov, he 6m cap lower but still higher dmg than you
Thank you! This is really helpful. I think this looks like 17309 lines in total
17309 lines vs. echo 24751 lines. I think this explains the empirical dps gap in Damien, given Warnn’s almost perfect optimization for damage and higher cap.
My lower contribution in Ark here was adjusting for not only the increased cap and other class buffs in the team, and controlled at my (terrible) technique and equipment level.
It maybe consistent with your result here if my Ark team friends are getting 25% more lines from the update.
I hate to break it to you but please exercise some critical thinking.
You are dealing less total damage because your run was faster, not because Sia dps went to the bottom and now Sia is the worst class.
Let’s be clear what DPS means, damage per second. Now imagine yourself dealing 10 damage per second in a 100 second fight, you dealt 1000 damage total. Now imagine yourself dealing 20 damage per second in a 40 second fight, you dealt 800 damage in total. The numbers are exaggerated and simplified for illustration purposes.
You have twice the dps (20dps vs 10 dps), but yet in your delusional mind you imagined yourself losing 20% of your dps (800 damage dealt vs 1000 damage dealt) because of your flawed thinking and methodology.
Sia isn’t weaker on an absolute scale after this patch.
Sure Sia didn’t get as buffed as other classes (and as a result will seem weaker on a relative scale) and stellagram change was terrible, but I hope your sense of entitlement doesn’t delude you into thinking that the other 30 classes need to have worse dps and worse utility than Sia forever.
Rebalance is healthy for the game.
that was from defense smash node swapping. which doesnt exist anymore
our main burst skill takes 20 seconds to do all its damage. ds4 only lasts 15 seconds. so we're behind in culvert
Sia overall is not too terrible for this rebalance
Except for the short hourglass duration
IMO
she'll bounce back in will. i just dont know if anyone will invest in her to get that far lol. theres easier dps to play
What’s everyone routine for dps now?
I precast Vega. Then as I wait for boss spawn, cast bellatrix and formalhaut. Then equalize Sirius, then manual cast Sirius. Then anchor.
Or should I do bellatrix and formalhaut in waiting room also so when I go in I can stack 4 antares while waiting for boss spawn
Sometimes i do buffs before entering and in the spawntime vega en formalhaut. Other times vise versa or just Everything as soon as enter
I do the 3 markings for manual Sirius before the boss appears, to have hourglass up, to avoid stunning, and to save some time. So v4 appear etc, finish manual Sirius, equalize Sirius, anchor, so on.
I also recast Vega during v4 as my runs are usually longer than the non-v4 precast Vega
I think this looks better, but I haven’t tried optimizing that much yet.

