#Kinesis
1 messages · Page 2 of 1
Lmao
Some ppl got booted
Note it

Quite the choice there
I like the 2nd one even tho i know 1 is better lmao
Hahaha but i prefer the MD
Really need nexon to improve our pp regen and give us our missing vmatrix skill
I think you have 3 more piece to 50, you will get there eventually.
4, but no rush
How many total hits did you make in 1 min?
Good question i shouldve ss the statistic thing
Theres some of em or most
what are the best psy-limiters to use?
Cd%
o really? I was thinking it would be crit rate
When u have necro, fair trade skill already increase crit rate
Jahilin cd% overall
Utgard exp% for farming
Weird i just re watched this and noticed tempest hitcount didnt register.... it didnt even show up in the list i wonder if thats why my dps was below 1b usually unbuffed 1.12-1.20
what’s a fair price for a unique jahilin cd weapon? Scania America. Fist time I’ve seen one in ts and it’s 3.3b lol
I need one but I feel like 3.3b for a unique lv1 sf0 is way too much
true true ok thank you ill focus on upgrading my jahilin, i got back on and redownloaded the game and started kinesis and i like it hehe
what's your tip for mu lung, i am trying to rank top 3 for the rookie series
Make sure ur pp gauge doesnt go under half yellow ur bpm is ur best offense if ur hp low lml
And keep distance u got mid range rocks also map is small so the trainwreck works perfect
i basically jump left and right to avoid getting hit becuas ethey one shot me lol
and i keep missing them lol
im only lvl 127 🥺
what do i do about missing less?
Use acc buff
Lok yea kinesis quite painful pre lv200
And even after 200 i feel like i got comftarble at 225 cuz i got all node slots i needed for everything
Hehe kinesis taking over 😆
Rank 1 hopefully it stays pray
have to avoid getting hit it’s scary, every boss is a one shot kill lol
Blaster aint passing u they csnt double jump
Only 1 i see capable of is kaiser lml or lumi
U should be fine
Plus blaster or angelic alrdy got 2 and 3 aint no real dif from 1 xD
i might try to rank up the crit dmg weapon limiter
i am second place in mu lung 😑 i will destroy them hehe

i just need to be able to dodge the boss and be able to hit them more often with less misses and pray i can evade them?
anymore advice my pro kinesis players 🥺
back to rank 1 hehe
Bufffff
was able to get to floor 30 phew
got a big lead hopefully i will be able to hold the position
Quick question, how many of you actually have v3 equipped for any content at all?
I think real kinesis know thats a waste of space 
They change lord of the deep for bucc, they should be able to think of something for our v3
Yea i hope so but qt the same time i gave up on em thinking
... v4 is promising 
R ur trios maxed?
Well ur only lvl202. U don't got much node slots unlocked.
U have a lot of work to do.
And yes kinesis atk speed is slow
We have to clutch on to something then can atk.
But before 2 days it’s not was like that so slowly
Now he atk the skill is very slow
I see that u got ugly dog pets on so maybe thats why ur not usong ur atk spd buff
So yea its slow as a mf
Get 2 set pet for buff slots they like 9-20m ea
Ty
It’s was the esp booster buff
That’s my v matrix I need change something?
Yea without esp booster u def hit like a snail
Yes I think it’s something with the update
I see 1 of ur trios have tempesr in all u just need it in 2 for lv60 past lv60 its a wastw
Get 2 of each u need i see only 1 kinetic combo need the pair

Specifically this skill needs to be kinetic combo that skill itself isnt much of a game changer to have in trios but you will put it eventually when u got more slots
So now I don’t need change anything?
Can u show me maybe one trio that I need to add?
what do i add for kinesis hyper passives?
13468 for me
Hi guys can i have a preset? 😄
Ima start posting my kinesis runs and stuff on my youtube
I see little to no kinesis and the 1s i do see are mediocre to say the least
Nice... good to know
I think most people are just lazy but its good to see more content.
Yea i try looking for all of it but its a hanful
Hey guys need help
I use fair trade skill and i have 90k hp , someway i find myself dead after 20-30 sec in more advanced bosses
Yeh it deducts 2.5khp every sec u needa have pots to replenish it
Use the highest v pot in shop. Maybe use ft only when u burst dmg
Also for ra better to join parties. The bosses have higher hp
Did you equip mana overload as well?
How is everyone doing in terms of bossing? Is kinesis performing well when compared to other class?
Yeah currently that is the case.
We actually have a new vmatrix skill that give us a little bit of passive healing. Its out in kmsm but not msm.
Saw quite a few post in feedback channel on pp improvement. But i been thinking if pp is really one of the main reason why our dps is so lackluster or rather if nexon gave us more pp would that improve dps by a big margin?
Bear with me here while i try to put my thoughts into words.
I agree that with more pp we can weave in more metal press (which is one of the staple spell that we use) but we are constricted by APM (Action per minute) so even if i am not weaving metal press (due to lack of pp) i am casting Clutch. It is 13 lines Clutch vs 15 lines metal press.
Lets use the data from my recent Lotus run. I did 109 cast of metal press in a 6m7s run. So lets say nexon improve pp generation and i manage to squeeze out 20% more metal press but that would also means i am casting 20% less on some other skills because of a “fixed apm” because with pp or not i am smashing buttons every second.
But for argument sake, lets say we really did manage to cast extra 22 metal press (109 x 0.2) across a 6 mins fight. That would equate to 330 lines or extra 55 lines per min. To put that into perspective the recent BPM line increase gave us 240 more lines per min. Nexon would need to give us at least 50% better pp generation for us to hit 100 more per mins through more cast of metal press which is not going to happen.
Disclaimer: i am more than happy if they make pp management easier.
But lets go on to look at another spell in our toolkit which is psychic clutch.
Before i start lets understand what Psychic Clutch do for us, first it hits for 13 lines (with +1 line from clutch hyper) second it also generate 1 pp for every cast and lastly it proc kinetic combo (70% proc rate).
Lets refer back to my last lotus run which I cast 346 times Psychic Clutch that yields 3452 lines across 6m7s lotus fight. 16.6% (57 out of 346) of the my clutch cast are “picking up” animation which does nothing, so no damage, doesnt generate pp and does not proc Kinetic combo.
So in short I lost 741 lines from wasted clutch cast, 114 pp generation (clutch generate 2 pp when hitting boss) and 40 procs of kinetic combo that equate to extra 240 lines. Total loss of 1221 lines across 6 mins ( i converted the pp to metal press cast)
I really think nexon need to relook at clutch and give us back the missing 1:6 cast. This fix improve both dps and pp generation and its should be an easy fix for nexon to implement.
Better Pp regen is nice to have. But ya the main problem for our class is the clutch. They need to boost the speed for that
Or lower the amount of pp for some skills would be another great option
If the pickup animation did do dmg that would also be positive for us.
Sadly it doesn't as targa stated

I think it need to function like a normal cast. To get lines, pp and kinetic combo proc.
Need to push this issue on the feedback chat

1.29b with 22m lines im gona have to run a 6 min test and see what i can do vs that my mdc is lower but i push abt 1.40 dpm
What the reason behind? Trainwreck dps is so marginal in terms of contribution.
Mechanic of clutch is an issue regardless of how much mdc anyone is having.
In a class were 1 skill doesnt do the same as other classes i wouldnt exclude a skill that caps just because its dps is marginal in contribution
With that being said i dont always keep it up but if the boss is doing DR or a certain skill i dont gota stop atk i can always throw that down to continue some dmg flow
Plus i always place it 2 sec before the boss spawns to make sure it doesnt cut seconds of casting it in the actual fight. And if it had 0 cooldown it would be so much more useful
Nice dps btw, can you show your Battle analysis and stats for that lotus run?
Oh that was lotus? I was thinking that was a 6 min test in fog training thats why i said i was gona go into fog for 6 min and see what i could do
My pr lotus def not there yet
The 4th V skill for us looks very lame. It's looks like another mobbing skill

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In pc there is certain mechanic, if its on the boss and there is no mob around for it to pull in, i think the attack interval is reduce by 33%. Not sure if it would stay the same.
V4 is quite weak but not as bad as v3

Hi guys . Anyone can share farming and bossing skill wheel please 🙏
Anyone use v3 in bosses?
Not for now, unless they change clutch’s mechanic
Pmed you
Can i see u guys hyper stat
I already got FDI MDI Mcap and 1 point for Additional skill dmg
Need advise
Continue adding your ADI
846 lines but our cooldown is 60 sec while most of the rest v4 is 120 sec cooldown.
846 lines across 20 sec
Is that the new skill we getting?
V4
Next year🤣
Wish list for 2024
- Change clutch mechanics so we dont waste a cast just for the pick up animation
- Allow metal press to proc kinetic combo
- Improve PP mechanics
- Give us our teleport back
- Fix v3 for maplestory Mobile
And if v3 no go drop v4 #LetKinesisBeGreat
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Lol kmsm down commander will after 2 days?
Absolute joke
This is what happens when the Devs give them tons of max damage gains (both free and from gear buffs)
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One of the few kinesis playtest video from korean youtuber. If anyone is interested.
That give us a chance to proc self heals (to offset mana overload and fair trade) and also 15% final damage
Ohhhh shu thats thats the heal kinesis get so goodddd
Will that also be released for v4? 
This was patched in to kmsm in June 2023
Should be before v4
Yeah their tempest have lower lines, kmsm moved the dps away from tempest so kmsm players can prioritise it for iframe and less dps loss. Lines are in clutch and metal press.
Aaa id take that too.... clutch and metal press are more continuous that would def improve dps
That 20% hp recovery effect on atk sheeeeeesh

Recent update
Jesus christ 
Recent update
No its 5% hp heal with a 20% proc chance everytime you hit something.
Its a debuff that only tag to 1 mob/boss. Not sure if they actually coded it to prioritise boss instead of adds when we cast it.
I hope so it would suck if they didnt but hopefully its like v4 and sticks to boss
So im curious if i should be maxing this skill now because i left it at lv2 because i found it useless to level it if it doesnt lower the cd or hp taken when used
Dont really need to go out of the way to get it maxed. Just enhance it when you get the node from opening nodestone.
Rip i trashed so many to max decents but i got time before that gets added im sure so ill do that from now on thanks 
Same lol
U have a lot of extra skills u use?
Doesn't really help much if u buff and hit max damage
Thats what ppl think lol but theres cap and lowest dmg done by skill that doesnt show up and if u raise ur md ma ull raise that lpwest dmg dealt
I use every skill on there the others r useless to me
Looks good but u should take a point off the 1st row far right 1 and add it to ur v2
I had this 1
Discarded it lol since pallys are always in big bosses that becomes useless
Decent gets canceled by the better actual buff so ur just using it for the MA% passive at that point
kinesis/cadena/blaster
Sadly i do equip as well since both my arkmag and lotus doesnt have a pala.
Pain

So we will be doing 800+ hit count every 60 sec?
only got 5.2k any advice ? @burnt sky
Buff everything I missed tangy buffs but use every single mage buff don't forget acc and carrot juice cuz last boss has 200% Crit res use PE and stand right mid platform use all cures for the stuns equip ds4 before the last boss so it isn't on cooldown when u get to him and spam fevers like ur life depended on it 
I should've recorded it but when I go again I'll record it and post it here if anything
which hyper passives should i be putting my skill points into?
..and any kind souls here could share their ab and bossing skill wheels please? kamsahamida
Rebalance for kinesis. Psychic tornado and ultimate metal press. Hope the lines will be a lot more
I think add 2 line and take 20% dmg 😑
LOL
Ill take the 2 lines
I'm over capped so adding DMG isn't gonna do any difference lines is huge

Anyone got the line count for tornado/metal press in kms?
I can't find it on their site
I wrong, add 1 line and V1 will be burst dmg skill
So V1 is good now? I see CD increase to 120 seconds 🤪
I think after is better
Stronger for short content and bossing.
Yeah for short time bossing
Its a buff for sure
Like @turbid tangle mentioned current is 1,660 lines in 3 mins
The rebalance version is 3,000 lines in 3mins
You will see a more significant gains for both short and long boss contents

When did i say 1660 in 3 mins?
1660 in 2:30 sec
In 3 mins content we are still casting 3 v1 ( current iteration)
Are you familar with the Class datasheet from Song?
All the hit count metric is based on 3mins duration
Since our current iteration for most of the classes buff duration is up till a cooldown of 3mins
In a 3 mins chart you are still casting 3 v1
So its about 2500+ lines
After the update its 3000 lines for 2 cast of v1 for a 3 mins fight
We would barely cross 17k lines for 3 mins
We are 16.4k now
I am predicting it should be 17.2k or lesser
same hahahaha i was hoping maybe less consumption of pp and more lines xD but well at least 1 more hit ty i guesss
Yea lmao I was hoping less pp consumption
cuz of the cd, rith now it has 75sec cd cuz the skill start the cooldonw when the cube banish, not when it used like the v2, so in 3min u only cast it 2times
But ey I'll take it that 1line adds up
It starts cooldown upon skill use now
So when u click the skill it starts the cooldown right away noww it's not a wait for it to be finished
glad the fix that, at least we can cast it 2 times in 3 min battle and if the hits are more than 2k after rebalancing it will be a good buff
Hell yea I always hated it starting the CD after it left and not right away like most buffs do
In 3 min we get 3 casts
I used 1660 (2x v1 cast) as a example to compare with the new v1. It was not to be use for another other thing. I was trying to point out that current v1 do 1660 in 2:30sec while the new v1 will hit 1500 lines every 2 mins.
it has to be more than 1660 otherwise it will be a nerf more than a buff
Its worst too lmao
Old
New
We were better off keeping 1 minute cooldown and 800 lines over 1.1k lines every 2 minutes
ikr that's why i said they kill v1
well, time for a brake of maple i guess
Seems like the 0.25 does not apply for p2
If its intended then we are much worse off then before the patch.
So now its just 810 + 330 + 30
So basically we are around 500 lines lessser 🥲
Somehow my GD score went from 970 to 1.07b tho
Short content, should fare ok
Yea
Bossing is going to sux for us
Any content longer than 1 min is a nerf for us now
Oof we got nerfed again 
I deleted my 3 min over a month ago so it's lost sadly
But I can run a new one
If I remember correctly my lines counted around 16.2 or so last .month
I can check class data
It's probably not updated yet
16,476 is the highest recorded so far. I'd like to see the new data
Ok
Lemme go ahead and run a 3 minute and SS it if u want to add em up?
Ok brb
If it is intended that the 0.25 cycle is not applied throughout v1, then its a huge nerf
It's possible it's a bug if you're saying that it worked through all of v1 prior to the update
I am not familiar with Kinesis so I may need more info on this later
Could it be that the newly added max attack count is the reason for the so-called "nerf?"
What do the continuous dmg frequency mean?
16,203
It could be because of the max attack count that was added to Psychic Tornado
Yea that's my guess too
Without it it would've broken the scale lol
Oh well I guess time to wait for v4 to do 800 more lines
Probably yea
It doesn't bother me as much that they nerfed it since they lowered pp usage on it by 5 and that basically a whole metal press worth 15 lines
I like my metal press

16* now
Luckily your total hit count didn't go down
Trying to figure out the issue with one of BM's skills that went down by 100 lines
Damn I know there's a bug in guild dungeon
I did gd closed app open it and I was still in the lobby able to walk around even tho it was over
I had to hit exit to leave lol
That was weird minor but weird
Did you get the rewards at least?
Yea I got em
Prior to the update if you logged off during gd and logged back on, you would still be there
I tho it was lag cuz sometimes takes a bit before kicking me to loby but it was def bug since I was able to walk around
Oh I never noticed lol that's my first time
Luckily it's not taking our rewards like it did for mu lung
Oh shoot. I tried it in dojo as well it kicked me lol that one is good and got rewards
Yea
so we can hope that v1 isn't working properly doe to a bug in this new patch?
Not likely
The newly added max attack count for Psychic Tornado is probably why you see roughly the same results
Yea the max atk sucks a good 40-45 would've been better forsure
V1 hit lesser lines, over 10 mins boss fight. You just dont see it in a 3 min sim. this is a line loss of 822 over 10 mins fight.
Care to explain more on why this is?
3 minutes is the length of time that is used for burst/non-burst mode performance
Again, I am not familiar with Kinesis so the more information the better
What skills are attributing to this predicted loss?
before patch we got this many lines just with 1 min cd
in 3min you can cast it 2 times doing like 1660 lines
in a 3 min sim, you cast it 3 times....
n any 3 min content you would still be hitting 3x v1 so its about 2400++ lines for example a 3 mins fog forest training ground.
1st V1 @ the start of the fight
2nd V1 after 1:15
Final V1 after 2:30 (30 sec window for you to squeeze the 3rd v1)
this right
Hmm
well anyways i already send a ticket telling them that v1 hit count isn't working properly
over the course of 10 mins, 8 cast of v1 at 830 lines each (6640) vs 5 cast of v1 at 1170 line each (5850)
Alright I see the issue here
hope we got a solution for this cuz we are losing alot of dmg for a class that isn't strong enough
the line loss is just stupid
unlike sia, luminous or bw
my damien run almost 10 mins every run.
u dont run lotus anymore?

u will see the drop there
I do run lotus but cleared alrdy so tomorrow I'll get that ss
anyway all in all its a dps loss for us
I'll post previous to the new one tomorrow
So what exactly do you think the bug is if there is one?
i am hoping that its a bug with the 0.25 cycle not applying to p2 of tornado
From looking at the changes, I think it's just due to the introduction of the max attack count
I see
materialization is p2
Right
Just wanted to post it here
So the continuous damage worked during p2 prior to the update??
Is this confirmed?
yes it does
So how often does p2 activate? I am lost on how it works
if the 0.25 is working as intended then we need higher max hit count for p1
Could you send a vid?
Lemme fog record it
All I see right now is 0.25 attack frequency for a total of 25 seconds (20 seconds max (but max attack count ends it early I assume) in p1 and 5 seconds in p2)
Could you also send me the skill description?
Hmm
It looks like it materializes at around 11 seconds, and then disappears right around 16-17 seconds
Attack frequency during both p1 and p2 looks consistent
so p1 is always going to be 810 lines
yup
Might be 4 cast of V1. You can’t timed it so nicely that you can hit V1 every 2 mins.
5 seconds of materialization adds up to 368
current iteration can, old v1 maybe harder to squeeze in.
Yuck I removed BPM from pet and it's still on wth.
23 lines per 0.25 seconds
for now p2 is 330
I'm basing it off the data from the video
So the theoretical max hit count assuming it's unde a 0.25 second frequency should be..
Another 800 lines?
660 for p2 and 40 lines for p3
Oh I see
i am suspecting its 0.5 cycle for p2 now
Oh ok that's where my math went wrong
That video makes it very clear
The frequency is definitely slower in p2
if p2 at 0.5 is intended then we are f__k
I'll get this reported for you guys
Hard to say to be honest
Was it always 0.5 seconds for each phase before?
yup
If that's the case, then I think you have a good reason to assume it's bugged
Even then, the line count would still be lower in longer runs, correct?
But the fix should soften the blow
@lapis mantle the new v1 cooldown provide us with more margin to not use the skill immediately on every reset and still able to cast all 5 v1 in for a 10 mins fight, technically your last v1 is at 8 min.
how much did it drop?
lets see if A1 kinesis raise any issue as well
It caps at 30 hit count
The 20 sec is basically a back up I take it as if u miss some of the hits for not being too close u can get back and hopefully get the other hits in
did u see the count at the buff bar?
what the fk
Without that new update the skill would've been a great buff but that alone makes it not really a buff had it been 40-45 hit count it would've been good forsure
it make no sense
at all
like before the patch the skill duration was 15 sec even if u hit all the hits
the new v1 give you some margin fo error
if the boss move during p1, there is not dps loss
mechanic wise, it is actually better
the 20 sec is to make sure you have enough time to get all the hits in
Yea I was thinking the same it's kinda a nerf assuming u have 0 user error lol
But in Damian I tend to miss some hits cuz he fly or dash
So that will give me room to get to him and put the hits I missed
damien v1 normally after dash it would be stun and burst. the current v1 is better for damine fight.
you would have less issue squeezing in all he lines
p2 as well.
does not justify 1 minute of additional cooldown
but i am on firestorm duty so I save my iframe for that which also means I have less of a burst when needed. So with the nerf to v1 its a double whammy.
Lml it would've been find if they added from 60 sec up to like 90
But a whole minute is disrespectful
totally agree
that I agree, if this is all intended we are actually weaker than pre patch
Should've gave metal press 4 pp use gauge and 4 lines and let us be happy
with the new pp regeneration system of pc version i think we can cover that
i was hoping they allow metal press to proce kinetic combo
they just spam metal press without cloutch
Metal press proc kinetic combo would be great
Or the v2 proc kinetic combo would be good too
lets all send tickets to change the cd skill to 90 sec
at leats we can compete with that
The most that can be done is a fix to the attack frequency in p2 as it does look bugged
Further evaluation on changes like duration will come at a later date
this would be my preferred choice as well, thanks for the help!
i believe kinetic combo proc with alot more skills in PC
Great tyvm
Could you submit a bug report of the issue along with this video? I’ll have it reported to Tsukki after work
I've never submitted a ticket in my life xD where do I do this? I'll do it
#msm-bug-report but make sure to use the appropriate format that pinned in that’s channel
Ok
Posted it lmk if that's good
Looks great! I’ll report right away
Tyvm 
who did lotus already? share the dmg with the rebalancing
I did but I did horrible cuz I was on the road in a airport with crap connection lOL
My lotus run is next week
hahahaha holy crap im gonna solo it later
I did recently, halfway my buff finished though
Did they really fumble this rebalance lmfao
Buff my boi kinesis properly he ain't do sh!t
We got robbed loool
Hmmm we are better off prepatch compared to now.
Mhm
@turbid tangle hey
I think this is bugged too ..
Psychic grab lmao look at that....
@ornate moon

If you could make a bug report of it and explain why, that’d be great! I’ll have it reported to Tsukki next week.
Ok Ill find a way to explain it lol since I never seen that skill come up in any other chart previously
It's new
In the chart
Hmmm i dont see grab in my BA for my fight
So weird dude... We'll grab is together with clutch but grab never shows up idky it's showing up on this chart and even worst with the most hideous DMG I've ever seen lol
Did damien ytd, seems like its a 7-8% dps loss.
Dont think we need a nerf at all.
Yea....it's super messed up.
I was thinking maybe it's to balance out the v4 coming out in a few months that If it's same as KMS is 1 minute cooldown?
I'd like to think there's a method to this madness.... because if not damn this is horrible.
My last damien and lucid run after patch my dmg increased cuz they shorten duration of V1
You didnt even get to cast the last v1 since it ended at 7:57 and it was a dps increase for damien, interesting. how much were you doing for the last run and how long for the fight? Maybe you are doing something right and we aint.
I didn’t record video for last run. But 3 minutes hits are the same as before patch. My hits always are around 167xx. After patch I can use V1 for bursting dmg within DS4 and shade’s split much precisely than bofore because V1 only takes 7.5 secs plus 5 sec (12.5 sec within DS4 buff and shade split). Unlike before patch V1 takes 15 sec that’s was hard to use within ds4 and shade split
Interesting 🤔
Do u mind telling us how many times u casted it in the 7:57?
I dont have a team for hard but i did normal but they at least have the same amount of hp so i am sharing mine ss. My 3 mins is 16.4k as well.
5 times In 9 minutes and still ended up second that's pretty amazing
I’m shrine team on hard damien run
But SC are still the same cuz they didn’t increase total hit
That is because you have a bigger margin to wait for ds4 to be up. You actually have to play it with ds4 now instead of spamming it whenever CD is up.
Aaa I c wild...
looking at the patch did not address anything for v1, I am assuming v1 p2 tick rate at 0.5 is intended.
let me trying ds swapping as well, I am not very into SC. Would be interesting to see your skill preset
I may change first preset to ethereal form and clear mind just only for SC to prevent stun more
https://youtu.be/w5xUywXrTRY?si=GwkcpVm0gaH09nU4
This’s my latest SC run. But i miss using first metal tempest before ds4 buff. It may be better if not wrong
interesting, your jaunt is in page 2 and you pair your assault and quake together means they are both 30 sec and you took the hyper for quake.
U not use hyper on quake?
I thought everyone does cuz assault debuff has 30sec duration so u can spam both when quake its available so u dont miss to much dmg from quake
Its like a remember when quake its available its mean u need to put a reload of the assault debuff xd
Interesting because of the skill preset not the hyper. I took the quake hyper as well. 13468
I was looking at the new recommended skill pre sets and saw psych shockwave there for hunt. I thought it was completely useless, does anybody use it to hunt?
I thought it was mine skill…… i use this set for a long time.
I didn’t know the skill was useful for something, thought it was complete garbage
Nice
I'm probly the only kinesis using the type A for hunting then lml
Why do u leave some slots between presets empty does it help with something?
U are no wrong, it's usseles even for farming, in the other side in pc u can shot v3 like crazy xD
But even so, u will preffer to spam metal press more than shockwave
I extracted my v3 after 1 week I gave it a try but crappy for boss... Looking forward for my favorite VSKILL v4 it's so good.
It doesn't help.
At first i took 12348 it gave around 167xx hit but 13468 gave 16896 hit
that was to address to paul's question and yes i feel 13468 is the optimal set up now.
Just to check, no one use trainwreck anymore? What should be my next trio then? Psychic force, psychic drain and what skill
I don't use it, duration is to low
So what do you use? Still thinking the last skill to slot in for psychic force and psychic drain.
Hope nexon can come back on the change for v1 p2. If its intended or bugged
hello everyone~
thanks for your patience!
I asked about the V1 skill and the .25sec change only applies to the "buff duration" which I'm assuming is p1(up to 30 attacks) and it's .5sec in p2 still q.q
This is disappointing.
Let's hope they re rebalance and lower that horrible cooldown from 2 minutes to 90 seconds at least this by far most ridiculous rebalance I've seen.
I guess thank you for the one metal press line. Now looking forward to v4 not being crap and the pp gauge bar rework.
I rather have them tweak clutch
And i was still thinking we finally have something good for us but this happen.
I used another node boost (trainwreck, psychic force, psychic drain). My SC increased around 300.
Daaang
I wonder which one u got that I don't because originally Ive had
BPM
Clutch
Kinetic combo
Train wreck
Psychic drain
Mind quake
Assault
Ultimate press
Tempest
My first 6 skills are
BPM, Clutch, Metal press
Kinetic combo, Mental tempest, Mind quake
And my last 3 skills are Assault, Psychic drain, Train wreck
But if u dont have enough slot i suggest BPM, Clutch, Metal press, Kinetic combo, Tempest, Assault.
According to my latest boss dpm, Assault gives more line than mind quake. (Assault>Mind quake>Psychic drain>Train wreck).
Did clutch always take off hp on every atk?
Feels like every atk on clutch/other skills lose hp faster
You use mana overload. It will lose hp every skill u use. If u dont have enough hp for bossing like me when doing damien, u need to remove mana overload.
Ahh I see. Thanks
Btw just a show of hands, anyone is using v3 for any content at all?
Hi all, can I ask a bit about Kinesis V3
Does it go a fixed distance no matter what, or does it land at the boss if used against bosses?
V3 fix distance but if u use closer to wall the black hole can appear at u stand. And it doesn't fix to boss.
Thanks
I extracted that trash for more shards for v1/v2/trios lmao.
Anyone used to v3 to farm or boss?????
I use farming
I saw this skill so bad, i used it to test 60m and results were not good, lose even basic skill…
Can you up to clip on youtube for skill training or bossing?
my kinesis just reach lvl 200. may i know what is the trio for v-matrix? thank you very much!
@rigid oxide 6 skills
Thank you!
I lvled it but i dont really equipped it for any content for now but maybe my lvl is too low so i dont have extra vmatrix slot for it. Dook also use it for damien as she is on altar duty and she is forced to moved away from the boss.
Is it casted during ab? I dont think so right?
6 skills for now, 9 skills when you have enough lvl to open more vmatrix slot.
Oh I neva thought about using v3 when doing altar duty
The skill uses a lot of pp
How's everyone gear progression going?
👀
Yea it randomly casts it
Thanks testing it out
Thanks dook
Hmmm do we have anything to look forward to for June? Other than the self heal from our missing friends world vskill.
Does anyone feel that kinesis doesn't have enough space node???? After V4 skill we have more 3>4 skills 🫠
I think these things you might have seen somewhere in discord or on YouTube regarding upcoming contents for June-July:
- Commander Will
- Class Rebalance
- MDC update (To align with Commander Will release, similar to Kmsm also increasing their base from 30m to 50m on the same update when Commander Will was released)
- Probably a new character (Mihile, Kain, Remastered Angelic Buster or even Hayato)
- 6th Anniversary
Not to worry normally when a new V update drops, they will increase the amount of free V Matrix slots. With V4 coming, this count will increase by another 2
Oic, i was thinking thinking that Gloom may hit global first before Will.
Don’t think they will do it differently. After all Gloom still is chronologically after Will.
I don’t think Will is 20x of Damien
If I recall, it’s x8
But that’s for Kmsm
Our version of Lucid is alot weaker compared to Kmsm
I like the base mdc change if it happens. it open the door to more content for players who cant whale as much, this is healthy for the game.
A larger player base always a good thing
I would take 8x any day if not i cant imagine how many hp screen i would crack trying to kill will. Most likely will be gated behind af requirement as well.
There is AF requirement for Will. The prerequisite is AF700
I hope the AD% change for all the clones lines will hit globa also. Wah would be god sent for your blueblood
Lucid: AF660
Will: AF700
Gloom: AF660
The 90% hard cap?
I think it’s more detrimental if I can cap my blue blood
Because effectively that’s nerfing my blue blood lines
The only way to make it seem like a buff is that the mdc update must be so huge that even I’m struggling to cap my blue blood lines
I saw they raise the % for the AD but i never heard about any hard cap. Did they impose one?
They implemented a hard cap on Kmsm one month after V4 was released. Its was dub as clone lines revamp
They undo the uncap damage for clone lines
The funny thing is that they put the context as “Players find it hard to cap clone lines” so they used that to justify going back to hard capping clone lines to make it easier for all players to cap their clone lines. While the intention is good this however was a double edge sword as the much stronger players are effectively “nerfed”
The real reason is to balance all clone classes because of how much superior they are compared to non clone line classes
Wah i suddenly remember Merc lol! Their lines can cap liao if that is the case.
Huh? Merc line so hard to cap :((
Lets see if they do the same for msm for all the AD. If they do means merc have high chance they would be able to cap their lines.
So it’d be 75% of our actual dmg now right?
Not familiar with the AD% for merc’s clone lines in msm but i believe it would be a good buff for them.
I saw on kmsm the clone line is 30/50/70% of the fd
Rn it’s pretty low. I remmeber the lowest one is 15%
But that’s based off current calculation of clone
Frenchies still playing merc?
Frenchies quit while ago
Right after the Merc Damian bug he quit I think that was his last actual Damian run but he stood in my perma for 1-2 weeks after than then got bored lol
His friend took over the acc I see him on the Frenchies Pally
I literally can't find anything about the self heal coming out with v4 but there is other skills that give FD
Fingers crossed we get that self heal with it
The question would be more like do we have the slot for it. I seriously hate lvling…..
Would hope they give us free slots like they usually do per v skill lol
Plus I still have a slot unlocked I never got just in case that happens
They just did
The 4th job skill is out as well. Not sure if there’s much difference with what moon bean show
LET'S PREVIEW THE NEW V4 SKILL FOR ALL CLASSES!⚡Which V skill looks the coolest?😎
⏰TIMESTAMP⏰
00:00 Intro
00:04 Dark Knight
00:11 Hero
00:17 Paladin
00:26 Night Lord
00:33 Shadower
00:40 Dual Blade
00:48 Bishop
00:53 Arch Mage Fire/Poison
01:01 Arch Mage Ice/Lightning
01:08 Bow Master
01:16 Marksman
01:23 Corsair
01:31 Pathfinder
01:43 Bucca...
The damage tick so slowly lol
Don't say it too loud they gonna go ahead and speed up the DMG but put a dumb 30 hit cap on it like our v1
I very much prefer it to be a burst then a damage over time.
A DOT vskill feels like a antagonist talking too much before killing the protagonist and gave him a opportunity to move away. I dont want to be a stupid “villain”
LOL I also prefer a burst the only reason I don't mind it in this case is because it sticks to the boss and there's no actual way of missing lines like I do sometimes when I panick and burst Damian before fly 
It could be used for damien now when boss is at the corner
If hit count 288 is true then there's no need to concern whether at corner.
But doesn't it still go far distance or is it controllable now?
We need to test because it describe left /right/ lower target.
Cuz they said this is for hunting use
But black hole doesn't matter at all cuz it give only 4 hit
As long as it touch the boss, we get that 288 lines. And it doesnt require us to grab anything to use it.
The nerf to kinetic combo was unexpected.
And the buff to v2, 10 line to 16 lines and 1 sec a tick to 0.75 sec a tick.
I'm loving the v1 v2 buff and that extra 2 on metal press now can metal press proc combo for em to have nerf it lml
As long as it hit the boss, the rest i dont care le. The 4 lines from blackhole is negligible.
Yeh 288 hit count applies once boss is hit
I can do 22,444 line with V3 and V4 max lvl. How about u guys.
Haven't tested it games bugged for me hopefully tomorrow
Seems like 22k lines is the average for most classes
How about 2 minutes lines ?
We should weaker since we lose 1 cast of v1
@still pecan can you share how you are able to hit 22.4 lines and the pre set wheel?
My set up is slightly different from Dook
Esp preset 3, which is very easy to disrupt your rotation
You need to pool enough pp to activate the burst. If you dont have enough pp after you activate law of gravity and you are spamming the button. It will skip psychic tornado and activate mental tempest. And because you have max pp after tempest the icon will flip back to psychic tornado and leave you hanging there with no access to your Jaunt which wouldnt then be a dps loss.
Hahah I got ruined by preset 3 at lotus stage 1.
Need at least 18pp, sometimes you cut it too close and bmp starts eating away at your pp.
Things got better after nexon reduce the pp cost for psychic tornado from 15 to 10 2 patches ago.
Nexon need to give us more preset, 4 is not enough.
One way to fix this is to have Jaunt in page 2 for oh crap moment
Now our rotation is so complicated with the addition of law of gravity, v3 and friends world plus pp management.
Its like playing a evan but without their damage.
And our dear dook even weave in trainwreck in her rotation. Like a boss!
It's hard to play kinesis now. We had to many botton to put and we need to aware of our pp is enough.
You have no time to think, you look at your pp you need to instantly know what you can press or cannot press. You also need to know when to start pooling your pp because you are expecting your burst to come off the cooldown soon.
Its like playing a rogue in World of Warcraft. you are pooling your energy and combo point for that big burst moment that is coming. If you mess it up, you cant make a comeback anymore.
can someone share their v matrix, i dont know what im doing with mine
Ty for sharing the stats and skills preset man!!
Could I ask for your vmatrix set up?
So I'm stuck at 19k hits for 3min mostly because my vskills are not maxed
Anyone have any issue with tempest not doing any lines and no pp gained when you Jaunt too fast? Animation is running but just no damage done.
I feel the recovery of pp from drain is very low
That’s true. After the first 35-40 sec we dont have enough PP to maintain metal press combo
Slot level is not enough for all new skills
How do you guys feel about kinesis after the patch?
Can anyone verify if this is a bug?
My game got fixed so I got a d pad now this first preset test I did I think I never put tempest and jaunt in a preset I do better separate I guess but this preset overall might be cake
20.935k lines but I did have a few hiccups in that run will c if I clean em up later and what I add up to but def should be 22k+
Hmm i was thinking they allow clutch to proc psychic drain on the place we are hitting
1 less button to hit and proccing drain is not going to make us op
We really have too many skills to set up for our dps
I think we need a rework to automate some of the skills and not just v3.
Or at least make it worth to play complicated play style which should give more dps. There is just no upside now.
I dont mind lower dps if the class is easy to play at least the game play is streamlined. Now is we are so complicated to play, the rotation is unforgiving and we drop dps so easily due to the rotation and boss moving around.
Friend world self heal wont help that much in bossing.
But it give FD that help your dmg cap
They need to reduce the number of less impactful spell that we need to cast
Spell like psychic drain, mind quake and psychic assault are not impactful. And their second effect can be bake into clutch.
Everyone should just go to feedback channel and share your opinion about Kinesis
Okay I go feedback. Just feel overall too many skills. DPS definitely increase but overall as compared to other classes, I feel very underwhelming. Anyone tried Damien with their usual team mates? How’s the performance?
https://youtu.be/epAIDbn9E5E?si=DsiVw_KgEc8ULGDQ
Not that bad but i missed many skills and used wrong rotation.
Its near impossible to play perfectly now. Takes alot of concentration.
Wow nice! Thanks dook. Seems like hyper and jaunt not effective to put as preset anymore. Shall follow yours
Law of gravity, mind over matter, mental tempest are 1 min
Psychic Tornado is 2 mins
Psychic shockwave, mind quake and psychic assault is 30 sec
You have so many skill coming off cd at so many different timing
Tempest and overdrive cannot have overlap or you will be pp starved.
Then you need to pool pp
Also you will be moving MOM around as the boss move
So much of our buff line went to MOM, just extra stress trying to make sure MOM have as much uptime on the boss as possible.
yeah negligible
This is my skill preset setup, commands are off for 1, 3 &4
Only preset 2 command is on
I usually use tempest last when I know my pp is about to run out, so I can replenish it.
It is less line count but overall dmg is good 👍
Recent lucid dmg chart
Took a lot of trial and error in finding out the best setup for me each round of bossing lol
Hope this helps some of yall
I don't use train, it drains pp and duration is to low
Always have to recast.
Like drain
How do you guys manage to time your ds4? First ds4 is easy, but subsequent one, what did you do?
Normally I try to prioritise it with psychic tornado, tempest and shockwave now. But all 3 skills are different cooldown. The key word is try.
Law of gravity and Mind over Matter deal their damage over a long period of time. So their synergy with ds4 is limited.
Am I the only one whose clutch>metal press preset doesn't work with the holdown after patch?
Before the patch it was fine now I have to tap the screen and metal press isn't nearly as fast as before it actually only comes out once in a blue.
I didn't use consecutive button
I dont really use press and hold, cant really comment. Why not take a video and submit the bug report for it
I do manual.
Aaaa ok yea it's the consecutive button on switch messing with it

Gota be off for it works good now
Seems slower tho by a bit to proc press but probly just me
kinesis was my first alt, I just find it more challenging to play with phone controls than some other classes 🤷♂️
Pls write this in feedback segment.
Hahaha
Kinesis isn't a brain dead class and ppl love playing games u don't gotta micro manage stuff
Anyone can suggest latest passive hyper skill to take?
For all the kinesis out there go thumbs up the feedback note I left about allowing metal press to proc kinetic combo please and thank you.
Done, i been asking for kinetic combo proc for metal press for so long. 3-4 post in feedback segment. The more the merrier.
I also send a long post to nexon through in game customer service - suggestion
I also recommended some synergy between metal press and psychic charger. Maybe a 0.5 sec cooldown reduction after every metal press cast.
I rather they let us deal damage more efficiently then give us more lines. Remove Psychic Assault and move the lines else where while automating V2 to let it track the boss automatically.
Really frustrating when you need to reapply the dot damage for assault and move v2 by accident.
Metal Press to proc Kinetic Combo for the lines from Assault is good as well.
This is the suggestion post i sent through in game suggestion under customer service.
-
Over clunky and painfully slow ramping up of damage for Kinesis make us overly weak in 1 min content like guild fort and cweb. I sincerely hope that nexon can reduce the number of non impactful spell that we need to cast. (Psychic Drain, Psychic Assult just to name a few, please bake the effect into other skills so that we can have a easier rotation). It is extremely difficult to play kinesis on the phone compared to using a keyboard on a computer
-
V2 mind over matter is extremely hard to utilise efficiently in any content that is consistently moving. By move so many lines to v2 in June’s patch, the amount of stress to control v2 during boss fight like damien, Lucid so that we keep up with the rest of the class is just extra stress that is not needed. We lose so much damage in cweb as well. Having to track all the skill cooldown, managing PP, avoid damage from boss mechanics and still need to control v2 is just stressful when playing on a mobile phone.
-
Psychic Assault give us 120 lines every 30 second and whenever we have to refresh the damage over time effect on the boss. It will move mind over matter if we are not mindful of the position and we have to move v2 back into position again. Extremely frustrating when that happens. Please consider changing how v2 mind over matters work and remove assault from our rotation
-
We have too many placement and summon skills for example: trainwreck, mind quake, Psychic Drain and Mind over Matter. We lose so much dps when our target move.
-
Skills bloat for kinesis, a total of 13 skills to press just to start dpsing.
-
PP mechanics for kinesis is not consistent in the game. Target in guild fort are not bosses and we dont gain extra pp when hitting them. We have resource issue for such content. I personally like the "build and spent" mechanics but why short change kinesis players with mechanics like “only gain extra pp when hitting bosses” please allow clutch to regain 2 pp for each cast.
-
Hope you can consider giving some synergy between kinesis’s skill. For example every cast of metal press reduce 0.5 cooldown for Psychic Charger.
What do you pre sets look like bro? I am just mindlessly farming nodes until I hit necro 🥲
I in way to deep to even think of RR'ing and I kinda like yeeting trains
Seems like A1 downed Will

I think nexon is trying to take the support out of support class and force them to spend to dps. The change to PE cooldown is a good example, you no longer just get straight into the team because you can support.
They want everyone to invest $$ into their class.
Since support feature is no longer that impt, they should give us our blink back.
Yea they dumb for it tho cuz support is still needed for trumpets/shells/bene
Without those is pretty hard to clear and some even impossible they need to respect support classes because we as Dps aren't anything without good support
Perfect skill rotation for collect gauge to switch room in phase 1. But forget to close mana overload cause not enough HP to survive for yellow eye’s attack in phase 3
A guide for skill rotation in first phase
Can someone help me with v skills? I don’t know what skills I need to focus on
Clutch
Combo
Metal press
Those r the main 3 then drain psychic push bpm
tyyyyy
Just submitted a in game suggestion through customer service.
Dear developers,
Hope you could hear me out on my suggest for some quality of life changes for Kinesis
-
Please do consider to reduce the cooldown of deep impact so that we can have the same teleport skills as all other mages, with bossing mechanics getting more complicated with each release of new boss we would need the mobility to survive the boss fight. I am not asking that we have better mobility than the rest but at least give us back our teleport so we are the same as all other mages.
-
Please consider condensing the up time for mind over matter as current iteration make us lose so huge chuck of its damage for Damien and Will when they move around or change world. Currently iteration is 1 min cooldown with 45 sec uptime dealing 16 lines every 0.75 sec, it is almost impossible to get even half the damage in for bosses that move alot and it is doing even lesser damage for Will’s phrase 1. If mind over matter can deal the same amount of damage over 20-30 sec that would help us in reducing dps loss. It would still be a dps loss but it wouldnt be as bad as now.
-
Please consider changing the moving mechanics for Mind over matter, so that it is only traveling to where the boss is or back to where we are standing. So we just press the mind over matter again to toggle between this 2 mode. I know you added function like slow down when it hit the boss in pc maple but its still clunky with psychic assault pushing mind over matter away.
-
Number 4 would be together with number 3, remove the need for psychic assault. It is a extra damage skill to apply on the boss and its just clunky to use and would sometimes move mind over matter by mistake. I would humbly suggest that you move the 120 lines / 30 sec to our v3 and the final damage buff to deep impact so that it force us to use the skill to renew the FD buff.
-
Would hope if you can make psychic clutch to gain 2 pp base line for all content and not only when you are hitting the boss. PP management for bossing is extremely stressful now. Aside from using pp for dps, we have reduced PP when we are hit while mental shield is up. I hope you can look into pp generation for kinesis
-
Psychic Drain is one of the less impactful spell to cast but it is also one of our pp generator. I am hoping you could reduce the number of spell we need to cast to setup our rotation. Make psychic drain to be a proc whenever we cast psychic clutch. It could be something like kinetic combo when it proc it will help us regain 1pp.
-
Please let us retain certain duration of our iframe after we jaunt from mental tempest. We are not greedy but at least give us 2 sec for us to move to some where safe.
-
Please allows mental press to proc kinetic combo (if you allow kinetic combo to regain pp when proc) to cover the damage and pp loss from the removal of psychic drain.
TLDR we need some qol/help with
- mobility
- v2 mechanics
- declutterring of spell that we need to cast
- Survivability
- PP management
Seriously first the 2% contribution then the reflame and re mag soul. I don’t think nexon understands what is going to happen.
About to just delete mine
Yes and I love it
Just hit 229 yesterday
Hahahahaha!! If they implement the change i think we have some chances.
LOL I Wana make myself feel better

V2 is wasteful now. Max 30-40% efficiency for will phrase 1 and max i get 6-7 tick of damage before split ends. No movement skills means i have to watch the cast animation or the timing for Will to time my movement.
Damns
Submitted a updated in game suggestion to them. Hope they can do implement some of the suggested changes.
Dear Developers,
I hope you'll consider a few quality-of-life adjustments for Kinesis to address some of our key challenges. Here are my suggestions which some changes was made from my last submission:
Mobility & Teleport: Please consider reducing the cooldown and cast delay for Deep Impact, enabling Kinesis to match the teleport skills of other mages. As boss mechanics become increasingly complex, mobility is essential for survival. I’m not requesting an advantage over other mages, but rather an equitable teleport function so that Kinesis can keep up.
Mind Over Matter Hit Count Limit: Please consider adding a hit count limit to Mind Over Matter, allowing it to hit a maximum of 30 times over 30 seconds, with a cycle time of 0.33 seconds and 15 lines per hit, totaling 900 lines plus explosion damage. The current iteration has 966 lines over 45 seconds, and reducing this to 900 lines over 10 seconds would not turn it into a burst skill but would improve its efficiency and reliability in boss fights.
Mind Over Matter Targeting Mechanics: Could you modify Mind Over Matter so it moves only between the boss’s location and our position? A toggle feature to switch between these two modes would simplify its use, reducing disruptions from unintended movements caused by Psychic Assault.
Psychic Assault Removal: On that note, removing Psychic Assault as a separate skill would help streamline gameplay. Often, Psychic Assault inadvertently moves Mind Over Matter, disrupting flow. If you could transfer its 120 lines/30-second impact to our V3 skill and the final damage buff to President's Order, this would make the setup much more user-friendly.
PP Generation in Boss Fights: It would be a major relief if Psychic Clutch could generate 2 PP consistently across all content, not just bosses. PP management during boss fights has become particularly strenuous, especially with PP loss from Mental Shield hits. Could you look into improving Kinesis's PP generation?
Psychic Drain as Passive: Psychic Drain feels low-impact as a spell yet is crucial for PP generation. Making Psychic Drain a passive skill would simplify rotations, with passive PP generation happening in the background. Any associated DPS loss could be compensated by adjusting other skills.
Mental Tempest I-frame: let us retain a brief 2-second iframe after using Jaunt from Mental Tempest would give us a fighting chance to reach a safe spot without overextending the skill's invulnerability.
Kinetic Combo via Metal Press: Allowing Metal Press to trigger Kinetic Combo would help balance damage output if Psychic Drain is moved to a passive role.
Self-Heal Improvements: Enhancing Afterimage of the Otherworld's healing rate or proc frequency and have the heal applied to the whole team would provide much-needed survivability for the group.
TL;DR
Kinesis could benefit greatly from improvements to:
- Mobility
- V2 Skill Mechanics
- Skill Clutter Reduction
- Survivability
- PP Management
Thank you for your time and consideration. I believe these changes would make Kinesis a more balanced and enjoyable class to play.
A legend. Wpuld multi tap this is beautiful.
Did u quit it in QoL I can't find it
When u do lmk
No i send it through in game suggestion.
Aaa
I’m playing kinesis in Maplestory M Asia 2 Union
Asia 2 Union NanaMage
Hi, could someone tell me where these two skills are?
In ur skill tab 
@opaque shuttle 😂 makes sense lol 👍. I haven't been able to find them, wondering if they're lvl 200 skills? I only have the metal press skill instead of the one with the dark background, and as for the other absolutely no clue.
I think this is my old skill wheel SS which needs to be deleted and updated by admins cuz the bottom right skill is a passive now
My week is different now
The one above it the blue one is a v skill lv200
BPM goes on pet not sure why have it on wheel unless ur pet has no buffs in which case you should get at least some with tabs to use BPM in it cuz that's crucial and with so many skills to rotate adding one that should be on always to the mix isn't good
oh I see, thank you!!! I have no idea how to play kinesis and yours was the only wheel I could find in the pins. Mine dies every few seconds in EOS and SF, so I hope someone can chime in regarding an updated skill wheel. I have no buff pets but will get at least one to use BPM : ).
Uhhh for ab? I can SS my ab wheel and send it in a lil bit I'll tag u when I do
I mean basically it's this plus the v3 and v4
The red scribbled skill is passive now so it's a buff the yellow circled (BPM) throw on pet
That should do it
Why I fell my kinesis lacks on damage compared to other mages whit similar equipment any advices?
Kinesis is a late bloomer id say 225+ before I started to be able to compete compared to any other class being 210 and max nodes to be good
Work on ur minimal stats above all to me personally rotations matters sure everyone wants to do as much lines as possible off the bat but I rather save PP and make the most of it start a battle with max gauge set down ur drain+ v1 spam preset when boss spawns until u hit 0 gauge or close to 0 then tempest spam preset again till it's 50% so Abt yellow then replenish and 50% and spam preset again set down drain and repeat
V2-4
I would say the best first trio would be:
Psychic Grab + Mental Tempest + Ultimate B.P.M
thank you!!
Anyone got bossing skill wheel post 200?
My skills for boss. But first preset can change depend on which boss.
My ab skills in af 700
Okay cool - thanks you 🙂
At the present time, kinesis is weak right?
Yeah
No....lol no class is weak if u play it or fund it some classes just need less funding and are more brain dead to use than others
Who’s want it? S2scania🤧
someone help me although I have tried to learn a lot about the job but my damage is still very weak compared to other jobs, anyone who is kind enough to help me see where I went wrong thank you
Can someone tell me the full pattern on how to burst as 200 kenisis pls tysm
Like notations in eg. V4 > v1 like this
Tysm
Basically you went wrong when you chose kinesis. Mine is now just lvl 225 node slave lmao. You have 3 options. 1) re roll 2) swipe card spend 1000's 3) accept kinesis is trash
Or push for greatness and be different giving classes that everyone else plays a way to reconsider by making them rethink their life choices stepping up to a god tier class that people don't take their times to understand..
:((
Push for greatness. AKA option one, swipe credit card. GG. Not everyone wants to spend thousands. I'd rather invest my money into assets that make me more. GG
I ain't swipe for those lol
Takes time but it's possible if u love the game ull play for a while if u want instant gratification go pally op and brain dead class.
I mean if investing is the topic then just don't play any class will require abing unless u go f2p
Even f2p a pally is weak some classes less funding than others of course
Sure, full abso without swiping. Even if you're telling the truth that means you wasted an ungodly amount of time which is even more valuable. GG.
Lol time or money either or u have to invest in msm if ur not willing to do either then it isn't the game for u
V2 become burst like V1 is the best thing for ur class
Thanks targa for reporting
Someone have to take over from me and keep spamming them
Im gonna quit soon within 2 months
Personally think that kinesis got the best buff for this patch.
If i am reading this correctly, then we should finish all 40 hits within 20 sec. This would essentially double the dps for v2 for the first 20 sec. We would avoid dps loss.
Let's see after patch how long to finish all 40 hits.
But if it ends before 20 sec might be better
The physic clutch is game changer
According to everyone, this update will help kinesis change its power a lot, I've been spamming kinesis buffs every day

Never thought I'd be here for this moment 
Gratz kinesis
You guys have one of the best buff and the much much much needed qol update w UoM and psychic clutch, which I feel are ur most clunky skill
Yup about 20 sec, there is a 2 sec delay at the start due to summoning then 2 sec at the end while waiting for the explosion.
Still a good change. We condense 45 sec of damage into 20 sec
No change in hit box but you can still move the sphere around. So pretty ok.
This iteration of v2 is the best we have for now.
And since its 45 sec duration you can pre summon this before the fight.
Great update 
Tks you
I just noticed the line drop for v2 from 966 to 860 but current v2 is still much better since its easier to get all 860 lines damage to the boss
We got the same or a little bit lower 2 min lines but easier to use V2 in real boss fight
Seems like a net 500+ extra lines over 3 mins and a much better v2.
Now we just need our teleport back, better pp regen and reduce the number of skill we need to use.
- remove the cd and reduce skill delay for deep impact
- move the pp regen from drain to a passive regen and remove drain
- remove assault since the interaction between assault and MoM is no longer needed
- Allow metal press to proc kinetic combo for the line loss from assault and drain.
Any suggestions for hyper skills? I was using setup below but feels like it's wrong.
Psychic Grab - Boss Points
Psychic Grab - Extra Strike
Mind Tremor - Reinforce
Kinetic Combo - Extra Strike
Kinetic Combo - Deadly Crits
This
I was wondering since combo is not proc by metal press, whether it's worth to even put any points into it, or to reinforce mind tremor for more final dmg
.
.

Is there any difference between turning it on or not turning it on?
Yup, not grabbing mobs
does it help to cast faster, would it be better if it was on?
Dont see any difference in castings time but in terms of mobbing yes, it does help out not grabbing mobs while auto battling
So what about boss fights?
Hmm, if there are mobs around, if it's off you will grab them na dif on, you won't
Dont think it has any effect on the damage and lines count, haven't tested
So for example in kerning tower, it does have an effect and you can grab some of the bosses there.. so turning it off helps ease out the flow
i understand thank you
I remember this skill was used continuously until the energy ran out, right?
Correct, it was later changed to the static skill with very high hit count we got now
Tks you
hi!
which V skill should I level to 25 first? if you were to choose the first one should it be tornado, mind over matter or shockwave?
I was initially thinking shockwave in order to decrease the cooldown to spam it more often, or is it still more beneficial to focus on tornado for DPS (even though the cooldown is so long). If I'm just focusing on mobbing for now would mind over matter be better?
Kinesis = Gojo Satoru, skill animations style so cool
Which line should I choose?
I will go with crit rate because some bosses will have more than 100% crit res so fair trade will miss a bit
Tks you
I would use the recommended hunt set by the game
Hi, coming back for almost a year
Some can share the trios for kinesis?
Btw anyone know what's come for the upcoming rebalance?
I went with:
Psychic Grab
Trainwreck
B P M
Kinetic Combo
Metal Press
Mental Tempest
More lines from what I saw, nothing serious
Trainwrek is now ussable in the main combo? Wow kk tyty
So psychic drain or mind quake for trios?
@burnt sky Help me >:v
Up to you, I currently not using their trios and prefer to have my slots filled with decent skills
Hi guys Does anyone have the matrix for bosses?
Any big boi kinesis still playin?
What for?
Pretty much everything I just returned to the game, burned kinesis to 215 and was considering committing to it. Was also curious if pinned things are still a go to?
In general, I am lvl 254 with 54m mdc, enjoying the class on the end game content.. we also gonna get buffed on the close patch so can't complain
Regarding the pins, it's up to you, I play with 4 perfect trios but can do 6 for extra dmg but am pretty satisfied with just 4

Uuh what about hyper passives
Also ty for responding
I went with
12378
I’m looking for 2 min line count along with battle analysis results. Please let me know your best number!
Hmm I can later tonight
you guys saw the kmsm patch note for Kinesis?
Hi! Could you please share what updates they made to Kinesis? 
Mind quake will be change to passive and the hyper for mind quake will be change to Trainwreck
They are kinda forcing trainwreck to be in rotation. Normally for now trainwreck is a dps loss if you include it in your rotation. Secondly it mess up your pp economy.
Anyway the change to grab is a big buff for us. 1 out of every 5 cast of grab doesnt do anything but with that change we literally gain back about close to 500 lines every 2 mins
Tyty! 
Thanks for letting us know!
Hi guys, recently swapped to kinesis as my main.. currently level 186.
I need some help with the optimal skill wheels choices.
Using the recommended “hunt setting rn” and it feels kind of clunky? Or lack luster. Is this just the normal kinesis feel?
My current setup
It is still abit clunky now, but Kinesis is in a much better place compared to kinesis in 2023.
I’ve ended up figuring out things that work.
Level 202 currently and found some setups and wheels that make sense.
I am and I like kinesis too 😍
its PC not even kmsm lol
Prob next, next, and next year for msm 
Pp system removed
Today is the day i found out i actually like playing kinesis

Could you share your AB skill wheel (and presets) for AB? For an alt?
Hows kinesis 170 hyper skill i curious
Mental shock? @dawn wing it’s good for bosses, it’s our bind.
Mobbing wise does it aoe whole map or just screen









