#Crossbow quick shot should do about 80% of the damage it does.

1 messages · Page 1 of 1 (latest)

neon chasm
#

This would hardly fix the balance issues with crossbows. But even early game, the combo of armor piercing and being able to hit mutiple targets feels strong without any min maxing. The early game weakness of crossbow quick shot, aka blocking and high hit points is balanced out by slow death being rather good at dealing with those, not perfect (until you min max it)

At 80% quick shot damage, crossbow quick shot would be good for picking off armor targets or weakened units, but be not so good indiscriminate slaughter until you either add mutihit or some kind of major damage boost to it. It would feel balanced to a sort of amateur player that has a general idea how the game works but not good at op combo yet.

Basically I want the cross bow quick shot to feel a little weak without extra mutihit or maximized dpr, but still usable.

neon chasm
#

@jolly nimbus why did I get thumb down

jolly nimbus
#

I honestly dont think hand crossbows are that good to start with, and in my 60+ hours of gameplay i never felt like they were OP. In fact i even think they are one of the worst ranged weapon since quick shot is the only skill that i find usefull in the hand crossbow because the poison its garbage, the fire attack barely does something. Maybe im playong with this weapon in the wrong way, but at this moment i dont like the weapon and i even consider giving this weapont a buff

neon chasm
# jolly nimbus I honestly dont think hand crossbows are that good to start with, and in my 60+ ...

The posion can be pretty good if you combine it with contagion, as it sometimes spirals out into half the map is infected.

The posion is actually decently useful not minmaxed because it bypasses block and the slow death also slows foes, making it great counter for the tough foes cross now is not useful on. But it gets really good when you got some way of applying contagion and boosting posion damage, so you got it so you kill a guy and it infects two guys who are going to die from posion and infect two more guys, until the map filled with dead people.

Blaze attack is the least used by me, but it cheap mana cost wise and action points, and thus I think get more from propagation boosts than most effects.

Finally quick shot scales extremely well from muti hit. Got some fun scaling with crit master. If you can get one shot to be one kill, you can wrack up muti kills.

#

@full inlet did I miss anything

full inlet
# jolly nimbus I honestly dont think hand crossbows are that good to start with, and in my 60+ ...

The poison with the slow is amazing for dealing with specific scary enemies on early waves (first night of glintfein can have Bulkies, and using slow death on them once a turn lets you completely ignore them for the rest of the night) and it is amazing with contagion and sadist, you can kill as many enemies with poison as with the direct damage.
Quick shot early is incredibly good for efficiently dealing damage, no overkills, pick of wounded enemies, wound enemies so they aren't as much a problem while dealing with other enemies.
And then late game it scales critmaster better than any other skill, it gives more AP back from Legendary assassin than it costs, and it can let you reach 400% opportunism from sadist in one turn by spreading slow death with contagion.
Blaze is it's most mediocre skill, but does good damage early and is again good for cleaning up wounded enemies, but it's the only propagation skill with 3 uses, which means the more prop bounces you have the better blaze becomes compared to all other propagation skills

#

I think it should be nerfed in a way that limits it's potential late game but doesn't make new players even less likely to use it

native venture
#

The problem with nerfing quick shot's damage is that it's either insufficient for powering down lategame hand crossbow, or absolutely useless for nights 1-3

#

No single change will work, and this has been discussed on the balancing thread