I am finding that the weapon toggling feature is too powerful at baseline.
It allows the player to remove 11 out of the 23 weapons from the game (that's nearly half!) whilst still remaining in "Unbounded Mode".
The amount of power that this feature has is enormous on reducing overall game difficulty. The difference between an APOC 6 run with all weapons active vs a finite list of the most powerful for end-game builds is a world of difference.
If we compare the ability to completely remove weapons from showing up vs the omens that increase frequency it is really incomparable. The omens take up a valuable omen slot and the bump in rarity can also be a negative early game due to increased shop prices.
There are other issues with the feature, like newer players might disable certain weapons to their detriment. Maybe they never learned how momentum builds function and they think the scepter/pistol are bad items. This can negatively affect their gameplay. Despite balance issues existing on certain items, I feel that it makes the game more fun when forced to utilize all of them.
Possible changes:
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Make this a Boundless only mode feature. This seems like a great thing to have for unlocking meta progression but I believe it affects difficulty a bit too much.
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Lock the feature behind an appropriately priced omen (it's probably worth like 5+ points if I'm being honest).
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Omen of 'X' can additionally reduce shop prices of the chosen weapon type (but shouldn't affect selling prices of course).
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Omen of 'X' is changed to only affect one handed weapons, it now increase the likely hood of that weapon type appearing as an "off-hand" in the game (shop, rewards, production buildings).