#Super Spin does not trigger Relentless

1 messages · Page 1 of 1 (latest)

pure slate
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Super Spin isn't being considered as melee to trigger Relentless' bonus move points.

fresh igloo
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Because it is not, it's used on Self

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On tile range 0, compared to Melee range being tile 1

pure slate
# fresh igloo Because it is not, it's used on Self

That is merely a "technical" difference, Relentless triggers on many skills that aren't hitting tile 1, such as Spear Skills (except the multihit), 2H sword skill 1 and 4, and so on...

Also, it even triggers on ranged skills as long as your target is adjacent.

From a player perspective, Super Spin is clearly a melee skill and it should by all means trigger Relentless.

fresh igloo
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I think you missed the point a bit

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The main tile you select for the attack must be the Tile 1 from the hero, for it to count as Melee range

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That also counts for the Multihit skill of Spear etc, being able to trigger it multiple times per cast

fresh igloo
pure slate
# fresh igloo I think you missed the point a bit

I did not, I understand how the game's code and UI discerns melee vs self.

My argument is that from a game design perspective, self == melee. If a "self" skill hits targets adjacent to your hero then it should trigger Relentless.

Considering they already allow ranged attacks to trigger Relentless, doing the same with "self" is trivial.

fresh igloo
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So the argument then turns into, "why doesn't Fireball or Ground Smash trigger Relentless, even though they can hit enemies at Melee range, but their main target point is at Tile 2?"

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Also, Sword Dash on empty tiles shouldn't be giving movement points, but they do

pure slate