#Super Spin does not trigger Relentless
1 messages · Page 1 of 1 (latest)
Because it is not, it's used on Self
On tile range 0, compared to Melee range being tile 1
That is merely a "technical" difference, Relentless triggers on many skills that aren't hitting tile 1, such as Spear Skills (except the multihit), 2H sword skill 1 and 4, and so on...
Also, it even triggers on ranged skills as long as your target is adjacent.
From a player perspective, Super Spin is clearly a melee skill and it should by all means trigger Relentless.
I think you missed the point a bit
The main tile you select for the attack must be the Tile 1 from the hero, for it to count as Melee range
That also counts for the Multihit skill of Spear etc, being able to trigger it multiple times per cast
I mean, it's not exactly hard to be made into a Melee range attack, but it would look weird ui wise and that you will have to select a tile in front of the hero to do a self centered cast
I did not, I understand how the game's code and UI discerns melee vs self.
My argument is that from a game design perspective, self == melee. If a "self" skill hits targets adjacent to your hero then it should trigger Relentless.
Considering they already allow ranged attacks to trigger Relentless, doing the same with "self" is trivial.
So the argument then turns into, "why doesn't Fireball or Ground Smash trigger Relentless, even though they can hit enemies at Melee range, but their main target point is at Tile 2?"
Also, Sword Dash on empty tiles shouldn't be giving movement points, but they do
1: Neither fireball or ground smash are cast on self
2: Super = spin with your axe hitting enemies while the axe is still attached to your hand, Ground Smash = Hit the ground, Fireball = throw a ball of fire that comes from a book