#a "pity system" for desired occupation during matchmaking

1 messages · Page 1 of 1 (latest)

coarse urchin
#

bringing this suggestion back from closed beta because i think there's still some optimization to be made with the matchmaking 🥲

pardon the gacha terminology, it's the only example i could think of owllol

it would be great if tindra has a system where after x amount of hearts spent refreshing the potential matches or x amount of excellent-perfect matches, you get to choose the occupation of the next potential match and the potential match would automatically have good affinity with the single villager.

Reason for x amount of hearts spent:

The cost of spending hearts to refresh the potential matches gets more and more expensive with each match. I spent over 2k hearts, in order to find a villager with the specific occupation and/or skill that i’m looking for, but because there’s so many different occupations, it took a while for that specific occupation to show up, so i’m just constantly refreshing and draining my hearts.

Reason for x amount of excellent-perfect matches:

sometimes, i find that i don't care if the couple has good affinity or not, if the potential villager has the occupation i'm looking for, i'll match them up anyways, which then likely ends in divorce, giving them the trait debuff and decreasing their morale.

Having a “pity system” would encourage players to aim for successful matches as an “investment” for getting a suitable worker that will 1) increase resource production 2) gain positive buffs from having the couple be a good match, since in love/madly in love couples give additional hearts and prestige.

mild tinsel
#

Here's another option on how they can improve matchmaking. If they allow us to use filters if we're looking for specific traits or occupations.. allowing us to filter & refine what we're looking for, allows us to continue to roll for better compatibility since it'll have the same traits/occupations everytime

fair trout
# mild tinsel Here's another option on how they can improve matchmaking. If they allow us to u...

Maybe it could increase the reroll price the more you filter the results? Like, "Minimum of Good Affinity" would only increase it a little but "min good affinity AND 6+ in at least one stat" would make it increase by a fair amount. Then you obviously could scale those, so that the amount increases even more if you go from setting the minimum from Good to Excellent or from 6+ to 7+, etc?

Not sure how I feel about allowing filtering for specific stats/skills/jobs though. I could maybe see choosing a specific stat/skill to be okay if setting the filter was pretty expensive or if rather than guaranteeing you get somebody with it as their highest stat, it only increased the odds (ie. 1.5 times as liekly, 2x likely, 3x likely, etc) but still left open the possibility other ones to appear or the chosen stat to still be mid/low if all their other stats were even lower?

Specific job filtering just wouldn't be very interesting to me though, since I would like there still to be at least some variability in who shows up in the queue, but that's just my personal preference/opinion.

mild tinsel
#

While some may not be interested, you aren't forced to filter results.. but for those who like to play games in specific ways it would be a huge QOL addition, yeah making filters increase the amount rerolls cost sounds like a good way to balance it but I don't think we should be able to specify how many stars or specific numbers in traits. Like if you're looking for a Lumberjack, you get a Lumberjack but what amount of stars remains random (whether you can filter aspirations or not) I think allowing ONE filter would be more than enough (despite if the aspiration matches the job or not) it just allows less rerolling and saves in game time (I shouldn't have only 4 villagers at 10 years because I can't get the specific job and other traits I'm looking for)