I have played 120 hours in demo version and 7 hours in release version and I would say, that the developers have joined 2 incompatible genres. The main mechanic of city management is building, getting more and more people, make them work and get resources, but on the other hand the developers have added second genre! Life/family simulation where we must look after each villager, make them find a couple, choose if we want them to have children or not. And this 2 genres make together the paradox. On one hand we must increase population of village and on the other hand we must make decisions about EVERY villager. It is ok if we have 5-8 villagers, but when we have more than 30 villagers it becomes impossible to follow them! Especially when we donāt know why our lovely villager has died!
In another games about family simulation we make decisions about only 1 family with 2-6 people and it is very interesting. When someone dies, it is really a tragedy, but in Lakeburg when someone dies, we have no feelings, because we have (example) 39 more people!
So okay, if the game isnāt the family simulation, is it the city management? (Spoiler: no). If I want only to build and manage workers and resources, I canāt do it! I MUST find the couple for each villager, give the houses for them and if u donāt want them to separate, I MUST choose answers, speaking with Tindra. And for each villager of 40+ (also can be muuuuch more).
But could developers just add the button āAuto couplesā? I thing the answer is no. Almost all people, playing during beta testing, said that this game could be a new sims for all! Most people liked the family aspekt, played just because of it, and if developers add such a button, it would be Not family simulator anymore.
In conclusion I want to say, that I havenāt told nothing about 100-years playtime, bugs and much more, because the developers can fix it in the near future, but 2 incompatible genres is very hard to fix in properly way.