#skill tree

98 messages · Page 1 of 1 (latest)

severe silo
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different skill trees (miner, researcher, technician, combatant, stuff like that)

when you do something associated to a skill tree, you get xp points, and when you get enough you gain a level in said skill tree, letting you buy a skill. when i say skill, i dont exactly mean "press e on somebody to do a backflip and snap their neck", but instead simple things like +10 mining speed. sometimes you wouldnt have an option of what skill to choose and be forced to choose 1 skill (to save precious development time)

once you gain a level in a skill tree, it takes more xp points to get another level. there would be 8-10 levels in each skill tree.

couple of examples
miner lvl 1: cheaper pickaxe or +5 mining speed
miner lvl 4: free pickaxe or +8 mining speed
miner lvl 8: steel pickaxe unlock or ability to mine fedoralite (yeah fuck you im locking fedoralite till you start grinding cause im running out of ideas)

note: researcher skill tree would be most affiliated to labs which its functionalities are classified to aegis so

researcher lvl 5: something something better lab stuff or the help gui shows how to utilize labs
researcher lvl 7: something something better lab stuff or help gui shows even more lab stuff
researcher lvl 10: something something better lab stuff or help gui shows almost everything you can do with labs

combatant lvl 1: +1.5% damage
combant lvl 3: non-gamer bunker guns become cheaper or +2% damage
combatant lvl 6: gamer bunker item prices are cut in half

these are just examples

doing this would enable the funny grinding neurons in the brains of 8 year olds which would increase retention time by a lot (source: 80% of roblox games)

i may be a dev but that doesent mean i choose what gets added, just because i say something here that might be stupid doesent mean it cant be subtracted from the original suggestion

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also WHAT THE FUCK IS THE VERIFIED TAG RAAAAAAAAAAAAAAAAAAAAAAAAAAA

astral blade
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no

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i sdont want people getting 1.5% more dmg

severe silo
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ok

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but uhhhhh

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what if one of the skills is 1.5% more defence

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😎

warped siren
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nah do it, let them die

severe silo
charred hazel
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No

severe silo
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"no" does NOT count

shell glen
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Ur a dev add it urself

charred hazel
random flower
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Bro

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Saying xp points is like saying ATM machine

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Anyways

weary mesa
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No

random flower
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Good idea

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Gets people to play the game more

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Except the example of combatant

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I think non combat skills would be good

novel glacier
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I like the idea a lot

severe silo
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if player in ard then
canminefedoralite = true

unique steeple
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Great idea

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There can be also a medic side? Like, able to buy medkits and stuff or bla bla bla

random flower
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What about divless

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All we got is new combatics and spawn

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Like would there be more things to buy?

severe silo
random flower
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Awh man

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Would it just effect ARD and wastelanders?

severe silo
random flower
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Awh man

severe silo
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since you cant add a skill tree that might affect other divisions without adding a bunch of new content

random flower
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ARD getting all the attention again

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😔

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What about something that can affect everyone

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Like uh

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Less recoil

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Actually nvm

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That could make trainings unfair

severe silo
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well

random flower
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I think it's still cool

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It'd just have to be all passive

severe silo
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an option to disable all skill trees could be force enabled once on training team

random flower
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Like faster sprint

severe silo
random flower
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Like how armor negation removes the extra health

random flower
vital basalt
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boo womp

dire wing
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could be cool

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i would like to see different skill trees oriented towards different play styles

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combatant could be split into two or three separate trees.

Tree 1: Close quarters combat

  • Buffs damage of close quarters combat, maybe faster reload times etc

Tree 2: Long range combat

  • Buffs sniper damage, maybe lets you zoom in or out when scoped in

Tree 3: Defensive measures

  • Decreases armour penetration rate of all bullets that hit you
astral blade
dire wing
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more ideas:
Engineering tree
Repair or sabotage stuff faster, bombs blow up quicker, etc

stealth tree
Blend in better at night, guns are slightly quieter, become almost fully invisible when standing still in a shadow etc etc

uhh idk what to call this one tree
Allows you to do war cries or something like that, gives small buffs to everyone who is on your team around you, faster sprint and better damage etc etc

cannon fodder tree
Run faster or deal better damage when in small groups

combat medic tree
Revive people faster, maybe get a free one time use medkit that can only be used on other people idk

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each of these ideas for skill trees mimics the duties/skills of each division as you can see, with the exception of the combat medics which are more of a side thing, ARD's main thing would still be researching

dire wing
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it would need to be well balanced which would be difficult

dire wing
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but they all reflect a division's skillset so maybe they should be more neutral rather than being tailored for divisions, that said obv the idea would be anyone can choose any tree ofc just yeah

vast kelp
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hell yea

weary mesa
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idk

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does a skill tree really fit the game

dusky bramble
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not rlly

quartz fulcrum
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no

proven ocean
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Idk doesent really fit the vibe of the game

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Its not an rpg

weary mesa
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thats what im saying

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even if it activates the neurons in the brains of 8 year olds

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we dont want 8 year olds

indigo light
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cough Glacier cough

sacred zenith
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This game is purely skills and gamepass
Not progression type

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Youre either skill or rich or neither or both

indigo light
random flower
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I'm kinda mixed about this now

faint hornet
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i love wire

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but idk if dod is a suitable game for this

lime laurel
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You could have it if raider team/amcs/mdf you could have murder options.
If you are ard its healing focused options with their medigun.
Aia/sthd its stealth base.
Pksf its health/tank based.
Sc its idk murder based.
What not. So its like a specialisation when you get into a team/division

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For example pksf could have +25 shield health but -25 standard health

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Or the opposite

random flower
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Typical 0rgashi W idea

charred hazel
lime laurel
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My thoughts exactly

dire wing
dire wing
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i'd make SC a motivational based one, gives a small buff for people who are near the SC, either that or let them do charges which buffs anyone nearby

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and make STHD long range focused, maybe partial stealth, worse than AIA's but better sniping skills, something like that idk

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let AED do more damage against armour and stuff

sudden ermine
dire kayak
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The vibe of the game is to raid and kill people

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What’s the “vibe” when ppl repeat the same thing everyday raid, kill, die, raid, kill, die

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Never ending loop

teal skiff
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honestly i dont rly like this suggestion

dire wing
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i think it could be cool if done right in dod, especially if supporting features were added to complement it