#Grenades
55 messages · Page 1 of 1 (latest)
huh?
spam a one time use weapon?
or cool down ^
I swear if that kid comes here and says approved sent to chairman
if I'm in coolant and there is 4 STHD with grenades. They just throw them all at.
well if everyone has 1 then 1<4
But everyone has more. Still
3<12 so I everyone comes with 3 thenn
It just would not be a good idea.
APPROVED, NOT SENT TO CHAIRMAN
skill issue
another tip is, you can always run away from the grenade :)
thats not even skill.
its not a impact grenade
nuh uh
Well I have to run out the elevator in that certain place
however sthd gonna have 4 snipers which will def kill me since I have 300 armor max
which sthd sometimes have aimbot and sometimes as clueless as a console wastelander.
Problem is when you already fucked the game with Raiders that are basically invinciable die to Gamepasses and Skill, when you then add yet another weapon or AOE Grenade to the Game you could Open so many new issues where Aegis could do smth but now cant, its legit already Impossible to go roof when the right Raiders are raiding it good
So no would probably never happen
he got a strikeđź’€
I mean, obviously the grenade will cost alot since its aoe. But no one said they would one shot. And could maybe add the ability to throw the grenade back within a 2 sec timespan
no plz
grenades would cause so much lag no thanks
i think it’s unnecessary to add personally
and only give them to divisionals because fuck raiders 
Add fart grenades it should have a green smoke and people smelling it die instantly and have a dirty green screen for the next 10mins
Give ARD blackhole grenades to suck the raiders in. 

It would be very cool, but only tactical grenades like smokes and flashes. Dods combat has no place for frag grenades cause of the ability to pop shot and the low-risk peeking. You could throw some grenades and rush in at no risk of retaliation because of how easy it is to get back into cover.
the problem here is that people can equip too many one shot weapons at the same time and then just pocket reload everything
Yes. No risk all reward gameplay. No need to think about your next move with this kind of combat.
the solution to the oneshot weaponry would be limited ammunition
or the termination of pocket reloading
Pocket reloading needs to go for sure. Its presence invalidates any form of initiative in combat. You’re supposed to be safe to attack when your opponent messes up and has to reload their weapon, and you’re supposed to adapt when caught reloading by pulling out another gun or running away. There is no risk to attacking with pocket reloads.
Skill issue