alright so heres my take
- Make armory guns limited, this means AED will have a job to do, but heres the thing; resources are limited, this makes a use for other ores that are typically just used by newbies for ingots, so AED will have to go on ore runs for various materials, in comes the crafting system, AED will be taught how to craft gun parts (you don't have to name them individually, just to make it less painful) so they are actually implied to do their jobs so the entire server isn't begging them to restock, however this system will NOT be active if an AED member isn't ingame.
- Okay, this should've been a seperate suggestion, but here, so AED will receive a nail gun, but since AED is a literal construction division so they're obviously a non-combative division.
- Occasional wear and tear and new raidable stuff, so basically add transformers (in any place u want idk) and make it so it takes 10 seconds to plant one, each transformer taken out will knock out more lights in the site, implying AED to come with a divisional to fix it, for the wear and tear part, make it so that sometimes elevators and doors become unusable, again for the doors they will just remain open until fixed, pipes will sometimes break and make AEGIS that walk into the gas from the broken pipe, they receive 10 damage per tick ignoring armor and will make them cough, very rarely the pipes will contain a virus, strictly limited to HC, this will occur every 20 minutes or so on a random door/elevator/pipe, but this system will not be active if an AED member isn't ingame.
i might add onto this later, tell me what you think