not making this cause i hate mercs, doing this cause its not exactly balanced that raiders camping tls can be rushed from both sides
okay so when raiders need to camp tls to defend it from a bunch of new mdf taking the kos to seriously and shooting every kos player that mdf sees, mercs can just rush from a completely other side if they spawn at roseweld and pretty much obliterate raiders, mercs can also get a merc only bunker underneath a wasteland house like this https://gyazo.com/e50a8ac135e83b5cefeae3164d721c94 that would sell the same stuff as the shop that sells 3c, cracker, mask, and all that other stuff at roseweld (so basically a new version of that shop at sandingo for mercs only) and it could also maybe have the weapons from gamer bunker or smth idk. the bunker would be a small metal door like this https://gyazo.com/d9580b03d9ad813d1e7e05dc07b4da8a that would open whenever a merc was in that house, to prevent raiders from going in at the same time a merc does, a forcefield kind of like the one at aegis would be at the same place as the small metal bunker door thing. once the door opens mercs could climb up or down a ladder to get in or out of the bunker
this would decrease the chances of mercs losing half an hour of resources when moving to roseweld for items, while wastelanders can fight of both combative and mercs without needing to focus all of their possible energy at both sides of an area
basically a tradeoff of losing a combative advantage for not losing a bunch of resources when moving from somewhere like z14 to roseweld
some solutions to dumb questions
if you want to cry about how the faction update should be finished before this, do you have ANY idea on how development works? LITERALLY ANY? this idea would first need to be considered, and if accepted, it would be reserved for when developers have nothing else important to work on
tldr "to lazy to read all of this so-" https://gyazo.com/5d27830003bf57ff36d1cf07df651025 <-- read it.