#Patrols and cooldowns on them
70 messages · Page 1 of 1 (latest)
Baked beans.
patrols were rarely hosted its good there being hosted now
insofar as regulations arent broken
if the patrol is during processing, yes i agree there should be a cooldown
i dont get the point of doing a patrol while processing
there is somewhat a cooldown
2 max patrols at a tme
(only 2 locations)
to go to
efa and sfa patrols barely happen (most of them are divisionful)
2 max patrols at a time
could just make it so the host of a patrol
cant tell the members to reset until 10 minutes at said location
mixed feelings
thats just ice
and the other fa
spammin patrols
this is more of a single person issue
than a regulation is needed issue
also sc can deny patrols
if not enough personnel
at facility
and or they dont think
its a good idea
really up to the sc
i mean not entirely
thats SCs issue
they should check patrol logs
and or if another sc denied them
the other sc shouldnt approve
especially if lower ranked
suggestion 2 isnt that bad
thats more of a sc reg
suggestion 2 is a good fix
like a 30 minute cooldown between
a individual person hosting
Nah if people want to host patrols they can
It’s not ruining gameplay for anyone
Attendees get to go outside for a change every once in a while
And raiders can easily kill them
youre bad
"oh no, heaven forbid aegis are active and actually do stuff!!"
well then dont let them just reset the patrol
make them actually do the patrol
sc should already be doing that
why would the patrol leader choose another one to replace themselves
and why would they follow the 15 min rule
like theyre already breaking the rules by not actually doing the patrol
how about no
most standard patrols end after like 5-10 minutes
Canned beans
Patrols already can only have 2 out and that basically never happens. Most of the time a patrol doesnt happen for a few hours. Sometimes when people want to break records then they do one every 30 minutes. Which is fine. Most of the time the patrols have 6 people, with only 1 or 2 people with dews. and those dew players usually do not have titanium armour so they get obliterated by heavily armed hostiles.
Which means wastelanders basically do not get effected, maybe a death or two but most of the time hostile wastelanders that raid the facility die every 10 minutes.
TL;DR Patrols are usually not that strong and do not last long as they get destroyed by heavily armed hostiles and wastelanders basically do not get effected.
This is useless and it's not an issue
I mean, most patrols last two minutes
If raiders actually want to be in a location 3 operatives aren't stopping them
This is an abuse of the system.
It's not really a rule and technically the host could argue its just them being efficient but I may agree to the cooldown rule eventually. Now? I don't believe patrols are hosted enough. I will be notifying SC to double check everything is being explained properly but like someone else said, they're not being hosted enough to be a real problem.
If they were very active, you'd be right.
read everything else I said
Patrols aren't hosted as often as they should be
It’s a multi-trillion dollar paramilitary organization. Yeah, they’re going to have some people in the field.
bro didnt read what he said
I did