Basically how I foresee this working is where if an AEGIS member gets a certain amount of kills (like 3 kills for example) and these kills are AEGIS in a short amount of time (5-10 minutes) then it will automatically kick them/ban them for a certain amount of time. Of course every time you do kill AEGIS as AEGIS it will give you some sort of notification. For example if a Cadet kills 3 AEGIS in spawn it'll warn him on his screen that he TK'ed before on the third time banning him for a hour. Repeat offenses will make it longer before a permanent ban.
#AEGIS TK punishment.
68 messages · Page 1 of 1 (latest)
What about when ARD finish protocol infection. They will kill 3+ AEGIS
i'd imagine its pretty easy to edit the script to not affect divisionals
script side it shouldnt be too difficult to just check if [x] protocol was last and when it was changed to processing/incursion/lockdown, comparing them time wise so that ARD can kill 3+ AEGIS when infection ends but not when its been incursion for like 20 mins+
Also when ARD needs to kill multiple aegis in a row or when PKSF are ordered to kill
Like Krytanox said. Just make it not include divisions
what abt combat section in trainings (FFA, for instance) or just custom trainings
Training isn't classified as aegis team
So it won't effect it
initiates about to shoot up their lesson host in 0.3 seconds be like
Then the host can just kick them
As they always have done
all divisionals and afa+ are immune
boom
all problems fixed
nah
i feel like automating stuff will just start ruining the point of divisions
i mean like yeah it'd be helpful but there are scenarios like said previously where this would come into conflict, it also takes over a large portion of sc duties
I don't see how. With tking I'm sure SC would be glad if there was a auto warn/kick system if they do it too much. Divisionals being exempt wouldn't cause many issues. One of the few suggestions I'm fine with.
You would kick me out of division and home.
It’d help I feel, and there are plenty more things for SC to do no?
Yes and no
this would make sc useless
You act like TK is their only job.
its their only job
Ya but compared to every other job we have, this covers most of it, dealing with stupid initiates that tk and break rules constantly
to put into perspective what SC does if the one rank of initiate was not given the training P1 pistol SC would have 0 things to do at all
Then leave sc💀
except give the FA bin tools and the patrol
Ez solved, moderator please close this post
Leave SC. 
Fair ig.
What abt events
It shouldn’t get to 3 kills
Also it’s a number than can be expanded.
Like 5 for example
Doesn't apply in private servers
Or can be disabled by a mod
sc is a thing
^exactly what Quo said
i feel like this would only be good if there were no sc in game
even so, there are sometimes individuals who are not sc and can do something abt it, like an officer
this suggestion is not necessary at all
Pretty sure automation like this has been refused before but i could be wrong
What I'd prefer is a log of who killed who
cuz thats their job
SC are supposed to go through the whole facility
its just that the gateroom and tower are SC priorities
maybe cuz thats a sc post, and one couldve just been passing by
they're in the gate room when it's processing most of the time as thats when it's filled
i disagree cuz then i cant alt and then mass teamkill
I just this that SC should be albe to remove gun from Cadet and Intiate if they TK
Nah we just keep warning them until we can eco ban them.
Nah that wouldn't work, taking away weapon better
My belief on why they still have their weapons despite the amount of warnings they get is because they are literally a ‘military’.
By revoking a soldier’s weapon, they will not be able to defend their land and in which they may be taken hostage by wastelanders.
Divisions also have more important priority of individuals/tasks to handle than rescuing a defenseless initiate.
So you might as well arm them so they can provide greater assistance to the military’s force.
This can apply to Protocol Lockdown, if their weapons are removed, they will just be walking armored meat shields who won’t be able to defend the base
Cause you really think AEGIS cares about Intiates
Aren't they this already?
Nah that would work because it does already
Trust me they don't care
I talked to few
Then they just get banned faster