#AEGIS TK punishment.

68 messages · Page 1 of 1 (latest)

eager cosmos
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Basically how I foresee this working is where if an AEGIS member gets a certain amount of kills (like 3 kills for example) and these kills are AEGIS in a short amount of time (5-10 minutes) then it will automatically kick them/ban them for a certain amount of time. Of course every time you do kill AEGIS as AEGIS it will give you some sort of notification. For example if a Cadet kills 3 AEGIS in spawn it'll warn him on his screen that he TK'ed before on the third time banning him for a hour. Repeat offenses will make it longer before a permanent ban.

willow zodiac
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What about when ARD finish protocol infection. They will kill 3+ AEGIS

willow haven
iron slate
willow zodiac
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Also when ARD needs to kill multiple aegis in a row or when PKSF are ordered to kill

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Like Krytanox said. Just make it not include divisions

dense nymph
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what abt combat section in trainings (FFA, for instance) or just custom trainings

willow zodiac
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So it won't effect it

iron slate
willow zodiac
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As they always have done

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all divisionals and afa+ are immune

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boom

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all problems fixed

toxic shell
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Already a thing basically

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5 warnings in 5 minutes is a eco ban

solar sable
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nah

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i feel like automating stuff will just start ruining the point of divisions

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i mean like yeah it'd be helpful but there are scenarios like said previously where this would come into conflict, it also takes over a large portion of sc duties

willow zodiac
willow zodiac
eager cosmos
willow zodiac
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Yes and no

fiery wyvern
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this would make sc useless

eager cosmos
fiery wyvern
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its their only job

willow zodiac
fiery wyvern
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to put into perspective what SC does if the one rank of initiate was not given the training P1 pistol SC would have 0 things to do at all

willow zodiac
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Then leave sc💀

fiery wyvern
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except give the FA bin tools and the patrol

willow zodiac
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Ez solved, moderator please close this post

eager cosmos
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Leave SC. og_trollface_aegis

wheat rain
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What abt events

eager cosmos
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It shouldn’t get to 3 kills

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Also it’s a number than can be expanded.

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Like 5 for example

willow zodiac
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Or can be disabled by a mod

inland wedge
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sc is a thing

toxic shell
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^exactly what Quo said

willow zodiac
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even so, there are sometimes individuals who are not sc and can do something abt it, like an officer

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this suggestion is not necessary at all

marble remnant
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Pretty sure automation like this has been refused before but i could be wrong

limpid swift
inland wedge
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cuz thats their job

willow zodiac
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SC are supposed to go through the whole facility

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its just that the gateroom and tower are SC priorities

inland wedge
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maybe cuz thats a sc post, and one couldve just been passing by

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they're in the gate room when it's processing most of the time as thats when it's filled

inland shadow
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i disagree cuz then i cant alt and then mass teamkill

ionic herald
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I just this that SC should be albe to remove gun from Cadet and Intiate if they TK

willow zodiac
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Nah we just keep warning them until we can eco ban them.

ionic herald
unborn hemlock
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By revoking a soldier’s weapon, they will not be able to defend their land and in which they may be taken hostage by wastelanders.

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Divisions also have more important priority of individuals/tasks to handle than rescuing a defenseless initiate.

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So you might as well arm them so they can provide greater assistance to the military’s force.

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This can apply to Protocol Lockdown, if their weapons are removed, they will just be walking armored meat shields who won’t be able to defend the base

ionic herald
willow zodiac
ionic herald
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I talked to few

willow zodiac