TLDR: Addon that dynamically adjusts Character Model Limit and Quality settings based on an FPS target to keep FPS high while giving visual fidelity when possible.
An addon that adjusts Character Model Limit and Quality settings based on a "gearshift" system that adjusts based on an FPS limit. It checks frametimes and can shift down if frametimes over a short time hit below a target and then probes back up after a while to raise the settings again. It uses adjustable timers and a credit system.
Think of it like some games dynamic rendering scale but for these settings. Especially in larger scale content this could help a lot on keeping FPS and frametimes high while giving more visual fidelity when enough frametime is available.
My main question is not if this can be done as I have already built something that works quite well based on available Nexus and some other addons and a hook to find where and how to change ingame settings with an addon, but what you think about this in terms of usage in WvW.
I understand that competitive gamemodes are a difficult topic and that addons that give an advantage should NOT be made.
My opinion is that this helps get visual fidelity up, which grants no real competetive advantage rather than keeping it down. Players could just statically set their settings to lowest permanently to achieve max FPS and most visual clarity. So I think that this should give zero competitive advantage, but I am happy to hear your feedback on this.
