#TaimiHUD - Timers and Commander's Markers (Alpha)

1 messages · Page 2 of 1

kindred harness
#

do tell me if that number i gave you is actually -0x7331BABD

gray egret
#

uh, I'll double check

#

ye, ID is correct

#

will be a uint32_t soon anyway

kindred harness
#

ic o:

#

while im posting here i might as well drop interface pics

gray egret
#

should be live in the library

kindred harness
solar oak
#

(I'm at work so I can't check)

kindred harness
#

no o:

#

well, it's in the main branch behidn a feature flag

#

people could compile it for themselves but they'd need to navigate the build system o:

#

i also havent committed any changes since the bug fix, so

#

not really?

#

all of the rendering stuff is unavailable in the one you can get via Nexus or GitHub Releases, tho o:

solar oak
#

All good I was just curious! I know the pathing stuff is still very WiP 🙂

#

but its looking good from your screenshots!

neat pilot
#

I think I'll wait until this becomes a bit more stable before doing some i18n work.

kindred harness
#

:p

solar oak
#

@kindred harness is this fair & accurate to say? I don't want to misrepresent anything:

"Some Timers also utilize some basic forms of pathing, like how the Cannons for Sabetha will draw a path directly to your cannon, and same for Dhuum greens. To support this, kat is also implementing 3D pathing into TaimiHUD, much like you would see in Blish or Burrito. In fact, that codebase may eventually evolve into a standalone pathing addon, or possibly a shared library that multiple addons can hook into. And because it’s rendered directly in-game, this would also solve the problem of using standalone overlays, like pretty much every existing solution uses for pathing."

kindred harness
#

i don't think that misrepresents anything o:

solar oak
#

Ok cool, just want to make sure!

kindred harness
solar oak
#

such a power couple tbh

kindred harness
#

wife just showed me Pathing working with the geometry in the game, properly occluding

kindred harness
cursive quail
#

this is huge chat

true gyro
#

Ngl this might actually make me want to play again
It’s just that big

next tangle
#

I think this is the last thing I need to uninstall BlishHUD 😄

true gyro
#

Taimi > Blish
Confirmed

spiral copper
#

That's one small step for man. One giant leap for mankind

solar oak
chrome niche
#

holy shit now i understood why it is called taimi hud

kindred harness
#

and we ship many features equivalent to those from blish is the third

#

also that example shown is installed via arcdps, so that’s fun o:

kindred harness
solar oak
#

deep addon lore 📃 ✍️

#

I also think it's interesting (and completely understandable) why BlishHUD is synonymous with pathing for a lot of people

kindred harness
#

i didnt go with mexican food

rare holly
#

Evening! I apologize if this has already been reported or if I missed a setting somewhere but I noticed the timers repeat themselves and was wondering if there was a way to disable it? At one point I had 4 of the same timer up.

kindred harness
#

might i recommend uninstalling QuitarHero’s one, OR disabling duplicate timers

rare holly
#

ahhhh thats what does it

#

i assumed it pulled the packs if you had multiple and defaulted to one if there was duplicates

#

ill uninstall the quitarhero one when i get on later, thanks!

granite anchor
#

Hi I am in. I've been testing #world-render until they pointed me here. Playing on Ubuntu for over a year. I am mostly interested in the pathing feature as I wanted to complete World Completion. So far only world-renderer gave promising results on Linux. May I test some of TaimiHUD pathing?

cursive quail
#

I'm on Garuda and have been using it for the raid timers for a few weeks already. It kinda Just Works ™️ .

solar oak
kindred harness
blazing valley
blazing valley
#

To set expectations: (for now) it won't support packs that require any kind of dynamic behavior. It will simply render every trail/poi from the categories that are enabled in the packs you shove into the folder.

#

Should get Linux folks like myself going on being able to follow map comp etc guides again :>

cursive quail
#

\o/

#

Burrito being out has helped, but it doesn't play nice with the mouse on multiple monitors in my experience and annoys me

kindred harness
#

and for shits and giggles

#

here's depth buffer

kindred harness
#

better example

granite anchor
kindred harness
#

i use a tiling window manager

#

i can’t use burrito

raven quail
#

u mean u are using the wrong tiling window manager then xddTree

#

oculdn't u theoretically just float burrito and move it on top of the game

#

scuffed af

next tangle
#

Could we get a new DLL to test? 👀 I want to try the new pathing functionality haha

kindred harness
#

can’t float two window :)

#

well, rather: there’s no always on top float vs regular float

raven quail
#

only tiling wm I used was xmonad and there was 100% an option for that

#

could even just write your own little function that forced a window to always be on top

rocky crag
#

there isn't on wayland afaik

#

or maybe on hyprland but not sway for sure

#

well you can pin windows but it won't show on top of fullscreen apps on sway

blazing valley
kindred harness
kindred harness
blazing valley
#

Same, that's why TaimiHUD is going to be the best 😁