I tried to make nexus load burrito so I don't have to deal with the BlishHUD transparency shenanigans in linux. Since burrito also wants me to replace the dx3d11.dll I am not sure what to do or if it is even possible. I have seen there is a way to chainload this but I did not understand how to do it in this case. Pretty new to all of this, sorry if this question sounds stupid.
#Is there a way to load burrito as a pathing mod within nexus?
1 messages · Page 1 of 1 (latest)
arename the burrito d3d11.dll to d3d11_chainload.dll
thanks for the fast response ❤️ Yeah I tried that previously but it doesnt load up ^^ It has to be next to the Gw2-64.exe, right?
Well i guess i will stick to blish hud 😄
you can use #world-render if you only care about the icons and markers. Pathing (with the arrows) is not yet done but it will be eventually (soon-ish?)
tomorrow 
fuck you, fix the rust project
in raids, gonna do it tomorrow 
i am free until thursday
kinda #world-render message
Ah very cool. Just installed it. Trying to figure out how to import markers atm
#world-render message
tl;dr: drop taco files into <gw2-insall>/addons/World Render before loading the addon
Thanks 😄 is there also a way to select which markers should be loaded? It looks like it just loads all of them
World renderer isn't ready for general use. rn, the loading is mostly for performance testing and stuff
so if u want to actually use this, don't
yet
haha alright ^^ Thanks for the info. But as of now everything seems to be very smooth. great work of the dev
once the pathing is implemented, there is no way i'll be going back to blish^^
@jade furnace
Yes as it was already mentioned here, addon is not ready. Its more like technical demo I share with others so I can try performance for other PC that mine. I have really bad PC myself so I base performance optimizations on my PC.
Currently paths resulted into extreme amount of framedrop so I am trying to explore possibilities to have decent framerate with paths.
I currently wait for some changes by @foggy falcon to acquire more data for optimizing the backend and also changes in data submissions for backend renderer (basically currently I try to render whole map regardless of if you want/can see it or not).
and ye #world-render I occasionally drop update or something there, usually latest "stable" test build is in like pinned message.
I am glad you are doing the performance optimizations ❤️ I am playing half of the time on my steam deck to do story/gathering/meta trains. This will be very noticable on this device.
I am not sure how steam deck works because i never had it. I think steam works on linux as well and steamdeck is linux based? So if you can drop DLLs into that as well, I keep compatibility with linux as well.
yeah exactly. It is basically the same as on linux desktop. To make blish work you would have to change to the desktop mode and configure a lot of stuff. Your attempt however work out of the box in the "normal" gaming mode which is a ridiculous improvement to user experience 😄
There's a new work around to get BlishHUD working Linux using shaders.
https://github.com/FloFri/kwin-blishhud-shader
The new Blish HUD Linux work around relies on KDE for a transparency features. Unlike the old work around, it doesn't result in washed out graphics. GNOME users maybe stuck with the older washed out solution.
https://discord.gg/kdUX2qZq
For more info/discussions or assistance with the above.
While the above solution is ideal. An older work around makes Blish HUD semi-transparent, with the game underneath it. While that works, it isn't ideal, as it makes the game look washed out.
https://old.reddit.com/r/Guildwars2/comments/18xc9jw/blish_hud_on_linux/
https://gist.github.com/martinlabate/c4e6f08880a009f88dc1edaa4c6cd87a
Sadly I haven't been able to make any of the fixes work in gaming mode on the steam deck. It only seems to work in desktop mode, probably because KDE isn't used in gaming mode. This is why a lot of us steam deck users wish to see every good blish HUD module ported to nexus
Thanks for the info! Will try that out. I was using the method with the transparency as of now
Exactly. In gaming mode you are running the games within "gamescope". Gamescope cannot handle multiple windows afaik.
I have a simple symlink in my GW2 addons directory and it works fine (used it last today):
[tlex@McManjaro]-[ ~ ]$ ll ~/Games/steam/steamapps/common/Guild\ Wars\ 2/addons/*burrito*
13502321 lrwxrwxrwx 1 tlex tlex 47 Dec 11 20:40 '/home/tlex/Games/steam/steamapps/common/Guild Wars 2/addons/arcdps_burrito.dll' -> /home/tlex/Games/burrito/burrito_link/d3d11.dll
I'll be trying this and if it works I'll eat my shoe
Until nexus releases their pathing add-on this will be a game changer
and my script to start burrito is pretty basic:
#!/usr/bin/env bash
function ctrl_c() {
if [[ ! "${BURRITO_PID:-x}" == "x" ]]; then
echo "Killing burrito.x86_64"
kill "${BURRITO_PID}"
fi
}
"${HOME}/Games/burrito/burrito.x86_64" &
export BURRITO_PID=$!
if [[ "${DESKTOP_SESSION}" =~ i3* ]]; then
[ -x /usr/bin/wmctrl ] && /usr/bin/wmctrl -r "Guild Wars 2" -b add,below
sleep 5
i3-msg '[title="Burrito"] move position 0 78'
fi
trap ctrl_c INT
wait -f "${BURRITO_PID}"
but since I use picom, I also have this in the picom config file:
opacity-rule = [
"50:class_g = 'Burrito'"
];
@polar thicket can i get an inv too please?
Oh, referring to the Blish HUD discord link? It must have expired. Discord link available through their website: blishhud.com
Someone posted a detailed guide on reddit, about a day after my post. I'd check that out, if interested in getting it working in Linux.