#Party exp and spawn rate bonuses feel way too strong

1 messages · Page 1 of 1 (latest)

wild spade
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Leveling feels so inefficient unless you're with a 5+ person party. It increases exp rate by over +100%

stable musk
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-# insert suspicious 5 people getting lvl 30 in rapid succession

wild spade
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Yea and i guarantee everyone who is 30+ rn leveled mostly in a large party 😆

grand oracle
sullen crystal
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Really? I feel like it’s the opposite. The level curve feels massively inflated to the point it feels mandatory to have a party, not that parties are overpowered. The difference between solo and group play is pretty well balanced imo, but the exponential growth(?) in EXP requirement feels overtuned. By 20s a few levels is the entire cumulative sum of all levels before it

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More to the point, if you’re not knowledgeable of how / where to grind, going to “map-appropriate” leveling areas means you will effectively never see the endgame at the rate you earn EXP for fighting monsters your level

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Grinding mobs (Forest 1) that are 15-20 levels higher in 5-man parties with guild buffs already takes half an hour per level of grinding, assuming 1.5m EXP / hr.

wild spade
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Not sure exactly what you mean or feel the opposite about, parties being "mandatory" or "overpowered" are pretty much the same thing right? Whether or not leveling should be easier not is a different question, but i don't think there should be such a drastic advantage for playing with a party

sullen crystal
grand oracle
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that halves the time it takes to get to the next level

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exp curve definitely needs work but that's a separate issue from the party issue

grand oracle
sullen crystal
topaz widget
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How has it not been your experience that they are overpowered when you also say they feel mandatory? Your point is another issue, that exp gained is too low. Both things can be true. If mob/quest xp was boosted or xp required reduced right now then parties are still significantly outlevelling solo players. Party levelling brings 2 things to the table, boosted xp and kill rate. If you're killing 4-5x as fast with double base xp then playing solo is almost a complete waste of time no?

grand oracle
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don't be rude

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we just want to improve the game

sullen crystal
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making everyone equally take 1 month long doesn’t address the root of the problem.

grand oracle
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alright im gonna split this out

dawn token
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Isn't the exp bonus supposed to offset the downside of party splitting kill exp?, is it over compensating right now?
As a solo player it does feel pretty discouraging when others can level way faster than you

grand oracle
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real

sullen crystal
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Any coefficient with an 8-man group is going to substantially outlevel you though.

dawn token
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I've gone through enough iteration of this game to know optimal farming spots and how to build effectively
Sadly when farming and seeing other people flying through levels even when you're using optimized loadout is disheartening

grand oracle
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ive always been a more casual player but even in the test when i decided to no-life it i still wasn't close to the top of the leaderboards

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but it's ok im used to it

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the top guilds were always the top guilds because they had parties and also sirius

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it did always kinda feel like one small club and you ain't in it

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i mean at the same time i get it but still does sting just a little

dawn token
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Playing melee isn't helping with my situation either, im swapping to faith most likely

sullen crystal
grand oracle
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like top 12 players of every test is dominated by like 3 guilds

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whether it's kinkyboppers or moonlit

dawn token
sullen crystal
sullen crystal
grand oracle
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balancing is always gonna be really sus on this

dawn token
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I've been the one promoting melee changes for a couple seasons already, hope thing will get better

grand oracle
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especially since from chao and rajah's perspective , the fact that this game runs at all is amazing enough

sullen crystal
dawn token
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During private test, best result i got was onslaught+whirlwind on cycle, still ain't beating smite spam

sullen crystal
dawn token
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I'll just be happy with higher base scaling tbh XD

grand oracle
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ok now we're just ranting about damage types

wild spade
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jsut want to note after the update, solo exp is still not even close to party exp

dawn token
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+1

dawn token
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Sat down for 4h and went from lv12 to 18 melee only, not the best performance

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Actually its 5h

glacial ingot
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Party exp should always be better than solo. That's literally the only reason to party.
Purpose of a party should be to go to harder maps you couldn't do solo, so you gain exp faster there. Not just party in areas you would also solo because you can stand around and range everything.

If Solo is on par or better than party exp, thats a bigger issue. Because then, why would you ever party with people? Might as well make the game single player. If people get kicked from a 2 man because it's better to be alone; that's anti-MMORPG. That's anti social ... ; p

solar idol
wild spade
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I think it's nice having pros and cons of each. If one is just always better it will feel bad for ppl who prefer the other. If some maps are really designed around party and some around solo i think it can help a lot

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I like grouping up but it does make grinding feel extremely mindless when it's just 8 ppl in a map and you don't really have to do anything other than hold down your attack because the monsters just instantly respawn

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And does feel a bit off to me when the mindless afk grinding is just more optimal

grand oracle