#Party exp and spawn rate bonuses feel way too strong
1 messages · Page 1 of 1 (latest)
-# insert suspicious 5 people getting lvl 30 in rapid succession
Yea and i guarantee everyone who is 30+ rn leveled mostly in a large party 😆

Really? I feel like it’s the opposite. The level curve feels massively inflated to the point it feels mandatory to have a party, not that parties are overpowered. The difference between solo and group play is pretty well balanced imo, but the exponential growth(?) in EXP requirement feels overtuned. By 20s a few levels is the entire cumulative sum of all levels before it
More to the point, if you’re not knowledgeable of how / where to grind, going to “map-appropriate” leveling areas means you will effectively never see the endgame at the rate you earn EXP for fighting monsters your level
Grinding mobs (Forest 1) that are 15-20 levels higher in 5-man parties with guild buffs already takes half an hour per level of grinding, assuming 1.5m EXP / hr.
Not sure exactly what you mean or feel the opposite about, parties being "mandatory" or "overpowered" are pretty much the same thing right? Whether or not leveling should be easier not is a different question, but i don't think there should be such a drastic advantage for playing with a party
Simplified, my point is that earning 1 EXP vs 2 EXP is negligible when you need 10,000 EXP to level
no it's not
that halves the time it takes to get to the next level
exp curve definitely needs work but that's a separate issue from the party issue
as an alternate solution, make it easier to join parties. have a party queue system where players can join parties of around the same level or a separate channel in this server for it
Or you can rephrase it; you need 5+ people just to double your EXP earned. The post is claiming parties are overpowered but that has 100% not been my experience.
How has it not been your experience that they are overpowered when you also say they feel mandatory? Your point is another issue, that exp gained is too low. Both things can be true. If mob/quest xp was boosted or xp required reduced right now then parties are still significantly outlevelling solo players. Party levelling brings 2 things to the table, boosted xp and kill rate. If you're killing 4-5x as fast with double base xp then playing solo is almost a complete waste of time no?
dude we're not trying to start an argument
don't be rude
we just want to improve the game
The problem is not with mob EXP or any other constant. The leveling curve is just too steep right now. The only reason that 2x EXP from parties feels so strong is because the curve is so steep.
1 day vs 2 days is far less significant than 1 month vs 2 months
making everyone equally take 1 month long doesn’t address the root of the problem.
alright im gonna split this out
Isn't the exp bonus supposed to offset the downside of party splitting kill exp?, is it over compensating right now?
As a solo player it does feel pretty discouraging when others can level way faster than you
real
It does come out to about 2 times EXP in the different parties I’ve been in consistently. Playing solo you are almost certainly not farming in “optimal” spots without prior knowledge though and that’s 100% going to slow you down far more than this EXP difference ever would
Any coefficient with an 8-man group is going to substantially outlevel you though.
I've gone through enough iteration of this game to know optimal farming spots and how to build effectively
Sadly when farming and seeing other people flying through levels even when you're using optimized loadout is disheartening
ive always been a more casual player but even in the test when i decided to no-life it i still wasn't close to the top of the leaderboards
but it's ok im used to it
the top guilds were always the top guilds because they had parties and also sirius
it did always kinda feel like one small club and you ain't in it
i mean at the same time i get it but still does sting just a little
Playing melee isn't helping with my situation either, im swapping to faith most likely
I’m curious what you’re doing / where you’re farming? You can easily hit leaderboards solo.
There’s your problem
historically that's never been the case except in the first few hours of a test
like top 12 players of every test is dominated by like 3 guilds
whether it's kinkyboppers or moonlit
And it shouldn't be, Im a die hard melee fan but its just not working
I mean yeah, the literal top players will be grouping together to farm. But you can easily do top-50 solo
I 100% agree, I voiced my complaints on this already elsewhere
balancing is always gonna be really sus on this
I've been the one promoting melee changes for a couple seasons already, hope thing will get better
especially since from chao and rajah's perspective , the fact that this game runs at all is amazing enough
Yeah I see melee in parties occasionally and just feel bad cause they can’t even reach the mobs before they die. I know for a fact the inevitability of this is that melee will be ousted in the late game
During private test, best result i got was onslaught+whirlwind on cycle, still ain't beating smite spam
Not to mention missing pierce with range compared to cursed throw for example. I can definitely empathize
I'll just be happy with higher base scaling tbh XD
ok now we're just ranting about damage types
jsut want to note after the update, solo exp is still not even close to party exp
+1
Sat down for 4h and went from lv12 to 18 melee only, not the best performance
Actually its 5h
Party exp should always be better than solo. That's literally the only reason to party.
Purpose of a party should be to go to harder maps you couldn't do solo, so you gain exp faster there. Not just party in areas you would also solo because you can stand around and range everything.
If Solo is on par or better than party exp, thats a bigger issue. Because then, why would you ever party with people? Might as well make the game single player. If people get kicked from a 2 man because it's better to be alone; that's anti-MMORPG. That's anti social ... ; p
updated again ❤️
agree, we want to make party grinding slightly better, but not be so good that playing solo is pointless
I think it's nice having pros and cons of each. If one is just always better it will feel bad for ppl who prefer the other. If some maps are really designed around party and some around solo i think it can help a lot
I like grouping up but it does make grinding feel extremely mindless when it's just 8 ppl in a map and you don't really have to do anything other than hold down your attack because the monsters just instantly respawn
And does feel a bit off to me when the mindless afk grinding is just more optimal