#Boss Last Hits
1 messages · Page 1 of 1 (latest)
so you basically just want your guild to single handedly run this game?
If you don't have anything to contribute, don't post @ripe hornet
Just trying to understand your reasoning behind this, why would anyone else want to participate in boss fights if they dont have a chance at getting anything out of it while your guild is out there?
Would make sense for the points to be split based on damage dealt
You attacked me personally, not my idea. You knew what you were doing.
I agree with Juggernacht's suggestion though, it should just give points to all guilds based on damage contributed.
Yeah, I wasn't attacking you personally, I'm sorry you took it that way
Indeed, I think we should just change guild buff altogether since it's not fun for anybody when one guild has 30% exp boost while the other one has to grind zones again, hell it distrupts even new players since ppl need to farm in earlier areas and stealing kills from newbies, I said this last time and imma repeat, this will not go well when the player base increases.
(Sorry for the rant in your post Qbee)
All good, and you know I agree with that lightning haha. Maybe we need to keep making suggestions to nerf the guild boosts until chao listens 
On this note there is a bright side that if any newbie or anyone in the matter hits any mob once, we still get a portion of the XP ad XP is XP. we still level up. Sure itès slow but in the begining levels until level 10, it really isn't an issue.
Now more on topic with Qbee's post, I don't join any guilds because of the last hit thing. I would like it to be similar to normal mobs like regular slimes in Outskirts where you get points or xp or both base off the percentage of damage you did. Basically agreeing with everyone elses opinion
I think we see it even more with this test, hence the more players. You take a map, leave, someone else takes, have the back track while you've started farming to be efficient, repeat