#Boss Last Hits

1 messages · Page 1 of 1 (latest)

neon sandal
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It seems like boss last hits determine who gets the map control, but IMO it should be based on which guild does the most combined damage to the boss. It feels frustrating when you have 50+% damage contribution on the boss but still lose the map to another guild that gets last hit

ripe hornet
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so you basically just want your guild to single handedly run this game?

neon sandal
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If you don't have anything to contribute, don't post @ripe hornet

ripe hornet
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Just trying to understand your reasoning behind this, why would anyone else want to participate in boss fights if they dont have a chance at getting anything out of it while your guild is out there?

lone owl
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Would make sense for the points to be split based on damage dealt

neon sandal
ripe hornet
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Yeah, I wasn't attacking you personally, I'm sorry you took it that way

pastel kayak
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Indeed, I think we should just change guild buff altogether since it's not fun for anybody when one guild has 30% exp boost while the other one has to grind zones again, hell it distrupts even new players since ppl need to farm in earlier areas and stealing kills from newbies, I said this last time and imma repeat, this will not go well when the player base increases.
(Sorry for the rant in your post Qbee)

neon sandal
fallen frigate
# pastel kayak Indeed, I think we should just change guild buff altogether since it's not fun f...

On this note there is a bright side that if any newbie or anyone in the matter hits any mob once, we still get a portion of the XP ad XP is XP. we still level up. Sure itès slow but in the begining levels until level 10, it really isn't an issue.

Now more on topic with Qbee's post, I don't join any guilds because of the last hit thing. I would like it to be similar to normal mobs like regular slimes in Outskirts where you get points or xp or both base off the percentage of damage you did. Basically agreeing with everyone elses opinion

amber urchin