1-resource gathering buildings. I feel as it’s inefficient to build them in the wild. I just go out in the wild cut or mine. Leave the rocks and trunks there. It’s not rewarding for me. Could be a resource building at the village where you take the ore or logs to be processed.
2-villagers just sit at campfire. Build a village everyone is in one space. Idea Have them just wonder or sit in one random place. If they are needed they could just spawn back at the fire to walk to the place for now.
3-boss music could be cheesy or something to distinguish each other.
4-monster agro range. A monster wants to murder me I got too close too half way across the map they will follow you constantly sometimes.
5-More resources could be very generic to incentives for exploration or to go to different parts of the map.
6-late game flying. I just fly around the map in 2 secs spamming the fly boost it doesn’t cost stamina. Some tweaks.
7-tannery/anvil. Have the tanneries or anvils be their own shop or have them add to the menu of the main building. so I don’t have to look at every building to compare back and forth. The individual parts make the others obsolete instantly could add passives to armors to incentivize building into them. That’s way down the line tho.
7-food. The cooking doesn’t incentivize the player to commit to making it. Nutrition is not productive as I get tons of meat from one beast. Where I would have to commit multiple resources to get the same nutrition as murdering a beast. Could have passives to food to have the player make a choice what to make.
8-make armor and give it to tribes people to make them look cute or cool. Also give them weapons that you deem obsolete. For looks.
9-hot bar for weapons I have to pause the game to equip different weapon or hot key to change weapon massive quality of life.
10- monster carving could be more fun somehow. I feel as tho I get like 40 meat and bones/hide. One monster part I need.