#Dev AMA - Question Archive

1 messages · Page 1 of 1 (latest)

haughty girder
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Ask your questions here 🙂

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@oblique pumice

runic pike
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Hello team

sly cave
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test

charred bronze
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thanks @haughty girder

buoyant torrent
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oooh fancy

oblique pumice
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Nice!

minor plume
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Boop

peak cloak
visual rivet
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🗿

peak cloak
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welcome

wheat raft
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noice

weary dagger
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oi

charred bronze
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can we have a timer @haughty girder ?

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to control the chaos

formal gazelle
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Henrik: you have been known to always include infectious fog and spitters in your levels. What makes these two mechanics so appealing to you?

sly cave
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slowmode is for nerds

minor plume
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So its easier for them to sort through it

charred bronze
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for both: **Are we going to see any new enemy designs anytime soon not reskins but new ones with new attacks and mechanics **

haughty girder
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2 min slow mode 🙂

runic pike
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**QUESTION:**What's the dev current process/perspective for going back and fixing/optimising, if I remember correctly I was concerned about Devs saying that since they were already working in R7, and it would be hard reverting back to R6 to fix R6 bugs.
FeelsChromosomeMan hmmNice sussybaka FishingeSit SGuraBoingSpin02
BETTER Q+ Are there any consideration for adding more standard geomorphs to existing sets? Lots of players now are recoginising when rooms are being reused, and it has made game stale in some aspects.

wintry shale
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a question from Punk to both: What were the original inspirations for the GTFO universe? Books, poets, comics, maybe even dreams, as an example.

static oak
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So, did ||anenomes||, an enemy added in rundown 5's files and mentioned by d0c to be not finished in time for release (but still releasing), face the same situation as the Snatcher where things just keep getting pushed back?

tight dune
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QUESTION: New common enemies? that are not variants.

dusky berry
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**question : **In what direction is the new rundown leaning to? New areas, enemies, objectives, items or something completely else? r5 we've got new areas and objectives, but hardly any new enemies (just 1 i think, the charger scout), this rundown we've got some new mechanics and a few new areas, hardly any new objectives.

charred bronze
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Question 2: what do you think the playerbase wants the most and whats there vision of the game

peak cloak
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any idea how long development for a level takes the developers at 10 chambers? specifically how long is level design, not the actually level testing?

runic pike
sly cave
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So enemy collision has been added for almost 2 years and there have been no efforts in improving it, is the priority for the player experience too low for it to justify improving it or the development team simply think it's a finished mechanic and there is no need to polish it?

haughty girder
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Dev AMA - Ask Your Questions Here

minor plume
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Approximately how long does it take to make a Rundown? I am asking not from just the level design standpoint, but from the conception to the finish

wintry shale
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and a question to both from me: How do you feel GTFO has been going? Are you happy with its current state/the game as a whole?

empty finch
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Question: Is the 10 Chambers worried about the active playerbase in GTFO? Is the dropoff of players as the rundown has been there for a while an area of concern, and if so, are there any plans to retain more players / give more incentives to replay levels?

charred bronze
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Question: what do you think of the new environments that you are making

tight dune
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Question: The stealth mechanics have mostly remain the same since release, is there any upcoming changes to stealth changes coming in r7.

tacit cradle
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Question: Do you have ideas/plans for new environmental dangers besides fog and spitters?

charred bronze
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**Question for calle: what's the most wished feature that you hear from the community at large (not bug hunters or content creators) but the community itself (other than the flamethrower and universal ping **

spare ferry
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Question: Whats the main focus when going into making a new rundown (Dangers, Environment, Story,)?

sly cave
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Is not answering specific questions 10cc's stance

runic pike
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Q3esti10nWhat is the reasoning for the change of "expedition style", comparing to R4, with more "Warden Intel", in form of progression, where levels like R6C2 feel like the game is more hand holding, and linear, compared to R4C2 honkhonk FishingeSit ratirlAlfred ratirlAlfred ratirlAlfred ratirlAlfred ratirlAlfred ratirlAlfred
I know R6D2 feel like more level that is based on more player option, but it feels like completely distincted into seperate "parts", rather than a sort of ambiguity and adventure that a level like R4C2 would provide

wintry shale
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also a question for calle: How do you feel about the story of GTFO?

deep ibex
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Question: Will the levels become less linear and more challenging like previous rundowns?

blissful ingot
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What was the thought behind the ability to ping single enemies with the biotracker since at its current stage it doesnt serve a useful purpose in loud scenarios?

static oak
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What is the current position on upgrading gear and progression?

charred bronze
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**Question for game designers: are the game devs going to ever go back and redesign an enemy like charger scouts and such (reason for this question is a lot of ppl agree charger scout was under delivered) **

light skiff
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Question: Why do you opt for more heavily designed, slower to make, levels rather than more generic ones that are faster to create. How about more of a mix of both?

oblique pumice
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I'll keep the questions for me to later, maximizing our guests time

shut egret
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Question: How limiting is the engine/tool which is responsible for level design, how much control does the software in question allow the devs to have, can you control every door/wall/floor/tile placement?

runic pike
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High level scripting = .json XD
Moduler coding

versed tartan
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QUESTION: Is the slow down that happens after deploying Mines or using Lock Melters a conscious design choice?
Being completely defenseless, unable to switch weapons for a while and unable to run can be pretty annoying at times.
Is it possible or could be planned to remove this slowdown as a QoL change someday?

(reasked since they skipped over this, because i forgot to write as question)

ember tulip
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Question: What comes first? the lore, or the level?

tight dune
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Question: why did r6 extension didnt have any guns re-added to it?

sand idol
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Question: are there plans/concepts to release content faster in the future or is the current speed working as intended?

steep breach
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Before you start testing a level, do you have an idea on how hard it will be and what Tier it should fit in?

deep ibex
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Question: Why the secrecy ALL the time? Why not be straight forward with changes that might upset the community like stamina?

sly cave
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Will enemy collision ever be improved or is strikers pushing giants or hybrids a feature?

Will alarm shutdown command ever be changed or is shutdowning all alarms a feature?

runic pike
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qute QuesiWTioN!#/ Is there is disconnect between creating hard levels and level designers? Iirc I heard that much not groups in level testing are able to complete E level, how then does Dev team aim to create E level that is interesting for experienced players? 🤯 ratirlAlfred petalfred ratirlAlfred petalfred ratirlAlfred petalfred ratirlAlfred petalfred

BETTER Q+ Are there any consideration for adding more standard geomorphs to existing sets? Lots of players now are recoginising when rooms are being reused, and it has made game stale in some aspects.

deep ibex
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Question: Everyone in the community has been wanting a place to view old logs so they can keep up with the lore. Why has your team been so against this?

charred bronze
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reposted question Question for game designers: are the game devs going to ever go back and redesign an enemy like charger scouts and such (reason for this question is a lot of ppl agree charger scout was under delivered)

sour urchin
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Will you ever re do the lighting system? Its soo hard to see through some lights

runic pike
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State of optimisation: LonglongkipLonglongkip2Longlongkip3Longlongkip2Longlongkip3Longlongkip2Longlongkip4
I get 9 frames on DX dimension prefab
Recently, Dev uploaded video about level design on A1, in the A1 Alpha dimesnion it is very noticable that the frames drop a lot.
Is there any clarity what has changed between R5 and R6 that caused these?

bitter perch
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Can we get a new tool? not a new sentry?

dusky berry
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reposted question : In what direction is the new rundown leaning to? New areas, enemies, objectives, items or something completely else? r5 we've got new areas and objectives, but hardly any new enemies (just 1 i think, the charger scout), this rundown we've got some new mechanics and a few new areas, hardly any new objectives.

deep ibex
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But why? That creates such a disconnect with the community and alienates players

worn ibex
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communication doesn't have to promises to deliver something

static oak
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stamina communication moment

peak cloak
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Someone surely has mentioned the number of objects in the alpha 1 environment, any plans on optimization for these areas?

would also like to ask about plans for cosmetics, such as new cosmetics, a system to unlock other current pieces and possibly a developer support package, including cosmetic items

spiral wind
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Question: Are you guys going to look into how cosmetics are being unlocked again at any point? Cause currently one can end up with for example no new pants or backpacks but a long list of colours and masks. And besides that, any plans on adding the old hammer skins as cosmetics or weapon ones?

tight dune
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Question: The stealth mechanics have mostly remain the same since release, is there any upcoming changes to stealth changes coming in r7.

deep ibex
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Solved kiting? People are still soloing levels and the difficulty has been ruined cuz nothing else was changed around stamina. How has this fixed anything?

charred bronze
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this is for the devs: saying stamina is alot better than all of us being like oh what is this going to be cause being clueless can lead into players thinking a better AI is going to be made or the stealth mechanics going to be changed and because you been secretive stamina was very lame for most players (data coming from me playing LFG in the first 2 month of R6 drop and interviewing ppl aka asking how do you feel) with not saying anything you are just disconnecting the dev team from the community and hurting it

timber jackal
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C FOAM sentry overload

shut egret
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Question: Will you add any sort of achievements to the game to complete on steam or ingame? Maybe even adding badges or medals

sand idol
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Idk why everybody is bashing stamina I like it

haughty girder
tight dune
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Question: witch part of the developing the game its the most stressful one?

worn ibex
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ever consider changing tier of a level instead of redesigning balance?

deep ibex
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Any response to the Real Khapri video that released recently?

wooden swift
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Can we have an artbook in the future?

ember tulip
runic pike
tacit cradle
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Question repost: Do you have ideas/plans for new environmental dangers besides fog and spitters?

sand idol
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Question: why are there so little optional objectives in R6? I feel like R5 had a very good replayabillity because of optional objectives.

oblique pumice
deep ibex
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Will there be a push for more warden objectives in future rundowns? R6 was kinda sparse

charred bronze
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question: are the devs going to ever go back and redesign an enemy like charger scouts and or tanks AI?

steep breach
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Is there going to be a way to opt out of Lore Doors, they end up being a pain if its not the first or second playthrough

timber jackal
static oak
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Question: are tool upgrades still planned as "gear progression" or has it changed, similar to warden commodities and artifacts?

tight dune
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😔 , yes i do, i was a victim victim

twilit comet
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in response to what you said about golden border levels. Why is it necessary to have golden border levels on top of A and B levels? it seems to result in an issue of the majority of the levels being very simple.

steep breach
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Will be be getting the C-foam skin bug rereleased as an actual colour scheme or skin

runic pike
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How big is R7 going to be in terms of content compared to previous Rundowns?

worn ibex
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Calle says Haha., nice try

static oak
torpid plinth
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i'm pretty exited with the "Progression linked expeditions" at the backlogs, what can we expect from them?

shut egret
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Question: How is your stance on a customisable weapon system? E.g.choosing between more bullets in a mag or extra damage per bullet, adding an aiming scope to a weapon in exchange for less bullets or damage... etc

fading ember
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I wanted to add onto a recent question that was asked earlier: Will you add new ways to stealth, horror elements, or gameplay in general? It would be really sick to see new animations for special enemies like the tank. Back when it was rundown 4, one of the last levels had a room with a tank, there were piles of bodies with cracked-open HSUs. Really gave the player the imagination of what happened prior to meeting the tank.

oblique pumice
cyan crane
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Question : What is the future of GTFO after R8, how will you handle the rundown concept, I mean I can't imagine that you will do rundown forever and with every rundown wiping the others, what will remains of GTFO after you stop doing level?....like if I want to play GTFO in 2029

deep ibex
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Will there ever be an option to play old rundowns? Does this game have end point, or will it just continue till it dies? If so then why can’t people play older rundowns to have more fun with the game?

runic pike
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R4 every level had an optional objective

charred bronze
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Question: whats the most wished feature that you hear from the community at large

weary dagger
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Will the optimization in the game will be better in R7? The Framerate was pretty bad in R6 even on high end pcs. I'm on A RTX 2060 and I get 70 in the desert

formal gazelle
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You've acquired many level designers recently. Do you plan on having rundown "teams" that work on different rundowns simultaneously? Like X team working on R12 while Y team works on R13.

worn ibex
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^that's not how it works

overall performance is way worse regardless of location actually

timber jackal
twilit comet
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isn't removing complexity a bad thing in terms of optional objectives? And if the goal is to make the game more accessible. Have some kind of warning telling new players to avoid the optional objectives until they're ready.

visual rivet
runic pike
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Is plan to add more generic/"Standard geomorphs" to exisiting tile sets, enough time has passed that certain players easily can easily recognise where areas are reused, expand Mining for example

charred bronze
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Joke question: why is every objective name changed but overload stayed the same

neat mauve
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When you showed off the mo-cap gif a while back, I was surprised with how crowded the room seemed to be. Was that intentional, or do you just use what looks like an office space to record mo-cap?

weary dagger
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Will there be a new threat level? Higher than overload.

timber jackal
steep breach
worn ibex
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set settings so low you end up in gtfo roblox

twilit comet
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How do you plan to appeal to the more hardcore audience in R7? Both those hardcore people who have been here for a while and those who joined in R6?

runic pike
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D1 unplayable , alreading playing on 3rd of my resolution, 14 frames max

visual rivet
static oak
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Are there any plans or ideas on how you guys are intending to retain playerbase throughout a rundowns life to where it doesn't lose a good chunk of the players after a month?

deep ibex
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R2 had an E level at launch edit:realized that right after I wrote it

timber jackal
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I was gonna say havent there already been E tiers lol

worn ibex
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zero-day E tier clear inc

runic pike
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launch =/= extension..

Is plan to add more generic/"Standard geomorphs" to exisiting tile sets, enough time has passed that certain players easily can easily recognise where areas are reused, expand Mining for example

weary dagger
bitter perch
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e level checkpoint?

twilit comet
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OHH in relation to the warden stats. Can you give individual stats about how many individual players have beaten levels?

formal gazelle
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What would a Henrik E tier look like? Shadow spitters finally?

tight dune
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Turning checkpoint doors into saferooms?

static oak
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When's the targeted release for R7? June or July?

sand idol
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Question Any plans for rewards for a checkpointless levelclear?

buoyant torrent
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funniest weapon or enemies that will never make it in?

shut egret
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Question: How is your stance on a customisable weapon system? E.g.choosing between more bullets in a mag or extra damage per bullet, adding an aiming scope to a weapon in exchange for less bullets or damage... etc

charred bronze
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what the question meant was how are you going to balance other tiers for the hardcore playerbase @oblique pumice

steep breach
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Is there any plans to change the way the checkpoint system works or will it just be optimized?

tacit cradle
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Question: Was rundown 6 intentionally made easier to be a starting point for newer players with the full game release, or was it the first iteration of trying to balance around the new stamina system (overcompensated to make it a bit too easy?) or something else?

cyan crane
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Question : will we get new door alarm style other than circle on the ground?

proven latch
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Are there any plans for a potential survival oriented level that is featured in every rundown, focusing on holding a large room(s) for as long as possible? Promoting increased replayability and bragging rights as well as giving a specific place for people to practice on their skills and weapons and teamwork.

timber jackal
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QUESTION: Which levels in rundown 6 most prominently portray the design philosophy you want to carry over into rundown 7 and further into the future?

worn ibex
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🤔
top 3 R6 levels?

twilit comet
runic pike
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Is plan to add more generic/"Standard geomorphs" to exisiting tile sets, enough time has passed that certain players easily can easily recognise where areas are reused, expand Mining for example

deep ibex
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Will we be getting rewards depending on if we decide to use checkpoints or not use them?

worn ibex
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can we get a sniper nerf

for damage of course

steep breach
charred bronze
vital walrus
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any plans on fix matchmaking and kick someone from the lobby ?

wintry shale
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do you plan on exploring the split squad concept that r5b3 had? as in, the team splits into two of 2 that then need to go through different sections.

twilit comet
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Have you heard the critiques about Checkpoints and the requests for no checkpoint incentives from the community.

echo stream
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Thank you guys for your time. Love this format. Hopefully we can do more of these.

runic pike
fierce sandal
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remove glowstick when?

minor plume
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Will we ever get shirtless prisoners?

timber jackal
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if not im sure modders will oblige lol

worn ibex
charred bronze
soft elk
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when the hell are the devs going to make the game not run at 20 fps on a 1060

runic pike
visual rivet
haughty girder
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Can I send you a smoke signal using Pine trees @oblique pumice ?

formal gazelle
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Would love to see more on the Dev Stage. This was great.

soft elk
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when will we be allowed to post images in here

timber jackal
unborn river
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Frame rate and performance are seriously a massive issue with the game at this point, I know a lot of people including myself who have downright stopped playing the game because of this; the game gets noticeably harder to run every time a new rundown releases
Are there any plans to add additional graphics settings or to optimize the game’s rendering in order to allow people with lower end PCs to continue playing the game without needing to worry about upgrading their rigs to maintain a playable frame rate?
Even simple steps like adding LOD models for the environment could make a huge difference

Oh I missed the AMA lol

oblique pumice
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Thank you all!

soft elk
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calle you should get all the devs to watch the desert dimension from your level video and see it run at 40 fps
(aka shit performance)

steep breach
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Will there be a way to see your ping from host?

steep breach
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Have you experimented with making T scans go through doors that require other scans? If so how did it go?

oblique pumice
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Dev AMA - Question Archive

oblique pumice
oblique pumice
formal gazelle
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@oblique pumice I know this isn't the place to ask. But can you post the recording here or on the youtube channel? I saw some people missed it.

oblique pumice
oblique pumice
low wedge
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Hey Calle, is there going to be an answer archive?

oblique pumice
static oak
low wedge
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Alright! Cheers for the update and the hardwork

oblique pumice
twilit comet
oblique pumice
twilit comet
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I'm curious to see what y'all did for R7.

unborn river
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Now that 1.0 is out, do you guys plan on expanding the game’s mechanics much further or is the plan primarily to focus on additional content at this point?
(You don’t have to answer, I know the AMA ended a few hours ago hahaha)

sly cave
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I would like to ask you few questions
1.Do you plan on adding an additional playable 5th character as unlockable for the player to unlock while playing the game?

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  1. Will there be an action pack thrilling mission in the future?

  2. Will there be any unlockable besides cosmetics? like a perk system where you have to do a specific thing to unlock this said perk which gives you a fair bit of boost or lets you do something during combat that normally you wouldn't be able to do like reviving a teammate while able to enduring hits or able to carry them to a safe place with the perk