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Created page with "The '''Big Mother''' is a special enemy that is first debuted in Rundown 3 and acts as a boss for certain expeditions. The Big Mother's health is higher than t..."
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Adjusted text to more accurate to R5; removed the tables as they seemed redundant
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First version had no sound.
Objectives completed.
Objectives completed.
Objectives completed.
Objectives completed.
Objectives completed.
Objectives completed.
Created page with "==== Infection will cause your health to slowly drain to a certain amount ==== Which is? The page says infection drops to 85% on it's own, so what does that translate to for..."
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cleaned up the page, added percentages and more information
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{{Infection}}
Cleaned up text, removed redunant info and misinformation, added the strategies section, added the bugs section
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rly appreciate the updates to the weapon pages but the dmr doesn't kill strikers in one hit
Really? I play it often, think it 1 hit headshots them. Also, calculations with wiki data (Striker health = 20, DMR damage = 7.51, Striker headshot multiplier: 3) indicate one-shot headshots: (7.51*3) > 20
And are the health values reliable? What are they based on? Current system would mean friendly fire would be 2x the weapon's damage
each weapon has its own precision multiplier, the DMR's is 0.87 so the damage calculation is actually (7.51 * 3 *0.87 = 19.6011). It can 1 shot strikers to the head if you have as little as 3% main damage boosters. All weapon values are datamined using MTFO, and are believed to be accurate
basicly what Khepri said, after the headshot they are left at like less than 1 hp so if you're playing with a team, 1 bullet of any weapon flying around will finish it off so I get why it seems like a oneshot
Thank you very much, I didn't get the precision multiplier principle. Where does the name come from? Does it make sense to rename it to "weakpoint multiplier" or something better understandable?
The precision only applies to head shots on sleepers (with the exception of chargers), and the tumors on boss enemies. It does not apply to back hits, which do count as a weakpoint
renaming it to headshot multiplier might be better though
How about occiput hits?
it applies there too, as you are still hitting the head
occiput multi is just headshot * backshot
not many to my knowledge. I know that infinite duck does, I only started like last week. Chase does a bit I think and so does soy, but for the most part there hasn't been too many changes recently
as long as what you change/add isn't wrong or flawed grammatically it should be fine
I started like 2 days ago, mainly adding links and correcting small errors, and working on consistency
actually @tough lynx do you know if modded footage allowed on the wiki? I have a clip of killing a mother with mines that I would like to add along with some other edits, but the footage involves a free cam mod to actually see the mother dying
Passage from the discord rules:
- We do not currently support modding [...]. For this reason, please do not post any content related to modding (screenshots, videos, links to modding resources, etc) or run modded games while using the voice channels on this Discord server.
that's probably a question for the wiki admins (listed in the community portal) I would have to guess blindly ^^
Preferably please dont put modded content to the wiki
Is the precision multiplier also used when you headshot enemies without a head weakspot, for example Chargers?
no, in that case its just the base dmg of the weapon
Does anyone know how to add articles in different languages?
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removed contradicting c-foam line, added links, minor edits.
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@lofty timber Can you please quickly check if I completed the sentence correctly?
Why are you pinging me
It's kind of "admin territory"
So ask an admin
I assumed you wrote the comments for admins
Nope
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chargers don’t have a weak spot therefore precision does not apply to them
Should we rename the Precision Multiplier...
to Headshot Multiplier...
to Head&Tumor Multiplier...
or not at all
headshot multiplier is misleading
precision is what the devs use, i think it was in a change list once
all we have to do is make a precision page and link it on the infobox
Ok, should we always end a paragraph in front of the next heading with an empty line?
feel free to but as far as i im aware we dont have any exact formatting rules, its kinda just a case of as long as it looks good then its fine
If anybody has better name ideas for the "Zone Defense" (R5 B3 Extreme and C2 Overload) let me know.
Moved new weapons, new enemies and the split mother pages to completed.
Maybe "Sustain Defense"? (kinda lame but oh well). They're s1 scans, and I don't see the devs changing them to ever not be if they include it in future rundowns
true, thats also a good idea👍
→Expeditions: Changed B4 objective from "Clear path" to "Survive Warden Protocol".
→Other: Added "Survive Warden Protocol" objective. Will add another apex door image later.
im losing my mind
does anyone know why the hell damage falloff for mines starts at 10 meters for players but at 3 meters for enemies?
Did you test this? Don't forget that weapons deal double damage to players (personal testing)
i am currently
im having mines kill from 0-10 meters on players and deal from 99%-60% from 10-15 meters
on enemies im getting weird numbers like 26 on mine damage at ~11 meters
or getting 94 damage with 2 mines at 4 meters
Do you think mines take advantage of weak points?
idk about back
but they do on head
did 119 damage to a big striker with 2 mines hitting the head
why....
reworded the explanion for how mine explosions function, added damage and range numbers (requires further testing as player/enemy damage & falloff is not consistent with one another.)
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maybe mines have a precision multiplier?
It has to be 1.0 or something damn near it
You can kill giants in 2 mines if they are within 3 meters of it
The lowest it could be is 0.9524
Otherwise it couldn’t kill tank in 7 mines like it can now
Created page with "==Precision Multiplier== The Precision Multiplier is a weapon's attribute used for calculating damage done to the head and occiput (back of the head) weak points o..."
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@undone compass how do u feel abt making b4 a separate objective
what current objective would be class it as if we dont make is sperate?
clear a path? or whatever we named that one
if thats the case then i think it should be separate cause youre on a timer or something
i wonder if we are gonna need a page for countdowns now
Maybe I should have waited until the objective is used again in future rundowns so we know exactly what makes it unique.
If its just the timer and you get other objectives you have to complete under time pressure (like: Warden Protocol but you have to establish 5 uplinks in 20 minutes), then it would be more like an error alarm with fancy timer. In that case I wouldn't call it an objective.
Redirected page to Precision Multiplier
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since when did we have a page for reloads
September 4th, 2021 @ 18:41
im glad my 100 edits adding categories to images dont show up here anymore
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removed double redirect
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Forgot this category existed lol
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nvm
Lol
Implemented redirection page
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How can you do the indentations so that the text is right under the previous line with little distance in between?
Which name is better: "primary weapons" (🥇) or "main weapons" (🥈)?
Main, since that's what it's called in game, but I might be biased lol
I also think sticking to the game here is better, but I renamed them to primary weapons because I thought it was wrong (I was kinda dumb there)
@pallid sleet is there a reason for the multiple edits on the same page in a row? like are you checking that something looks right then changing it more or somin? just wondering.
Sometimes, read the descriptions
did you know you can preview changes before they're saved?
yes, gonna try to use preview

Is the completed part of the To-Do list necessary?
yes, we need it so that we can make sure things are actually done and arent just removed from the to do list without being completed
we'll probably clear it before the next rundown at some point
Which enemies should be hidden behind a spoiler warning? Really only the ones that are newer than 2 weeks?
I'm pretty sure it's only things that are new to the current rundown
When talking about tactics against them (see the Choke Mod Shotgun page), I would hide everything except (Big) Strikers, (Big) Shooters, (Big) Chargers, Scouts, Hybrids and Spitters
I'd clarify with someone else, if you edit source on the enemies page this comment is placed right above spoilers <!-- Place enemies that are new to the current rundown here. -->
i don't know who left it there though
Using the @Gamepedia ping for maximum visibility.
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Yeah, the enemies that came with the current Rundown get hidden with the spoiler warning.
if youre gonna add sections about tactics just add a spoiler warning before that part
Pro/con column (please edit further if necessary)
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How can you do the indentations so that the text is right under the previous line with little distance in between?
There is a contradiction in the amount of born Babies by Mothers and Big Mothers between the Mother's pages and the Baby Striker page
updated the page (still has contradicting Baby amounts with the Mother pages)
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How can you do the kind of indentations where the text is right under the previous line with little distance in between?
is there an example?
Weapons#Melee Weapons. The effected lines have curved arrows
can ya send a screenshot cause im still confused what you mean lol
oop ping
huh
im not sure how you get them actually, have you taken a look at the help wiki?
Not yet
might be something about it there
ok maybe im misunderstanding this but you can get a forced new line with <br>
in the screenshot you can see where to find that in the source editor if you open the "advanced" section at the top ( so you dont have to type <br> every time
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Added image for aggressive artifact. Added types of artifacts to image captions.
Olli oovvsnhcnd Dvbbg Fmcnfff Cgdhfhghh BG
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Reverted edits by 91.156.79.17 (talk) to last revision by ChaseTug13
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→Minor Characters: Added Characters from R5. Divided chars per Rundown and sorted them in alphabetical order. Links changed to the logs sections.
Added example image for the website terminal. Embedded the video and moved to the bottom with it's own heading.
Very important change! I understood it completely wrong before
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[edit=sysop] (indefinite)[move=sysop] (indefinite)[upload=sysop] (indefinite) | Theme designer protected image
[edit=sysop] (indefinite)[move=sysop] (indefinite)[upload=sysop] (indefinite) | Theme designer protected image
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removed white lining (annoyingly noticeable in dark mode)
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[edit=sysop] (indefinite)[move=sysop] (indefinite)[upload=sysop] (indefinite) | Theme designer protected image
remove old logo
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We're doing some work on the PRO system so monthly PRO awards will be delayed. If you lose your PRO status or should have PRO and do not, please open a ticket in zendesk with your username https://fandom.zendesk.com/hc/en-us/requests/new
Created page with "Hi, I'm the Founder of the Demon Accords Wiki."
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About me field changed to: vibe cheque Feel free to reach out to me on discord, I am much more active there! LillianaMirrors#5979
revising old info - improved readability - spiced with extra info
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Sticking with the new rundown numbering format.
→Refill Amounts: Updated values for: Assault rifle, bullpup rifle, dmr, machine pistol, burst rifle, sawed off shotgun, choke mod shotgun,heavy ar, MG (veruta XII) and sniper. Added scattergun values.
what names are we gonna use to describe the new enemies
guzzlers.
Created page with "{{Infobox | name = Floater | image = Floater.png | size = //Keep the width at 250-270 pixel! | damage = 4% / Proje..."
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good thing I didn't even think about 349 ammo being a bit high ^^
Created page with "The '''Kraken''' is a special enemy that is first debuted in Rundown 006 and acts as a boss for certain expedition. The Kraken is the biggest and tankiest enemy by far. su..."
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it do be interesting naming schemes
Personally I would have called them harpies, but that's destiny 2 rubbing off on me too much
call em Guzzlers 😎
kraken is a good name
I changed an Alias to “Alaskan Bull Worm” referencing the SpongeBob Episode "Sandy, SpongeBob, and the Worm." because the Kraken looks like the Alaskan Bull Worm from the episode.
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THEY DID IT
what
bring me a petition with 100 signatures and i will allow glizzy guzzler to be an alias
that can go for any alias
please dont start moisties again
Boys we must allow this to happen
maybe i should change that to 1000
how many people play this game
ok, if you get a petition with 10% of the games all time peak at the time the alias can be added. Within reason.
Found some errors, nothin bad.
this is psychological warfare
😭
maybe i should just make the spitter page protected
I'd recommend making everything protected tbf
Praying for the wiki in this case
this is asking too much
and most people call them guzzlers anyways
ive spread it amongst lobbies
im going for my humble 100 signatures
fuck it if i do 10% of the all time peak you gotta give me the right to make glizzy guzzler his main alias
i am a dedicated man
not sure the devs would be too happy with that, but we'll see
you guys put bullrush on chargers
i've played the game from beta all the way to now and beat every single rundown and not once have i heard that alias 🗿
i'm slightly concerned that a mod doesn't have faith in the devs
they're the coolest devs cmon lets be honest
bullrush is chargers internal name, but youre not wrong. A lot of aliases are outdated, or they were never dated, most were around before i was here.
and no matter how cool a dev is, i dont know how likely it is for them to approve the name glizzy guzzler
unless their game is like, a joke game
guzzler ain't a joke name but I get the glizzy part
probably gunna change it to giga guzzler
Change Fallen Shank to Shank , Fallen Shank is a complete reference to destiny so using that as a alias in GTFO is kind of weird. not to mention i've rarely heard of it
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its funny how people call the cocoons ballsacks
both the spitters and cocoons actually
some dude even said spitter is your ballsacks during winter and cocoon during summer 💀
Added another alias to the floater.
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Added new enemies to spoiler section. Moved R5 enemies into their categories.
Added boat loads of more info after fighting the kraken 10 times - xDethmo
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what part?
the kraken
These are Big Tumors
looks like a duplicate fragment of a sentence 🙂
well they can't necessarily be associated with the tumors of the mother and tank as they aren't the same
don't know what else to call them
cant just go and name them cysts when everyone calls them tumors
These tumors are larger than the tumors found on a [[Tank]] or [[Mother]]/[[Big Mother]] and have black striations. They also glow pale pink to red when damage is inflicted towards them. These are Big Tumors
But you already said it before?
yeah those 4 words is all i'm saying is not necessary 🙂
:)
i appreciate you helping with the wiki, really do.
no problem
i used to help back in rundown 1 but it wasn't as necessary as it is now
it's way more complex this time
Finished addings hacketts audio log, unsure of some parts. marked them
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Changed Threat level and Health Classification to distinguish it, since previously it was in the same threat level and health classification as Big Mother. which is quite confusing considering how much bigger of an opponent kraken is.
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Added boss HP, changed a lot of the strategies text (someone should probably double check it).
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can someone work on getting the rarity on all of the enemies
currently only big striker has occurrence
Test for potential enemies page changes
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Adjusted mine deployer strategy
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New scope for Rundown 6.0
New scope for Rundown 6.0
New scope for Rundown 6.0
New scope for Rundown 6.0
Created page with "{{Infobox | name = Knife | image = Mastaba.png | size = //250 pixel | weapon type = Melee }} The Knife is one of the..."
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Just an FYI about the Knife, Bat, and Spear, they are categories of weapon. Under them, is their individual weapons, aka the mastaba, etc.
Melee
---Knife
-------Mastaba
----Spear
-------etc
slightly rotate to match other weapons
Fixed info on zones
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Created page with "{{stub}} Melee is your tertiary weapon and a core component in maintaining stealth while on expeditions. ==Attacks== ===Basic Attack=== Left-clicking on an enemy will perfor..."
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we need to make the melee pages their full names.
A redirect has been made. putting full name for consistency
also just noticed...
https://gtfo.fandom.com/wiki/Template:Infobox
https://gtfo.fandom.com/wiki/Template:GunInfo
"infobox" has weapon info, but "guninfo" is more geared towards weapons, but doesn't seem to be used too much. @hushed plume thoughts on removing weapon stuff from "infobox" and switching the templates for weapon pages?
if i knew how to choose specific infoboxes id do that
i forgor im not meant to edit lol
Illegal edits smh 

we can't remove stuff from infobox, since guninfo inherits from it. but yeah we could use guninfo for those pages
no real difference
Is there a reason the "tools" page has had the stub tag for a long time now? Don't remember the page without it but I can't think of anything missing.
Ahh..I only noticed because of all the extra options that don't apply to weapons so figured might as well separate it
But whatever works, is just minor annoyance with no impact
i just looked at 4 of them and all 4 of them didnt have it
the ones that do not have it are as follows: tank ||floater|| babystriker bigcharger bigmother bigshadow bigshooter ||kraken || mother scout shadow shadowscout shooter charger chargerscout
for the classifications i'd say we have common --> uncommon --> rare --> very rare --> extremely rare --> ://ERROR
mother and scout variants in very rare
scout in rare ig? can be uncommon depending on the level
i dont think extremely rare is really needed
tank in very rare too
extremely rare for big mother and future big tank
||://ERROR for kraken||
floater for uncommon ig?
well to separate mother and big mother
charger's maybe rare
id just put big mother and scout in Error tbh, they arent as rare as the ||kraken|| but they are still pretty much boss enemies
hm i guess extremely rare could work
yeah do what you think is the best
you're the expert
i'm just speaking what i think
it depends on how youre ranking their occurrence. is it the amount they spawn in levels, the amount of levels they spawn in or something else?
but the occurrence is how often you come across them not their threat level
remember that
i wouldnt say im an expert
if they spawn in something else thats threat level
they bring a threat
occurence is how often you come across that specific enemy
no i mean how many spawn in a level
in my definition atleast
yes
not how many enemies they spawn
how many of that enemy tend to spawn in a level
for example striker and shooters are litterally everywhere
scouts are uncommon to rare i'd say
but their variants are very rare
Common: Striker, Big striker, Shooter, Big shooter
Uncommon: Hybrid, Scout, Cocoon, Spitter, ||Floater||
Rare: Charger, Big Charger, Charger Scout, Shadow, Big Shadow, Shadow Scout
Very Rare: Mother, Baby, Tank
Error: Big Mother, ||Kraken||
thats probably how id rate them
but its just my opinion so if you or anyone thinks different feel free to say
[Common:] Striker, Big striker, Shooter, Big shooter
[Uncommon:] , Scout, Cocoon, ||?~?~?~?||
[Rare:] Hybrid, Spitter, Charger, Big Charger, Shadow, Big Shadow,
[Very Rare:] Mother, Baby, Tank, Charger Scout, Shadow Scout
[Extremely Rare:] Big Mother, (Future Big Tank)
[://ERROR:] ||?~?~?~||
@undone compass
thats my list
@hollow ingot if you guys are making the big tank anytime soon please give him cooler shoulders and armor plates
and deeper sounds
big strikers sound deeper than tanks xd
hm, i agree with your list too but im still not sure how much i want to have an entire tier just for big mother
but i guess there will eventually be something else there
well you can't argue that its as a common occurence as mother
and as rare as
ehem
so it has to be inbetween
plus yea
it doesnt have to be inbetween, its rare as shit, which is pretty much what the top tier would be imo
but i guess it has appeared more than once, if thats what the error tier should be saved for
one time things
no clue
ive barely played the game recently
dead game no matchmaking or whatever
yeah i assume error tier will be for
only 1 expedition per rundown or
only 1 expedition period
man i really hope it gets more popular
it deserves the fame
@hushed plume when you have a moment, check the occurrence levels above to see if you have any issues
@hushed plume ^
Added syringes giving infection and added hyperlinks
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damn, new company confirmed 
removed vandalism
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"The Sugondese'''Buckland IndustriesSBS III Sawed-off Shotgun''' amazing
i have experience with translating and editing wikipedia pages. if the fandom ones are similar to work with, sure i'll start updating everything. it's quite annoying how many pictures and other stuff are missing.
i'll check it out and i might start fixing everything
time to infuse our theories 😈😈😈
that's
interesting choices
these names are interesting
no one ever calls em that
ah that's good
much better lmao
so it's real time changes that are lised?
yuh
alright then
hf daraxus
gl mate
unnecessary alias edits that are not commonly said, or very slight alterations that don't need to be listed
ahhahaha
that's good
good work d0c
73.202.181.96 please step forward and explain these alias changes
But otherwise, they are in my opinion, unnecessary edits. "papi, pappa", "mommy, moma" don't need to be listed when "father" and "mother" are essentially the same thing.
Or "guy" to refer to a striker, that's overly generic and never heard that.
first time to hear strikers being called "guy"
alright i might need some help with getting all 10c employee names listed
apparently there are currently 55 and linkedin won't list me their names
I would just link to the people page. If you're going to list anyone, you can list the directors. but listing all staff would be excessive: https://careers.10chambers.com/people
changed to the proper company name and only alphabetically sorted names, still need to add the others
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it might be excessive but it's needed
needed?
it's the wiki. all the information that you would want needs to be there
I don't think I've ever seen a company wiki page list the actual employees
If someone needs to know who works here, then include a link to our people page
i will
But let me ask you, are you going to keep it updated as we update the employees who work here?
i will try my best to
What if you don't or can't? Need to forward think that information will get outdated
hmm, true
And outdated info can be worse than anything else
With a link, it's on us to keep our own site updated and no one has to worry about the wiki falling behind.... Like how it did already
i suppose i will think about it for tomorrow and i'll add the missing images for now
Works for me. All I could ask for was just you to consider which you are :)
which you are?
Not going to tell you what to do, just offer advice
i'll just try my best to improve the wiki and keep it up to date if i see anything
why are there pages for types of melee weapons and not just the current melee weapons?
forgot to make it gtfo or 10c content tag 💀
added stuff to the new features and expedition images, but some are oddly cropped
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issue with the expedition part, you can't scroll to the right
issue fixed :)
Does anyone know what the yellow numbers under rundown mean? I know first is completed, what are the other 3 dashes?
Completions for the secondary, overload and prisoner efficiency "objectives"
For example if you decide to complete the secondary objectives of B2, it will say (1,1,-,-) beneath
In C3, you can complete the main, secondary and the overload obejctive. If you do all these in one run, you will get the Prisoner Efficiency completion and it wil say (1,1,1,1) beneath it.
The dashes on for example A1 indicate that there are no objectives to earn these completions.
Nice👍
#wiki-chat message
Because of this ^
Pretty sure there will be more knives etc. in the future.
aha, makes sense
why do people keep adding terms only their groups use to the wiki
if you want it to catch on start playing pubs
looks like i missed some stuff
good job d0c
also since chase is apparently dead, @timid zodiac feel free to go ahead with the occurrence levels you said a few days ago
it was still the wrong size lol
Now do it again!
NO!
😦
idk why but we were still using the shitty picture i got in R2 for the key
even though i had changed the picture on the key page to be the right one
No redirect has been made. Changing to full name of knife
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now we just need to make the actual pages
maybe its time to make pages for weapon types now too
as in guns
since we have a decent amount of them
Op weapon category:
Burst Cannon, Scattergun 🙂
never really bothered experiencing that one
well we could have auto, semi-auto and shotguns
Used it for E1 and C3PE, I was desperate 
i think we should stay quite plain for now
like just the basic weapon type
for now i think we have:
SMG
ARs
Shotguns
Handguns
MGs
Rifles
maybe HEL can be its own category but that seems lame
thats what i think they all are?
but correct me if im wrong i barely remember
oh wait
ok i forgot i have a wiki open i put the rifle in smg lol
just pretend thats in the right place
can we just put your scattergun text as the placeholder on the wiki page?
that would be awesome
of course of course
btw I have no idea about weapons so I couldnt correct you anyway 😄
looks accurate tho
the carbine is an smg
isnt that where i put it?
so for the images we want to isolate the actual gun and cut the rest?
yeah i now noticed
yeah, for categories i think we should do the first iteration of that gun
or we could do the current rundown version
but that needs constant upkeep
i suggest either recent version if it's a new gun or 1.0 version
since out of early access is a good point to have
oh btw you have the Rifle in the smg category (3rd weapon in the top row)
yup noticed that too late
im dumb
i cant read ^^
its aight im the dumb one who put it there lol
nah, you wrote it directly under the picture 😄
im gonna make a quick idea for how the weapons page can be changed
these arent it, im just testing formatting for the sandbox since you cant see table of contents in a edit preview
so i have an idea for weapon versions
we can keep everything in the wiki as it is on 1.0 release
or if it disappeared prior like the hel rifle or combat shotgun, on the version that it existed
and we can keep them 1.0 unless there is a major change
it will save a lot of upkeep
and everything still will be mostly what the guns are
so we use weapons that are currently in the 1.0 release for images and such?
yes
like their versions
the damage they do, fire rate, ammo ect are going to be 1.0 specs unless they were removed before release
then we can just not update them until they get a major change
oh you mean that too
yeah seems logical to leave them as they are
unless there are known changes
yeah
Added idea for weapon page rework
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Source edit
Changed categories
Removed: Enemies
if you guys want to take a look at that at some point and let me know what you think, its obviously a bit rough right now since its just a sandbox but thats the general idea i was going for
I'll check it once i get back home

or now apparently because the page decided to actually load
looks good
but there should be tools as well
eh
tools have their own page
maybe we could combine them at some point into just an equipment page
but i dont think we have enough tools yet
ebic
awesome
pretty sure he's a troll xd
.
done
some random dude has put a different tag that doesn't even show
with completely wrong rarities
occurence is the fake tag thats only on some sleepers plus doesn't actually show under the sleeper's desc
occurrence is the correct one and the one i used
please can someone delete the fake tag to prevent misuse of it
ah
np then
i adjusted big striker and big shooter to uncommon btw
because they only become more common the deeper you go i guess
they're like the only ones that i can't quite pick common or uncommon on
id put common just because they are pretty much the same as small enemies, just less of them spawn
they:
spawn as sleepers in every level
spawn in most scout waves
spawn in most alarm waves
i really just wanna see a big tank man
i love the way he looks the most
also had a interesting idea for a sleeper back in rundown one but i dont wanna post a text idea of him
probably a video and like actual art to show what he would look like
i'd need to comission a artist for that though tbh
if it helps, only thing I can say is that we have internal rules/guidelines for when we allow certain enemies to show up in certain tiers
While I like the categories idea, I think at least the current weapons should also be right there on the weapons page as we have them right now. If you can only access the weapon pages via their respective category it becomes easier to overlook single pages.
For example: New players wanting to check out all the weapons they can currently choose from would have to open every category, check in game which weapons are available and then open them up individually.
yeah thats a good point
feel free to edit the sandbox by the way, if you have time and want to do a draft of those changes
Something like that, but thats basicly just moving the categories to the bottom of the current page. Will probably becomes more relevant to have the categories when we have even more weapons overall.
Makes sense tho, since we now have melee weapon categories
We could also have either a separate page for the current weapons, or have more of these collapsible sections to divide stuff into categories
yeah i think that looks good
though i dont know if we should put the current weapons on the page too
yeah im not rly satisfied with it rn
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Added: Screenshots
Options
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Added: Screenshots
Created the page. Missing the infobox image.
Changed categories
Added: Weapons, Pages with broken file links
when are we going to have the glizzy guzzler return
i'm still collecting the 100 signatures
@undone compass
well id want the signatures first
so we can know that there are enough people intending to call it that
pog
???
unnecessary waffle
deactivating a terminal is the completion of a particular objective
Added some new requirements from R6 and some effects. Updated conditions ammount for muted boosters.
please everybody, put the description of what you changed so it's easier to understand the change and not need to open the wiki
infection resist reduces infection rate, but not the cap.
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Visual edit: Switched
or i guess not
dump of audio logs for the rundown
hopefully we can get these uploaded and posted on the R6 page with the text logs
Damn, the Schaeffer audios from A1 are too large for the server 
Ok yeah we need larger file sizes allowed for the wiki if thats possible, the session with jordy in B1 is also too large
i’ll prob have to compress the audio then

