#wiki-chat

1 messages · Page 6 of 1

pale dock
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the level page

dusk star
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maybe due to it being frameperfect it looks like desync if you get what i mean

limber canopy
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im just procrastinating doing r7b2 and sending the info i wrote on my laptop to my computer for r6bx

dusk star
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R6BX my beloved

limber canopy
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i wrote it like 3 weeks ago and still haven't put it on the wiki

pale dock
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oh shi ur doing it ksks

stark crag
limber canopy
stark crag
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You still need to do R7E1 too?

pale dock
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ill work on whateves left, b3 and the othher c /d tiers then

limber canopy
pale dock
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i tries working on r5 and a3 i just i just cant

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i got so bored

limber canopy
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we just did that one

dusk star
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:3

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all three of us

limber canopy
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yeah lol

pale dock
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damn team work

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:O

stark crag
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Yep we just did R5A3 PE

dusk star
#

side objectives are main objectives 🗣️ 🔥

pale dock
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OH

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did as in

#

played

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i thought did as in write the wiki page

dusk star
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yes cuh

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no cuh

pale dock
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well now that u did can u tell me if theres a scout on the sec

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i no remember

dusk star
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yes

limber canopy
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perchance

dusk star
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i believe

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beliebe

limber canopy
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i think first zone

dusk star
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for us first room?

limber canopy
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yes

stark crag
#

If you want some crazy scout documentation go check R4D2 Sec several times

pale dock
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no thanks

stark crag
#

It has a chance to spawn scouts or not lol

limber canopy
#

just to make sure r7d2 has actual terminal variance almost everywhere right

pale dock
#

what

stark crag
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In the side zones no

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Main path for password locked terminal yes

limber canopy
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i thought i saw scaler vid say that it did change slightly for side zones but stayed in the same area

pale dock
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d2 has a lot of variance i wouldnt b surprised

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i mean even the tiles sort of change, its one of those levels props are differnt

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specifically in the cell search

stark crag
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I’ll have to check more then in side zones… every time I went in there the terminal locations were the same

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I did update R8B4 page to reflect that those cells are static

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Very important info

limber canopy
pale dock
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at least in one of the zones

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ive heard things of speedrunning and gambling on a fucked up cell spot

stark crag
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165/167/168 were all static for me

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165C 167A and 168B same shelves

limber canopy
stark crag
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Alright R7D2 page needs an update

limber canopy
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seems to always be the same area, maybe 3 positions for each? i got a data pool of 4 runs

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212- A
213- C
216- B
217-C

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can someone try to decode the third paragraph of the head of the R7D2 page? it is kinda hard to read

stark crag
#

I can take a look in a bit

limber canopy
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it's so fun having 3 sources of information having 3 different numbers
im doing the R7C1 page and the gathering glp section is messed up and i dont know how properly read the info from cconsole when listing the waves

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wth why does the wiki say 7 snatchers will spawn during the room scan 😭

jolly yarrow
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lol

dark citrus
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More so how exactly do they behave

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Like there are 3 different Animations depending on where you hit

pale dock
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its an eerror of snatchers

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several come during the scan

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its probs not 7

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more like, 3 4

stark crag
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Its 3

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More on way to ex

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But you can probably get more if you stall the scan?

jolly yarrow
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i’m pretty sure it is a continuous survival wave setting

stark crag
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I'm also pretty sure I lose like 70 frames when that scan starts too

limber canopy
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has there been any documentation about pmom not respawning in R7E1 when heading to destination? that just happened to one of my runs (maybe another but i forgot to enable replay mod) and i was confused where she was
if i were to guess it's because she spawned in 452B since that other run i think it happened also had pretty much nothing except a few babies in there

trim grove
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Yep I’ve seen this before

pale dock
trim grove
pale dock
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hum

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it the first time i hear about that :3

limber canopy
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welp time to drop in like 10 times to be sure of if it's caused by mom spawning in B

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i think i broke something

pale dock
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it doesnt close the color bracket so

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its just perma piss

limber canopy
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ok so i just tested 9 times and for the 2 times i got it in B, it didn't respawn, but all the other times it did so i think it's safe to assume spawning in B is the cause

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i should've also looked if it happened to the normal mother but i forgot

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is this good? dont normally do any bug sections on the wiki

pale dock
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it could b like "This occurs due to it being killed with the dimension teleport, but never respawning back"

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altho i would like to have a reason but

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we dont know it ksmdkm

vestal crest
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the way i have had it explained to me is that when pmom is respawned, if it is allocated a spot where it doesn't fit (since which enemy respawns where is randomised to some extent) it's not spawned in

limber canopy
vestal crest
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i believe it's if she's blocked by the environment

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ie a baby spawned very close to a wall. pmom rolls that location and doesn't fit so she doesn't spawn

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something like that

limber canopy
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But like her original spawn still works but not her respawn?

vestal crest
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yeah the original spawn should always be there if you check with cconsole

limber canopy
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trust in the gtfo jank ig

stark crag
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cleaned up the Known Bugs section on that page since it was getting lengthy (this level has quite a bit of jank)

brave rivet
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lol will u add the double blood door spawn to known bug

cyan coral
brave rivet
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ic

cyan coral
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else you'd be putting the same on every level with a blood door

brave rivet
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o its per level

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i thought it was one bug page oop

grizzled crater
brave rivet
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oh no

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dos pablos

foggy glade
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love it with pablo

pale dock
dusk star
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irl vs wiki btw

limber canopy
dusk star
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not taht i know of, game bnefore wasjnt like that

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qoute from sky "no theyre always the same as far as im aware"

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all other gens were same position as previous runs

cyan coral
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you can have some zones/tiles change sometimes, something to do with how many markers/boxes or whatever the fuck spawn

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r8d2 pit is an example, as is r7d2

limber canopy
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ok i just tested like 7 times why did they change that

pale dock
dusk star
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specifically R5B1

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btw

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shouldve mentioned lmao

pale dock
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when r7d2 came out people think the entire room could change, but its a prop change i believe ksks

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same for r1d1 for example

limber canopy
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R4D1 has like nothing on the main objective wtf

dusk star
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ghostly might be writing on it cuz we did it like not long ago i think

limber canopy
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its legit just
initiate reactor startup
complete reactor startup
[reactor table]

dusk star
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@stark crag didnt we do D1?

stark crag
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I have never done R4D1 with you

dusk star
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Nvm lol

zealous bay
pale dock
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yes

limber canopy
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also there is at least 1 alarm i remember in that level mid reactor and it wouldn't be very nice to discover a surprise alarm mid reactor or a room filled with chargers and 3 scouts

vestal crest
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actually it's 5 scouts

limber canopy
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good thing wiki doesnt say that

humble marsh
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fr

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should make the wiki say 3

limber canopy
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time to make the r8e2 page say that it's the easiest mission

pale dock
limber canopy
pale dock
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NOOO

limber canopy
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@stark crag maybe we shouldn't be working on the r7e1 page at the same time lol my hyperlink cleanup got deleted because of that so here's the reactor table i made (the double vertical bars separating sections are replaced with single ones so discord doesn't do spoilers)

|+ Reactor Phases
|-
! Phase !! Code Location !! Time to input Code !! Preparation Time !! Wave Duration !! Enemies
|-
| 1 || '''Zone 458C''' (1 possible [[Terminal]]) || 1 minute 20 seconds || 30 seconds ||  1 minute 20 seconds || [[Striker]]/[[Shooter]]/[[Hybrid]]
|-
| 2 || '''Zone 455B''' (1 possible [[Terminal]]) || 2 minutes || 30 seconds || 1 minute 40 seconds || [[Flyer]]/[[Big Flyer]]
|-
| 3 || '''Zone 456B''' (1 possible [[Terminal]]) || 3 minutes 5 seconds || 30 seconds || 1 minute 50 seconds (Tank spawns at the end) || [[Striker]]/[[Shooter]]/[[Hybrid]]/[[Flyer]]/[[Tank]]
|-
| 4 || '''Zone 457''' (1 possible [[Terminal]]) || 7 minutes || 30 seconds || 1 minute 45 seconds (Tank spawns at the end) || [[Striker]]/[[Shooter]]/[[Charger]]/[[Big Charger]]/[[Tank]]
|}```
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limber canopy
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hi wiki bot i didn't mean for you to be summoned

dusk star
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BabyShooter bot finding [[terminal]] everywhere

rough widgetBOT
limber canopy
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the terminals, what do they mean?

stark crag
#

To be clear do you want me to append that change or do you

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I am out for awhile yet but can tonight

limber canopy
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do you plan on doing anything else soon with the page?

stark crag
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Not for at least an hour or so

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I was in an R7E1 pub and was adding details from things that weren’t listed

limber canopy
humble marsh
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also helps with formatting

limber canopy
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i forget those exist

humble marsh
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ok gdthumbsup

stark crag
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@limber canopy let me know when you are around

stark crag
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How can we get the respawn zones to display orange within this page cleanup for R7E1

limber canopy
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display orange?

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oh

stark crag
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This page has had so much added to it recently that editing in source is pain

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(It’s a very good page now don’t get me wrong)

limber canopy
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well if it's orange it's because it's linked so {{Cocoon|RESPAWN ZONE}}

stark crag
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it helps for better legibility to break up sentences with bold, underline, italics, and orange links so it doesn't look like one giant text block when trying to find particular details

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still to be used where appropriate

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you can see these conventions to where I have extremely important information underlined, bullet points in italics (with exceptions like the following screenshot), and zones (Zone if referring to a particular #) in bold

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I am not currently editing the R7E1 page at time of this message

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I'd like to discuss next steps to avoid an editing conflict like before, those aren't fun

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current state of that section

limber canopy
# stark crag

oh yeah i was going to do a change but when i left the page my edits didn't get saved so i couldn't recover them lol

stark crag
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I see

limber canopy
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most of the info there can be deleted since it's in the reactor table i sent a few days ago

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only thing really to keep is enemy contents and that they're respawn zones

stark crag
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yeah I figured that information would shift to the table, will clean up this step quite a bit

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do you want to add that table or shall I

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I moved to editing the R7C3 page for the time being

limber canopy
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maybe something like

##* ''This zone contains several chargers''```
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why did it bold the line

stark crag
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you accidentally did discord markdown

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Haubergier

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yeah something like that would work

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with how dense this page has become in source it's faster for me to do visual editing unless absolutely necessary

limber canopy
stark crag
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alright sounds good I won't touch it for now

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the E tier pages in general should have the most details/cleaner formatting/organization, since they're the most likely pages for people to reference when visiting wiki for specific expeditions

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I would like to make notable mentions for non-E missions, and those would be currently:
-R2D1 (minor page cleanup)
-R2D2 (minor page cleanup)
-R3D1 (I am currently editing this one, needs more details)
-R4C3 (needs more details/re-organization)
-R4D1 (needs significant details)
-R5C2 (needs more details/re-organization)
-R5D1 (needs re-organization)
-R6D1 (needs re-organization)
-R8C1 (needs more details/re-organization)
-R8D1 (minor page cleanup)

stark crag
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@limber canopy I will add a note for scout bombing to R7E1 page with the fix. I never play that level without it. Done

dusk star
pale dock
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aham?

stark crag
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This is one of the pages I had fixed back on Fandom but had not gotten around to for gg

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fixing now

stark crag
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fixed

pale dock
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i only noticed today

brave rivet
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who up dealing with they tanks to deal with

undone compass
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just checked and it seems ive been removed as an admin from the fandom wiki

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so i no longer have any stake in what people do to that one

stark crag
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Like there’s an ALT R7 page lol

stark crag
dusk star
undone compass
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i have no opinion on this matter

dusk star
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Tbf idk how to edit the wikis so I’ll just leave it as a suggestion

cyan coral
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is it time

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to bring back

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the schaeffer boss fight

real rose
trim grove
dusk star
jolly yarrow
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i’m so nostalgic for alt r7

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where schaefer and hennrickson raise a child

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aka pablo

limber canopy
pale dock
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cool leevel

limber canopy
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striker shooter giant big shooter scout striker shooter giant big shooter scout striker shooter giant big shooter scout fog

real rose
pale dock
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nah

humble marsh
pale dock
humble marsh
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dang

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always thinking about boys huh

pale dock
real rose
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How did it went

humble marsh
pale dock
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heeee basically said "im not sure, ill think about it but ur my type"
so i hopeful

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my internet is dying super hard

pale dock
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thank uuuuu

regal bluff
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what is this slander

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Veruta is obviously the best gun

humble marsh
pale dock
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"(dont try it)" how about u say why not kmsdkms

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also not "slightly" it is just betteer

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plain much better

jolly yarrow
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who wrote that page lol

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it is kinda heavily biased

humble marsh
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really?

jolly yarrow
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[[Veruta]]

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jolly yarrow
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the language feels too dismissive to me

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“don’t bother trying this bc fuck you ig”

autumn girder
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based

stark crag
pale dock
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im rewriting

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but juat checking the history

stark crag
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OK good to know, I am not currently editing the page

real rose
autumn girder
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I think my favorite part is that I dont even recognize the username

dusk star
regal bluff
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Did you guys actually go and rewrite it no way

stark crag
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if anyone did it would be slendo

regal bluff
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Yeah

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It's different now

stark crag
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I generally don't touch weapon pages at present time, I do expedition and enemy pages

regal bluff
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Yeah you did tell me once

pale dock
real rose
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Text in a wiki should be neutral

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Whoever wrote the old MG text wrote their opinion within the text

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And that's straight up bad

regal bluff
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I agree, let's not put personal opinion on any article

stark crag
# regal bluff I agree, let's not put personal opinion on any article

I have done this by mixing it with fact, on the R5E1 page. Naturally it lists normal route and has Trivia for Cell Skip. The opinion is mixed with a fact that Fog Repellers are ONLY found in Z529 Lockers and if you don't know that, you will have a significantly worse time trying to enter Z530, and that it's a really good idea to take them for the alarm

#

for normal route clears that becomes basically a necessity of knowledge

regal bluff
#

Isn't that more of a tip rather than opinion

stark crag
#

yeah, that's another way to put it

regal bluff
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Yeah

stark crag
#

you aren't required to take the repellers but that alarm room is tiny, enemies path to all doors in the room to break them, and the room is full of fog and spitters so it's a pretty horrible experience without repellers since the alarm is all full team scans

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that alarm is where I see most normal route clears fail

regal bluff
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Oh it's that one surge right

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Class III I think

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Yeah take repellers for that

grizzled crater
#

Imo explaining how some weapons are stronger/weaker (but also explaining why) is completely fine

The issue with the mg text is random bits that dont even really explain anything but also are wrong (mgs dont struggle in killing bigs, they are slow at it. Efficiency wise they are actually ok for that too)
The recoil is heavily overplayed aswell

The efficiency point is the only thing true. Their base ammo doesnt rly counteract it too well. That coupled with them having pretty slow time to kill. A charge up and long reloads is why they arent that great

stark crag
#

this is an excellent baseline to go off of for the weapon pages, I agree with this

regal bluff
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I know that Veruta is a bad gun and there are better alternatives but there are better ways to express it than outright just discouraging everyone

jolly yarrow
#

if anything, we should be gaslighting new players about scattergun

stark crag
jolly yarrow
#

it’s actually the worst gun, really bad in an unfunny way. don’t try it

humble marsh
dusk star
#

https://gtfo.fandom.com/wiki/ALT://R5D2 team is the map supposed to look like that?

GTFO Wiki

ALT://R5D2 is the second D-Tier expedition in ALT://Rundown 5.0. Start in Zone 280 and make your way to Zone 282. Note: Zone 281 is a respawn zone consisting of many Giants and Scouts. ALL enemies...

shell ocean
#

that's prob the og map

dark citrus
#

Yeah it is from OG R5

limber canopy
shell ocean
#

so true

dark citrus
#

[[R5D2]]

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dusk star
trim grove
#

??????

humble marsh
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yea they gave a weak weapon pierce not the other way around clueless

trim grove
#

i dont even understand what this trivia is trying to say

stark crag
#

weapon pages going wild with this

jolly yarrow
#

love misinformation

dusk star
jolly yarrow
real rose
#

Probably

dark citrus
#

This is Not misinfo, but someone trying to force in some unneeded theory to increase the Word Count in the english Essay

#

We are Not the Same

stark crag
#

it has been there since

pale dock
pale dock
# trim grove ??????

basically that sawed off cannot kill 2 enemies at the same time but hel shotty can

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more than a 'shortcoming' should b worded as

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...

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i actually dont know another work but yes

stark crag
trim grove
#

Who was smoking

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And what

pale dock
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cuz trivia idk

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cuz it says how sawed off sometimes CAN kill 2 enemies at once

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but hel shottie does it easier

trim grove
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Nah I hate it

pale dock
#

:[

limber canopy
pale dock
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i meean in normal gameplay

dusk star
#

How many pellets does the scatter have?

dark citrus
#

[[scattergun]]

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dark citrus
#

32

dusk star
#

Theoretically it could one shot 32 eepers

dark citrus
#

scatter the babies, MG the mom

dusk star
#

Fr

vestal crest
pale dock
stark crag
#

i'm redoing the sawed off page now because the wiki page for it isnt really that descriptive of the kind of presence it holds nowadays

stark crag
pale dock
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i i did

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didn't i

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oh no wait

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i haven't

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i'm doing the strat for it too

stark crag
#

honestly with how large the known bugs part is does this page need a strat section lol

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it has already become one of the longest expedition wiki pages

pale dock
#

gaming

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let's make it the longest

stark crag
#

genuinely concerned for page bloat

verbal knot
#

I don't regret starting the page
I sure don't like how it'll end though

stark crag
#

and this level is very notably buggy unfortunately

cyan coral
#

what notable bugs are there? scout bombing is really easy to incidentally trigger, desync can do funny stuff, i can't think of any other frequent and relevant bug

stark crag
#

In addition to the P-Mother spawning issues and Immortal animations, Fairly often Big Flyers and the Tank spawns get stuck behind the Flesh Wall and can randomly unstuck themselves after around a minute, so if prisoners decide to go do the Shadow code hunt they can then be ambushed during that

#

Glitchy collision also exists in Z447A at the end of the hall due to the elevator tile clipping into it pretty significantly

trim grove
trim grove
#

I think on the actual level page only things you will actually encounter and/or make a gameplay difference should be there

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scout bombing is like the only thing really

stark crag
#

It does, you can't jump and there's a locker spawn that can happen where this clipping occurs

trim grove
stark crag
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jumping will do nothing, you're hitting an invisible ceiling next to an invisible wall that shouldnt be there

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let me go get a screenshot

trim grove
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The box that spawns at the end is always accessible

stark crag
#

the invisible ceiling in this area is at the top of that weird wall blocking the locker

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you can still get to it by going on the green arch

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I have culling turned off in this screenshot. You can't see any of this during normal gameplay, but the collision still exists

full yew
#

R7E1 ?

stark crag
#

yeah

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this is in the blood door zone where you get the cell

full yew
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I know :)

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I reported that years ago

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comes from the two zones eating into each other at that point

stark crag
#

oh wow; yep that is what happens and sadly it is still in current patch

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There is a fix for it now-- BorkenCellGeoFix

trim grove
#

Personally i think that could be added to a different page, but i think it just adds bloat to the r7e1 page. 99.99% of people dont encounter that

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And it doesnt alter the gameplay

cyan coral
#

ya

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and people will work their way around it

trim grove
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I knew that was a thing, I just have never actually encountered it in my games

full yew
#

It used to be like that

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some of the texture has been fixed

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but not all of it

stark crag
#

that's actually still there, it just happens quite inconsistently

full yew
#

Oh.

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Well.

stark crag
#

most of the time now it's just that wall near the locker but I have gotten your screenshot like... twice

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that's the visible part of the ceiling

full yew
#

Reported in may, 2022

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I thought it was fixed, but that was three years ago... I don't remember exactly if it was marked as fixed

stark crag
#

As of May, 2025 I can personally vouch it as not fixed without the aforementioned plugin

stark crag
#

@trim grove went to double check something before just removing it off the page... this actually does affect gameplay, if you bring pablo into this glitchy collision, he won't attack anymore while here and I got him to wallphase near locker in the corner

trim grove
#

That isnt something you will ever encounter in a game though

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You would be tanking hits to pull him there and probably dont even have enough health to do it

stark crag
#

You are right, but it's less than you think-- I can consistently do it by crouching next to the desk in the corner and it takes only 2 tongue hits to do it, and pablo gets stuck enough that you can get out taking 0 hits afterwards

trim grove
#

But yeah again no one has ever actually experienced this in an actual game i would bet money on it

stark crag
#

definitely the funniest stuck spot I've seen for him because it sure looks like he has absolutely no reason to not be attacking you but he can't

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fair enough though

cyan coral
#

looking at the known bugs section of the wiki, yeah idk how to feel about it

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though it's (somewhat, even debatably) useful to have the universal relevant issues section

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half of it is a complete nothing burger

stark crag
#

scout bombing should absolutely be listed here even though it isn't exclusive to this level by any means

cyan coral
#

yeah scout bombing is very relevant

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but snatcher bug, terminal locking, respawn barcodes

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not really anything to write home about

stark crag
#

good call, can leave those for bug wiki page itself

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the question is, what about the borkencell stuff

trim grove
#

what does that mean

cyan coral
#

i guess there's always the option to put something down like "XYZ bugs have the potential to disrupt sections of this mission, see bug page for more details) instead of having 3 bullet points for everything listed

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idk it seems foreign to me that stuff about terminal locking and snatcher bug should be present on every mission page where there's a necessary terminal, or a snatcher

stark crag
# trim grove what does that mean

borken cell is a term from the modded server, it refers to level geometry not being properly situated and causing level generation issues, R7E1 has 12 borken cells, 1 here in Zone 447, and 11 of them in Zone 460

cyan coral
#

a term derived from logs, rather

stark crag
#

yeah

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I'm mostly familiar with the one in Z447, the 11 in Zone 460 make that tile very broken overall but you don't even normally go in there I think, you get the code and full sprint to extract

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sure there are supplies in there but so is pablo and the only cover is in Z457

jolly yarrow
#

not to discredit the fix

stark crag
#

the fix by hirnu was mainly done because of just not being able to jump properly due to the invisible ceiling

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I am almost finished with the redo of the page

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updated, it's just a footnote now and much information is being moved to Bug Wiki page (updating, done)

dusk star
#

damn got a bug where the MWP couldnt be picked up

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dunno if its in the wiki ^

pale dock
#

its not eextremely uncommon for items to be placed on somee spots and then be just kinda locked or only able to be picked up from very specific angles

jolly yarrow
#

sometimes bots can grab things that become stuck

stark crag
# jolly yarrow sometimes bots can grab things that become stuck

I can explain what happened here, I was in dim1 and just walked off into the distance with it and dropped it before teleporting back, and the MWP teleported back with us to dim0. We tried many different angles around the rockface but it was never showing the prompt to pick it back up again, really funny

jolly yarrow
#

mm yeah

#

that’s unfortunate

trim grove
#

we had a crazy r5b3 speed today where eva dropped the cargo and it got stuck

#

just an unfortunate part of the tiles

jolly yarrow
#

the stupid interaction hitbox for the big pickup is smaller than the terrain it was put under

stark crag
#

some objective items also feel like they have very weird hitboxes, like dataspheres can only be picked up from the side and not if you're standing right above it, which is a problem in R8B4

#

sounds like a plugin idea...

jolly yarrow
stark crag
#

holy hitboxes batman

trim grove
#

bro what is that hitbox 😭

verbal knot
#

ah yes, the faq u hitboxese
bcs why not

humble oracle
#

it looks like a hi-sec cargo, maybe?

#

a copy paste job?

limber canopy
#

it's not that hard to change a hitbox lol

hoary plover
real rose
#

Bro I knew this game was awfully made but I never expected it to be this bad

pale dock
#

i had to choosee this as my hyperfixation

jolly yarrow
#

i can fix her

dark citrus
#

She can fix me

stark crag
hushed turtle
#

You guys just don't see the vision.

#

The top is the pointy part; obviously you need to grab it from the bottom. Duh.

fallen vessel
limber canopy
fallen vessel
#

Maybe?

limber canopy
#

we should probably add limb hp to enemy pages, it keeps on reoccuring when im thinking about weapon stats but there isn't any easy way to find it

dark citrus
#

Honestly, surprised it is Not listed yet

limber canopy
#

Would try adding that if I knew where the stats for enemies are stored at but I don’t

jolly yarrow
#

EnemyBalanceDataBlock

limber canopy
#

i have like no idea where those datablocks are stored at for vanilla nor do i know the stat name

#

alr i found a github that has (i hope) updated values for r8

pale dock
limber canopy
#

i now have no idea how to add limb hp to the template BabyShooter

#

or where to find it

pale dock
#

oh no righht we need to edit the template to be able to toggle the option to addd limb hp

#

uh

limber canopy
#

welp ima wait for that to happen because on the only spot i think might be the actual template i cant even find where the thing for health is at

limber canopy
#

@sly narwhal I need your help to add limb hp to the infobox template, you’re the only person I think would know that stuff

sly narwhal
jolly yarrow
#

you can use something like mtfo to dump them

limber canopy
#

it works yippee

#

didn't break anything

#

i think

#

for bubble enemies, should i put it as
limb hp = x per tumor

#

or leave it as it is

dark citrus
#

limb is a limb

#

tumor is a limb

dusk star
#

me when limb isnt a limb

grizzled crater
#

tumors arent rly... limbs

dusk star
dark citrus
limber canopy
grizzled crater
#

I mean with how they behave ingame...

limber canopy
#

limb = thing that can break off in gtfo logic

grizzled crater
#

if a limb breaks what happens to the enemy

#

if a tumor breaks what happens to the enemy

limber canopy
#

ok lemme make a new thing on the infobox ihavenofacebutiwillstillscream

grizzled crater
#

if you shoot a mom tumor with a sniper how much dmg do you do
if you shoot a shooter head (or arm), how much dmg do you do

limber canopy
#

should i also add a tumor amount? it should always be the same right

grizzled crater
#

I dont think its that necessary?

limber canopy
#

wait can you break a nightmare scout's legs

stark crag
#

you're far more likely to kill the NM scout well before you ever do so

#

youd have to scattergun its legs a couple of times

grizzled crater
#

it could only happen if 1. they have limb hp and 2. limb hp is lower than total hp

stark crag
grizzled crater
#

as someone who has forced people to kill a nightmare scout with bat hits to armor only I feel like it happened but dont remember

stark crag
#

killing a NM Scout with bat to only armor is a heck of a bingo space

grizzled crater
#

was a pretty fun one for people to figure out that it wasnt scary

limber canopy
#

wait wtf why is there already a limb health stat on the mega mom page

dark citrus
limber canopy
#

it's the only one i actually noticed then lol

stark crag
#

Listing limb health on tank and mom pages seems not that useful

#

With their armor it’s considerably higher so I would probably list an eHP value for those

limber canopy
proper sundial
cyan coral
#

zzzzzzzzzzz f tier human being with 0 content

#

also schaeffer isn't old enough for that

#

and his name isn't shaffer

#

and his name is john

#

but really fuck asmongold

proper sundial
proper sundial
stark crag
#

This doesn't seem relevant to this channel

#

I suggest lore channel

proper sundial
#

Watch it it’s totally how Schaefer got into legion and should totally be put on the wiki

proper sundial
cyan coral
#

i'd question why one would wish to post asmongold anywhere but a shitty meme channel in a backwater discord, but yeah links can be posted there

#

nothing stops you from posting links anywhere, mind you

full yew
#

I mean...

proper sundial
full yew
#

Please try to keep any video posted here related to GTFO

proper sundial
#

I normally do just thought the name was a funny semi coincidence

jolly yarrow
dusk star
dusk star
fallen vessel
#

cockroach guy rears his ugly head again

dusk star
#

Steal from the poor give to the rich type shit

humble marsh
#

vro is more annoying than hybrids

dusk star
#

Worse than spitters

proper sundial
dusk star
#

Frfr

pallid marsh
#

based on testing. old article made the hipfire sound unusable

stark crag
#

This is the one you want

pallid marsh
#

oh im editing teh FDANDOM wiki. WHOOPS

#

let me transfer those over then

#

thank you

#

things ive changed, and one minor typo

#

@undone compass id like access to the wiki logs channel please :)

limber canopy
#

that's a channel? what does it even have

stark crag
#

I wasn't aware of such a channel, and we can view recent changes on wiki anyway on sidebar

pale dock
#

recent, i imagine its all the hsitory on the logs one

limber canopy
#

btw i think i found a new bug related to terminals that get given a new command (not from base) like in r8b4 that makes it not unlock the command
here's how it happened:
on the second travelling scan (zone 159), someone started it while i was already on the terminal that gets the first venting command, but the command never appeared, even after getting off the terminal multiple times and retyping the "commands" command, it did finally appear after the hud message to vent popped up for a second time while i was off of the terminal

#

i dont know what other missions could have that situation happen but it was not nice to have one of us be forced to tank infection for half of the scan duration

undone compass
pallid marsh
pale dock
dark citrus
undone compass
#

sure

#

when we make that role

stark crag
undone compass
#

granted

dark citrus
#

Then i wont need any excused to Play muted

undone compass
#

Yeah but then I’ll get blamed

dark citrus
dusk star
#

Soy you should give one person image perms and embed perms in all chats to troll the new people

mossy blade
dusk star
#

Also soy any update on the delete spoilers and get image perms in gen ?

undone compass
dusk star
#

🙏hopping it happens one day

pallid marsh
#

source: trust me bro

pale dock
#

i understand liking it but we r not arguing what the huge majority of server and pro players define as one of the very worst mains of the game

pallid marsh
#

source: it sucks bro,,

#

i just think its really funny

pale dock
#

ok thank god kdmskd i fr fr thought u we're gonna start defending it

#

i was gonna lose it

pallid marsh
#

i will defend it to the end

#

die on dogshit hills.

dusk star
pallid marsh
#

no i use knife

dusk star
#

Based

pallid marsh
#

best mobility

#

better for actual combat

stark crag
#

I mean I know the spear makes you move slower when charging

dusk star
#

Bro did NOT read

#

Bro is NOT locked in

pallid marsh
#

mobility isnt actually a stat i just meant it charges the fastest and is generally better for moving around

stark crag
#

Well mobility is a stat, it’s just only on the spear as a negative multiplier while charger as far as I know

pale dock
#

and stam

stark crag
#

Other games would have mobility indeed tied to what weapon you have on hand/your heaviest weapon in your loadout/total equip load

pallid marsh
#

knives make you run faster bro

humble marsh
#

and holding hacking tool nakes scans fasters

dark citrus
pallid marsh
zenith heath
zenith jolt
fierce valley
dark citrus
#

Or are you about the Pages being separated?

pale dock
#

bio is different than symbiosis but tbh both could b merged?

dusk star
#

I think it should be split as it has the same correlation to sentries as it has to bio tracker

dark citrus
#

Imho it should be merged since BS is exclusive to the biotracker, so it should be on the biotracker Page, but how exactly are they affected statwise should be on the sentry page

dusk star
#

🤷‍♂️

stark crag
#

It is a property of the biotracker that affects certain sentries

fierce valley
stark crag
#

the usage of bio tracker and biotracker as different terms needs to be unified on wiki

undone compass
#

lmao

#

love how everyone is thinking its some deep issue with the pages but nah its just cuz theyre written differently

#

which is pretty funny cuz this wiki is like 5 years old and no one else has noticed

dusk star
#

🗣️🔥

fierce valley
brave citrus
#

Lo people! Anyone have an account/history of (succesfully) editing wikipedia.com?

dusk star
#

surely this is about GTFO and defo not about DOW

#

surely

trim grove
#

I assume it is not difficult at all

brave citrus
#

It's more 10c

dusk star
#

whens the 10c discord server coming out 🔥

brave citrus
#

Haha, for fans of the studio

dusk star
#

surely

verbal knot
#

@humble oracle Would you have anything to do with that?

dark citrus
dusk star
#

Surely it does

brave citrus
stark crag
# brave citrus Lo people! Anyone have an account/history of (succesfully) editing wikipedia.com...

I am one of the main folks curating the current wiki.gg to maintain a higher standard of accuracy and thoroughness for GTFO. I have several years of experience across many hundreds of successful edits and discussions with admins across multiple wiki domains, including a range from casual to strictly cited sources.

I took a look, and I am guessing that the goal here is for a 10 Chambers and/or Den of Wolves wikipedia page, with links to GTFO, as part of the accredited game catalogue?

humble oracle
verbal knot
humble oracle
#

Oh I have no idea. I don't edit/monitor any of that.

#

I've given resources to people who do in the past, but never myself.

jolly yarrow
#

i don’t see why the community needs to have wikipedia history for 10cc..? can’t you guys edit it or whatever yourselves

pale dock
#

i had try creating a dow page but failed cuz my pc kept resetting my progress :D

humble oracle
#

That's deep.

humble marsh
pale dock
zenith jolt
sly narwhal
# brave citrus Lo people! Anyone have an account/history of (succesfully) editing wikipedia.com...

funnily enough, I actually do 😅

you trying to make an article on 10 Chambers or something? If so, I'd suggest taking a look at https://en.wikipedia.org/wiki/Wikipedia:Article_wizard in case you want to get started. I'd personally suggest creating the article as a draft first (instead of creating it directly in mainspace), so there's an opportunity to get the article looking decently fleshed-out before putting it in front of the general public and maybe consider if there's anything in the article, backed up by a reliable secondary source, which could be used as a fact for Wikipedia's 'did you know?' section on the main page

feel free to lmk if you have any questions on the process/need help with anything/etc

dusk star
#

how does 10c not have a wiki page already 😭

stark crag
# dusk star how does 10c not have a wiki page already 😭

Generally speaking studios don’t get wiki pages until they have multiple games, unless it’s like a merger under a new name or otherwise a huge industry shift. As an example, Team Cherry, the developers of the extremely successful Hollow Knight, don’t have a wiki page

dusk star
#

aint no way

zenith jolt
dusk star
#

You don’t need that much

zenith jolt
#

10c have the payday series

#

But like its not all going into like super detail

dusk star
#

Yea like 10c have enough info to be a Wikipedia page

zenith jolt
#

Are you sure?

dusk star
#

Yes?

#

It could easily be as large as the GTFO Wikipedia page

#

(Not the wiki.gg but actual Wikipedia)

zenith jolt
dusk star
#

I think you easily could

zenith jolt
#

Bc its only gonna be like maximumly 3 paragraphs

#

I dont think its worth enough for it

#

Even tho some wiki Page are way smaller

#

But they exist bc they have to and there isnt going to be more information about it

pale dock
#

important people yes

#

but idk how big was the dev team for payday in the first place

sly narwhal
#

(and whether or not people could be arsed to make a page)

dusk star
#

theres actual guidelines that makes it so 10c cant have a wiki page? 😭

stark crag
#

it's a universal thing

sly narwhal
# dusk star theres actual guidelines that makes it so 10c cant have a wiki page? 😭

https://en.wikipedia.org/wiki/Wikipedia:Notability

(In the case of 10 Chambers, the notability guidelines about organizations would apply: https://en.wikipedia.org/wiki/WP:NORG )

On Wikipedia, notability is a test used by editors to decide whether a given topic warrants its own article.
Information on Wikipedia must be verifiable; if no reliable, independent sources can be found on a topic, then it should not have a separate article. Wikipedia's concept of notability applies this basic standard to avoid indiscriminate in...

This page is to help determine whether an organization (commercial or otherwise), or any of its products and services, is a valid subject for a separate Wikipedia article dedicated solely to that organization, product, or service. The scope of this guideline covers all groups of people organized together for a purpose with the exception of non-p...

dusk star
#

im gonna chatgpt TLDR this n

sly narwhal
dusk star
#

yea i cant read formal stuff rn

cyan coral
#

mfw i piss away a 12 pack of water bottles

dusk star
#

bro 😭

sly narwhal
#

But basically the big questions are:

  • How much in-depth coverage is there about 10 Chambers by multiple independent secondary sources?
  • Can you argue that 10 Chambers is notable enough to warrant a standalone article about them instead of just having it be a section of the article about GTFO?
zenith jolt
cyan coral
#

because they consume a lot of water and energy

#
  • idioms
zenith jolt
#

Ah fair enough

cyan coral
#

piss something away is the same as throwing it away basically, just more british

zenith jolt
#

Ah yes

#

The british

#

"Flick the camera few times"

humble oracle
#

<@&408548765599793173> , nuke em'!

trim grove
#

If someone wanted to add to the r8e2 wiki about the corrupt scans, i figured out how they work. From when the door is fully open, 11 events get queued. Each one is like a on/off switch. It starts at 0 and then increments by 18 seconds. So the first event starts after 0 seconds (instantly), next one after 18, next one after 36, etc all the way up to 180 seconds.

#

So if you want to keep the trap scan, you have to input the code BEFORE the last event, because inputting reactor code automatically turns them all off. So if you turn them off but dont have one of the events to turn them back on, they are gone forever

pale dock
#

ummm well is interesting for a trivia but not as a real strat, all u need to know for completioon is they go on off on off and thats it

trim grove
#

well i mean if you want to use it to cancel an alarm its pretty important

#

it 100% is a real strat

humble marsh
#

corrupt scans cancel alarm?

pale dock
#

and the wiki doesnt explain any exploits i believe, nor ladder foam nor stuff

trim grove
trim grove
#

you can do the same thing in r7d1

pale dock
#

oh, how?

trim grove
#

the term to start the full room scan also has the deactivate alarm command on it

#

so you just start the room scan and deactivate it

pale dock
#

oh but thats more like a dumb oversight

#

like how u could just leave ov till the very end

trim grove
#

its the same thing in so many levels

#

people use it as a strat

#

its still good to know how they work

#

even if its just so people know how much time they have to ruin through

pale dock
#

in this case however u must b aware that the corrupt scan cancels alarms, purposefully use it to do it on the VI or wherever else, and not die in the process if u dont know the places to cheese enemies
just the concept of walking into the corruptscan

#

likke u know what u have to do just like laddder foam where u know hoow to do it and when

#

the having a timer for the corrupt scan yes but i think its already there

#

[[R8E2]]

rough widgetBOT
pale dock
#

"The lights will turn on/off every 18 seconds, making the Corrupt Scans appear/disappear accordingly."

trim grove
#

yeah ig its on there

#

idk i think its useful

pale dock
#

i mean its trivia- one could put it in the page as that, but i dont think its worth mentionin it cancels alarms

#

need a second opinion

dusk star
#

put it in the trivia section or smth like that

#

imo i think it shouldnt be brought into the spotlight but still be in the corner of the room

#

shouldnt be pub strats since ur skipping a large part of the mission but should be known for speeds

#

type shit

humble marsh
dusk star
humble marsh
real rose
#

Dumbass got hacked

verbal knot
#

That's sad

regal bluff
#

Dumbass no 😭

real rose
dark citrus
stark crag
#

Time to edit the Apparel page...

stark crag
dark citrus
stark crag
#

I'm not listing that

#

only officially released Apparel

dark citrus
stark crag
#

The cosmetic deficit is worse than I thought

#

I had to run the plugin just to count it all out and sort it to be triple sure

dark citrus
#

Is Not everything listed yet?

stark crag
#

it's incorrectly counted

#

[[Apparel]]

rough widgetBOT
stark crag
#

Take a look

dark citrus
#

Or is there a fundamental flaw with the counting

stark crag
#

yes

#

I also think there is a slight counting error too but I need someone who has been playing since OG R6 and OG R7 and cleared them before they got changed to verify

stark crag
# humble oracle what do you need?

I'm getting help, but it needs to be someone who has been around since at least OG R6 and R7 before they got changed and full swept them all for the cosmetics

humble oracle
#

i don't have picture proof for r7, but i've cleared 100% of ogr6 and ogr7

#

what do you mean by "changed"?

stark crag
#

R7 used to offer the KDS Proto Cage as a guaranteed cosmetic

humble oracle
#

i have that

#

one of my favorite backpacks

stark crag
#

Now it's just that mask for beating all R7 missions once

stark crag
humble oracle
#

huh?

#

i don't know if i have alt://r4 completed

stark crag
#

During ALT R4 and before ALT R5 you could request ALT R4 progress to be reset to get more cosmetic drops than usual due to a bug preventing correct drops

humble oracle
#

i haven't heard about that so idk

#

sorry

cyan coral
#

there you are

#

can i get a RESET REQUEST up in here

cyan coral
#

wtf i'm missing a torso piece

stark crag
#

Also just discovered a typo on the page because of it, fixing now

stark crag
#

@undone compass am I allowed to list the Striker Patrol variant on the Striker wiki page, precedence is that it's clearly shown in several official gameplay trailers (it was also the appearance of the Striker as it is now), but never encountered in the final game, and this is also true for sleeping Snatchers shown in ALT R5 Trailer

#

the Snatcher page has long since mentioned that unused sleeping detail to them

#

I feel like this falls into a sort of "grey area" regarding cut content because it was officially shown more than once, it isn't a "never mentioned, never released" type of situation

pale dock
#

would be like listing a siren which like eh

#

even the tentacle has a page but its an orphan page i think

stark crag
#

the only remainder of the Siren is opening R5A2 Overload bulkhead and unused sounds for it

#

We possess in-game footage of Striker Patrol, but it's obviously not part of the final release, similar to not seeing sleeping Nightmare Giants and Snatchers

pale dock
#

yeah but its still not seen anywhere in any sort of form either in trailers or references
maybe if u made moreso a page for unused enemies, but that also wouldnt fit much in the wiki

stark crag
#

I would love to do that personally, just look at the Bioshock Infinite unused/cut content page

stark crag
pale dock
#

wha

stark crag
#

Yeah it's seen in one of the early footage trailers talking about enemy stealth mechanics

pale dock
#

c can u link me

humble oracle
stark crag
#

fixed

humble oracle
#

idk why 10cc decided to butcher my baby so badly

#

it was incredible in r1

#

they just made it into an inferior veruta

stark crag
humble oracle
#

it was a 2 shot for strikers.

#

i don't know the numbers.

stark crag
#

bodyshots?

humble oracle
#

3 shot for shooters

#

bodyshots.

stark crag
#

so it was at least 10 damage in today's numbers

humble oracle
#

they slightly increased its maximum ammo and cut it's damage in half

stark crag
#

@trim grove from Giant wiki page:

If the players get too far away from the Giant, it will run to catch up.

#

Surely this isn't true? Was it ever true?

#

asking because I've seen your long kites

#

I just went into KDS Deep and spawned some giants in the very far Shadow zone while I was still in spawn. They still just did their typical slow march and took several minutes to get to me

trim grove
# stark crag <@165048919221338112> from Giant wiki page: > If the players get too far away...

Every enemy (afaik) has this mechanic, where if you are in a different room they will speed up to get into the room (some enemies like mom and stuff kinda do it but also they are i guess scared of you and will just stay in the other rooom if you are close enough). This is super obvious with tanks. As soon as you step into a different room they will start charging at you even if you are like 5m away

#

but giants dont "run", they just do their fast walk

stark crag
#

gotcha, yeah will agree on the speedup

#

The only time I've ever seen Giants full sprint is OG R2 Shadow Giants where they possess the same hobbling sprint as Strikers do

#

and those are terrifyingly fast because they will do that no matter how far away you are. Thankfully you didn't necessarily have to wake any of them up except the Blood Door

trim grove
#

bro who tf added Tony as an alias

stark crag
#

The aliases are kind of excessive and wacky at the moment yeah

trim grove
#

someone fucking added"Big Freaky" at one point

stark crag
#

I've cleaned up most aliases at this point but the redirects still remain as I will need Soy for cleaning those up as they reflect some of those very additions

#

Just last night I added an alias for Corrupt Scans

#

(official name is Security Sensors)

#

I've heard/seen Corrupt Scan, Trap Scan, Fake Scan, and Security Sensor be used

dusk star
#

This gif is a sped up version of it

stark crag
#

that isn't sprinting, it's the speedwalk

trim grove
#

^

dusk star
#

Samesame

stark crag
#

So, I actually am at sort of an impasse once again editing the Giant page

#

Giants have an unused variant called Striker Boss which is a fast crawling Giant

#

BUT

#

you can get a Giant to crawl for a moment and attack in the same exact way if it does so once it finishes climbing a ladder, which I have seen on R5E1 attempts

#

And I’m trying to describe the Giant variants in comparison to the Striker

#

Furthermore they have an attack and sounds from early gameplay trailers that they no longer use

pale dock
#

i still think if u wanna add unused enemies

#

just make an unused enemy page

#

we dont need to bloat enemy pages with unused content that the people who check wiki r not interestedd in

#

cuz wiki its for strats, numbers, details

#

not rlly unused stuff as much, u can add one or two but a whole unused variants either trivia or its own individual section
also my internet is dyinghelp
BabyShooter

stark crag
#

The reality is Striker Patrol was THE Striker appearance in early gameplay footage

#

Giants possessed a unique tongue whip attack if you shot off their head and the striker boss giant variant is just a wave fast variant equivalent of the striker

stark crag
#

And yes while they are not used in the final game, official sourced footage of it exists

stark crag
#

The early gameplay Giant sounds are pretty cool honestly

#

they are much more guttural in nature and they don't really roar

stark crag
#

There's honestly a lot of "cut content" that is lurking just under the surface

#

Like this clip. That sound is from the cut Siren enemy, but this is vanilla and it plays when you open the R5A2 OVL Bulkhead

dusk star
#

Sounds like it could’ve also been for tank ngl

stark crag
dusk star
#

Yea just meant it fits tank imo

quartz rune
#

alright so far from reading the wiki articles i’ve only noticed two things to change

#

in r1c2, the door leading to 98 is a normal alarm whereas the door leading to 99 is a charger only alarm; the wiki never mentions that the alarms are different

#

and then in r2c1 there’s a remnant of the old enemy formatting: there’s some footnotes with asterisks regarding where enemies spawn but no asterisks in the actual enemies list

pale dock
#

[[R1C2]]

rough widgetBOT
quartz rune
quartz rune
#

r2d2’s page doesn’t mention that at the start of the 10th wave, 24 strikers are spawned in addition to the regular reactor waves

trim grove
#

Wait dodo is cooking with the knowledge

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I thought you were a pub

quartz rune
#

r2d2 plagued me for a long long time so i distinctly remember the details of it

#

imma have to play back r2 and r3’s a and b tiers because i have no recollection of most of them

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just for making sure that the info’s correct and such

dark citrus
#

the bug wiki is missing a lot of stuff

cyan coral
#

ah yea it's wikigg

pale dock
#

workk in progress byyy soomeone, i dont remember who was woorkin on that pagee

trim grove
#

ghostlymire pre sure

pale dock
#

and golden i think

stark crag
#

Most of those are told in initial section but please feel free to let me know

#

Most of that is remainder from initial append from raw text from tech support threads

dark citrus
# stark crag Most of those are told in initial section but please feel free to let me know

from the top of my head:

  1. Cfoam launcher holding charge sound does not loop properly, so if you keep holding the charge it will stop making any sounds untill you stop charging
  2. If you swap from Biotracker mid charge the charge will be stored and keep ringing
  3. If the ping is high enough you can ping dead bodies that will not disappear even after the body dissolves
  4. If the ping is high enough any consumable mines or from the deployer can spawn without a laser what can lead to them not detonating when an enemy passes it
  5. Sometimes when sentry gets emptied it can make a sound as if it were shooting all of its bullet in an instant
  6. When a sentry gets emptied it can que up a shot that will be immedietly fired upon refilling (especially dangerous with sniper sentries)
  7. Shooter bug also does not mention that besides making foam going through the doors, sentries will also shoot through it and tripmine lasers can also go through it, so mines facing the door will instantly blow up breaking the door
stark crag
#

wow this is extremely helpful

#

time to get to adding it alongside remote door break and the rundown progression bug

dark citrus
#

there is much more that i need either proof for or i have straight up forgotten 🥀

#

i really need the footage of the sentry backhandle expanding and then collapsing to prove that i am not crazy

jolly yarrow
#

sounds like you shouldn’t have bad ping

stark crag
#

I do know the reason behind #6 actually: this is because of a target acquisition logic failure, it still thinks the target it last shot at is still alive when its refilled while deployed, and Dinorush fixes this one in ETC

dark citrus
#

yeah

stark crag
#

it does indeed waste the shot too

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The one advantage to shooterbug (dodging projectiles) definitely does not outweigh all of the minuses when you are trying to not waste ammo

trim grove
shell ocean
trim grove
#

i have had it on host, and im pretty sure its just jank geometry

trim grove
pale dock
#

or happen differently out of both

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cuz i had it rejoining games

trim grove
#

yeah same

dark citrus
#

when you join late when a mine is already placed it can also have not laser, but it does not impact its performance

shell ocean
#

pretty sure it has something to do with them turning over what they should be able to when an enemy runs past

dark citrus
crimson lion
#

Tower defence enemies where enemies are aggroed on someone a few rooms over and won’t ever hurt you until they hit something that retargets them

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Big flies going through walls

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Flyer skipping death blood and instant popping out of existence.

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Enemies only being able to scream in one room and have it count

trim grove
#

tower defence tank is goated

crimson lion
#

It really is but I just want to find all the enemy bugs snatcher is so funny

trim grove
#

the one where your pov starts spinning is so goood

#

HOW does that even happen

stark crag
#

the Snatcher is absoutely unacceptably buggy lol

crimson lion
#

just remember

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It was more buggy when it launched

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Sentry reset on snatcher grap. Snatcher having left leg amour

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Is the snatcher entering a hunt phase and then not making it to you because it doesn’t have good path finding a bug or poor design choice

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Dodging snatcher attack only so it changes target and 180 and grabs your teammate

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Unlike. any other attack in the hame

void prawn
#

R8D2 doesn't mention the snatcher that spawns after picking up MWP

pale dock
#

[[R8D2]]

#

m

rough widgetBOT
pale dock
#

yes it does wdym

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:3

dark citrus
pale dock
#

fuck

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but it is two isnt it

#

i never seen more than 2

dark citrus
#

Its an alarm

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They Spawn with a certain delay

pale dock
#

it must bee a long delay

dark citrus
#

I think i have the Screenshot of the Trigger that describes how the Thing is supposed to be behaving

#

Lemme get Back home

pale dock
#

also idk how to express- i know its not upon pickiing the mwp but its just easier to say that cuz describin a position trigger its funk

dark citrus
#

"Upon going Up the stairs"

pale dock
#

the only tiime it happens in gtfo like that iis r5e1 but in there that actually matters

#

i guess thats a way i thought it was coming up of chafis room

dark citrus
dark citrus
pale dock
#

tthat i remember ngl

pale dock
#

should read better

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snathe

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i hate my keyboard

#

:[

grizzled crater
pale dock
#

oh

#

like- spawn that occurs on hitbox rather than door/event

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like just walkiing through something

dark citrus
#

R6CX has a trigger that completes upon having LOS to it

#

speaking of, the wording of "confirm the status of Unit 27" is pretty vague

pale dock
#

[[R6CX]] aa

rough widgetBOT
pale dock
#

oh god the enemy list

#

it says "Exploring the zone is sufficient to trigger the confirmation. Once confirmed, the door to Zone 83 will open." which like i feel isnt true ksmkdm

dark citrus
pale dock
#

pretty much

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smh ur giivin me work now i gotta update these ksks

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ii wiish i had a functional keyboard to do so

dark citrus
dark citrus
pale dock
#

i have people around

#

thats why i am no miic versiion

dark citrus
#

damm so the voices in le head are loud enough for us to hear them?

pale dock
#

maybe

void prawn
pale dock
#

start the alarm?

#

someone tp'd the mwp and just skiipped the sequence then

void prawn
#

It didn't mention the snatchers

pale dock
#

oh

dark citrus
pale dock
#

i just ediited

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iit

#

rn

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goober

#

:3

void prawn
#

Ohh, god damn gas-lit stoving

pale dock
#

me when i cook

dark citrus
grizzled crater
pale dock
#

r8b4... e2...
uhhhhhhhh

#

r8b4 ii guess u mean the ending error isnt that aa door opening

#

e2s i have no idea