#wiki-chat

1 messages Ā· Page 3 of 1

mental wren
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yea

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i mean

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one of the new enemies just isnt in the nav

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which is one way of spoilering

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:P

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wait hold up

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wait a minute

charred verge
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Yeah, the wiki nav doesn't make a lot of sense with this rundown šŸ˜†

mental wren
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:P

charred verge
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I'm open to suggestions... I don't think fandom has the same spoiler behaviour where you can hide specific text...

mental wren
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yea

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thats kinda annoying

charred verge
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Or we just remove it from the nav for the next 2 weeks šŸ¤·ā€ā™‚ļø

mental wren
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ig you could just not have it in nav

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yea

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:P

hollow ingot
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BTW this is a bug, so might not be advisable to promote that. But do whatever you choose.

south tulip
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So if that bug is fixed
The achievement is going to be impossible to do with bots?

hollow ingot
rocky wolf
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so is it just intended for the achievement to be that no one fires for the whole thing?
admittedly that was my first assumption, though the description does kinda leave some slight room for interpretation, and you could think that it's just meant to be yourself specifically

hollow ingot
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The spirit of the ach is about not using your guns. Since it would be so easy for 3 people to carry one person (by the 3 firing weapons, the one not) (hence the discovery of the bot cheese), we set it up that it's team-based. Bots just happened to fire their weapons in a different way than normal players.

I have heard the feedback that the description could use improvement and I'll bring that up internally.

crimson lion
crimson lion
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do you consider that against the spirt cause I would and yet we suggest that as well?

hollow ingot
hollow ingot
native orchid
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do these two currently lack pages?

muted hull
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||if the second image is of the new scout, then no it doesnt have a page yet||

native orchid
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||and the only pages I saw where the smalls for that enemy group though they could just not be linked there yet||

muted hull
native orchid
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||id describe it closer to a hybrid with a shotgun||

muted hull
native orchid
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||true just it moves much much faster||

cyan coral
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||Nightmare giant should be on the wiki, scout I don't I saw a page for it||

grizzled crater
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||nightmare giant, basically a hybrid in a way. Le potato||

native orchid
muted hull
native orchid
mental wren
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The ||potato|| is just not in nav

native orchid
charred verge
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Should we switch the nav for the logs to use the "Active Rundowns" and "Removed Rundowns" normenclature that is on the Rundowns themselves?

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I guess its a question as to whether the "Removed Rundowns" are canon. I would assume they are no longer canon, but since most of the logs are on the santonian website... maybe the difference is moot?

humble oracle
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else r8 would have a completely different ending.

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its just a different universe

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among the infinite number of them

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think of each worldline as a noodle (og, alt, destination), and r8 a bowl of spaghetti

charred verge
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I think I'm just annoyed something can be cannon but not accessible šŸ˜†

crystal veldt
cyan coral
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there are different sheets maintained by different people

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given the message signed rayban at the top of the sheet, probably maintained by raybanyoda

mental wren
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nahhh

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what

white cobalt
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How much HP do these have

glossy mantle
white cobalt
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Sheesh and a knife killed it

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Ig tumors have a 3x or even 4x

indigo quiver
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Someone shot it with a sniper on the other side at the same time

crystal veldt
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The funny thing is. Sniper alone isn't enough to kill it

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Impeccable timing

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(I don't think being a client should affect sniper dmg on those things tho but idk)

chrome violet
# white cobalt How much HP do these have

For the superscouts the data block says 161HP, 81 bodypartHP, 1x crit mult, and a 0.3 armor multiplier. So in theory you have to break 2 tumors at nearly the same time to kill. I'm unsure if back mult is a thing. Sniper deals 81.12 prec damage so just enough to break a tumor even from the front. I have no clue how he broke a tumor with the knife... or how the sniper finished the enemy. There shouldn't be overkill damage on the tumor. I wonder what I'm missing here.

glossy mantle
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Do we have calculations by chance?

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Maybe boosters perhaps, unsure until we actually get some math done

chrome violet
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It should leave it on half HP by everything I can see. Ima look in the data block again maybe something im missing

crystal veldt
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Unless this is after one of the recent hot fixes

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As for the tumor breaking on knife hit. Yeah that's a bit weird.

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Also yeah from my testing hosting. Idk specifics why sniper is able to overkill tumor hp.

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While some people dislike it. I tested it with a muted special dmg booster and it oneshot the scout to the back tumor

autumn girder
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It just doesn't have tumor logic probably

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It's a regular limb weakpoint like the head on most enemies

charred verge
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I've updated all of the R8 logs, so they should match the data blocks. (but still missing audio, and the VO's)

soft isle
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Rundown 8 mask, add to wiki :

timid zodiac
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btw

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some stuff in the melee page is fucked

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like throwing up errors

indigo quiver
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If it's the math then it means the math rendering backend is down or overloaded

charred verge
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I updated some other html on that page and it seems to have republished the math

charred verge
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Someone has gone and renamed all of the Nightmare enemies to "Mandrill"

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Looks like abuse as there's no reference to "Mandrill" anywhere in this Discord or elsewhere, so I'm going to revert

split thorn
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Fake news šŸ—£ļø (according to gtfo chat)

midnight crater
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^^ There are 5, can someone update this

grizzled crater
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theres 5 cells?

midnight crater
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went in and checked yeah

grizzled crater
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ah right i know why

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its not the amount of cells

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but the order (with some rng)

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afaik one of the zones in secondary with hsus doesnt have a cell

If this zone is NOT the one with your hsu and you open it while having used the other available 4 cells then you cant access your hsu Zone (that has the missing cell)

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so if you an idiot and open both side zones in main and then open the all but your hsu zone while the hsu zone has a cell then you softlocked

midnight crater
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but shouldn't it at least mention ab the other cells then instead of just 1 main - 1 sec?

grizzled crater
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its funny how all the soft locks (that actually lock you out without a player being stuck or with bugs involved) are generator/cell combos

tough lynx
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It's fixed now btw, thanks for bringing it up Yuki.

grizzled crater
tough lynx
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I checked a few times and 2 of the 3 zones had a cell each. If 2 cells can spawn in the same zone, you could still get softlocked. Otherwise you will begin secondary with 2 cells and even if you choose the zone with no cell first, you can still open one of the other 2

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Nvm, I never thought about using both cells from main in main itself. Why are there so many generators thenboom

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I'll just have to add like a flowchart for each case ^^

full yew
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Classic R4 issue : "Let's add some additional layers"

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There should be 2 Cells in Main, and 3 in Secondary

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and you have 5 doors locked behind Generators

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Unless you used the two Cells from Main in the Main layer, you should not be able to softlock yourself

tough lynx
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Yeah I'll just go with "Unless you use both Cells from the Main objective to open both Zone 45 and 46 it will be impossible to softlock yourself." ^^

gusty tide
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If I use a regen cap booster, when I got infection, my cap also increases from 15 to 15+%booster?

split thorn
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No

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You'll still get 85% infection and your hp will stay at 15%

midnight crater
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I believe the booster just slows down getting infected

weak coral
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Added the MegaMom page. Attempted to add an internal name part for the info box, including editing the template for the info box, but I do not believe I did it correctly. So if you see edits there, that's why.

charred verge
crystal veldt
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LF> Zoomer Scout

tough lynx
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Should I add all the little voice clips from A2 secondary like normal voiceovers? Because there are like 11 of them and some are about 4 words long.

charred verge
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Maybe just under one heading?

tough lynx
glass magnet
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Hello everyone, comrades, if I have 40% primary and 100% secondary ammo, how is the ammo distributed?

unreal musk
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you only get ammo for main but u lose on secondary

glass magnet
unreal musk
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ammo packs generally give 18% primary and 30% secondary so adjust your ammo accordingly

charred verge
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If someone has wiki admin access, could they add the CSS:

mark { text-decoration: none; color: #000; background: #e7cc1d; }
ins { text-decoration: none; color: #FFF; background: #1aaf4e; }
del { text-decoration: none; color: #FFF; background: #b92f2f; }
indigo quiver
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<@&638943713367687168> ^

undone compass
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whas that for

indigo quiver
undone compass
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yeah i mean that

indigo quiver
# undone compass yeah i mean that

CSS lets you customize how the wiki appears. RefFoxtrot has been doing a lot of work with a lot of pages, so I'm just kinda trusting it'll look good. I think
https://community.fandom.com/wiki/Help:Community_CSS_and_JS has some more info about where to put it and stuff

Community Central

Through community CSS and JavaScript, local administrators can affect the way all visitors—logged in or not—see their wikis on desktop and tablets. Local customization offers great challenge and...

undone compass
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icic

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ill add it later on today at some point

unreal musk
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<@&408548765599793173>

mighty holly
undone compass
charred verge
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It won't change any existing areas, at least I've not come across <ins> or <del> tags anywhere. They're tags used to annotate changes to a document.

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I was going to upload a diff of all the game logs with similar logs, and highlighting the changes is particularly useful. I could just style them inline using style, but figured a CSS change might be easier.

undone compass
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ive tried adding it, let me know if ive done it properly and its working

gloomy elk
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Hello, just want to make sure it's ok beforehand, is it alright if I try to spruce up the wiki and make more templates? I'll post drafts here to get okayed before I publish them and make changes

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I've run a few other wikis before and figured I might as well help out

indigo quiver
gloomy elk
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Alright! I'll let you guys know if I finish anything interesting, I'll just focus on filling the empty expedition pages for now

gloomy elk
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Is it known what the font used in the expedition previews are?

pale dock
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general use GTFO font its Share Tech

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unless u mean

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wiki fonts

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and not actual ingame stuff

gloomy elk
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Ahh ok thank you

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Looking for this font too, unless it's the same

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the one used in the header (://Intel_) and the body

pale dock
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actually i think its Fira Code, which its a coding font that likemakes letter being the same height and fixes some like shortcuts with symbols

gloomy elk
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Ahhh, looks like the visual studio default one

pale dock
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this is from the fira codes github page

gloomy elk
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wanna try recreating the expedition previews with wiki formatting so that I can manipulate them to look nicer

charred verge
charred verge
humble oracle
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https://gtfo.fandom.com/wiki/The_Collectors
in reference to the [which log?] sections.

1st: MAH-HS-666.LOG, NNT-453Y.
2nd: NNT-453Y
3rd: YTG-48A-GK3

GTFO Wiki

The Collectors are an alien race and antagonist in the story of GTFO. Despite their importance, they are only briefly mentioned, and never directly encountered, throughout the rundowns.

gloomy elk
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Goal is to replace the images on each expedition page with the template, and then eventually overhaul the expedition template with something that looks a bit nicer, I'll have to adapt the spacing and font sizes and stuff to fit, but I think it's well on its way

indigo quiver
gloomy elk
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(You can set your personal css by going here and clicking on "Custom CSS", it'll take you to a new page)

indigo quiver
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I am personally a very big fan of doing a bunch of work for a minor thing (me, learning the intricacies of the wiki math rendering environment just for some pretty formulas), but what is the advantage over the images? Images as part of the infoboxes is pretty standard no?

gloomy elk
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Mostly copypaste-ability and the ability to format it to look nice and clean

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it's not super useful I just want it to look inline with the rest of the wiki and am willing to waste the time to do that

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I am a big fan of making game wikis look something like the game UI but more wiki-friendly

indigo quiver
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I respect it, and you've nailed it

tough lynx
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Looks rly cool

solemn needle
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The wiki page for the "IIX Syringe" does not mention how its effect wears off after your first attack against an enemy, making the implication its effect could be used multiple times in the 8 second window, which does not seem to be the case.

indigo quiver
fallen vessel
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Gonna try rewriting the R7C2 guide, it's got a bit of inaccurate info (like saying desert run at end of main objective is on a 2 minute timer, not mentioning how you get the bulkhead key, and saying the fog will lower at 5 cells plugged in (it will only if you checkpoint)
Would someone mind double checking over my work when I'm done? I'd like to make sure I don't make any silly mistakes

indigo quiver
fallen vessel
glossy mantle
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Fun little fact

indigo quiver
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I actually think it is even more complicated than that, but haven't looked deeply into it

fallen vessel
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How can you do secondary before main?
Doesn't secondary only unlock after main completion, or is there a glitch I don't know?

indigo quiver
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So you can do the teleport scans in either order

indigo quiver
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What I mean by that: the wiki tries to be descriptive rather than prescriptive - we state what players need to do, not how they should do it.

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For example, it is possible to get the bulkhead key with any of the sets of cells, while it might be easiest to get with the 1/2 set, stating that isn't necessarily something for the overview part of the article, more appropriate as a tip after that

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Same thing with the timing of opening overload bulkhead, opening it early is actually very strongly advised if you want to do overload with the 3/4 cell, which is a completely valid way of attempting the level

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All that said, it is a massive improvement over the original article, so excellent work! More just something to keep in mind if you were looking to make similar additions on other levels

fallen vessel
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I actually had no idea that secondary unlocked after 6 cells, I always heard the "door unlocked sound" after you finished the gen cluster main scan
You learn something new

Yeah, I did figure that I shouldn't dictate too much of how to do it, which is why I leaned on "it is recommended" a bunch. I can go ahead and remove those parts

indigo quiver
humble oracle
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on the "KSO" page, we do actually know of one more kso...

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us.

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i mean the us we play in the tutorial/eval

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our designation is said over the intercom, and we are a class T

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now the only class T in our squad is dauda, but he's black, and we play as a white guy in the eval

humble oracle
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am i wrong???

mental wren
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interesting

dusty topaz
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R8 2024-02-14 patch changes

Hel Gun

  • shots per refill: 13.85 => 15.68

Burst Cannon

  • burst delay: 0.3s => 0.2s

Arbalist

  • shots per refill: 50.85 => 56.43

Sniper

  • shot delay: 1.3s => 0.8s

Pump Shotgun

  • shots per refill: 8.18 => 9.42

Burst Pistol

  • falloff start: 7m => 10m
  • damage: 3.05 => 3.2

Machine Pistol

  • falloff start: 5m => 7m

should be accurate i think. also seems they removed all tumor damage caps (sniper 3-shots mothers on host)

mental wren
crystal veldt
mental wren
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šŸ’€

indigo quiver
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Undocumented additional change:

DMR

  • Bullet cost: 5.9 -> 5.89
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I imagine this is how they "fixed" the reloading-11 issue

trim grove
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Idk how they didn’t test it with the other weapons

dark citrus
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Is the gtfo Wiki still Missing Info on the Nightmare...Things from R8A2 sec extract? Cant find anything on them even though they are to be Seen in recorded runs

indigo quiver
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If you want to document it then feel free of course!

dark citrus
indigo quiver
weak coral
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if I'm misremembering incorrectly, shotgun reloads to 7

mental wren
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zoomer scout is missing an image on the enemies page

pale dock
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just noticed the wiki was outdated on this uh is this edit ok should i go further talkin about the patch or just leave it as is

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actually this is better isnt it

humble oracle
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https://gtfo.fandom.com/wiki/Rundown_7.0_Logs
why was this log removed from the wiki??? it is from r7e1 and was in previous versions of this page

GTFO Wiki

The following article details all of the logs, voice-overs, and other related lore that is found within Rundown 7.0 or released at the same time as the rundown. As these logs may have gone through revisions in subsequent updates to GTFO, this article represents the current version of the logs as found within the game.

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what's with all these anyhow? on the 14th of this month RefFoxtrot removed over 7000 bytes

autumn girder
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might have something to do with

humble oracle
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it was first added in r7e1, that is the original.

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if anything, the other duplicates should have been removed, no?

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from that pic, looks like other levels in r7 had their logs removed too

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given someone like me looking for the originals because thats where i know them to be (since i played it at the time), all it is is frustrating to look for files that should be there that aren't because some later level also included them

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i'm just saying, there needs to be some kind of consistancy so people can find what they are looking for without digging through page edits. it is an r7 original log, it should have been left

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same with any others that were removed

indigo quiver
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If the game has removed the log from a level, then it is appropriate for the wiki to be changed to reflect that

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We're gonna strive for the wiki to reflect the current version of the game, rather than previous versions

humble oracle
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was it removed from the level?

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why the fuck would the devs do that?

quiet thunder
humble oracle
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Those were the originals though! Why remove them???

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And not the duplicates?

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It even says "removed duplicate"

candid isle
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it’s…still technically a duplicate tho?

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it’s just a log, it’s still in the game

humble oracle
candid isle
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no? It’s in another level?

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Sure it originated in R7E1, but it was also added somewhere else in the alts, so it’s still there iirc

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In the alt level

humble oracle
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alt is an entire different universe though? half of the original logs are also there, but changed

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how do you know that one hasn't?

candid isle
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uhhhh, it says ā€œduplicateā€

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so I assume it’s a duplicate

humble oracle
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i genuinely do not see the reason why the devs decided to remove the originals in favor of any alt// placements. to me that sounds horrendously bad of an idea. the lore is already convoluted and overly complicated such that barely anyone bothers to read into it at all, yet moving previously known-to-be logs just makes it worse.

candid isle
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bro it’s 3 logs that got moved, in a game with 188 currently in game. It’s fine

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If people really want to learn about the lore, they’re not gonna be put off of it because the log in the Pablo zone got moved somewhere else

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It’s in R8B3 now

hollow ingot
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The same log id with the same log text was in two places. We removed it from one place and left it in the other.

candid isle
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there's not a pablo log

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there was just the log in the pablo zone

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which if you count that as a "Pablo log", there is only 1

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in R8A2

mental wren
vast jetty
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Is there a page for the weird nightmare baby strikers that spawn at the end of R8A2?
Do these things spawn anywhere else?

upbeat kernel
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they spawn from the alarms caused by the RASCAL.EXE start command as well

fallen vessel
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has there been any push to move from fandom to another wiki hosting site?
I've seen several wikis do it (e.g. Minecraft), and it seems to improve the overall experience

indigo quiver
fallen vessel
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Fair

charred verge
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Just for reference, I removed the log from the wiki because I have a script which outputs, amongst other things, the Index of Logs page (https://gtfo.fandom.com/wiki/Index_of_Logs), and when there is a new patch, I can just re-run the script and note the additions/removals of the specific logs.

soft isle
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You are god!

vast jetty
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Anyone else encountering a bug on wiki where if you're viewing Rundown 6 and click "Next Rundown" it brings you to rundown 8?
And if you're on rundown 7 and click "Next rundown" it brings you to rundown 1?

pale dock
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when rundown 7 dropped, the devs decided to bring old rundowns and they did it with ALT rundown 1
then they went through all ALTs until ALT rundown 6, where they did rundown 8

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so yes thats just they way they released

trim grove
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I feel like it would be more intuitive to have it in numerical order instead of released order

pale dock
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maybe

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but defo isnt a bug tho

mental wren
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wait

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since technically

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the shooter giant hybrid infection thing is in a command

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should it be added to the enemy list

crystal veldt
mental wren
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So hurt

crystal veldt
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Not every enemy in the enemylist command
Would be put into the wiki

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Ifo tryna put out misinfo

mental wren
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:C

iron sonnet
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has the wiki not been updated at all since rundown 8

pale dock
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it has i see a lot of changes and level descriptions being added or changed n stuff

iron sonnet
pale dock
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it is a bit but a think efforts were a bit more concentrated on the description of the missions themselves n the gun changes [which are the things people gravitate towards]
but if u want u can try editing it and adding to it

fallen vessel
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Have a question on R7D1 description
https://gtfo.fandom.com/wiki/Rundown_7.0
Main objective is listed as process item, and while that is accurate, I feel the TImed Sequence would be a better descriptor for it
Maybe we change the text to Timed Sequence (Process Item)?

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Also, I can try updating the R8 page with the mission texts, though it's going to be hard to list the objective with R8E1 and R8A2 secondary

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There's a bunch of objectives in R8 that don't follow standard objective types, not just those two

pale dock
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a2 main its a terminal command, sec technically its clear a path since u just need to get to extract, e1 its a warden protocol tho

fallen vessel
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R8A1 - Retrieve Item main , R8B1 - Gather Items main / Gather Item secondary, R8B2 - Degausser terminals (new objective or terminal command?) main and secondary , R8C1 - Terminal Uplink main / Terminal Command secondary / Timed Sequence overload , R8D1 - Meet Schaffer (Complete scan?/Clear a path) main, R8E1 - Survive Warden Protocol main / Terminal Command secondary
|| R8A2 - Terminal Command main / Complete Scan?/Clear a path secondary, R8B3 - Terminal Uplink main / Gather Items secondary, R8B4 - Retrieve Item main / Reactor Shutdown (sortof, acts more like terminal command) secondary, R8C2 - Complete Scan main, R8D2 - Retrieve Item main / Explore? secondary , R8E2 - Dimension Warp?/Clear a path main / Startup Reactor secondary ||

soft mason
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I feel like r8e1 shouldn't be survive warden protocol

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should be its own unique thing, 'Reach KDS Deep'

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a lot of R8's objectives don't really fit

fallen vessel
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It's technically a warden protocol (warmup time + enemy waves + 'extract' at the end)
But yeah, like I said, there's several objectives in R8 that don't fit the standard
I think we can group the nonstandard ones under "complete bioscan sequence" (||A2 secondary , C2, D2 secondary , E2 main ||), as that's what most of them are

pale dock
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its a bit of a funky way to put it tho

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cause like yeah u technically do that but sounds more like u gotta complete a scan for the whole level

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... and e2 isnt really completing a scan

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its transporting the MWP to the end

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those two lasts scans are alarms technically

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and think third one too

fallen vessel
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It's up in the air what we classify these as, which is why I'm trying to get a discussion on it
If you want to be super technical, E2 is a survive warden protocol (that's responsible for the timer and surge alarm when it runs out)

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Funny answer for A2 secondary: "Complete Nightmare Tutorial"

candid isle
charred verge
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Getting the formatting right was a pain. I really need to put these scripts on github or something...

fallen vessel
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Nice work! My only quibble is that R7D1 main and R8C1 Overload should be Timed Sequence, not deliver item

charred verge
charred verge
humble oracle
rocky wolf
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you can edit the wiki as well ya know :p

soft mason
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the wiki says the burst rifle can one-burst strikers with only headshots. isn't that impossible 'cause the head would break after bullet 2?

indigo quiver
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It can on client, not host

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It should definitely clarify that though

crystal veldt
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When will Lugubrious be updated

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I met a pub trying to obtain it by completing the mains of R6

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It doesn't state being for an OG R6 apparel objective

crimson lion
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It does because we say r6 not alt r6

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that is the big difference

humble oracle
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<@&408548765599793173>

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I ain't clicking that

EDIT: ITS IN ALL CHANNELS

crystal veldt
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Which isn't true

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Technically true. But without knowing context people would include Ext with that.

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Idk if people noticed that once ext released. The apparel objective for Lugubrious changed to 10 main completions

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If anything. It should say whether or not if it is obtainable

hasty dune
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https://gtfo.fandom.com/wiki/Apparel
I don't have the permissions to edit (apparently IP blocked) so i'll just leave the info here for someone else to update.
For "How many cosmetics are there" section, i've recalculated the amounts of RANDOMLY acquired cosmetics:
+34 Helmets
+15 Torsos
+14 Legs
+16 Backpacks
+22 Colour Palletes

for a total of 101 RNG cosmetics.
Accounted for 83 missions that are in the game - that's 18 cosmetics new players from Rundown 7 and onwards are potentially locked out from.

GTFO Wiki

Apparel is a feature of GTFO which lets players customize the cosmetic appearance of their character through unlockable content. Apparel was added to GTFO in Rundown 6.0.

soft mason
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Noticed a lot of guns didn't get updated with their r8 changes. I gave the arbalist it's lower bulletcost (just guessed until I got the total 184 like it has in-game)

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did the same for the s870

indigo quiver
#

Also, very much appreciate the exceptional effort, but do feel free to ask how something like bulletcost works. More than happy to explain rather than you having to guess.

shell ocean
#

Apparel page is missing "Marsh Formidable" from the legs section and I don't have the technical know-how to edit it

grizzled crater
#

<@&408548765599793173>

tame carbon
#

Thanks, got it

soft mason
#

slightly fixed this description that said the pump never saw use

#

only noting this because I forgot how weird the slug shotgun is

timid zodiac
#

for the wiki

#

could we get specific numbers if anyone knows them

#

like c-foam page it says

#

The C-Foam Grenade

The C-Foam Grenade is a consumable which can be thrown to release C-Foam (detonating on impact with any surface/any enemy).

#

it would be cool if it mentioned how many blobs are in a nade as it goes on to mention later on the page the number of blobs required to foam enemies

indigo quiver
#

...it is already there?

#

On the C-foam page

pale dock
#

a page about corrupt scans should be made? or maybs just left in the level descriptions?

charred verge
pale dock
#

i can [hopefully] i was just wondering if there was enough info to fill u a page about it

indigo quiver
#

It's a stretch, but if you don't want a completely new page, existing scan types are covered in the Alarms page

#

Corrupted scans are obviously a very different kind of scan though

mental wren
#

wasnt that changed for host

#

am i stupid

grizzled crater
#

it did

#

its max for both

mental wren
#

mk

#

just checking

fallen vessel
#

There's a bunch of outdated stuff, like the Stealth killing section for giants still using the old knife stats

mental wren
#

misinfo right on the official wiki smh my head

#

shaking and crying rn

pale dock
#

which style of reactors should be used? cause theres two and i feel like its easier to just have one
one says the times but not the enemies and the other doesnt say the times

#

opinions?

trim grove
#

I think both is nice

#

I dont see why times cant be included

pale dock
#

trues

white cobalt
#

Cause the table makes it more organized and readable

#

Can just add another column for enemies anyway

charred verge
hot crater
#

R4C3 secondary on wiki is missing a IV alarm after you insert 2 cells into the generator

crimson lion
#

When you finish a Gen cluster something normally starts happening

edgy ferry
#

Everything breaks

thin linden
#

Hi! Im new here, I bought the game today, can I have some tips to begin please?

pale dock
# thin linden Hi! Im new here, I bought the game today, can I have some tips to begin please?

hello, well since this is the wiki chat u could read up https://gtfo.fandom.com/wiki/How_to_play which has some advice about some mechanics
and along with these some advice could be try out every gun a couple times, rlly all of em serve a purpose some are just more situational
and enemies when they glow they detech more, and that includes killing them, so if u got two like 2 3 meters apart, make sure the farther one isnt glowing when u kill their partner

GTFO Wiki

GTFO is a 4-player cooperative first-person shooter, with elements of stealth, resource management and position defence. This guide will act as a very basic introduction to the game and its mechanics. If you would like more information to look at the individual pages or learn yourself in-game.
If you do not own GTFO you can purchase it on Steam ...

latent horizon
#

Wait so I see that you can ping "on item boxes, items in boxes and doors" but I've seen other people just ping nothing?

copper musk
latent horizon
#

šŸ‘ ty

frosty pumice
#

Is Lockout 2 still playable on older versions of the game ?

pale dock
#

this is the wiki chat but for the record yes i think it is

frosty pumice
#

I didnt really know where to post that but thanks for the quick answer chief

pale dock
#

yes

frosty pumice
#

oh sweet, i wasnt aware that those exsited ,thanks

crimson lion
#

It can be presumed that the prisoners/the warden procured this drillhead from the myriad of abandoned mining equipment throughout Garganta. why is this on the spear wiki for trivia

#

like idk feel like there is better trivia for the spear like how its double hits work the charge hit vs stagger alarm and such

pale dock
#

how does it double hits work

#

also what's stagger alarm

fallen vessel
#

Anyone have any trivia about the choke mod shotgun?
Was looking through the page and noticed that it talked about bullet cost comparison with regular shotgun, which is out of date since regular shotgun has a lower bullet cost
If there's no trivia I'll just delete the section

pale dock
#

the empty shells come out of both sides of the gun, alternating left to right with each shot
the weapon has incredibly fire rate, more than a bullpup but still less than the mschinepistol, which makes it one of the faster weapons to kill giants not counting oneshots
it is one of the only weapons to have a grip in the front, along with it being the same one as the bullpup and both were introduced in the same rundown

#

uhhh those are all i can think of

mental wren
#

mods

#

on the modding server?

pale dock
#

:3

mental wren
#

:3

#

boop

grizzled crater
#

Bullpup was r3
Choke mod r4

mental wren
#

SLENDI MISINFO IN CHAT

#

REPORTED

pale dock
#

i was so sure they were :[

#

sads

cyan coral
#

hang on, is it maybe the only rundown 4 weapon that's stayed unchanged on the menu screen? hel revo got renamed from model 8 to 3rb, heavy assault got turned into a special weapon, autopistol became hel

#

that's some trivia i guess

mental wren
#

even considering its trivia

jolly yarrow
#

does anyone know where the (unused) nightmare wave roar sound came from?

pale dock
#

the files

#

it's inside the game

mental wren
#

lmao

pale dock
#

i should probably edit that to say it's unused but i don't have my pc anymore to do that

pale dock
#

thanks

#

grabs ur ip

mental wren
#

NOOOOO

jolly yarrow
mental wren
#

LMAO

#

you asked...

jolly yarrow
#

was hoping for something more specific

#

like the sound ID or switch ID

hoary plover
#

they should use it

mental wren
#

avg bravo

jolly yarrow
#

or which sound bank it was in

#

they don’t use it

#

internally for wave roars nightmares are considered strikers/shooters

#

they have the same switchID

pale dock
#

ah idk i got it from a youtube video from an user called dark emperor

static monolith
#

well you said it yourself its not used so ofc theres no ID for it

pale dock
#

if u want the specific one u could ask the modding server

#

they probs know better than here

jolly yarrow
soft isle
#

I noticed that the R8 logs are incomplete (||the garganta alert voice lines are missing||). Can anybody who works with the wiki fix it? Thanks

cyan coral
#

the comms voiceover stuff about the reactor meltdown stuff? should be included still

#
GTFO Wiki

The following article details all of the logs, voice-overs, and other related lore that is found within Rundown 8.0 or released at the same time as the rundown. As these logs may have gone through revisions in subsequent updates to GTFO, this article represents the current version of the logs as found within the game.

pale dock
#

i checked in 0.8 seconds and i think the d1 one is missing and the d2 one

#

like d2 it's only a pair of logs from what it appears - idk if it's my phone cause fandom on phone is such a pain

#

but it's missing everything, all the dialogues and intercoms

soft isle
#

E1 and E2 is also missing

pale dock
#

well would only be e1 cause it's the same one for e2

#

and it- oh

#

no nevermind i'm stupid

#

but yeah ur right

soft isle
charred verge
#

Hey all, it look like there’s been a few edits for sleeper aliases over on the wiki and I suspect people are just adding their own in-jokes. I've gone through the discord and checked to see what is commonly used and suggest the following edits, but let me know if you disagree:

Striker
āœ“ Licker
āœ• Grunt

Shooter
āœ• Female

Scout
āœ“ Feeler
āœ• (Forbidden) Spaghetti

Giant
āœ“ Big Guy, Frank, Big Striker, Titan
āœ• Big Boi, DR.Thunk, Titan

Big Shooter
āœ“ Chicken, Giant Shooter
āœ• Big Female

Hybrid
āœ“ Rapid Shooter
āœ• Machine Gun Big

Charger
āœ“ Bullrush
āœ• Punk

Big Charger
āœ“ Big Bullrush, BBC
āœ• Benjamin, Bartholomew, Charleston, Big Punk, BBC

Charger Scout
āœ“ Bullrush Scout
āœ• Armored Scout, Scout Punk, Gramps

Shadow
āœ“ Ghost

Big Shadow
āœ“ Shadow Giant

Shadow Scout
āœ“ Ghost Scout

Baby Striker
āœ“ Baby, Child
āœ• Child

Flyer
āœ“ Floater, Meatball, Watcher

Big Flyer
āœ“ Big Meatball, Shocker
āœ• Spicy Meatball, Burster, Shocker

Snatcher
āœ“ Pouncer, Hunter, Dog
āœ• Uncle, The Infinite Spaghetti Dimension, Dog

Mother
āœ“ Mom, Breeder, Birther
āœ• Mama

Big Mother
āœ“ Big Mom, Birther Boss, Queen, pMother
āœ• Grandmother, Matriarch, Big Mama

Tank
āœ“ Hydra
āœ• Father

Immortal
āœ“ Pablo
āœ• Big/Armored/Charger Tank

Kraken
āœ“ Squid, Leviathan
āœ• Butterfly, Clam

Spitter
āœ“ Wallsacks, Pimples
āœ• Bulbous Greenies, Gooshers

Cocoon
āœ“ Sacks

indigo quiver
grizzled crater
#

Agreeing with tru on the names mostly

Tho BBC is probably one of the most common nicknames for big chargers

Also id rather have ā€žmomā€œ than mama for mothers lol

#

Also wait
Who has ever used female for shooters

#

thats like calling strikers males

trim grove
#

BBC is very common for big chargers
Shocker is pretty common for big flyers
Some people do use dog for snatcher i know
Mom is the usual name as well as birther i dont think mama is really used
Other than that looks pretty decent

trim grove
cyan coral
grizzled crater
trim grove
#

And it shouldnt be on the wiki cause of that or smth

#

correct me if im wrong goat

crystal veldt
#

When Infinite spaghetti dimension is because of the bug of getting trapped in the snatcher dimension iirc.

pale dock
#

i seen several people call the tank Father, rather than hydra

dark citrus
#

In what reality do people even call it a Hydra?

cyan coral
#

No-one calls them females from a gameplay perspective

grizzled crater
dark citrus
#

Hmm

crystal veldt
#

Several of the names are OG names not used anymore

#

The funny one not here but rather by the devs (mentioned in the Speedrunner/Level designer Q&A)
They called Immortal "Frank the Tank"

#

Unlike us who call it Pablo/Immortal

#

They didn't know we called Giants Franks back then either apparently.

jolly yarrow
crystal veldt
#

Idk how the different departments interact

#

Or research community / wiki

jolly yarrow
#

i was kinda malding during that dev interview with the speedrunners

pale dock
#

i like the insight on some levels :]

boreal iris
#

i still hear people refer to giants as titans

#

rarely

#

but it happens

charred verge
#

Thanks all!

calm star
#

hello o/, i wanted to discuss a change i want to make, wanted to get some opinions and stuff just to gauge if this is something you guys are okay with or if you prefer the current layout:

the current layout for the expedition table section on the individual rundown pages feels cluttered and isn't very user-friendly, especially with the need to scroll horizontally to see beyond the second expedition of each tier.

this is mainly caused by having the image of the level included with each expedition; I strongly believe we should just drop the images for each specific mission and instead list the sublevel name (e.g., ALT://R5A1 - FLOODWAYS), along with everything else currently (some extra information also).

the expedition images aren't very table friendly, and a large portion isn't very useful while taking up so much space.

i've provided an image of what it looks like currently, and the change that i kinda wanna make for all the rundown pages (def a wip, just what i have so far). i also just found the list of expeditions page - i think something very similar to that (+ adding sector task type) could also work very well.

jolly yarrow
#

move to anti fandom wiki

crimson lion
#

Please tell me the first image is the less cluttered ones

lusty kernel
#

looks good tbh

crimson lion
#

Has way more info than the 2nd at least the drop death and flavour text can be somewhere else

lusty kernel
#

yh you can just put that on the expedition page itself

calm star
#

haha sorry, i shouldve uploaded the current one first. also, those images already are on each expedition page.

#

also, here's a different design, it's basically the layout from the list of expeditions page. the first redesign is there for comparison, wonder which one is preferred. also, feel free to give any suggestions for a completely different design or the ones made so far. things like color choice, layout, etc.

pale dock
#

i dont like the second design a whole lot, the fact that it lists checkpoints seems a lil useless- more so cause 5 rundowns out of 8 don't have them

#

feels like a lot of wasted space for the majority of rundown pages

#

but i also wouldn't know what to change it with

calm star
#

that's fair, maybe ill just keep it for the newer rundowns that actually have them. i think a potential alternative is something about the infection maybe? i've seen some expedition pages have whether or not infection is in play, like this one (although this type of info is very inconsistent, some pages have this info, others don't even though there is infection in that level). i could also just completely remove that column if there isn't anything else.

indigo quiver
#

I think the second redesign is probably preferrable.

The mostly vertical layout will make it much more usable on mobile devices.

I'd tend to agree that the additional columns of checkpoints/expedition depth(/infection presence) are probably best left off. With that info being available on the expedition pages themselves.

calm star
#

Seems like majority prefer the 1st design, so I'm gonna go ahead and make that change to alt r5.

jolly yarrow
#

does anyone have the vogen dispatch voicelines?

#

all that's on the wiki is the one in r8c1

jolly yarrow
#

resolved

boreal iris
#

rifle is the only gun out of order on the precision multiplier list

crimson lion
boreal iris
#

thank u

verbal knot
#

...Really?

crimson lion
#

Seems like it is in order now

verbal knot
#

Like is the prec multi actually 1 for rifle

#

or is that a joke

crimson lion
#

Must be its on the wiki

boreal iris
#

no yeah jish is right

#

they just updated it

autumn girder
#

Rifle buff goes crazy

indigo quiver
crimson lion
humble oracle
#

i think someone sabotaged the spear's wiki page, it mentions giant mechanical bees...

cyan coral
#

you only just noticed?

humble oracle
#

i did the other day, but nobody fixed it, so i figured i'd mention it here.

boreal iris
#

much better thank you tru

#

my hero

crimson lion
#

@indigo quiver i think i found a typo on the wiki. could you find it and fix for me

crimson lion
#

They even go on dimensions trips without writing down in lore what happened

#

who’s to say one of them wasn’t collecting the best melee weapon in the games origin point

cunning tangle
#

it’s a shame we don’t have someone who lived to document all the occurrences down there

#

would’ve loved to hear about the mechanical worms and the warden bots

indigo quiver
pale dock
#

it does like show ur ip if ur not logged so that could also be it

crimson lion
#

literally I make changes just because I think some of the writing is a tad weak

#

But just posting here what needs to be fixed is not it

#

especially when it takes more time for tru to look at it then you just fixing it if it matters

humble oracle
cunning tangle
#

really? that's your takeaway

#

christ

crimson lion
#

Scoll up let me tell you I have been clowning on these posters for a bit

humble oracle
#

well, no, I have no desire to make an account or post anonymous edits to the wiki (or any wiki for that matter), so rather than being told to just fix it myself, I'll just refrain from making note of an error or issue in the first place.

cyan coral
#

that seems

#

incredibly futile?

cunning tangle
#

k have fun

crimson lion
#

It is funny but it is better than tasking other with work ngl

humble oracle
cyan coral
humble oracle
crimson lion
#

Different people but duck doesn’t fix the wiki much anymore

#

It is mainly tru and tru has expressed frustration at these posts

humble oracle
#

I just keep entirely away from Fandom. Its not a big issue for me tbh. If feedback about it isn't wanted, I'll just stay out of the way. I only mentioned it because it was posted in lore the other day.

cyan coral
humble oracle
cyan coral
#

going from posting about rogue edits to completely shutting down when one person says that you can edit it sooner than someone else who needs to find the page first, then edit what needs to be done

crimson lion
#

She doesn’t want to edit it. Goat

humble oracle
crimson lion
#

That is fair as anything.

cyan coral
#

yes, I'm aware

#

I can't be bothered to edit the wiki either, although I did do it once closer to r8 release to add some useful information

#

I posted this message before the most recent 3 messages, and the other message from me was an elaboration on where my confusion came from

humble oracle
#

its not about being bothered, I just dont want to make an account with them or give them any of my data, IP included.
i mean the company literally has an entire subsection of their wikipedia article labeled "controversies" for christ's sake

#

but again, its whatever. this isn't a huge issue. I'll just not post about it here in the future if something comes up

indigo quiver
#

People in this chat aren't beholden to fix things for other people. Maintaining the wiki is a volunteer effort, and a very thankless one at that.

If it is someone unfamiliar with the wiki, who might not know that anyone can edit it, or if it is a trickier edit involving tables or navboxes or something then I'd find it entirely understandable for someone to ask here.

#

This is neither of those.

Just repeatedly stating that an issue exists without any indication of attempts to actually contribute to the effort comes across as pretty rude.

cunning tangle
#

repeatedly

#

glad u can read

indigo quiver
humble oracle
#

i feel this CONVERSATION is getting rather rude.

i mentioned it once, days ago (so no fucking clue where "repeatedly" came from)
and furthermore, I said i'd just not post in here again in the future

#

i feel like i want to talk to a different moderator about this... getting kinda toxic.

cunning tangle
#

days ago = yesterday

#

literally today

#

actually

#

in this channel

#

so idk what youre even saying

#

its kinda absurd that youre calling that toxic

#

if you need a definition on toxicity

#

im more than happy to give you it

cyan coral
#

I was going to say that this is civil disagreement and far from proper toxicity

#

the courtesy is still there, no-one's gone rabid

cunning tangle
#

also didnt you complain a ton abt the r7 log being moved on the wiki when it was actually moved in game

indigo quiver
#

@cunning tangle You can let it go

humble oracle
#

i still think that is a problem

#

and it shouldn't have been changed.

#

but again, I HAVE NO DESIRE TO EDIT THE WIKI OR CONTRIBUTE TO ANY FANDOM SITE.

i'm not begging for someone to change it for me as tru0067 implies with "People in this chat aren't beholden to fix things for other people."
i've absolutely NOT mentioned it more than once, let alone "repeatedly" and you, gerz, have done nothing but increasingly make this conversation more unbearable.

cunning tangle
trim grove
#

Guys let’s kill handsome jack and we can all go out for milkshakes

crystal veldt
trim grove
#

They cast literally the worst person for Roland

deep plaza
#

Idris Elba would've done a good Roland ngl

undone compass
#

From now on if anyone wants to suggest an edit to the wiki because they dont want to do it themselves for any reason. You can do so through this form: https://forms.gle/ZbZ8io5FNpYX5RgU8

undone compass
#

<@&966836304581132309> bet no one with this role ever expected another ping

crystal veldt
charred verge
#

Reading the Precision Multiplier page -- the introduction paragraph gives the impression that shooting a weak-spot should increase the damage dealt, but most of the figures listed are below 1.0, which when multiplied would reduce the damage not increase it. I can't make much sense of how that mechanic is meant to work?

grizzled crater
# charred verge Reading the **Precision Multiplier** page -- the introduction paragraph gives th...

the precision multiplyer only comes into play when hitting crit spots. With the exception of something like the N-Scout which has a multi of 1x these are always above 1x (ranging from 1x to 5x)

the precision multi is then multiplied with the crit multi leading to a still higher value

(even for the N-scout the shot cant be reduced below its base dmg, so it would still do 30 if the calculation is 30 (base) x 0.7413 (prec multi) x 1 (crit multi)

calm star
#

yea its a bit confusing until you look at the example calculations. it should probably be revised at the top of the page - from my understanding the precision multiplier is applied on top of the weakpoint multiplier (if applicable).

its gun base damage x weakpoint multiplier x precision multiplier

if you headshot a giant with a hel gun its
16.25 x 1.5 x 0.8
vs with a sniper its
40 x 1.5 x 2.0025

if you only hit its stomach from the front then it's just 40 damage from the sniper or 16.25 from the hel gun

charred verge
#

Gotcha

grizzled crater
#

it needs to be a crit spot (head in most cases)

calm star
#

o i didnt know that

#

i wonder why thats listed as weakpoints for the enemies

#

like for chargers the page lists back as weakpoint, while the tank page only lists the tumours

#

does tank get double damage from back?

crimson lion
#

but it is double damage to the amour

#

Not the bubbles

#

So it is 1/50 of the damage you do instead of 1/100

calm star
#

that makes sense, and if you hit the tumors from the back it'll be 3x for the tumor and 2x for the back damage together right?

#

wait nvm i think the back damage doesn't apply to tumors

crimson lion
#

CORRECT

charred verge
pale dock
#

what does it say

indigo quiver
#

But I think that's fine, I'm gonna add some clarification to the prec multi page

#

Actually, might also edit the enemy pages to have something like:

Weakpoints: Head (x3)
Bonus damage from behind: Yes
with bonus damage from behind linking to back multi

indigo quiver
#

Extra explanation added:

When hitting an enemy in their weakspot the player's damage will be multiplied by both their weapon's Precision Multiplier and the enemy's Weakspot Multiplier. While most weapons have Precision Multipliers less than 1 most enemy's Weakspot Multipliers are much bigger than 1, so the player ends up dealing extra damage.

For most enemy and weapon combinations the bonus multiplier ends up being ~2-3. Weapons with high Precision Mutlipliers (such as the Precision Rifle or Sniper) will result in notably higher bonus multipliers. Additionally, for some enemies such as Giants, which have a weakspot multiplier of just 1.5, combined with a fairly typical Precision Multiplier of 0.7413 results in a bonus multiplier of just 1.11195, only 11% bonus damage.

Weakspot hits can never deal less than base damage, so even in the case when the product of the Precision Multiplier and Weakspot Multiplier is less than one (such as when shooting a Nightmare Scout with a Scattergun) the player's shots will simply deal base damage. (Though this base damage can still be reduced by Damage Falloff.)

The back of an enemy does not count as a weakspot for the purposes of the Precision Multiplier, although for most enemies you will deal extra damage from behind through the Back Multiplier. However, for enemies that have both a weakspot and can receive bonus back damage it is possible to stack both of these damage bonuses at once. E.g. hitting an enemy in the head from behind can apply both the enemy's Headshot Multiplier, your weapon's Precision Multiplier as well as the Back Multiplier. This is typically referred to as the "occiput" of the enemy.

dark citrus
#

I dont really get what the "Chargers cannot be seen with up-close Darkvision like other creatures" in the charger entry is supposed to say. Are we playing DnD and Casting Darkvision on ourselves?

indigo quiver
#

lmao

dark citrus
#

I get that it means the outline that you get when you are very close

indigo quiver
#

They might be trying to refer to the outline you get when very near an enemy in the dark

#

But afaik that is like, a graphics artifact

dark citrus
indigo quiver
#

I'm also pretty sure you can get it on chargers

dark citrus
#

While the health of a Tank's tumor is only 150, and dealing this much damage will pop the tumor, up to 1 extra point of damage can be inflicted to the Tank if a hit deals excess damage to the tumor.

#

This Part Has been changed in one of the previous Patches wasnt it?

#

Or does it refer to Sniper rifle dealing only 151 damage in a single Shot?

indigo quiver
boreal iris
#

If we're using DnD spells can I cast fireball please

calm star
# calm star
poll_question_text

Which layout do you like better?

victor_answer_votes

14

total_votes

22

victor_answer_id

1

victor_answer_text

1st Design

victor_answer_emoji_id

720618088495841320

victor_answer_emoji_name

gtfoheart

charred verge
#

I'd love to know, from a dev perspective, whether the wiki's information about lore, events, etc. has been interpreted correctly... (even if just hints at things we might've gotten wrong or missed...)

full yew
#

It could make for some good questions if we ever get another "Q&A" session from the devs, which would probably be appreciated by veterans or lore enthusiasts for the game.

charred verge
#

^ definitely!

#

I've written so much of that wiki, be funny if it was all wrong šŸ˜†

humble oracle
#

I asked them in a QA about lore stuff a long time ago, but they refused to comment about it in general.
"well i will never answer things in a chat like this that you could find answers for in the game itself, i can talk about the process of developing the game and the process of writing the stuff, but questions about the logics of the story itself you have to play the game and look for answers and clues, but i mean yeah that was a little bit of a flex of that first like, "i know this stuff and i know about the timeline and i'm trying to put you on the spot here and point out that there is a logical fallacy"

#

the question asked was regarding the Schaeffer Discrepancy, between KDS-DEEP being opened in r5 and Schaeffer somehow being out and about in r4 despite r6ex detailing him getting himself locked in DEEP via audio log

charred verge
#

^ oh yeah I wanted to add that to the wiki too...

pale dock
#

would it be wise to change the infectious fog page to just "fog" in general

#

and include infection as a side of it

humble oracle
#

it might also be helpful to mention that infection fog technically isn't nam-v

#

and by extension, neither are poppers

pale dock
#

yeh

#

but

#

more so in the lore page ksks

#

idk how- no nevermind

#

in trivia i could

#

yesyes

sweet vessel
#

what is the infectious fog lore wise?

#

The prisoners are wearing gas masks after all

humble oracle
#

https://gtfo.fandom.com/wiki/IIX_Syringe
OGR5C2 MAIL_INV_CNTR-445.LOG
is dated August 4th 2050, when they received a shipment of IIX syringes
OGR6C1 YTG-48A-GK3
describes first contact with NAM-V in Garganta, and is dated March 18th 2052
ALT://R3A1 EBD-T34-DG1
describes side effects with the I2-LP syringes, and though it is dated September 30th 2052, the log seems to have no relevance to NAM-V

GTFO Wiki

Not looking for this page? Check here for similarly named pages.

The Syringe is a consumable item that can be found throughout the Lab environment in resource containers as well as on shelves or desks. They come in two different forms, a yellow one called 'IIx' and a red one called I2-LP Syringe (both of these syringes are mentioned in the firs...

humble oracle
sweet vessel
#

But if the Fog isn't nam-v?

humble oracle
#

which looks like this...

sweet vessel
#

or did i read it wrong

humble oracle
#

yet all four of us have exposed skin

humble oracle
#

-- because it gives the same infection as poppers and syringes

#

its all the same meter

sweet vessel
#

Interesting, but i do wonder how the infection from the srynges got into the fog

#

is it from the poppers?

humble oracle
#

i doubt its directly from the syringes, there wouldn't be enough of them to produce the fog in the quantaties that we see.

#

according to Dauda's research leaving our hydrostasis units for even a second would infect us.

#

it spreads via inhalation, skin contact, blood contact, literally every transmission method.

sweet vessel
#

Then how come you don't get infected if your head is above the fog

humble oracle
#

the only method he was unable to verify transmission in was a vaccum -- space, because there were literally no vectors

humble oracle
#

not very realistic. likely that way for gameplay/coding reasons

sweet vessel
#

True, it makes sense for it to be nerfed as a game mechanic

humble oracle
#

just that it isn't nam-v.

sweet vessel
#

I see

#

Well, I doubt we'll get any clues as to what it is

#

considering the plot is basically completed

humble oracle
pale dock
#

:3 uh uh yesyes

pale dock
#

im annoyed i wrote a page for environmental hazards and did it in the wrong page ksmdm

#

did it in the category one instead of its own page

charred verge
#

I don't think that's correct

pale dock
charred verge
#

Gotcha, that makes more sense.

dark citrus
#

Tbf the entire infection ≠ NamV debate is Just dumb. Ofc in a place filled with creatures infected by Nam V you will have a Lot of it around spreading through Airborne means

#

10C Just left too many Plot holes

#

Like the Shooter projectiles. They glow and prisoners groan as If they were bruned, but they Just dont appear on the thermals

dark citrus
grizzled crater
dark citrus
grizzled crater
dark citrus
#

surely 10C thought so far. surely surely Clueless

charred verge
crimson lion
regal bluff
#

Yeah i nevver saww the collectors

real rose
#

What they meant is that a lot of games suffer of gameplay not being lore acurrate
And this is a common phenomenon in videogames as a whole

#

GTFO suffers quite a lot from it

#

It's also called "ludonarrative dissonance"

#

And honestly
Making gameplay lore acurrate is a lot more difficult than someone would think

indigo quiver
#

<@&638943713367687168> Thoughts on referencing a QoL bug fix mod when discussing something's bugs.

E.g. On Shotgun page, bugs section describing missing-one-bullet reload when reloading with one bullet, also reference DMRReloadFix which fixes this issue.

pale dock
#

i no admin but i think thats kinda pogchamp

#

better than just living in the dark

undone compass
#

hmm

#

id say yeah that kinda stuff is fine but only mods which fix bugs

charred verge
#

I think if we want to link to mods (it might be useful on the Bots page too), we have a modding page that explains some quick "modding isn't a supported feature, own risk, don't play multiplayer with mods, etc"

charred verge
rocky wolf
#

minor complaint, having MTFO listed as one of the two mods that "players will also need to install" is a bit of a strange decision to me? since that's the main mod that, well, loads other levels and stuff, and if you're loading other levels you won't be able to play with others unless they have the same things, as well as it disabling achievements unlocking by default
if you're specifically talking about mods that load other levels, that's fine, but having it listed before talking about some strictly client mods that can be run without any sort of coordination or extra thought being required... just a bit weird to me

dark citrus
#

I do agree that MTFO is Not Something that should be on the Wiki Page, but for different reasons lmao

#

Afterall MTFO is a Bit against the DC Rules since it changes the gameplay for you (except for cosmetics i guess)

trim grove
#

Yes, MTFO is only for mods that edit data blocks, which should not be used in the GTFO server

#

I think the page should be sectioned with

Actual quality of life mods that don’t alter game experience/only fix bugs and other things

Modded rundowns and levels

Maybe a section about mods that aren’t quality of life and should only be used in private groups or with people that are fine with it (also stating it’s technically bannable to use them in pubs)

#

But stating that players need to install MTFO shouldn’t be there

#

Also instead of saying that most mods need to be installed by all players, make the distinction between client side, host only, and mods that need to be used by all (rundowns, cconsole, etc)

#

I can put in some time to including all the information and stuff

#

And maybe edit the wiki

#

Although I’ve never done that before lol 😬

cyan coral
#

i do not believe that the wiki should pay any mention to bad mods (those that give an advantage, cheat mods, etc etc, anything beyond bug fixes that changes how vanilla plays)

#

talking about modded rundowns however sounds fine

charred verge
#

Happy to leave out any reference of actual mods, if that simplifies things.

#

That way it doesn't turn into a section where people promote their mods, come to think of it. Or a debate on what is northworthy enough for inclusion

full yew
#

Probably best to keep it simple, and offer external resources / links for people interested

humble oracle
#

https://gtfo.fandom.com/wiki/Lore
"Before and between expeditions, prisoners are suspended in Hydro-Stasis Units (HSUs), devices that can keep a human being in a near-death state for a prolonged time."

OGR5C1
85NP1.LOG

The breakthrough that Kovac Research hopes will answer these questions
is called Hydrostasis - a process that allows humans to be held in a
state of suspended animation for weeks, months, even years at a time
without suffering any ill-effects. The nuts and bolts of the process
are a closely guarded secret, but sources speculate that the procedure
likely uses a synthetic amniotic fluid to sustain and protect the body
while it is in an induced comatose state. In this state, the body is -
for all intents and purposes - dead, but no cell deterioration or
physical decay occurs. For the human in Hydrostasis, the heart, and
time, stops.

In this state, the body is -
for all intents and purposes - dead, but no cell deterioration or
physical decay occurs.

GTFO Wiki

The events of GTFO are viewed through the experiences of Prisoners; a group of four prisoners (a quad) who undertake a series of expeditions throughout The Complex infested by strange lifeforms...

#

Shouldn't "near-death" state be "death-like"? I suppose it'd be more wordy to explain in the text if you wanna go in detail as to what that means, but it would be more accurate.

#

Also found a grammar issue just following.

"...which are turned to be also infested by Sleepers."

charred verge
#

But agree, near-death and death-like are different meanings and "death-like" sounds to be more accurate. Updated.

charred verge
#

Removed recent aliases edits from the wiki. If someone has objections, do shout.

humble oracle
pale dock
#

chat what do we think of it

#

i think its way prettier than having the blank space aside of the rundown level screen

#

comparison

verbal knot
#

Much better

humble oracle
#

I think it looks good.

undone compass
#

very slay

pale dock
#

ok what the hell happens with the hyperlink for alt missions

#

they just break, constantly

#

i cannot edit the ALTrundown wiki pages they just keep defaulting to a non-hyperlink thing

#

i edit [[ALT://R1D1|D1]] and it just

#

defaults to [ALT//R1D1 D1] and shows like that on the page

regal bluff
#

The fandom wiki expirience

pale dock
#

is there a way i can stop it from being dum

regal bluff
#

I'd love to help but I've never edited a wiki page :[

pale dock
#

ok i think i see the issue im having

#

it ok

undone compass
pale dock
#

i think its too late

#

and it doesnt matter

humble oracle
#

its not too late for anything.

#

gtfo 2 when

regal bluff
#

I'd say we could, as frostty said it's not too late for anything

#

I'm really tired of getting 20 ads while I'm checking what is going on in R6C2 or something

calm star
#

i rewrote/reformatted the summary part for rundown 1, altho maybe it might be a little long for a summary? could maybe retitle that section of the page or just move it altogether

#

also hopefully the objective/lore stuff of each expedition is accurate since i mainly referenced the summary of gtfo expeditions from the pinned lore chat

pale dock
#

i dont think subtitles are really necessary in a summary of the plot like that one

#

alt r1 is very short and the goal is just to get to D1 so

#

i didnt write the original summary, it was already there, but i like the idea of explaining the objective and making that the hyperlink for the level, it looks cleaner

pale dock
verbal knot
regal bluff
#

What is Henriksson sniffing 🤨

humble oracle
#

i have a question...

#

what is the source for this?
Rundown 5: Replaced Veruta. Major overhaul, damage decreased from 2 shotting a striker to 3-4 shotting a striker, magazine size increased from 20 to 40 (Exact values require data mining from Rundown 1 or before)

#

on the arbalist machinegun page?

#

because i have pics from ogr1 with it having a mag of 25

regal bluff
#

Like they took it from patch notes

humble oracle
regal bluff
#

hmmm then no idea

humble oracle
#

the pics on the page itself at the bottom also show a 25 mag...

regal bluff
#

i'm no arbalist person

#

wait is the ss you sent from R5

humble oracle
#

i never played ogr5

#

the pic is from r1.

#

in 2019

#

its r1c1

regal bluff
#

shouldn't that be present after/during R5 then

humble oracle
#

that is why i asked...

#

because the source is wrong...

regal bluff
#

I'm so dumb 😭

#

My bad

pale dock
#

to do it rn

humble oracle
#

I just wanted to ask if anybody knew what that was referencing

#

If some patch note was wrong like liymus said, or if it was some typo

#

I don't know who wrote it so I don't know who to ask

pale dock
#

its probs just someone that remembered the change but the og value

#

but if its wrong its wrong

calm star
#

for the hyperlinks on the objectives though, while it looks better, i feel like the hyperlinks aren't the most intuitive on what it would lead to

calm star
#

for example, the summary in rundown 2 has the the sentence:

In this rundown, prisoners were sent to retrieve pMOTHER trial samples, forshadowing a future encounter.

I feel like I would expect the pMOTHER trial samples link to take you to a page specifically about the samples themselves rather than to the R2A1 expedition page.

pale dock
#

thats true
i mean this is now like a style vs funcionality thing

#

i would do a poll but 10 votes idk if its enough kdmskm

calm star
#

yea im just not exactly sure what would be the best way to include something like this

#

like maybe including the shorter summary in the top of the page without the hyperlinks to each expedition and then having them described below

humble oracle
#

just a quick thought?

pale dock
#

that would bee quite disorienting and its way too long

#

having the rundowns button go into rundowns would be cooking tho

calm star
#

i think adding all that information into each expeditions' page would be pretty cool

#

some of the expedition pages def need some work, for example alt r5c2 onwards is missing enemy types and the the expedition maps are missing r4b2 onwards

pale dock
#

what does general objective blurb means

#

also tbh going through every expedition is something i could do but i dont promise i take 2 months

calm star
#

haha yea its alot

humble oracle
#

The generic warden objective on the top left for the level

pale dock
#

looking into it i dont think we can edit the dropbox stuff cuz its admin locked

#

same as background n stuff

humble oracle
#

Another reason for a .gg?

#

I know hearthstone moved over recently aswell from a fandom

pale dock
#

ok how does the process work

#

does the fandom page gets obliterated

humble oracle
#

I don't work on wikis, so I can't say lol

humble oracle
#

That they've "migrated"

calm star
#

yea generally the old wiki still exists if the wiki gets migrated

pale dock
#

this is probs another thing to ask a mod or an admin but no one is online anymore- is just the fandom wiki its the official one technically

#

do u think calle would mind if i pinged him lol

humble oracle
#

No

#

I dm'd him just yesterday

#

I've pinged him in lore for general questions in the past, too

humble oracle
pale dock
calm star
#

oh yea then thats def up to the admins if theyd want to migrate

humble oracle
#

The only admin I knew was infinite duck, and he's been gone a long time.

#

Some of my pics ended up on the wiki through him, like one of the ones on the kraken's page

calm star
#

ah ic

pale dock
#

omg dakstar oh wait

humble oracle
#

Hm?

#

Oh wait what

pale dock
#

uh discord stuff dumb its fine

#

but yeah idk ill
maybs i try dming someone and just ask

#

goddamn it so many games that have been out and my hyperfixation had to land in the dying one

#

:[

humble oracle
#

I mean hey, not like your work would go to waste or be rendered outdated

#

gtfo 2 when

#

Gtfo is a really cool game

#

It's only dead when you can't assemble a team anymore

#

...and there are always hostages.

pale dock
#

well true but still fuck

humble oracle
#

kidnaps 3 people to turn into KSOs to play GTFO with

undone compass
#

<@&966836304581132309> dusting off this ancient roll lol

real rose
#

8 vs 0 lol

regal bluff
#

14 vs 0 now

vestal crest
#

i feel like making the poll was unnecessary

#

no one likes fandom

regal bluff
#

maybe we do have some fandom fans here who knows šŸ‘€

undone compass
#

its less of a which do you like more poll and more of a is it worth the effort poll

trim grove
#

im down to help a bit with it

regal bluff
#

Same

#

i'd love to help

regal bluff
#

guys by the way on the R2E1 article on wiki it says:

"Once this door is opened, this error alarm will be active for the rest of the expedition, spawning 3 Strikers every 30 seconds. Over the course of 30 minutes, the number of Strikers spawned will gradually increase to 10 per wave, and Hybrids will occasionally join the waves later on. With the Neonate, the later Cells, and likely the Turbine to carry, and the alarmed doors ahead, this is an extremely difficult alarm to deal with and is what ends most runs of this expedition. Don't panic, and don't be afraid to clear out zones expeditiously if you can spare the ammo."

About the hybrid part, i have absolutely never seen a Hybrid in it

#

do they actually join it or not? I have been through the error door and saw the waves a lot but i've never seen a hybrid in it

crimson lion
#

No hybrid

regal bluff
#

Yeah so we should rewrite it

#

like delete tha part

undone compass
#

Alright ive sent in an application to wiki.gg

dark citrus
regal bluff
#

and i've never seen a hybrid

dark citrus
#

It can also Show Up on First surge aswell, but its more of a Bug

regal bluff
#

oh

#

hmm i see

lusty haven
#

Error you'd have to test avoiding heat bug bias, but seems implausible

crimson lion
#

"WaveRoleWeakling": 21,
"WaveRoleStandard": 13,
"WaveRoleSpecial": 13,
"WaveRoleMiniBoss": 13,
"WaveRoleBoss": 33, population 48

#

which is for the error and the first surge

#

the boss role never spawns

#

that is the hybrid in both these examples

#

@regal bluff

lusty haven
#

I think you'd need clear evidence of it happening

#

to say it happens

#

Because there is very poor evidence for boss managing to spawn anywhere in the game

#

So, if it's happened in R2E1 at all, it should happen more often that big shooters are spawning elsewhere in the game

pale dock
#

alright i edit that part out of it then?

#

lot of code talk and i got very lost ngl

#

also jesus this page in particular has so many tips along the page

crimson lion
#

It is more likely that a hybrid gets stuck on surge 2 or 3 or class 4 and late leaks into error than hybird spawning in error

dark citrus
lusty haven
dark citrus
#

Ofc. Just need to Invest time

lusty haven
#

But again, that you could have observed this in R2E1, but that there are no examples anywhere else is suspicious

#

It implies that it more-than-likely just doesn't happen

cyan coral
#

i may recall 1 video from somewhere in this discord, but cannot remember who posted it so its a bit of a dead end lead

#

other than "it exists"

lusty haven
#

It needs to be provided or it doesn't really mean anything

dark citrus
lusty haven
dark citrus
#

Read as in someone posted it Here and i dont want to Look through everything

#

I Could Look at it myself, but i am already in bed and wouldnt be bothered to sleep

#

It was related to the Bugs related to the function that is used for spawning enemies

#

Something about the value going into negatives and spawning the Wave Boss enemy

#

Ask True, He pbly knows alot more about it

crimson lion
#

Anyways it is highly unlikely as I haven’t seen boss roles in vanilla like ever

#

and most likely on level start you will never see the hybrid on first surge now that heat is fixed on level drop

dark citrus
#

I have Seen it once, but without evidence its meaningless

crimson lion
dark citrus
#

Yeah, solo

autumn girder
#

do you typically run mods

lusty haven
#
    {
      "m_pauseBeforeStart": 1.0,
      "m_pauseBetweenGroups": 4.0,
      "m_wavePauseMin_atCost": 2.0,
      "m_wavePauseMax_atCost": 7.0,
      "m_wavePauseMin": 2.0,
      "m_wavePauseMax": 30.0,
      "m_populationFilter": [
        "Boss"
      ],
      "m_filterType": "Exclude",
      "m_chanceToRandomizeSpawnDirectionPerWave": 1.0,
      "m_chanceToRandomizeSpawnDirectionPerGroup": 0.5,
      "m_overrideWaveSpawnType": false,
      "m_survivalWaveSpawnType": "InRelationToClosestAlivePlayer",
      "m_populationPointsTotal": -1.0,
      "m_populationPointsPerWaveStart": 15.0,
      "m_populationPointsPerWaveEnd": 20.0,
      "m_populationPointsMinPerGroup": 4.0,
      "m_populationPointsPerGroupStart": 4.0,
      "m_populationPointsPerGroupEnd": 7.0,
      "m_populationRampOverTime": 120.0,
      "name": "Apex Reduced Hybrids Mod WSSpM",
      "internalEnabled": true,
      "persistentID": 31
    },
    {
      "WaveRoleWeakling": 11,
      "WaveRoleStandard": 13,
      "WaveRoleSpecial": 16,
      "WaveRoleMiniBoss": 33,
      "WaveRoleBoss": 39,
      "name": "Modified Sp-Hybrid",
      "internalEnabled": true,
      "persistentID": 9
    },

Big is the special role here, boss is excluded and the boss role is BBC in this wave.

crimson lion
#

Which level is that

lusty haven
#

Can't say I've seen hybrid here, but it should be possible, it's likely the error heat is the cause

#

R3D1, final class 6

jolly yarrow
#

boss role doesn’t work in vanilla

crimson lion
#

Boss is excited tho

crimson lion
crimson lion
jolly yarrow
#

that lines up with my memory of that level

eternal warren
#

isnt it just the second surge for hybrids?

dark citrus
#

It is

crimson lion
grizzled crater
#

also everyone

#

isnt the hybrid part about the error

#

and not the first surge

#

lol

crimson lion
lusty haven
#

Hybrids can spawn on R3D1 shooter alarm
and on fresh heat giants spawn a lot

#

Very surprising information

crimson lion
#

And drains the heat

lusty haven
#

Because you never see hybrid spawn, and it fits the rest of the level's spawn patterns generally

crimson lion
#

yeah makes sense hybird is almost never seen on final alarm when giant can be seen once

crimson lion
#

exclude 0,1,4

autumn girder
#

I thought the giant was just a different error

#

never looked at it

lusty haven
crimson lion
#

It drains the what

#

From the files

lusty haven
#

Forced miniboss spawns can uber-cap your heat on a role

autumn girder
#

isnt jish talking about the error

#

ah nvm I understand

grizzled crater
regal bluff
undone compass
# undone compass
poll_question_text

Should the wiki get migrated to wiki.gg

victor_answer_votes

18

total_votes

23

victor_answer_id

1

victor_answer_text

Yes

victor_answer_emoji_id

525592818865930250

victor_answer_emoji_name

yes

pale dock
#

omggg

pale dock
#

omg wiki dot gg has fonts
fira code time

#

omg different themes

#

we could have an enemy background for all the enemy pages, like a screenshot from a trailer with a horde

jolly yarrow
#

huge

charred verge
#

I'm guessing the wiki migration is going to require us to rewrite a bunch of the templates?

#

Not sure if there's anything fandom specific in the mix

undone compass
#

Alright we’ve been approved for wiki.gg

#

In the meantime avoid editing the fandom wiki

#

They say it will make it harder for us to win the seo battle, whatever that means

cunning loom
#

What shows up first when you search stuff about gtfo basically. Be it fandom or .gg

undone compass
#

oh yeah that makes sense

#

thats probably why they need me to make so many edits too

verbal knot
#

If you need help soy do give a shout

undone compass
#

if possible i shall

#

if anyone else wants to help with the initial setup react to this message with something

dark citrus
#

I am a potato when it comes to HTML, i Could Help but wont promise much

regal bluff
#

I know two people who are good with HTML maybe they could teach you or help

humble oracle
#

I don't know the first thing about html, but i could probably help research and write the lore articles in plaintext

pale dock
#

sames for html but i could write most entries about guns and rundowns and levels tbh

charred verge
#

I'm assuming the existing wiki content would just be copied over?

#

vs. a complete re-write

pale dock
#

not sures

#

most stuff needs a re-write anyways tbh, mostly levels

humble oracle
#

mostly because current articles have a LOT of problems, least of which is spelling and grammar, and because we don't have to worry about future updates changing things anymore

#

so we can take our time

#

like, there is no specific article for hydrostasis, just HSUs, so if a log or something needs linking to hydrostasis, it'd only point to the objective item page

#

lots of little things

#

the wiki needs a lot of little articles instead of big ones, so it can point around and reference individual topics

#

Idk.. can wiki.gg link to individual parts of other articles?

#

Like if you would link to hydrostasis could it take you to a specific section of the hsu article?

rocky wolf
humble oracle
rocky wolf
#

i think it still would
cause i think more edits in a shorter period of time would show the search engine that there's more interest in the wiki.gg than the fandom atm
idk i'm not an SEO expert but that's my general assumption

calm star
#

i think having an updated clear outline structure for each page type is enough initially and over time we can add all the info itself

#

for example, even if we haven’t filled in a list of all enemy types for every expedition page yet, if that’s something we want to include on each page, there should already be a designated labeled space for it

undone compass
undone compass
undone compass
vast socket
trim grove
#

My HTML knowledge is basic only having done like 3 months of it in uni lol but if thats enough i can help out

undone compass
#

ngl wiki editing bascially requires no html knowledge

#

90% of wikis just steal their code from other wikis

trim grove
#

Huge