#wiki-chat

1 messages · Page 1 of 1 (latest)

humble oracle
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wiki worthy?

flint meadow
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how did u get those

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straight up looks like something from Doom Eternal

humble oracle
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2 blobs of c-foam, a hammer, and 2 minutes of disabling HUD settings

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Was getting the pictures for #gtfo-lore, figured I'd post them here.

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I have like 6 more if you don't like those angles

fathom radish
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nice pic

stable spire
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nice ball

stable spire
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R7 logs page
pretty sure one D2 audio is missing

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looking the security door before anyone grab the memory stick

tough lynx
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yeah I left out most of the lines that are triggered if players don't progress with the objective (in A1, B1 and D2)
also most of the C3 lines that are just "yeah I'm working on it" and variations of that

stable spire
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bruh

tough lynx
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My main reason was:
There isn't really any extra information gained from those lines. We already know Schaeffer wants us to [enter the command/deliver the collection case/find the memory stick] from other lines before that.
Same with the C3 ones: We know Henriksson wants to get us out of there.

humble oracle
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also, hahahaha

tough lynx
humble oracle
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anything i post in here with "wiki worthy?" i'm submitting to you guys to see if you want it

tough lynx
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👍

stable spire
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also does anyone know whats "T" stand for?

tough lynx
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Would assume either Traveling or Traverse, thats at least the 2 that keep popping up

stable spire
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ok thanks

mighty oriole
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Hi guys I am doing D1 how does the error alarm X work?

tough lynx
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Class X just means that its a class 10 alarm. You can do the error alarm path to remove that alarm at a terminal later

harsh badge
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assume I V X as numbers of scans

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if its not these 3 then they are special ones

undone compass
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Yeah it’s Roman numerals

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At least the first few numerals

candid garden
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any1 know how to find the depressurizer in zone 96

stable spire
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its that big machine near the terminal

floral wyvern
# stable spire

We were doing a class T alarm just a few minutes ago, I think.. the last scan on B1. But I don't think all 4 had to be there. Progress was slow regardless of how many members present

stable spire
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yeah the T scan on last rundown was team scan tho

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just something need to update

flint meadow
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pablo

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i love pablo

weak coral
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why is the mike wohlrab page locked?

undone compass
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someone kept adding stuff about a controversy and i decided to just lock it instead of banning them in case more people got the same idea

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it could probably be unlocked now though

tough lynx
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That reminds me, now that Calle is back we could start the community enemy name polls, right? Cozy_Bishop

candid isle
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Wait I just saw wiki logs, have shadows never been in B-Tier before?

tough lynx
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Sounds correct, yeah

lusty haven
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Chargers are pretty rare B-tier, too, tbh. (R1C2, R3C1, R4C1/R4C2/R4C3, R5B1/R5B3)

dense finch
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R5: hey lemme just ruin the learning curve rq

hushed plume
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so

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if anyone was curious about the results of the enemy poll

forest garnet
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favorite part of this has gotta be that each one has like 1 to 2% where it's just the regular name, but plural

cobalt ingot
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"fatty"

formal mason
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I like how both shadow giant and giant shadow are almost equal and both valid

silk trail
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Some people answering this were very confused. Everything is a scout

quasi night
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It's public, you can't expect all serious answers

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It might be pretty funny to try out referring to everything as scouts in-game

humble oracle
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Ooh charts

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So how is it going to be written? Top 4 go on the wiki?

haughty bluff
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Top 4
Paolo would go through kek

undone compass
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dunno yet

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will have to like discuss it and shit

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but probably something like top 1 is page name and the top 3 after that will be aliases

humble oracle
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{Chicken more common name than big shooter}

undone compass
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honestly the fact that big shooters and strikers are more commonly called unique names surprises me

humble oracle
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Not for me, they don't show up as often

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They aren't miniboss level, but they are like elites

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And in most games and mmos especially, elites are all named npcs

harsh badge
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chickenpox

stable spire
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i like almost every enemy there are 0.7% people calling them "scout"

candid isle
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i like the top left name for babies

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good name

dense finch
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fuck I really wanted the most voted name to be pablo

hushed plume
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{{Big Shooter}}

rough widgetBOT
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GTFO Wiki

Big Shooters are the larger, more durable cousins of the basic Shooter enemy found in The Complex. They serve as tanks, soaking up gunfire and causing a drain on the player's resources.

Aliases

Giant Shooter, Chicken, Big Female

Damage

6% / Projectile

Health

High (150)

Stagger HP

40

Speed

Slow

Threat level

Low

Weak Points

Back (2x), Head (2x), Occiput (4x)

Occurrence

Common

harsh badge
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chicken

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pollo

weak coral
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Big Female

humble oracle
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So theoretically speaking, with nothing but full charged spear hits, now many hours would it take to kill an immortal?

harsh badge
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gonna need a couple of numbers

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time to full charge spear

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full charge spear damage

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immortal's health

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also which 1 billion are we referring to
1 billion as in million million or thousand million

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are we calculating spear with precision multi

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1 billion (immortal hp) / 17.5 (spear full) x 1.3 (p multi) = full charged hits required to kill (refer as X)
X multiplied by charge time = time required to kill immortal

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hypothetically speaking

haughty bluff
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1billion as in 1e9, but they mention "effective HP" which means everything and nothing (Is it actually 1e9 or is it less but damage is divided by armor?)

harsh badge
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let me grab calculator

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if we dont factor in the armor and talking about pure 1 billion hp it will take...

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43956043.9 rounded up to 43 million 956 thousands and 44 times

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of full charge spear

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this is of course, without factoring the armor itself

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now all we need is the charge up time for spear and we can calculate the time required to spear the immortal (excluding armor factor)

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divide by 2-4 depending on the party size

humble oracle
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Like a thousand thousands is 1 million, not 100 thousand

silent coral
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can i petition to nickname the immortal "Terry the Tank"

young elk
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you cannot.

humble ruin
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Amen

silent coral
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hear me out though the wiki could look like this

young elk
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it could also look like literally anything else

forest garnet
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I think i'd rather be looking at anything else besides that

silk trail
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Could also be Anime themed

inner geyser
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I cant belive someone removed the Pablo name to the Aliases for the Immortal, Actuall Skill issue

humble ruin
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who tf named the dog "pouncer"

forest garnet
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someone who is wrong

humble ruin
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fr

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this is pouncing

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to spring or swoop onto

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that's what a pounce is

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as far as I know

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man dog don't do dat

forest garnet
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a fine piece of art that perfectly highlights your point. This is so true

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dog do be snatching though

humble ruin
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ong I'm such an artist

weak coral
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You're gonna argue a moot point while calling the pouncer a dog

humble ruin
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not all dogs pounce

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probably

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idk I'm not a dog person

harsh badge
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im gonna pounce you

humble ruin
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🥴

weak coral
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Brainworm posting

young elk
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fr

humble ruin
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wait so if snatcher had more votes why not snatcher?

undone compass
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cause no one has changed it

quasi night
humble ruin
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I care, duh

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make dog be dog

weak coral
humble oracle
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how bad is shotgun sentry compared to how it was in r1?

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don't give me words, give me numbers pls.

weak coral
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01101000 01100101 01110010 01100101 00100111 01110011 00100000 01100001 00100000 01101110 01110101 01101101 01100010 01100101 01110010 00100000 01100111 01101001 01110110 01100101 00100000 01101101 01100101 00100000 01100001 00100000 01100011 01100001 01101100 01101100

silk trail
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"here's a number give me a call"
So there's always been an issue with shotgun sentry that it aims in away which misses most of the pellets.

Because of this it had very high dmg in R2, and together with sentry back dmg(gone) could easily kill giants and the like. The upped its firerate and lowered its dmg over time, so it's ammo afficiency is bad and it kills a lot of enemies quickly and quickly runs out. This is bad, because you normally want sentries to take out some of the enemies, so you don't get overrun and can make use of your ammo.

quasi night
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"aims in a way which misses most pellets" "because of this it had very high damage in R2"
i think there's a sentence missing in-between there

silk trail
quasi night
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alright well then you're missing one fact

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early shotgun sentry was so powerful only because it was bugged, it did more damage the more players there were in the game

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don't know for certain but the only logic explanation i have is that every client calculated the shotgun sentry's damage separately

silk trail
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Funny bug, but since like 90% of lobbies had 4 players and I don't remember patch notes regarding the sentry during R2, it essentially became a static part of its balance

quasi night
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a static part of it being broken to the point where people just brought 4 sentries anywhere

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that's how they worded it

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probably just to simplify

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sidenote, don't you love how this is normal text and you can search it (even though discord search sucks)

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and now we get an image of a piece of paper

tough lynx
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they truly have no regards for the 10 ppl that want to look up 2 year old patch notes 😦

quasi night
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is that a jab that i should reply to

undone compass
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from what ive heard its cause its easier to make it that way

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but i do also kinda wish we got text versions

tough lynx
quasi night
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how exactly is this way easier

crystal veldt
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iirc wasn't pouncer a placeholder name for snatcher?

undone compass
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On the wiki?

weak coral
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you recall incorrectly

crystal veldt
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Which is why I asked

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But I see

crimson gale
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anyone knows what command do i use to turn on lights in B3?

crystal veldt
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Type "commands"

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And it will show you all the commands available to you for that terminal

crimson gale
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thx

flint meadow
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@undone compass

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The shotgun in the navbox for weapons is sending you to the shotgun disambiguation page

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Im a bit rusty mind fixing it for me?

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Seem to have forgotten how to fix it

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Wait

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Actually the text sends you to the shotgun page

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If you click the image it sends you to the right page

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Nvm I fixed it

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God im rusty

undone compass
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Glad I could help

hushed plume
ivory lantern
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anyone can host D2?

tepid thunder
haughty bluff
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Your circle went back to large size before you attempted to shove, which means your shove didn't connect with the big guy as it was too far away

warped heron
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Shoving doesn’t wake up big enemies

tepid thunder
twilit eagle
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do not turst it

undone compass
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idk why this is in wiki chat

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but yeah shoving doesnt wake big boys like fireblade said

humble ruin
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I agree

stable spire
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whoever did this

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you are f*cking legend

harsh badge
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Chicken

humble ruin
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W

candid isle
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Chimken

hushed plume
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ur welcome

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the page content needs to be changed tho

weak coral
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Literally 1984

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Imagine making and locking your own change on a public wiki

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Couldn't be me

undone compass
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That’s cause it was already made but someone went and changed it back

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And since they aren’t in the Discord there isn’t a great way to contact them

hushed plume
weak coral
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I'm coping

undone compass
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Ok so loose idea i have, essentially remaking the wiki from practically ground up, no plan yet but if you would potentially be interested in being actively involved ping or dm me and ill make a list to see how many people would actually do it.

humble oracle
undone compass
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thatll probably be stuff we'd need after, im moreso talking technical stuff here

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like making the frame before we put any shit in it

humble oracle
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what if you make it like an in-game terminal if that's possible?

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mountains of sub-folders

rustic night
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Hi, i need to ask a game mechanic. I dont know if this the right place but: Does revive together revive faster?

I cant find any this info about anywhere at the moment

undone compass
hushed plume
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yea it would be great

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GUI terminal sort of deal

mystic bloom
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Nice

short scarab
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Here's a transcript of the new state of truth's log from yesterday.
https://santonianindustries.com/files/2022/10/K94-5ER-ESF.mp3

I'd like to add it on the wiki, but I have no clue on how to properly setup new pages for the next rundown, so I'm leaving this for the wiki experts :>

K94-5ER-ESF.AUD

[HOST]
This is State of Truth AM. I want to talk about something personal today. You know, I can't very well call myself Mr. Truth if I'm not honest with you, can I? Well, for the last few months, I have been experiencing things that I can't explain. I have memories. Memories that I've been told are false. Memories that even Mrs. Truth tells me are in my imagination.

These memories are fleeting, but they are clear/precise recollections of events. They are emotional connections to a truth that on the face of it seems wrong. I recall moments of conversations I've had with people I have no recollection of meeting. I see images of buildings that I have never seen, yet I know the shape. Sometimes, I will know what the caller is about to say the second before they say it. Now, understand me: this is not déjà-vu. This is something that I know, in my gut, is truth. It's just not the truth of my present, or of this History. I-- How can I explain...

I recall very clearly that the Mérida Quake happened on March 15, 2049. That date is precise and clear in my mind, and it's WRONG! The quake happened in April! It's in all the papers, all of the reports, all of the books: The Great Mérida Quake of April 2049. I even know what I was doing on the day it happened, and that day was in April. But in my gut, I know it happened in March! I can see it!

Is there anyone else out there experiencing something similar? Are some things different as you remembered them? Tell me I'm not alone in this... Something has changed.

You know the number. Call us.
tough lynx
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In terms of the new logs from ALT rundowns:
Would it be better to make new log pages or put them below the logs of their original Rundown (not an issue yet since R1 didn't have logs anyway)? I'd think new pages are better when we get to ALT:R6 and the pages get a bit too cluttered.

undone compass
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i think we should treat the alt rundowns as new rundowns

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so new pages and all that

tough lynx
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Are we naming the pages ALT://Rundown 1.0 and so on?
Or just ALT Rundown 1.0 for example?

undone compass
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uh

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hmm i was gonna see what we called extended rundowns but we dont have seperate pages for those

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i think go with the first one

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and if we change our minds we can switch later on

tough lynx
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Alright 👍

humble ruin
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don't wanna doubt yall's calculations but pretty sure high cal does 28 dmg, not 18

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or somewhere around there

undone compass
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huh

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weird

hexed granite
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Carbine also has a similar issue, patch notes said that the body shot damage went up (implying a precision multiplier decrease and a normal damage increase) but on the wiki it says the carbine's 4 round burst does less damage on body shots now, back to R6 damage.

humble oracle
tough lynx
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I guess it should mention the coords

cobalt ingot
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Dont know if it's any relevance, but the merch also has coordinates

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So you could list that as well

quiet thunder
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who is this allen fella?

humble oracle
tough lynx
cobalt ingot
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I do not known from the top of my head, but I have one of the hoodies, the canvas bag and the water bottle, I can check it for you very quickly

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Waterbottle has the following text:
EST 2015
59°19'57.6"N 18°05'44. 3"E

tough lynx
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tyvm

cobalt ingot
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BIOSCAN 2 Sweatshirt has this text:
59°19'57.6"N 18°05'44. 1"ET blank blank EST 2015

cobalt ingot
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Thats all the codes I found on my merch, I can try to dig at my raincoat too but I dont think that one has anything

tough lynx
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I think those are all coords in Sweden anyway, would make for a fun easter egg ^^

cobalt ingot
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Ye

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I dont know what they are for but yeah, they are on merchhh

tough lynx
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My guess would be on the company that produced them or 10c building (and I think I read the answer somewhere when they first came out with the merch but I don't remember ^^' )

tough lynx
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Now that all expeditions will stay in the game, I think it could be worthwhile to provide a bit more information about them individually. Doesn't have to be a full guide for everything; but the maps would probably be a nice thing to have for example. We could also ask Scaler and just link his expedition guides and list the amount of resources in each zone and stuff.

undone compass
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yeah i was thinking we could defo go more in detail on expeditions now

vestal condor
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It seems like there's a slight mistake on the machine guns pages: If Veruta XII does more damage then Arbalist V why does it say that Arbalist does "medium dmg" when Veruta does "low dmg"

placid mulch
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The arbalist also no longer has a drum mag, so the image is outdated. And as far as I know, Arbalist deals more damage than Veruta.

vestal condor
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Would be weirdly fucked up, don't you think?ConfusedUlf

vivid harness
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How do I get rid of that ?

tough lynx
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On an unrelated note: If the new reward system stays in it current form, would it be better to just list the cosmetics by Rundown and remove their initial requirements? So instead of "Obtained by completing ALL Secondary Sectors" it would just say "Added in Rundown 6.0".

crystal quest
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Its in settings @vivid harness

tough lynx
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til

vivid harness
crystal quest
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@vivid harness

vivid harness
crystal quest
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If you press the assigned key it will cycle through your gear

waxen heath
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algien sabe que es calor de artefacto?

undone compass
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google translate go brr

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idk why this channel seems to be the new gtfo-related-questions but i digress

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Recently ive been using some wikis that are hosted by wiki.gg and im starting to wonder if we would want to switch at some point, since i was also talking about doing a wiki refurb previously

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cause the wiki.gg wikis are quite similar to old gamepedia ones, and i guess im not sure how everyone feels but i certainly preferred that to the current fandom one

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so what do people think of a potential change, very potential at this point but still want to hear opinions

pale dock
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idk how the other wiki looks like but i hate fandom im with this

undone compass
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example of differences

indigo quiver
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Hi all, I've made a rather significant edit to the page for Big Strikers (https://gtfo.fandom.com/wiki/Giant), updating it to be in line with the diversified melee system. More than happy to hear feedback on it! Especially since many of the strategy descriptions now feel a bit clunky, since they rely on which melee weapons are equipped.

I might try and perform similar edits across the wiki, so I'd be quite eager to hear any problems with this edit before doing so.

I'm also just generally looking to get more involved in the wiki, so any feedback or direction is appreciated!

tough lynx
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I really like the update to include the new weapons, as that is probably one of the most interesting things players might want to look up imo 👍

nova ginkgo
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Anyone knows the command to turn on lights in a partial light outage

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??

ivory mirage
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you can enter commands in the terminal and there should be a command below that turn on the light( in r7 only in b3 have that terminal i think so)

nova ginkgo
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yea thanks i already dealt with it

neat goblet
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109775243886952031

coarse moss
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109775243910143246

clever panther
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109775243886952031

golden salmon
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ZloyPupsik777

coarse moss
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сын TORONTOTOKYO

neat goblet
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109775243948522417

tough lynx
undone compass
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apparently

calm tiger
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Всем привет. Го поиграем

lean compass
#

го

lean compass
lean compass
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@calm tiger

undone compass
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Ok as funny as it is that Wiki chat seems to be becoming a lfg channel im gonna have to ask people to stop doing it now lol

candid isle
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did someone change chicken back to big shooter

rocky wolf
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so it seems
speaking of, does anyone know where the name chicken even came from lol

indigo quiver
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Their arms look like chicken wings. I believe the name only became used on the wiki after there was a what-do-people-call-the-enemies poll and chicken was the most popular one

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Though I personally think that Big Shooter is still more appropriate for the wiki. The wiki should be designed to be informative and clear, rather than rely on 'in-jokes'

candid isle
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I thought it was due to the community name poll voting on chicken

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and we decided to go off of that decision

indigo quiver
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It's whatever, it's probably just the OCD in me wanting all the big things to have names starting with Big

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Back on more wiki topics, would it be appropriate to have a new category such as "Gameplay Mechanics"?

I feel that some pages such as Melee, Stamina, Infection, Stagger Multiplier and Reload are incredibly hard to discover, but contain a lot of really good information.

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The Melee page could subsume a lot of the shared stuff from the melee weapon changes (explaining how to light/heavy attack, shoving).

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I'd be happy to do the page edits, but I don't really know too much about messing around with categories

old seal
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yo wiki men, I love what you are doing, but I have a small request can you add our "nicknames" given to the enemies. Like Pablo, spaghetti monster, etc.

rocky wolf
old seal
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OH

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ok

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yea

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still dont see spaghetti monster

rocky wolf
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could probably add it yourself

old seal
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srsly?

rocky wolf
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you're referring to scouts right?

old seal
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flyers

rocky wolf
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oh

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scouts have spaghetti under them

old seal
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flyer looks much more like a meatball spaghetti

rocky wolf
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they have meatball
i think more people are gonna think scout when they hear spaghetti

old seal
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Tell me that this doesn't remind you of spagheti meatball

rocky wolf
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a meatball, yes
not spaghetti
the tentacles are too thick imo

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and there's too few

old seal
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FINE

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ill shut

rocky wolf
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ay man, personal preference lol

flint meadow
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We have already discussed enough about the floater names

tough lynx
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@brave citrus
Not sure if this has been asked before, but with the merging of the cosmetic "pools", how are rundown specific rewards like the color palette "Destination" going to be handled?
As in: If somebody missed out on that palette (rewarded for completing the "Yellow" expeditions in R6), will they be able to earn it once ALT://R6 comes around?

brave citrus
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That is a good question 🙂

tough lynx
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Thx

lapis hatch
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hey i need some help how do you list partial decoders

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in terminals

iron burrow
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Do list zone_(number) to see its name in terminals.

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Also wrong chat, not that it’s a big deal.

lapis hatch
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ok sorry what chat would i go to for help

lapis hatch
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K thanks

tribal juniper
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i have just played R6.5 C3 but dont know how

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someone invited me

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how?

trim karma
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They modded previous rundowns back into the game

tribal juniper
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yes but i cant select rundown6, only 1 and 7

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why this person is able to play r6?

trim karma
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They modded it in, you can't access it normally

tribal juniper
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ah ok thanks!

vivid ember
#

mf a time traveler

native iron
summer stump
#

So out of all the Apparel opportunities, i've only missed like, 8 items based off the wiki, but does anyone know the list of the newest items added? i know Subterranean Garden [Palette], Model W Hyperseal [Legs], and HF Tardigrade C [Helmet] arent currently listed.

tough lynx
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I only know one for sure: Chem Wader Hyperseal [Torso]
But I believe there's one more Palette + one more Backpack from ALT R2.

summer stump
#

Fair fair, after compiling my list vs the wiki you sent, i found im mainly missing 5 helmets (hacketts, bishops, convex scorp, convex falcon and inter piranha), 1 torso (10 national), 1 legs (rough cut) and 1 pallet (half life), but if adding on yours, then its 2 torso, 1 backpack and 2 pallet 👍

crystal quest
tough lynx
crystal quest
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hm

hushed plume
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@tough lynx is there apparel you need pics of

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or a list to make sure u haev everything

tough lynx
tough lynx
#

And of course Scaler for video guides ^^

indigo quiver
#

I'm also quite partial to the maps made by RandomKenny:
https://imgur.com/a/mfK8iEO
(And the reddit post for them)
https://www.reddit.com/r/GTFO/comments/vnhi79/rundown_7_maps_resourcesscan_guide/

I only know of maps they've made for R7. Though I'm sure we could get in touch and ask how they were made/if they'd make more of them.

Though having now looked through Hunter48RUS's maps they are excellent too.

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Other than that, the page looks really nice! The interactive map is hella cool

undone compass
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oh wow that interactive map is fuckin sick

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Has kenny made maps for the alt rundowns?

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If not we can reach out to hunter about if they mind us using their maps

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well them and the 4 other contributors i guess

quick plover
#

help me pass r2a1 looking for players

lilac stump
#

.t lfg

sacred lodgeBOT
hushed plume
#

wow the map is so good

sinful otter
#

quick question ive been playin with my buddies for like a day and do boosters only disappear after we fail a mission or do they disappear whether we succeed or fail

crimson lion
sinful otter
#

oh mb

humble oracle
#

why is woods the only one on the wiki that has these?

#

also... why?

tough lynx
#

Guess somebody liked Woods voice lines

candid isle
#

They’re pretty funny lines

undone compass
#

yeah

#

clearly you dont know the history of the voicelines

#

when they were first added they were just ones i found by going ingame solo and fucking around for a while

#

i still have a notebook with them written down on

quiet thunder
young elk
undone compass
#

Don’t remember to be honest

young elk
#

its been a long time, for sure

wheat abyss
#

is there a spreadsheet of all the weapons' info

tough lynx
wheat abyss
#

danke

tough lynx
#

Is there anything you would want on the individual expedition pages?
Can't really think of anything other than the section for a video guide.

also congrats Soy for changing your name color

undone compass
#

big mcthankies from mcspankies

#

and for individual pages

#

i think resources, enemy types, objectives and then yeah guides

#

at least thats what immediately comes to mind

tough lynx
#

Oh yeah enemy types would probably be nice ^^

indigo quiver
#

The resource count in each zone would be a lot of work, but would also be very useful info

candid isle
#

There’s a spreadsheet for that

tough lynx
#

Yeah definitely want the resources for each zone, luckily we don't have too many zones until R4.

tough lynx
#

Ok so how should we handle the giant log in Alt R2B2? I tested with putting the whole thing in a wiki table but that exceeds the maximum size for the wiki.

Alternatives could be:
-Only show the very top of the log
-Link to another site like google sheets etc. where you can see the whole thing

I'd personally prefer the 2nd one.

undone compass
#

how long is it?

#

like you got a screenshot or summin?

tough lynx
#

~31k rows

undone compass
#

what

#

why

#

huhh

tough lynx
#

why not ^^

undone compass
#

it is like nonsense shit?

tough lynx
#

kinda

undone compass
#

im assuming they didnt put like the whole lord of the rings saga in it

#

do you have a transcript of it already?

#

like datamined im assuming cause writing that all out sounds not so fun

tough lynx
#

yeah no, Im not typing that no worries ^^

#

one sec

undone compass
#

my idea is we just include the important parts on the wiki itself and then we put the whole log somewhere else

#

when you say it doesnt fit in a table is that an actual table or like the wiki in general? cause we could make the full thing have its own page and link it on the alt r2 logs page

#

ok i see now

tough lynx
#

I think that was the limit for actual wiki pages, didnt say anything about tables specifically

undone compass
#

yeah i think we should just link the exel sheet you sent me

tough lynx
#

👍

undone compass
#

did you make that sheet?

tough lynx
#

yup

undone compass
#

ok good so youre the only one with edit access i assume?

tough lynx
#

I think so, can also "publish" it to make sure it cant be edited by anyone

undone compass
#

honestly i dont know much about sheets so if you think thatd be a good idea go ahead

#

but yeah id say just have that sheet linked on the wiki with maybe a short explanation about how its fuckin huge so it doesnt fit on the wiki

tough lynx
#

Sounds good

undone compass
#

i really wonder what lore can be gathered from that log

tough lynx
#

They were discussing that in the lore channel but tldr: Parallel universes

#

I think

undone compass
#

oh

#

boring

magic matrix
#

yeah thats nice

hybrid steppe
#

с кем можно поиграть?

tough lynx
#

I started with the expedition pages.
For the objective section, which version do you like more:
Short guide in text form (top) or step by step walkthrough (bottom)?

#

Or both I guess ^^

indigo quiver
#

I like having them both, but I think for levels with more convoluted objectives the short overview could drop some of the detail

#

Would an in depth walkthrough be appropriate too (e.g. detailing that there are scouts in Zone 50, giants in Zone 52 etc.)?

That'd be a lot of effort for some levels (and there are already lots of great guides), and not sure if it's appropriate for the wiki or not

timid zodiac
#

you could devote a lot of time to make it step by step, short guide does the job well enough so step by step can be a long term backlog thing

undone compass
#

i think doing it like fallout wiki does quests could work

#

short step by step only brining up main objectives and then a full walkthrough going through strategies/resource rooms/etc

stable spire
#

kinda random but

#

Im making Chinese GTFO wiki right now

#

(since not every Chinese know English, and the in-game Chinese translation sucks)

#

just wanna ask if i can use some of the assets (image/audio) in the official wiki

#

(i know the official wiki is under CC-BY-SA 3.0 licence, just wanna be nice and ask before actually taking anything on the wiki)

#

._.

#

also the wiki only has like 4~5 pages right now, and im the only one making this wiki

#

help

#

(yes Chinese GTFO community is pretty small)

#

._.

undone compass
#

you want to use pics and audio from our wiki? @stable spire

stable spire
undone compass
#

go ahead

stable spire
#

yaay ._.

tough lynx
#

Really like the Fallout wiki format. I'm gonna create the pages with just the main steps first and a detailed walkthrough can be something added later.

undone compass
#

Yuh yuh

#

Sounds gucci

lofty timber
#

Hey y'all, pcj from wiki.gg here, not sure what your opinion is of your current platform but I wanted to be sure to reach out and make myself available in the event you were possibly interested in moving over to wiki.gg
In case you aren't aware of us, we are a growing platform of gaming wikis ( https://wiki.gg/wikis ) with minimal ads and a more-vanilla MediaWiki experience.
That's all from me, let me know if you are interested at all.

hushed plume
#

i think u talked about this right @undone compass

undone compass
#

Yea

#

I was mildly interested but everyone else seemed mostly indifferent so I never pursued it

tough lynx
#

Tbh I'm just not sure if there would be any significant changes for editors so I don't really have a strong opinion about it ^^

lofty timber
onyx flicker
#

rah

indigo quiver
#

Thoughts on moving the "Audio" section that appears on many enemy pages towards the bottom of the respective pages?
While very cool to have, most users of the wiki are probably looking for other information, and the audio sections are generally very spacious.
Would also keep the audio close to the gallery, which seems fitting.

EDIT: It is done!

indigo quiver
tough lynx
vale otter
#

Всем привет!
Ищу тиму для игры в GTFO

undone compass
#

thinking about making aliases and enemy page names protected

young elk
#

why

undone compass
#

cause it is the most commonly argued about topic and has the most edit wars

#

if everyone who edited on the wiki was in this server id not have an issue

young elk
#

who changes it that isn't in the server?

indigo quiver
#

I can definitely second that

indigo quiver
#

Plenty of anonymous edits too

#

Big Boi, Vitalyk, Dr. Thunk, Gigachad all anonymous edits in this case

undone compass
#

yeah

#

its fine for the most part but then someone shoves their inappropriate name in there and ruins the fun

#

and also we end up with like 40 aliases which no one actually uses

indigo quiver
#

I've been doing some tidying up of some categories (mainly filling out the Mechanics category, hopefully to eventually make great pages like Infection and Stamina more discoverable). But there's a little inconsistency among some of them.

Should high level categories (like Weapons) be categorized under GTFO Wiki (so it's like a tree), or under themselves (or under nothing)?

#

There's a little of both at the moment. Category:Enemies is under nothing (but Enemies is under Category:Enemies).
But then Category:Weapons is under Category:GTFO Wiki (and Weapons is under Category:Weapons).
And then Category:Objectives is under Category:GTFO Wiki (and Objectives is under both Category:Objectives and Category:GTFO Wiki).

#

I'm guessing the correct way is:
Category:Something under Category:GTFO Wiki (and Something under Category:Something) as this seems to be the way most pages do it, but wanted to be sure.

undone compass
#

dont try to look into categories too much

#

no one uses them correctly

#

if you want to fix that be my guest but don't worry too much about it cause if youre doing anything youre doing more than 90%

indigo quiver
#

I'm more than happy to fix em up, just wanna know what the right way to do it is

#

Or can I just pick whichever seems most natural and change them all to that?

grizzled crater
#

Btw regarding stamina
Shoving does not increase stamina unless you use the bug where you cancel a charge attack into a super quick shove spam

rocky wolf
#

that uses stamina? D: dang it that's a fun fidget thing

pale dock
#

tbh ive seen its cancelin a charge attack but i just click and it happens

#

like do a melee and then i can do it freely

rocky wolf
#

yeah same

grizzled crater
#

i feel like it probably uses the stamina a charge hit would do every time

#

i mean i havent tested to much with the bug itself

#

but i can tell you shoving doesnt take stamina normally

undone compass
#

personally i do not see the point of the GTFO wiki category

#

its all the gtfo wiki

#

so id say dont bother with that category and just categorise those big pages as themselves

#

though maybe we should have a category for big pages like that

indigo quiver
#

I think I've cleaned up all the categories.

I've treated "GTFO Wiki" as the root category as if it were a bit like a tree. So the only things in GTFO Wiki are other categories (and a couple of high level or otherwise uncategorizable pages like "GTFO Wiki", "GTFO", "How to Play", "Game Settings" and "System Requirements").

If there is a page for a category (e.g. Weapons for Category:Weapons), then that page is categorized under that category.

If a category has a subcategory (e.g. Melee C Weapons or Logs C Lore), then the pages in the subcategory are categorized under both. Currently there are no 3 level deep categories (and I hope that never happens).

For Images categories (e.g. "Enemy Images"), it is categorized under both "Images" and whatever category of images it is.

indigo quiver
#

@tough lynx Currently all of your fantastic expedition pages are uncategorized. Would you be happy with something like:

ALT://R1A1 being categorized under "Expeditions" (new big category for all the expedition pages) and under "ALT://Rundown 1.0" (new category for all the expeditions in R1, with corresponding ones for every rundown).

tough lynx
#

I was also thinking about adding "Previous/Next Expedition" and "Rundown" to the infobox. For better navigation between the single pages. Another option could also be adding a navbox with all the expeditions in the same rundown at the bottom.

undone compass
#

that sounds like a good idea

tough lynx
#

Do we want to keep the new R7 enemies in the spoiler section? Since they are still the most recent additions.

candid isle
#

On that note, should we move enemies that are new as of alt rundown releases to the spoiler section for the period that alt rundown is new?

#

Just a thought I had

undone compass
#

Hm good points

#

I think we should just remove the spoiler section until rundown 8

#

We can put the spoiler warning at the top of the page

#

Though I guess we could also reorganise the enemies page to be sorted by when they were added

#

So we have a section for each rundown

indigo quiver
#

I think removing spoiler for now is good. Although maybe good to give Kraken a spoiler warning to preempt R6 rerelease

stable spire
#

list of weapon that the in-game weapon's design might taking inspiration from (or trying to mimic)

undone phoenix
#

lmao who the fuck replaced the snatchers image with one posted the fuck up

#

this is so cursed

tough lynx
#

What do you mean, thats cute af

undone compass
#

💀

#

he frew up

candid isle
#

he frew up

undone compass
#

maybe we should make it a sticker

stable spire
#

tentacle coming out from its mouth

#

still smash.

hard vector
undone compass
#

I hope you two are talking about with a hammer rockeyebrow

quiet thunder
#

hmmmmmmmm

undone compass
stable spire
golden willow
#

YUP

indigo quiver
#

Nice work with the rundown 3 updates @tough lynx. I think I've finished updating all the weapon pages and navboxes, so I think the only major thing left is the pages for the individual levels.

tough lynx
tough lynx
#

Should I add a little section on each expedition page to list the location of logs found there?

undone compass
#

that sounds like a good idea

#

might be a good idea to add that to the logs pages themselves too

#

as long as it doesnt mess up formatting or anything

stable spire
#

just add a map ._.

#

then highlight all terminals that has logs

#

actually
remove "Resources % per Zone" n "Enemy Types" section, merge them into the map
especially "Enemy Types", most common enemy (Striker, Shooter, ect) are going to appear on most level, and some enemy type only appear once (alarm/event) or one zone on the level. simply showing what types of enemy the level has dont provide much info and to be utilised
🤔

tough lynx
#

Mostly wanted to have those 2 tables besides the map to have an option to quickly check specific Zones/enemies. But I will agree that the enemies might be something that can be limited to a map marker.

tough lynx
#

Was the name for Big Flyer to changed to Shocker through the poll? The Text of the page itself and the infobox call it Shocker but the page name is still Big Flyer.
https://gtfo.fandom.com/wiki/Big_Flyer

GTFO Wiki

The Shocker is a large aerial enemy that is found initially in Alpha Three. Shockers charge up before releasing a barrage of the same projectiles that Flyers shoot. It made its debut in Rundown 6.0://Extended.

stable spire
#

do like "Shocker" more
its more like a Hybrid version of flyer
than just a bigger flyer

#

the change should be recent tho

uncut musk
#

scout -lmao

weak coral
#

Is it a spiderman villain

#

It's a big flyer

#

It doesn't even shock anything

#

Big shout out to all the people who just put the internal names in the poll

stable spire
#

*with electric effect

weak coral
#

Wouldn't it be a burster then

candid isle
#

Boomer

floral raft
soft mason
#

Shocker certainly sounds better than 'big flyer'

#

Like Giant and big striker

weak coral
#

Shocker does not sound better than big flyer

candid isle
#

it’s literally an opinion bruh

#

But yeah shocker sounds better :)

pale dock
#

agreed

young elk
#

disagreed

stable spire
#

how about we make another poll
(also please change Giant back to Big Striker its the only big enemy that dont follow the "Big xxx" name rule have some consistency plz)

elder sandal
soft mason
weak coral
#

This is incorrect

#

It's intuitive and practical

young elk
#

Let’s call it the zooba blaster

#

It’s a very non-lazy name

crimson lion
#

Big_flyer the underscore Is not silent

soft mason
hushed plume
rancid pebble
austere trench
#

youtube age-restricted my video so I'm uploading it again

Merry Christmas everyone!

these memes were approved to be funny by the beta tester and my good friend Danielozen, so shoutout to him
------------------------DISCLAIMER------------------------
I do not own any of these memes.
If a meme doesn't have the proper credit or it doesn't have on...

▶ Play video
#

This has some HARD HITTING meme in it god damm

sly narwhal
#

oh wait TIL that there's a discord channel for discussing wiki stuff 😅

#

Anywho, stupid question: Was the HEL Revolver ever actually called the 'Bataldo Model 8' or was it always the 'Bataldo 3RB'? If so, where did whoever it was who first made the wiki page for it find the name 'Bataldo Model 8'?
Kinda curious tbh

tough lynx
# sly narwhal Anywho, stupid question: Was the HEL Revolver ever actually called the 'Bataldo ...

Not sure when they changed it (I honestly never noticed) but in R4 it was called "Bataldo Model 8".
Had to find a R4 video with the weapon names ^^
https://youtu.be/VNhtvsuhzsg?t=76

I know I'm late but I will do this for rundown 5 when it comes out.

I will be trying to do this for every rundown.

-timestamps-

0:00 Pistol
1:15 Revolver
2:34 Auto Pistol
3:31 SMG
5:06 Carbine
6:00 DMR
7:00 Assault Rifle
8:03 Heavy Assault Rifle

▶ Play video
sly narwhal
#

ooh

#

(Anywho, I was playing some GTFO rather early yesterday morning and just couldn't help but notice the '3RB' in-game 😅, but tbf I think 'Model 8' sounds better)

#

At least we now know that the rename happened at some point between R4 and ALT://R3 😤

sly narwhal
#

Oh wait

#

Looks like it might have been around Rundown 6

tough lynx
#

Nice find, might be something for the trivia section 👍

undone compass
#

That’s weird

#

The gun didn’t get a rework or anything did it? Like the machine gun?

#

If not then I guess we just rename the page

tough lynx
#

Thats when the overpen was nerfed but I wouldn't count that as a rework.

weak coral
#

Maybe they'll add the three round burst functionality one day

sly narwhal
undone compass
#

pog

#

good job

#

sly narwhal
#

:3

undone compass
#

heres a star for being epic

sly narwhal
#

I've been doing a bit of cleanup on the wiki recently but kinda only just noticed this channel existing after I did that cleanup 😅

undone compass
#

i assume youre yetanothercontrivedusername then?

sly narwhal
#

yes

undone compass
#

yeah you been on that grind

#

good job

#

unless they're bad edits

#

but ill assume they are good

sly narwhal
#

imma be real here, I'm genuinely surprised that nobody thought of adding a 'rundowns' navbox before now 💀

undone compass
#

wow we actually didnt have one?

#

wack

sly narwhal
#

indeed

indigo quiver
#

The rundown pages themselves were much more basic beforehand. We had some discussion of a navbox when we started fleshing them out - if it should include the levels for a given rundown as part of an auto-expanding box etc. but never got around to it, nice work for adding it!

sly narwhal
#

By the way, I've added a new WeaponInfo template, which can be used to display more stats about weapons directly on the wiki pages, via the power of maths. Haven't gotten around to replacing all the existing infoboxes on all the weapon pages with WeaponInfos yet, and I probably should get some sleep now.
Anywho it's over here if you want to check it out for yourself: https://gtfo.fandom.com/wiki/Template:WeaponInfo

#

(also if anyone knows how to properly do DPS calculations and/or knows the funny internal ammo cost numbers, lmk)

young elk
#

what do you mean by funny internal ammo cost numbers

#

bullet cost or rounds per refill

sly narwhal
#

the former

young elk
#

my spreadsheet here https://docs.google.com/spreadsheets/d/1CC_lsObUbvp7FrGt-MtQrcFvKQGsQ1FRLxIsREG6tu0/edit?usp=sharing as well as the other more commonly used spreadsheet both have bullet cost numbers

#

not sure about weapons that aren't currently in the game, but I can check the JSON files if you need those as well

young elk
#

does good thanks here mean good go get them or you're good and don't need them

young elk
#

ok cool

undone compass
#

thas sick bro

#

good job mah G

#

dunno why i said it like that

sly narwhal
#

next task on the to-do list is working out how to use shotDelay, burstDelay, charge time, cooldown (and probably also reload time) to automagically work out the ROF (and burst + sustained ROF) of each weapon

sly narwhal
#

welp, there's now a somewhat in-depth (but probably incoherent) guide to how ammo (and ammopacks) actually work in GTFO on the wiki

#

https://gtfo.fandom.com/wiki/Ammunition_Pack#How_ammunition_works_in_GTFO lmk (or just go edit it yourself) if you spot any mistakes/if there's anything I've completely overlooked or misunderstood

GTFO Wiki

Ammunition Packs are resource packs found in resource containers, containing 1 to 6 uses.
They can be used on yourself or teammates, restoring around 15-35% (depending on the weapons) ammo to Main AND Special weapons.
Ammunition packs will appear on a terminal as AMMOPACK_[number]
Note: an ammunition pack will not refill a weapon completely if ...

sly narwhal
#

Anywho, does anyone know when the red glow was removed from the S49's ironsights?

tough lynx
sly narwhal
#

ty

fervent jackal
#

what are the helmets used in the background of the wiki?

sly narwhal
#

light mode:
leftmost: looks like convex scorpion
2nd left: doesn't exist yet
2nd right: might be convex falcon?
rightmost: might be Inter Piranha without headphones

fervent jackal
#

darkmode, thanks

junior talon
#

Really hope we get to the that 2end mask from darkmode with all the wires

young elk
#

we wont

junior talon
#

One can dream ya know

young elk
#

you're dreaming too big

sly narwhal
#

by the way, anyone know how to access the raw weapon stats so I can update the wiki with the updated weapon stats?

indigo quiver
#

@sly narwhal I've sent some DMs with an explainer

indigo quiver
#

Stat changes:

#

Precision Rifle:

  • Reload time: 3.6 -> 3.3

Burst Cannon:

  • Damage: 20.1 -> 19.0
  • Bullet cost: 4.6 -> 5.1
    • Rounds per refill: 19.57 -> 17.65
    • Starting ammo: 32.61 -> 29.41
    • Max ammo: 70 -> 65
  • Increased recoil

Shotgun Sentry:

  • Bullet cost: 2.0 -> 1.8
  • Bio bullet cost multi: 0.6 -> 0.5

Arbalist:

  • Shot delay: 0.095 -> 0.13
  • Damage: 3.91 -> 5.35
  • Bullet cost: 1.35 -> 1.77
    • Rounds per refill: 66.67 -> 50.85
    • Starting ammo: 111.11 -> 84.75
    • Max ammo: 210 -> 169
  • Shell casing size: 1.0 -> 1.5
  • Charge up time: 0.45 -> 0.4
  • Slightly increased recoil

Veruta:

  • Stagger multiplier: 1.0 -> 1.45

Combat shotgun:

  • Bullet cost: 4.5 -> 4.0
    • Rounds per refill: 20.00 -> 22.50
    • Starting ammo: 33.33 -> 37.50
    • Max ammo: 63 -> 69

HAR:

  • Reduced recoil
  • Shot delay: 0.114 -> 0.095

HEL Gun:

  • Charge up time: 0.1 -> 0.2

Carbine:

  • Bullet cost: 1.3 -> 1.4
    • Rounds per refill: 69.23 -> 64.29
    • Starting ammo: 230.77 -> 214.29
    • Max ammo: 401 -> 376

Pistol:

  • Reload time: 1.5 -> 1.3

SMG:

  • Reload time: 1.5 -> 1.4

Sniper:

  • Bullet cost: 25.0 -> 23.0
    • Rounds per refill: 3.60 -> 3.91
    • Starting ammo: 6.00 -> 6.52
    • Max ammo: 12 -> 13

High Cal Pistol:

  • Bullet cost: 8.4 -> 7.7
    • Rounds per refill: 10.71 -> 11.69
    • Starting ammo: 17.86 -> 19.48
    • Max ammo: 33 -> 36
#

Precision rifle and burst cannon wiki updates are done

#

But now I want to actually play the game, gl team

formal mason
#

Is that a typo on the Arbalist old starting ammo?

indigo quiver
#

most definitely yes

#

I will get the actual number

sly narwhal
#

Stat changes have been made to the wiki (besides sentries (need to redo the infobox for them) and autopistol (don't know the stats yet))

sacred haven
#

Ping the devs until they will submit them

sly narwhal
#

Update: autopistol stats have been added

#
GTFO Wiki

The Raptus Steigro HEL Autopistol (formerly the Raptus Steigro Autopistol) is a fully automatic handgun with a 50-round magazine that fills the main weapon slot, it was released in Rundown 004 as a rundown specific weapon.
It was re-added in ALT://Rundown 4.0, with a few changes, such as a new 60-round magazine, and some brand new HEL rounds, gi...

sly narwhal
#

Okay, serious question: Does anyone know what the actual bulletCost capacity for tools is?

Trying to update the sentry infoboxes with the complete stats, I have found the individual bullet costs of the sentries, but it looks like the value that I first thought was the tool ammo capacity for players (150) is actually wrong (seeing as that capacity would cause the sentry ammo capacities to be completely wrong - for example, the sniper sentry (cost of 16) would only get 9 shots total).

If anyone knows what the actual capacity value is, mind letting me know?

indigo quiver
#

My guess is 525

#

It fits the maths pretty closely

#

525/1.95 = 269.23 for burst
525/16 = 32.8125 for sniper

sly narwhal
#

It does seem to be a bit off for the shotgun sentry though (525/1.8 = 291.666...), unless for some reason the shotgun sentry's cost is actually per-pellet (in which case 525/1.8/5 = 58.333..., which is a bit more of a reasonable number)

grizzled crater
#

its 58 max, so seems to fit

sly narwhal
#

welp, fixed sentry stats are now live

sly narwhal
#

(and managed to get DPS stats for everything live on the wiki as well)

hushed turtle
#

Do we have any pics on the new cosmetics added yet?

crystal quest
hushed turtle
#

looks amazing. Can't wait to see it in game

#

lmao

sly narwhal
hushed turtle
#

Guess I'll just have to get em the old fashioned way.

#

Playing the game.

past dawn
#

is there a way to know if the wiki is updated to the last patch

like if iam looking at the wiki
i want to know when was the last time it was updated to fit the new numbers
like a date or the game version

rocky wolf
#

Pretty sure you can check a pages history and compared edit dates to patch dates

pale dock
sly narwhal
grizzled crater
past dawn
#

sorry iam new to using wiki in detales

but i found some things that are not up to date
and "edited" them
like Shotgun Sentry:

  • Bullet cost: 2.0 -> 1.8 (that i didnt yet coz i want to make sure since the one on wiki is 9 not 2)
  • Bio bullet cost multi: 0.6 -> 0.5 ( this one was still on 0.6 and even the calculation for the max amo for it with the old value was 86 insted of 96 , but i corrected it for the new number witch is 116 for 0.5 ammo comsumption)

iam not sure if it has to be reviewed befor its seen for all or something

sly narwhal
past dawn
#

ah
that make much more sense
thank you for the answer and the clarification

lethal spear
#

Hey I got some apparel that isn't on the wiki yet, can I post images of them here to be uploaded?

tough lynx
lethal spear
sly narwhal
lethal spear
#

SMC Utility Kit Backpack

tough lynx
candid isle
#

Damn the yeezy’s aren’t on the wiki yet 😔

sly narwhal
candid isle
#

Yeezy’s

#

Trust

weary scarab
#

hey all, is this the place to report new stuff for the wiki?

#

I got this earlier

sly narwhal
# weary scarab I got this earlier

Sorry to nitpick, but would you mind sending over a screenshot of it without that 'use' button? It'll disappear if you click it.

Also, please could you send over a screenshot of the HF Oasis Rel as well? (Those also aren't on the wiki)

weary scarab
junior cypress
#

should be all new hope i did them right

#

@sly narwhal

sly narwhal
#

tysm @junior cypress and @weary scarab

junior talon
pale dock
#

wdym its rad as fuck

junior talon
#

If it had a neck cover it would be 10x better

#

I still use it cause it looks dope

#

but the neck showing iffs me

pale dock
#

no the neck is like the most raw part of a human being

#

its one of like the coolest parts

#

like

#

cmon

junior talon
#

lol it def depends on the helmet. The R4 helmet with the torso and the eightball cosmetic looks pretty banger

junior cypress
candid isle
#

what hair

junior cypress
#

oh F u right they are all bald in every head cosmetic

#

where did you hide the cosmetic hair? @brave citrus

#

or rather the cosmetics with hair

silk geode
#

Nah, they just don't have any hair.

soft mason
#

who is going into those HSU's and shaving them

brave citrus
candid isle
#

where Calle bread bat skin

crystal quest
#

There’s a bit of clipping in the cosmetic with the head models

#

Mostly on Dauda, Hackett, and Bishop

solar crystal
#

new backpack pic

#

"Kovac Praesidio"

sly narwhal
crystal quest
#

This makes me sad

sly narwhal
pale dock
#

its the same backpack model as another one

crystal quest
#

This ^

pale dock
#

i like the letters tho but thats it
grr and i just got that backpack yesterday too

rocky wolf
#

Yeah isn't that just the ray proto cage?

placid mulch
#

Considering that the magazine pocket amount and layout are dependent on the equipped backpack, it might be a good idea to include screenshots of each magazine layout next to their respective backpack screenshots.

tough lynx
#

Recently noticed that the header lines now extend all the way to the right, even through infoboxes. If anybody has an idea on how to fix that, I would greatly appreciate it ^^

undone compass
#

that might just be a fandom wiki bug tbh

tough lynx
#

Nvm it fixed itself

crystal veldt
#

Did Highcal get nerfed to 8m?

#

I could've sworn it was buffed to 10m when they reduced it's damage

indigo quiver
#

It's still 8, don't know when the change occurred but it's definitely still 8

crystal veldt
#

effectively you don't lose as much damage over 8m as before but still strange.

#

as if it wasn't already bad losing the 30 damage

pale dock
#

um guys

#

is it my pc

#

im sorry if it is

#

but its askin me for loggin

indigo quiver
#

nah that's how it is, images haven't been uploaded for each of the levels yet

#

nor pages created for most of the levels yet

pale dock
#

oh im sorry, i just thought it was funky

#

oki nevermind sorry!!

indigo quiver
#

work in progress, all good!

astral scroll
#

does anyone know the height differences between the monsters?

haughty steppe
#

I have a question with c-foam if you coat the door and the c foam was gone by enemy attack is there a chance that i can coat the door with c foam again?

modern dock
#

you can reapply cfoam as they're banging on it

indigo quiver
#

@haughty steppe This question would be better suited for #gtfo-related-questions (this channel is for discussion surrounding the wiki), but yes, you can keep reapplying c-foam until the door breaks

haughty steppe
#

oh I'm sorry about that

soft mason
#

Should add a little segment for flashlight on gun's pages like Flashlight | Medium (13m)

dense finch
#

just a general question

indigo quiver
sly narwhal
#

Might not be able to do it myself (got some IRL stuff to be dealing with over the next few days), so, once the ALT R5 weapon stats get discovered, would anyone else mind updating the Double-Tap Rifle and Heavy SMG pages to use Template:WeaponInfo instead, and also update the stats in the sawn-off's WeaponInfo?

sly narwhal
#

Update: I have added commented-out WeaponInfo templates on the double-tap and heavy SMG pages (WeaponInfo is already on sawn-off page).

Just need someone to fill in the blanks and uncomment it for the former two, and update the numbers in the latter.

#

Probably don't need to update WeaponInfo stats for the other weapons, seeing as only the new weapons are mentioned in the patchnotes

young elk
#

my spreadsheet here has been updated with the new weapons and stats, idk if the other sheet has them yet or not
https://docs.google.com/spreadsheets/d/1CC_lsObUbvp7FrGt-MtQrcFvKQGsQ1FRLxIsREG6tu0/edit?usp=sharing

sly narwhal
#

WeaponInfo is now sorted

prisma drift
#

Idk if I'm blind but I don't think you guys added this palette to the wiki

crystal quest
#

Its on there already

prisma drift
#

then im just blind then lol

rustic iron
#

How does wiki updating work for us non-wiki goers or how would I provide a suitable image for the wiki. Noticed you guys are missing 3 of the other masks from this rundown besides the rundown completion one and I have one I could submit.

tough lynx
# rustic iron

This works perfectly, thanks ^^
I'm gonna add it in a sec.

undone compass
#

theres not an exclusive wiki club or anything

#

but if youre not sure about editing something cuz youre new you can always ask here first

polar oriole
#

I want it irl

#

(as a cap, not a helmet)

stable spire
soft mason
#

probably wouldn't be a bad idea to get pics of the new camo clothing in a palette like Bone Relic (like the commando gear is) to better show off the camoflauge design

#

extremely hard to tell with Overalls

stable spire
#

use Early Adopter id say
no identical/similar color

#

ugly af tho

soft mason
#

don't have it :(

stable spire
#

:c

quartz skiff
soft sphinx
#

how did i not fuckin see it

steady prairie
soft sphinx
#

idc

#

i couldve killed giants with this

soft mason
#

One shotting a giant with knife very funny

quartz skiff
dense finch
#

like uhhh pmom?

soft mason
#

giant broodmother monstrosity

#

VS

#

stab

#

ive killed a tank with a knife so I mean. you could

soft sphinx
#

lol

#

kiting is a cool mechanic

dense finch
#

there’s like no danger in hammering a mom

#

sitting duck

soft mason
#

this also applies to real life

dense finch
#

can confirm

hushed owl
#

how is dinner grogu

brisk locust
#

how is dinner grogu

dense finch
#

how is dinner grogu

quartz skiff
#

How is dinner grogu

timid zodiac
#

how is dinner grogu

soft sphinx
#

a quick guide for damage zones on certain enemies

timid zodiac
#

i noticed some of the backpacks had very low settings for the images and i coincidentally had all of them so i thought i would take some higher quality ones

#

just saw this one is also low graphics settings on the wiki

rocky brook
#

the section for terminal commands as objectives doesn't include any from R7, which there are at least 2 in R7C2sec

#

should i grab those this evening?

undone compass
#

If you have time and want to then it’d be a good thing to add yeah

balmy tiger
#

I think there is an issue with the total amount of cosmetics on the wiki. It says 100 total, but I think the Kovac Fortis Crura are counted twice. So the total number should be 99.

indigo quiver
#

Hi all, I've created a page for Alarms and moved a lot of what was in Security Doors regarding alarms into there, as well as expanding on and clarifying what was there. Rationale being that alarms are not necessarily tied to doors (e.g. gen clusters, extract alarms, etc.).

I believe I've gone though all the pages that link to the old Security Doors#Alarm Doors and directed them to the new Alarms page, but if I've missed one please feel free to fix it! Additionally, if you are creating new pages please feel free to link to the new page Alarms instead (particularly for new pages for levels).

undone compass
grizzled crater
#

Btw @indigo quiver is the general info regarding scaling on scans in the wiki.
As in:

Any small scan (small red, cluster) only scales up to 2 players while bigs always scale to 4.

And double reds being most effectively done in a 2/2 split?

indigo quiver
#

Do you perhaps know exactly how it scales with number of people? Just what you've said is already good info, but it'd be neat to have more.

grizzled crater
#

Yes kanagoDespair

grizzled crater
#

Beware wall of text @indigo quiver

Theres basically these types

Full team:

  • scanspeed that scales with player numbers
  • scanspeed that doesnt scale with player numbers (see tscans like r6d2)

Not full team:

  • cluster
  • small red
  • big red
  • extraction
  • extraction with object (no player scaling)
  • and r7b1 tscan which doesnt scale

For full team scans that scale and extraction scans theres a ton of variation but i can give you the general idea for it.

Lets start with the easy stuff tho:

Cluster scans:
1 player - 1.33… seconds
2+ players - 1 second

Small red:
1 player - 3.33… seconds
2+ players - 2.5 seconds

Big red:
1 player - 20 seconds
2 players - 8.33… seconds
3 players - 6.99 seconds
4 players - 6.66… seconds

Extraction:
This seems to vary with the length of extraction (which can go from at least 20 seconds up to at least 100 seconds) but the gist is
1 player - 20 seconds
2 players - 16.66… seconds
3 players - ~14.3 seconds
4 players - 13,33… seconds

Where as for an extract with a required object it sets the speed to a non scaling one but it will go as fast as for 4 people. (Would need to be tested with smth like r4d2)

The r7b1 scan is basically the same as that btw, its a static 100 seconds

Now for team scans where the scanspeed scaling changes depending on how big the team is.

Huge sustain scan:
1 player - 143 seconds
2 players - 125 seconds
3 players - 111,11… seconds
4 players - 100 seconds

Medium sustain scan:
1 player - 100 seconds
2 players - 50 seconds
3 players - 33.33… seconds
4 players - 25 seconds

Small sustain scan:
1 player - 11,76 seconds
2 players - 11,11… seconds
3 players - 10,53 seconds
4 players - 10 seconds

Checkpoint scans and wanky ones like narrative ones in r6c1 also scale off number of members but florkShrug1

Some specific variation of team scans also work like this, idk which one tho, they all should have numbers similar to this tho:

1 player - 10.64 seconds
2 players - 7.69 seconds
3 players - 6.99 seconds
4 players - 6.66 seconds

I think the only one im not sure off is stealth scans (tho i think the small ones work like small red ones)

Beware these are stats i got from someone else, but they line up with testing

cyan coral
#

I can certainly say the sustain numbers seem correct from what I've seen in video

indigo quiver
#

Added!

I didn't add the scan scaling for S scans/team scans, as I thought this had been 'fixed'

cyan coral
#

there's always been scaling but in r4 it was completely fucked, so I assumed that there was no scaling past that

#

but as it turns out I was wrong so, similar mistakes I guess

indigo quiver
#

So team scans/S scans still have player scaling, but just toned down from R4?

cyan coral
#

yes

#

if you go to an r4e1 vid and then an r4e1 duo you should be able to see it

#

1m40s/100s for 4 players, 2m5s/125s for a duo

indigo quiver
#

I'll add it in too

grizzled crater
#

@indigo quiver btw t scans dont move backwards (since we dont have s tscans yet)

indigo quiver
#

At the moment we only have the one T scan, so it I was happy to leave some R6 stuff in there

grizzled crater
#

r6 t scans were all stopping if someone stepped out

#

none went backwards

indigo quiver
#

huh, the old page had some mention of S T scans going backwards, so I figured there must have been some in R6 I'd forgotten about

grizzled crater
#

R6C1, R6D2 and R6D4

indigo quiver
#

Well, fixed either way, just mentions team T scans now

grizzled crater
#

i rly gotta go over the wiki if i have the time

I remember a bunch of smaller things werent quite right

indigo quiver
#

Please do, I got Jish to go through a couple days ago and ~40 edits spawned from that

indigo quiver
#

Aside from fixing inaccuracies, another big thing on my to-do that I think would also interest you is actually giving the weapons a meaningful description of how to be effective with them

crimson lion
crystal veldt
#

imean hel shotgun is newer

rocky wolf
#

tbf it's been here for over a year

acoustic berry
#

How to use HEL Shotgun according to wiki:

#

Shoot gun

soft mason
#

very true

undone compass
#

If someone doesnt use a gun theyre gonna have much less to say than they would for a gun they use all the time

crimson lion
grizzled crater
#

its output is crazy

#

but at least it has some weaknesses

indigo quiver
#

hel shotgun page updated, go judge my takes

grizzled crater
#

Id argue its not that it effectiveness suffers when vs singular enemys but that it skyrockets when vs groups

A 2 tap gives it average efficiency. But with pen into groups that goes insane

indigo quiver
grizzled crater
#

i get what you mean

#

but suffers would imply that it gets bad

#

say hel rifle vs smalls

With pen, good
Without pen, shotgun lvl

#

Still fine, bur far less average on the curve than hel shotty

grizzled crater
#

Looking over wiki currently @indigo quiver just gonna write some stuff down here

Pistol:
It says "It can kill sleepers in several rounds, especially with headshots which will usually stagger them."
Instead - It can kill sleepers with few rounds, especially with headshots.

Great hipfire accuracy, not "decent"

"as it can take up to five body shots to kill a striker or 7 to kill a shooter" (instead of making it seem like 5 for both)

I would also add that due to its stagger multiplier it is great at staggering strikers and chargers with a single shot to the body. Making it a great stagger/peeling weapon

#

Hel autopistol:
Trivia:
it is stated that regardless of penetration, it still provides the highest stagger output out of all main weapons.
as output is kinda tied to mag size id clarify this a bit more
Hel shotgun does more stagger per mag while hel autopistol has the most per refill

#

Bullpup: It is stated that it has the 2nd lowest total dmg of any primary weapon.
i guess... kind true?
hel pp does have piercing (otherwise lower) and dmr is lower by 0.04 dmg/refill.
Depending on how its categorized its either 2nd lowest or 3rd lowest

#

Pdw:
id definetly add (trivia?) that pdw has the fastest reload in the game when reload cancelled. Virtually having no downtime

#

Carbine:
"high ammo effiency" -> its actually on the lower end (i think its 3rd worst rn)
idk why its saying high chance of stagger. Theres no stagger multi, yes it has high dmg and burst while having great uptime, but thats indirect at best.

Again for later. It doesnt have huge ammo/resupply.

The reason it does so well regardless of its burst nature and somewhat lowish ammo effiency:
Incredibly high bursts of dmg, incredibly high damage per mag for a main gun (2nd highest if you ignore pen with a noticeable gap of 23 dmg to sawed off at 3rd). With each burst being as much value as a shot of a semi auto (hel revo/dmr)

Also a personal bit, the bullets it shoots are seemingly far bigger in hitbox than others. But thats a subjective thing

#

DMR:
The paragraph about bigs and chargers seems written weirdly. Stating that it struggles to take them down and that for enemies without weakpoints accessible you should aim for limbs.

  1. it does decent dmg/mag (and generally decent dmg per shot). Obviously having low dmg/refill isnt great, not being able to 1 refill a giant.
  2. its actually pretty good vs chargers. The mix of each shot staggering, being a super clean 4 shot and having no noticeable damage fall off means the gun works cleanly against them at all times and ranges.
#

Rifle:
It is capable of breaking the heads of Strikers with a single shot, forcing a stagger
hard stagger maybe. But rifle already has enough base dmg (and a stagger multi aswell lol) to stagger them on bodyshots each time

The stagger multi is also important to add into the wiki as a point on it being able to stagger chargers with 1 bullet each.

#

Shotgun:
comparision to combat shotgun:
Shotgun has a better reload speed when cancelled, having one of the better reload cancels in the game.

#

Combat shotgun:
The most efficient weapon in the game (ignoring penetration) if you are able to land close range headshots. Suprisingly efficient (albeit dangerous vs tanks) vs bosses

#

Revolver:
tips -> do not always aim for the head. Do not shoot giant striker heads unless you rly rly want a stagger

#

Arbalist: id add that, while it does not have the stagger multi the veruta does, it can still stagger smalls with a single bullet anywhere due to its base dmg

#

veruta: basically same thing, just due to its stagger multi

#

Burst cannon:
it can not (and couldnt even pre nerf) 1 shot any giant to the head. It always needed back dmg

Also i would remove the part of its "good ammo economy". The ammo nerf + base dmg nerf of -1 lowered its potential quite a bit

#

could also add trivia that it shows how much even 1 point of damage can do to change a gun. (obviously other nerfs included) having it fall from being the god tier gun to a extreme niche usage boss/giant killer

#

Hel gun:
add chargers to "fortunately its ability to body two-shot "small strikers"

#

High cal:
its not high risk/high reward
Its low/medium risk at best and medium reward. Theres not much risk aside from its lowish mag and recoil. But thats turned around by easy body shot killing on strikers

High cal vs revo part:
Id add that for the revolver its 1,75 sec reload is before its cracked reload cancel is even considered
"slightly lower effective range" -> slightly lower range
effective range should be where it still kills. With both being waaaay higher than those numbers

Same for effective range on choke mod comparision (tho here it depends more since choke mods 30 dmg breakpoint actuall matters for chargers/bosses)

#

Precision rifle:
while being a powerful weapon. wait what?
Thermals also (at least imo) doesnt impede high range shots.

i dont think precision rifle can kill charger scouts LOL (its stated that it can)

#

Hel rifle:
doesnt rly server as an alternative to sniper. They have pretty different roles. Hel rifle is far close in design to old high cal or choke mod shotgun. Being a anti charger option that works decently well into giants. It doesnt have the boss killing potential of a sniper nor the efficiency vs giants unless you get insane pen

To add: on top of its brief charge up it has a decently long cool down period after each shot.

#

other things

rifle has good synergies with hel gun and high cal due to their dmg profile

hel revo/dmr also share these combos, but they lack the mag size (tho hel revo is just cracked anyhow)

#

another fun synergy is burst cannon and hel pp

pale dock
#

i dont think it states that pr takes csouts but for the rest this was, somethin to read, very cool :]
i wrote that and then the hel rifle paragraph showed up and i was like 'ah still goin woops'

#

oh wait

#

it is?

#

ah

weak coral
crimson lion
#

I can’t full kill 3 moms birthing with any other Gunn

indigo quiver
#

I have lots of workies today and tomorrow, and before I get to any of the weapon edits I want to make a falloff page so I can link to the falloff page while I make the weapon edits, but I will definitely look forward to adding your suggestions

crimson lion
#

Or hella desycn

crystal veldt
#

Well

#

It states 3 shots to the back.

crimson lion
#

Why are we talking about a pointless break point

#

In the wiki

crystal veldt
#

shrugs

#

I got Deja vu typing that too

crimson lion
#

Man I am so glad these charger scouts die in three shots with my pr

#

Insane sentence

crystal veldt
#

Me hearing every newcomer love pr

crimson lion
#

You mean the sniper with the thermal

crystal veldt
#

Yes

#

They all call it

#

"Sniper"

crimson lion
#

Without fail

crystal veldt
#

It pained me when someone said "why does sniper have PR's gun sound?"

indigo quiver
#

Time to add weapon aliases noted

crystal veldt
#

Nooooo

indigo quiver
#

We know how well enemy aliases went, it'll go great I'm sure

crystal veldt
#

Every full auto: machine gun

crystal veldt
#

I forget where I read it

indigo quiver
crystal veldt
#

Sounds about right

indigo quiver
#

People love their funny names for scouts and mums (:

crystal veldt
#

Me when Snatcher doesn't have Jerry anymore

indigo quiver
#

internal screaming intensifies

soft mason
#

i feel like 80% of the 'aliases' on the wiki are basically never used

crystal veldt
#

Big guy here

soft mason
#

"Terrence 'terry' the tank engine" for the immortal

#

I dunno

crystal veldt
#

Pablo

#

I accept no other name

soft mason
#

you don't like

#

checks wiki

#

"Steve child of shadow"?

#

whoever changed the shocker's to 'big flyer' is a criminal

pale dock
#

ah yes snatcher, 'The Infinite Spaghetti Dimension '

#

accordin to wiki

indigo quiver
#

thanks for spotting the immortal ones, changed

pale dock
#

also knowned as Hunter, Barsik, Father Badtouch

#

who uses these

soft mason
#

literally never heard those

pale dock
#

who the hell

#

the hells even barsik?

#

that sounds like a buildin

soft mason
#

a cat apparently

#

a 41-pound cat

pale dock
#

LITERALLY THEY CALL THE SNATCHER DOG

#

these names are so nothin

indigo quiver
#

snatcher ones have been trimmed too, I left infinite spaghetti dimension though because it references a bug

pale dock
#

if those are the ones that pass the cut i dont wanna imagine which ones got cut

soft mason
#

some nicknames are just like

#

you go to Striker and it says "aliases: licker, grunt" ok. that makes sense. i've called them both of those things before

#

Go to charger and "Aliases: bullrush, punk" huh

candid isle
#

I’ve heard those

indigo quiver
#

There was a big poll for what people call the enemies several years ago, and the original list came from that (though even that one had plenty of trolling, every enemy had scout as an alias), but since the aliases are just publicly editable people add whatever they want

candid isle
#

Bullrush is their in game name anyways

soft mason
#

whoever voted to call the shocker 'big flyer' should be tried in court

pale dock
candid isle
#

That was the whole server

pale dock
#

is a bad name

candid isle
#

They should be called shockers thi

indigo quiver
#

idk about that one big flyer is the most descriptive name imaginable

candid isle
#

I voted shocker

#

Nah shocker is cooler tho

soft mason
#

big flyer is the laziest name i've ever seen in any game ever

candid isle
#

Fuckin “big flyer”

soft mason
#

same with regular flyers, 'squids' or 'floaters' sounds better than just. 'flyer'

candid isle
#

We have enough enemies like that

#

Every scout variant, giant variant

#

All just boring names

crystal veldt
soft mason
#

wouldn't know

candid isle
#

Yes

#

Punk is weird tho

pale dock
soft mason
crystal veldt
candid isle
#

The devs never like truly named stuff

soft mason
#

yeah true thats what caused it

candid isle
#

The community came up with some of these dumb names

soft mason
#

you'd think SI/kovac would've given them names considering they were dealing with them before the world really ended

candid isle
#

Snatcher and Shocker are the best names we ever created

soft mason
#

nah The Immortal's up there

#

one of GTFO's few non -er names

candid isle
#

Pablo true

crystal veldt
#

I have never heard anyone called chickens. "Big Female" (while it is technically true.)

candid isle
#

OH YEAH and chickens

soft mason
#

ngl I basically only call them spitters

candid isle
#

Chicken Snatcher and Shocker

soft mason
#

and I call the actual spitters pustules

crystal veldt
candid isle
#

Our three best names

soft mason
candid isle
#

staticspawn

crystal veldt
#

Meanwhile cocoons: "sacks"

#

No other name.

#

Just

#

Sacks

candid isle
#

I mean cocoons is fine