#gtfo-spoiler-chat

1 messages · Page 315 of 1

velvet flower
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I still recommend at least obtain bulkhead key at 1/2 cells.

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You clear Z302 without infection & with more than 1 hp so spitters can't kill you.

mortal granite
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there is no spitter tho

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or am i missing something

vague mauve
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there are spitter in overload

mortal granite
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i mean the bulkhead key zone

velvet flower
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Z302/303 both have spitters.

plush basin
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But if you don't get the bulkhead key early you won't be able to clear out the overload section outside of the fog

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(Unless you get the bug I guess)

kind surge
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Don't forget the error alarm on the way back to the generator

velvet flower
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The easiest route for c2 pe imo:
Get bulkhead key when cell 1/2.
Clear Z302 after cell 3/4.
Get to Z303 when cell 5/6.

vague mauve
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just depend on what you want, you want overload easier or main easier, if you using the first cell for key, then you need to be fast in case the one who get extra cell get full infected, but you can have 20 hp in cleaning zone 302; if you using fifth cell to get key, you dont really need to be fast in main when you get the cell to gen, but you will need to clean the key zone and overload zone with full infect

velvet flower
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There's plenty disinfection pack if you only send one victim for the bulkhead key.

vague mauve
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so imo, using the first cell get key is the easiest, but just depend your own playstyle, if you wanna be fast, you can even using third and four cell to finnishs overload

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then you dont need to walk around

mortal granite
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my method was about getting as least infection as possible until cell 5 and 6

velvet flower
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One of my c2 pe completion is using the order you mentioned. The only downside is higher risk when clearing Z302.

mortal granite
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but then you can do the 1 guy being sacrifice

mortal granite
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i clear 302 too fast that i didn't even notice there was spitter

solemn wigeon
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if you are speedy, doing everything overload related on cell 3 will leave you slightly infected

mortal granite
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and pulling everything in overload

solemn wigeon
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? just clear 302 before doing init

vague mauve
velvet flower
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Nah, just rush the c-scout in 303A and stealth to 303B to get the cell.

mortal granite
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i got scout in B

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is there a 304?

prisma zodiac
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scours might also be in c and d LUL

velvet flower
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No 304

solemn wigeon
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I've had a scout in 303b and onwards

vague mauve
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just shoot the scout and let sentry do their best 💀

mortal granite
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i got scout in 303B and have to pull room since no c foam

velvet flower
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303B is a huge room, not a problem just ignore the scout and get the cell.

mortal granite
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oh ye, you can just leave with cell

velvet flower
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Pull both 303A+303B is an option ofc.

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Get the cell first then come back for osip later unless you're attempting speedrun.

mortal granite
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many ways to do it

last gust
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It seems to be a bug related to session length or checkpointing

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to my knowledge those error spawns are directed towards player spawn, and should always spawn at least 2 rooms away from locations of players

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whenever I've done the GLP part of C1 the error spawns have behaved that way, but I've never leaned on checkpoints for that part

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on the other hand in the error wave part of C3 I've had the directed spawns break pretty hard

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after riding the checkpoint pretty hard

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also other things broke

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e.g. the hybrids behind the bulkhead key blood door eventually, and uplinks became impossible because the game claimed an uplink was in progress

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on that note, I'm really sick of the melee zones in C3

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trying to make the duo happen, and a large part of it is learning the timings on the error waves, over multiple attempts

half hornet
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Yeah, it got old after attempt 4 and forward

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I'm kinda sick of it, not gonna lie

last gust
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I don't really have trouble getting it done, but it's time-consuming and I'd rather not redo it when what I want to work on is the protocol part

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and 10cc maybe foresaw this by putting the checkpoint at the start of the protocol part, but then we get to watch the checkpoint system fold in on itself

half hornet
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That too

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My last team almost had it

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But we wiped and I had to go to work

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Literally no time

zenith crest
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Anyone got a guide for b3 with overload

strange junco
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all i remember from b3 is that i was the person carrying the turbine while the other 3 clears the way towards the extract

zenith crest
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How many checkpoints are there? @strange junco

strange junco
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thats a good question

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i dont exactly remember

light lagoon
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One.

turbid egret
strange junco
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yes but the cargo guy drops the cargo

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whenever we stop to shoot

brazen hollow
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Thats exactly how we did it

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Our instance was good in terms of RNG tho, charger waves came from back exclusively and we had foam to spend so we didnt combat much

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Dealt with the small ones on front and largely ignored chargers at back.

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Then we mined n foamed very last room and they went boom

final forum
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Hey, I'm in B2 and collected 4 GLPs. It says I need to go back to entry point. I'm at the bulkhead again, what do I need to do to accomplish the secondary MISSION?

turbid egret
brazen hollow
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If you got all GLPs then thats your secondary objective done

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You prolly need the bulkhead key from secondary objective to unlock main path then u can do the main n exit

final forum
brazen hollow
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I... dont remember b2

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We did it once like 2 weeks ago and oneshotted it. Dont remember most details about it

final forum
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thanks anyyway

turbid egret
hexed vapor
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You need a bulkhead key to finish Main.

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You always need to complete the Main objective to leave.

sleek mulch
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I've only just started R7 but I was wondering if there was another run 'n' gun level like C3 from R6 in this one?

last gust
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there's another run 'n' gun half-level

sleek mulch
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that's a shame, I liked R6C3, but I'll take what I get

last gust
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start is a different gimmick

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the protocol timer is 20mins instead of r6c3's 30mins

sleek mulch
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and starts part way through as you say

last gust
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ya

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some people prefer it that way

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fwiw I'd kinda rather jump straight into the protocol

sleek mulch
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I loved being dropped in and told I've got 2 mins till it hits the fan

last gust
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that timer's 10mins this time

sleek mulch
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I guess I'll see when I get there

last gust
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and there's a lot of stuff before that 10mins

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oh, fwiw it... might...? be harder than r6c3?

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hard to say

sick hornet
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there is also D2

last gust
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I duo'd r6c3pe back in the day

sick hornet
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very similar to C3

last gust
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still working on this duo

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but by the end of duoing r6c3pe we knew all the timings

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still trying to get this one down

sleek mulch
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changing tack slightly: are there any tricks to the giant wave when you're doing the class S alarm in the early stages of C1? I'm assuming double sniper turret but I only did one runthrough myself with bots as an exploratory run and wasn't really prepared for it

sick hornet
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sniper is very good for it

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other than that just shoot a lot

last gust
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sentries are probably your best bet

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you want sustained clear support

fierce laurel
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2 sniper sentries

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deals with half the wave for you

light lagoon
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^

last gust
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mines can be helpful too, though they'll only save you from a few early waves

half hornet
real moss
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just less running

last gust
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gun 'n' gun

hallow lark
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But D2 is more of a Heavy Hold the Line

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Medium amount of firepower isn’t enough for holding the line

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It’s more of a sustained heavy gunfire. I’d normally call D2 as having 3 roles: Defender, Retriever, and Suppliers.

mild violet
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Bioscan boosters.
Just 2 of them means you can dodge wave 3 entirely.

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Cuts like half of the final exit horde off too

fierce laurel
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sniper heaven

hallow lark
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A literal straight from heaven to hell if you missed shots

fierce laurel
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just play aimlab

hallow lark
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Aimlab?

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From my experience… D2 is SUPER rough if you don’t have a dedicated Wave Holder

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My teammates had to ping chat to get me to move farther in with them

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I am also usually a dedicated Anti-Tank if I can get the right position

fierce laurel
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it's an aim trainer

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it's an fps thing don't worry about it kitkittyowo

sick hornet
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i made my 4yo sister do aimlabs

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funniest thing ive ever seen

fierce laurel
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negative points on gridshot

kind swan
fallow wasp
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What would be the worst prisoner voice line to say with an intimate or bedroom voice?

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Or best, whichever

fierce laurel
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what do you think they did here?

royal lichen
mild violet
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What game would you even load in to simulate gtfo on Aimlab lol?

tribal heath
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Is d2 an endless alarm or does it end after u do a thing

royal lichen
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endless, small hiatus before da thing (?) but then rock n roll all the way

tribal heath
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tyvm

fierce laurel
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everything else kind of just follows suit

hallow lark
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Unless it’s purely stealth

kind swan
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MENACINGLY

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or Jojo meme. I have to get close to beat the shit out you

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walks

kind swan
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It didn't teach me how to kill desync'd gtfo enemies

vocal geode
fallow wasp
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Anything of worth behind the warden door on E1?

mossy cloak
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if you mean ressources

try using a terminal

velvet flower
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There's some resource(4 use of everthing) there if you really want them, most team would rather just run for the win.

spark tiger
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When did they add the infection big shooter?

velvet flower
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What is the infection big shooter?

spark tiger
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Recently, been encountering big shooter that shoots green stuff and it gives you infection

mossy cloak
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which level

velvet flower
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That's not in vanilla game I believe.

spark tiger
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Last was C3. It sleeps like hybrid

mossy cloak
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what is the name of the level

spark tiger
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Idk C3, where you started with 0 ammo

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Just today been encountering it.

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Thought someone else have seen it too

mossy cloak
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green shots that gives infection is clearly modded content

spark tiger
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Idk Im not the host.

mossy cloak
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no wonder

spark tiger
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Just saying maybe it's new stuff

mossy cloak
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blame host

devout river
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yeah that's modded

spark tiger
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Hmm would have been a cool enemy actually

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Big shooter is kinda meh anyways... maybe if she now gives infection

mossy cloak
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idk you should ask that in the modding gtfo server

spark tiger
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If you dont know that then maybe it's easter egg stuff

mossy cloak
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it's not

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i lied i do know

sick hornet
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Tbf it is in the game, just unused

nocturne flax
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doesnt it like

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give you insta 99% when you get hit

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its not properly balance

errant vigil
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Why no big shooter during waves thenboom

nocturne flax
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STRIKER_BOSS my beloved

hexed vapor
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The scrapped ability to brick your game.

nocturne flax
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I really really want crawling giants

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they can be a really good variant

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specially on refinery tiles

fierce laurel
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like the hybrid shadow giant variant?

nocturne flax
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and data center

errant vigil
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can't wait for striker giant crawling stance to be broken and he hits me when I can't even see him

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it already do happen tho

kind swan
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I personally still think it's stupid shooters don't have one

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even if it's weak. it has something to help fight against us in close range

nocturne flax
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like literally, they dont

kind swan
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And

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Who said you need hands to do melee attacks?

nocturne flax
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shooter proceeds to drop kick as a melee attack

sleek bramble
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from top ropes only

distant bramble
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Spoiler alert, Dr strange dies in the new movie

kind swan
nocturne flax
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well to be fair their tongues are like 30% of their body

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they might as well use them

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worm*

kind swan
kind swan
nocturne flax
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Striker1 Striker2 Striker3 🍑

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😏

kind swan
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🥒

nocturne vortex
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Hey, to anyone - was there a change to C1 in this rundown? I remember the first time through in the large room scan, nothing happened for the entire scan.
Then once we enter the other rooms, the snatchers silently spawned.
Now there's an alarm during that scan with the snatchers spawning.

kind swan
wary olive
nocturne vortex
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I thought it was actually pretty creepy. The mission title and giant open glass tube thing in the room made it pretty obvious something was coming. My play group was all tense waiting for something to happen, and when nothing did, we just went into the following rooms. THEN the snatchers silently spawned, and I could like here them plapping towards me in the darkness.

wary olive
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the way it happened the first time for you sounds like it was bugged or somethign wasnt workign properly, that's supposed to be a big arena scan with waves coming from 3 potential directions with snatchers mixed in

nocturne vortex
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Really? That's a shame, I liked that much better

kind swan
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Were you playing with friends or a pub?

nocturne vortex
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I have only played with my small group of friends, We had a full party

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That was ffor the first time, this time I was just with one friend and 2 bots

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We can do the big alarm and snatchers, but the waves not ending was too hard with the following rooms being stuffed with dudes as well

kind swan
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Ye

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Gotta rush those rooms

nocturne vortex
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Yeah, maybe with 3-4 people. My buddy and I tried to do that a few times, but we kept getting slapped as soon as we entered that other room.

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Can I contact the devs and tell them to remove those waves in the big room? Having nothing happen and the snatchers spawn out of sync with the scan was a lot cooler lol

last gust
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the "methodical" way is to clear most or all of the outstanding wave after the scan finishes, then have one or two people deliberately pull the first room while the rest hold outside

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that should buy you sufficient space so you don't get immediately crunched between the first room sleepers and the wave

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I find with that space it becomes easier to manage the wave and push the remaining rooms

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and find res

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I do think it's a bit much for the end of the third story mission

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a punishing scramble for noobs, for something I'm not sure vets are all that inclined to replay

nocturne vortex
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endless big waves at a mission end is pretty brutal

last gust
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I'm actually not sure that they're endless

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I've seen the waves die down at the end, except for the snatchers

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it's weird

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the waves last beyond the scan for sure, but how long I'm not so sure

velvet flower
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It is endless. But with a slightly long cooldown.

last gust
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might've been bugged when I started to see just snatchers

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god r7 is so broken

fierce laurel
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you don't say

mortal granite
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what are we talking about?

last gust
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waves post arena scan in c1

mortal granite
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it's endless

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it just slow

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devs do giving people a chance

fierce laurel
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are the two snatcher spawns intentional or desync

last gust
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okay, game broke when I stopped seeing waves of smalls a few minutes after scan

mortal granite
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snatcher spawn on a timer

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so they just spawn in but not getting to the player fast enough

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and then they spawn another snatcher

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if you rush to the end after the arena scan, you'll get enemy spawn first which will cap the spawn

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after you killed a bunch, that's when the snatcher can be able to spawn in

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but it was too much so they backed up and spawn another snatcher

nocturne vortex
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I guess we got luckily and had no waves spawn at all at the end of C1, so I guess it was an easy clear lol

mortal granite
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that's why people bring mines

nocturne vortex
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Dunno if I'm going to be able to clear C1 now with my buddy, we're going to need some good teamwork. My other two friends in our play group can't get the game to even run anymore, so it's just down to the two of us.

mortal granite
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you can mine and then c foam a door

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which will kill a massive amount of enemy

fierce laurel
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I think sentry sentry bio mine is more poggies

mortal granite
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you could literally not use a single mine on the first S scan

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but since no c foam, it didn't delay them that much

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so it will base on your gun power

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if you c foam then you get 30% scan for c foam only

last gust
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I've duo'd it with sniper sentry + burst sentry

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(no bots)

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used strat for post-arena that I described above

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I don't foresee newer players pulling that off though

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and I'm not sure how bots perform in that situation

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you need them to make it to the security scan to open extract zone after all

fierce laurel
nocturne vortex
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bots are very dumb and like to get shot in the back

fierce laurel
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bots like to shoot me in the back

mortal granite
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you could solo with bot the S alarm with 0 problem

last gust
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my concern isn't for the S alarm

mortal granite
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arena?

last gust
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post-arena

mortal granite
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you clear wave

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go in, clear area

last gust
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you need them to make it to the security scan to open extract zone after all

mortal granite
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ye

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you can do it slow

last gust
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sure, as per my suggestion further above

mortal granite
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it's an error alarm not surge alarm, so you're fine

last gust
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the waves are big enough and the rooms rancid enough that I'd expect newer players to struggle

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lol imagine if it was a surge

mortal granite
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it should be that for newer player

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tbh, the vet already good at the game for 2 years now

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unless you put 5 surge alarms back to back

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there's nothing going to stop them from beating the level

last gust
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you want it to be a surge?

mortal granite
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i want it to be a surge at the last part

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but that's going to be too hard for newcomer

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it do be giving you the feeling of GTFO

last gust
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eh, it's c1

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it's not for veterans

hard horizon
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its been a week

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mu friends cant pass e1

mortal granite
nocturne vortex
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most of the difficulty comes from figuring out strategies to beat the level
the first few times are trying to figure things out, and then assembling a good strat
I expect to fail c missions a few times before getting a hang of them

mortal granite
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gtfo is a game where you fails a bunch of time to beat a level

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that was the experience

hard horizon
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no its just one of my friend having anxiety stealthing cfoam for charger

mortal granite
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tell him to go solo that 6 charger scout

hard horizon
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lmao I wish

mortal granite
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anxiety, gone

nocturne vortex
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i'm sorta fine with never getting all the missions done, I think my playgroup has it's skill ceiling

mortal granite
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i once lock my friend in a big room full of enemy and tell them to kill all the sleeper loud/stealth

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it's brutal

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but they got better

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so ye, Haruki

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you can just tell the 1 friend that have anxiety about stealthing charger scout

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to go in D2 with the 6 charger scout and stealth kill them

hard horizon
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what I meant anxiety...

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they alarm charger 100%

mortal granite
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well, then D2 is the best level for that

hard horizon
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big mother alarmed included

mortal granite
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it just practicing

nocturne vortex
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Can you stealth them? I've always had the impression they couldn't be one hit with a melee weapon

mortal granite
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you couldn't

hard horizon
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nooe

mortal granite
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but you can have 2 melee

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or c foam launcher and freeze them

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and then 2 melee them

hard horizon
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or do risky move 2 melee in sync

mortal granite
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if you do 2 melee in sync

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make sure the host is not the first to melee

nocturne vortex
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I shoot them in the back lol

mortal granite
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if you shoot in E1, in that room

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oh boi

nocturne vortex
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I'm not getting to E1 lol

mortal granite
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that's a wipe

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you'll see

nocturne vortex
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I'm waiting on a patch to see if that helps my friends actually run the game, or a new rundown to come out. Other than that, it's possible I think to clear all the C missions with my one friend

hard horizon
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just a feeling of a gut having rundown 8 much harder than 7

mortal granite
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i want to see

nocturne vortex
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I'm not sure what you're asking

mortal granite
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in-game setting

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i have my own in-game setting which just make the game really smooth, but other people having fps drop and stuff make me curious

nocturne vortex
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I'll see if I can get those.
Game runs OK for me, but any mission with the tree foliage elements causes the game to chug. Also loading into D1 takes several minutes

velvet flower
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Oh...so you have trouble playing B1/D1.

nocturne vortex
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B1 not so much, just some frame drop.

mortal granite
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you guys can lower the particle setting down

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i think that's one of the setting that cause the frame drop

fathom marsh
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Does establishing a terminal uplink in B2 cause an alarm/rush?

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Just 1/2

plush basin
shadow fulcrum
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I believe it has a team scan before it begins an alarm

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After the uplink the alarm stops.

fathom marsh
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Shiiit hahaha

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We haven't located the second terminal yet

queen field
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You can query it

fathom marsh
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So it's recommended to
a. Clear 124F and beyond to find the second terminal located in 128
b. A player on each terminal for the uplink or group on one terminal and move to the second after clearing 124F which has a scout patrolling.

plush basin
nocturne flax
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I didnt see much improvement from settings whrn turned everything on low so i just put them back to where they were before

mortal granite
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that's why i'm curious

nocturne flax
#

You uncap fps?

mortal granite
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i got the fps to 120 or 100 fps

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if you pull it up to infinite, your ram will tank

nocturne flax
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I cap my fps for better thermals so maybe thats why

mortal granite
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imma jump in to clarify

nocturne flax
mortal granite
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with texture lowered and particle low, i got extra 10 - 20 fps

nocturne flax
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Tbf

mortal granite
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i have 60 - 70 FPS with a low-end pc

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while high-end pc is struggle

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so i was REALLY curious

nocturne flax
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If you dont play b1/d1, you wont see the fps drops or hiccups as much

mortal granite
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i played B1 with high setting and got 40 fps

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while on half or low

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i got 60 - 70 FPS

nocturne flax
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I notice when i played d1 or b1 tjen continue playing performance drop

mortal granite
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it's so random that my system have better fps than anyone else with high-end pc

nocturne flax
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Restart game, played the other levels, game run just fine unless it got some alpha tiles on it

nocturne flax
mortal granite
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plug-in

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laptop tend to give less fps when not charging

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idk, my laptop do that

nocturne flax
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I just do everything to keep thermals on a ok level

mortal granite
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well, the isp just fucked my internet

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can't even run steam

royal lichen
mortal granite
royal lichen
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just a "backup" internet thing, enough to get something launched

mortal granite
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and i'm using direct cable

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if my pc internet down, the entire house wifi down

royal lichen
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yup, isp ddos or even dns fuckery can sometimes ruin a day, a 4g tether can help temporarily

mortal granite
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"it's that time, better reroute the wire to other household for less traffic"

royal lichen
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(unless cable provider and mobile operator are the same company using the same infra, screw city 🙂 )

mortal granite
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basically, 3 big fucking company

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so, pick your poison

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so, so, update

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i can't even launcher B1 now

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oh, right, my photoshop and editing software, too much ram uses

royal lichen
#

if my fiber goes down (as it has a few times), i switch from 100/50 behind a gig-ethernet to a 300mb 4g, and get slightly more latency but faster speeds kekw

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(still the ethernet wins hands-down no-contest)

mortal granite
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but it is fast enough for me to game with some fellow NA

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opened 20 tabs of google chrome + editing software + photoshop

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no wonder b1 crash

royal lichen
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i remember when 128mb or 256mb was the big expensive setup .. nowadays even 16g struggles at times

mortal granite
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people with their gigabyte of download/upload speed

royal lichen
#

i also remember how moving outside after dusk was dangerous due to pterodactyls

mortal granite
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oh it's a dinasaur?

royal lichen
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as a kid i had 2400bps modem, downloaded game demos at 260 characters per second, blazing speed. later got 14400 and the 1,6kbps was kinda nice. then got 64/128 isdn and the ~7kb/s or expensive 14kb/s was mind blowing fast. nowadays, something is clearly broken if it's less than 90mb/s, or less than 700 times faster than back then. black dragon, still feeling old? 🙂

plush basin
#

no wonder you know about the dinosaurs 😉 EDIT: Oh that was the joke you made about dinosaurs in the first place I'm dumb 😄

west umbra
#

What is the best loadout for D1?

Mine, burst, cfoam and is biotracker needed?

plush basin
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When I ran it we used bio, double sniper sentry, and mines

nocturne flax
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A Trectodactyl

royal lichen
#

biotracker always good.. with bio a snipersentry becomes op

nocturne flax
#

One of the best tools out there

west umbra
#

I feel like the charger scouts will be hard without em

#

for me

plush basin
#

the route I took I didn't deal with any charger scouts

#

Error alarm and then take the class X alarm

royal lichen
#

ig the x -> v route has a charger scout, at least 1.. but if he goes far enough, u can do terminal bit without dealing with it

#

but not saying cfoam is useless, error route u might just have enuff time to go foam the door, alltho that scan is a true bitch with the travels

plush basin
#

I think if I was planning to go to the x -> v route I might take cfoam instead of a second sentry

royal lichen
#

i would prolly go 2 sentry bio mines when thinking about it

plush basin
#

You can get a little use out of it on the alarm door on the error path I guess

nocturne flax
#

I would take 1 burst, because the sniper empties itself pretty quick

plush basin
#

and squirt some on the floor for charger alarm if you want

nocturne flax
#

so 1 sniper 1 burst

royal lichen
#

if there's any ammo in the sentry after terminals, a sentry can distract the tank too

west umbra
#

Oh wait so if you choose to take the optional route the zone 199, the class X alarm changes down to a V?

velvet flower
#

Nope

#

It's gone

west umbra
#

Heh?

#

So that was pre patch?

plush basin
#

I don't know it by zone numbers but one optional path does take it from a class x to class v...

velvet flower
#

Z199 disables the shadow class X completely, pre-patch or post-patch.

#

Z204 lowered the charger class X to class V.

royal lichen
#

umm the charger x can be v'd afaik

#

(still)

west umbra
#

And to get to zone 204, you need to face charger scouts?

velvet flower
#

Yes

royal lichen
#

i'm remembering there's a normal and a charger -scout in the room with the terminal to lower

velvet flower
#

More than that.

royal lichen
#

but that's the long floodways tile with the dip, if the scouts are downstairs, just boogie on the terminal and do da command, then boogie out

west umbra
#

But, it is optional to go to zone 204

#

Aren’t there tanks along the way as well

velvet flower
#

Z203 has 1 c-scout and Z204 has like 5 c-scouts, you can avoid most of them, though.

royal lichen
#

and uhh yea, the key to the terminal could be tanks or moms, <liam neeson> good luck

west umbra
#

Moms??

jolly burrow
#

@wary olive

west umbra
#

Fuck

royal lichen
#

we had the key in the dual mom room, also a frickton of loose babies

mental saddle
jolly burrow
#

ah ok thanks

west umbra
#

is it even worth it to go to zone204?

plush basin
royal lichen
#

with overload active that's a split-team timed stealth-test moment.. .. or fireblade it up and just kill everything, ez 🙂

west umbra
#

hmmm

plush basin
west umbra
mortal granite
#

go in anyway

plush basin
#

Clear it for more resources then go do the class X ( PirateSimon )

mortal granite
#

clear the mom and dad room too PirateSimon

velvet flower
#

Double class X is likely impossible without kiting, any other route is possible.

mortal granite
#

since the checkpoint door are also open

velvet flower
#

Yeah, I should rephrase it.

#

It's very hard to only do 2 class X, all other routes are kinda similar difficulty.

mortal granite
#

the first class X is also important for the team to not wipe

#

i know it's just shadow, but with snatcher in the mix

west umbra
plush basin
#

If you see this: PirateSimon you should probably not take it so serious 🙂

mortal granite
#

i used it a lot, and now a lot of people used it

#

mission success

kind swan
cobalt isle
#

What is the easiest way to deal with the road to armory in C3

last gust
#

I guess learn to melee giants quickly, and save cfoam nades or iix for the charger scouts?

#

if you're all slowly huddling behind giants before going 3-2-1-hit, you probably aren't killing bigs fast enough

#

learn to close the distance on a giant by walking while charging a hit, learn to solo/duo giants

#

chain staggers/limb breaks etc

#

also make sure everyone's holding a relevant item before uplink, but I think the 10-minute run to armory has less cfoam and iix, so you're probably just going to have to be better at killing bigs without

kind swan
#

but ofc a team of 4 chads can easily 2 man or even 1 man 4 giants with 1 each

last gust
#

eh, no need for this chad talk

#

anyone can solo a giant

#

just drop into c3 with a hammer, walk up to a giant, and practice your footsies

#

believe

kind swan
#

SantonianWhatElse after practice ofc.

#

another is erasing the fear

mortal granite
#

so

#

i have a question

#

when you finished the 3rd Init command on C2 (zone 152)

#

you will have the fog rise

#

AND error alarm of: 5 striker and a flier?

last gust
#

something like that

#

I don't know the exact contents of the wave

#

it could be one of those deals where one of the strikers is randomly replaced with a flyer

paper harness
#

the flier spawn is not consistent, it definitely doesn't spawn every wave

spring gull
#

is it possible to not trigger the two tanks on e1 after the horde door?

mortal granite
#

no

strong kayak
#

||spoiler test||
Nothing to see here

mortal granite
#

@nocturne vault

#

so, you're doing final objective

#

the middle one will be the main terminal

#

when you start the INIT command, it will choose randomly throughout all 10 other terminal

#

example:

#

if it choose this terminal, you will need to use the verify command

#

after that, you need to run back to the middle terminal to do the confirm command

plush basin
#

Isn't that what Barbar said he was doing already?

mortal granite
royal lichen
#

the confirm command goes old after 15 seconds

nocturne vault
#

Thank you for the reply. We've done exactly this but when I come back to the main terminal (within the 20-25 secs) and I put "confirm_timed_sequence), nothing happen and it pops up "command doesn't exist". I've checked the spell several times and if you type COMMANDS on terminal_889, it appears init command but not confirm command

royal lichen
#

conf<tab><tab><tab>... until it autocompletes, hit enter

hallow lark
#

Yea… so you gotta go super fast

royal lichen
#

after 15 seconds it's gone, can't enter, doesn't exist

nocturne vault
#

Ah

mortal granite
#

oh

#

it's only 15 second

royal lichen
#

1 defends near the main term, another goes to verify

nocturne vault
#

The timer indecates roughly 20 secs if I'm not in mistake

mortal granite
#

i just checked my footage to make sure

#

yup, it's 15 seconds for all 4

royal lichen
#

and don't pdw thermal the glass panes for the hsu, immersion and illusion breaks 🙂 ... ( 😦 )

mortal granite
#

you don't tell me what to do

#

I'M THE CAPTAIN

royal lichen
#

sorry sir

hallow lark
#

Nope! Demotes you

nocturne vault
#

Maybe it's my bad memory but I can guarantee you that I typed the command when the time left was 8-10 secs. We tried 3/4 times and it was always like that

mortal granite
#

what's that mate, can't hear ya

royal lichen
#

there's a glitch with what the screen tells u to type and what the command actually is

#

i recommend conf<tab> within 15sec, it autocompletes immediately when able

nocturne vault
#

Anyway thank you guys, we'll try again. It was just to confirm the method used

#

Ok, I'll try this

hallow lark
mortal granite
#

*soulless

royal lichen
#

(they should somehow remove the extra hsu's so that you can't see multiple w thermals behind the glasses even while you're holding the finished brat)

mortal granite
#

i might need to do a couple of d1 again

royal lichen
#

but the breathing enhanced brat is a heartbreaking thing to see imho

mortal granite
#

i didn't look, was busy kiting the tank

hallow lark
#

Anyways… soundless challenge is still in the works and I’m still working on a modifiable framework of strategies for soundless runs

mortal granite
#

with bots right?

hallow lark
#

With anyone

#

Bots or with players

#

Like I said… the framework that I always used is extremely modifiable based on level and circumstances

#

(Soundless also requires some extreme awareness and planning… ESPECIALLY if you are not using Biotracker yourself while stealthing)

mortal granite
#

i'm going to try out more on bots because i do want to experience and figure out way to beat level with them

hallow lark
#

GL on that! They do help you with wake ups during stealths but don’t place full faith in them just yet

thin portal
#

how did yall deal with c1 's first gate

royal lichen
#

cfoam mines sentry shooting, also all 4 at far left or right of circle

#

sniper decaps 3 giants every mag, many ammo used, ez

bold widget
#

ive always wondered is the back of the snatchers head also armored

hallow lark
#

Only weak spots are stomach and back

mortal granite
#

have you tried shooting the mom at the back of the head?

bold widget
#

but game says no anyway

mortal granite
#

then that's your answer

#

i still don't know what i should use BestMod for

solemn wigeon
#

Use it for the best mod

obtuse surge
#

you can also just spam the confirm command

#

and then it gets queued up

#

and you can get it confirmed without even having to be there

#

actually it probably does the "press any key to continue" thing once the screen is full

#

so it probably stops the queue after a while

#

altho you could fight that by simply spamming cls into the queue as well

#

so i guess it will work after all

fringe surge
#

is there ammo in the reactor code rooms for E1

#

we keep running out of ammo and tool

obtuse surge
#

for the 2nd and 3rd i think

#

but it's not much

fringe surge
#

damn

#

the second wave typically leaves us with little ammo

#

ah well thanks for the info

obtuse surge
#

make sure you loot everything before heading to the reactor too

fringe surge
#

we do that yw

#

ye

halcyon void
#

first timing c2 pe. tether disconnected for secondary objective. is that it or am i meant to do something to get back there?

obtuse surge
#

how did you get to the other dimension

#

using the warp gate or automatically from the generator scan

halcyon void
#

put the matter thing in and tp'd there. as soon as i got to the terminal and started the scan it took me back

obtuse surge
#

rip

#

so you didn't complete the generator scan first

fringe surge
#

there's one command in the terminal that just sends you back
and then there's one in the objective stack right?

obtuse surge
#

which breaks it from what i was told

fringe surge
#

I cant remember my C2 PE finish

halcyon void
#

nope am i just supposed to randomly know that?

#

i mean theres a checkpoint so i can reload and to gen scan first

fringe surge
#

ye you can do that

obtuse surge
#

yeh that will probably work

fringe surge
#

I made the same mistake

halcyon void
#

just seems dumb if doing it this way breaks it with no way of me knowing

fringe surge
#

shot the bots and myself

#

it sorta is

#

but the end of secondary is sorta easy

#

;p

obtuse surge
#

an oversight

#

but the devs are on break so

gleaming sinew
#

Can someone explain how tf D1 is possible solo

#

I acct alt f4ed out of it

obtuse surge
#

talking about the ending part?

gleaming sinew
#

yh

#

Not enough time

obtuse surge
#

you could get lucky that they are close

gleaming sinew
#

Well I did 195 just about but 196 was terminal 180 twice which was all the way back in D

#

And there isnt a straight path I can sprint

#

Plus fog from Overload

obtuse surge
#

a possible cheese strat i talked about earlier is spamming CONFIRM_TIMED_CONNECTION into the middle terminal

sharp merlin
#

They just keep failing and failing over under they get code in same zone as confirm terminal

obtuse surge
#

quz it will queue them up and just keep executing them

sharp merlin
#

Cheese zzz

obtuse surge
#

well realistically you could actually run a script on those kinds of terminals :))

gleaming sinew
#

I'll prob rerun it later

#

Pissed me off too much for now

sharp merlin
#

May as well as cheat jf you don’t want to play the level

obtuse surge
#

i mean is he playing full on solo or with bots

gleaming sinew
#

Yeah idk how to do any of that nor do I want to

#

Bots are useless lmao

#

Not smart enough to use terminals Im afraid

obtuse surge
#

if their gonna add bots it should be possible to complete all the levels with them

gleaming sinew
#

Only usefulness I got out of em was using the turrets I brought and C-foam to slow the attacks

#

I mean in theory yeh

#

God forbid you have a ladder and give one of em an obj tho they will climb up and down forever

obtuse surge
#

the same thing with me respawning a bot if they refuse to go through the door in a timely manner

#

yeh its cheese but it's the games fault lol

#

make it work properly and i wont do it anymore

gleaming sinew
#

If there was a bhop method that didnt give you a heart attack it might be possible lol

obtuse surge
#

the punishment for jumping is way too high

#

but they wont make the stamina system more lenient because they praise the anti-kiting so much they don't realise how annoying it is during just regular gameplay in sequences like C3

fallow wasp
#

Doesn’t Pablo’s mere existence force a heart rate of like 100

obtuse surge
#

well it stops you from regening it all back

#

so technically you could keep your stamina at normal levels if you just don't do anything that consumes stamina

vocal geode
#

the mere hint of the existence of Charger Scouts scares me

#

they're so scary

#

normal Scouts are fine, but Charger Scouts (and Shadow Scouts to an extent) scare me

obtuse surge
#

sus

obtuse surge
#

shadow giants have a chance to spawn in a stance or whatever you want to call it where they literally do everything in slow motion

vocal geode
#

just normal Shadow enemies are spooky

obtuse surge
#

make all the shadow giants chads again

vocal geode
#

not having them pinged and attacking you while you can't see where they are when a ton of other shit is happening is panic inducing

hallow lark
#

Cuz I can’t stealth kill any of em

vocal geode
#

Charger Giants are spoopy too

#

they're so fast

hallow lark
#

Nah. Not really… if you have a dedicated people (or bots that hit smarter)

#

They’re fast yea but they’re just… a prick

obtuse dove
#

Is sniper the only gun that can kill a charger scout within proccing it?

velvet flower
#

Nope

hallow lark
#

It is one of the only guns that you can snipe the Charger scout from back of head (but be prepared for room wake tho)

velvet flower
#

Choke mod/HC pistol/pump shotgun can consistently one shot a charger scout.

supple ocean
velvet flower
#

No

hallow lark
#

Back of head I think?

#

Oh

obtuse dove
#

they shouldnt afaik. ive tried with high cal but i havent been able to actually get a kill yet, idk if its just bad positioning on my end since i have to be behind them

#

im gona go into d2 and give it some tries

velvet flower
#

Hitting head or toe is the same for any charger variant.

obtuse dove
#

ty tho

velvet flower
#

For HC pistol, you need to be within 8m.

errant vigil
#

Full back multi is important for High Cal

supple ocean
#

yea i thought chargers only had back mulitpliers

obtuse dove
#

why does distance matter? is there damage falloff bc of the distance or just to ensure im behind him

jolly perch
#

there's damage falloff

hallow lark
#

There is dmg falloff

velvet flower
#

The easiest charger scout killing weapon this rundown is chokemod, fairly far distance and don't care where the scout is facing.

obtuse dove
#

ah ok

velvet flower
#

pump shotty might kill the c-scout from front but somehow not that consistent.

#

Do note that shotgun kill c-scout from front requires multiple shots.

obtuse dove
#

can you actually double shoot in time or would you need someone else to shoot with you

velvet flower
#

With chokemod it's easy to double even triple shot the scout

#

Just tried using pump shotty, not gonna work

obtuse dove
#

ok yeah just got it, ty for the help

velvet flower
#

In R6 it's also pretty consistent to use hel gun to 2-shot a c-scout.

#

In R7 except the weapons mentioned above, only revolver has enough dps to kill a c-scout.

hallow lark
velvet flower
#

Yes and it's the weapon that started this conservation.

kind swan
nocturne flax
#

c scout health its 60 afaik

#

pump does 30

vocal geode
nocturne flax
#

he said frontshot a charger scout

vocal geode
#

oh

#

I don't even think you can do that with the Sniper

nocturne flax
#

sniper does 40

#

you cannot

vocal geode
half hornet
#

Are they serious with C3 overload....

vocal geode
#

they sure are

errant vigil
#

C3 overload spawns nothing extra during uplinks sadly

mortal granite
#

?

paper harness
#

should've at least had some enemy waves spawning during overload

#

other than the juiced blood door, there are no surprises in overload

velvet flower
#

There's 2 big chargers in Z329 can sometimes caught you off-guard. Also the waves after both corrupted uplink as well.

plain sleet
#

wait a sec

#

are the schaffer "monster" logs from R6C2 talking about Specimen 22 at the end of DX?

plain sleet
#

wait thats where i ment to ask

#

oops

half hornet
#

Another 5 hours wasted.

#

God, i hate C3.

#

Can't wait to get over that cursed level... I'm so fucking tired of cfoaming chargers and playing with 30 FPS because checkpoints are broken.

paper harness
#

Skill issue

half hornet
#

At least i get to enjoy sniping with precision rifle.

mortal granite
#

how are people getting issue

hexed vapor
#

A lot of people just cannot hold waves.

#

The instant I go to get an ammo pack, 3 down.

mortal granite
#

on my end, people was too slow to stealth stuff, lose about 2 - 3 minutes to get back to the main door

hallow lark
#

Hey all

paper harness
#

if you think the game is too easy, just play a pub lobby

#

and you'll change your mind

#

or maybe just lose your mind

pliant violet
#

C3pe is mostly hard for beginners because they hardly understand uplinks so having some 2 man uplinks thrown in there with the consistent waves is surely disorienting. Doing it with a pub lobby is very manageable you juste need to be leading with map knowledge and some beforehand explanations

#

You even get a checkpoint right before if you need to juste memorize terminal, bulkhead key and ressources placement to make it easier

#

Just be leading and coaching while keeping everyone's head cool

distant geode
#

D1 can go fuck itself

#

This terminal shit is pissing me off

distant geode
#

Like wtf is this shit

#

I have 10 seconds

#

To run across the ENTIRE MAP

#

Go from Zone196, to Zone194, in 10 SECONDS. We have to correctly guess where this shit is, and magically no clip there.

mint venture
#

You have to split up

distant geode
#

No fuck that. We already spent two hours on this shit, just to get here. not to forget all the failures.
This was only on our 4th retry on that checkpoint that it threw us this curveball. You physically cannot run from one console to the other, type that out, in 10 seconds. Not with all the babies running around hell no. Not to forget I still cannot read 8 and 0

dreamy bramble
#

?

#

just have one or two guys wait at the home terminal?

mint venture
#

You're not meant to run between them in 10 sec.
You have the group split between the consoles.

distant geode
#

We have two people, two bots

mint venture
#

1 on each console then

distant geode
#

How

dreamy bramble
#

??

distant geode
#

It's random each time

dreamy bramble
#

you have 2 minutes to reach it

mint venture
#

You find the console, have 1 person wait, the other goes back

distant geode
#

Only on the first one and no. You get 1:30

#

Not 2:00

dreamy bramble
#

still more than enough time

mint venture
#

Write down which consoles are in each zone before you start

#

Refer back to the list when it gives you a console number

distant geode
#

So with infinite spawning babies, we need to split up (good luck staying alive) to two opposite sides of the map and pray the game doesn't break and start spawning enemies literally on top of us

#

Oh great

mint venture
#

Correct

#

GTFO isn't an easy game

distant geode
#

We had a graphical glitch on the red corridor room with the mega alarm

mint venture
#

And it is balanced around 4 players, not 2

distant geode
#

All the textures disappeared, flashlight stopped working in 195 (Specifically, sticky flashlight. It stops moving with you)

#

And now this

mint venture
#

That's a weird graphics glitch, NGL.

distant geode
#

Yea the corridor room just straight up is a black void

#

You can see the door lights and that's it

#

Thankfully that was only after we finished the alarm, it happened when the door unlocked

mint venture
#

Keep trying, you'll get it eventually.

distant geode
#

haha no. We'll have to have the stars align and give us a easy as hell terminal combination

#

And there are I think 9

mint venture
#

There's more like 15

mortal granite
#

there are 10 terminal

#

and 4 of them is in the main room

#

2 close by in both zone

distant geode
#

Oh balls we only found 3 in the main room

mortal granite
#

in my complete run

#

we just wrote down the terminal and split up

#

one of the easy objective i've seen

half hornet
#

Oh god, now C3 haunts my dreams as well

#

But now i know that a sewer level will feel right at home in GTFO

hexed vapor
mortal granite
#

i think on 3rd code, it will spawn baby

#

i don't know if there is a mother or not, we did it too fast to see the rest of the wave

hexed vapor
#

Literally never seen it, unless you mean Snatchers.

dreamy bramble
#

i've seen babies before

#

not quite sure why but they were mixed into the normal wave

mortal granite
#

i have recording, i can back that up i think

hexed vapor
#

Seems legit, then, but literally never seen it.

mortal granite
#

idk, could only appear when you fail

hexed vapor
#

Maybe, do snatchers repeat on wave 3?

#

Does tank repeat on 4?

mortal granite
#

i think yes

distant geode
#

Yea there are mother babies all around after the first terminal for us

mortal granite
#

on the 4th sequence the tank spawn immediately

distant geode
#

If you fail one and restart, the babies will spawn on sequence 1

queen field
#

You sure someone isn't using modded content ?

#

😳

distant geode
#

Not sure how we are counting.

vague mauve
#

fail will spawn babies, failed twice or third will spawn mother iirc

distant geode
#

You type in INIT
Then you type in VERIFY on the first terminal you have to run to
After VERIFY, babies appear to spawn

queen field
#

So you're telling me there are mothers on D1 after you start the terminal section ?

#

or just babies ?

distant geode
#

Just babies

#

No mother

queen field
#

tf

mortal granite
#

the baby spawn when you failed the 14 seconds timer (1st sequence)

queen field
#

weird

distant geode
#

Oh is it only on fail?

vague mauve
mortal granite
#

but it feel like only after the 14 seconds timer

#

as a punishment

distant geode
#

Honestly the regular waves are punishment enough

#

Don't need that crap

#

You're gonna restart on checkpoint anyway

queen field
#

The game gives you a lot of resource tbh

mortal granite
#

if you feel like the normal spawn is punishment

#

idk man

distant geode
#

There are big spiky dudes

mortal granite
#

this rundown was consider hard, for new player

queen field
#

Unless you have a shitty luck with the enemies spawning ahead of you when you're looking for the verify PC everytime, i don't see how complicated it is

distant geode
#

Wait what?

queen field
#

Even more if you list all the PCs

distant geode
#

Do they not spawn ahead for you?

queen field
#

Not always

mortal granite
#

no

distant geode
#

Wait hold the fuck up

mortal granite
#

it spawn randomly on 3 zones

distant geode
#

Where do the enemies spawn for you guys?

queen field
#

They can spawn south (the bridge)

#

but they can also spawn on west & east

hexed vapor
queen field
#

I had the tank spawn right on my face on the last command for ex

distant geode
#

Yea that's what got us. Never got to the tank though. A charger spawned on top of us (Is that the right name?)

hexed vapor
#

If it's in a really bad spot, you also have enough time to just kill everything.

queen field
#

^

hexed vapor
#

Always kill snatchers, always ignore Tank.

queen field
#

You can do a 2/2 defense for ex

distant geode
#

Cause we are having to shoot all the way through to the console.

#

Enemies filling up the path to the console

hexed vapor
#

There's not that many.

mortal granite
#

you can get all 4 to clear the wave as well

distant geode
#

Split looks half and half. Half to corridor, half to whatever side the console is on

pulsar zodiac
#

you could do 1 - 2 - 1 too

queen field
#

tf is 1 - 2 - 1 ?

#

1 on PC, 2 who attack, 1 that sleeps ?

pulsar zodiac
#

1 each side

queen field
#

There's no point in doing this

vague mauve
#

one at 195, one at 196, 2 at 196

queen field
#

You can just have the 2 guys in the central room move accordingly depending on the spawn wave

#

If they spawn ahead of the other 2, leave them

#

Solo + sentry works fine as well

mortal granite
#

well, you have 1 minute 40

#

shoot that wave down

velvet flower
#

1-2-1 is fine because you kinda block the spawn so waves only spawn from soutch(Z193)

pulsar zodiac
#

its a very consistent way for us and its fast

mortal granite
#

🧀

vague mauve
#

they still spawn at randomly

granite owl
#

Is the spawn an error or just like a normal one wave

velvet flower
#

Then I guess the only benefits is get the terminal faster.

queen field
granite owl
#

Ah thx. PS d1 is a bitch idk how to deal with snatchers effectively

queen field
#

aim at their back

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take a choke mod

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just spam

pulsar zodiac
#

with 1 - 2 - 1 we could do 2 (sometimes 3) sequences between snatcher

dreamy bramble
#

choke one mags to the back

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and two tap staggers from the front

granite owl
dreamy bramble
#

ye

queen field
#

no

#

when it's coming at you

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😳

#

Shoot to stagger, then shoot again to kill it when it's running away

dreamy bramble
#

one mag is only with perfect back multi and all pellets connecting

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with a bit of team support should be a consistent kill

queen field
#

yup

#

i mentioned choke for the staggering in particular

granite owl
#

Ay ill try bringing a choke mod the next run i do with the boys

queen field
#

you can obliterate any scout with it as well

#

works fine vs tanks

granite owl
#

Spent like 2 hrs just now furthest we got was charger class X

queen field
#

charger class X

distant geode
#

Yea those spiky scouts can go unbirth themselves

queen field
#

you don't nerf the alarm ?

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💀

distant geode
#

Honestly I cannot tell if nerfing the alarm is worth it

queen field
#

it is

#

class 5

distant geode
#

That zone with the key has two tanks in it

queen field
#

Kill the snatcher before entering the said zone

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Though having the mother zone seems better in that situation

hexed vapor
vague mauve
distant geode
#

Oh, were we seeing shit on overload that wouldn't be there normally?

granite owl
distant geode
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Was wondering where the shadows were coming from

dreamy bramble
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ye i don't think charger reduction is worth on ovl

granite owl
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My team does error alarm side then charger class X

pulsar zodiac
#

error side + hub + bridge resources is enough for class X charger

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and the terminal sequence

hexed vapor
#

Resources are by far the main issue.

distant geode
#

I thought OVERLOAD was restricted to that room. No wonder. It was like "Hey look, we can sneak to the overload console really fast and GTFO without triggering it. EASY OVERLOAD LMAO"

#

aha

#

ha

#

fuck

granite owl
pulsar zodiac
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drop one sniper sentry at start

distant geode
#

Yea, you gotta get every single ammo pack and save it for the corridor death alarm

pulsar zodiac
#

drop another sniper sentry halfway

velvet flower
#

Fighting snatcher + mother/father simultaneously is...exciting.

distant geode
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Shotgun sentry is great for this

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Sniper sentry shoots the wrong targets generally

hexed vapor
dreamy bramble
#

nahh shotgun sentry is dead useless

hexed vapor
#

Shotgun sentry is okay on D2 and pretty much only D2.

distant geode
#

really?

#

huh

pulsar zodiac
#

yeah because D2 has enough tool to support basically any loadout

distant geode
#

We were getting some great value on it on the door

hexed vapor
#

Even then, sniper sentry is better because you have the option to make it waste loads of ammo w/ bio.

dreamy bramble
#

sniper sentries tear up the chargers

vague mauve
pulsar zodiac
#

my shotgun sentry ran out after two big team scan at the first alarm in C2

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💀

distant geode
#

We were using it like a "backup" or "oh shit" thing

half hornet
#

If only the damn thing actually dealt damage too...

granite owl
distant geode
#

Where we are saving it's ammo by placing it far back in the room so it catches things that squeak by our firepower

granite owl
#

Cus for some reason we rly struggling on class 4 when the snatchers come along

hexed vapor
distant geode
#

safety net of pellets

hexed vapor
#

Skip mine deployer.

#

You almost always get at least one consumable mine to use.

distant geode
#

Yea, too many bioscan doors on D1

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Not many chances to mine it properly

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Especially since the snatcher BREAKS DOORS

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STOP BREAKING DOORS YOU MASSIVE TENTACLY FUCK

granite owl
distant geode
#

Oh also, try not to leave CFoam around

#

The snatcher is also a mobile cleaning machine

granite owl
#

Yeah we learned that from C1

#

PS does the main obj room and like the two side zones have any resources (for D1)

pulsar zodiac
#

left and right - yes

#

middle - no

dreamy bramble
#

side zones have tons of resources

hexed vapor
#

That's pretty much what you use to get through the Main after class X.

#

Clear out, get the ammo, start time sequences.

uneven plank
#

oh boy weekend lobby time

fringe surge
#

is there a way to check what booster types are available this rundown?

#

like bio speed and stuff

fierce laurel
#

theres a lot

#

check the wiki I think it's on there

fringe surge
#

oh ok

#

also,what's the best level to farm candy/boosters

#

running low cuz of E1 ;p

royal lichen
fringe surge
#

thank you

fierce laurel
#

kids farming boosters these days MonaSigh_therues98

#

back in mah day all we did was farm hours

fringe surge
covert crane
#

I have an idea to ease the R7C3 PE. Will it work?

  1. Get the first bulkhead key and start secondary
  2. Clear secondary, get the password ans BHkey but do not hit the lights off (goal of secondary)
  3. Continue main, clear the big room and start the 10 min countdown. Get to the ammo in the lit rooms.
  4. Sprint back to the finish the PE. Lights off
  5. Be at the second checkpoint door before 10 min runs out.
    Thoughts?
bold widget
#

kinda pointless ngl

west crow
#

You're talking to the actual Costco store buddy

bold widget
#

shit my bad

vocal geode
#

how is that possible?

west crow
#

Internet

vocal geode
#

the Internet is fake

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you're all just figments of my imagination

#

I haven't taken my pills yet

velvet flower
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Benefits you got: you stealth 2 zones with light on.
Trade-off, lose some time for the 10 minutes part.
Hm...I guess it's fine, but not really ease the mission.

west crow
#

My church bookclub is going to be ecstatic

vocal geode
#

see what they think of it

west crow
#

They love woods

#

God fearing steak loving man

vocal geode
#

I thought Woods was religious?

covert crane