#gtfo-spoiler-chat
1 messages · Page 315 of 1
You clear Z302 without infection & with more than 1 hp so spitters can't kill you.
there are spitter in overload
i mean the bulkhead key zone
Z302/303 both have spitters.
But if you don't get the bulkhead key early you won't be able to clear out the overload section outside of the fog
(Unless you get the bug I guess)
Don't forget the error alarm on the way back to the generator
The easiest route for c2 pe imo:
Get bulkhead key when cell 1/2.
Clear Z302 after cell 3/4.
Get to Z303 when cell 5/6.
just depend on what you want, you want overload easier or main easier, if you using the first cell for key, then you need to be fast in case the one who get extra cell get full infected, but you can have 20 hp in cleaning zone 302; if you using fifth cell to get key, you dont really need to be fast in main when you get the cell to gen, but you will need to clean the key zone and overload zone with full infect
There's plenty disinfection pack if you only send one victim for the bulkhead key.
so imo, using the first cell get key is the easiest, but just depend your own playstyle, if you wanna be fast, you can even using third and four cell to finnishs overload
then you dont need to walk around
my method was about getting as least infection as possible until cell 5 and 6
One of my c2 pe completion is using the order you mentioned. The only downside is higher risk when clearing Z302.
but then you can do the 1 guy being sacrifice
the funny thing is
i clear 302 too fast that i didn't even notice there was spitter
if you are speedy, doing everything overload related on cell 3 will leave you slightly infected
feel like you have to do it while having error alarm
and pulling everything in overload
? just clear 302 before doing init

Nah, just rush the c-scout in 303A and stealth to 303B to get the cell.
scours might also be in c and d 
No 304
I've had a scout in 303b and onwards
just shoot the scout and let sentry do their best 💀
i got scout in 303B and have to pull room since no c foam
303B is a huge room, not a problem just ignore the scout and get the cell.
oh ye, you can just leave with cell
Pull both 303A+303B is an option ofc.
Get the cell first then come back for osip later unless you're attempting speedrun.
many ways to do it
It seems to be a bug related to session length or checkpointing
to my knowledge those error spawns are directed towards player spawn, and should always spawn at least 2 rooms away from locations of players
whenever I've done the GLP part of C1 the error spawns have behaved that way, but I've never leaned on checkpoints for that part
on the other hand in the error wave part of C3 I've had the directed spawns break pretty hard
after riding the checkpoint pretty hard
also other things broke
e.g. the hybrids behind the bulkhead key blood door eventually, and uplinks became impossible because the game claimed an uplink was in progress
on that note, I'm really sick of the melee zones in C3
trying to make the duo happen, and a large part of it is learning the timings on the error waves, over multiple attempts
I don't really have trouble getting it done, but it's time-consuming and I'd rather not redo it when what I want to work on is the protocol part
and 10cc maybe foresaw this by putting the checkpoint at the start of the protocol part, but then we get to watch the checkpoint system fold in on itself
That too
My last team almost had it
But we wiped and I had to go to work
Literally no time
Anyone got a guide for b3 with overload
all i remember from b3 is that i was the person carrying the turbine while the other 3 clears the way towards the extract
How many checkpoints are there? @strange junco
One.
you forgot cargo, he said overload
Thats exactly how we did it
Our instance was good in terms of RNG tho, charger waves came from back exclusively and we had foam to spend so we didnt combat much
Dealt with the small ones on front and largely ignored chargers at back.
Then we mined n foamed very last room and they went boom
Hey, I'm in B2 and collected 4 GLPs. It says I need to go back to entry point. I'm at the bulkhead again, what do I need to do to accomplish the secondary MISSION?
ok so you know the stairs that goes down into the fogs? Put a sniper sentry there aim into that long corridor. It'll kill all the chargers.
If you got all GLPs then thats your secondary objective done
You prolly need the bulkhead key from secondary objective to unlock main path then u can do the main n exit
Ah okay. The logs say entry point. what a fucking stupid mission statement...
Can we turn on the power again? Do you know?
I... dont remember b2
We did it once like 2 weeks ago and oneshotted it. Dont remember most details about it
thanks anyyway
nope. hello darkness my old friend
Lights are off permanently.
You need a bulkhead key to finish Main.
You always need to complete the Main objective to leave.
I've only just started R7 but I was wondering if there was another run 'n' gun level like C3 from R6 in this one?
there's another run 'n' gun half-level
that's a shame, I liked R6C3, but I'll take what I get
and starts part way through as you say
ya
some people prefer it that way
fwiw I'd kinda rather jump straight into the protocol
I loved being dropped in and told I've got 2 mins till it hits the fan
that timer's 10mins this time
I guess I'll see when I get there
and there's a lot of stuff before that 10mins
oh, fwiw it... might...? be harder than r6c3?
hard to say
there is also D2
I duo'd r6c3pe back in the day
very similar to C3
still working on this duo
but by the end of duoing r6c3pe we knew all the timings
still trying to get this one down
changing tack slightly: are there any tricks to the giant wave when you're doing the class S alarm in the early stages of C1? I'm assuming double sniper turret but I only did one runthrough myself with bots as an exploratory run and wasn't really prepared for it
^
mines can be helpful too, though they'll only save you from a few early waves
C3 and D2.
C3 closer so, D2 is less run'n'gun and more "hold the line"
but it is more gunning when taking everything into account
just less running
gun 'n' gun
But D2 is more of a Heavy Hold the Line
Medium amount of firepower isn’t enough for holding the line
It’s more of a sustained heavy gunfire. I’d normally call D2 as having 3 roles: Defender, Retriever, and Suppliers.
Bioscan boosters.
Just 2 of them means you can dodge wave 3 entirely.
Cuts like half of the final exit horde off too
sniper heaven
It is! Until you start missing shots with them
A literal straight from heaven to hell if you missed shots
just play aimlab
Aimlab?
From my experience… D2 is SUPER rough if you don’t have a dedicated Wave Holder
My teammates had to ping chat to get me to move farther in with them
I am also usually a dedicated Anti-Tank if I can get the right position
negative points on gridshot
Inb4 she gets higher accuracy than you
What would be the worst prisoner voice line to say with an intimate or bedroom voice?
Or best, whichever
what do you think they did here?
hands off cocks
hammering tanks is actually kinda fun :) just wait for scream tantrum and run for it :) .. (spear kinda nope tho)
What game would you even load in to simulate gtfo on Aimlab lol?
Is d2 an endless alarm or does it end after u do a thing
endless, small hiatus before da thing (?) but then rock n roll all the way
tyvm
gridshot for general purposes prob
everything else kind of just follows suit
I’m NOT a fan of close combat
Unless it’s purely stealth
He's Just Walking towards us
MENACINGLY
or Jojo meme. I have to get close to beat the shit out you
walks
I killed my team. instructions unclear

It didn't teach me how to kill desync'd gtfo enemies
GTFO fans otw to suck the nearest caulk
Anything of worth behind the warden door on E1?
if you mean ressources
try using a terminal
There's some resource(4 use of everthing) there if you really want them, most team would rather just run for the win.
When did they add the infection big shooter?
What is the infection big shooter?
Recently, been encountering big shooter that shoots green stuff and it gives you infection
which level
That's not in vanilla game I believe.
Last was C3. It sleeps like hybrid
what is the name of the level
Idk C3, where you started with 0 ammo
Just today been encountering it.
Thought someone else have seen it too
green shots that gives infection is clearly modded content
Idk Im not the host.
no wonder
Just saying maybe it's new stuff
blame host
yeah that's modded
Hmm would have been a cool enemy actually
Big shooter is kinda meh anyways... maybe if she now gives infection
idk you should ask that in the modding gtfo server
If you dont know that then maybe it's easter egg stuff
Tbf it is in the game, just unused
Why no big shooter during waves 
STRIKER_BOSS my beloved
The scrapped ability to brick your game.
I really really want crawling giants
they can be a really good variant
specially on refinery tiles
like the hybrid shadow giant variant?
and data center
can't wait for striker giant crawling stance to be broken and he hits me when I can't even see him
it already do happen tho

inb4 Shooters get a Melee attack
I personally still think it's stupid shooters don't have one
even if it's weak. it has something to help fight against us in close range
They dont have hands............
like literally, they dont
shooter proceeds to drop kick as a melee attack
from top ropes only
Spoiler alert, Dr strange dies in the new movie
It's also funny because strikers dont use their hands to melee either
small hands

well to be fair their tongues are like 30% of their body
they might as well use them
worm*




Hey, to anyone - was there a change to C1 in this rundown? I remember the first time through in the large room scan, nothing happened for the entire scan.
Then once we enter the other rooms, the snatchers silently spawned.
Now there's an alarm during that scan with the snatchers spawning.

does nothing happenign during a long scan in a big ass room sound normal to you?
I thought it was actually pretty creepy. The mission title and giant open glass tube thing in the room made it pretty obvious something was coming. My play group was all tense waiting for something to happen, and when nothing did, we just went into the following rooms. THEN the snatchers silently spawned, and I could like here them plapping towards me in the darkness.
the way it happened the first time for you sounds like it was bugged or somethign wasnt workign properly, that's supposed to be a big arena scan with waves coming from 3 potential directions with snatchers mixed in
Really? That's a shame, I liked that much better
Were you playing with friends or a pub?
I have only played with my small group of friends, We had a full party
That was ffor the first time, this time I was just with one friend and 2 bots
We can do the big alarm and snatchers, but the waves not ending was too hard with the following rooms being stuffed with dudes as well
Yeah, maybe with 3-4 people. My buddy and I tried to do that a few times, but we kept getting slapped as soon as we entered that other room.
Can I contact the devs and tell them to remove those waves in the big room? Having nothing happen and the snatchers spawn out of sync with the scan was a lot cooler lol
the "methodical" way is to clear most or all of the outstanding wave after the scan finishes, then have one or two people deliberately pull the first room while the rest hold outside
that should buy you sufficient space so you don't get immediately crunched between the first room sleepers and the wave
I find with that space it becomes easier to manage the wave and push the remaining rooms
and find res
I do think it's a bit much for the end of the third story mission
a punishing scramble for noobs, for something I'm not sure vets are all that inclined to replay
endless big waves at a mission end is pretty brutal
I'm actually not sure that they're endless
I've seen the waves die down at the end, except for the snatchers
it's weird
the waves last beyond the scan for sure, but how long I'm not so sure
It is endless. But with a slightly long cooldown.
you don't say
what are we talking about?
waves post arena scan in c1
are the two snatcher spawns intentional or desync
okay, game broke when I stopped seeing waves of smalls a few minutes after scan
snatcher spawn on a timer
so they just spawn in but not getting to the player fast enough
and then they spawn another snatcher
if you rush to the end after the arena scan, you'll get enemy spawn first which will cap the spawn
after you killed a bunch, that's when the snatcher can be able to spawn in
but it was too much so they backed up and spawn another snatcher
I guess we got luckily and had no waves spawn at all at the end of C1, so I guess it was an easy clear lol
that's why people bring mines
Dunno if I'm going to be able to clear C1 now with my buddy, we're going to need some good teamwork. My other two friends in our play group can't get the game to even run anymore, so it's just down to the two of us.
I think sentry sentry bio mine is more poggies
you could literally not use a single mine on the first S scan
but since no c foam, it didn't delay them that much
so it will base on your gun power
if you c foam then you get 30% scan for c foam only
I've duo'd it with sniper sentry + burst sentry
(no bots)
used strat for post-arena that I described above
I don't foresee newer players pulling that off though
and I'm not sure how bots perform in that situation
you need them to make it to the security scan to open extract zone after all

bots are very dumb and like to get shot in the back
bots like to shoot me in the back
they see through fog can headshot a bunch
you could solo with bot the S alarm with 0 problem
my concern isn't for the S alarm
arena?
post-arena
you need them to make it to the security scan to open extract zone after all
sure, as per my suggestion further above
it's an error alarm not surge alarm, so you're fine
the waves are big enough and the rooms rancid enough that I'd expect newer players to struggle
lol imagine if it was a surge
it should be that for newer player
tbh, the vet already good at the game for 2 years now
unless you put 5 surge alarms back to back
there's nothing going to stop them from beating the level
you want it to be a surge?
i want it to be a surge at the last part
but that's going to be too hard for newcomer
it do be giving you the feeling of GTFO

you have a long time to play, don't worry about it
most of the difficulty comes from figuring out strategies to beat the level
the first few times are trying to figure things out, and then assembling a good strat
I expect to fail c missions a few times before getting a hang of them
gtfo is a game where you fails a bunch of time to beat a level
that was the experience
no its just one of my friend having anxiety stealthing cfoam for charger
drop him in D2 then
tell him to go solo that 6 charger scout

lmao I wish
anxiety, gone
i'm sorta fine with never getting all the missions done, I think my playgroup has it's skill ceiling
i once lock my friend in a big room full of enemy and tell them to kill all the sleeper loud/stealth
it's brutal
but they got better
so ye, Haruki
you can just tell the 1 friend that have anxiety about stealthing charger scout
to go in D2 with the 6 charger scout and stealth kill them
well, then D2 is the best level for that
big mother alarmed included
it just practicing
Can you stealth them? I've always had the impression they couldn't be one hit with a melee weapon
you couldn't
nooe
but you can have 2 melee
or c foam launcher and freeze them
and then 2 melee them
or do risky move 2 melee in sync
I shoot them in the back lol
I'm not getting to E1 lol
I'm waiting on a patch to see if that helps my friends actually run the game, or a new rundown to come out. Other than that, it's possible I think to clear all the C missions with my one friend
just a feeling of a gut having rundown 8 much harder than 7
can you send your friend setting
i want to see
I'm not sure what you're asking
in-game setting
i have my own in-game setting which just make the game really smooth, but other people having fps drop and stuff make me curious
I'll see if I can get those.
Game runs OK for me, but any mission with the tree foliage elements causes the game to chug. Also loading into D1 takes several minutes
Oh...so you have trouble playing B1/D1.
B1 not so much, just some frame drop.
you guys can lower the particle setting down
i think that's one of the setting that cause the frame drop
While you are doing the uplink enemies will spawn, they'll stop when you finish
I believe it has a team scan before it begins an alarm
After the uplink the alarm stops.
You can query it
So it's recommended to
a. Clear 124F and beyond to find the second terminal located in 128
b. A player on each terminal for the uplink or group on one terminal and move to the second after clearing 124F which has a scout patrolling.
You should just do the first terminal when you get to it. Clear out some of the nearby rooms and then complete it before moving on
Setting really dont do much when the whole thing its not optimize
I didnt see much improvement from settings whrn turned everything on low so i just put them back to where they were before
for me, it did
that's why i'm curious
You uncap fps?
i got the fps to 120 or 100 fps
if you pull it up to infinite, your ram will tank
I cap my fps for better thermals so maybe thats why
imma jump in to clarify
I think texture quality would kill it faster
with texture lowered and particle low, i got extra 10 - 20 fps
Tbf
i have 60 - 70 FPS with a low-end pc
while high-end pc is struggle
so i was REALLY curious
If you dont play b1/d1, you wont see the fps drops or hiccups as much
i played B1 with high setting and got 40 fps
while on half or low
i got 60 - 70 FPS
I notice when i played d1 or b1 tjen continue playing performance drop
it's so random that my system have better fps than anyone else with high-end pc
Restart game, played the other levels, game run just fine unless it got some alpha tiles on it
I got laptop so you got better than mine 
Makes sense when you using battery kekw
I just do everything to keep thermals on a ok level
usb-tether on android/iphone for the immediate rescue, saved me a number of times
i don't actually use phone that much
just a "backup" internet thing, enough to get something launched
yup, isp ddos or even dns fuckery can sometimes ruin a day, a 4g tether can help temporarily
(unless cable provider and mobile operator are the same company using the same infra, screw city 🙂 )
basically, 3 big fucking company
so, pick your poison
so, so, update
i can't even launcher B1 now
oh, right, my photoshop and editing software, too much ram uses
if my fiber goes down (as it has a few times), i switch from 100/50 behind a gig-ethernet to a 300mb 4g, and get slightly more latency but faster speeds kekw
(still the ethernet wins hands-down no-contest)
i don't even know if i'm using ethernet or not
but it is fast enough for me to game with some fellow NA
opened 20 tabs of google chrome + editing software + photoshop
no wonder b1 crash

i remember when 128mb or 256mb was the big expensive setup .. nowadays even 16g struggles at times
people with their gigabyte of download/upload speed
i also remember how moving outside after dusk was dangerous due to pterodactyls
man, stop using smarty word, my english is not that good
oh it's a dinasaur?
as a kid i had 2400bps modem, downloaded game demos at 260 characters per second, blazing speed. later got 14400 and the 1,6kbps was kinda nice. then got 64/128 isdn and the ~7kb/s or expensive 14kb/s was mind blowing fast. nowadays, something is clearly broken if it's less than 90mb/s, or less than 700 times faster than back then. black dragon, still feeling old? 🙂
no wonder you know about the dinosaurs 😉 EDIT: Oh that was the joke you made about dinosaurs in the first place I'm dumb 😄
Trectodactyl
What is the best loadout for D1?
Mine, burst, cfoam and is biotracker needed?
When I ran it we used bio, double sniper sentry, and mines
A Trectodactyl
biotracker always good.. with bio a snipersentry becomes op
One of the best tools out there
no need for cfoam?
I feel like the charger scouts will be hard without em
for me
the route I took I didn't deal with any charger scouts
Error alarm and then take the class X alarm
ig the x -> v route has a charger scout, at least 1.. but if he goes far enough, u can do terminal bit without dealing with it
but not saying cfoam is useless, error route u might just have enuff time to go foam the door, alltho that scan is a true bitch with the travels
I think if I was planning to go to the x -> v route I might take cfoam instead of a second sentry
i would prolly go 2 sentry bio mines when thinking about it
You can get a little use out of it on the alarm door on the error path I guess
I would take 1 burst, because the sniper empties itself pretty quick
and squirt some on the floor for charger alarm if you want
so 1 sniper 1 burst
if there's any ammo in the sentry after terminals, a sentry can distract the tank too
Oh wait so if you choose to take the optional route the zone 199, the class X alarm changes down to a V?
I don't know it by zone numbers but one optional path does take it from a class x to class v...
Z199 disables the shadow class X completely, pre-patch or post-patch.
Z204 lowered the charger class X to class V.
And to get to zone 204, you need to face charger scouts?
Yes
i'm remembering there's a normal and a charger -scout in the room with the terminal to lower
More than that.
but that's the long floodways tile with the dip, if the scouts are downstairs, just boogie on the terminal and do da command, then boogie out
Z203 has 1 c-scout and Z204 has like 5 c-scouts, you can avoid most of them, though.
and uhh yea, the key to the terminal could be tanks or moms, <liam neeson> good luck
Moms??
@wary olive
Fuck
we had the key in the dual mom room, also a frickton of loose babies
you need EVERY high completed, including B3, C2 and C3
ah ok thanks
Wait… so if the moms spawn the normal sleepers change to bebes?
is it even worth it to go to zone204?
kind of. Zones with babies as the normal enemies are used as an indicator there is a mother nearby
ah
with overload active that's a split-team timed stealth-test moment.. .. or fireblade it up and just kill everything, ez 🙂
hmmm
in my opinion, no
yes sir
Clear it for more resources then go do the class X (
)
clear the mom and dad room too 
Double class X is likely impossible without kiting, any other route is possible.
i think double class X is doable without kiting
since the checkpoint door are also open
Yeah, I should rephrase it.
It's very hard to only do 2 class X, all other routes are kinda similar difficulty.
the first class X is also important for the team to not wipe
i know it's just shadow, but with snatcher in the mix
I cannot tell if you guys are being serious or not XD
If you see this:
you should probably not take it so serious 🙂
ah I see Xd

What is the easiest way to deal with the road to armory in C3
I guess learn to melee giants quickly, and save cfoam nades or iix for the charger scouts?
if you're all slowly huddling behind giants before going 3-2-1-hit, you probably aren't killing bigs fast enough
learn to close the distance on a giant by walking while charging a hit, learn to solo/duo giants
chain staggers/limb breaks etc
also make sure everyone's holding a relevant item before uplink, but I think the 10-minute run to armory has less cfoam and iix, so you're probably just going to have to be better at killing bigs without
imo this is only needed if the giants are basically within minimum distance so the other nearby giant wouldn't wake up
but ofc a team of 4 chads can easily 2 man or even 1 man 4 giants with 1 each
eh, no need for this chad talk
anyone can solo a giant
just drop into c3 with a hammer, walk up to a giant, and practice your footsies
believe
so
i have a question
when you finished the 3rd Init command on C2 (zone 152)
you will have the fog rise
AND error alarm of: 5 striker and a flier?
something like that
I don't know the exact contents of the wave
it could be one of those deals where one of the strikers is randomly replaced with a flyer
the flier spawn is not consistent, it definitely doesn't spawn every wave
is it possible to not trigger the two tanks on e1 after the horde door?
no
||spoiler test||
Nothing to see here
@nocturne vault
so, you're doing final objective
the middle one will be the main terminal
when you start the INIT command, it will choose randomly throughout all 10 other terminal
example:
if it choose this terminal, you will need to use the verify command
after that, you need to run back to the middle terminal to do the confirm command
Isn't that what Barbar said he was doing already?
ye, i'm just making sure that it is
the confirm command goes old after 15 seconds
Thank you for the reply. We've done exactly this but when I come back to the main terminal (within the 20-25 secs) and I put "confirm_timed_sequence), nothing happen and it pops up "command doesn't exist". I've checked the spell several times and if you type COMMANDS on terminal_889, it appears init command but not confirm command
conf<tab><tab><tab>... until it autocompletes, hit enter
Yea… so you gotta go super fast
after 15 seconds it's gone, can't enter, doesn't exist
Ah
1 defends near the main term, another goes to verify
The timer indecates roughly 20 secs if I'm not in mistake
and don't pdw thermal the glass panes for the hsu, immersion and illusion breaks 🙂 ... ( 😦 )
sorry sir
Nope! Demotes you
Maybe it's my bad memory but I can guarantee you that I typed the command when the time left was 8-10 secs. We tried 3/4 times and it was always like that
what's that mate, can't hear ya
there's a glitch with what the screen tells u to type and what the command actually is
i recommend conf<tab> within 15sec, it autocompletes immediately when able
Anyway thank you guys, we'll try again. It was just to confirm the method used
Ok, I'll try this
Demoted until you finished c3 soundless! XD
(they should somehow remove the extra hsu's so that you can't see multiple w thermals behind the glasses even while you're holding the finished brat)
i might need to do a couple of d1 again
that's just schaeffer 2.0
but the breathing enhanced brat is a heartbreaking thing to see imho
i didn't look, was busy kiting the tank
Yes. Suffer soulless as I have
Anyways… soundless challenge is still in the works and I’m still working on a modifiable framework of strategies for soundless runs
with bots right?
With anyone
Bots or with players
Like I said… the framework that I always used is extremely modifiable based on level and circumstances
(Soundless also requires some extreme awareness and planning… ESPECIALLY if you are not using Biotracker yourself while stealthing)
i'm going to try out more on bots because i do want to experience and figure out way to beat level with them
GL on that! They do help you with wake ups during stealths but don’t place full faith in them just yet
how did yall deal with c1 's first gate
cfoam mines sentry shooting, also all 4 at far left or right of circle
sniper decaps 3 giants every mag, many ammo used, ez
ive always wondered is the back of the snatchers head also armored
I’m pretty sure yes
Only weak spots are stomach and back
well she does have a face there tbh
but game says no anyway
Use it for the best mod
you can also just spam the confirm command
and then it gets queued up
and you can get it confirmed without even having to be there
actually it probably does the "press any key to continue" thing once the screen is full
so it probably stops the queue after a while
altho you could fight that by simply spamming cls into the queue as well
so i guess it will work after all
is there ammo in the reactor code rooms for E1
we keep running out of ammo and tool
damn
the second wave typically leaves us with little ammo
ah well thanks for the info
make sure you loot everything before heading to the reactor too
first timing c2 pe. tether disconnected for secondary objective. is that it or am i meant to do something to get back there?
how did you get to the other dimension
using the warp gate or automatically from the generator scan
put the matter thing in and tp'd there. as soon as i got to the terminal and started the scan it took me back
there's one command in the terminal that just sends you back
and then there's one in the objective stack right?
which breaks it from what i was told
I cant remember my C2 PE finish
nope am i just supposed to randomly know that?
i mean theres a checkpoint so i can reload and to gen scan first
ye you can do that
yeh that will probably work
I made the same mistake
just seems dumb if doing it this way breaks it with no way of me knowing
talking about the ending part?
you could get lucky that they are close
Well I did 195 just about but 196 was terminal 180 twice which was all the way back in D
And there isnt a straight path I can sprint
Plus fog from Overload
a possible cheese strat i talked about earlier is spamming CONFIRM_TIMED_CONNECTION into the middle terminal
They just keep failing and failing over under they get code in same zone as confirm terminal
quz it will queue them up and just keep executing them
Cheese zzz
well realistically you could actually run a script on those kinds of terminals :))
May as well as cheat jf you don’t want to play the level
i mean is he playing full on solo or with bots
Yeah idk how to do any of that nor do I want to
Bots are useless lmao
Not smart enough to use terminals Im afraid
if their gonna add bots it should be possible to complete all the levels with them
Only usefulness I got out of em was using the turrets I brought and C-foam to slow the attacks
I mean in theory yeh
God forbid you have a ladder and give one of em an obj tho they will climb up and down forever
the same thing with me respawning a bot if they refuse to go through the door in a timely manner
yeh its cheese but it's the games fault lol
make it work properly and i wont do it anymore
If there was a bhop method that didnt give you a heart attack it might be possible lol
the punishment for jumping is way too high
but they wont make the stamina system more lenient because they praise the anti-kiting so much they don't realise how annoying it is during just regular gameplay in sequences like C3
Doesn’t Pablo’s mere existence force a heart rate of like 100

well it stops you from regening it all back
so technically you could keep your stamina at normal levels if you just don't do anything that consumes stamina
the mere hint of the existence of Charger Scouts scares me
they're so scary
normal Scouts are fine, but Charger Scouts (and Shadow Scouts to an extent) scare me
sus
Shadows still scares me
shadow giants have a chance to spawn in a stance or whatever you want to call it where they literally do everything in slow motion
just normal Shadow enemies are spooky
make all the shadow giants chads again
not having them pinged and attacking you while you can't see where they are when a ton of other shit is happening is panic inducing
In R6… they’re absolute HELL for me stealth wise
Cuz I can’t stealth kill any of em
Nah. Not really… if you have a dedicated people (or bots that hit smarter)
They’re fast yea but they’re just… a prick
Is sniper the only gun that can kill a charger scout within proccing it?
Nope
It is one of the only guns that you can snipe the Charger scout from back of head (but be prepared for room wake tho)
Choke mod/HC pistol/pump shotgun can consistently one shot a charger scout.
do charger scouts have a headhsot multiplier?
No
they shouldnt afaik. ive tried with high cal but i havent been able to actually get a kill yet, idk if its just bad positioning on my end since i have to be behind them
im gona go into d2 and give it some tries
Hitting head or toe is the same for any charger variant.
ty tho
For HC pistol, you need to be within 8m.
Full back multi is important for High Cal
yea i thought chargers only had back mulitpliers
why does distance matter? is there damage falloff bc of the distance or just to ensure im behind him
there's damage falloff
There is dmg falloff
The easiest charger scout killing weapon this rundown is chokemod, fairly far distance and don't care where the scout is facing.
ah ok
pump shotty might kill the c-scout from front but somehow not that consistent.
Do note that shotgun kill c-scout from front requires multiple shots.
can you actually double shoot in time or would you need someone else to shoot with you
With chokemod it's easy to double even triple shot the scout
Just tried using pump shotty, not gonna work
ok yeah just got it, ty for the help
In R6 it's also pretty consistent to use hel gun to 2-shot a c-scout.
In R7 except the weapons mentioned above, only revolver has enough dps to kill a c-scout.
Sniper can One-Shot charger scouts
Yes and it's the weapon that started this conservation.
That's very unlikely to happen and might as well just back shot
so hitting it in the back with a pump would one-shot it, right?
he said frontshot a charger scout
**reach me with that hand- reach me with that hand- reach me with that hand- **
you cannot.
Are they serious with C3 overload....
they sure are
C3 overload spawns nothing extra during uplinks sadly
?
should've at least had some enemy waves spawning during overload
other than the juiced blood door, there are no surprises in overload
There's 2 big chargers in Z329 can sometimes caught you off-guard. Also the waves after both corrupted uplink as well.
wait a sec
are the schaffer "monster" logs from R6C2 talking about Specimen 22 at the end of DX?
can try asking the lore nerds #gtfo-lore
Another 5 hours wasted.
God, i hate C3.
Can't wait to get over that cursed level... I'm so fucking tired of cfoaming chargers and playing with 30 FPS because checkpoints are broken.
Skill issue
At least i get to enjoy sniping with precision rifle.
how are people getting issue
The PuGs are kind of scuffed.
A lot of people just cannot hold waves.
The instant I go to get an ammo pack, 3 down.
on my end, people was too slow to stealth stuff, lose about 2 - 3 minutes to get back to the main door
Hey all
if you think the game is too easy, just play a pub lobby
and you'll change your mind
or maybe just lose your mind
C3pe is mostly hard for beginners because they hardly understand uplinks so having some 2 man uplinks thrown in there with the consistent waves is surely disorienting. Doing it with a pub lobby is very manageable you juste need to be leading with map knowledge and some beforehand explanations
You even get a checkpoint right before if you need to juste memorize terminal, bulkhead key and ressources placement to make it easier
Just be leading and coaching while keeping everyone's head cool
Like wtf is this shit
I have 10 seconds
To run across the ENTIRE MAP
Go from Zone196, to Zone194, in 10 SECONDS. We have to correctly guess where this shit is, and magically no clip there.
You have to split up
No fuck that. We already spent two hours on this shit, just to get here. not to forget all the failures.
This was only on our 4th retry on that checkpoint that it threw us this curveball. You physically cannot run from one console to the other, type that out, in 10 seconds. Not with all the babies running around hell no. Not to forget I still cannot read 8 and 0
You're not meant to run between them in 10 sec.
You have the group split between the consoles.
We have two people, two bots
1 on each console then
How
??
It's random each time
you have 2 minutes to reach it
You find the console, have 1 person wait, the other goes back
still more than enough time
Write down which consoles are in each zone before you start
Refer back to the list when it gives you a console number
So with infinite spawning babies, we need to split up (good luck staying alive) to two opposite sides of the map and pray the game doesn't break and start spawning enemies literally on top of us
Oh great
We had a graphical glitch on the red corridor room with the mega alarm
And it is balanced around 4 players, not 2
All the textures disappeared, flashlight stopped working in 195 (Specifically, sticky flashlight. It stops moving with you)
And now this
That's a weird graphics glitch, NGL.
Yea the corridor room just straight up is a black void
You can see the door lights and that's it
Thankfully that was only after we finished the alarm, it happened when the door unlocked
Keep trying, you'll get it eventually.
haha no. We'll have to have the stars align and give us a easy as hell terminal combination
And there are I think 9
There's more like 15
there are 10 terminal
and 4 of them is in the main room
2 close by in both zone
Oh balls we only found 3 in the main room
in my complete run
we just wrote down the terminal and split up
one of the easy objective i've seen
Oh god, now C3 haunts my dreams as well
But now i know that a sewer level will feel right at home in GTFO
It takes at most 50 seconds to reach a far terminal, probably closer to 30. Also, what babies?
i think on 3rd code, it will spawn baby
i don't know if there is a mother or not, we did it too fast to see the rest of the wave
Literally never seen it, unless you mean Snatchers.
i've seen babies before
not quite sure why but they were mixed into the normal wave
Seems legit, then, but literally never seen it.
idk, could only appear when you fail
i think yes
Yea there are mother babies all around after the first terminal for us
on the 4th sequence the tank spawn immediately
what the fuck
If you fail one and restart, the babies will spawn on sequence 1
no
Not sure how we are counting.
fail will spawn babies, failed twice or third will spawn mother iirc
You type in INIT
Then you type in VERIFY on the first terminal you have to run to
After VERIFY, babies appear to spawn
So you're telling me there are mothers on D1 after you start the terminal section ?
or just babies ?
tf
the baby spawn when you failed the 14 seconds timer (1st sequence)
weird
Oh is it only on fail?
yep
usually, take too long
but it feel like only after the 14 seconds timer
as a punishment
Honestly the regular waves are punishment enough
Don't need that crap
You're gonna restart on checkpoint anyway
The game gives you a lot of resource tbh
There are big spiky dudes
this rundown was consider hard, for new player
Unless you have a shitty luck with the enemies spawning ahead of you when you're looking for the verify PC everytime, i don't see how complicated it is
Wait what?
Even more if you list all the PCs
Do they not spawn ahead for you?
Not always
no
Wait hold the fuck up
it spawn randomly on 3 zones
Where do the enemies spawn for you guys?
You can run past to verify, then turn around and deal with wave after it's in.
I had the tank spawn right on my face on the last command for ex
Yea that's what got us. Never got to the tank though. A charger spawned on top of us (Is that the right name?)
If it's in a really bad spot, you also have enough time to just kill everything.
^
Always kill snatchers, always ignore Tank.
You can do a 2/2 defense for ex
Cause we are having to shoot all the way through to the console.
Enemies filling up the path to the console
There's not that many.
you can get all 4 to clear the wave as well
Split looks half and half. Half to corridor, half to whatever side the console is on
you could do 1 - 2 - 1 too
1 each side
There's no point in doing this
one at 195, one at 196, 2 at 196
You can just have the 2 guys in the central room move accordingly depending on the spawn wave
If they spawn ahead of the other 2, leave them
Solo + sentry works fine as well
1-2-1 is fine because you kinda block the spawn so waves only spawn from soutch(Z193)
its a very consistent way for us and its fast
nope
that's not true
they still spawn at randomly
Is the spawn an error or just like a normal one wave
Then I guess the only benefits is get the terminal faster.
similar to an alarm
Ah thx. PS d1 is a bitch idk how to deal with snatchers effectively
with 1 - 2 - 1 we could do 2 (sometimes 3) sequences between snatcher
Like when its running away?
ye
no
when it's coming at you
😳
Shoot to stagger, then shoot again to kill it when it's running away
one mag is only with perfect back multi and all pellets connecting
with a bit of team support should be a consistent kill
Ay ill try bringing a choke mod the next run i do with the boys
Spent like 2 hrs just now furthest we got was charger class X
charger class X
Yea those spiky scouts can go unbirth themselves
Honestly I cannot tell if nerfing the alarm is worth it
That zone with the key has two tanks in it
Kill the snatcher before entering the said zone
Though having the mother zone seems better in that situation
For Overload, it's a pain.
For Main, it's trivial, it literally just gives you ammo.
imo if you are doing main only, it worth
Oh, were we seeing shit on overload that wouldn't be there normally?
Yeah thats why we skip it cus the risk with snatcher error is pain
Was wondering where the shadows were coming from
ye i don't think charger reduction is worth on ovl
My team does error alarm side then charger class X
error side + hub + bridge resources is enough for class X charger
and the terminal sequence
It's pretty damn hard, but it's doable.
Resources are by far the main issue.
I thought OVERLOAD was restricted to that room. No wonder. It was like "Hey look, we can sneak to the overload console really fast and GTFO without triggering it. EASY OVERLOAD LMAO"
aha
ha
fuck
Thats the problem we ran into. Around like 6th to 7th scan people start running out of ammo
drop one sniper sentry at start
Yea, you gotta get every single ammo pack and save it for the corridor death alarm
drop another sniper sentry halfway
Fighting snatcher + mother/father simultaneously is...exciting.
Good one.
nahh shotgun sentry is dead useless
Shotgun sentry is okay on D2 and pretty much only D2.
yeah because D2 has enough tool to support basically any loadout
We were getting some great value on it on the door
Even then, sniper sentry is better because you have the option to make it waste loads of ammo w/ bio.
sniper sentries tear up the chargers
just pick up a level and use shotgun sentry with a bio ping, then you will know what is burn out tool
We were using it like a "backup" or "oh shit" thing
If only the damn thing actually dealt damage too...
Weve been running cfoam to survive error side but dk if its even needed
Where we are saving it's ammo by placing it far back in the room so it catches things that squeak by our firepower
Cus for some reason we rly struggling on class 4 when the snatchers come along
It saves a lot of ammo, so I'd say yes.
safety net of pellets
Yea, too many bioscan doors on D1
Not many chances to mine it properly
Especially since the snatcher BREAKS DOORS
STOP BREAKING DOORS YOU MASSIVE TENTACLY FUCK
Hm aight ill try that for the next runs
Oh also, try not to leave CFoam around
The snatcher is also a mobile cleaning machine
Yeah we learned that from C1
PS does the main obj room and like the two side zones have any resources (for D1)
side zones have tons of resources
That's pretty much what you use to get through the Main after class X.
Clear out, get the ammo, start time sequences.
oh boy weekend lobby time
is there a way to check what booster types are available this rundown?
like bio speed and stuff
a1/b3 ok ish
thank you

I have an idea to ease the R7C3 PE. Will it work?
- Get the first bulkhead key and start secondary
- Clear secondary, get the password ans BHkey but do not hit the lights off (goal of secondary)
- Continue main, clear the big room and start the 10 min countdown. Get to the ammo in the lit rooms.
- Sprint back to the finish the PE. Lights off
- Be at the second checkpoint door before 10 min runs out.
Thoughts?
kinda pointless ngl
You're talking to the actual Costco store buddy
shit my bad
but I'm not even in America
how is that possible?
Internet
the Internet is fake
you're all just figments of my imagination
I haven't taken my pills yet
Benefits you got: you stealth 2 zones with light on.
Trade-off, lose some time for the 10 minutes part.
Hm...I guess it's fine, but not really ease the mission.
My church bookclub is going to be ecstatic
you should show them GTFO
see what they think of it
I thought Woods was religious?
Yeah the last leg will be tight

🍑

after practice ofc.
