#gtfo-spoiler-chat

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halcyon lily
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ye exactly

robust marsh
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it wouldn't care

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if anything we are helping him

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biomass does not = sleepers

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dead sleepers= more biomass

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for the hive

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cause they can make more stuff with the dead ones

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than the alive ones

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maybe but again it ran off

halcyon lily
#

Oh. Hm. I was under the assumption it had to dedicate biomass to make a sleeper. Like it takes time and energy like the Khaara from Natural Selection

robust marsh
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and we know its always been in the complex

halcyon lily
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So while a dead sleeper can be remade into something else

robust marsh
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unless the hivemind started to evolve

halcyon lily
#

It still takes time and energy

mortal granite
#

next rundown Maddox comeback as a new enemy

robust marsh
halcyon lily
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I have a different head cannon though. I like to think of them as white blood cells made by the main biomass

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Like they are humans for sure

robust marsh
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the tank-mother-prime mother-snatcher-wall sacks are the product of the biomass

halcyon lily
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But bio engineered to protect the biomass

robust marsh
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than a human

halcyon lily
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Perhaps! The mothers and fathers and hybrids all look pretty human still.

robust marsh
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the mother and the tank have hard skin and have tumors that have to be killed

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aka biomass

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the hybird is human

halcyon lily
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Like advanced versions of the skintags we see hanging off shooters

robust marsh
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just a big chuncky one

halcyon lily
#

I'm still thinking that Warden is corrupted by the virus at this point.

robust marsh
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the tank/mother/snatcher all evolved and came from biomass

halcyon lily
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I dont trust it.

robust marsh
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cause they have bullet proof skin

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the hivemind most likely learned that we use guns and bullets

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so it made a counter

halcyon lily
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Aye I can believe that.

halcyon lily
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Oh I thought it was an AI my mistake

robust marsh
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it cant get corrupted its not a living being

robust marsh
halcyon lily
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Are they linked at all?

robust marsh
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yes

halcyon lily
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I still think Warden is comprimsed then.

robust marsh
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warden decides best course of action

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biocom tells the prisoners and micromanages the whole complex

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but the thing is

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the warden and the biocom are fighting over control

halcyon lily
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Interesting...

robust marsh
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as biocom tried shutting down all main reactors killing the whole power in the complex

halcyon lily
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Well then perhaps Warden is still on humanities side.

robust marsh
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but failed cause warden and some personal stopped it from accesising

halcyon lily
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But the AI is alien then imo

robust marsh
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its not

halcyon lily
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It got evolved by the virus imo. Just my headcanon

robust marsh
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its a red scarlet scenario

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the biocom is an AI yes but it doesn't have sentient

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it just fallows protocal

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but yes the warden and biocom both are overseeded by someone

halcyon lily
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I like to think the virus was like oil moving through the alien ship and when it came into contact with elements and things on Earth it had unintended side affects. Like they're essential just nano machines made to operate the alien ship and it's cascaded into the AI being taken over by it.

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Because humans are essentially just complex machines

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So we could be tweaked and adjusted

robust marsh
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but it needs to be somehow carried for long distances

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and it does that by having a parasite to carry it
it inlongs the parasites life time and in return the parasite carries it around

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and it can most likely infect anything trough anything with enough time

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this info was given to us in a log written by Dauda btw

halcyon lily
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Hm interesting. They're cool critters for sure!

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And creepy...

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Hate how peaceful they look when not aggrod

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Like they're taking a nice nap

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๐Ÿคฎ

robust marsh
halcyon lily
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I think they pretty much made all the necromorphs atm! Cool and sad. I honestly think the Divider is the only one left? A lof of them kind of got combined into various Sleepers

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They could add a barnacle, stationary type grabber mob...but...idk...Snatcher seems to fill that role and it's mobile.

robust marsh
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play modded and see all the sleepers the complex has to offer ๐Ÿ™‚

halcyon lily
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Haha I saw that mod! Lots of cool variations!

queen field
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It was one of the most annoying enemies in existence

solemn wigeon
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Afterbirth kekw

halcyon lily
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Oh snap! It does sound annoying lol. I can only imagine the terror of sneaking through a pack and hearing it too late

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It wouldnt mind it on certain levels tbh.

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Like as a gimmick

cobalt isle
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Hi guys, can I try to do the secondary in C3 later on the level or does it need to be done first all the time?

fierce laurel
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you can do it later

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but it's going to get very very hard

sand widget
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For E1 where is zone 457

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I literally cant find it anywhere

vague mauve
sand widget
kind swan
potent silo
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Am I the only one thats like

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Disappointed in the E1 enemy

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Like I feel like they shouldve made it a big tank much like the Big mother enemy

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Instead itโ€™s just a grey-ish tank without tumours

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That and I see how a lot of people donโ€™t like E1 since yk u have one person babysitting for most of the level

mortal granite
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that's what immortal enemy do to a mf

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deep rock galactic has the same thing

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and people don't really like the mission when they get that enemy

light lagoon
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Ye Haunted Cave is just a really boring modifier to have on a mission.

mortal granite
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literally the same thing we do in E1

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get the scout to lure it away and finish the mission

sleek bramble
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too bad they didn't go with another big vagina fight. hopefully more of those come later

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it would be fun to fight two of those bastards at the same time

pulsar grotto
kind swan
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Meanwhile this mf coming to get you killed

supple ocean
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does anyone have a clip of the anti hacker protocol in the r7 evaluation?

kind swan
zenith crest
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How do I find the Depressurizer in b1

velvet flower
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When in doubt, use terminal.

lofty topaz
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B2 dense, the locked 131 door, how unlock with local terminal ๐Ÿ˜‚ maps name is dense, but I feel dense

velvet flower
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Find the terminal in Z131, use COMMANDS to find out the designated command.

hexed elm
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i just got my first d1 clear and how the fuck did anybody manage to solo that

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the last bit with the terminals seems like it would be borderline impossible

wary olive
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are devs actually on vacation again?

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or are people memeing

mortal granite
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they are on vacation

wary olive
mortal granite
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it is summer vacation

wary olive
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so its same as R6, hotfix 2 weeks after release then month of nothing

velvet flower
hexed elm
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That sounds absolutely miserable

velvet flower
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I still feel like play touhou in a class S I is worse.

hexed elm
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Also from what I have heard I seem to be one of the only people who genuinely enjoys d1

hexed vapor
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D1 was cool, tho?

mortal granite
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now they have like a hive mind schedule

hexed vapor
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I think people were mostly upset that the level was super broken, and still kind of is.

mortal granite
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D1 was cool

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if we remove all the buggy part

turbid cliff
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3 patches max then gg until next major update

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Unless there's some minor hotfixes included (usually before the patches)

wary olive
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Sleeper ๐Ÿ‘… PES_Sniper

mortal granite
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same thing happen with payday 2

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so, i played the game with that knowledge

hexed elm
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I didnt encounter any problematic bugs when playing d1, what parts of it were buggy?

rocky marsh
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had to change 1440p to 1080p just to get some frames

hexed vapor
# hexed elm I didnt encounter any problematic bugs when playing d1, what parts of it were bu...

D1 Overload originally didn't have any mechanism to force you to complete the objective before progressing the Main, the amount of Snatchers from Overload is more than it's supposed to be and varies from run to run, the error path's containment scan will randomly complete instantly, there's nothing to prevent you from disabling the waves on the containment scan on the terminal that shuts off the error (same terminal, btw), and checkpoints can make the game real buggy if not soft-lock you.

errant vigil
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and the memory leak

hexed elm
mortal granite
mortal granite
velvet flower
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And snatchers in D1 can get stuck in the wall so killed you from 100 health.

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Also there's still shy boxes in D1.

hexed elm
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The secret boxes werent an intended feature??

velvet flower
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I'm not talking about surprise, but the box facing towards the wall and can't be open if it's a hacklock.

hexed elm
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Ah, well I am glad the surprise box was not a mistake

velvet flower
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Also if you put in the baby in wrong order you get soft-locked.

hexed vapor
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It's a default text that can occur for bugged containers.

hexed elm
hexed elm
errant vigil
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the terminal in the zone scan side zone PirateSimon

hexed elm
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What are some good strategies for doing overload?

mortal granite
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kill snatcher -> do alarm -> repeat

velvet flower
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Keep track on the snatcher wave and decide whether to proceed next major event.

hexed elm
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What is the timer between spawns like?

mortal granite
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4 min

hexed elm
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Ah, thats not too bad

queen field
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That's not too bad when it's not more than 2 snatchers

last gust
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oh well, at least I have deagle

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I've started to warm up to choke shotty for c1 duos, thought sway bug wouldn't be as big a deal for it

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I was mistaken

prisma zodiac
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I mean have it pre equipped = big pog

last gust
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losing a shell to sway bug from a 4 shell clip with a 3 second uncancellable reload is heartbreaking noppThump

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I was holding error wave on GLPs

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needed swap to work

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probably should've made ahto hold, I guess

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it was really sweet on the S scan though

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pure support shotgun

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so, so needy with the reloads though

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when shit hits the fan you stop having a special

prisma zodiac
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i mean my biggest hurt was hittin a teammate with it on c3 when a snatcher rushed me

last gust
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lol the worst part of snatcher gameplay is the bit where you keep dealing 60 to teammates

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or funniest, take your pick

wary olive
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Sniper melee also applies to snatcher grab desync right?

last gust
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probably

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like, snatcher is around the corner on client, but in your face on host, so it grabs you

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that's what I'd expect

half hornet
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Most likely

prisma zodiac
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Yep

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had people tell me about this who had bad desync on enemys

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was very funny to see their reactions

daring pilot
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Sniper melee is weird for me, because Iโ€™ve heard so much about it, but even though I always host, none of my friends have ever seen it

wary olive
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probably they're not good enough or observant enough to notice it

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or they are just used to it because they never play as host and just think thats normal enemy behavior

half hornet
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Yeah, it's hard to notice.

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Especially if you don't know what the actual giant range is.

daring pilot
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oh actually now that you say that, I think I ran into it two nights ago

mortal granite
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you can dodge the snatcher quite easy with bait and run behind cover

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even for sniper melee

half hornet
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They shouldn't be able to bite me around corners, right.

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Or stairs?

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Like C2 first checkpoint?

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I try to camp enemies there, but they keep damaging me through the metal sheet.

atomic escarp
half hornet
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Yeah.

prisma zodiac
# half hornet Especially if you don't know what the actual giant range is.

giant striker attack range barely changes with sniper melee...
they already have a gigantic range and usually move slowly

its appearant on short range attacks and quick enemys. (this is why specifically chargers (and big chargers) come to mind with their melee attacks from range aswell as tounges from waay further out

Around corners obviously it becomes weird for a lot of enemys (especially hybrids) since clients cant see them but you can as host lul

bold widget
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bruh 1 week of not playing.... how do i kill scouts again

solemn wigeon
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hit them

queen field
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minigun

bold widget
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thanks! what a helping loving community that know what they are doing and mean absolutely well๐Ÿ˜Š

fringe surge
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does the tank in E1 ever stop chasing you?

mortal portal
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Nope, but there's a way to get rid of it... Temporarily

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Actually 2, but one is canon

fringe surge
turbid egret
fallow wasp
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he loves you so much he'll follow you to other planets

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you extract and he gets his own HSU so that he can be deployed with you on the next mission

hexed elm
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how hard is d2 compared to d1?

kind surge
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(that you can beat in 15 minutes if you are good enough)

hexed elm
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interesting

calm coral
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itโ€™s great

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you should totally try it

light lagoon
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Absolute blast of a level.

hexed elm
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ive still gotta get c3 done first

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what is e1 like?

turbid egret
hexed elm
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not that i know of, though that might just mean they are a good stalker

turbid egret
hexed elm
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oh fun

half hornet
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D2 is probably my favorite level so far

hexed elm
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what is it like it terms of difficulty compared to past e teirs

half hornet
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You can just chill and do some murder

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... Unless you get mothers

hexed elm
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why is that?

turbid egret
hexed elm
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like what specific level design aspects of r7 e1 make it easier

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is there more ammo? are the alarms not as brutal?

fallow wasp
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Well I can't say much about past E1 levels but R5E1 dropped you in at 100% infection

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I think a big part of it might be downtime/stealthing time

prisma zodiac
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its based around actually shooting.
Its considerably short and while it has rng its not as "insta random" as r2e1 for example

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theres less stuff you actually have to/want to melee and few actual stress moments compared to r5e1s error alarms, r4e1s tank error, scans and extreme objective and r2e1s ending error sequence

hexed elm
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is it still what you would consider to be a propper e teir difficulty?

turbid egret
hexed elm
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yea, obviously, but in your subjective oppinion

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im just really curious about how the difficulty of this rundown compares to past ones since I joined in r6 and the increased difficulty of r7 is really fun and exciting

half hornet
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Overloads still bullshit though

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Can't stand em

prisma zodiac
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it totally depends on playstyle choice
R4 and R5E1 are not comparable
R2E1 is if you either done use the best strat or use it for it and R7E1

Overall id say it still feels like an E tier. Just a bit short, but its unique in its own right

turbid egret
half hornet
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Same

prisma zodiac
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i personally like overloads and infectous fog KEKW

half hornet
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My most hated mechanic in game period

turbid egret
half hornet
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As a "slow and steady" kind of person being pressured into getting shit done ASAP is just urgh

prisma zodiac
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error alarm with chargers you are supposed to shoot d4rkevGasm

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i dont like being forced with an actual timer

real moss
real moss
prisma zodiac
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for 3rd

turbid egret
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I feel like R2 was too early, most people didn't know how to play very well so it felt hard. I know I was 1 of them

prisma zodiac
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i mean, without saying it. That wasnt quite how i experienced it

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if you dont kite that rundown (like at most as much as a normal party would do in r7) then it feels a good bunch more challenging

real moss
real moss
prisma zodiac
real moss
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But I see how you can make a case for it and then R7 would fall in 4th place meaning we still have quite some way to go

prisma zodiac
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C1 post nerf was a joke, pre nerf it was challenging. And C2 imo was pretty challenging

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D tier obviously were rly good difficulty wise

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man R2D2, such a good level

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goated

real moss
prisma zodiac
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post nerf c1 was a joke

real moss
prisma zodiac
#

c2 felt more like r6c3, just without the tanks

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especially if yo dont hammer anything

turbid egret
atomic escarp
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literally just more scouts

prisma zodiac
#

its b tiers so its expected without PE

real moss
#

Also all of the A1's except for R6A1 were harder than R7A1 ๐Ÿ™‚

turbid egret
real moss
#

probably that is the thing you remember

prisma zodiac
#

but generally yeah. R2 in C tier was easier. (simply due to C2 and C3 having PE this rundown d4rkevLove )
D tiers are arguable (if you shoot and dont aggro melee) and i feel like R2E1 is comparable to R7E1.Tho R2E1 is more insta rng depending

prisma zodiac
real moss
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R7C2 and C3 are def harder than R2 C tier. R7C1 is ez pz

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I guess it balances out

prisma zodiac
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i mean i also first tried c2pe this rundown with the same party lul

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but i agree
R2 vs R7
A tier, R2
B tier, even (with B3 being the hardest from r7 imo)
C tier, R7
D tier, even
E tier, Arguably even, possibly R2

(imo=

real moss
#

R7 is thus 3rd or 4th hardest rundown

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depending on opinion

prisma zodiac
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R1 is easily the easiest (no debate)

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i havent played r3 (no spoilers pls rn(yes i know where we are))

real moss
prisma zodiac
#

and imo r6 had the easiest A1, easiest B tiers, 1 very easy c tier, 2 mid c tier and an actual challenge with c3pe. D tier was decent, D1 aside. (D2 and DX being a bit on the easy side but D3 and D4 being very good)

#

generally. R6 priority expeditions werent actual in the tier they were shown in

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everything else was mostly fine

real moss
real moss
prisma zodiac
#

will have to see how difficult R3 is at some point

devout river
#

I think r6 is probably harder than r3?

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even back in the r3 days when I was super mega ass R3C1 and R3D1 were the only ones that really gave me trouble

fierce laurel
#

waiting for a level that is harder than R5A1

prisma zodiac
burnt goblet
#

All the levels in R6 were easy besides maybe D3PE

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First part of D4 is rough but manageable

obtuse surge
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can't judge difficulty when the game is broken

fierce laurel
#

if you don't use checkpoints the levels are pretty pog

obtuse surge
#

no

fierce laurel
#

you just gotta squirt hard enough

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trust

atomic escarp
devout river
#

Yeah I think r7 is pretty good level wise but its suuuuuuuuuuuuuuuuuuper buggy rn

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great decision on the devs part to release it like a week before going on their 4 week summer vacation

kind swan
#

However that doesnt protect me from sniper melee

wary olive
kind surge
#

yeah, 100% bugged. no way in hell that is intentional

prisma zodiac
#

that is actually incredibly quick

wary olive
#

0.3 seconds.....

deft kiln
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yeah i was wrong it is faster than my guess

hallow lark
#

R7 has been VERY fulfilling in terms of killing shadows for meโ€ฆ

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The thermals are my new favorite

atomic escarp
#

sorry bro i'm too lazy

prisma zodiac
#

faster than id guessed

deft kiln
prisma zodiac
#

but i rly wanna get a frame timer on that ._.

prisma zodiac
wary olive
#

Get off your seatbag....

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I'll time the shot to shot

prisma zodiac
#

i mean my timing might not be perfectly accurate (as im going off on screen stuff)
but the reload still seems to be around a second and not 0.3 ._.

last gust
#

could believe cancellable at 0.3, but obv. the time until can fire, swap time included, takes longer

prisma zodiac
last gust
#

I don't have a perfect sense of time, quit bullying me ๐Ÿ˜ญ

prisma zodiac
#

id say 0.8 is arguably the quickest you can do if you dont do a weapon but a shove skip (which is quicker)

prisma zodiac
nocturne flax
wary olive
#

@deft kiln @prisma zodiac its about right your numbers eva, its like 0.5 sec from time of reload start to when it goes to 32/XXX ammo and shot to shot time is a little under a second give or take depending on timing

kind swan
#

But otherwise. I prefer not to use Thermals. I feel myself building habits using them

kind surge
#

honestly, for stuff like fog that you can't see through, i find them extremely helpful. also helps in absolute darkness.

hallow lark
brisk wraith
#

Dauda_real.gif

fierce laurel
#

hahaha I was just joking

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or was I?

ocean oar
#

25m close to extraction on E1, then game booted us all out, guess game doesn't wan t us to get shitty mask

fierce laurel
#

yup

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back u go

turbid egret
#

Is D1 overload suppose to spawn 2 snatchers or is it a bug?

mortal granite
#

no

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having player in your team will sometime spawn another snatcher because of desync (small or big)

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your teammate can leave and let you finish overload and then rejoin will leave only 1 snatcher

turbid egret
#

finish overload?

velvet flower
#

We'll probably never find out what's the intended number of D1 overload.

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Unless we could...look into some data block.

turbid egret
#

maybe new patch soon ๐Ÿคž

fallow wasp
#

Ugh

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the E1 reactor just starts spawning infinite tanks after a while

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disgusting as shit

solemn wigeon
#

Huh?

fallow wasp
#

3 tanks ended up spawning

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and I can only assume there would have been more

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took so long the floaters got stuck outside the map

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and these fellow

mortal granite
velvet flower
#

Oh...ok, I can close my population data block.

livid topaz
#

hey can anyone help me with how to open the second locked door in d2 AWOL? I got the password out of logs in 212 and input it in the terminal but door was still locked. is there 2 passwords?

mortal granite
#

you get the password

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it's unlocked the terminal

velvet flower
#

Put in the command.

mortal granite
#

and then you put in command

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steal my thunder aye

livid topaz
#

lmao

mortal granite
livid topaz
#

okay

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so input 4 digit password. then input commands to get the unlock phrase. input the unlock phrase and good to go

solemn wigeon
#

Yes

velvet flower
#

No

solemn wigeon
#

Maybe

velvet flower
#

4 letter word -> unlock command, that's it.

solemn wigeon
#

You need to know the command tho

velvet flower
#

True, mb

#

I misread

livid topaz
#

^-^ you good

#

tysm

solemn wigeon
#

Gl

light lagoon
mortal granite
#

right now, don't know why but, if your teammate are a bit desync, it could give you 2 snatcher

light lagoon
#

Alright cool I'll keep that in mind.

mortal granite
#

and there is more or 1 of your teammate are REALLY desync then it could give you 3 or 4 snatchers

hexed vapor
#

I bet it's executing the terminal command multiple times.

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I would say that might also cause containment scan to break, but it doesn't happen on E1.

hexed vapor
mortal granite
#

it's always 1 snatcher every time

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so it's related to having another player in the team

hexed vapor
#

I know.

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I'm saying the command is probably executing multiple times because of some interaction with other players.

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Hence the D1 example.

mortal granite
#

i watched fireblade video when he did d1 overload

hexed vapor
#

It seems like terminal commands try to execute themselves on the client's end, and maybe there's some unintended interaction here that causes waves to double up.

mortal granite
#

this is before the patch

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and he got only 1 snatcher

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all of his teammate was in the same region as him

hexed vapor
#

Alpha.

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I understood you said.

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and I'm not disagreeing with it.

mortal granite
#

if i used fireblade as an example

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then it should be based on connection issue?

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i'm not disagreeing

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just adding more to discuss

hexed vapor
# mortal granite i just don't understood this ^

So it seems like for terminal commands that interact with the level in general, the host tells the client that it needs to execute all of those events on their end.

So, what I'm suggesting is that it's possible that this interaction, combined with latency, might have some kind of unintended consequence. For example, maybe if a client attempts to start spawning waves, that information gets sent back to host, and then the host shuts it down because it sees the wave has already started, but if this is delayed it's possible there's some weird interaction where the host doesn't recognize that it shouldn't be spawning that wave (like some sort of cooldown that passes up).

#

I'm just spitballing, though.

mortal granite
#

alright

hexed vapor
#

This would also fit why it's happening on a terminal command specifically, and also not on other terminal commands.

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The waves appear to be an event triggered by the command, rather than the usual error wave (which uses WavesOnGotoWin).

quasi dirge
#

question for R7C2 secondary:
got the matter wave, put it into the spinny thingy on Z_289, it takes me to desert camp where I need to download something on the console

it always warps me back to Z_289 before the download finishes, the matter wave disappears from the game, and i can't get back to desert?

fringe surge
quasi dirge
#

there's only one command tho? the copy_somethingsomething

fringe surge
#

It's probably the one you enter the first time you go there

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Shouldnt there be one more
I'm pretty sure I remember it showing you the command in the objective section

#

Of your screen

hexed vapor
#

If you take too long it fails.

fringe surge
#

I'm pretty sure he just typed in the first copy command
I made the same mistake during pe

#

Checkpoint restart

#

Is your friend

quasi dirge
hexed vapor
#

No idea, haven't failed it, but have heard of other people failing it.

#

How many scans in are you failing?

quasi dirge
#

none. basically what happens is i go to the terminal, type copy_whatever, and stand in the circle until about 25% which is when i get teleported back to the real world with the matter_wave disappearing from the game

hexed vapor
#

Did you start secondary before or after the gen cluster scan?

#

Actually, is gen cluster scan still up?

quasi dirge
#

tried it with both

#

maybe it's just me then

hexed vapor
#

If you can't get the gen cluster to teleport you, I think you're soft-locked.

quasi dirge
#

so you're supposed to get gen cluster first, then matter_wave?

hexed vapor
#

yes.

quasi dirge
#

i did that first, but it still sent me back before i could complete it

#

third time's a charm ig, thanks

hexed vapor
quasi dirge
#

6 fuel cells is pain

velvet flower
#

Do NOT put in the command again when teleported by mwp.

#

That's the most common reason you soft-locked yourself in c2 secondary.

prisma zodiac
#

Wait

You guys know how there is this super short window where the teamscan is there in c2 secondar but you arent teleporzed yet?

Is it possible to finish the teamscan if all 4 are there and everyone has max bioscan speed boosters? LUL
And what would happen lol

hexed vapor
#

Huh

#

I think it would probably fail on the timer?

#

Also, probably start spawning flyers in the complex.

atomic escarp
#

you can insert matter wave before doing generator scan which will spawn smalls + flyer error during the class 6

#

and you also have the flyer wave from the class 6

#

it makes it harder but way more fun

turbid cliff
#

When you were wondering why on earth they'd buff sniper sentry but they actually nerfed it by buffing

#

Big brain time

#

When do sentries recognize that enemies died?

atomic escarp
#

sniper sentry running out of ammo on second class x before the 6th scan is done on d1

#

thank you 10cc

pulsar shuttle
brazen bramble
#

@tardy jolt ||thats just the snatcher it runs fast and make little noise to snatch you away from ur teammates||

tardy jolt
#

Sounds absolutely horrifying!

#

Any other new terrible things I should know about?

brazen bramble
brazen bramble
tardy jolt
#

Wait.. are these what Shaeffer was talking about? The thing that took Maddox

tardy jolt
#

I thought it was a shadow but makes sense

#

Do they disappear after getting someone?

brazen bramble
#

Unless u kill them

#

They will stay and say hi everytime Sweating

tardy jolt
#

Oof

brazen bramble
#

But they are hella fast so gudluck killing them secondary Sledge Sweating

kind swan
#

If only we could y'know.

#

ScatterGoon em

pulsar shuttle
#

They ainโ€™t hard to 1v1

#

Stick next to a small corner and bait attacks

#

Might be hard to judge because of sniper melee though

atomic escarp
#

if it's a 1v1, there's only 4 weapons that are good at it

fallow wasp
#

Find a nice thick pillar and play peek a boo with them

#

Have there been any โ€œperfect runsโ€ through a rundown where a group beats every level in sequence without failing once?

half hornet
#

i highly fucking doubt it

#

Lots of high-difficulty levels are so full of bullshit that the only way to beat them is to know what's coming and then prepare based on this meta-knowledge, like putting turrets right way, running in the right direction, yadi yada

#

Especially once we start talking secondaries and overloads and - God forbid - PE

#

maybe mains only is possible to beat first try blind, but your team must be absolutely jacked

#

Professional kiters, AI abusers, reload cancellers who only use the best weapons and so on

#

And of course it depends on rundown too. I can easily believe that some skilled experienced team could beat R6 blind on first playthrough. Although i have my doubts about D-series, particularly 3 and 4

fallow wasp
#

How about we consider non blind then

#

More of a perfect marathon run

rocky marsh
#

just realised that d2 is rng for mother or tank spawns ay

#

i feel like mothers a lot easier

half hornet
#

really? i think the opposite

#

I don't do well with being outnumbered and overwhelmed with a dozen of little parasites who keeps dissapearing from my screen

nocturne flax
half hornet
#

Meanwhile tank is alone, just there and predictable as a rock. Hits hard, but you know...

nocturne flax
#

if your team has to kite for something that means your loosing

half hornet
#

Which is what often happens when you go in blind, because enemies come from places you don't expect, at times you dont expect, and in compositions you don't expect

#

Imagine bringine pistol + revolver into a level and being met with a charger error alarm

#

Special weapon turned into trash just like that

nocturne flax
#

98% of the time its 2 rooms away rule

#

as long as you know combat in this game regardeless of the weapons you bring, you have potential to oneshot levels

#

i brought wackass rifle in e1 and did perfectly fine, is that optimal, no but that doesnt mean i can be useful

#

you dont need meta in this game

#

like i bought machine pistol in r5e1 and still manage to protect my friends and all that jazz that where running helgun and such

#

like i always tell people

#

theres almost always an ammopack next zone, so shoot away

sick hornet
prisma zodiac
nocturne flax
#

yeah

atomic escarp
#

sorry for not playing the game the intended way

nocturne flax
#

I forgot to say, that if your doing objectives, just assume some bullshit will spawn (like it usually does kekw) always wait for your team before plugging a command or cell

atomic escarp
#

please dictate me how to play the game

nocturne flax
atomic escarp
#

i must take damage and make no attempts in dodging tongues

#

because that's kiting

#

not very immersive

nocturne flax
#

love the extremism on this like always

#

kekw

half hornet
#

Best i can do is to try to jump right as they do the attack. Sometimes it works. But other than that...

atomic escarp
#

i also cannot cancel a reload to do other actions

main mango
#

The easiest way to avoid being range-vored is to run behind them

atomic escarp
#

because reload canceling is tumor in this game

main mango
#

The move has insane tracking and is really hard to avoid from the front

nocturne flax
#

just cheat and kill all enemies on the map

#

easy

half hornet
#

Noticed that. I'm still not sure if its like a hitscan or what...

atomic escarp
#

why are you dodging it

nocturne flax
#

no kiting required

atomic escarp
#

are you ai abusing

main mango
#

yes

atomic escarp
#

i thought you're a purist and dictate how players perceive the game

nocturne flax
#

you can abuse the AI by closing a door and cfoaming it

#

preventing it from getting it to you

main mango
nocturne flax
#

๐Ÿคฏ

atomic escarp
#

cfoaming enemies is also abusing the ai

#

please do not do it

uneven plank
#

if they didn't want you to cheat they'd fix it. W is a W boys

nocturne flax
uneven plank
#

door hack all doors

nocturne flax
#

extra abuse

uneven plank
#

get fucked

nocturne flax
#

super cheese

half hornet
#

I'm lost, where is this going again?...

nocturne flax
#

where memeing

atomic escarp
#

killing enemies is also exploiting the ai

main mango
atomic escarp
#

please be pacifists

uneven plank
#

stealth all scans or gtfo

main mango
#

Cfoam launcher only run

#

Use melee shove to interrupt attacks

#

Major AI abuse

nocturne flax
#

dont leave the rundown screen

main mango
#

Don't open the game, easy W

nocturne flax
#

to prevent enemies from even existing

#

EXTREME AI ABUSE

main mango
#

Uninstall GTFO for MAXIMUM AI ABUSE

nocturne flax
#

live in a cave

main mango
#

Sell your PC

atomic escarp
#

become a troglodyte

uneven plank
#

too late for this crew

obtuse surge
#

become ungovernable

main mango
#

Return to monke to prevent enemies from existing

uneven plank
#

just the whackest weekend lobbies lmao

sinful maple
#

What's the overload and hard on c3

fierce laurel
#

normal is singular terminal uplink before 30 minute warden protocol (survive 30 minutes)

#

overload is two corrupted uplinks (double terminal uplink) within the 20 minutes of the warden protocol

#

@sinful maple

sinful maple
#

What is warden protocol

devout river
#

you just have to survive 30 minutes

sinful maple
#

Alarm I assume?

devout river
#

with waves coming every couple minutes

#

well idk how often the waves come in c3

sinful maple
#

Ok and what is hard?

#

He only said overload and main

devout river
#

main is hard

#

there is main, secondary, overload

sinful maple
#

Oh well what is extreme or the in between

devout river
#

terminal command I think?

fierce laurel
#

I forgor

sinful maple
#

Ok

fierce laurel
#

it shuts off the lights

snow geyser
#

can you still do d1 overload after main?

devout river
#

no

real moss
kind swan
snow geyser
#

so how do you do d1 now ahah

half hornet
#

fuck if i know

#

did it last night before the patch

#

probably good ol' splitting up

prisma zodiac
#

you learn D1
then you play D1 quickly but with snatchers on your ass

half hornet
#

1-2 guys push forward to get shit done, 2-3 guys stay behind with turrets and try to gun down the boys

#

is the overload alert permanent?

#

like until the very end?

prisma zodiac
#

it totally depends on the amount of snatchers you get

half hornet
#

or is there a way to turn it off?

prisma zodiac
#

1 is easily soloable with a choke mod

#

2 you probably want 2 players for sure

#

anything above. GL

#

no

#

its "permanent"

half hornet
#

shite

#

literally unplayable

silent kettle
#

does the d2 alarm not end anymore

half hornet
#

it never was supposed to

#

its infinite, simple as

obtuse surge
#

they put it on the actual terminal now

silent kettle
#

ic

light lagoon
# snow geyser so how do you do d1 now ahah

From what Captain told me last night and how I look at it. I must point out however that I have not attempted this at all, this is simply my observations:
-have the host load into the level and proceed to the Overload and trigger the Snatcher alarm. I haven't checked this myself but I assume either triggering it will open the High door or they'll be another Bulkhead Key in Overload
-have the other players now join in. The reason for this is to prevent the desync and limit the Snatchers to the intended 1 Per 4m(?). Proceed to rush through the Error and S-Scan as fast as possible
-reach the Checkpoint door, get the Checkpoint and die. Restart (hoping there's no Checkpoint fuckery) and the Snatchers apparently stop allowing you to proceed through the level as normal without having to worry about them anymore while presumably still getting the Overload completion

obtuse surge
#

host can get multiple too

#

you just need a full lobby of fresh boots to get just 1

light lagoon
#

Working as intended then.PirateSimon

wary olive
#

fresh boots?

#

oh like just restarted game

prisma zodiac
wary olive
#

wave stops spawning once you enter the request command on checkpoint door terminal

#

for like 140 sec i think it says

obtuse surge
#

D2 used to turn off waves when opening certain zones (and for most, except the end one, start some new ones to replace it)

#

but for the final one it's now linked to the terminal

#

like it tells you

prisma zodiac
#

knew the first part, didnt know the second one thats why i wanted to ask

#

so you need to do the terminal command now to end the waves?

#

or rather give yourself the pause in them?

obtuse surge
#

yes

half hornet
#

So wai

#

You get to stop it? At least for a while?

#

Like, to get time to clear the terminals rooms from sleepers?

queen field
#

Even temporary

queen field
#

not to clean rooms

vestal zephyr
#

In C1 during the GLP hunt, is there a point where the alarm turns off? Or is it constant after that point?

devout river
#

turns off once you get all the glps iirc

vestal zephyr
#

ok, thank you

light lagoon
#

Just make sure you get all 3 In each zone so you don't have to rush back into an older zone on the 3rd door because you forgot one. lul

pulsar grotto
#

@dreamy tree snatcher head and sides have armor

#

the back is the best spot to hit on snatcher

dreamy tree
#

So everywhere but the back and stomach?

#

So you just wait until it opens up then shoot it?

pulsar grotto
#

anywhere you can see the weird "tendrils" is a spot to shoot

#

so if you can see the tendril spots on its back hit that

#

and you really just need to pump a lot of damage to stagger

#

they don't quit easily

dreamy tree
#

How many shots with high cal pist?

pulsar grotto
#

not sure

#

With choke and perfect aim its 2-3

#

so Hi cal is probably 3 ish

#

if you aim well

dreamy tree
#

Hrmr

vestal zephyr
dreamy tree
#

Alright imma try it again

#

Also for c3 pe

#

My groul mamaged to get to the overload door

#

Go through and start doing the verify shit

#

But like

#

Is there supposed to be a code or something?

#

That shows on our hud

pulsar grotto
#

No

#

The verify codes are sent to another terminal in overload

dreamy tree
#

Yeah yeah but like the codes are key value pairs right

#

Like x08 = FORK or something

#

We only got the x08 bit

pulsar grotto
#

The other terminal has LOG files with the code in them

#

You have to read the file and it then tells you what x08's code is

dreamy tree
#

Ohhhh

#

Ok

#

Theres only 2 terminals you nees to care about right?

#

The verify and the concirm one

pulsar grotto
#

yep

dreamy tree
#

Alright imma try again

vestal zephyr
#

assuming that the emergency escape protocol activates a constant alarm until evac on C1?

atomic escarp
#

even with perfect aim, you need more than 3

#

225 hp, choke mod and high cali does 30 dmg

#

and you can't really get perfect back multi

light lagoon
#

How much do you care about spoilers?

dreamy bramble
#

which is 2 front shots from those weapons

vestal zephyr
#

Aware the snatchers show up here.

#

Anything else we need to know?

#

We got through the full zone scan but choked on booking it to the exfil.

light lagoon
#

Basically just the usual generic advice tbh. Once the scan ends and the door unlocks, make sure to clear most of the wave behind you before opening the door considering the next few rooms are full of enemies. This might buy you enough time to loot a bit if you're desperately in need of resources though tbh I'm not sure I recommend it unless really necessary.
If you have deployed sentries make sure to grab them with you and just power through to the secdoor and onwards. Mines/foam, if you have any, can be used on any of the doors you can close to help buy more time (though be aware that it's possible for the wave to spawn ahead, atleast that happened to me when I did it with bots).

vestal zephyr
#

alright, we cleared. we had a skill issue lmao

light lagoon
mortal granite
#

like reactor wave

slow basin
#

Is D1 buged ? we are entering the comand inint_timed_sequence in the main terminal after inserting the neonate and is not recognized as a command

velvet flower
#

Which machine did you insert the neonate?

fierce laurel
#

did you press tab

slow basin
#

to init_timed_connection

velvet flower
#

Oh, that's the one.

slow basin
velvet flower
#

The objective message is simply incorrect.

fierce laurel
#

try both

velvet flower
#

connection is the right command.

#

The hud message is ... wrong.

slow basin
#

we opted to do harakiri and try terminal before neonate

#

oh, it actually goes first

#

ahh it was bugged due to host migration, a suicide did the trick

calm sundial
#

Man. I dislike C3 PE.

#

I'm going to try again.

mortal granite
#

That's the spirit

fallow wasp
#

The overload is honestly pretty good for spending your time in c3

hexed vapor
#

C3 probs my favorite level this rundown.

kind swan
rocky marsh
#

fuckkk e1

#

thats garbage

#

i got to the reactor

#

and gg

#

bro

#

the fuck is that

#

i guess we back to r4 no checkpoints on reactors hahaha

distant bramble
#

Spoiler alert, Thor dies in the new movie

real moss
prisma zodiac
zenith crest
#

The ending of C1 is fucking ridiculous it took 60 tries to finally beat it

prisma zodiac
#

60 o.O

#

i feel like that is more on you than the level there

Especially since it sounds like you checkpointed over and over

atomic escarp
#

skill issue

calm coral
#

thatโ€™s the only reason I have against the cp system

#

players who arenโ€™t good enough to beat the level can just keep trying until they fluke it

wary olive
#

and some of those players go back and replay those levels in lfg and insist on using their bad strats that caused that many wipes in the first place

#

what my group did when we cleared it was....

light lagoon
#

Atleast it's better than somehow regressing from bad strats to even worse strats. lul

wary olive
#

when D2 leader gets mad at me for not helping because im holding 4 bbcs while 3 of them get wiped to 2nd blood door

#

"we dont need mines guys"

light lagoon
#

Though I've definitely not had anything as stupid as that, I certainly know that kinda feeling.

wary olive
#

next run i swapped to code finder and brought mines and soloed that blood door buy putting down 12 mines and told them we dont need 4 people on that blood door

#

and hes like "yeah you brought mines thats why"

#

like bruh

prisma zodiac
#

i mean, yes mines are good for the blood doors
But then again. You dont need them ._.

light lagoon
#

I just solo'd it with a sentry and my sniper while keeping my mates on the defence. It was better that way than splitting forces because I knew they would begin to struggle if I pulled any of them (two players or the bot) off of holding the waves. There's an incredibly convenient piece of cover after all right above the door.

#

The idea of wiping on that door, let alone with three players, is just.. bruh.

brazen bramble
prisma zodiac
#

3 player wiping on a blood door lol

light lagoon
#

Like I can only picture it as them standing next to the door as it opens or something.

wary olive
#

._.

last gust
#

Anyone aware of any shenanigans with wave spawns in c3?

#

doing a duo

#

when I was in 167a and teammate was in 167c, they spawned in 167b

#

and when I was in 328e and teammate was in 328c, they spawned in 328b

#

(we had the door between 328a and 328b closed and mined for the latter one when that spawn happened, teammate was next to door between 328b and 328c and saw them spawn in)

prisma zodiac
#

isnt it only 4 rooms or am i tripping

#

I had it happens where enemys spawn of me when im in 167D (so they spawn in B)

light lagoon
#

Looking at the map there is indeed a 328e.

velvet flower
#

It usually has 2 BBCs and leads to Z330 but the 2nd terminal never spawned in Z330. Usually you avoid there but sometimes the ammo in Z328 spawned there so you have to go.

#

Regarding the original problem, isn't error alarm can always spawn in between when teams split two rooms away since R4?

obtuse surge
#

if theres an empty room between players, waves will often spawn there

#

or on top of players

#

its been like that since the start of the game

mortal granite
#

basically, if your team spread out too much, the enemy can spawn on top of you

#

haven't seen one spawn on top of me yet in this rundown

last gust
#

is the spawn picking a player, trying to spawn 2 rooms away from that player, and then taking spawn blocking into account?

mortal granite
#

it's picking a random player (1 of 4) and spawn 2 room away

#

that is the case (or was if anything change)

last gust
#

huh, never noticed that it could do that

obtuse surge
#

it breaks

#

thats not how the logic works because in that case if you had a linear zone A-B-C-D

#

someone in A and someone in B should put spawns in C too

#

but it will NEVER do that

#

so the picking 1 player is just not true

last gust
#

so the protocol waves are zone locked?

mortal granite
#

maybe it was based on how many people you're with

#

i remember testing this

#

seem like the latter is true

#

ye, i remember testing this by putting 3/1

#

3 people in A and 1 people in C

#

it always spawn on top of the 1 alone teammate

#

unless there is a datamined data that's disproved that

prisma zodiac
queen field
#

329 is the first overload zone indeed

#

Then you have the blood door

#

then you have the first uplink in 330 & the 2nd uplink in 331

prisma zodiac
#

overload is 4 zones tho?

#

and 329 is the first uplink (after the blood door). the zone before that should be 328

last gust
#

328 is the first overload zone

#

the blood door opens to 329

#

328a and 328b are tiny rooms that serve as passage to the rest of 328

#

328e is the room with the blood door in it

prisma zodiac
#

ah i didnt know that there was a room up north in 328

#

never went in there (lol)

queen field
#

Guess i have alzheimer

solemn wigeon
queen field
#

๐Ÿ˜”

solemn wigeon
#

It's ok

sick hornet
#

yes

#

big black chargers

#

what else would he mean?

obtuse cedar
#

Beautiful Black Chargers

#

:)

sick hornet
#

BBBCs

obtuse cedar
#

That could be for the big ones yes ;p

obtuse cedar
#

or you could also go "Beautiful Big Chargers"

kind swan
vocal geode
#

man, they didn't lie, that snatcher can snatch

pulsar grotto
#

snatcher no snatching!

last gust
#

which would put us several rooms apart

#

and the waves would spawn outside bulkhead door, like clockwork

#

I don't really buy this "the protocol waves have always been able to spawn between players, this is nothing new" line at all

prisma zodiac
#

it is nothing new
but it still feels random and like bull

last gust
#

maybe I went in with a random assumption that they were directed spawns because it's a protocol level

#

but they're not directed at all?

#

I guess if they're not directed then it kinda makes sense

errant vigil
#

they were directed

#

elevator was it's designated spawn point

#

had it not spawn towards there once

bold widget
#

ngl game kinda getting boring

prisma zodiac
#

^personal opinion

hexed vapor
bold widget
#

probably

nocturne flax
#

I mean its fair considering it only took 2 years for some variation in combat

maiden nymph
#

Hey all, we're stuck in D1 at the moment. We are at the terminal sequence and when we type the verify command in the first terminal we can't confirm it on the main terminal

#

What are we doing wrong?

#

It just won't take the confirm command

pulsar grotto
#

Sure you type in the command after it prompts to confirm?

#

Sometimes if you type before it bugs out a bit

maiden nymph
#

When I see the prompt on screen?

#

Because the terminal itself does no prompt

pulsar grotto
#

Yes the screen prompt

maiden nymph
#

We tried by staying in the terminal screen or getting out of it

#

But it does not prompt

pulsar grotto
#

HUD should say "Confirm ... on terminal ..." 15 seconds left

maiden nymph
#

Yes, that it does

pulsar grotto
#

Then typing CON then hitting TAB doesn't work?

maiden nymph
#

Haven't been hitting tab but I have the whole command written there

#

And I do it before the timer goes off

#

Before it goes to 0

pulsar grotto
#

hmm

#

idk

#

maybe try using the TAB autocomplete, other than that It could be a bug

#

D1 is the most buggy level this rundown

maiden nymph
#

Okay

#

We'll try that

#

Cheers

pulsar grotto
#

๐Ÿ‘

barren badger
maiden nymph
#

@pulsar grottook yh it worked

#

Pressing TAB works

#

Manually writing it doesn't

#

xd

pulsar grotto
#

yeah

#

sometimes they just force that TAB onto you

#

but its helpful

#

saves time

kind swan
#

If typing it doesnt work. Somewhere in the typing is human error

#

SantonianWhatElse but ofc tab auto completing is a breeze

teal dust
#

so this chat is for talking abt spoilers or isnt?

hexed vapor
teal dust
#

im jw bc i just got the game and was wondering alot about the story

#

idc abt spoilers

hexed vapor
#

Might want to try #gtfo-lore. Both allow spoilers, but lore is more lore-specific while spoiler-chat is more-so for talking about gameplay or other standard talk (like weapon states, game mechanics, strategies, etc.).

teal dust
#

ooooh ok

#

thanks

abstract inlet
#

I've heard some vague horror stories about c3 pe, what's that about?

west umbra
#

Hello, Iโ€™m a bit late to the party but for C1 is there a need to go to zone 23 and de-fog the place?

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I know it will help with the S scan in zone 22, but ehhhhh idk if it is worth it triggered all sorts of scouts and monsters

devout river
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You donโ€™t have to but itโ€™s worth it I would say

west umbra
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We are idiots so we are definitely gonna trigger the whole room ;-;

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But okay, thank you for your answer

devout river
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I mean you donโ€™t gotta do the whole zone once you know where the terminal spawns

west umbra
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Yeee you go left the moment you enter zone 23 right? After the scan

devout river
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Yeah itโ€™s to the left

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You might have to deal with 1 scout but not the other like 2 that spawn in that zone

west umbra
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Hmmmm I see

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Thank you!

mortal granite
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zone 12, 20 and 21 has enough resources to make everyone at 100%

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unless you trigger every room and use health and ammo

west umbra
mortal granite
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it's basically go stealth until you reach the alarm with efficient ammo and health

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i have a video guide on C1

sharp merlin
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terminal is only 2 rooms away iirc

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3 scouts at worst

mortal granite
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well, if you're afraid of scout, use spear

hard cape
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Bring a melee booster then the scout is no more problem. 50 percent melee booster will easily settle a charger scout. Iโ€™ve seen players with more than 100 percent melee booster one shot a giant. I wish I could have those crazy boosters in r5

mortal granite
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can you even get 100% melee booster

hallow lark
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What Alteration does B3 Secondary do to the level upon completion of it?

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Like for example: C3 Secondary completions makes the rest of the level in darkness as well as spawn shadow waves

hallow lark
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Oh

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Ok

hexed vapor
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That's pretty normal as well.

mortal granite
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B3 secondary is just survive, it's hard on it own

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the devs can add in like, when you finish extreme, at the end of main, flier spawn

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but that's just too chaotic and it's still a B level

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overload already put a lot on player

hexed vapor
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Even in R6, B2 Sec, C3 Sec, D2 Sec, and D3 Sec didn't really influence the Main outside of interactions like opening doors, adding key hunts, and wasting time.

mortal granite
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seem like people don't like B3 extreme (include me)

half hornet
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I mean,... That's the definition of a secondary.

hexed vapor
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B3 Sec is p good, most of the complaints I've heard are related to checkpoint placement and being hard, which I'm down w/.

half hornet
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A mission within a mission. Once it's done - you're back on your path. Overload, as clear by the name, is the one that fucks up the rest of the mission.

mortal granite
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for vet, they just run around until they get teleport back

abstract inlet
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This shit is miserable

mortal granite
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c3 pe is ok

abstract inlet
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C3 itself is just painful

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Pe or not

half hornet
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I know right

neat sluice
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its the most fun level in the rundown wym

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seriously

hexed vapor
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^

abstract inlet
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Lol

mortal granite
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you have stealth

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you have loud

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you have to survive

hallow lark
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Lolโ€™

mortal granite
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most of the element is in there

hallow lark
hexed vapor
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Most of the pain I've had in PuGs is just that people are real bad at stealth.

hallow lark
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Cuz it requires a decent Biotracker for certain parts of C3

hexed vapor
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And will foam giants they're killing?

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Why, I'm not sure.

mortal granite
hexed vapor
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No help needed.

hallow lark
mortal granite
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after the uplink, i feel like it's easier to clear most of the room

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pub has other plan

hallow lark
mortal granite
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i was going to solo giant and charger scout

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but that's just carrying

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i could run off by myself to do extreme and come back to do overload

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but that's just pure dick move

hexed vapor
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Sec is fun.

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Most groups want to just do top zone.

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So I get the entire bottom floor to myself.

mortal granite
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pdw, the personal biotracker

half hornet
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Go in, get it done, get out

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Unless they do the delayed secondary "cheese"

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Where you activate the scan, but don't touch it until uplink room is clear

mortal granite
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well, do the terminal reset after you use checkpoint?

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or is it still tell you to scan ignoring the code reset thingy?

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nvm

half hornet
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The terminal will ask for the code again, but scan will still be there

mortal granite
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1 of a cheese that do nothing...

half hornet
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Well... It does something but not much

mortal granite
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only to prevent going back in to the zone that you already clear

half hornet
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Makes clearing the pre-uplink room slightly easier

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People become much more scared to do anything in pure darkness

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can't tell if its' an actual disadvantage or just psy-ops

hexed vapor
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It depends a bit on your familiarity with the tile and how well you can cope with low visibility.

mortal granite
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"i hated when the devs turn off the light, it did literally nothing"

hexed vapor
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It is genuinely very punishing if you never check anything for enemies and just go for kills blind, only to be surprised when the big dude a few feet away decides to glow and gets pissed.

half hornet
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yep

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reduces situational awareness

hard cape
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I wish dev can add thermal sight scatter gun in next rundown, that would make everything easier

mortal granite
# hexed vapor It is genuinely very punishing if you never check anything for enemies and just ...

00:00:00 | Drop
00:09:44 | Zone 162 (Blood door)
00:13:44 | Zone 277 (Secondary start)
00:41:08 | Zone 163 (Terminal Uplink)
00:45:29 | Zone 164 (Stealth)
00:49:24 | Zone 165 (Blood door)
00:59:30 | Zone 166 (Checkpoint)
01:00:24 | Zone 167 (Blood door)
01:18:14 | Zone 328 (Overload start)
01:19:37 | Zone 329 (Blood door)
01:43:23 | Z...

โ–ถ Play video
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10cc devs added jump scare into the game

real moss
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I m glad R7C3 and E1 bring it back

hexed vapor
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There has always been plenty of dim lighting ofc, but the "pitch black" setting is very on-and-off.

hexed vapor
hexed vapor
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Mhm

abstract inlet
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I like very dim, but pure darkness is just meh for any extended lengths of time imo