#gtfo-spoiler-chat
1 messages · Page 312 of 1
My friends usually run sidearms/shotguns for most runs, would you recommend them switching to AR/MG/PDW with me for this one in specific?
Is there a fix for the checkpoint with a cell/item in your hand and you can't put down/use guns?
PDW helps see shadows but not utterly required
for D1 class X alarms its better to deactivate at least the first one, bridge class X is possible if your team has good ammo management or bioscan/supply boosters
@crisp hatch Use whatever you or they are good at using is my advice.
yeeeesz
PDW is just cool tbh
Altho still so zoomed in
lots of bullets!
That sight
yeah, I'd use the pdw more if the zoom wasn't so deep
oh yea a final note about charger scouts
the safest, easiest way to do them silently is to foam them first
this is if you want it done silently and theres more shit in the room
or well lots of melee boosters / syringe
@hidden lynx what's that thing about reducing the class X alarm? Will the method for doing that be apparent once we're in?
Hilariously my group did it without either and not the best supply situation, we were just running low on time (one of our group had a time limit) and were being too slow in the stealth rooms. Unironically I would consider it easier for my group to just outright do the second Class X If we ever redo the level as it's probably easier for us than those scout rooms.
oh right yeah b3. if i drop the cargo after i've picked it up will they still spawn?
yes
and you must get the cargo back to extraction once you pick it up
which means, there is NO turn back once you decide to pick it up
how come in this one solo video i saw he managed to stop the armored strikers from spawning after dropping them?
ive already completed pe for b3 but im just curious
how that happened
spawn cap
Once you get to the point you can attempt the Class X scan. The side room on the left side in the prior room will also unlock.
Beyond there is tanks / mothers. Find a key to open the door with the terminal that has the command to decrease the Class X to a Class V.
Is there any way to save your bots if a charger pierces your firing line? I've never had any survivors. Just curious. It's honestly quite humorous to watch one guy naruto run up to three full grown men with hundreds of pounds of equipment and just THRASH like he's in a NOFX mosh pit
And shred them all in .5 seconds
I hardly ever use shove. Perhaps that would buy them enough time to bonk him instead of going down instantly?
give bots weapons that are effective against chargers
What would you suggest? I usually keep high ammo high fire rate weapons on them like the bullpup and...hm...I'd have to check
Usually Assault Rifle Main and Machine Gun Special it looks like
they are more ammo efficient than the average player and have aim bot so trust their aim
bots survive only when they move following a human and shooting behind, while the human walks or runs away from enemies. alamo'ing with bots does not work. shove/melee party begins with proximity.
followed by medi/ammo frenzy and death.
I say this but they can miss but accurate enough for me to say they don't waste ammo like some pubs I've played with
They're pretty good at ammo conservation yeah. Except shooting through doors or into the ground
Lol
or like when you want to melee the small waves in C1 but they will most likely shoot anyhow
Lol true...
i "kited" c2 overload spikes by doing exactly that. 60 seconds later one surviving bot was still following me and shooting the ~3 enemies still alive.

I'll try to keep them moving against hybrids and chargers for sure then.
They go down like a sack of bricks if not
Ty!
just beware the medi shaker bot following u and not shooting. stop and run immediately as the medi application begins.
Do snatchers wake up sleepers? Do they scream or do you make noise in them?
Or Last stand scout defense bots do well if the team managed to prevent anything coming within melee range
yup.. and sometimes they refuse to fire gun before hoomans do so first, even during scans.. but theyre not all bad, and at least they bring tools. and revive. and smash padlocks and lockmelt hacks. good sports, mostly.
... even a downed player can q 3 5 followme and a faithful companion will go thru multiple hells unscathed and do a revive. 🧀
The only bad thing I really truly have to complain about bots, outside of bugs, is the revive deathspiral they do
One bot goes down and they will prio reviving at all costs
Causing a horrible deathspiral
Again. It is humorous at least though.
"You're gonna be okay buddy 😄 getting smacked by ten barbed probisci'
i kinda resent the melee stuff. r6dx mid terminal, 2 bots took out knives to melee a flyer. missed. plural.
Only 1 will prioritize the heal
But if he goes down. Another will
It used to be all 3 of them would prioritize the heal

i like that they use the shove now
they use shove more than I have done the last year
ඞ
Ok so… I’ll be honest this is weird
I know R6 was easier
I know R7 is harder
I’m beating R7 levels in half the time
I haven’t played in awhile either
Plus they just feel more fun

R7 is much faster paced in general
Skill Level Up☆^
Also people getting hard stuck cause of some bugs
Some at least
smh don't use checkpoints

^ for legal reasons this is a joke

tfw rundown beat on the 2nd day lol
the level be shorter is good for other player
having level that last for 2 hours isn't that fun if most of the time you just run from point A to B
where my R5D1 remake "fucking deeper" 3+ hours
how many cells are there in D2?
i checked mom door too zone 217
there was cell there as well
so there were a total of 3 cells
wtf
3, afaik it's so that you can favor one side based on RNG but you don't have to go that way.
That is called getting better 👍
R8D1 Inc with an overload behind pMom room to keep it a straight line of a level
Every objective takes an additional hour.
Could divide sectors into what would be added
Secondary is an extra short length mission to the level, Overload objective completion adds an effect on the rest of the level
hard mini-level + effect on the level
R4C3
both additional sectors did that now that I think about it
Same with R4D2
I guess R4D2 overload wasn't exactly hard
I think R6D3 actually did it right. Ovl adds an effect. Sec was just extra stuff.
And then you have R5A2 where sec gave an effect but Ovl was just extra stuff ..... Sooooooooo
I don't think there's a "right" way per se
sometimes it's good for overload to make main harder, sometimes it's good for overload to be its own thing
and sometimes you get the brilliance of r7c2 overload
Cell puzzles have the most level design potential tbh.
Universal keys let you do so much.
You could have something similar with reactors
where instead of finding the code in a single PC, several PCs could give you the code
^
Underrated map.
Really good map
in theory
it was a pain in the ass tho in the fog zones which even with max possible cells would still just be a slog
pull them and hammer B)
more fun than stealthing those fog zones lmao
i mean thats what i mean with them being awfully made
have they though?
idk man I'm a veteran and I havent reached E1 so idk if I have struggled with it
no they haven't
Tbf, if you make a small mistake, it CAN fall apart quite quickly
full blind?
remote wake.. .. dont.. .. scream.. it screamed. hi mom, hi grandma.
Took me 2 with 2 new players
And i'm far from being a god at this game
full blind?
full blind
god damn
No booster first try, provision + cfoam portion 2nd try
booster 
😳
XD
More like… Stealths room soundless… walks past a pulsing mob… room wakes… “Wait what?! Where was that mo….oh….
I don’t remember my attempt count for E1
But it was definitely heinously difficult for blind portions
If you don’t know where every terminal is for the reactor codes you’ll have to deal with plenty of bonus waves
The thing with retrying E1 was not so much the difficulty but that first part 😫 so boring
you can do it fast to make it a little more interesting
1 hr 6 min total on first clear. I have no idea if thats fast
47 mins was our first clear iirc
I definitely see some parts where we could save time
yes so there is def some room 😅
Probably some of it was good rng on mom respawn zone
Other was pushing and loud clearing chargers rather than kiting immortal back to spawn after every event
also put in last code way early because we didn't know if it did anything
i mean putting last code in early makes no difference in speed if 1 guy is still in mom zones
Most guys would be happy to be in mom zone
It makes them go faster
Might have taken our group 10-15, but we were definitely the exception. The majority of our wipes were also easily the 4/4 code hunt and fatigue after losing a few runs there.
Tbf, we didn't wipe very much to R5E1 either, but R7E1 is kind of built to be a short but hard level. It probably should have been killing us way more than it was.
Especially considering my group is specifically pretty good at endurance-focused levels and not as good at quick but immediately hard stuff.
Me and my team mainly wiped while trying to get a consistent strategy for the room alarm without c-foam
I remember bringing 2 foam launchers at the start for the class V but eventually switched to 2 sentries, mines and bio
R5E1 was arguably much harder but very recoverable due to the nature of error alarms
one person down? just kite
Maybe? But there really wasn't much that was giving us trouble.
We died mostly to first surge, and the class III for disinfection.
First error could get rough, but wasn't too bad.
Second error was piss.
is charger error the 2nd one?
Shadow zone was the hardest late-game area to stealth and the hardest alarm was def the final surge.
Yeah.
I think if you went into R5E1 again you could beat it maybe 50/100 times
its not that hard
~~ 2 tries is about right, compared to 5-6 on R4E1 ~~
it was hard to recover if someone went down during the charger alarm+error but the shadow zone was definitely the most sketch since you really don't have much ammo at that point
I def don't feel that way, although the c-foam strat made it way easy, but again, it was a level that seemed hard for our group just by the nature of what it was.
Didn't kill us as much as it maybe should have.
I mean our group still beat the level after failing to put the first code in
definitely shouldn't have made it for that big of a mistake
Our main issue was low ammo, but c-foam strat meant we had loads.
If we get a mine, it's kind of a joke.
Also, our clear was the firs t time we committed to getting the ammo on code 3.
well yes
Tho i think it will get a bit more risky should they fix the spawns
So we were loaded.
I do think code 4 can easily be really bad, though.
having babies + c-scout in middle room is terrible.
just don't lose to rng
Manageable, but pretty annoying.
or if needed just pull the room and cfoam
Although, now that I think about it, we might have had babies in our last run, we just were able to clear them while c-scout was far away.
3-man hunt w/ spawn block also makes it p easy.
mmhn
I think they could reduce the code4 timer by a minute
I feel theres too much leeway
eh stealth reactors aren't my favorite
Code timers are for blind playthroughs tho
I love stealthy reactors.
clear based reactors are a lot more fun
R2D2 was the first and only good reactor in the game.
Any subsequent runs are by far easier
We are never getting it back.
R4D1 is is one hell of a level to play duo
R4B1 was also really fun
not R5 sorry
Well, R4E1 and R5D2 reactors were p good I guess.
R4E1 is stealth reactor made right
Imo, the ultimate reactor is a combination of R2D2 and R4E1 style wise.
I think we should get a reactor that has 4 doors from main terminal with 4 zones each
and each sequence requires the team to split into their own lane to grab code
4 codes each sequence
Fast waves to split stealth and combat teams for code hunts. Alternate with free codes with back waves to have long and hard waves that require everyone meets up to defend reactor together.
E1 reactors are cool when done right
Hey, I Just want a good reactor.
This E1 was a good step no longer digsite
Doesn't have to be E-tier.
R7E1 reactor was a let down
r3a3 its a good one you should give it a try 
you'd expect some final boss type of stuff but thats like a C tier reactor its not even that hard
R3 aged the best because it's the most soloable 
Perfectly balanced
as all things should be.
ngl id thought theyd spawn snatchers during the E1 reactor to nab people
it was aight
it was short
and inmortal was probably the only thing i didnt like
not even a different model
or anyting
just a grey tank
I think immortal was fine if they didn't forget it existed halfway through.
Blood door doesn't spawn a snatcher, there's no error wave, no team scans.
Im just dissapointed it look like a tank
instead of you know something else
I was actually going in kinda hype that they finally added him
but got let down that its just a rush variant of the tank
I mean, for me I view it like c-scout. I don't really care much about the presentation, it just has to be mechanically interesting.
the "pre-alpha" leaked one look a LOT better
The immortal is mechanically interesting, and then also not because double tank fight, but w/e I guess.
I do like the target switching idea as well.
Don't just let people control its target.
Everyone has to dance.
I dunno i tought it was gonna be that massive block and it would eat you or something
but nah
just tank with 10000000000000 health and 99.9% damage resisntance
just dance him around some pillar while your team does the pushing
feels like a modded enemy
How is it a gimmicky rundown?
wouldnt r2 be a gimmicky rundown too?
every rundown has its own gimmick
r2:fog, heavy on fog levels, r3: miniboss introduction, babies, lore, r4: good luck opening that 30 seconds bulkhead door dumbo simulator, tank intro
Mainly C3 and D2, the way things are implemented feels very much like a plugin dev threw them together.
r7 its, thermal scopes and grabbers, schaeffer having intercourse with henrickson
i mean r2d1, r5c3, r4d2, etc etc
didn't r5c3 starve you of ammo by just not offering many ammopacks, rather than dropping you in with less res?
It's just the impression I get from those levels.
Like, C3 is actually a favorite for me.
I didn't really care for it
but I was a noob at the time
"use OP tools and OP hammer for a while" isn't much of a gimmick
as far as doing a similar bit is concerned, I think I prefer the bluntness of r7c3
kekw
Starting w/ 0 ammo and changing spawns based on the room you're in both feel like things mccad00 would throw into a level to me for w/e reason, hence the Lockout 3 joke.
I mean to be fair, people been suggesting a level lik that since like well, the begginin
Devs about to make shotgun sentry the autoshotgun next rundown
yeah instead of fixing shotgun sentry
I mean... have you seen its RoF?
yeah its re tar d
they'll add 15 damage to it just wait
how do people "cheese" door mean? is it a bug?
is there a weapon excel for r7?
A "cheese" strat? Because there are usually exploitations in geography on specific maps that involve such.
Like specific spots where enemies cannot reach/hit you that are not intended.
a door made with cheese 🧀
Cheese door probably refers to the bug where enemies can’t pass through a doorway because they think it’s closed but it’s actually broken
@half hornet overload -> main -> secondary
overload requires a cell as an offering
take 1 cell during 3/4 or 5/6 cells into overload
which means you'll have to deal with fucking wave the entire time, correct?
no?
if you do 3/4 then yes
^
but 5/6 is no wave just fog
you could do 3/4 cell overload if you think your team is fast enough before the fog rises but then sneaking out with the GLPS might be a problem
personally I love the fucked-up feeling you get when you're carrying a cell past the generator cluster, towards overload
"overload, I bring you this offering, please be kind"
so which one is prefferable then? perma fog or the error alarm?
perma fog
And obviously you have to clear the overload room first
5/6 is certainly easier
Because there's no fucking way
yeah clear 302 between 3/4 and 5/6
a good strat is have everyone save a medipack so when you do the alarm in overload u dont go down in 1 shot
you can do it before 3/4
You can, it's the same.
it does mean waves can spawn from 302 during the ventilation scan for 3/4
what's the overload objective is about anyway?
With a little difference like it makes your 3/4 slightly harder.
Is room 303 cursed?
It's blacked.
303 is pretty similar to 302
charger scouts?
cfoam and sweep em
right, the error alarm attempt is bullshit then
but the fog is pretty see-through, so it's just tense
there's no fucking way
a few people have done it during error
its prob doable with the error, just gotta be very cautious
Z303 has a huge variant of RNG, though.
^true
I watched nuggies' team do it during error first try. They kinda just didn't think about it and ploughed through, had a horrible time of it.
Jesus Christ, i can't even imagine beating the O in these conditions, PE suddenly sounds like a complete waste of time
(Not first try as in without dying. They failed a bunch of times.)
I keep joining these squads going for PE and we can't even make it past 3/4
That's most of the good players' team, blind first try w/o optimize route and eat it as a cake.
It's meant to be some of the harder content in the rundown, friend
and it's really not that bad
85% ifnection, 15% health, no ammo, no nothing...
I don't know, feels absolutely horrible
no ammo wait a second
No ammo means something goes wrong.
well i did technically had ammo
just do 3/4, clear 302, do the ventilation for 5/6, and bring some fat medpacks and a cell to 302, do the class 6 M flyer scan to get into 303, and stealth in and find cell
0% in my primary and like 60% in my worthless useless pump action
god, i should stop using that thing
melee with ammo
spits
i mean - it kills, yeah
now i wish it could kill in higher range than strikers can bite me
then take the deagle?
sacrifices some waveclear for a bit more range
or take the HAR?
sacrifices some power for range
take the mg, brrr for 5 minutes and still have 70% ammo
^or that
Burned out on all of them since R6
Precision rifle seems to my new friend, although it has that feeling to it like when you play a sniper in any other game - you constantly fluctuate between "HELL YEAH" and "DEAR GOD, I SUCK" depending on how many headshots in a row you can land
Or a choke mod, worse mag than deagle but the low recoil and high RoF can melt some immediate threat target (yeah, I'm talking about pouncer)
no snatchers in c2
something needs to be done about overload room
the charger scouts are goddamn cursed
but yeah, if you want more range than the deagle even and are happy to give up even more uptime, choke is the next step in that direction
it's one of the only 4 overloads in the rundown
"only" bhah
I personally ran PDW + HAR from A-C(ignoring C1 where I used choke), then PDW + Choke for D onwards because of more big guys
and one of the overloads is in a B level, one's in a story level, and one is just goddamn corrupted uplinks
pulling overload in 2 phases is more than doable, divider between 1st room and donut, kill 1, take the friends and 1 wave, repeat, done
fwiw I ran hel revo + deagle, and my duos teammate ran pdw + pump shotty
what we did was we did overload on 5/6, and we pulled the overload two times with a shit ton of mines
and we duo'd c2pe
this after 3/4 ofc 0 fog
100% .. overheal.
your health drains very slowly from infection
or use filthy cp bug. :(
just go in, throw down a foggy to get back to 15% health, then med up and start the scan
on 5/6 cells in we had zero fog
correct
um, be careful of spitters when on 1% though
careful in teh room with teh chargers thoguh, normally you will be low enough to get 1 shot by the spitters there
alright, yeah, 5/6 seems like they way to do
overhealing is key, just before flyers
3/4 error is just too much work and there's no fucking way
cell fetch can be tricky but stealth and timing
what's the optimal loadout for this thing? Cfoam seems to be mandatory to deal with scouts, lots of doors that can be mined....
So that leaves the question if wether or not you even need a biotracker
then osips after 6/6 before main gen scan
when I duo'd it, we brought bio + burst sentry
bio's nice in a bunch of places, though in hindsight maybe we should've done bio + sniper sentry or double burst?
as a team of 4 I'd do classic bio + sentry + mines + cfoam I guess
as you say, cfoam's handy for charger scouts
"mandatory" is putting it strongly, but handy for sure
some cfgrens available too, not enough for all of them tho
unless their paths cross and ground bubbles still have juice :)
there are often yellow syringes in 302, usually you find cfoam nades elsewhere in the level, deagle and shotgun can 1shot charger scouts to the back, and it's really not the end of the world if you wake one or two and need to kill things
the other guy said it's not possible...
almost tendril red close
requires all pellets to land, and you need to be within 22 degrees of directly behind it
so yeah, need to get right up behind it
taking the shot from more than 22 degrees above it is no bueno either, has to be same elevation
nah, too risky too....
much easier to do with the deagle, but angle stuff still matters
end of the day, what an awesome level. mwah 👌
remember deagle's 8m range though, outside of that the falloff will put you a touch under the required damage
choke shotty and sniper similarly safe weapons for the job
There's seems only one cell spawn location in Z303(5/5 for me), though. So it's all about OSIP RNG.
agreed
bots notorioisly fail q 2 5 from that pallet top, which is a bummer
It's really never been all that bad when I've done it, and I've done it 3 times now.
cell's in the same location every time
just get cell, lower fog, and 303 hands out OSIPs like candy
we found... 5?
yup
What we had was a designated "sacrifice" to get all fogged up and collect cells, rest of us went to high ground
also main/sec tp does not seem to kill enemies, that coulda been one strat
main tp, overload empty... nope, still alive back there.
lol, nice try
(wyvernking tried iirc)
ah
secondary is much easier
fireblade et al did ovl w/ 34 error 100% inf, the intended way. chads.
by that i mean at which point do you get an opportunity activate it?
There's only 1 bulkhead key, so that's not how its unlocked
is it another case of battery sacrifice or?
6 cells in, either do gen scan main tp or skip it, sec opens
oh
Go to the secondary bulkhead door, it tells you.
after you plug in cells 5/6 in the cluster, make sure you do the scan that appears before cracking secondary bulkhead door.
CX style then?
sec is some enemies and a momma blood door
GTFO or do extra
get mwp, plug in, do an easy ish scan, home free.
for some reasons we assumed we could get a battery from secondary and use that on overload instea
rather than dealing with error alarm shenanigans
no such cells exist
because there's 8 cells in the level total
6 for main, 1 stuck in overload
so where's the 8th spare then?
yup, great design imho
yeah, and if you query them you'll notice one's in 303
that still leaves 1 spare, does it not?
oh, there's one in the room with the bulkhead key
you need a cell to get to the zone with the bulkhead key
we plugged in 6/6 and only then went overload to find a gen. bummer. main secondary a good recce run.
it's once again an "offer a cell, get one back" deal
since you've been in 302, you should've already known that
and of course offering 1/2 is the only viable way?
Because you're not offering fucking error alarms or super fog
you could do both the key zone and the 303 generator with 5/6 cells
but it'd be a pretty drawn-out way of doing things and no better than getting the key with a 1/2 cell
You can go to Z150 whenever you like.
Alright, last check list.
The resources around the gen.
All the 4-5 packs everywhere.
Is there any good reason to save them up for later?
yes
Or just fucking burn that shit except for health kits?
what do you mean "whenever you like"?
disinfects at least
Meds and disinfection, yes. Ammo and tool, not really a point to save.
that's what i meant, yeah
I mean you can go there 1/2, 3/4 or 5/6.
healthpacks are worthless but ammo and tool are lots of help in overload bullshit
i guess that's where lack of ammo came from...
We just left it
ah, I thought maybe you meant you didn't need to give a cell for some reason
with bots kinda deflating to find a locker w 4 medi 2 disinf 4 ammo, walk away and bots will pickup what u had to leave.
medi is very useful for getting into 303
you want to overheal for the class 6 scan
^
then run error far from gen and a bot will burn all disinf on u while u gain 100% back before gen. thanks buddy.
once you plug the cell into the generator in 302, you'll see that the door to 303 has a class 6 M alarm on it
I mentioned it like 5 times already
send me back to b2 please, i want my fun back
b2 is the very definition of "a level that exists, I guess"
What was B2? kinda forgot it
yeah the class 6 M isn't that bad
all flyers, overheal and point a sentry into the abyss and you're good
B2 is introduction to shadows in secondary so theres that
b2.. start playing and once done, you got 2 inch fingernails and 2 grandchildren
B2 was heavy normal fog with shadow secondary objkective
and 3 uplink terminals
1 of which is random
and fluctuates between 1 door jackpot and 3 door bullshit
Lol XD
did secondary for it yesterday, nearly flawless execution by our squad
actual fun, havent had that since D2
3 door is easy.
They have up to 8 doors they can break, so global CD means they take literal decades to reach you.
3 doors foamed near you alone is really hard to break.
Don't worry, difficulty definitely spikes there
You'll get it
b3 feels like more b2 unless you do overload, tbh
c3 just learn to use goodies to kill bigs
it's not that bad
B3 PE is def where a lot of people are hardstuck.
well, i've experienced C3 up to overload uplink part
no team managed to get past that so far
I genuinely don't understand why you'd foam bigs in C3.
To move less, I guess?
But you can still trigger long-range aggro.
C2 cant get past overload 3/4 bullshit, so basicall havent see shit
to make it feel more like multiple solos and less like "okay sneak up to this one guy who's isolated, okay charging, 3, 2, ..."
Don't do Overload on 3/4, do it on 5/6
B3 has main beaten, seen a glimpse of secondary, no idea what overloads looks like
3/4 is considerably harder.
Oh, lmfao.
Foam doors when scanning to get cells
either we get eaten by overload room because duh can't fucking stealth in there without cfoam launcher
i think we managed to open the room to cells once, but that's it
why not open overload until after 34 in?
^ Makes alarm easier.
Bro, wtf are these people in PuGs you're ending up w/
to be fair the burst sentry man hogged up all the tool refill
I keep getting okay players at least half of the time.
so my sniper sentry literrally did nothing in that
eh, one burst sentry is all you need
^
if anything double sentry is a tool hog for c2
we gotta run artek thru c2 someday, done well thats the encyclopedia definition of fun
What is the worst feeling you can experience in gtfo?
R4C3 PE 98% extraction scan done
Dying to a small mistake that you were responsible for.
well yeah, its always fun when the other 3 guys carry you and do all the hard shit while the only thing required of you is just to aim good
unfortunately the average pub isnt that
gotta perk up those braincells
actually now that you mention
how normal is it to keep getting wiped on the scout room after first checkpoint?
I’d reckon it might being the last one alive and having all your teammates cheer you on only to get slowly chipped down
That sounds like mental is evaporated and people are doing dumb shit.
having 4 man team die to Giant beyblade(somehow)
we established a routine of HCP having scout killed, then we grind the rest of the room on stairs
which is what, 4 shooters? lmao
unfortunately 1/4 cases the HCP wouldn't take range into consideration or something
oops, 8,1m, time to deal with da horde
We can do that XD
deagle one-shots scouts from far further out than 8m
then 1/4 cases next room after that someone stealth kills badly, something screams and the other scout is awaken as well
waiting for 2 minutes for scout to get up the stairs and a good bonk...
while everyone is 85% infected, of course
Or if you or someone have a spear… that scout problem can go away… unless it’s a charger
Damn was there only a single reactor this rundown?
if everyone's 85% infected then at least 3 of you were standing in fog when you didn't need to be
hm?
Yep
That sounds like you majorly fucked up cells 1/2
Yes, 1 person brings cell to gen cluster and then goes to a high spot.
whe did you get infected?
3 clear zone
If you need a charger scout removed I have boosters to reach like 75% melee damage
I’ll just need a buddy to encourage me for the kill
yeah, literally no one tried that so far
1/2 fills everything with fog so bad and we just run around rushing tryign to find whatever we can
no use, of course
You have a lot of time
you still get 85% by time you get back to supergen
before fog gets really bad.
Only the second cell carrier needs to hit 85%.
Everyone else waits at high elevation.
I beat e1, but I am not satisfied, because the foam door bug was used for the reactor
And they can fog repel if it gets really bad.
E1 honestly felt a bit dissapointing
but then again
I did it with a single blind run and 1 guy carrying us XD
I was expecting it to be more chaotic
False advertising 😔
Well C2 can be done solo with bots IF you know where to look
Map knowledge and planning as well as extreme stealth is key
just hope the locker rng is good, otherwise bots go stealy and smart apply'y. :( ... "tool refill cant carry but need it for sentry later" "<bishop> all tool to mines there ya go" ....
Who* is your favorite bot
Whelp! I’m prepping for an another C2PE soundless solo atm
dauda ofc <cough ryysk ysk köh>
For me, it’s Bishop. He “Learned” his lessons from me
For some reason, bots treat others badly while they treat me well which is kinda funny
I don't say I have huge preference
but I like Hackett's response to a scout down saying "Lovely Jubbly"
u did have words after bish practiced ladder traversing in the middle of r6d3 overload scan.. guess he took it well :) ... in the lobby. after wipe.
XD
you don't even get to 85% if carrying the cell?
"BISHOP! You son of a mf! Dont you ever do that fucking shit again!" Is what I said along the lines to Bishop
150 dude might on bad rng
2 scouts hogging the paths to b, cell and bulkkey seem to always be there
Im gunna do this c2pe with some new twist
Its gunna be a 1 Foam/2 Burst/1Mine team with no pdw
Or maybe not with no pdw...
Im gunna be Livestreaming it in General VC 1 on this
u a masochist, sir. these are the tools provided to make this a bit easi- NO. :)
it took me 5 hours to beat c1 with bots
genuinely bots are worthless against snatchers
i don't think snatcher will snatch bot right?
correct
yeah the snatcher wont, so if your the only player with bots what will happen is the fucking bots will follow the snatcher often into a crowd of other pricks
with the one massive scan where all team members had to be alive i couldnt tell if it was easier with or without bots
Doesn't count, do babysitting simulator again
Looks like D1 all right.
skipping D1 for now is better than going for it at this point
or if you don't want multiple snatcher
all player leave and let the host finish overload
should be guarantee 1 snatcher, unless the snatcher spawn more after player join mid game
Hm havent tested that yet. But it is indeed only one snatcher if you're solo with bots.
And it's pretty easy to cheese
Dont know if they despawn anymore since they fixed the overload cheese tho
Havent tried that yet
it's not really cheese when you know how to actually fight an enemy
Solo with bots can be yikes as I heard yday that if u get snatched. The bots follow it into the crowd. Good way to suicide a mission
that's a challenge for solo player with bots
Yeah true it's not really cheesing lol
basically, learn how to dodge snatcher
And worst is, when main door opens. It carries anyone into that room. Waking everything up
I tried to see if I could stop the grab with a bonk by running at it
Never worked out a single time for me
you can't
Awww 🥲
Oh?
can't
i pressed enter too quickly
you need a weapon with a lot of stagger damage
like machine gun and pistol
It might be possible to get a stagger if all four melee at once though?
Then we have the class IV alarm with 3 snatchers carrying ppl into the front line 😂
or gun that deal a lot of damage like choke mod shotgun or sniper
Tell ya guys it was funny
If you look at the snatcher grab move as like a Yoshi Tongue hitbox. It helps me visualize it
It's very long and thin
But very small
i have to solo kiting 2 snatchers because teammate keep going head first into the snatcher and die
We did have 2-3 snatchers every single time
seem like you guy need to do the thing
Do the thing ?
D1 post patch is just rly hard now
Yes it is, haha.
until you die and go back to a checkpoint and the snatchers stop spawning
That would be nice. I think people were saying checkpoints add one snatcher each time?
So that sounds like a nice bug lol
Just dont use checkpoint :p
checkpoints remove difficulties at this point
If u can get to a checkpoint 😊
it added 1 snatcher everytime you checkpoint
oh? for me it just removed them LOL
With 3 snatchers and class 10 alarm. I don't see it happening
like full on remove
Damn
no more spawning
but we died at Class 10 again and group dispanded
Those chargers...
Brutality
very easy to deal with if sniper melee wasn't a thing
I made it to 6 or 7 before I got absolutely shredded lol
it won't be a thing if you fight stuff in the open
if you don't wanna use the mod, that's the way to deal with sniper melee
work every time for me
say that when one snipes you at the entry of the door and your half way in the room smh
that wouldn't happen
Hahaha feel you
it does your ping is just so bad its normal
or it just doesn't happen
my man you didn't knew it existed until some time ago
oh i already experience more of sniper melee
which is why i know how to "deal" with it now
just dodge it in the open
What is ur fav map this R?
there is some favorite map this rundown
Haven't seen if yet as my group didn't do D2 yet
D2 is just chill level for me now
I liked C2 so far
C2 is nice cause they use the sector system well
for difficulty, D2 isn't that much difficult
but its fun
Yea very nice setup
Oh sniper melee isnt really an issue for me I dont think because I run with bots?
It's only between players right?
host don't get sniper melee
Nice
yes cause your the host
yeah so the sniper melee thing had nothing to do with the chargers getting to me
client get sniper melee because of the new render system the devs put in
I just wasnt prepared lol
it smooth out the animation and stuff that i doesn't know much
but you get sniper melee
and since i played with 200 ping or more
its either teleporting chargers or sniper chargers
i just adapt to that bug without knowing
I just had one pierce my firing line
no clip giants and chargers are there own thing
All three bots went down in .5 seconds flat lol
no
fast + teleport is just too much for player to predict
i can't even dodge that shit
hybirds-giants-strikers-shooters (chargers are just super obvious )
hybirds do it alot
Well if you one day want to give me a tour on D2
like alot alot
hybrid: use tutorial video
giant: same
striker: same
shooter: same
Hammer everything, not Daddy and Mommy of course
Goose video : https://youtu.be/LRZN70Xv3Fs
Intro (0:00)
Tongue Attack mechanic (0:20)
Striker (0:43)
Charger (1:42)
Shadow (2:40)
Big Striker (3:46)
Big Charger (4:36)
Shadow Giant (5:45)
Shooter (7:58)
Scout (8:35)
Big Shooter (9:12)
Hybrid (9:57)
Outro (10:30)
here's the tutorial
DISCLAIMER, mccad wrote the script, gave me the code, and all the footage for this video all credit goes to him.
here's sniper melee
it's just normal enemy, but the position is "desync"
so if you fight enemy in the open, there is no way sniper melee can happen
I feel so bad for randoms that get hosted with me as the host
I wish I could choose to never be host
They must get such bad teleporting
I have really poor upload for some reason. Even with a phsyical connection.
which got debunked, i think?
So hosting games is really bad for me if its P2P
And mos tgames use P2P these days 😦
always loved the last part of that vid
so easy
well doc is saying its not a good fix
dont know how
well
he never says why
the mod was
from first and second version
it wasn't stable
if you have ping like me, it will freeze the game
but after the 3rd update, it seem to be stable
the third version of it?
and i think they have conversation about the fix when they have the 2nd version
it fixed the problem but i'm not 100% sure
it fixed it 90% of the times
i did got a freeze the first time i used it
the third version came when devs went on vacation i think
the first and second version was about tweaking the location yourself
so it has a slider for option
you get less desync = sniper melee
you get more desync = no sniper melee
Man this game would be really cool with servers. I know it wont happen but I keep hoping.
Then again I suppose they'd most likely just put them in Europe so it probalby would have the same net result on me in NA
If they had the money, they can just pay server hosting companies in NA to do it?
Well yeah but then that'd be two server farms right?
When they dont even want to shell out for one. Which I get. THey're expensive and player bases are fickle.
Idk. Maybe P2P will improve soon.
Like I get why Japan and smaller countries use it for sure. But it translates super poorly to bigger countries.
no no no
i don't like server at all
right now we have sniper melee
and only the host don't get affected by sniper melee
with server, this mean everyone will get it
If you're far from the server indeed.
Always be host gotcha
if you play as server, you're not the host
The bug is because it's trying to sync everyone using P2P though, no?
it's trying to transfer data from the host to player
Which is what P2P is
And if you're far from it. Yes everyone would get the bug
But if you're close. No one would
I didn't mean server. I meant right now, always be host
it's client side
and since you play on server, everyone is a client
and when you rent a shitty server (Back 4 blood server)
it can get worse
if you didn't know what's happening with Back 4 Blood server
the game it's stupidly laggy
even with chinese player sleeping on the server with 10 ping
Where is the future we were promised?
you sometime has to kill the zombie twice
what future
the abyssal void
When A1s had sec and overload iirc
A1 has no scout, and newbie don't just jump into sec
R4 A1 ext. Terminal uplinks be like: aaaa
which is better since even a blind person will notice it before it goes to public build
or the devs can just rent a server to check on network stability instead of hosting LAN or nearby host
i still can't get cell bug to happen
I still want Snatchers to have a Sfx like Cloakers
Which is funny because I had told my buddy not to carry any cells for a checkpoint. We drop them all. Do the checkpoint and died.
We reload. And I was caring a cell.
How did I get punished for trying to help
lol
This doesnt guarantee no checkpoint bug btw
hmmmmmmmmmmmmm
😏
you and cell are inseparable 
It was pretty funny except he had to pick up all objectives
It was cracking him a little
But I was his little bodyguard
I simply recorded this through Bandicam thanks to the Basic Voices BLT and archived April Fools sound mods. Ironically, the players wanted to get downed by the Cloaker in order to listen his new "voice".
"PA CHING WULULULULULULULULULULULULULULULULU!"
you want this?

The actual sounds almost reminded me of the "Robot Guard" sound from South Park lmao

Was trying to think about what other Dead Space critters they could add. I know it's not 1:1 but most of the critters have been very Dead Space esque so far. And I was thinking...the multi limb critter would be amaaaziiiing
I forget it's name but it's made of several smaller crawlers that all assemble into one thin bipedal creature.
Easily the creepiest mob in that game.
what happened to eval ?
since they added the snatcher with that kind of art
i think that was a great choice
And the immortal! I knew they were adding him! I felt it in my Dead Space bones
it was scary for real
a little jumpscare for the snatcher
i got spoiled by pub on C1
but i didn't really saw the snatcher
i jumped a bit
I screamed so loud when he ran up on me the first time lmao
...
"OH SHIT OH SHI-"
money noises
is it bad that i laughed at it
me and my team just laughed at it
the monke noises do make me laugh a bit
we were like oh oh here it comes
teammate gets snatched
3 others : Bye teammate!!!!
Fills the Dead Space void very nicely. I'm so ready for Callisto Protocol
im still super confused why the snatcher attacks us
We're messing up biomass I'd guess
Easy to disable when it sees us stomping the normal mobs
but even than its not suppose to attack us
like its suppose to be a biomass collector i think
but maddox was dead
The eating could just be an unfortunate side affect
when it went to eat him
Like it requires energy to operate and it just eats on its own
and i dont think it ate hikm
While transporting
better go to gtfo lore
i think he made him into biomass soup
yeah cause its a product of a vast biomass complex hivemind
like deadspace
the only way to make him NOT violent is to put him back into hsu
but schaeffer kill him
its suppose to find and gather biomass outside of the reach of the main body of the hivemind
and its a scavanger
remember when it saw scheaffer it ran off
meaning its not a combat or even hostile enemy
but for some reason it attacks us
i guess fuck lore devs
:|||
how about it grab you and put you on the wave
Well Schae might not have been killing sleepers
So like maybe we're actively reducing the biomass for the hive
so basically grab the alive people, put it near sleeper to kill
And it decides that grabbing is better than nothing


