#gtfo-spoiler-chat

1 messages · Page 312 of 1

hidden lynx
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It is especially important if you’re not accustomed to seeing them. It gets easier with time, but bioscans for shadow waves will make things infinitely easier.

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If you ever need to fight Father/Tank, its vulnerable on the sacks on the back.

crisp hatch
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My friends usually run sidearms/shotguns for most runs, would you recommend them switching to AR/MG/PDW with me for this one in specific?

torn sundial
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Is there a fix for the checkpoint with a cell/item in your hand and you can't put down/use guns?

pulsar grotto
deft knot
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for D1 class X alarms its better to deactivate at least the first one, bridge class X is possible if your team has good ammo management or bioscan/supply boosters

hidden lynx
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@crisp hatch Use whatever you or they are good at using is my advice.

hidden lynx
pulsar grotto
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I personally like PDW for how it is

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Thermal just a bonus

hidden lynx
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PDW is just cool tbh

pulsar grotto
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Altho still so zoomed in

hidden lynx
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lots of bullets!

pulsar grotto
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That sight

crisp hatch
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yeah, I'd use the pdw more if the zoom wasn't so deep

hidden lynx
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oh yea a final note about charger scouts

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the safest, easiest way to do them silently is to foam them first

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this is if you want it done silently and theres more shit in the room

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or well lots of melee boosters / syringe

crisp hatch
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@hidden lynx what's that thing about reducing the class X alarm? Will the method for doing that be apparent once we're in?

hidden lynx
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Yea.

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Id hope so anyways lol

light lagoon
kind latch
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oh right yeah b3. if i drop the cargo after i've picked it up will they still spawn?

vague mauve
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and you must get the cargo back to extraction once you pick it up

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which means, there is NO turn back once you decide to pick it up

kind latch
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how come in this one solo video i saw he managed to stop the armored strikers from spawning after dropping them?

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ive already completed pe for b3 but im just curious

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how that happened

kind swan
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Beyond there is tanks / mothers. Find a key to open the door with the terminal that has the command to decrease the Class X to a Class V.

halcyon lily
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Is there any way to save your bots if a charger pierces your firing line? I've never had any survivors. Just curious. It's honestly quite humorous to watch one guy naruto run up to three full grown men with hundreds of pounds of equipment and just THRASH like he's in a NOFX mosh pit

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And shred them all in .5 seconds

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I hardly ever use shove. Perhaps that would buy them enough time to bonk him instead of going down instantly?

kind swan
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give bots weapons that are effective against chargers

halcyon lily
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What would you suggest? I usually keep high ammo high fire rate weapons on them like the bullpup and...hm...I'd have to check

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Usually Assault Rifle Main and Machine Gun Special it looks like

kind swan
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they are more ammo efficient than the average player and have aim bot so trust their aim

royal lichen
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bots survive only when they move following a human and shooting behind, while the human walks or runs away from enemies. alamo'ing with bots does not work. shove/melee party begins with proximity.

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followed by medi/ammo frenzy and death.

halcyon lily
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So just keep moving and they shouldnt get 1,2,3'd by a charger

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Got it

kind swan
halcyon lily
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They're pretty good at ammo conservation yeah. Except shooting through doors or into the ground

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Lol

kind swan
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or like when you want to melee the small waves in C1 but they will most likely shoot anyhow

halcyon lily
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Lol true...

royal lichen
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i "kited" c2 overload spikes by doing exactly that. 60 seconds later one surviving bot was still following me and shooting the ~3 enemies still alive.

kind swan
halcyon lily
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I'll try to keep them moving against hybrids and chargers for sure then.

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They go down like a sack of bricks if not

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Ty!

royal lichen
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just beware the medi shaker bot following u and not shooting. stop and run immediately as the medi application begins.

acoustic wigeon
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Do snatchers wake up sleepers? Do they scream or do you make noise in them?

hallow lark
royal lichen
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yup.. and sometimes they refuse to fire gun before hoomans do so first, even during scans.. but theyre not all bad, and at least they bring tools. and revive. and smash padlocks and lockmelt hacks. good sports, mostly.

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... even a downed player can q 3 5 followme and a faithful companion will go thru multiple hells unscathed and do a revive. 🧀

halcyon lily
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The only bad thing I really truly have to complain about bots, outside of bugs, is the revive deathspiral they do

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One bot goes down and they will prio reviving at all costs

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Causing a horrible deathspiral

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Again. It is humorous at least though.

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"You're gonna be okay buddy 😄 getting smacked by ten barbed probisci'

royal lichen
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i kinda resent the melee stuff. r6dx mid terminal, 2 bots took out knives to melee a flyer. missed. plural.

kind swan
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Only 1 will prioritize the heal

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But if he goes down. Another will

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It used to be all 3 of them would prioritize the heal

obtuse surge
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i like that they use the shove now

fierce laurel
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they use shove more than I have done the last year

kind swan
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tardy jolt
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Ok so… I’ll be honest this is weird

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I know R6 was easier

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I know R7 is harder

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I’m beating R7 levels in half the time

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I haven’t played in awhile either

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Plus they just feel more fun

kind swan
fierce laurel
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R7 is much faster paced in general

kind swan
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Skill Level Up☆^

kind swan
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Some at least

fierce laurel
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smh don't use checkpoints

kind swan
fierce laurel
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solved

fierce laurel
kind swan
frail elbow
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tfw rundown beat on the 2nd day lol

mortal granite
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the level be shorter is good for other player

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having level that last for 2 hours isn't that fun if most of the time you just run from point A to B

hushed token
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where my R5D1 remake "fucking deeper" 3+ hours

distant bramble
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I got a sneak peek at R8 and R9

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Beat em both in ten minutes

fierce laurel
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this guy is clearly wrong

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I come from 2024 and were on R7 ext ext

next rapids
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how many cells are there in D2?

fierce laurel
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2 I think

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one dad one mom

next rapids
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right?

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wtf

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i just had 2 cells spawn in 1 zone

fierce laurel
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what

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this makes sense

next rapids
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i checked mom door too zone 217

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there was cell there as well

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so there were a total of 3 cells

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wtf

hexed vapor
next rapids
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ooh

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21 D2 completions

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always had single cell spawn in zone216

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wew

fierce laurel
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21?

next rapids
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yeh

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its less i know kekw

real moss
real moss
hexed vapor
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Every objective takes an additional hour.

errant vigil
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Could divide sectors into what would be added

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Secondary is an extra short length mission to the level, Overload objective completion adds an effect on the rest of the level

hexed vapor
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Naw.

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I like have a hard mini-level sometimes for Overload.

errant vigil
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hard mini-level + effect on the level

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R4C3

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both additional sectors did that now that I think about it

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Same with R4D2

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I guess R4D2 overload wasn't exactly hard

real moss
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I think R6D3 actually did it right. Ovl adds an effect. Sec was just extra stuff.

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And then you have R5A2 where sec gave an effect but Ovl was just extra stuff ..... Sooooooooo

last gust
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I don't think there's a "right" way per se

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sometimes it's good for overload to make main harder, sometimes it's good for overload to be its own thing

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and sometimes you get the brilliance of r7c2 overload

hexed vapor
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Cell puzzles have the most level design potential tbh.

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Universal keys let you do so much.

queen field
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You could have something similar with reactors

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where instead of finding the code in a single PC, several PCs could give you the code

hexed vapor
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^

hexed vapor
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Underrated map.

real moss
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Really good map

prisma zodiac
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in theory

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it was a pain in the ass tho in the fog zones which even with max possible cells would still just be a slog

worldly cargo
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pull them and hammer B)

prisma zodiac
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yeah...

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we did that, didnt make it anymore fun

worldly cargo
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more fun than stealthing those fog zones lmao

prisma zodiac
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i mean thats what i mean with them being awfully made

queen field
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"Veterans have struggled with E1"

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L

devout river
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have they though?

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idk man I'm a veteran and I havent reached E1 so idk if I have struggled with it

fierce laurel
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no they haven't

solemn wigeon
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Tbf, if you make a small mistake, it CAN fall apart quite quickly

fierce laurel
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I'm guessing it took the average vet team 6~8 tries

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took me 7

solemn wigeon
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Took me 6

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:)

fierce laurel
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full blind?

royal lichen
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remote wake.. .. dont.. .. scream.. it screamed. hi mom, hi grandma.

queen field
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And i'm far from being a god at this game

fierce laurel
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full blind?

queen field
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full blind

fierce laurel
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god damn

queen field
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No booster first try, provision + cfoam portion 2nd try

fierce laurel
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booster FuminoDespair

queen field
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😳

hallow lark
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More like… Stealths room soundless… walks past a pulsing mob… room wakes… “Wait what?! Where was that mo….oh….

fallow wasp
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I don’t remember my attempt count for E1

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But it was definitely heinously difficult for blind portions

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If you don’t know where every terminal is for the reactor codes you’ll have to deal with plenty of bonus waves

real moss
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The thing with retrying E1 was not so much the difficulty but that first part 😫 so boring

errant vigil
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you can do it fast to make it a little more interesting

real moss
errant vigil
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47 mins was our first clear iirc

real moss
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I definitely see some parts where we could save time

real moss
errant vigil
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Probably some of it was good rng on mom respawn zone

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Other was pushing and loud clearing chargers rather than kiting immortal back to spawn after every event

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also put in last code way early because we didn't know if it did anything

prisma zodiac
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i mean putting last code in early makes no difference in speed if 1 guy is still in mom zones

real moss
errant vigil
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It makes them go faster

hexed vapor
# fierce laurel I'm guessing it took the average vet team 6~8 tries

Might have taken our group 10-15, but we were definitely the exception. The majority of our wipes were also easily the 4/4 code hunt and fatigue after losing a few runs there.

Tbf, we didn't wipe very much to R5E1 either, but R7E1 is kind of built to be a short but hard level. It probably should have been killing us way more than it was.

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Especially considering my group is specifically pretty good at endurance-focused levels and not as good at quick but immediately hard stuff.

peak niche
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Me and my team mainly wiped while trying to get a consistent strategy for the room alarm without c-foam

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I remember bringing 2 foam launchers at the start for the class V but eventually switched to 2 sentries, mines and bio

fierce laurel
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one person down? just kite

hexed vapor
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We died mostly to first surge, and the class III for disinfection.

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First error could get rough, but wasn't too bad.

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Second error was piss.

peak niche
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is charger error the 2nd one?

hexed vapor
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Shadow zone was the hardest late-game area to stealth and the hardest alarm was def the final surge.

hexed vapor
fierce laurel
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I think if you went into R5E1 again you could beat it maybe 50/100 times

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its not that hard

hexed vapor
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~~ 2 tries is about right, compared to 5-6 on R4E1 ~~

peak niche
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it was hard to recover if someone went down during the charger alarm+error but the shadow zone was definitely the most sketch since you really don't have much ammo at that point

fierce laurel
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but I think I can confidently say that I could beat R7E1 90/100

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maybe higher

hexed vapor
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I def don't feel that way, although the c-foam strat made it way easy, but again, it was a level that seemed hard for our group just by the nature of what it was.

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Didn't kill us as much as it maybe should have.

fierce laurel
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I mean our group still beat the level after failing to put the first code in

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definitely shouldn't have made it for that big of a mistake

hexed vapor
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Our main issue was low ammo, but c-foam strat meant we had loads.

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If we get a mine, it's kind of a joke.

fierce laurel
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I think sentry sentry cfoam bio is the ideal loadout

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just perma foam charger door

hexed vapor
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Also, our clear was the firs t time we committed to getting the ammo on code 3.

prisma zodiac
hexed vapor
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So we were loaded.

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I do think code 4 can easily be really bad, though.

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having babies + c-scout in middle room is terrible.

fierce laurel
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just don't lose to rng

hexed vapor
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Manageable, but pretty annoying.

fierce laurel
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or if needed just pull the room and cfoam

hexed vapor
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Although, now that I think about it, we might have had babies in our last run, we just were able to clear them while c-scout was far away.

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3-man hunt w/ spawn block also makes it p easy.

fierce laurel
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mmhn

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I think they could reduce the code4 timer by a minute

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I feel theres too much leeway

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eh stealth reactors aren't my favorite

errant vigil
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Code timers are for blind playthroughs tho

hexed vapor
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I love stealthy reactors.

fierce laurel
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clear based reactors are a lot more fun

hexed vapor
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R2D2 was the first and only good reactor in the game.

errant vigil
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Any subsequent runs are by far easier

hexed vapor
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We are never getting it back.

fierce laurel
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R4D1 is is one hell of a level to play duo

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R4B1 was also really fun

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not R5 sorry

hexed vapor
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Well, R4E1 and R5D2 reactors were p good I guess.

fierce laurel
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R4E1 is stealth reactor made right

hexed vapor
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But I will never forget duo carry R2D2.

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Such a good level.

hexed vapor
fierce laurel
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I think we should get a reactor that has 4 doors from main terminal with 4 zones each

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and each sequence requires the team to split into their own lane to grab code

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4 codes each sequence

nocturne flax
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I dont want any more reactors on E1

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shut

hexed vapor
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Fast waves to split stealth and combat teams for code hunts. Alternate with free codes with back waves to have long and hard waves that require everyone meets up to defend reactor together.

nocturne flax
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goddam

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give something else lmao

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atleast this e1 its on lab lmao

fierce laurel
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E1 reactors are cool when done right

hexed vapor
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Hey, I Just want a good reactor.

errant vigil
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This E1 was a good step no longer digsite

hexed vapor
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Doesn't have to be E-tier.

fierce laurel
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R7E1 reactor was a let down

nocturne flax
fierce laurel
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you'd expect some final boss type of stuff but thats like a C tier reactor its not even that hard

nocturne flax
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you had reactor r6d1

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you had squidward

hexed vapor
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Perfectly balanced

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as all things should be.

hushed token
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ngl id thought theyd spawn snatchers during the E1 reactor to nab people

nocturne flax
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it was short

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and inmortal was probably the only thing i didnt like

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not even a different model

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or anyting

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just a grey tank

hexed vapor
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I think immortal was fine if they didn't forget it existed halfway through.

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Blood door doesn't spawn a snatcher, there's no error wave, no team scans.

nocturne flax
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Im just dissapointed it look like a tank

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instead of you know something else

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I was actually going in kinda hype that they finally added him

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but got let down that its just a rush variant of the tank

hexed vapor
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I mean, for me I view it like c-scout. I don't really care much about the presentation, it just has to be mechanically interesting.

nocturne flax
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the "pre-alpha" leaked one look a LOT better

hexed vapor
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The immortal is mechanically interesting, and then also not because double tank fight, but w/e I guess.

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I do like the target switching idea as well.

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Don't just let people control its target.

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Everyone has to dance.

nocturne flax
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I dunno i tought it was gonna be that massive block and it would eat you or something

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but nah

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just tank with 10000000000000 health and 99.9% damage resisntance

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just dance him around some pillar while your team does the pushing

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feels like a modded enemy

hexed vapor
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I mean, R7 is a gimmicky rundown.

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Lockout 3

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official.

nocturne flax
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wouldnt r2 be a gimmicky rundown too?

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every rundown has its own gimmick

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r2:fog, heavy on fog levels, r3: miniboss introduction, babies, lore, r4: good luck opening that 30 seconds bulkhead door dumbo simulator, tank intro

hexed vapor
nocturne flax
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r7 its, thermal scopes and grabbers, schaeffer having intercourse with henrickson

nocturne flax
hexed vapor
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Those don't really have the same vibe to me, tho.

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It's not bad either.

last gust
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didn't r5c3 starve you of ammo by just not offering many ammopacks, rather than dropping you in with less res?

hexed vapor
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It's just the impression I get from those levels.

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Like, C3 is actually a favorite for me.

last gust
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I didn't really care for it

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but I was a noob at the time

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"use OP tools and OP hammer for a while" isn't much of a gimmick

nocturne flax
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More like cfoam

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every door

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for 30 min

last gust
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as far as doing a similar bit is concerned, I think I prefer the bluntness of r7c3

nocturne flax
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kekw

hexed vapor
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Starting w/ 0 ammo and changing spawns based on the room you're in both feel like things mccad00 would throw into a level to me for w/e reason, hence the Lockout 3 joke.

last gust
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but agreed

nocturne flax
errant vigil
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Devs about to make shotgun sentry the autoshotgun next rundown

nocturne flax
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yeah instead of fixing shotgun sentry

hexed vapor
nocturne flax
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yeah its re tar d

errant vigil
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they'll add 15 damage to it just wait

hard horizon
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how do people "cheese" door mean? is it a bug?

cobalt isle
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is there a weapon excel for r7?

pulsar grotto
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Like specific spots where enemies cannot reach/hit you that are not intended.

turbid egret
fallow wasp
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Cheese door probably refers to the bug where enemies can’t pass through a doorway because they think it’s closed but it’s actually broken

last gust
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@half hornet overload -> main -> secondary

half hornet
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Oh god...

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How the fuck

last gust
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overload requires a cell as an offering

hushed token
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take 1 cell during 3/4 or 5/6 cells into overload

last gust
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to access 303

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it gives back one cell, which you'll find in 303

half hornet
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which means you'll have to deal with fucking wave the entire time, correct?

candid dragon
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no?

hushed token
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if you do 3/4 then yes

last gust
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^

hushed token
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but 5/6 is no wave just fog

half hornet
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oh?...

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5/6 is not an error alarm?

hushed token
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you could do 3/4 cell overload if you think your team is fast enough before the fog rises but then sneaking out with the GLPS might be a problem

last gust
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personally I love the fucked-up feeling you get when you're carrying a cell past the generator cluster, towards overload

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"overload, I bring you this offering, please be kind"

half hornet
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so which one is prefferable then? perma fog or the error alarm?

hushed token
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perma fog

half hornet
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And obviously you have to clear the overload room first

last gust
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5/6 is certainly easier

half hornet
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Because there's no fucking way

last gust
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yeah clear 302 between 3/4 and 5/6

half hornet
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between?

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why not before 3/4?

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Or too much risk / time wasted?

hushed token
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a good strat is have everyone save a medipack so when you do the alarm in overload u dont go down in 1 shot

last gust
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you can do it before 3/4

velvet flower
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You can, it's the same.

last gust
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it does mean waves can spawn from 302 during the ventilation scan for 3/4

half hornet
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what's the overload objective is about anyway?

velvet flower
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With a little difference like it makes your 3/4 slightly harder.

half hornet
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Is room 303 cursed?

velvet flower
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It's blacked.

last gust
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303 is pretty similar to 302

half hornet
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charger scouts?

last gust
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ya

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2

half hornet
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motherf....

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How.

hushed token
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cfoam and sweep em

last gust
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and chargers and big chargers and spitters

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and likely full fog

half hornet
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right, the error alarm attempt is bullshit then

last gust
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but the fog is pretty see-through, so it's just tense

half hornet
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there's no fucking way

last gust
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a few people have done it during error

hushed token
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its prob doable with the error, just gotta be very cautious

velvet flower
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Z303 has a huge variant of RNG, though.

hushed token
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^true

last gust
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I watched nuggies' team do it during error first try. They kinda just didn't think about it and ploughed through, had a horrible time of it.

half hornet
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Jesus Christ, i can't even imagine beating the O in these conditions, PE suddenly sounds like a complete waste of time

last gust
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(Not first try as in without dying. They failed a bunch of times.)

half hornet
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I keep joining these squads going for PE and we can't even make it past 3/4

velvet flower
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That's most of the good players' team, blind first try w/o optimize route and eat it as a cake.

last gust
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It's meant to be some of the harder content in the rundown, friend

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and it's really not that bad

half hornet
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85% ifnection, 15% health, no ammo, no nothing...

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I don't know, feels absolutely horrible

hushed token
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no ammo wait a second

velvet flower
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No ammo means something goes wrong.

half hornet
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well i did technically had ammo

last gust
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just do 3/4, clear 302, do the ventilation for 5/6, and bring some fat medpacks and a cell to 302, do the class 6 M flyer scan to get into 303, and stealth in and find cell

half hornet
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0% in my primary and like 60% in my worthless useless pump action

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god, i should stop using that thing

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melee with ammo

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spits

last gust
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pump shotty? worthless?

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uh, okay

half hornet
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i mean - it kills, yeah

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now i wish it could kill in higher range than strikers can bite me

last gust
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then take the deagle?

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sacrifices some waveclear for a bit more range

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or take the HAR?

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sacrifices some power for range

royal lichen
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take the mg, brrr for 5 minutes and still have 70% ammo

last gust
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^or that

half hornet
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Burned out on all of them since R6

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Precision rifle seems to my new friend, although it has that feeling to it like when you play a sniper in any other game - you constantly fluctuate between "HELL YEAH" and "DEAR GOD, I SUCK" depending on how many headshots in a row you can land

velvet flower
#

Or a choke mod, worse mag than deagle but the low recoil and high RoF can melt some immediate threat target (yeah, I'm talking about pouncer)

last gust
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no snatchers in c2

half hornet
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something needs to be done about overload room

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the charger scouts are goddamn cursed

last gust
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but yeah, if you want more range than the deagle even and are happy to give up even more uptime, choke is the next step in that direction

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it's one of the only 4 overloads in the rundown

half hornet
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"only" bhah

pulsar grotto
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I personally ran PDW + HAR from A-C(ignoring C1 where I used choke), then PDW + Choke for D onwards because of more big guys

last gust
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and one of the overloads is in a B level, one's in a story level, and one is just goddamn corrupted uplinks

royal lichen
last gust
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fwiw I ran hel revo + deagle, and my duos teammate ran pdw + pump shotty

pulsar grotto
last gust
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and we duo'd c2pe

royal lichen
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this after 3/4 ofc 0 fog

half hornet
#

how bad is the fog with bad 5/6?

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like, can you even stand in overload room?

royal lichen
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100% .. overheal.

last gust
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your health drains very slowly from infection

royal lichen
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or use filthy cp bug. :(

pulsar grotto
#

w8

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did C1 get a patch?

last gust
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just go in, throw down a foggy to get back to 15% health, then med up and start the scan

pulsar grotto
#

on 5/6 cells in we had zero fog

half hornet
#

remind me, infection can't kill you correct?

#

you'll be on 1% but alive?

last gust
#

correct

half hornet
#

hm

#

right, i keep forgetting that part

last gust
#

um, be careful of spitters when on 1% though

wary olive
half hornet
#

alright, yeah, 5/6 seems like they way to do

royal lichen
#

overhealing is key, just before flyers

half hornet
#

3/4 error is just too much work and there's no fucking way

royal lichen
#

cell fetch can be tricky but stealth and timing

half hornet
#

what's the optimal loadout for this thing? Cfoam seems to be mandatory to deal with scouts, lots of doors that can be mined....

#

So that leaves the question if wether or not you even need a biotracker

royal lichen
#

then osips after 6/6 before main gen scan

last gust
#

bio's nice in a bunch of places, though in hindsight maybe we should've done bio + sniper sentry or double burst?

#

as a team of 4 I'd do classic bio + sentry + mines + cfoam I guess

#

as you say, cfoam's handy for charger scouts

#

"mandatory" is putting it strongly, but handy for sure

half hornet
#

yeah, there's no way

#

we did got a couple of timed take downs

royal lichen
#

some cfgrens available too, not enough for all of them tho

half hornet
#

but its so much work

#

God, if i'll ever get that done i'm never coming back

royal lichen
#

unless their paths cross and ground bubbles still have juice :)

last gust
#

there are often yellow syringes in 302, usually you find cfoam nades elsewhere in the level, deagle and shotgun can 1shot charger scouts to the back, and it's really not the end of the world if you wake one or two and need to kill things

half hornet
#

wait say that gain

#

pumpy can oneshot them in the ass?

royal lichen
#

mines, chokepoint, pew pew 30 seconds, done

#

get close enough yes

half hornet
#

the other guy said it's not possible...

royal lichen
#

almost tendril red close

last gust
#

so yeah, need to get right up behind it

#

taking the shot from more than 22 degrees above it is no bueno either, has to be same elevation

half hornet
#

nah, too risky too....

last gust
#

much easier to do with the deagle, but angle stuff still matters

royal lichen
#

end of the day, what an awesome level. mwah 👌

last gust
#

remember deagle's 8m range though, outside of that the falloff will put you a touch under the required damage

#

choke shotty and sniper similarly safe weapons for the job

velvet flower
#

There's seems only one cell spawn location in Z303(5/5 for me), though. So it's all about OSIP RNG.

royal lichen
#

bots notorioisly fail q 2 5 from that pallet top, which is a bummer

last gust
#

cell's in the same location every time

#

just get cell, lower fog, and 303 hands out OSIPs like candy

royal lichen
#

we found... 5?

last gust
#

can disinfect and heal up once fog's gone, if you like

#

need only 3

royal lichen
#

yup

pulsar grotto
#

What we had was a designated "sacrifice" to get all fogged up and collect cells, rest of us went to high ground

royal lichen
#

also main/sec tp does not seem to kill enemies, that coulda been one strat

#

main tp, overload empty... nope, still alive back there.

last gust
#

lol, nice try

royal lichen
#

(wyvernking tried iirc)

last gust
#

ah

half hornet
#

alright last bit

#

how does secondary look like?

last gust
#

secondary is much easier

royal lichen
#

fireblade et al did ovl w/ 34 error 100% inf, the intended way. chads.

half hornet
#

by that i mean at which point do you get an opportunity activate it?

#

There's only 1 bulkhead key, so that's not how its unlocked

#

is it another case of battery sacrifice or?

royal lichen
#

6 cells in, either do gen scan main tp or skip it, sec opens

half hornet
#

oh

velvet flower
#

Go to the secondary bulkhead door, it tells you.

last gust
#

after you plug in cells 5/6 in the cluster, make sure you do the scan that appears before cracking secondary bulkhead door.

half hornet
#

CX style then?

royal lichen
#

sec is some enemies and a momma blood door

half hornet
#

GTFO or do extra

royal lichen
#

get mwp, plug in, do an easy ish scan, home free.

half hornet
#

for some reasons we assumed we could get a battery from secondary and use that on overload instea

#

rather than dealing with error alarm shenanigans

last gust
#

no such cells exist

half hornet
#

because there's 8 cells in the level total

#

6 for main, 1 stuck in overload

#

so where's the 8th spare then?

royal lichen
#

yup, great design imho

last gust
#

yeah, and if you query them you'll notice one's in 303

half hornet
#

that still leaves 1 spare, does it not?

last gust
#

oh, there's one in the room with the bulkhead key

half hornet
#

can't we use that one on overload?

#

instead of dealing with error alarms or fog

last gust
#

you need a cell to get to the zone with the bulkhead key

royal lichen
#

we plugged in 6/6 and only then went overload to find a gen. bummer. main secondary a good recce run.

last gust
#

it's once again an "offer a cell, get one back" deal

#

since you've been in 302, you should've already known that

half hornet
#

and of course offering 1/2 is the only viable way?

last gust
#

actually no

#

but there's no good reason not to use 1/2

half hornet
#

Because you're not offering fucking error alarms or super fog

last gust
#

you could do both the key zone and the 303 generator with 5/6 cells

#

but it'd be a pretty drawn-out way of doing things and no better than getting the key with a 1/2 cell

velvet flower
#

You can go to Z150 whenever you like.

half hornet
#

Alright, last check list.

#

The resources around the gen.

#

All the 4-5 packs everywhere.

#

Is there any good reason to save them up for later?

royal lichen
#

yes

half hornet
#

Or just fucking burn that shit except for health kits?

last gust
royal lichen
#

disinfects at least

velvet flower
#

Meds and disinfection, yes. Ammo and tool, not really a point to save.

half hornet
#

that's what i meant, yeah

velvet flower
half hornet
#

healthpacks are worthless but ammo and tool are lots of help in overload bullshit

#

i guess that's where lack of ammo came from...

#

We just left it

last gust
royal lichen
#

with bots kinda deflating to find a locker w 4 medi 2 disinf 4 ammo, walk away and bots will pickup what u had to leave.

last gust
#

you want to overheal for the class 6 scan

velvet flower
#

^

royal lichen
#

then run error far from gen and a bot will burn all disinf on u while u gain 100% back before gen. thanks buddy.

half hornet
#

the what

#

what class 6 scan

#

where

royal lichen
#

overload after gen plugged in, flyers

#

in the donut room

last gust
half hornet
#

motherf...

#

fucking of course

last gust
#

I mentioned it like 5 times already

half hornet
#

send me back to b2 please, i want my fun back

royal lichen
#

not that bad, sentry or sentries up, strafe and shoot

#

overheal plenty before

last gust
#

b2 is the very definition of "a level that exists, I guess"

pulsar grotto
#

What was B2? kinda forgot it

last gust
#

yeah the class 6 M isn't that bad

#

all flyers, overheal and point a sentry into the abyss and you're good

hushed token
#

B2 is introduction to shadows in secondary so theres that

royal lichen
#

b2.. start playing and once done, you got 2 inch fingernails and 2 grandchildren

half hornet
#

B2 was heavy normal fog with shadow secondary objkective

pulsar grotto
#

riiiiiight.......

#

(so forgettable)

half hornet
#

and 3 uplink terminals

#

1 of which is random

#

and fluctuates between 1 door jackpot and 3 door bullshit

hallow lark
half hornet
#

did secondary for it yesterday, nearly flawless execution by our squad

#

actual fun, havent had that since D2

hexed vapor
half hornet
#

now i'm stuck with B3, C2 and C3 limbo

#

can't get shit done

hexed vapor
#

They have up to 8 doors they can break, so global CD means they take literal decades to reach you.

#

3 doors foamed near you alone is really hard to break.

pulsar grotto
#

You'll get it

last gust
#

c3 just learn to use goodies to kill bigs

#

it's not that bad

hexed vapor
#

B3 PE is def where a lot of people are hardstuck.

half hornet
#

well, i've experienced C3 up to overload uplink part

#

no team managed to get past that so far

hexed vapor
#

I genuinely don't understand why you'd foam bigs in C3.

#

To move less, I guess?

#

But you can still trigger long-range aggro.

half hornet
#

C2 cant get past overload 3/4 bullshit, so basicall havent see shit

last gust
#

to make it feel more like multiple solos and less like "okay sneak up to this one guy who's isolated, okay charging, 3, 2, ..."

hexed vapor
half hornet
#

B3 has main beaten, seen a glimpse of secondary, no idea what overloads looks like

hexed vapor
#

3/4 is considerably harder.

half hornet
#

that's the thing

#

we havent even reached 3/4

hexed vapor
#

Oh, lmfao.

pulsar grotto
half hornet
#

either we get eaten by overload room because duh can't fucking stealth in there without cfoam launcher

#

i think we managed to open the room to cells once, but that's it

royal lichen
#

why not open overload until after 34 in?

hexed vapor
#

^ Makes alarm easier.

half hornet
#

tried that too

#

didn't finish the alarm

#

15% HP hoooraaaaay

hexed vapor
#

Bro, wtf are these people in PuGs you're ending up w/

half hornet
#

to be fair the burst sentry man hogged up all the tool refill

hexed vapor
#

I keep getting okay players at least half of the time.

half hornet
#

so my sniper sentry literrally did nothing in that

last gust
#

eh, one burst sentry is all you need

hexed vapor
#

^

last gust
#

if anything double sentry is a tool hog for c2

royal lichen
#

we gotta run artek thru c2 someday, done well thats the encyclopedia definition of fun

fallow wasp
#

What is the worst feeling you can experience in gtfo?

hushed token
#

R4C3 PE 98% extraction scan done

hexed vapor
half hornet
#

well yeah, its always fun when the other 3 guys carry you and do all the hard shit while the only thing required of you is just to aim good

#

unfortunately the average pub isnt that

#

gotta perk up those braincells

#

actually now that you mention

#

how normal is it to keep getting wiped on the scout room after first checkpoint?

fallow wasp
#

I’d reckon it might being the last one alive and having all your teammates cheer you on only to get slowly chipped down

hexed vapor
pulsar grotto
half hornet
#

we established a routine of HCP having scout killed, then we grind the rest of the room on stairs

#

which is what, 4 shooters? lmao

#

unfortunately 1/4 cases the HCP wouldn't take range into consideration or something

#

oops, 8,1m, time to deal with da horde

last gust
#

deagle one-shots scouts from far further out than 8m

half hornet
#

then 1/4 cases next room after that someone stealth kills badly, something screams and the other scout is awaken as well

royal lichen
#

waiting for 2 minutes for scout to get up the stairs and a good bonk...

half hornet
#

while everyone is 85% infected, of course

hallow lark
#

Or if you or someone have a spear… that scout problem can go away… unless it’s a charger

fallow wasp
#

Damn was there only a single reactor this rundown?

last gust
half hornet
#

hm?

hexed vapor
half hornet
#

is there an option there?

#

the fog is absolutely everywhere

hexed vapor
#

Yes, 1 person brings cell to gen cluster and then goes to a high spot.

last gust
hexed vapor
#

3 clear zone

fallow wasp
#

If you need a charger scout removed I have boosters to reach like 75% melee damage

hexed vapor
#

2 go to high spot and 1 brings cell out

#

only one person hits 85% infection.

fallow wasp
#

I’ll just need a buddy to encourage me for the kill

half hornet
#

yeah, literally no one tried that so far

#

1/2 fills everything with fog so bad and we just run around rushing tryign to find whatever we can

#

no use, of course

hexed vapor
#

You have a lot of time

half hornet
#

you still get 85% by time you get back to supergen

hexed vapor
#

before fog gets really bad.

#

Only the second cell carrier needs to hit 85%.

#

Everyone else waits at high elevation.

fallow wasp
#

I beat e1, but I am not satisfied, because the foam door bug was used for the reactor

hexed vapor
#

And they can fog repel if it gets really bad.

pulsar grotto
#

but then again

#

I did it with a single blind run and 1 guy carrying us XD

fallow wasp
#

I was expecting it to be more chaotic

hexed vapor
#

False advertising 😔

hallow lark
#

Well C2 can be done solo with bots IF you know where to look

#

Map knowledge and planning as well as extreme stealth is key

royal lichen
#

just hope the locker rng is good, otherwise bots go stealy and smart apply'y. :( ... "tool refill cant carry but need it for sentry later" "<bishop> all tool to mines there ya go" ....

hallow lark
#

Whelp! I’m prepping for an another C2PE soundless solo atm

royal lichen
hallow lark
#

For some reason, bots treat others badly while they treat me well which is kinda funny

pulsar grotto
#

I don't say I have huge preference

#

but I like Hackett's response to a scout down saying "Lovely Jubbly"

royal lichen
obtuse surge
#

you don't even get to 85% if carrying the cell?

hallow lark
royal lichen
#

150 dude might on bad rng

#

2 scouts hogging the paths to b, cell and bulkkey seem to always be there

hallow lark
#

Im gunna do this c2pe with some new twist

#

Its gunna be a 1 Foam/2 Burst/1Mine team with no pdw

#

Or maybe not with no pdw...

#

Im gunna be Livestreaming it in General VC 1 on this

royal lichen
#

u a masochist, sir. these are the tools provided to make this a bit easi- NO. :)

hallow lark
#

XD

#

Alright... Here I go into the c2pe madness!

royal lichen
#

damn 3:49am. would watch but gotta zz

#

have a good run, rng speed

fresh bronze
#

it took me 5 hours to beat c1 with bots

#

genuinely bots are worthless against snatchers

mortal granite
#

i don't think snatcher will snatch bot right?

fresh bronze
#

with the one massive scan where all team members had to be alive i couldnt tell if it was easier with or without bots

real moss
teal quarry
warm smelt
#

Looks like D1 all right.

kind swan
#

Idk how people get so many snatchers

halcyon lily
#

Think they said that each reattempt adds a snatcher? D:

#

Sounds like hell lol

mortal granite
#

skipping D1 for now is better than going for it at this point

#

or if you don't want multiple snatcher

#

all player leave and let the host finish overload

#

should be guarantee 1 snatcher, unless the snatcher spawn more after player join mid game

halcyon lily
#

Hm havent tested that yet. But it is indeed only one snatcher if you're solo with bots.

#

And it's pretty easy to cheese

#

Dont know if they despawn anymore since they fixed the overload cheese tho

#

Havent tried that yet

mortal granite
#

it's not really cheese when you know how to actually fight an enemy

sturdy stone
#

Solo with bots can be yikes as I heard yday that if u get snatched. The bots follow it into the crowd. Good way to suicide a mission

mortal granite
#

that's a challenge for solo player with bots

halcyon lily
#

Yeah true it's not really cheesing lol

mortal granite
#

basically, learn how to dodge snatcher

halcyon lily
#

The snatchers arent very hard solo if you're planning right

#

Yeah

sturdy stone
#

And worst is, when main door opens. It carries anyone into that room. Waking everything up

mortal granite
#

haven't experience that

#

maybe i should stop dodging them

sturdy stone
#

We had it 7 times

#

1 player get carried into it

mortal granite
#

people keep going head first into the damn thing

#

making me feel left out

halcyon lily
#

I tried to see if I could stop the grab with a bonk by running at it

#

Never worked out a single time for me

sturdy stone
#

Awww 🥲

halcyon lily
#

Oh?

mortal granite
#

can't

halcyon lily
#

Oh

#

lol

mortal granite
#

i pressed enter too quickly

#

you need a weapon with a lot of stagger damage

#

like machine gun and pistol

halcyon lily
#

It might be possible to get a stagger if all four melee at once though?

sturdy stone
#

Then we have the class IV alarm with 3 snatchers carrying ppl into the front line 😂

mortal granite
#

or gun that deal a lot of damage like choke mod shotgun or sniper

sturdy stone
#

Tell ya guys it was funny

halcyon lily
#

If you look at the snatcher grab move as like a Yoshi Tongue hitbox. It helps me visualize it

#

It's very long and thin

#

But very small

mortal granite
#

i have to solo kiting 2 snatchers because teammate keep going head first into the snatcher and die

sturdy stone
#

We did have 2-3 snatchers every single time

mortal granite
sturdy stone
#

Do the thing ?

mortal granite
#

where all of you log out of the lobby and let host finish overload

sturdy stone
#

D1 post patch is just rly hard now

halcyon lily
#

Yes it is, haha.

mortal granite
#

it's hard from the start

#

it's just now people have to do overload

robust marsh
#

until you die and go back to a checkpoint and the snatchers stop spawning

halcyon lily
#

That would be nice. I think people were saying checkpoints add one snatcher each time?

#

So that sounds like a nice bug lol

chilly prairie
#

Just dont use checkpoint :p

robust marsh
#

checkpoints remove difficulties at this point

sturdy stone
#

If u can get to a checkpoint 😊

mortal granite
#

it added 1 snatcher everytime you checkpoint

robust marsh
sturdy stone
#

With 3 snatchers and class 10 alarm. I don't see it happening

robust marsh
sturdy stone
#

Damn

robust marsh
#

no more spawning

mortal granite
#

trying to figure out the full detail of the level

#

so i can make a guide on it

robust marsh
#

but we died at Class 10 again and group dispanded

halcyon lily
#

Those chargers...

sturdy stone
#

Brutality

robust marsh
halcyon lily
#

I made it to 6 or 7 before I got absolutely shredded lol

mortal granite
#

if you don't wanna use the mod, that's the way to deal with sniper melee

#

work every time for me

robust marsh
#

say that when one snipes you at the entry of the door and your half way in the room smh

mortal granite
#

that wouldn't happen

sturdy stone
#

Hahaha feel you

robust marsh
#

or it just doesn't happen

#

my man you didn't knew it existed until some time ago

mortal granite
#

oh i already experience more of sniper melee

#

which is why i know how to "deal" with it now

robust marsh
#

yes

#

cope

mortal granite
#

just dodge it in the open

sturdy stone
#

What is ur fav map this R?

robust marsh
#

D2

#

SSS tier

#

no questions asked

mortal granite
#

there is some favorite map this rundown

sturdy stone
#

Haven't seen if yet as my group didn't do D2 yet

mortal granite
#

D2 is just chill level for me now

sturdy stone
#

I liked C2 so far

robust marsh
#

C2 is nice cause they use the sector system well

mortal granite
#

for difficulty, D2 isn't that much difficult

robust marsh
#

but its fun

sturdy stone
#

Yea very nice setup

halcyon lily
#

Oh sniper melee isnt really an issue for me I dont think because I run with bots?

#

It's only between players right?

halcyon lily
#

Nice

halcyon lily
#

yeah so the sniper melee thing had nothing to do with the chargers getting to me

mortal granite
#

client get sniper melee because of the new render system the devs put in

halcyon lily
#

I just wasnt prepared lol

mortal granite
#

it smooth out the animation and stuff that i doesn't know much

#

but you get sniper melee

#

and since i played with 200 ping or more

robust marsh
#

its either teleporting chargers or sniper chargers

mortal granite
#

i just adapt to that bug without knowing

halcyon lily
#

I just had one pierce my firing line

robust marsh
#

no clip giants and chargers are there own thing

halcyon lily
#

All three bots went down in .5 seconds flat lol

mortal granite
#

honestly, the sniper melee only that big of a deal

#

it's because of big charger

robust marsh
#

no

mortal granite
#

fast + teleport is just too much for player to predict

#

i can't even dodge that shit

robust marsh
#

hybirds-giants-strikers-shooters (chargers are just super obvious )

#

hybirds do it alot

sturdy stone
#

Well if you one day want to give me a tour on D2

robust marsh
#

like alot alot

mortal granite
#

hybrid: use tutorial videoPirateSimon
giant: same
striker: same
shooter: same

#

here's the tutorial

#

here's sniper melee

#

it's just normal enemy, but the position is "desync"

#

so if you fight enemy in the open, there is no way sniper melee can happen

halcyon lily
#

I feel so bad for randoms that get hosted with me as the host

#

I wish I could choose to never be host

#

They must get such bad teleporting

mortal granite
#

the position desync usually not that big

#

unless more ping = more desync position

halcyon lily
#

I have really poor upload for some reason. Even with a phsyical connection.

mortal granite
#

which got debunked, i think?

halcyon lily
#

So hosting games is really bad for me if its P2P

#

And mos tgames use P2P these days 😦

robust marsh
#

so easy

#

well doc is saying its not a good fix

#

dont know how

mortal granite
#

well

robust marsh
#

he never says why

mortal granite
#

the mod was

#

from first and second version

#

it wasn't stable

#

if you have ping like me, it will freeze the game

#

but after the 3rd update, it seem to be stable

robust marsh
#

the third version of it?

mortal granite
#

and i think they have conversation about the fix when they have the 2nd version

mortal granite
robust marsh
#

it fixed it 90% of the times

mortal granite
#

i did got a freeze the first time i used it

robust marsh
#

the third version came when devs went on vacation i think

mortal granite
#

the first and second version was about tweaking the location yourself

#

so it has a slider for option

#

you get less desync = sniper melee
you get more desync = no sniper melee

halcyon lily
#

Man this game would be really cool with servers. I know it wont happen but I keep hoping.

#

Then again I suppose they'd most likely just put them in Europe so it probalby would have the same net result on me in NA

turbid egret
halcyon lily
#

Well yeah but then that'd be two server farms right?

#

When they dont even want to shell out for one. Which I get. THey're expensive and player bases are fickle.

#

Idk. Maybe P2P will improve soon.

#

Like I get why Japan and smaller countries use it for sure. But it translates super poorly to bigger countries.

mortal granite
#

i don't like server at all

halcyon lily
#

What are the downsides?

#

Player cap?

mortal granite
#

right now we have sniper melee

#

and only the host don't get affected by sniper melee

#

with server, this mean everyone will get it

halcyon lily
#

If you're far from the server indeed.

mortal granite
#

no

#

it's client side bug

#

so now everyone will have it

turbid egret
mortal granite
halcyon lily
#

The bug is because it's trying to sync everyone using P2P though, no?

mortal granite
halcyon lily
#

Which is what P2P is

mortal granite
#

so now if you use server

#

that mean, the server will be the host

halcyon lily
#

And if you're far from it. Yes everyone would get the bug

#

But if you're close. No one would

mortal granite
#

no

#

the bug occur even if you have 40 ping

turbid egret
mortal granite
#

it's client side

#

and since you play on server, everyone is a client

#

and when you rent a shitty server (Back 4 blood server)

#

it can get worse

#

if you didn't know what's happening with Back 4 Blood server

#

the game it's stupidly laggy

#

even with chinese player sleeping on the server with 10 ping

turbid egret
mortal granite
#

you sometime has to kill the zombie twice

mortal granite
robust marsh
mortal granite
#

even with all the negative

#

i would say, R7 was a blast

kind swan
#

Me trying not to discourage newbie pubs who struggled in B1

mortal granite
#

basically R5

#

where newbie die in A1

kind swan
#

When A1s had sec and overload iirc

mortal granite
#

A1 has no scout, and newbie don't just jump into sec

chilly prairie
#

R4 A1 ext. Terminal uplinks be like: aaaa

turbid cliff
mortal granite
#

or the devs can just rent a server to check on network stability instead of hosting LAN or nearby host

#

i still can't get cell bug to happen

kind swan
#

I still want Snatchers to have a Sfx like Cloakers

halcyon lily
#

Which is funny because I had told my buddy not to carry any cells for a checkpoint. We drop them all. Do the checkpoint and died.

#

We reload. And I was caring a cell.

#

How did I get punished for trying to help

#

lol

kind swan
halcyon lily
#

Nooooo waaaaay

#

😛

robust marsh
kind swan
robust marsh
#

its an interesting idea

#

that will never happen

turbid egret
halcyon lily
#

It was pretty funny except he had to pick up all objectives

#

It was cracking him a little

#

But I was his little bodyguard

mortal granite
#

you want this?

kind swan
halcyon lily
#

The actual sounds almost reminded me of the "Robot Guard" sound from South Park lmao

mortal granite
halcyon lily
#

Was trying to think about what other Dead Space critters they could add. I know it's not 1:1 but most of the critters have been very Dead Space esque so far. And I was thinking...the multi limb critter would be amaaaziiiing

#

I forget it's name but it's made of several smaller crawlers that all assemble into one thin bipedal creature.

#

Easily the creepiest mob in that game.

distant chasm
#

what happened to eval ?

mortal granite
#

i think that was a great choice

halcyon lily
#

And the immortal! I knew they were adding him! I felt it in my Dead Space bones

mortal granite
#

it was scary for real

halcyon lily
#

He was the scariest part of 2

#

Or was it 1?

#

Been awhile

mortal granite
#

a little jumpscare for the snatcher

#

i got spoiled by pub on C1

#

but i didn't really saw the snatcher

#

i jumped a bit

halcyon lily
#

I screamed so loud when he ran up on me the first time lmao

robust marsh
#

...

halcyon lily
#

"OH SHIT OH SHI-"

mortal granite
#

money noises

robust marsh
#

is it bad that i laughed at it

halcyon lily
#

Naw

#

I just RP and get into games

robust marsh
mortal granite
#

the monke noises do make me laugh a bit

halcyon lily
#

GTFO scares the ever loving shit out of me

#

So I'm bound to jump on new mobs

robust marsh
#

we were like oh oh here it comes
teammate gets snatched
3 others : Bye teammate!!!!

halcyon lily
#

Fills the Dead Space void very nicely. I'm so ready for Callisto Protocol

robust marsh
#

im still super confused why the snatcher attacks us

halcyon lily
#

We're messing up biomass I'd guess

#

Easy to disable when it sees us stomping the normal mobs

robust marsh
#

but even than its not suppose to attack us

#

like its suppose to be a biomass collector i think

mortal granite
#

no

#

i think it just came out to eat us

#

it did eat Maddox

robust marsh
#

but maddox was dead

halcyon lily
#

The eating could just be an unfortunate side affect

robust marsh
#

when it went to eat him

halcyon lily
#

Like it requires energy to operate and it just eats on its own

robust marsh
#

and i dont think it ate hikm

halcyon lily
#

While transporting

mortal granite
#

better go to gtfo lore

robust marsh
#

i think he made him into biomass soup

mortal granite
#

let me check logs

#

hmm

#

no log for snatcher

robust marsh
#

yeah cause its a product of a vast biomass complex hivemind

mortal granite
robust marsh
#

like deadspace

mortal granite
#

so ye

#

this is why maddox become crazy

robust marsh
#

and he died

#

cause Schaeffer shot him

mortal granite
#

the only way to make him NOT violent is to put him back into hsu

#

but schaeffer kill him

robust marsh
#

and its a scavanger

#

remember when it saw scheaffer it ran off

#

meaning its not a combat or even hostile enemy

#

but for some reason it attacks us

#

i guess fuck lore devs

#

:|||

mortal granite
#

how about it grab you and put you on the wave

halcyon lily
#

Well Schae might not have been killing sleepers

#

So like maybe we're actively reducing the biomass for the hive

mortal granite
#

so basically grab the alive people, put it near sleeper to kill

halcyon lily
#

And it decides that grabbing is better than nothing